I tried Star Wars Outlaws, and it's Big, but...
Summary
TLDRDas Video-Skript bietet eine detaillierte Vorschau auf das Spiel 'Star Wars Outlaws'. Der Sprecher teilt seine Eindrücke nach vier Stunden Spielzeit, betont die handgefertigte und detailreiche Welt, die nicht die erwartete offene Welt ist, sondern eine sorgfältig gestaltete Umgebung mit lebendigen NPCs und einer engagierenden Story. Er diskutiert die Grenzen der Spielwelt, die Raumfahrterfahrung und die Kampfmechaniken. Die Charakterentwicklung und die Auswirkungen des Reputationssystems auf das Spielgeschehen werden hervorgehoben. Trotz einiger Enttäuschungen bei der Größe der Welt findet der Sprecher das Spiel insgesamt positiv und lobt die Stimmgebung und die Interaktivität der Spielwelt.
Takeaways
- 🌌 Die Erwartungen und Spekulationen sind ein wackeliges, aber mächtiges Werkzeug für Entwickler, das jedoch, wenn es nicht im Zaum gehalten wird, ein Spiel zerstören kann, das ansonsten großartig gewesen wäre.
- 🎮 Das Spiel 'Star Wars Outlaws' wurde aufgrund falscher Erwartungen kritisiert, obwohl es viele handgefertigte und detailreiche Elemente bietet.
- 🏰 Die Welt von Tara ist sorgfältig gestaltet und bietet eine lebendige Atmosphäre mit NPCs, die ihre eigenen Geschichten erzählen und die Spielererfahrung bereichern.
- 🚀 Obwohl das Spiel als 'offene Welt' bezeichnet wird, hat es begrenzte Spielräume, die aber dicht mit Aktivitäten und Interaktionen gefüllt sind.
- 🌍 Die Karte von Tashara, eines der fünf Planeten, ist relativ klein, bietet aber eine intensive Spielerfahrung mit vielen Möglichkeiten zur Erkundung und Missionen.
- 🌃 Die Städte im Spiel, wie Mirana, sind gut integriert in die Star Wars-Galaxie und vermitteln ein 'gelebtes' Retro-Futuristisches Flair.
- 🛸 Der Übergang von der Erde zum Weltraum und zurück ist durch eine gut animierte Sequenz flüssig und nahtlos, obwohl er technisch gesehen keine vollständige Simulation ist.
- 🛰 Der Weltraum im Spiel ist erweitert, aber hat feste Grenzen, bietet aber immer noch viele Interaktionen und Erlebnisse, die dem Spieler die Tiefe der Star Wars-Galaxie vermitteln.
- 🚀 Der Raumschiffsflug im Spiel ist arcade-artig und erinnert an die Manöver von X-Wingen und TIE-Fightern aus den Filmen, was für eine intuitive und unterhaltsame Fliegerfahrung sorgt.
- 🐱 Die Protagonistin K und ihre Kätzin Nicks sind gut becharakterisiert und haben eine starke Stimme, was sie zu interessanten und einzigartigen Figuren macht.
- 🔫 Der Kampf im Spiel ist anspruchsvoll und belohnt Taktik und Deckung, wobei K verletzlich ist und nicht unendlich stark dargestellt wird, im Gegensatz zu einigen Vorabberichten.
- 🤫 Die Stealth-Mechaniken sind belohnend und ermöglichen es dem Spieler, Missionen effizienter zu absolvieren, indem man auf die Verwendung von Ks Kätzin Nicks und ihrer Fähigkeiten setzt.
- 🏆 Das Reputationssystem hat tiefgreifende Auswirkungen auf die Interaktionen mit NPCs, den Zugang zu Waren und die Verfügbarkeit von Missionen, was zu einer reichhaltigen und konsekutiven Spielerfahrung beiträgt.
Q & A
Was ist das Hauptthema des Skripts über das Spiel 'Star Wars Outlaws'?
-Das Hauptthema des Skripts ist die Analyse der Erwartungen und Spekulationen bezüglich des Spiels, die Potenziale und möglichen Enttäuschungen der Spieler sowie die tatsächliche Erfahrung des Skript-Autors mit dem Spiel.
Wie hat der Autor seine Erfahrung mit dem Spiel beschrieben?
-Der Autor hat seine Erfahrung als positiv beschrieben, mit einem besonderen Fokus auf die handgefertigte und detaillierte Welt von Tara, die sorgfältig konzipierten Städte und NPCs, die das Spielleben erschaffen.
Was ist die Hauptkritik des Autors an den Erwartungen, die das Spiel weckt?
-Die Hauptkritik ist, dass das Spiel als 'offene Welt' beworben wurde, was die Vorstellung von einem unendlichen Raumspiel hervorrief, während es tatsächlich begrenzte Spielräume hat, ähnlich wie in Spielen wie 'Assassin's Creed' oder 'The Division'.
Wie groß ist die geografische Größe des Spiels gemäß dem Autor?
-Die Karte von Tashara, eines der fünf Planeten, hat eine Fläche von etwa 9 Quadratkilometern oder 3,5 Quadratmeilen mit einer längsten Entfernung von 4 Kilometern.
Wie hat der Autor die Raumfahrt im Spiel beschrieben?
-Der Autor bestätigt, dass es eine animierte Sequenz gibt, die von der Erde zum Weltraum und zurückübergeht, und dass der Raum selbst erweitert, aber begrenzt ist, mit harten Grenzen, aber auch mit dicht gepackten Aktivitäten.
Was sind die Hauptmerkmale der Raumfahrtsimulation im Spiel?
-Die Raumfahrtsimulation im Spiel ist arcademäßig und erinnert an die Flugerfahrung in den Star Wars-Filmen, mit Banken, Rollen und Kurven, aber ohne sechs Freiheitsgrade wie in Battle Star Galactica.
Wie wird der Charakter K in dem Spiel dargestellt?
-K wird als eine gut synchronisierte und lebendige Charakter mit einer Han-Solo-ähnlichen Schurke-Persönlichkeit dargestellt, die aber auch eine verletzliche Seite hat und durch ihre tragische Vergangenheit interessant ist.
Welche Rolle spielt der Charakter Nicks, die Kleptokatze, im Spiel?
-Nicks hat mehrere Fähigkeiten, die im Spiel genutzt werden können, wie das Suchen nach wichtigen Objekten, das Ablenken von Feinden oder das Stehlen von Gegenständen für Missionen, was sie zu mehr als nur einer visuellen Ergänzung macht.
Was ist der Einfluss der Reputationsmechanik im Spiel?
-Die Reputationsmechanik beeinflusst nicht nur, wo man gehen kann und wen man braucht, um Aufgaben zu erledigen, sondern auch die Beziehungen zu Charakteren und die verfügbaren Missionen, was zu bedeutenden Konsequenzen für die Entscheidungen des Spielers führt.
Wann wird 'Star Wars Outlaws' veröffentlicht, und auf welche Plattformen?
-Das Spiel wird am 30. August veröffentlicht und wird für PlayStation 5, Windows und Xbox Series X und S erhältlich sein.
Outlines
🤔 Erwartungen und Spekulationen im Spielentwicklungsprozess
Der erste Absatz diskutiert die Rolle von Erwartungen und Spekulationen bei der Aufbau von Unterstützer- und Begeisterungsbasis für ein Spiel. Es wird argumentiert, dass dies ein doppelt schärfes Schwert sein kann, das ein Spiel zerstören kann, wenn es nicht den richtigen Erwartungen entspricht. Das Beispiel 'Star Wars Outlaws' wird genannt, um zu zeigen, wie die Erwartungen von einem offenen Welt-Spiel durch die tatsächliche Implementierung des Spiels enttäuscht sein können. Der Kritiker beschreibt seine Erfahrung mit dem Spiel, das trotz seiner begrenzten geografischen Größe, durch sorgfältig gestaltete Welt und detaillierte Umgebung ein Gefühl von Tiefe und Leben vermittelt. Es wird betont, dass die Erwartungen besser gesetzt worden sein sollten, um die Enttäuschung der Fans zu vermeiden.
🚀 Raumfahrtsimulation und Charakterentwicklung in 'Star Wars Outlaws'
Der zweite Absatz konzentriert sich auf die Raumfahrtsimulation und die Charakterentwicklung in 'Star Wars Outlaws'. Es wird beschrieben, wie die Raumfahrterfahrung im Spiel arcade-mäßig ist und wie die Charaktere, insbesondere die Protagonistin K und ihre Kätzin Nicks, gut bespielt und mit Leben gefüllt sind. Der Kritiker diskutiert auch die Kampfmechanismen des Spiels, die an die Star Wars-Filme angelehnt sind, und wie sie die Spieler dazu ermutigen, Deckung zu suchen und Taktik zu verwenden. Zudem wird die Reputationsmechanik erläutert, die die Interaktionen mit NPCs und die Verfügbarkeit von Dingen im Spiel beeinflusst.
🌌 Positive Eindrucke und Erwartungen an 'Star Wars Outlaws'
Der dritte Absatz fasst die positiven Eindrucke des Kritikers mit 'Star Wars Outlaws' zusammen. Er betont die qualitativ hochwertige Gestaltung der Spielwelt, die lebendige Atmosphäre und die Bedeutung von Entscheidungen im Spiel. Der Kritiker teilt seine Freude über die Charaktere und die Möglichkeit, die Spielwelt in einer nicht-Jedi-Held-Perspektive zu erkunden. Er erwähnt auch die bevorstehende Veröffentlichung des Spiels und seine Absicht, weitere Berichterstattung darüber zu liefern, bevor es am 30. August für verschiedene Plattformen erscheint.
Mindmap
Keywords
💡Erwartung
💡Open World
💡Handcrafted
💡Autogeneriert
💡Space Simulation
💡Stealth
💡Reputation
💡Kestus
💡Nicks
💡Space Combat
Highlights
Expectation and speculation can be a double-edged sword for game developers, potentially harming a game's reception if not managed properly.
Star Wars Outlaws was played early for 4 hours, showcasing a handcrafted and detailed world.
The game avoids autogenerated spaces, offering a more curated open world experience.
The game's open world is not as vast as some might expect, but it's rich in detail and content.
Cities in the game, like Mirana, are designed with a lived-in feel and NPCs that contribute to the Star Wars universe.
The game features an animated sequence for transitioning between ground and space that feels seamless.
Space exploration in the game is expansive but has defined borders, focusing on a Star Wars-esque visual spectacle.
Space combat is arcade-style, similar to Star Wars films, with mechanics involving shields and subsystem targeting.
The game's protagonist, K, is well-voiced and has a unique personality, avoiding being a mere female Han Solo.
Combat in Outlaws is more challenging than some previews suggested, with K being quite vulnerable.
Stealth mechanics are rewarding and can lead to more efficient mission completion.
K's companion, the klepto cat Nicks, has abilities that enhance gameplay and mission strategies.
Reputation mechanics have meaningful consequences on gameplay, affecting buying options and mission availability.
Star Wars Outlaws offers a fresh take on the Star Wars game genre with a non-Jedi protagonist.
The game's release is set for August 30th on PlayStation 5, Windows, and Xbox Series X and S.
First impressions of Star Wars Outlaws are positive, with a detailed game world and impactful choices.
Transcripts
expectation and speculation is a Fickle
but powerful tool in the toolbox of
developers it's a good way to shore up
support and excitement for your game but
if you let it run away from you then you
create a double-edged lightsaber that
can come back and destroy a game when it
would have otherwise been great if you'd
have just set expectations correctly and
that's unfortunately what I think is
happening with Star Wars out Outlaws
this past week I had the opportunity to
sit down and play Star Wars Outlaws
early for a total of 4 hours where I got
to tour the moon of Tashara the space
Escape in between with some space combat
and the landing zone of kajimi with a
short Mission and what stuck out to me
initially was just how handcrafted and
detailed the world of Tara felt
everything seemed like it was designed
with intention that somebody was behind
every aspect of every piece of
architecture every curve of the Hill
every Outpost and this is actually the
kind of thing that I was hoping to see
in an open world game one of the things
that I've become a little bit sick of is
seeing the kind of autogenerated spaces
that become syy after a while which we
got with games like Starfield and even
to some extent no man's Sky even though
that's a highly stylized game with a
focus and exploration and this is
probably the route I should have
expected to see them going but the thing
is is that when you say open World Star
Wars game the thing that comes to mind
mind is a space game you show spaceships
you show planets and the mind starts to
create this fiction that is going to be
something like no man's Sky something
like Elite dangerous or Star Citizen
when in reality that was never really
their intention they're coming from a
background of creating games like
Assassin's Creed Far Cry The Division
all of which can be argued are open
world games but have ultimately limited
play spaces and that's exactly what this
game is the total size of the map of
Tashara which is only one of five
planets we'll be able to visit has a
total area that I could see of around 9
squ km or 3.5 square miles with a total
longest distance of 4 km and I think a
lot of people are going to get hung up
on this in fact you may already be
typing Down Below in the comment section
about how you're disappointed in the
size and I don't blame you for doing so
again it's about setting the correct
expectation but in my experience playing
in this open world space I never got the
impression that I was limited I was
constantly running across NPCs going
about their business running across
towns that needed my support for helping
them fend off a group of attacking
Pirates getting hung up on some faction
rep that was limiting me from going to
certain locations on the map and this
experience extended on into the cities
like Mirana the main landing area on
Tashara they did a really good job of
making the city feel like it's part of
the Star Wars Universe having that lived
in retrofi futuristic style that's the
Hallmark of architecture in this
universe but also just as important
there are NPCs inhabiting this space to
give it life those NPCs are going about
their business and also having
conversations that matter that if you
over here can lead you to New Missions
or stashes you may have overlooked and
they'll even react to your actions as
you progress through the story talking
about rumors of things this new
outworlder has done to the local
criminal gang so it's very clear to me
that Ubisoft instead of focusing on
creating very expensive and time
intensive tools for crafting big open
but ultimately empty worlds instead
Focus their attention and budget inwards
on creating and crafting a highly
detailed densely packed environment
that's Akin more to something like we
would have seen in the movies than
something that we experienced in again
Starfield but once you're done with
exploring the ground and you're ready to
go up into space here I can confirm that
there is indeed a animated sequence that
takes you from ground to space and space
to ground just like we saw in the
preview in the video I posted earlier
it's basically an animation but one
that's done particularly well where
there's a good transition from the space
experience to the ground experience that
feels seamless even though it's not
which I think makes it pretty successful
now when you get up into space the space
scape that you're able to explore is
also expansive but limited there's going
to be hard borders but even though there
are borders there are still things to
experience and they're relatively
densely packed compared to what you
might see out of a true space Escape
simulation where there are immense
distances between any kind of Stellar
object or point of Interest so it's
definitely going for that more star
wars-esque Space theme where it's
focusing on the visual spectacle of the
experience of flying in space and just
like on the ground there are NPCs going
about their business there are
Freighters there are pirates that you'll
interact with and fight there are
factions in space as well that will
either help you or attack you depending
on your standing with them so there are
things to experience in the space to
keep you immersed while you're going
about your business or participating in
actual missions and the planet also look
really good even though I don't think
they're fully simulated certainly you
can't fly around them they do have a
kind of Parallax effect as you're flying
through space either to or from them or
perpendicular to them they they have
this kind of movement that makes it feel
like you're traversing space at highp
speed and since we're talking about the
spacecap I think it's also now worth
talking about the space simulation part
of it the way you fly your ship in the
game and well it's basically as you
might have expected from the Star Wars
genre in general pretty much every
single game I've played in the Star Wars
Universe has been arcadey where it's
like you're flying a space plane that's
basically like what happens in the
movies the x- wings and the Tie fighters
fly like there's air resistance they're
Banking and rolling and turning they're
they're not flipping end overend like
Battle Star Galactica like there's
actual six degrees of freedom but that
doesn't mean it's not fun it in fact was
really fun I got into some space combat
with some Pirates and tried to disable a
freighter which involved going after
some of the subsystems in order to
disable it so there are some mechanics
in space to worry about like Shields and
repairs and trying to Target subsystems
but there's nothing as advanced as like
getting out of your ship seat and
walking around your ship to repair
things and regulating your systems power
you know balance or like it's not even
really as complex as say Star Wars
squadrons which I think is a good
comparison and terms of how the ships
fly but not in terms of the depth of
space combat itself but I wanted to
Circle back to two more points of
concern for me going into this and that
was K and the combat of Star Wars
Outlaws and I got to say that over the
time I played with her for the four
hours I got to enjoy the game I actually
really did like my time with her she
grew on me along with her little klepto
cat Nicks and that's I think because
she's really well voice acted and MOA to
bring a lot of life to her making her
stand out a bit more than I thought she
would she doesn't feel like a cardboard
cutout or a stand in for a better
character that we might have had that
being said she definitely has a kind of
Han Solo feel to her I feel like they
pitch this game as a female Han Solo and
that's not a bad thing because her
personality is unique to her she's
definitely not a carbon copy female
version of Han Solo but that scoundrel
thing is quite familiar and actually a
part of her I really like but she also
has a vulnerable side to her which also
endeared me to her a bit more there's
definitely some tragedy in her
background which is always a good setup
for an interesting protagonist speaking
of vulnerability by the way I think
that's a good segue into the combat part
that I wanted to talk about with Outlaws
there was a lot made of K's
invulnerability from some previews that
came out last week from IGN and I don't
think that was a very fair
representation of the actual gameplay
experience when you're playing Outlaws
she's a lot more vulnerable than that
she's more vulnerable than kestus even
ever was as a pan three to four shots or
a couple grenades will kill her in
combat and that's on normal difficulty
but that doesn't mean there aren't any
combat sequences or that they won't
happen there are moments that combat is
unavoidable but you're punished for
standing out in the open and rewarded
instead for taking cover in fact that
three shot combo thing that people were
kind of going on about wasn't as op as
it seemed her three shot lock gun
ability is only able to charge up from
taking cover and I want to underline
taking cover so standing out in the open
is not going to enable you to constantly
use this some parts of the story can
also be completed much more quickly and
easily if you stealth through the
location and only take out who you need
to I had to replay One mission because I
was too slow to react to take down one
of the enemies before they alerted the
others causing waves and waves of Pike
enemies to come out shooting at me the
problem was that the end of the level
was locked behind a lockpicking mechanic
which couldn't be completed if I was
interrupted by being shot at I think I
spent a whole of like five minutes
diving and defending and healing before
I eventually died and granted though I
want to say that I was on a controller
on a remote session that created a lot
of difficulty for me with latency and
response but that's just how the demos
were done in this case and since I'm in
Taiwan I had like a 200 ping to the US
server and that's not how you going to
experience the game it's not an online
game that you play remotely this is just
purely for the demo I want to be
perfectly clear on that anyway after
dying I passed the area in about a
minute just by picking off who I needed
to and sneaking my way through the
entrance after disabling the security
systems I think it's also worth talking
about the stealth mechanics here stealth
is really rewarding outside of the heat
of battle because you have more time to
scope out possible valuables or locate
better routes to the objective to get
things done more efficiently un stealth
mechanics the game behaves similarly to
other games that you might have played
where there's a grace period to hide or
disable an enemy before they raise an
alarm for K though her little K to cat
nck has some great abilities that I
found myself using a lot like the
ability to search for important objects
in the area or to use or disable panels
or the ability to distract enemies even
going to other parts of the map to blow
something up to draw them in that
direction to clear an area or to just
jump straight on the enemy so that you
have a moment to come up and knock them
out and NX can also Nick things I don't
think her name's a coincidence here you
can use her abilities to either grab an
extra Buck or to actually steal some
important things for a mission to get a
better route enemies also don't seem
seem to notice NYX as much or not really
care about her so she's great for like
looting items that are a bit too risky
for you to approach directly the more
you seem to leverage her the better
things seem to go in missions so it
makes her more than just a set dressing
but an extension of the regular
mechanics you'll find yourself using in
virtually every part of the game I also
want to say that I just generally really
like Nicks and I hope I really hope that
they don't do anything to her and all of
this combat is tinged with the prospect
of reputation
it does more than just restrict where
you can go in a map and where you have
to sneak around and who you can rely on
to help you it also affects for example
what you can buy if you've got poor rep
with an owning faction the area that
sells things that's owned by them might
not want to sell to you for a low price
they might Jack it up or not sell you
things at all and this reputation
affects your relationships with the
characters you meet and what missions
you're able to get in effect then this
mechanic is not just a novel it's
something that creates meaningful
consequences that will weigh on your
decisions that you make throughout the
gameplay experience and will presumably
affect the outcome of the game but I
only played 4 hours so I can't say what
endings are available to K depending on
the decision of Who You side with so
yeah my first impressions of Star Wars
Outlaws has been really positive I
really enjoyed playing kvest and with
their little cat Nicks and the
characters I met along the way they're
well voice acted they're well MOA the
detail in the game is fantastic it looks
really modern and sharp and the open
world spaces aren't super big but
they're detailed enough that it makes it
feel like a living and breathing
Universe with choices that matter and
affect the way that you play the game so
it might not be the full epic Star Wars
themed space simulation game that I
thought it might be a long time ago when
they first announced developing this
game but what it is is actually really
good but I tried to come into this with
an open mind this isn't the typical Star
Wars game I've played in the past
there's not a Jedi hero as the
protagonist which probably is going to
turn some people off about Outlaws it's
not going to be for everyone but I'm
glad I gave it a chance so what about
you guys are you thinking about picking
this up now or are you still on the
fence if there's something important in
this video that I missed talking about
that you want to know about please feel
free to ask down in the comment section
below but we still have some time before
it's released on August 30th where it'll
be coming out for PlayStation 5 windows
and the Xbox series X and S I'll
definitely be doing some more coverage
of this game leading up to its release
hopefully I'll be able to get my hands
on it early to give you guys a bit more
of an in-depth look at what to expect
when you pick it up but I think that
this first impression has been pretty
enlightening and eye opening for me but
what do you guys think let me know down
in the comments section below otherwise
I hope to see you in the next one
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