How To Get Started Learning How To Draw Comics
Summary
TLDRВ этом видео-скрипте рассматривается процесс изучения рисования комиксов. Автор рекомендует начать с оснований, изучая книгу 'Как рисовать комиксы на манер Marvel'. Основываясь на гестарном рисовании, рекомендуется создавать фигуры, затем изучать пропорции и анатомию, используя упрощенные схемы, такие как те, что представлены в работе Барта Сира. Далее подчёркивается важность практики, включая гестарные рисунки из комиксов, для освоения анатомии на рисунке и развития собственного стиля. В заключение, подчёркивается необходимость терпения и систематичности в изучении.
Takeaways
- 📚 Начните изучение рисования комиксов с фундаментальных знаний, рекомендуется книжка 'Как рисовать комиксы по-марвелевски' от Станли и Джона БМА.
- 🤔 Игнорируйте сложные аспекты, такие как перспектива, рассказ, композиция и освещение в начале.
- 👉 Сфокусировавшись на первоначальных шагах, вы должны научиться делать гестурные фигуры для быстрого определения фигуры в пространстве.
- 🔍 Гестурные рисунки могут быть сложными вначале, но со временем станут более естественными и плавными.
- ⏱️ Для начала выделите два часа на практику гестурного рисования.
- 🧍 Пропорции в комиксов обычно отражают фигуры, состоящие из 8,5 головных высот.
- 📏 Используйте ощущение пропорций, вместо точного измерения, для быстрых проверок ваших фигур.
- 💪 Постепенно добавляйте анатомию на свою фигуру, используя упрощенные формы, такие как шары и футболки.
- 🎨 Изучайте анатомию, не углубляясь в слишком детальную информацию, для простоты и понимания основ.
- 🔗 Соединяйте свои знания об анатомии с гестурным рисованием для улучшения понимания и применения на фигурах.
- 🔄 Практикуйте анатомическое рисование на различных позициях фигур, не допуская утомления и перегрузку.
- 👀 Изучайте работы других художников, создавая гестурные рисунки с их фигурами, для развития собственного стиля и понимания.
Q & A
Какой подход к изучению рисования комиксов рекомендуется в скрипте?
-В скрипте рекомендуется подходить к изучению рисования комиксов постепенно, начиная с основных шагов и не переживая о перспективе, рассказе, компоновке панелей или освещении вначале.
Какую книгу по рисованию комиксов автор рекомендует для начала?
-Автор рекомендует книгу 'How to Draw Comics the Marvel Way' от Станли и Джона БМА, которая охватывает все аспекты рисования комиксов, начиная с основ и заканчивая более сложными концепциями.
Что такое гестурный рисунок и почему он важен для изучения рисования?
-Гестурный рисунок - это способ быстрого определения фигуры, которую можно двигать в пространстве и экспериментировать. Он является наиболее важным фундаментальным шагом в изучении рисования, так как дает основу для дальнейших изысканий.
Какую технику автор предлагает для изучения анатомии фигуры?
-Автор предлагает технику БАРТ Сизерса, которая сводится к изучению анатомии через простые, объединяющиеся формы, что делает процесс изучения более понятным и доступным.
Каковы основные пропорции, которые следует знать при рисовании комиксов?
-Стандартная комиксовая фигура составляет 8,5 головных высот, хотя и можно идти до 9,5 в зависимости от стиля. Однако рекомендуется не уходить ниже 8,5, чтобы поддерживать героический характер фигуры.
Каким образом автор предложил избежать излишней детализации при изучении анатомии?
-Автор рекомендует избегать излишней детализации, вместо этого предлагая использовать простые формы и схемы, такие как шары и футболки, для быстрого определения основных анатомических элементов на фигуре.
Чем автор занимается на протяжении своего карьеры?
-Автор, Дэвид Финч, является художником комиксов и занимается этим почти 30 лет, работая в основном с Marvel на проектах таких как X-Men, Avengers и Moon Knight.
Какую книгу автор выпустил, чтобы представить свои работы?
-Автор выпустил книгу под названием 'The Marvel Art of David Finch', в которой представлен ряд его работ, включая работы над X-Men, Avengers, Moon Knight и другими.
Чему автор посвящает следующий этап изучения после освоения основ анатомии?
-Следующим этапом после освоения основ анатомии автор предлагает изучать анатомические учения других художников и более высокие порядки концепций, разрабатывая способность применять их к своим собственным рисункам.
Какую рекомендацию автор дает для улучшения понимания анатомии на практике?
-Автор рекомендует проводить гестурные рисунки фигур из комиксов, которые по его мнению работают хорошо на странице, чтобы развивать навыки применения анатомии к динамически разнообразным фигурам.
Какую технику автор использует для избегания излишней детализации при изучении анатомии?
-Автор использует технику, основанную на простой схеме, где анатомические части фигуры представлены в виде простых форм, таких как шары и футболки, чтобы избежать излишней детализации и сконцентрироваться на основных структурах.
Outlines
📚 Начало изучения комиксов
В этом параграфе автор обсуждает, как начать изучать рисование комиксов, предоставляя рекомендации по структурированному подходу. Он предлагает игнорировать многие аспекты, такие как перспектива, рассказ и расстановка панелей, сосредоточившись на первоначальных шагах. Рекомендуется прочитать 'Как рисовать комиксы по-марвелью', чтобы получить основные знания. Автор подчёркивает важность изучения гестурального рисунка фигуры, который позволяет быстро определить фигуру в пространстве. Также он делится своими советами по изучению пропорций в рисунке, используя примеры из книги и собственные примеры.
🤔 Основы пропорций и анатомии
Второй параграф посвящён изучению пропорций и базовой анатомии для рисования комиксов. Автор рассматривает стандартные пропорции комиксов, такие как 8,5 головного высоты, и дает советы по определению пропорций без использования линейки. Он также вводит технику Барта Сиара для изучения анатомии, используя простые формы для обозначения мускулов и костей. В заключение автор подчёркивает важность практики и советует изучать анатомию, изучая рисунки других художников.
🎨 Применение анатомии в рисунке
Третий параграф фокусируется на применении анатомии к рисованию фигур. Автор демонстрирует, как использовать простые геометрические формы для изображения мускулов и других частей тела, следуя методу Барта Сиара. Он подчёркивает, что важным является не только понимание анатомии, но и умение применять её к рисованию динамичных фигур. Автор рекомендует постоянно изучать анатомию, путём создания гестуральных рисунков из комиксов, что поможет развить навыки и понимание.
🌟 Развитие навыков и изучение анатомии
В заключительном параграфе автор подводит итоги процесса изучения рисования комиксов, подчёркивая важность практики и изучения анатомии. Он дает советы о том, как постепенно развивать свои навыки, начиная с гестуральных рисунков и переходя к более сложным анатомическим структурам. Автор также делится своими личными источниками вдохновения и опытом, подчёркивая, что основы, которые заложены в этом уроке, являются ключевыми для дальнейшего развития в области комиксов.
Mindmap
Keywords
💡Комиксы
💡Структурный подход
💡Гестурный рисунок
💡Пропорции
💡Анатомия
💡Барт Сейрс
💡Гестурные рисунки из комиксов
💡Дэвид Финч
💡Художественная практика
💡Аннотации
Highlights
The importance of a structured approach to learning comic drawing to avoid unnecessary roadblocks.
Recommendation to start with foundational steps rather than advanced techniques like perspective, storytelling, or lighting.
Suggestion to begin with 'How to Draw Comics the Marvel Way' by Stanley and John Buscema as a comprehensive guide for beginners.
The necessity of learning to draw a gestural figure as the most fundamental step in comic drawing.
The challenge of drawing gestural figures and the natural progression towards a more fluid style.
The advice to practice gesture drawing for two hours on the first day to establish a basic understanding.
The significance of proportion in comic drawing with the standard figure being 8 and 1/2 heads tall.
The method of estimating proportions by eye rather than using diagrams or rulers for a more natural approach.
The process of checking figure proportions quickly for consistency without precise measurements.
The recommendation to focus on the first stages of drawing for at least two to three days to solidify the foundational skills.
Introduction to Bart Sears' technique for simplifying anatomy in comic drawing.
The approach of using simple shapes to understand and draw basic anatomy on figures.
The importance of not overcomplicating the anatomy of the pelvis area in comic drawing to avoid distraction.
The method of connecting simple shapes to form muscle groups and anatomical landmarks.
The practice of doing gesture drawings from comics to understand and replicate dynamic figures.
The emphasis on learning basic anatomy and applying it to different figures to gain proficiency in comic drawing.
Transcripts
so you've decided that you want to learn
how to draw Comics but it's incredibly
daunting and you can waste countless
hours skipping around and running into
roadblocks that really aren't necessary
if you take a slow structured approach
so in order to start we're going to
ignore a lot of things we're not going
to worry about perspective or
storytelling or panel layout or even
lighting at this point what we're going
to do is just focus on the initial steps
that you need to start you're sitting
down and you want to start drawing and
so what I recommend is that you get
yourself a copy of how to draw Comics
the Marvel Way by Stanley and John BMA
it really covers the entire business
from start to finish in not great detail
but it's all foundational it has all the
information you need to get started but
we want to start putting our pencil to
paper and so what's the first thing that
we need to do what we need to do first
is learn how to draw a gestural figure
and we could worry about proportions but
we need to just be able to quickly
establish a figure that we can start to
move around in space and start to play
with without this we really have nowhere
to go and this really is the most
important fundamental foundational step
that you can take in your drawing and
I'm kind of looking at a a drawing by
John bemma in the how to draw comics of
Marvel way book and you're going to find
when you do this yourself if you haven't
done these at all or not much they're
going to be a little bit difficult and
they're going to be a little stiff but
that's all right because it gets much
more natural and flowing as you go along
I'm not going to go into a huge amount
of detail about what all this is I've
got videos that really cover how to do
uh gesture drawing well and it goes
really kind of in depth and so we're not
going to do that here what I want to do
is really just show you a way to kind of
get started and so I'm going to go ahead
and draw this figure this is straight
from the how to draw Comics the Marvel
way book I'm not being 100% accurate
with it probably but it's really not the
point right now the point is to just get
started drawing figures I don't want to
worry about any kind of detail any kind
of anatomy what I want to do is just
start putting a figure on the page and
so there's one this isn't anywhere near
as effective as JN bema's figure uh it's
much better but the more you do these
the better you'll get at it and I've
been doing these for years so you'd
think I'd be a little bit better at this
but there you go there's my attempt at
jum bmus figure uh here and what you
need to do from here is is spend the
first couple hours I'm going to say two
hours of your first day just doing these
and so let's go ahead and just do one
more quickly here's another figure from
his book and I really recommend copying
these figures specifically because he
does it really really well these are a
really great starting point for drawing
figures and if you go right into figure
drawing from life if that's the way you
choose to go or you look at other Comics
uh none of these figures are broken down
in this way they're all drawn with a lot
of detail and that can be very very
confusing when you're trying to just
learn how to put a figure together so I
really recommend you play with these
figures before you move on and try to
draw from other Comics or from life this
takes away everything but what you
essentially need to know at this stage
and so now after I've drawn a whole
whack of these the next stage that I
need to worry about and let's call this
hour three of day one is going to be
proportion I don't recommend that you
draw figures and you measure them out
and do all the proportions in a measured
way like some kind of diagram maybe that
can be helpful I don't personally like
to learn that way it's very very dry and
when things get too dry I really lose
interest but what you need to know is
that a standard comic book figure is 8
and 1/2 heads tall and you can go a
little bit higher you can go more
towards 9 and 1 half even and it can
really work and you'll see artists that
do that I really don't recommend that
you go less than 8 and 1/2 heads tall
because these are heroic figures and and
when figures start to get too short or
the head's too large for the figure it
really stands out in a negative way and
so the way that I'm going to use
proportion instead of having to draw
these diagrams and do all this stuff
what I'm going to do is I'm going to
measure my head is just about that big
I'm going to do this all by
eye so my neck is going to be a half a
head tall right there and then my chest
down to the bottom of the chest should
be about the same height as the head and
I think that's about right and then
we've got another division about a head
height here which is just about the
waist we've got another one that should
be at about the crotch another one
halfway down the legs and then the
bottom of the knees should be another
one and look at this I'm starting my
natural figures and I said I was making
the legs too short I tend to draw a
little bit more like N9 a heads tall so
you'll have to bear with me a little bit
so I'm here I think I went a little bit
High there and that's going to be about
8 heads High here and all this is a bit
of an estimate and it's just a really
good way for you to be able to check all
of your figures quickly you don't want
to be you don't need to be breaking out
a ruler and measuring these all
accurately what you need is a good
General sense about halfway down your
legs should be another division then
your ankles is one more division again
none of these are perfect but I'm not
entirely worried about that what I want
is a good General sense and then and
also my legs are are spread out so it's
going to affect maybe the length or
maybe I'm just telling myself that and
then the feet are your other half and
that's where you get the half so these
two together that's a quarter that's a
quarter that represents a half here so
eight eight and 1 half heads tall
approximately we're going to do the same
thing with this figure here so here's my
head here my neck will be a quarter down
to the bottom of my chest there's
another head the top of my waist is
another head bottom of the crotch is
another head halfway down the legs will
be another head bottom of the knees is
another head this figure is working out
a little bit better and you can see how
much variation I have for my own figures
here's another another and then the feet
is another quarter which represents 8
and 1/2 heads tall and you should be
able to do this with all of your figures
and you can see how quickly and easily I
was able to get those divisions without
having to do this diagram and do all
this nonsense do this with all of your
figures you've got a bunch of them on
the page hopefully it gets tougher when
they're in more unusual or seated
positions but really I wouldn't worry
about that right now what you want to do
is just make sure in general your
figures are proportional another thing
to bear in mind I'm going to lower my
arm here my elbow should be right about
at this line here and my hand should be
just below the crotch and so that really
kind of gives you all the measurements
that you need to get started drawing
these kinds of figures and by now after
having done all this drawing all these
figures measure them out you should be a
good you should be a good 3 or 4 hours
into your first day if you're young and
have no responsibilities you can do this
all day and you have all the time in the
world if you don't what you want to do
is really use your time strategically as
possible so you might have to take this
first step and use just an hour and then
this next step and take a half an hour
and just space it out over more
[Music]
[Music]
days
I'm David Finch I've been a comic book
artist for almost 30 years been with
Marvel for years and years my first
Marvel project was X-Men and X-Men is
really the stuff that got me into Comics
that was the book that I I first saw and
just made me a big comic fan uh all of
the old classic X-Men stuff with John
burn and Chris Claremont uh then I did
Avengers which is another classic Marvel
comic and it was a huge thrill to do I
did moonnight a character that I think
more people know about now than did when
I did the book they had a great TV show
so that was a big one for me the Marvel
art of David Finch has a range of the
different work that I did over 10 years
at Marvel and then over the years since
I've done a lot of covers and some
different things um it's got X-Men and
Avengers and moonnight and some Hulk
pictures a huge Hulk fan basically every
character you can think of practically
I'm sure you can beat me on that one but
I've got a lot in there and uh yeah it's
it's some of my favorite work some of
the work that I'm most proud of uh we
tried to keep it down to the work that
that I think really represents uh that
period of my career the most I'm very
very excited about this it has so much
work that I'm incredibly proud of and uh
a bunch of other things a lot of other
things and it's all in the book thank
you to all of you for your support for
this project and really for my career I
love what I do I wake up every morning
and I get to draw pictures and it's
because of you so thank you very very
[Music]
much the next step from here and this
could be later in the same day after you
grab some coffee and some lunch or it
can be the next day really depends on
just how quickly you want to try and
internalize all this but you do need to
bear in mind that there is only so much
that you can taken in one day your
figures are probably going to look stiff
and that's slowly something that will
get better as you go along and so for
the first 2 days at least and I really
recommend that you should do more like
three this is all you should be doing
don't worry about anything else there's
just so much to take in and you will
burn yourself out you want to just focus
on getting this stage down it's the most
important stage in drawing drawing
Comics or really any kind of
illustration where you're having to
create figures everything else branches
from this so here we are it's day three
already and we have our simple figures
kind of worked in and we're going to
start with that today because everything
that we do is based on this and this is
why it was so important to really just
focus on this for the first couple of
days and I'm just going to get this
drawn in you'll find that these shapes
get easier and easier for you to create
on your own uh as you go and so there's
my basic figure I've got everything I
need to get started but what I want to
do now is start to establish Anatomy you
think but wait I don't know any Anatomy
I'm really not ready to do that and you
have two options you can either start
pouring through anatomy books and get it
all into detail with all of these no
skin anatomical drawings that that can
really widely vary from each other from
from drawing to drawing it can be a real
hassle what I really recommend you do is
go with the BART seers technique I'm
looking at a Bart's drawing right now
Bart's Anatomy is very very good and
it's very clear there and so I'm going
to go ahead and I'm going to draw my
chest that's going to be but just about
a head high right here and I'm looking
at B ears and drawing in the the basic
shapes that he's got and he is very good
at being able to break a figure down
just in terms of a very very simple
connecting shapes and this is all you
need right now now he gets much more
into detail with it in his own work and
it's absolutely beautiful but in its
basic level I think it's really the
greatest way to start getting
comfortable with anatomy and using it on
a figure so my deltoid is a three muscle
bit and I'm just going to draw that in
just like that it connects into my chest
just like this and you can see it in his
drawings he does it so accurately you
can really start to get a sense of it
just like this and after this stage you
can start to go into much more detail
about how all of this works really get a
great understanding but what we want
right now is just to be able to throw
some Anatomy on a figure and make it
work well I've got my rib cage here and
that's an important Landmark because so
much is going to attach to it my stomach
is going to come down through here just
like this nice and simple I've got just
some simple shapes drawn in here I'm not
worried about giving them a nice shape
and making them really beautiful to look
at I'm just getting all of my basic
anatomical shapes blocked
in just with simple balls and connecting
essentially footballs uh something I
learned from from Jim Lee there another
shape here connecting
in I've got my pelvis here uh as a comic
artist I highly recommend you don't go
into a great deal of detail in that area
because it can start to be very
distracting so we keep it very
simple so on my leg I've got this
connecting shape I've got my central one
here I've got a long tendon kind of a
muscle here uh I've got this muscle here
and you see I'm just connecting these
kind of football shapes you'll need to
learn where these go but this is how you
do it there's really no shortcut to this
except for finding somebody that does it
like Barts and a really really simple
easy way to understand here's my knee
here I've got this part here another
part here again I'm going going with
just really simple shapes to describe
these as to the other leg I've got this
shape here we're looking at more of the
side of the leg and you can see it I'm
looking at Bart's drawing he shows it
very very well so that's a real help
that shape
there that connects in like this I've
got a shape
here and I'm making sure all of my
muscles essentially connect in and I'm
creating a diagram for myself of all the
muscles on the body
really simply I don't want to be worried
about any kind of flow or anything I
just want everything to connect and this
is an initial stage of your learning and
it's a really simple way to start
getting all of your Anatomy working on a
figure without driving yourself crazy
with with a lot of needless detail so
it's just simple sketched in
shapes got a muscle shape
here another one here I'm just going to
draw this as a simple shape coming out
to here and you can see I really have
very little detail there but I'm not
looking for anything that looks great
what I'm looking for is just a really
simple Anatomy to get me started my
tricep was going to connect here my
bicep is here there's a central muscle
that connects just in like that I've got
this muscle shape
here another one here very simple I've
got all these striations and everything
here but we're going to make it as
simple as we can I'm going to connect
down to the the hand there's a bone
there and there's all the different
details none of that's really important
right now we just want something that's
going to work
as simplified
anatomy and so there we go that's really
the next step in your learning being
able to start getting figures working
like this let's make sure to connect
this up and so there we go what I
recommend you do now my assumption this
should take you quite a bit longer so
you're going to struggle with it you'll
have to really be looking back and forth
at the reference and really get all of
these connections and you'll slowly
start to get a feel for it but the way
you really get a feel for it is to start
really connecting this stage with the
first stage and so this leads naturally
into our next stage which I highly
recommend that you do your whole career
and that is to go through comics and do
gesture drawings constantly of figures
that you think work really really well
on the page if they're very dynamic or
just have a lot of character and anyway
whatever it is that appeals to you you
want to be able to recreate that in your
own art and so for my example here I'm
going to find uh a figure in this
Daredevil book by Lee weeks from 91 a
long long time ago and let's just flip
to something just kind of random I want
to find something relatively simple and
here we go this is a more of a simple
figure I don't want to stretch myself
too much at this stage while we're
really kind of learning and try and do
figures that are really heavily bent
over and require a lot of additional
things we want to keep this as simple
for ourselves as we can starting out and
so I'm going to use this as my basis for
a really simplified figure and you can
see already why I really wanted you to
just focus on just copying simple
gesture drawings instead of copying
something like this because it's very
easy to get lost in some of the detail
in the anatomy I'm definitely going to
end up with um some variations in what I
draw from the uh original reference and
that's totally okay for you to you
really don't need to worry about about
copying it accurately that's not the
point of what we're trying to do here
don't skimp too much on the hands
because it will become a weakness for
you for years to come if you just draw
simple balls you really want to at least
make an attempt to kind of get that hand
in there and so it's pretty simple it's
not much there but it's at least better
than just going ah and skipping it there
we go and there are so many nuances to
Anatomy for instance this muscle here is
lower than this muscle and then your
ankles are really the opposite way and
this is all stuff that you'll have to
learn as you go along but we're not
there yet and so from here I'm going to
lighten this down to give myself a
framework so I can start to put my
Anatomy on there and I've got this
picture here but I'm really not going to
be using that because what I want to do
is try to make the basic anatomy that I
learned work on different figures and so
so I've got my three tricep or my three
deltoid muscles here just like
that my colar bone here I've got this
muscle here my central muscle my tricep
muscle I've got a muscle here coming out
into this
[Music]
here this gets a little bit confusing
some of the the way these connect but
this is why I want to keep it as simple
as possible I've got a muscle here got a
little bone here and I draw that as a
ball my elbow and then I've got a few
pieces coming out through here it really
doesn't need to be great and so here's
my deltoid on the other side I've got my
three muscles connecting in here my head
let's just get that kind of redrawn in
here my neck is going to connect
here my chest is going to be just about
there just like this
and these muscles are going to stri down
in through
here from my shoulder from my uh deltoid
just about like that rib cage I'm going
to draw balls for my seratus and just
connect it really simply again I'm not
worried about detail not worry about
making it pretty my stomach is going to
connect down through here draw these
just as simple balls again just keep it
really
simple I've got my pelvis here again I'm
not going to really be putting a lot
into that uh it's just going to be about
like that and now I've got my leg
muscles and I've already Lish this here
and you should have been drawing this
quite a few times by now so it should be
fairly easy for you to just take your
muscles and start connecting them
through where they go and again you can
see how quickly I'm doing this uh it
needs to be something that you can just
sketch in very very quickly because
you'll be doing this countless
times and the better you are at doing
this eventually you'll get to the point
where you really don't need to do this
stage you can kind of see the anatomy
there and you can just start to draw it
but that takes years and until you get
to that point you really want a way to
be able to get your Anatomy draped on a
figure
easily and so there we go I've got my
figure drawn in it's not incredibly
pretty but I've got all the anatomy
working on it and what you need to do is
do a lot of these until you really
really start to get comfortable getting
all of the basic anatomy working on a
figure so much more effective than
trying to go through Anatomy magazines
or anatomy books and all of the little
intricate detail that can bog you down
for years so that really covers the next
step of our learning in the next video
we're going to take everything that
we've learned so far and start to
develop it further by looking at other
artists anatomical studies and and some
higher order Concepts and we'll break
down exactly how to structure that but
in the meantime thank you so much for
watching and I will see you in the next
video
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