How To Get Started Learning How To Draw Comics

David Finch
8 Jan 202418:46

Summary

TLDRВ этом видео-скрипте рассматривается процесс изучения рисования комиксов. Автор рекомендует начать с оснований, изучая книгу 'Как рисовать комиксы на манер Marvel'. Основываясь на гестарном рисовании, рекомендуется создавать фигуры, затем изучать пропорции и анатомию, используя упрощенные схемы, такие как те, что представлены в работе Барта Сира. Далее подчёркивается важность практики, включая гестарные рисунки из комиксов, для освоения анатомии на рисунке и развития собственного стиля. В заключение, подчёркивается необходимость терпения и систематичности в изучении.

Takeaways

  • 📚 Начните изучение рисования комиксов с фундаментальных знаний, рекомендуется книжка 'Как рисовать комиксы по-марвелевски' от Станли и Джона БМА.
  • 🤔 Игнорируйте сложные аспекты, такие как перспектива, рассказ, композиция и освещение в начале.
  • 👉 Сфокусировавшись на первоначальных шагах, вы должны научиться делать гестурные фигуры для быстрого определения фигуры в пространстве.
  • 🔍 Гестурные рисунки могут быть сложными вначале, но со временем станут более естественными и плавными.
  • ⏱️ Для начала выделите два часа на практику гестурного рисования.
  • 🧍 Пропорции в комиксов обычно отражают фигуры, состоящие из 8,5 головных высот.
  • 📏 Используйте ощущение пропорций, вместо точного измерения, для быстрых проверок ваших фигур.
  • 💪 Постепенно добавляйте анатомию на свою фигуру, используя упрощенные формы, такие как шары и футболки.
  • 🎨 Изучайте анатомию, не углубляясь в слишком детальную информацию, для простоты и понимания основ.
  • 🔗 Соединяйте свои знания об анатомии с гестурным рисованием для улучшения понимания и применения на фигурах.
  • 🔄 Практикуйте анатомическое рисование на различных позициях фигур, не допуская утомления и перегрузку.
  • 👀 Изучайте работы других художников, создавая гестурные рисунки с их фигурами, для развития собственного стиля и понимания.

Q & A

  • Какой подход к изучению рисования комиксов рекомендуется в скрипте?

    -В скрипте рекомендуется подходить к изучению рисования комиксов постепенно, начиная с основных шагов и не переживая о перспективе, рассказе, компоновке панелей или освещении вначале.

  • Какую книгу по рисованию комиксов автор рекомендует для начала?

    -Автор рекомендует книгу 'How to Draw Comics the Marvel Way' от Станли и Джона БМА, которая охватывает все аспекты рисования комиксов, начиная с основ и заканчивая более сложными концепциями.

  • Что такое гестурный рисунок и почему он важен для изучения рисования?

    -Гестурный рисунок - это способ быстрого определения фигуры, которую можно двигать в пространстве и экспериментировать. Он является наиболее важным фундаментальным шагом в изучении рисования, так как дает основу для дальнейших изысканий.

  • Какую технику автор предлагает для изучения анатомии фигуры?

    -Автор предлагает технику БАРТ Сизерса, которая сводится к изучению анатомии через простые, объединяющиеся формы, что делает процесс изучения более понятным и доступным.

  • Каковы основные пропорции, которые следует знать при рисовании комиксов?

    -Стандартная комиксовая фигура составляет 8,5 головных высот, хотя и можно идти до 9,5 в зависимости от стиля. Однако рекомендуется не уходить ниже 8,5, чтобы поддерживать героический характер фигуры.

  • Каким образом автор предложил избежать излишней детализации при изучении анатомии?

    -Автор рекомендует избегать излишней детализации, вместо этого предлагая использовать простые формы и схемы, такие как шары и футболки, для быстрого определения основных анатомических элементов на фигуре.

  • Чем автор занимается на протяжении своего карьеры?

    -Автор, Дэвид Финч, является художником комиксов и занимается этим почти 30 лет, работая в основном с Marvel на проектах таких как X-Men, Avengers и Moon Knight.

  • Какую книгу автор выпустил, чтобы представить свои работы?

    -Автор выпустил книгу под названием 'The Marvel Art of David Finch', в которой представлен ряд его работ, включая работы над X-Men, Avengers, Moon Knight и другими.

  • Чему автор посвящает следующий этап изучения после освоения основ анатомии?

    -Следующим этапом после освоения основ анатомии автор предлагает изучать анатомические учения других художников и более высокие порядки концепций, разрабатывая способность применять их к своим собственным рисункам.

  • Какую рекомендацию автор дает для улучшения понимания анатомии на практике?

    -Автор рекомендует проводить гестурные рисунки фигур из комиксов, которые по его мнению работают хорошо на странице, чтобы развивать навыки применения анатомии к динамически разнообразным фигурам.

  • Какую технику автор использует для избегания излишней детализации при изучении анатомии?

    -Автор использует технику, основанную на простой схеме, где анатомические части фигуры представлены в виде простых форм, таких как шары и футболки, чтобы избежать излишней детализации и сконцентрироваться на основных структурах.

Outlines

00:00

📚 Начало изучения комиксов

В этом параграфе автор обсуждает, как начать изучать рисование комиксов, предоставляя рекомендации по структурированному подходу. Он предлагает игнорировать многие аспекты, такие как перспектива, рассказ и расстановка панелей, сосредоточившись на первоначальных шагах. Рекомендуется прочитать 'Как рисовать комиксы по-марвелью', чтобы получить основные знания. Автор подчёркивает важность изучения гестурального рисунка фигуры, который позволяет быстро определить фигуру в пространстве. Также он делится своими советами по изучению пропорций в рисунке, используя примеры из книги и собственные примеры.

05:00

🤔 Основы пропорций и анатомии

Второй параграф посвящён изучению пропорций и базовой анатомии для рисования комиксов. Автор рассматривает стандартные пропорции комиксов, такие как 8,5 головного высоты, и дает советы по определению пропорций без использования линейки. Он также вводит технику Барта Сиара для изучения анатомии, используя простые формы для обозначения мускулов и костей. В заключение автор подчёркивает важность практики и советует изучать анатомию, изучая рисунки других художников.

10:02

🎨 Применение анатомии в рисунке

Третий параграф фокусируется на применении анатомии к рисованию фигур. Автор демонстрирует, как использовать простые геометрические формы для изображения мускулов и других частей тела, следуя методу Барта Сиара. Он подчёркивает, что важным является не только понимание анатомии, но и умение применять её к рисованию динамичных фигур. Автор рекомендует постоянно изучать анатомию, путём создания гестуральных рисунков из комиксов, что поможет развить навыки и понимание.

15:02

🌟 Развитие навыков и изучение анатомии

В заключительном параграфе автор подводит итоги процесса изучения рисования комиксов, подчёркивая важность практики и изучения анатомии. Он дает советы о том, как постепенно развивать свои навыки, начиная с гестуральных рисунков и переходя к более сложным анатомическим структурам. Автор также делится своими личными источниками вдохновения и опытом, подчёркивая, что основы, которые заложены в этом уроке, являются ключевыми для дальнейшего развития в области комиксов.

Mindmap

Keywords

💡Комиксы

Комиксы - это жанр изображений, который включает в себя иллюстрации, часто с текстом, рассказывающим историю. В контексте видео, это означает, что основной темой является создание иллюстраций для комиксов. Примеры в скрипте включают рекомендации по изучению оснований рисования для комиксов и обсуждение техники рисования персонажей в стиле Marvel.

💡Структурный подход

Структурный подход в видео подразумевает последовательный и систематический метод изучения рисования комиксов, начиная с основ и постепенно добавляя новые элементы. Это важно для предотвращения путаницы и для эффективного освоения навыков, как показано в начале видео, рекомендуя игнорировать некоторые аспекты, такие как перспектива и расстановка панелей, для сосредоточения на первоначальных шагах.

💡Гестурный рисунок

Гестурный рисунок - это техника, которая позволяет быстро и свободно набросать фигуру, передавая движение и позу без подробностей. В видео это технология, которую рекомендуется изучить первоначально для того, чтобы разработать способность быстро устанавливать фигуры в пространстве, что является фундаментальным шагом в изучении рисования.

💡Пропорции

Пропорции - это отношение размеров частей фигуры друг к другу. В видео упоминается, что стандартная комиксовая фигура имеет высоту в 8,5 голов, что является основой для измерения пропорций тела и является ключевым элементом в создании реалистичных или героических фигур.

💡Анатомия

Анатомия в контексте видео - это изучение структуры человеческого тела для более реалистичного и точного изображения фигур. Автор рекомендует использовать упрощенные анатомические формы, такие как шары и футболки, для обозначения мускулов и костей, что упрощает процесс изучения и применения анатомии к рисованию фигур.

💡Барт Сейрс

Барт Сейрс - автор техники анатомического рисования, которая упоминается в видео как эффективный метод обучения основам анатомии для рисования. Его техника включает упрощенные геометрические формы для представления мускульной системы, что делает изучение более доступным и менее сложным.

💡Гестурные рисунки из комиксов

Это практика создания гестурных рисунков, основанных на фигурах из существующих комиксов, для улучшения понимания динамики и позы. В видео рекомендуется изучать и повторять действующие работы других художников, чтобы развить свои собственные навыки рисования фигур.

💡Дэвид Финч

Дэвид Финч - профессиональный художник комиксов, упоминается в видео как автор, имеющий богатый опыт работы в индустрии. Он приводится как пример того, как изучение основ и последующая практика могут привести к карьере в области комиксов.

💡Художественная практика

Художественная практика в видео подразумевает процесс непрерывного рисования и повторения фигур и анатомии для развития навыков. Это включает в себя создание большого количества гестурных рисунков и изучение анатомии на практике, что позволит художнику улучшить свои работы с течением времени.

💡Аннотации

Аннотации в видео используются как способ добавления подробностей и разработки анатомии на фигурах. Это включает в себя обозначение мускульной системы и костей на гестурных рисунках для лучшего понимания их взаимосвязи и влияния на общую форму фигуры.

Highlights

The importance of a structured approach to learning comic drawing to avoid unnecessary roadblocks.

Recommendation to start with foundational steps rather than advanced techniques like perspective, storytelling, or lighting.

Suggestion to begin with 'How to Draw Comics the Marvel Way' by Stanley and John Buscema as a comprehensive guide for beginners.

The necessity of learning to draw a gestural figure as the most fundamental step in comic drawing.

The challenge of drawing gestural figures and the natural progression towards a more fluid style.

The advice to practice gesture drawing for two hours on the first day to establish a basic understanding.

The significance of proportion in comic drawing with the standard figure being 8 and 1/2 heads tall.

The method of estimating proportions by eye rather than using diagrams or rulers for a more natural approach.

The process of checking figure proportions quickly for consistency without precise measurements.

The recommendation to focus on the first stages of drawing for at least two to three days to solidify the foundational skills.

Introduction to Bart Sears' technique for simplifying anatomy in comic drawing.

The approach of using simple shapes to understand and draw basic anatomy on figures.

The importance of not overcomplicating the anatomy of the pelvis area in comic drawing to avoid distraction.

The method of connecting simple shapes to form muscle groups and anatomical landmarks.

The practice of doing gesture drawings from comics to understand and replicate dynamic figures.

The emphasis on learning basic anatomy and applying it to different figures to gain proficiency in comic drawing.

Transcripts

play00:00

so you've decided that you want to learn

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how to draw Comics but it's incredibly

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daunting and you can waste countless

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hours skipping around and running into

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roadblocks that really aren't necessary

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if you take a slow structured approach

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so in order to start we're going to

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ignore a lot of things we're not going

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to worry about perspective or

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storytelling or panel layout or even

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lighting at this point what we're going

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to do is just focus on the initial steps

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that you need to start you're sitting

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down and you want to start drawing and

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so what I recommend is that you get

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yourself a copy of how to draw Comics

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the Marvel Way by Stanley and John BMA

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it really covers the entire business

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from start to finish in not great detail

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but it's all foundational it has all the

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information you need to get started but

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we want to start putting our pencil to

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paper and so what's the first thing that

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we need to do what we need to do first

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is learn how to draw a gestural figure

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and we could worry about proportions but

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we need to just be able to quickly

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establish a figure that we can start to

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move around in space and start to play

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with without this we really have nowhere

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to go and this really is the most

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important fundamental foundational step

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that you can take in your drawing and

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I'm kind of looking at a a drawing by

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John bemma in the how to draw comics of

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Marvel way book and you're going to find

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when you do this yourself if you haven't

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done these at all or not much they're

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going to be a little bit difficult and

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they're going to be a little stiff but

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that's all right because it gets much

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more natural and flowing as you go along

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I'm not going to go into a huge amount

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of detail about what all this is I've

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got videos that really cover how to do

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uh gesture drawing well and it goes

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really kind of in depth and so we're not

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going to do that here what I want to do

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is really just show you a way to kind of

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get started and so I'm going to go ahead

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and draw this figure this is straight

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from the how to draw Comics the Marvel

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way book I'm not being 100% accurate

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with it probably but it's really not the

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point right now the point is to just get

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started drawing figures I don't want to

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worry about any kind of detail any kind

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of anatomy what I want to do is just

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start putting a figure on the page and

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so there's one this isn't anywhere near

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as effective as JN bema's figure uh it's

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much better but the more you do these

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the better you'll get at it and I've

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been doing these for years so you'd

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think I'd be a little bit better at this

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but there you go there's my attempt at

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jum bmus figure uh here and what you

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need to do from here is is spend the

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first couple hours I'm going to say two

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hours of your first day just doing these

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and so let's go ahead and just do one

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more quickly here's another figure from

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his book and I really recommend copying

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these figures specifically because he

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does it really really well these are a

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really great starting point for drawing

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figures and if you go right into figure

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drawing from life if that's the way you

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choose to go or you look at other Comics

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uh none of these figures are broken down

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in this way they're all drawn with a lot

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of detail and that can be very very

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confusing when you're trying to just

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learn how to put a figure together so I

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really recommend you play with these

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figures before you move on and try to

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draw from other Comics or from life this

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takes away everything but what you

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essentially need to know at this stage

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and so now after I've drawn a whole

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whack of these the next stage that I

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need to worry about and let's call this

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hour three of day one is going to be

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proportion I don't recommend that you

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draw figures and you measure them out

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and do all the proportions in a measured

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way like some kind of diagram maybe that

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can be helpful I don't personally like

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to learn that way it's very very dry and

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when things get too dry I really lose

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interest but what you need to know is

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that a standard comic book figure is 8

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and 1/2 heads tall and you can go a

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little bit higher you can go more

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towards 9 and 1 half even and it can

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really work and you'll see artists that

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do that I really don't recommend that

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you go less than 8 and 1/2 heads tall

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because these are heroic figures and and

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when figures start to get too short or

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the head's too large for the figure it

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really stands out in a negative way and

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so the way that I'm going to use

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proportion instead of having to draw

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these diagrams and do all this stuff

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what I'm going to do is I'm going to

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measure my head is just about that big

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I'm going to do this all by

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eye so my neck is going to be a half a

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head tall right there and then my chest

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down to the bottom of the chest should

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be about the same height as the head and

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I think that's about right and then

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we've got another division about a head

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height here which is just about the

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waist we've got another one that should

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be at about the crotch another one

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halfway down the legs and then the

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bottom of the knees should be another

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one and look at this I'm starting my

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natural figures and I said I was making

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the legs too short I tend to draw a

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little bit more like N9 a heads tall so

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you'll have to bear with me a little bit

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so I'm here I think I went a little bit

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High there and that's going to be about

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8 heads High here and all this is a bit

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of an estimate and it's just a really

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good way for you to be able to check all

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of your figures quickly you don't want

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to be you don't need to be breaking out

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a ruler and measuring these all

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accurately what you need is a good

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General sense about halfway down your

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legs should be another division then

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your ankles is one more division again

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none of these are perfect but I'm not

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entirely worried about that what I want

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is a good General sense and then and

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also my legs are are spread out so it's

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going to affect maybe the length or

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maybe I'm just telling myself that and

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then the feet are your other half and

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that's where you get the half so these

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two together that's a quarter that's a

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quarter that represents a half here so

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eight eight and 1 half heads tall

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approximately we're going to do the same

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thing with this figure here so here's my

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head here my neck will be a quarter down

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to the bottom of my chest there's

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another head the top of my waist is

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another head bottom of the crotch is

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another head halfway down the legs will

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be another head bottom of the knees is

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another head this figure is working out

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a little bit better and you can see how

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much variation I have for my own figures

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here's another another and then the feet

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is another quarter which represents 8

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and 1/2 heads tall and you should be

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able to do this with all of your figures

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and you can see how quickly and easily I

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was able to get those divisions without

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having to do this diagram and do all

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this nonsense do this with all of your

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figures you've got a bunch of them on

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the page hopefully it gets tougher when

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they're in more unusual or seated

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positions but really I wouldn't worry

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about that right now what you want to do

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is just make sure in general your

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figures are proportional another thing

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to bear in mind I'm going to lower my

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arm here my elbow should be right about

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at this line here and my hand should be

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just below the crotch and so that really

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kind of gives you all the measurements

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that you need to get started drawing

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these kinds of figures and by now after

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having done all this drawing all these

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figures measure them out you should be a

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good you should be a good 3 or 4 hours

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into your first day if you're young and

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have no responsibilities you can do this

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all day and you have all the time in the

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world if you don't what you want to do

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is really use your time strategically as

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possible so you might have to take this

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first step and use just an hour and then

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this next step and take a half an hour

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and just space it out over more

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[Music]

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[Music]

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days

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I'm David Finch I've been a comic book

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artist for almost 30 years been with

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Marvel for years and years my first

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Marvel project was X-Men and X-Men is

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really the stuff that got me into Comics

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that was the book that I I first saw and

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just made me a big comic fan uh all of

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the old classic X-Men stuff with John

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burn and Chris Claremont uh then I did

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Avengers which is another classic Marvel

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comic and it was a huge thrill to do I

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did moonnight a character that I think

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more people know about now than did when

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I did the book they had a great TV show

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so that was a big one for me the Marvel

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art of David Finch has a range of the

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different work that I did over 10 years

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at Marvel and then over the years since

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I've done a lot of covers and some

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different things um it's got X-Men and

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Avengers and moonnight and some Hulk

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pictures a huge Hulk fan basically every

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character you can think of practically

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I'm sure you can beat me on that one but

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I've got a lot in there and uh yeah it's

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it's some of my favorite work some of

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the work that I'm most proud of uh we

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tried to keep it down to the work that

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that I think really represents uh that

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period of my career the most I'm very

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very excited about this it has so much

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work that I'm incredibly proud of and uh

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a bunch of other things a lot of other

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things and it's all in the book thank

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you to all of you for your support for

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this project and really for my career I

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love what I do I wake up every morning

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and I get to draw pictures and it's

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because of you so thank you very very

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[Music]

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much the next step from here and this

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could be later in the same day after you

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grab some coffee and some lunch or it

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can be the next day really depends on

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just how quickly you want to try and

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internalize all this but you do need to

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bear in mind that there is only so much

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that you can taken in one day your

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figures are probably going to look stiff

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and that's slowly something that will

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get better as you go along and so for

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the first 2 days at least and I really

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recommend that you should do more like

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three this is all you should be doing

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don't worry about anything else there's

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just so much to take in and you will

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burn yourself out you want to just focus

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on getting this stage down it's the most

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important stage in drawing drawing

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Comics or really any kind of

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illustration where you're having to

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create figures everything else branches

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from this so here we are it's day three

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already and we have our simple figures

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kind of worked in and we're going to

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start with that today because everything

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that we do is based on this and this is

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why it was so important to really just

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focus on this for the first couple of

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days and I'm just going to get this

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drawn in you'll find that these shapes

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get easier and easier for you to create

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on your own uh as you go and so there's

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my basic figure I've got everything I

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need to get started but what I want to

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do now is start to establish Anatomy you

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think but wait I don't know any Anatomy

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I'm really not ready to do that and you

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have two options you can either start

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pouring through anatomy books and get it

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all into detail with all of these no

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skin anatomical drawings that that can

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really widely vary from each other from

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from drawing to drawing it can be a real

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hassle what I really recommend you do is

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go with the BART seers technique I'm

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looking at a Bart's drawing right now

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Bart's Anatomy is very very good and

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it's very clear there and so I'm going

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to go ahead and I'm going to draw my

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chest that's going to be but just about

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a head high right here and I'm looking

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at B ears and drawing in the the basic

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shapes that he's got and he is very good

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at being able to break a figure down

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just in terms of a very very simple

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connecting shapes and this is all you

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need right now now he gets much more

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into detail with it in his own work and

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it's absolutely beautiful but in its

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basic level I think it's really the

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greatest way to start getting

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comfortable with anatomy and using it on

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a figure so my deltoid is a three muscle

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bit and I'm just going to draw that in

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just like that it connects into my chest

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just like this and you can see it in his

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drawings he does it so accurately you

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can really start to get a sense of it

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just like this and after this stage you

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can start to go into much more detail

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about how all of this works really get a

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great understanding but what we want

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right now is just to be able to throw

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some Anatomy on a figure and make it

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work well I've got my rib cage here and

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that's an important Landmark because so

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much is going to attach to it my stomach

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is going to come down through here just

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like this nice and simple I've got just

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some simple shapes drawn in here I'm not

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worried about giving them a nice shape

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and making them really beautiful to look

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at I'm just getting all of my basic

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anatomical shapes blocked

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in just with simple balls and connecting

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essentially footballs uh something I

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learned from from Jim Lee there another

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shape here connecting

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in I've got my pelvis here uh as a comic

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artist I highly recommend you don't go

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into a great deal of detail in that area

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because it can start to be very

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distracting so we keep it very

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simple so on my leg I've got this

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connecting shape I've got my central one

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here I've got a long tendon kind of a

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muscle here uh I've got this muscle here

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and you see I'm just connecting these

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kind of football shapes you'll need to

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learn where these go but this is how you

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do it there's really no shortcut to this

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except for finding somebody that does it

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like Barts and a really really simple

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easy way to understand here's my knee

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here I've got this part here another

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part here again I'm going going with

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just really simple shapes to describe

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these as to the other leg I've got this

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shape here we're looking at more of the

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side of the leg and you can see it I'm

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looking at Bart's drawing he shows it

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very very well so that's a real help

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that shape

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there that connects in like this I've

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got a shape

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here and I'm making sure all of my

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muscles essentially connect in and I'm

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creating a diagram for myself of all the

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muscles on the body

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really simply I don't want to be worried

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about any kind of flow or anything I

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just want everything to connect and this

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is an initial stage of your learning and

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it's a really simple way to start

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getting all of your Anatomy working on a

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figure without driving yourself crazy

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with with a lot of needless detail so

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it's just simple sketched in

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shapes got a muscle shape

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here another one here I'm just going to

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draw this as a simple shape coming out

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to here and you can see I really have

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very little detail there but I'm not

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looking for anything that looks great

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what I'm looking for is just a really

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simple Anatomy to get me started my

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tricep was going to connect here my

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bicep is here there's a central muscle

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that connects just in like that I've got

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this muscle shape

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here another one here very simple I've

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got all these striations and everything

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here but we're going to make it as

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simple as we can I'm going to connect

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down to the the hand there's a bone

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there and there's all the different

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details none of that's really important

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right now we just want something that's

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going to work

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as simplified

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anatomy and so there we go that's really

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the next step in your learning being

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able to start getting figures working

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like this let's make sure to connect

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this up and so there we go what I

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recommend you do now my assumption this

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should take you quite a bit longer so

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you're going to struggle with it you'll

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have to really be looking back and forth

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at the reference and really get all of

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these connections and you'll slowly

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start to get a feel for it but the way

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you really get a feel for it is to start

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really connecting this stage with the

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first stage and so this leads naturally

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into our next stage which I highly

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recommend that you do your whole career

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and that is to go through comics and do

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gesture drawings constantly of figures

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that you think work really really well

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on the page if they're very dynamic or

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just have a lot of character and anyway

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whatever it is that appeals to you you

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want to be able to recreate that in your

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own art and so for my example here I'm

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going to find uh a figure in this

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Daredevil book by Lee weeks from 91 a

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long long time ago and let's just flip

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to something just kind of random I want

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to find something relatively simple and

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here we go this is a more of a simple

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figure I don't want to stretch myself

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too much at this stage while we're

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really kind of learning and try and do

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figures that are really heavily bent

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over and require a lot of additional

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things we want to keep this as simple

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for ourselves as we can starting out and

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so I'm going to use this as my basis for

play14:52

a really simplified figure and you can

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see already why I really wanted you to

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just focus on just copying simple

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gesture drawings instead of copying

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something like this because it's very

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easy to get lost in some of the detail

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in the anatomy I'm definitely going to

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end up with um some variations in what I

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draw from the uh original reference and

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that's totally okay for you to you

play15:13

really don't need to worry about about

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copying it accurately that's not the

play15:17

point of what we're trying to do here

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don't skimp too much on the hands

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because it will become a weakness for

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you for years to come if you just draw

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simple balls you really want to at least

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make an attempt to kind of get that hand

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in there and so it's pretty simple it's

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not much there but it's at least better

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than just going ah and skipping it there

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we go and there are so many nuances to

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Anatomy for instance this muscle here is

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lower than this muscle and then your

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ankles are really the opposite way and

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this is all stuff that you'll have to

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learn as you go along but we're not

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there yet and so from here I'm going to

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lighten this down to give myself a

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framework so I can start to put my

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Anatomy on there and I've got this

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picture here but I'm really not going to

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be using that because what I want to do

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is try to make the basic anatomy that I

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learned work on different figures and so

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so I've got my three tricep or my three

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deltoid muscles here just like

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that my colar bone here I've got this

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muscle here my central muscle my tricep

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muscle I've got a muscle here coming out

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into this

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[Music]

play16:19

here this gets a little bit confusing

play16:22

some of the the way these connect but

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this is why I want to keep it as simple

play16:25

as possible I've got a muscle here got a

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little bone here and I draw that as a

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ball my elbow and then I've got a few

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pieces coming out through here it really

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doesn't need to be great and so here's

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my deltoid on the other side I've got my

play16:36

three muscles connecting in here my head

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let's just get that kind of redrawn in

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here my neck is going to connect

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here my chest is going to be just about

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there just like this

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and these muscles are going to stri down

play16:52

in through

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here from my shoulder from my uh deltoid

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just about like that rib cage I'm going

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to draw balls for my seratus and just

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connect it really simply again I'm not

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worried about detail not worry about

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making it pretty my stomach is going to

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connect down through here draw these

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just as simple balls again just keep it

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really

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simple I've got my pelvis here again I'm

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not going to really be putting a lot

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into that uh it's just going to be about

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like that and now I've got my leg

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muscles and I've already Lish this here

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and you should have been drawing this

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quite a few times by now so it should be

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fairly easy for you to just take your

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muscles and start connecting them

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through where they go and again you can

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see how quickly I'm doing this uh it

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needs to be something that you can just

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sketch in very very quickly because

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you'll be doing this countless

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times and the better you are at doing

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this eventually you'll get to the point

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where you really don't need to do this

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stage you can kind of see the anatomy

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there and you can just start to draw it

play17:54

but that takes years and until you get

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to that point you really want a way to

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be able to get your Anatomy draped on a

play18:01

figure

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easily and so there we go I've got my

play18:07

figure drawn in it's not incredibly

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pretty but I've got all the anatomy

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working on it and what you need to do is

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do a lot of these until you really

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really start to get comfortable getting

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all of the basic anatomy working on a

play18:20

figure so much more effective than

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trying to go through Anatomy magazines

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or anatomy books and all of the little

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intricate detail that can bog you down

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for years so that really covers the next

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step of our learning in the next video

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we're going to take everything that

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we've learned so far and start to

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develop it further by looking at other

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artists anatomical studies and and some

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higher order Concepts and we'll break

play18:40

down exactly how to structure that but

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in the meantime thank you so much for

play18:43

watching and I will see you in the next

play18:45

video

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