SHS General Physics 1 | Lesson 3: VECTOR ADDITION

Teacher Rae’s Classroom
7 Oct 202013:46

Summary

TLDRIn this lesson, students will learn about vectors, including differentiating vectors and scalar quantities, performing vector addition, and rewriting vectors in component form. The lesson begins with a review of trigonometric functions and the law of cosines. It covers vector representation, addition of parallel and non-parallel vectors, and methods like the tip-to-tail and parallelogram methods for finding resultant vectors. The lesson also includes numerical analysis for calculating resultant forces and introduces unit vectors and their calculations. Practical examples and problems are provided for better understanding. Students are assigned activities to reinforce the concepts learned.

Takeaways

  • πŸ“š The lesson covers vectors, including differentiation between vectors and scalars, vector addition, and writing vectors in component form.
  • πŸ“ Quick review of SOHCAHTOA: sine is opposite over hypotenuse, cosine is adjacent over hypotenuse, and tangent is opposite over adjacent.
  • πŸ”’ Example problem solving: For a 30-degree triangle with given sides, calculating sine, cosine, and tangent.
  • πŸ”Ί Law of cosines: Useful for finding a third side of a triangle when two sides and the angle between them are known, or finding angles when all three sides are known.
  • πŸ› οΈ Scalars are quantities described by magnitude only, such as speed, volume, mass, and time.
  • ➑️ Vectors have both magnitude and direction, important in motion studies; examples include force, velocity, acceleration, and momentum.
  • πŸ“ Representation of vectors: Typically a letter with an arrow above or in boldface, and the magnitude is shown without an arrow or with vertical bars.
  • βž• Vector addition: Adding corresponding components of vectors to find the resultant vector.
  • πŸ”„ Adding parallel and non-parallel vectors: Use direction consideration for parallel vectors and tip-to-tail or parallelogram methods for non-parallel vectors.
  • πŸ“Š Numerical analysis: Law of cosines and Pythagorean theorem can be used for calculating resultant forces in non-graphical methods.

Q & A

  • What are the objectives of today's lesson on vectors?

    -The objectives are to differentiate vectors and scalar quantities, perform addition of vectors, and rewrite a vector in component form.

  • What is SOHCAHTOA and how is it used?

    -SOHCAHTOA is a mnemonic to remember the definitions of sine, cosine, and tangent: Sine is opposite over hypotenuse, cosine is adjacent over hypotenuse, and tangent is opposite over adjacent.

  • How do you solve for sine, cosine, and tangent in a 30-degree triangle with given side lengths?

    -For sine, divide the opposite side (1) by the hypotenuse (2) to get 0.5. For cosine, divide the adjacent side (√3) by the hypotenuse (2) to get 0.866. For tangent, divide the opposite side (1) by the adjacent side (√3) to get 0.577.

  • What is the law of cosines and when is it useful?

    -The law of cosines is useful for finding the third side of a triangle when two sides and the angle between them are known, or for finding the angles when all three sides are known. The formula is cΒ² = aΒ² + bΒ² - 2ab * cos(C).

  • What is the difference between a scalar and a vector quantity?

    -A scalar quantity is described by a magnitude only, while a vector quantity has both a magnitude and a direction.

  • How are vectors typically represented?

    -Vectors are usually represented by a letter with an arrow above it or in boldface. The magnitude of a vector can be represented by a lightface letter without an arrow or the vector symbol with vertical bars on both sides.

  • How do you add two vectors in component form?

    -To add two vectors in component form, you add their corresponding components. For example, vector A (2, 4) + vector B (-1, 6) results in vector C (1, 10).

  • How do you add parallel vectors?

    -For parallel vectors in the same direction, you add their magnitudes. For vectors in opposite directions, you subtract their magnitudes.

  • What methods can be used to add non-parallel vectors?

    -The tip-to-tail method and the parallelogram method can be used to add non-parallel vectors.

  • How can you calculate the resultant force using the law of cosines?

    -Using the law of cosines, you can calculate the resultant force by applying the formula: RΒ² = aΒ² + bΒ² - 2ab * cos(C). Then, solve for R.

  • What is a unit vector and how is it calculated?

    -A unit vector has a magnitude of one and is used to indicate direction. It is calculated by dividing each component of the vector by the vector's magnitude.

  • How can you find the direction of a vector using trigonometry?

    -The direction of a vector can be found using the arctangent function: ΞΈ = arctan(b/a), where b and a are the components of the vector.

  • What is the process for finding the net force when multiple forces act at different angles?

    -To find the net force, break each force into its x and y components, sum the components separately, then use the Pythagorean theorem to find the resultant magnitude and arctangent to find the direction.

  • What activities were assigned at the end of the lesson?

    -The activities assigned are: Activity 1 on page 13, Activity 2 on page 14, Activity 3 on page 15, and Activity 4 on page 16.

Outlines

00:00

πŸŽ“ Introduction to Vectors and Scalars

This lesson covers vectors and scalar quantities. By the end, students will be able to differentiate between vectors and scalars, perform vector addition, and rewrite vectors in component form. A review of SOHCAHTOA helps refresh knowledge on sine, cosine, and tangent functions. The lesson also recalls the law of cosines, useful for finding triangle sides or angles. Scalars, described by magnitude alone, include quantities like speed and mass. Vectors, which have both magnitude and direction, include force and velocity.

05:03

βž• Vector Representation and Addition

This section explains how vectors are represented, with arrows or bold letters for vectors and lightface letters or bars for magnitudes. It discusses vector components, which are ordered pairs describing changes in x and y values. Vectors are equal if they have the same magnitude and direction. Vector addition is performed by adding corresponding components. Examples include adding vectors and handling parallel vectors by considering their directions, resulting in net forces based on their magnitudes and directions.

10:05

πŸ“ Methods for Adding Non-Parallel Vectors

This part covers methods for adding non-parallel vectors using the parallelogram method and tip-to-tail method. An example is given with forces of 75N and 50N at a 60-degree angle. The parallelogram method involves redrawing diagrams to scale and finding the resultant force as the diagonal. The tip-to-tail method involves drawing arrows representing forces and finding the resultant by connecting the starting point of the first force to the endpoint of the second. Numerical analysis is introduced to calculate resultants using the law of cosines.

πŸ“ Numerical Analysis of Vectors

This section illustrates solving vector problems numerically. For example, calculating the resultant force using the law of cosines when given two sides and an angle. Another example involves a weight of 8N pulled sideways by a 5N force, using the Pythagorean theorem to find the resultant. Unit vectors, which have a magnitude of one, are explained. Calculations for unit vectors in two and three dimensions are demonstrated, and vector addition/subtraction using components is shown. Magnitude and direction of vectors can be calculated using specific formulas.

βš–οΈ Advanced Vector Problems and Activities

This final section presents complex vector problems, such as calculating the net force from multiple forces at different angles. It involves breaking forces into x and y components and using trigonometric functions to determine these components. The resultant is found by summing the components and applying the Pythagorean theorem. The direction is found using the arctan function. The section concludes with assigned activities from the textbook, reinforcing the lesson's concepts through practice problems.

Mindmap

Keywords

πŸ’‘Vectors

Vectors are quantities that have both magnitude and direction. In the video, vectors are fundamental to understanding various physical phenomena such as force, velocity, and acceleration. For example, the script discusses vector addition and representation, showing how vectors are combined to find a resultant force.

πŸ’‘Scalars

Scalars are quantities described by only a magnitude, without direction. Examples given in the script include speed, volume, mass, and time. Scalars are contrasted with vectors to highlight the importance of direction in certain physical quantities.

πŸ’‘Addition of Vectors

This process involves combining vectors to find a resultant vector. The script explains methods like the parallelogram and tip-to-tail methods to visually and mathematically add vectors. For instance, adding vectors with components (2,4) and (-1,6) results in (1,10).

πŸ’‘Component Form

The component form of a vector describes its projection along the x and y axes. The script explains how vectors can be represented as ordered pairs (x, y), making it easier to perform operations like addition and subtraction. For example, vector A (2, 4) has components 2 in the x direction and 4 in the y direction.

πŸ’‘Resultant

The resultant is the vector sum of two or more vectors. It represents the combined effect of the vectors. In the script, the resultant is found by adding the components of the vectors. For example, the resultant of vectors A and B is shown as the arrow between them.

πŸ’‘Parallelogram Method

A graphical technique to add vectors, where vectors are represented as adjacent sides of a parallelogram. The diagonal of the parallelogram represents the resultant vector. The script details this method using a 75 N and 50 N force example.

πŸ’‘Tip-to-Tail Method

Another graphical method for vector addition, where the tail of one vector is placed at the tip of the other. The resultant vector is drawn from the tail of the first to the tip of the second vector. The script demonstrates this with a 75 N and 50 N force.

πŸ’‘Law of Cosines

A mathematical formula used to find unknown sides or angles in a triangle, particularly useful when vectors form a triangle. The script explains its application in determining the resultant vector in non-parallel vector addition.

πŸ’‘Unit Vector

A vector with a magnitude of one, used to indicate direction. The script explains how unit vectors are calculated and used in vector analysis, such as representing vector A in terms of its unit vectors.

πŸ’‘Pythagorean Theorem

A fundamental relation in Euclidean geometry among the three sides of a right triangle. It states that the square of the hypotenuse is equal to the sum of the squares of the other two sides. The script uses this theorem to calculate the resultant of perpendicular vectors.

πŸ’‘Magnitude

The size or length of a vector. The script explains how to calculate the magnitude of a vector using the Pythagorean theorem, which is crucial for finding the length of the resultant vector in various examples.

Highlights

Differentiate between vectors and scalar quantities.

Perform addition of vectors.

Rewrite a vector in component form.

Recall the basic trigonometric functions: sine, cosine, and tangent.

Example problem involving a 30-degree triangle with specific side lengths.

Explanation of the law of cosines for finding sides or angles of a triangle.

Definition and examples of scalar quantities like speed, volume, mass, and time.

Definition and examples of vector quantities like force, velocity, acceleration, and momentum.

Representation of vectors using letters with arrows or boldface letters.

Component form of a vector as an ordered pair describing changes in x and y values.

Methods for adding vectors: summing corresponding components and graphical methods like the parallelogram method.

Adding parallel vectors by considering direction: sum for the same direction, subtract for opposing directions.

Non-parallel vector addition using the tip-to-tail method and the parallelogram method.

Example problem using the parallelogram method to find the resultant of two non-parallel forces.

Introduction of unit vectors as vectors with a magnitude of one unit, often used to denote direction.

Algebraic addition and subtraction of vectors using their components.

Calculating the magnitude and direction of a vector using the Pythagorean theorem and trigonometric functions.

Example problem involving three forces acting on a point, requiring summation of x and y components.

Transcripts

play00:00

[Music]

play00:19

hello dear students

play00:21

our lesson for today is all about

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vectors

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at the end of this lesson you will be

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able to

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1. differentiate vectors and scalar

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quantities

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two perform addition of vectors and

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three

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rewrite a vector in component form

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before we start

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let us have a short review about sokodoa

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we all know that it is just an easy way

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to remember how sine

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cosine and tangent works for sine it is

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always opposite over hypotenuse

play00:50

for cosine it is adjacent over

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hypotenuse

play00:53

and for tangent it is opposite over

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adjacent

play00:56

to refresh your knowledge let us answer

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this simple problem

play01:00

a 30 degree triangle has a hypotenuse of

play01:02

length 2

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an opposite side of length 1 and an

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adjacent side of square root of 3

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as shown on the figure now try solving

play01:10

for the functions

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for sine we get 0.5 by dividing opposite

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magnitude of 1 with the hypotenuse

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magnitude of 2.

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for cosine we get 0.866 by dividing the

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adjacent magnitude of square root of 3

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with the hypotenuse magnitude of 2.

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lastly for tangent we get 0.577

play01:32

by dividing the opposite magnitude of 1

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with the adjacent magnitude of square

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root of 3.

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for this lesson it is also important

play01:40

that we recall the law of cosines

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the law of cosines is useful for finding

play01:45

either

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the third side of a triangle when we

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know two sides and the angle between

play01:49

them

play01:50

or the angles of a triangle when we know

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all three sides

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let us now continue with our lesson

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vectors and scalars

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a scalar is a quantity that is fully

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described by a magnitude only

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it is described by just a single number

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some examples of scalar quantities

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include speed

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volume mass and time on the other hand

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a vector is a quantity that has both a

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magnitude and a direction

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vector quantities are important in the

play02:20

study of motion

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some examples of vector quantities

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include force velocity

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acceleration and momentum the following

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are the parameters considered as vectors

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lift displacement weight drag force

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momentum acceleration and velocity

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for scalar we have time distance mass

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volume area density work temperature

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speed energy and power representation of

play02:49

vectors

play02:51

a vector is usually represented by

play02:53

either a letter with an arrow above the

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letter or a bold face letter

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the magnitude of a vector is represented

play02:59

by either a light face letter without an

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arrow on top

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or the vector symbol with vertical bars

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on both sides

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component of a vector the component form

play03:08

of a vector is the ordered pair that

play03:10

describes the changes in the x and y

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values

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we can say that two vectors are equal if

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they have the same magnitude and

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direction

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or when they are parallel if they have

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the same or opposite direction

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we can combine vectors by adding them

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the sum of two vectors is called the

play03:32

resultant

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in this picture the resultant is the

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arrow between the vectors and b

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in order to add two vectors we add the

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corresponding components

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example add the two following vectors

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vector a with ordered pair two and four

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and vector b with ordered pair negative

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one and six

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we add the corresponding components as

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shown

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vector of plus vector b equals two plus

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negative one

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and four plus six the answer is one and

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ten

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adding parallel vectors to add parallel

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vectors

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we just need to consider the direction

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we add vectors in the same direction

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and subtract those who oppose each other

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for the first example

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the forces 1 newton and 1.5 newton are

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both directed to the right

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so the f net will be one plus 1.5 equals

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to 2.5 newtons to the right

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for the second example the forces 1

play04:36

newton and 1.5 newton are both directed

play04:38

to the left

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while 1.5 newton is directed to the

play04:41

right

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the f net will be 1.5 plus 1 minus 1.5

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we get 1 newton to the left

play04:54

non-parallel forces to add non-parallel

play04:57

forces we use two methods

play05:00

tip to tail method parallelogram method

play05:03

let us answer this example while

play05:04

illustrating how to use the two methods

play05:08

consider two forces that are not acting

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along the same line on an object

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find the resultant force f1 is 75

play05:16

newtons

play05:16

while f2 is 50 newtons the angle between

play05:19

them is 60 degrees

play05:22

using the parallelogram method step 1

play05:25

redraw the given diagram using a

play05:27

suitable scale to represent the forces

play05:29

with arrows

play05:30

note 1 centimeter represents 10 newtons

play05:34

so 75 n equals 7.5 centimeters and 50 n

play05:38

equals 5 centimeters

play05:40

step 2 complete a parallelogram to scale

play05:44

step 3 the resultant force is

play05:46

represented by the diagonal of the

play05:48

parallelogram

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find the magnitude and direction of the

play05:51

resultant force to scale

play05:54

measuring the length of the yellow line

play05:55

we get f net equals 10.6 times

play05:58

10 equals 106n at an angle of 25 to the

play06:01

power of 0 from 75n

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tip to tail method step 1 draw an arrow

play06:13

to represent one of the two forces using

play06:15

a suitable scale

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note 1 centimeter represents 10 newtons

play06:20

so 50 n equals 5 centimeters

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step 2 where the first arrow ends draw

play06:26

another arrow to represent the second

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force 75n so that the tip of the first

play06:31

arrow joins the tail of the second arrow

play06:34

step 3 the resultant force is found by

play06:37

joining the starting point of first

play06:38

force to the endpoint of second force

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find the magnitude and direction of the

play06:43

resultant force to scale

play06:45

measuring the resultant represented by

play06:47

the yellow line

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f net equals 10.6 times 10 equals 106n

play06:52

at an angle of 35 to the power of 0 from

play07:00

50n

play07:04

[Music]

play07:06

you may have observed that the recent

play07:08

methods are graphical and you may be

play07:10

worried that it will consume time

play07:12

however we can calculate the resultant

play07:14

numerically so you have nothing to worry

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for the numerical analysis first observe

play07:20

the figure on the bottom

play07:23

the connected lines formed a triangle

play07:25

which means

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we can use any method that we know can

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solve a triangle

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look closely we are given two sides and

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an angle between the adjacent side and

play07:34

the hypotenuse

play07:35

[Music]

play07:36

through the given we can conclude that

play07:38

we can use the law of cosines

play07:41

the formulas for the law of cosines are

play07:43

shown in the picture

play07:45

now using the cosine law we can compute

play07:48

for the resultant

play07:49

r r squared is equals to the square of

play07:52

adjacent side

play07:53

plus the opposite side minus the product

play07:56

of twice the two sides and cause of the

play07:58

angle opposite the hypotenuse

play07:59

r that we are looking for typing this on

play08:03

your calculators we get 108.97

play08:12

next example a weight of eight newtons

play08:15

hangs from the end of a row

play08:16

it is pulled sideways by a horizontal

play08:19

force f of five

play08:20

n and is held stationary what is t

play08:28

we can draw the figure using the

play08:30

parallelogram method and the tip-to-tail

play08:32

method

play08:32

like what is shown in the picture below

play08:35

to solve this using a numerical analysis

play08:38

let us focus on figure enclosed in a red

play08:40

shape

play08:41

looking closely observe that the shape

play08:44

formed by connecting the lines is a

play08:45

right triangle

play08:47

because of this we can use the

play08:49

pythagorean theorem to solve for the

play08:51

resultant

play08:53

just square the sides and add them then

play08:55

get the square root of their sum

play08:57

we get t equals 9.4339

play09:06

unit vector a unit vector is a vector

play09:09

that has a magnitude of one unit

play09:11

a unit vector is also known as a

play09:13

direction vector

play09:15

the symbol for the unit vector is

play09:17

usually a lower case letter with a hat

play09:19

such as shown in the picture the unit

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vector of a vector can be calculated

play09:24

using the given formula

play09:25

unit vector is equals to the ratio of 1

play09:28

and the magnitude of the given vector

play09:30

where the magnitude of the vector can be

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calculated by getting the square root of

play09:34

the sum of the squares of the ordered

play09:35

pair

play09:37

unit vectors can be used in two

play09:39

dimensions here we show that the vector

play09:41

a is made up of two

play09:42

x unit vectors and 1.3 y unit vectors

play09:47

likewise we can use unit vectors in

play09:49

three or more

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dimensions

play09:52

[Music]

play09:57

we can add or subtract vectors

play09:59

algebraically using the vector

play10:01

components

play10:02

using the given vectors let us try a

play10:04

minus c

play10:06

a c equals 4 sub x i plus 5 sub z k

play10:10

minus 7 sub y j minus 8 sub z k

play10:14

reordering the components with the same

play10:15

variables we arrive at 4 sub x minus 7

play10:18

sub j

play10:19

plus 13 sub z k

play10:23

[Music]

play10:27

we can compute for the magnitude of the

play10:29

vector and find its direction using the

play10:30

formula shown

play10:33

for the direction we use theta is equals

play10:35

to arc tan of b over a

play10:38

[Music]

play10:43

let us try computing for the magnitude

play10:45

and direction of vector a

play10:48

as you may have observed the magnitude

play10:50

is calculated just like the pythagorean

play10:52

theorem

play10:53

substituting the values we get magnitude

play10:55

of vector

play10:56

as 6.4 units for its direction

play11:00

simply get the arc tan of five over four

play11:03

we get theta as 51.34

play11:06

let's try another sample problem three

play11:09

forces act on a point

play11:10

eight n at zero degrees 9n at 90 degrees

play11:14

and 10n at 217 degrees what is the net

play11:17

force

play11:19

first let us draw the diagram for this

play11:21

problem so we can easily analyze

play11:24

for 8 newtons it is at 0 degrees so we

play11:26

draw it like this

play11:28

then let us draw 9 newtons which is

play11:30

directed to 90 degrees

play11:33

third 10 newtons is at 217 degrees

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finally let us draw the resultant

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observe that the shaped formed is not a

play11:42

triangle

play11:42

not even a square so we cannot use the

play11:45

pythagorean theorem and the law for

play11:47

cosines

play11:49

to solve this let us consider the

play11:51

summation of the foss's x and y

play11:53

components

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for the summation of the foss's x

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component we write f sub x

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all magnitudes directed to the right are

play12:00

positive while all that is directed to

play12:02

the left will be negative

play12:05

we write f x as equals to positive 8

play12:07

plus 0

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because the 9 newton force has no x

play12:10

component

play12:12

to get fx remember that the position of

play12:14

of the force 10 newtons is at 217

play12:17

degrees

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now locating the x component we draw a

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yellow dashed line and a red dashed line

play12:23

for the y component

play12:25

to be able to use sine we need to get

play12:28

the angle between the hypotenuse and the

play12:29

y component

play12:31

subtracting 217 from 270 we get 53

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now we can write fx equals 10 sine 53

play12:41

the summation of fx is 0.013644 newtons

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for the summation of fy we write all

play12:49

magnitudes directed upward as positive

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now to get fy we use cosine considering

play12:55

that the angle is between the adjacent

play12:57

side and the hypotenuse

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for the summation of fy we get 2.9818

play13:04

now to get the resultant we simply

play13:06

compute for the square root of the

play13:07

square of the summation of fx and fy

play13:10

our resultant r is equals 2.9818 newtons

play13:15

to determine whether our resultant's

play13:17

direction is right let us compute for

play13:19

theta arctan multiplied by fy

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over fx we get 89.7378 degrees

play13:25

[Music]

play13:31

for your activities answer activity 1 on

play13:34

page 13

play13:35

activity 2 on page 14 activity 3 on page

play13:38

15 and activity 4 on page 16.

play13:42

that's all for today have a nice day

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