Solo Armadas | Understanding the basics, crewing, strategies, & more to punch higher in STFC

Rev Deuce
10 Oct 202212:48

Summary

TLDRこのビデオでは、ソロアルマダの戦略と全体的な考え方について解説しています。ソロアルマダを立ち上げて、自分だけで3隻の船を連れて行く方法、そしてそれが意味することの違いに焦点を当てています。特に、Cerritosの重要性や、中級プレイヤーでもレベル35からアルマダに勝利し、新しいベイジョラン派閥の評判を上げることが可能であることを強調しています。効果的なクルー編成、オフィサー選択、研究の重要性について語り、実際に使用するクルーの例を挙げています。さらに、エクソコンプスの利用や、アルマダに対する戦略的アプローチについても言及しています。このビデオは、アルマダ戦で成功を収めるための洞察と具体的な戦術を提供しています。

Takeaways

  • 😀 You can bring 3 ships to a solo armada but use more with Cerritos buffs
  • 🔥 Critical hit builds with mitigation officers are most effective
  • 🛡️ Prioritize defense over offense with high armor and dodge
  • 👨‍🔬 Research and officers matter more than raw ship power
  • 💥 Exocomps like health and stat boosts help substantially
  • 🎯 Match ship tier to armada level for an even fight
  • ☠️ Armadas have high health but low crit and piercing
  • ⚔️ Mitigation + sustained damage wins long battles
  • 🚀 Lower levels can still win with the right setup
  • 🏆 Rewards don't scale well at higher levels currently

Q & A

  • ソロアルマダを開始するときの基本的なルールは何ですか?

    -ソロアルマダを開始する際には、自分一人で最大3隻の船を持ち込むことができます。

  • Cerritosがソロアルマダで重要な理由は何ですか?

    -当初はPVP用と考えられていたCerritosが、実はアルマダでの使用において重要な役割を果たすことが明らかになりました。

  • レベル35のプレイヤーでもソロアルマダに勝利することは可能ですか?

    -はい、適切なクルー、研究、ゲーム理解を用いれば、レベル35のプレイヤーでもソロアルマダに勝利し、新しいベジョラン派閥の進行と派閥評判を得ることが可能です。

  • 大破(Burning)と全損(Holbridge)の効果はどのように機能しますか?

    -大破と全損の効果はターゲットに対して作用し、例えば大破を引き起こすオフィサーや能力を持つ船が1隻あれば、その効果は他の船による攻撃時にも適用されます。

  • Ciscoを使用する主な理由は何ですか?

    -Ciscoはクリティカルヒット率を累積で増加させる効果があり、大きなダメージとクリティカルヒットを狙う戦略に役立ちます。

  • エクソコンプはソロアルマダでどのように役立ちますか?

    -これまであまり使用されてこなかったエクソコンプは、特に健康状態やステータス向上のエクソコンプが、ソロアルマダの戦略において重要な役割を果たすことがあります。

  • レベル46のアルマダに対する戦略は成功しましたか?

    -はい、特定のクルー構成と戦略を用いてレベル46のアルマダを比較的容易に撃破することができました。

  • アルマダを攻撃する際の主な戦略は何ですか?

    -アルマダを攻撃する際の主な戦略は、耐久力を持続させつつ、クリティカルビルド、全損、大破などを活用してダメージを最大化することです。

  • ソロアルマダにおけるレベル35とそれ以上のプレイヤーに適した戦略の違いは何ですか?

    -レベル35のプレイヤーは基本的な原則に従ってアルマダに挑むことが推奨されますが、より高いレベルのプレイヤーはより高度な戦略や、特定のクルー構成の調整が必要になる場合があります。

  • ソロアルマダで成功するための鍵は何ですか?

    -ソロアルマダで成功する鍵は、適切なオフィサーの選択、効果的なクルー構成、そしてゲームのメカニクスを理解し活用することです。

Outlines

00:00

🚀ソロアルマダの基本と戦略

このセクションでは、ソロアルマダを効果的に設定し運用するための基本原則と戦略について説明します。ソロアルマダでは、プレイヤーは最大3隻の船を使用でき、これには複数の船を使い分けることが含まれます。重要なのは、使用する船の数ではなく、選択したオフィサー、研究、そしてゲームへの理解によって、レベル35の中級プレイヤーでもアルマダに勝利し、新しいバジョラン派閥の進行と評判を得ることができるという点です。また、オフィサーと船の能力を組み合わせることで、攻撃力や耐久性を高め、成功の可能性を高める方法に焦点を当てています。

05:02

🛠️戦略の実装と成果

このパートでは、実際にアルマダ戦における戦略の適用とその成果について詳しく解説しています。具体的には、異なる種類の船(オーガー、ヴァルドーア、エンタープライズ)に様々なオフィサーを配置し、クリティカルヒットのチャンスを増やしたり、被害を軽減するための戦略を立てることの重要性を強調しています。また、レベル46のアルマダに勝利する過程で使用した特定のクルー構成と戦術についても触れており、ゲーム内での研究やオフィサーのスキルがどのように戦闘に影響を与えるかを具体的に説明しています。

10:03

🌟上級レベルの戦略と調整

最後のセクションでは、より高いレベルのプレイヤー向けのアルマダ戦略と、現在のゲーム設計が高レベルプレイヤーにどのような影響を与えているかについて議論しています。特に、レベル53のプレイヤーが直面する挑戦と、彼らが利用できる艦隊が限られているために戦略を適応させる必要があることを指摘しています。また、開発者が高レベルプレイヤーのためのゲームのスケーリングをどのように調整すべきかについての提案も含まれており、中級から上級のプレイヤーがアルマダ戦で成功するための基本原則を再確認しています。

Mindmap

Keywords

💡solo armadas

Solo armadas refer to armada missions that can be completed alone, without needing a group or alliance. The video discusses strategies for building effective crews to beat solo armadas.

💡mitigation

Mitigation refers to defensive stats like dodge, armor, and shield deflection that reduce incoming damage. The video emphasizes stacking mitigation stats to survive long solo armada battles.

💡critical hits

Critical hits multiply damage and are key to beating solo armadas efficiently. The recommended strategy uses critical-focused builds to deal high damage.

💡piercing

Piercing reduces the target's armor stat. Since solo armadas have low piercing, stacking armor mitigation is an effective defense.

💡officers

Officers provide bonuses like increased crit chance or mitigation. Choosing optimal officers is crucial to assembling crews that can clear solo armadas.

💡exocomps

Exocomps are items that provide bonus officer stats. The video recommends using health and stat exocomps to further boost mitigation.

Highlights

You can launch a solo Armada and bring three ships just you nobody else you can bring three ships

It's all about officers your research and building a crew around an idea and that idea is working together

Critical builds with whole breach or using like I did with Bernie with my auger that is going to be a great way to get big success

Mitigation builds being critical to what we're trying to put out here mitigation bills are going to be the key

Going level by level you can find a pretty good meta in terms of putting these officers together and finding success

Transcripts

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this is

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your music yeah

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woohoo

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hey everybody welcome back to the

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channel today taking a look at solo

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armadas we've had several days to kind

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of run through these we're over Crews

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strategies and the overall thought

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process that you need to be going

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through when you're putting these

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together and setting up your solar

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models now the basics of this remember

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you can launch a solo Armada and bring

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three ships just you nobody else you can

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bring three ships now that does not mean

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you can only use three ships we'll talk

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about that here in a second the

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differences between the two is it rev

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being squarely it's rev being squarely

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that Cerritos actually coming to use yay

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the Cerritos matters we thought it was

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PVP but the truth was it was armada's

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anyway

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what we'll do is take a look at some of

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the crews that I use and show you that

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even if you're a mid-level player we

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talked about oh well these are so strong

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you could be level 35 and still winning

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these armadas and working towards your

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progression and getting out your faction

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rep for the new bajoran faction yes you

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can you watching this video believe it

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or not even as a lower level 35 which is

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the first as you can start you can do

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this now you're like oh well they've got

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three epics I don't have three epics rev

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cool how about two 28's and a 26. it

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comes down to officers research and

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understanding your game you can pull

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this off as well and remember power

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doesn't mean anything look you got 4.4

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million versus 22. that is basically one

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to five ratio that is outside of what

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the typical battle power ratio we talk

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about sometimes being is it's all about

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officers your research and building a

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crew around an idea and that idea is

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working together so if you're excited

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about the video hit the like button I

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want to show you so let me show you what

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I'm running first of all so

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first ever we'll show you is my auger

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auger is currently running Cisco Miles

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O'Brien and Giorgio reason being why rev

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would you do that well Georgio is to

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activate burning remember Bernie works

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for the Target so any ship any ship that

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uses a burning officer or a burning

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ability can take effect with only one

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burning officer so for example I'm going

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to use three ships if I had Ash Tyler on

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the Enterprise

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as Tyler matters and works even though

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George O's over here earning affects the

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target holbridge works the same way

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we'll see that in a second

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then I've got Cisco now if you have not

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unlocked Cisco we will discuss other

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Crews the main reason I have Cisco here

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is for this right here cumulative

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increasing on my critical hit chance

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we're going for big damage big booms big

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criticals that's what I found generally

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to be the most successful when going

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through this combining that with

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mitigation which you get from Cisco's

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Captain's ability increases armor Shield

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deflection and Dodge by X percent in

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this case I've got Synergy with miles

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nine percent when Health stacking now

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one little thing that you're going to

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keep in mind here is those exo comps

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you've been using or saving and never

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using can actually matter here we've

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been talking about that pretty heavily

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in the Discord exocoms can matter

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especially when you talk about those

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Health EXO comps or those stat exo-coms

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and maybe have gotten ignored for so

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long

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so that is crew number one my crew

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number two my Val door is Riker

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Beverly come on now why am I running

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Riker Beverly con con is a critical

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officer so we're doing criticals again

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we'll talk about the outlay of these

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armadas in a second but the crews

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critical builds being big for me

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then I've got Riker Riker is a

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cumulative damage growth every single

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round remember if the damage is getting

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bigger then the you got it the criticals

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are getting better bigger we want that

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we want those big nice yummy criticals

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and then finally Beverly again

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mitigation mitigation officer we want to

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get our mitigations high as possible

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going through this and then finally I

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use my Enterprise essentially as a

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support ship but I will work on it as

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well so I've got Kirk here 5 of 11 is

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Captain five gives me two things one she

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gives me a loop bonus but she gives me

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mitigation Kirk keeps my Shields up and

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then I'm running lorco why am I running

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Lorca for whole breeds for those that

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don't remember the math here's how math

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or damage is processed in the game

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damage creatives this is all your

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research officers blah blah blah blah

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blah damage takes all your weapons

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damage your min max multiplies of all

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those percents you got damage then

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you've got criticals the critical right

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here comes afterwards you take all that

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damage and then you would multiply it by

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my instance 2.6 and then after that

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whole breach adds another multiplier so

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you have three in essentially three

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layers to your damage creation and if

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you've got multiple set for any critical

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bills which is what I do with the Val

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door and with the auger boom now what

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did this result in happening like how

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effective was this for Rev well I did

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not beat a 48 which would have been

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pretty tough I mean I ended up damaging

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about 40 of it but what I did do is take

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down a 46 without a ton of effort now I

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will go and tell you that I did Cerritos

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buff two of my shifts

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so a Cerritos buff the auger and a

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Cerritos buff the Val door Val door

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didn't take much damage and in terms of

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round length went 18 rounds and this is

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where it becomes kind of a key so I'm

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able to take down as a level 42 uh I'm

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sorry level 43. with these three ships a

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46 pretty handily now let's talk about

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what I can do past that and why and how

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these armadas are built now one good

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thing about these is they are not built

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in a confusing way if you take a scan

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you see that they're attack defense but

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particularly their Whole Health number

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is pretty high DPR decently strong but

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they don't have amazing piercing stats

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and they are not critical based builds

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you don't want to run Picard Beverly

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Gala here it's kind of wasting your time

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because they're not crit builds

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the best way to come at these armadas is

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to build for mitigation

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and then damage mitigation damage so

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critical builds with whole breach

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or using like I did with Bernie with my

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auger that is going to be a great way to

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get big success in this and if you take

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a look at some of the screenshots we've

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shared like take a look here you can see

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similar ideas you can see this D4 these

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are all tier three from a level 35

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running Cisco and that crew running the

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TNG crew for taking away crits

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completely and then mitigation up there

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with the auger of course running

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supplements next to him

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let's even go past that go back to this

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other one that we looked at look five

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mitigation right here on the Mayflower

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mitigation mitigation builds being

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critical to what we're trying to put out

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here mitigation bills are going to be

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the key now the good thing is if you

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look at the rares and epics so all these

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are basically

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uncommons but you look at the rares

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they're designed the same way epics

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designed the same way they're mostly

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Whole Health they punch really strong

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they don't have great piercing stats and

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they don't have great critical build so

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what this ends up meaning let's take a

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look at me hitting a 46 in the Battle

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Log so right here

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we'll bring out our handy dandy

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calculator Battle Log let's take a look

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at what we've got so Jim medar is going

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to hit my auger how much am I able to

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just kind of deflect off a little bit

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with my auger so 433 299 divided by

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609-914 and 71 it's not maxed out which

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would be 71.19 but that's still hecky

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good we'll take that okay how about this

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one what's our Enterprise doing

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Enterprise took a critical hit you got

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to worry about those hurting a little

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bit about

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984-590

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51.3 this is where I did not stack

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enough on that Enterprise and it ended

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up taking a little bit more damage than

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I wanted it to but that's okay remember

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the Enterprise is the one I can kind of

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worry about the lease because those

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Shields are always staying up now let's

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get to our Val door

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all right I'm glad that you hit two

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ships at once it's actually interesting

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but where do you hitting my Val door

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where do you hit my valve door before

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Val door again getting ignored here man

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I feel bad my valve door just I mean

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they're finally shot to the valve dorm

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three five three five five oh

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six five six eight three three it's 53.8

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so again the end of my mitigation size I

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should I sort of stacked my stats under

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Beverly a lot better than I did I see my

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problem there stat attacking gonna be an

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issue but keep in mind that I'm also

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punching up and the basic idea of these

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armadas is you're essentially going

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level to level if you can do

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you know if you're level 35 you're

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expected to beat a level 35 so let's go

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down to like that level 35 and this is

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going to be one in this system

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let's take a look at those these are the

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low tier ones 22 million let's take a

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look at these stats so right here armor

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piercing 78k let's compare that to my D4

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since I've got my D4 here my d4's

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defense is 185

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000 Dodge you look at the acres here 68k

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who does not have enough piercing stats

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for a level 35 Armada to overcome the

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basic stats of a level 34 ship going

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level by level you can find a pretty

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good meta in terms of putting these

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officers together and finding success

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now we'll say as you level up this does

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not become as easy because the game

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basically expects you to keep getting

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ships at your tier this could change

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strategy in the future what I mean by

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this is a lot of the higher levels that

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I've talked to have had issue with the

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loot crime

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because they can't punch up to the

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biggest of these armadas because they've

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done what a lot of us have talked about

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doing they've taken their time they've

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not gone and gone to the biggest baddest

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of the armadas they have to settle for

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lower which means when they go to their

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uncommon loot exchange they have to

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settle for less because they're not

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getting you know I've got two strong

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epics plus an uncommon at 43 the

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equivalent of that if I was a level 53

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would be to have like a corvus a Tribune

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and an Enterprise a in that Tribune

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Enterprise a b High tier well nobody

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really does that at the upper levels and

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there really is to be an argument to the

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higher level in terms of the devs

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covering higher levels that we talked

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about this on Twitch they've got to

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scale that back they've got to make that

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more realistic for those players to be

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able to go after those items because

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right now it's a grind not really worth

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going but for me because I have ships

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appropriate to my level and appropriate

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to my tier because I can't and I didn't

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skip stuff and I made my things good

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well looky there I'm ready to go it just

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happens to be specific to me that it

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works out that way I do think that it's

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not realistic to expect a level 53

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player to have a maxed out Tribune maxed

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out you know Enterprise a and a vortia

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even though that would be super super

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sexy realistically though if you are a

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mid-tier to any midterm player 35 to 45

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these mechanics and this Armada is not

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hard to do if you take these basic

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principles in mind these armadas are not

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built on high critical damage they are

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built on the fact that they are long

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lasting they will go 15 to 25 rounds on

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you you've got to be able to survive it

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which is where mitigation comes in and

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you've got to be able to punch it which

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is where critical builds and Hull breach

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and burning all coming together play a

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major role to give you the victory for

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this now we will cover this a little bit

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differently with higher level players

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because strategies are slightly

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different but overall this is how you do

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it do not forget EXO costs become very

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very valuable here you take a look at my

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EXO cops if you want to I was using

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three at a time I will go to my combat

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EXO cop I'll use my Armada ones I'll go

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to my uh

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empty multi-purpose and then I'll also

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do don't forget these your empty Galaxy

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XO comps you've got these officer

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bonuses that can help you out if you're

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trying to stat stack

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so that's the video those the answers

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Cruise here if you can use there's

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several different variations but what it

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really comes down to is understand the

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basic principles if you've got officers

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that can boost your mitigation boost

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your damage and build around criticals

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that's what you're looking for but if

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you need more specific help I'm always

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willing to give it you know the only

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ways you can do it hit me up at Discord

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or drop it in the comment section down

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below and let me know your thoughts but

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if you're level 35 you can do it if

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you're level 43 you can do it if you're

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level 53 you can definitely do it live

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longer prosperous stay safe for their

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Space Cowboys Deuces that's me catch you

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on the next one solo rev out an even

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better outro than the intro for the

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Empire and glory to your house

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