Learn LUA, The Basics | Episode 1

Pasieka
25 Feb 202212:51

Summary

TLDRThis episode of 'Learning Lua' introduces the basics of the Lua programming language, covering its history, usage in various applications like game development, and how to write simple scripts. Topics include printing messages, variables, functions, math equations, text inputs, and if statements. The tutorial concludes with a challenge to create a sales tax calculator.

Takeaways

  • πŸ“œ Lua was created in 1993 and is versatile, used in applications like Roblox, 5M Love, and more.
  • πŸ’» Lua can be edited in various programs, including Roblox Studio, Visual Studio Code, Atom, and any text editor.
  • πŸ“ Comments in Lua are made using `--` for single lines or `--[[]]` for multi-line comments.
  • πŸ–¨ The `print` function in Lua is used to output text or variables to the console, enclosed in quotation marks.
  • πŸ”‘ Variables in Lua are declared with `local` to limit their scope to the script, followed by the variable name and assignment.
  • πŸ“š Lua functions are defined using `local function functionName() end` and can be executed multiple times as needed.
  • πŸ”’ Basic math operations in Lua include addition, subtraction, multiplication, division, and exponentiation, stored in variables or printed directly.
  • πŸ“‰ Lua supports different ways to perform and print math equations, with variables for reusability and direct print for simplicity.
  • πŸ“‘ Text input in Lua is handled through the command prompt, using `io.read()` to capture user input and store it in a variable.
  • πŸ”„ Lua's `if` statements allow conditional execution of code based on comparisons like equality (`==`), inequality (`~=`), less than (`<`), and greater than (`>`).
  • πŸ›’ The tutorial concludes with a challenge to create a sales tax calculator, demonstrating Lua's practical application in simple calculations.

Q & A

  • What is the history of the Lua programming language?

    -Lua was born in 1993 and has been used in various applications including game development, math equations, and more.

  • Can Lua be used in Roblox?

    -Yes, Lua can be used in Roblox, and it is one of the primary languages supported by the platform.

  • What are some programs where you can edit Lua code?

    -Lua code can be edited in many programs such as Roblox Studio, Visual Studio Code, Atom, or any text editor like Notepad++.

  • What is the basic syntax for a comment in Lua?

    -In Lua, a comment is made with two dashes (--) followed by the comment text. For multi-line comments, use --[[ and ]].

  • How do you print a message in Lua?

    -In Lua, you use the 'print' function followed by parentheses containing the message in quotation marks, for example, 'print("Hello, World")'.

  • What does the 'local' keyword do in Lua?

    -The 'local' keyword in Lua is used to declare a variable that is local to the block of code where it is defined, not accessible globally.

  • How do you define a variable in Lua?

    -In Lua, you define a variable with 'local' followed by the variable name and then the assignment operator '=', for example, 'local hi = "Hello!"'.

  • What is a function in Lua and how do you define one?

    -A function in Lua is a block of code that can be executed multiple times. It is defined using 'local function functionName()' followed by the function's code block enclosed in 'then' and 'end'.

  • How can you perform simple math operations in Lua?

    -In Lua, you can perform simple math operations by using variables and arithmetic operators like '+', '-', '*', '/', and '^' for addition, subtraction, multiplication, division, and exponentiation, respectively.

  • How do you handle text input in Lua?

    -Text input in Lua is handled using the 'io.read' function, which reads a line from the standard input and returns it as a string that can be stored in a variable.

  • What is an 'if' statement and how is it used in Lua?

    -An 'if' statement in Lua is used for conditional execution. It checks if a condition is true and executes the code block under 'then'. If the condition is false, it executes the code block under 'else', if present.

  • How can you create a sales tax calculator in Lua as suggested in the tutorial?

    -To create a sales tax calculator in Lua, you would define variables for the price and tax rate, perform the calculation for the tax amount, and then print the original price, price with tax, and the tax amount.

Outlines

00:00

πŸ“š Introduction to Lua Programming

This paragraph introduces the Lua programming language, highlighting its origins in 1993 and its versatility in applications beyond game development. The speaker discusses the use of Lua in Roblox, 5M Love, and other platforms, emphasizing its capabilities for mathematical operations, printing, and more. The tutorial begins by teaching how to write comments in Lua using '--', and then moves on to demonstrate how to print messages using the 'print' function. The paragraph also covers setting variables, working with functions, simple math equations, if-then statements, and text inputs. The speaker provides examples of how to declare variables with 'local', print variable values, and create functions that can be executed on demand.

05:01

πŸ”’ Working with Variables and Functions in Lua

In this section, the focus shifts to variables and functions in Lua. The speaker explains how to declare variables using 'local' and assign values to them, demonstrating with examples like 'local hi = "hello"'. The concept of printing variable values is further explored, showing how to output both strings and numbers. Functions are introduced as blocks of code that can be executed when called, with an example function named 'howdy' that prints 'howdy partner'. The paragraph also delves into simple math equations, illustrating how to perform operations like addition, multiplication, subtraction, and division, and how to print the results. The speaker prefers the first method of handling math equations for its flexibility in changing values quickly. The discussion concludes with a brief mention of text inputs, showing how to prompt the user for their name and print a personalized greeting.

10:03

πŸ“ Text Inputs and If Statements in Lua

This paragraph covers the process of handling text inputs in Lua, starting with opening the command prompt and running Lua files. The speaker guides through navigating to the directory containing the Lua file and executing it. Text inputs are demonstrated by printing a question to the user, reading the input using 'io.read', and storing it in a variable. The speaker also explains how to concatenate strings and variables using '..' to create personalized messages. The paragraph then moves on to if statements, explaining the syntax and logic behind conditional statements. Examples are given to illustrate how to compare variables and print different messages based on whether conditions are met. The speaker concludes with a challenge for the audience to create a sales tax calculator, providing a brief walkthrough of their own solution, which calculates and prints the original price, price with tax, and the tax amount.

Mindmap

Keywords

πŸ’‘Lua

Lua is a lightweight, high-level programming language designed primarily for embedded use in applications. It was first released in 1993 and is known for its simplicity and flexibility. In the context of the video, Lua is introduced as a versatile language that can be used in various applications, including game development in platforms like Roblox, as well as for general programming tasks such as math equations and text processing.

πŸ’‘Roblox

Roblox is a global platform that allows users to create, share, and play games created by other users. It is mentioned in the script as one of the environments where Lua can be used, highlighting its application in game development. The video suggests that Lua's capabilities extend beyond traditional programming to interactive and creative domains.

πŸ’‘Comment

In programming, a comment is a piece of text in the source code that is ignored by the compiler or interpreter. Comments are used to explain the code and make it more understandable. In the video, the concept of comments in Lua is introduced with '--' being used to denote a single-line comment, and '--[[' used for multi-line comments. This is crucial for documenting code and making it easier to maintain.

πŸ’‘Print

The 'print' function in Lua is used to output data to the console or standard output. It is a fundamental concept in programming for displaying results or debugging. The video script demonstrates how to use 'print' to display messages like 'hello, world' and variables, which is essential for understanding basic output operations in Lua.

πŸ’‘Variable

A variable in programming is a storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value. In the video, variables in Lua are introduced with the 'local' keyword, which scopes them to the local environment. Examples given include storing strings and numbers, demonstrating how variables are used to hold and manipulate data.

πŸ’‘Function

A function in programming is a block of organized, reusable code that is used to perform a single, related action. In Lua, functions are defined with the 'function' keyword. The video script explains how to create a function named 'howdy', which when called, prints 'howdy partner'. This illustrates the concept of encapsulating code for reuse and modularity.

πŸ’‘Math Equations

Math equations in programming involve performing arithmetic operations such as addition, subtraction, multiplication, and division. The video script covers basic arithmetic in Lua, demonstrating how to assign values to variables and perform operations like addition ('+'), multiplication ('*'), and exponentiation. This is essential for understanding how to manipulate numerical data in Lua.

πŸ’‘Text Input

Text input in programming refers to the process of receiving text from the user. In Lua, this can be achieved using the 'io.read' function. The video script shows how to prompt the user for their name and store it in a variable, demonstrating interactive communication between the program and the user, which is crucial for creating engaging user experiences.

πŸ’‘If Statement

An 'if' statement is a control flow statement that allows code to be executed conditionally. In Lua, it is used to perform different actions based on certain conditions. The video script introduces 'if' statements with examples like checking if two variables are equal, demonstrating the basic logic used in decision-making in programming.

πŸ’‘Sales Tax Calculator

A sales tax calculator is a tool used to calculate the total price of an item including tax. In the video, the concept is used as a practical example to demonstrate how Lua can be used for calculations. The script shows how to set variables for price and tax rate, perform the calculation, and output the results, illustrating the application of Lua in real-world scenarios.

Highlights

Introduction to the basics of Lua programming language.

Lua was first created in 1993 and is versatile for various applications including game development.

Lua can be used in platforms like Roblox, 5M Love, and more.

Lua is not limited to game development; it can also handle math equations and text printing.

Editing Lua can be done in various programs such as Roblox Studio, Visual Studio Code, Atom, or any text editor.

Explanation of how to write comments in Lua using '--' for single line and '--[[' for multi-line.

Demonstration of the 'print' function to display messages in Lua.

Introduction to variables in Lua with 'local' keyword and how to assign values.

How to use variables in print statements to output dynamic content.

Introduction to functions in Lua, defining them with 'local function' and using them.

Explanation of running functions multiple times and changing their output.

Basic math operations in Lua including addition, subtraction, multiplication, and division.

Different methods to perform and print math equations in Lua.

Guide on how to get text input from the user in Lua using 'io.read'.

How to use if statements for conditional execution in Lua with 'if', 'then', 'else', and 'end'.

Challenge for the audience to create a sales tax calculator using Lua.

Solution to the sales tax calculator challenge with step-by-step explanation.

Encouragement for practice and improvement in Lua programming.

Invitation to follow for more tutorials and to check the GitHub for code examples.

Transcripts

play00:00

welcome to episode 1 of learning lua

play00:03

today we're going to be talking about

play00:04

the basics

play00:07

some history on the programming language

play00:08

lua lua was born in 1993 and lua can be

play00:12

used in roblox 5m love and much much

play00:16

more it's not only for game development

play00:18

you can do math equations print things

play00:21

and have a lot of fun with it

play00:23

you can edit lua in many programs you

play00:26

can do it in roblox studio visual studio

play00:29

code atom any text editor or notepad

play00:32

plus plus

play00:34

in this tutorial you're going to be

play00:36

working on printing messages setting

play00:38

variables working with functions simple

play00:41

math equations

play00:43

if then statements and text inputs

play00:48

so the first thing we're going to note

play00:50

down a little basic really quick to make

play00:52

a comment you do dash dash and then your

play00:55

comment so i we're going to be starting

play00:57

with printing so i'm gonna write

play00:58

printing

play01:00

and these are not part of the code but

play01:02

if you don't have the dash dash or

play01:04

hyphen hyphen printing

play01:07

will give you an error and your code is

play01:09

not gonna work and to make uh printing

play01:12

with several lines you do dash dash and

play01:15

then bracket bracket and enter

play01:17

and now your um your comment can last

play01:20

over several lines so i do this to like

play01:23

uh put like credits to my work or

play01:26

tutorials instead of having to do that

play01:30

so printing

play01:33

we're going to start by writing print

play01:35

because this is saying that we're going

play01:36

to do a print and then underneath our

play01:38

parentheses this is basically going to

play01:41

print whatever inside of here and then

play01:44

we're going to put two quotation marks

play01:45

inside of these quotation marks we're

play01:47

going to put hello

play01:48

world

play01:49

and

play01:50

since there's quotation marks we're

play01:52

going to be outputting words you can

play01:53

also print

play01:55

um you could also print variables but

play01:57

we're going to get into that later so

play01:58

now there's two ways of writing the code

play02:00

we can do run file and there we have

play02:03

hello world and our second method we'll

play02:05

be getting into very shortly

play02:09

all right now we're going to be starting

play02:11

with variables so we start off our

play02:13

variable with local this means that it's

play02:14

going to be stored inside of our script

play02:16

and not through server scripts so we're

play02:18

going to name

play02:20

for example i'm going to name my

play02:22

variable hi

play02:23

so it's a logo in our script hi the name

play02:26

of it and

play02:27

our variable is going to equal so our

play02:30

variable is going to mean the word so

play02:33

uh quotation marks and then

play02:35

hello then exclamation point you can put

play02:37

anything inside of these quotation marks

play02:40

and you see how the high is gray it's

play02:42

not being used it will light up once we

play02:44

use it another example of a variable we

play02:46

can do local and then let's say we want

play02:48

to put a number in our variable

play02:50

number and then we could have like the

play02:53

number 2 for example

play02:56

and then let's say we want to print our

play02:58

variable we can do

play03:00

print and then parentheses because we're

play03:02

printing whatever inside of our

play03:04

parentheses and then we're just going to

play03:06

type instead of typing hello

play03:08

instead of that we're just going to type

play03:11

hi

play03:12

and now

play03:14

it's going to print

play03:15

hello where hi is and then we can also

play03:17

do print and then number

play03:22

and now it's going to print hello and

play03:24

then 25.

play03:27

now we're moving on to our functions it

play03:30

functions a piece of code that can be

play03:31

ran whenever you ask it to it won't run

play03:34

until you specify it to run it can be

play03:36

run a limited amount of times so we're

play03:39

going to do local because it's going to

play03:40

be stored inside of our code and instead

play03:42

of print or a variable we're going to

play03:44

type function

play03:46

and then the name of the function so

play03:48

let's name this one howdy

play03:50

and then two parentheses because i'm

play03:52

gonna be using a subject and then we're

play03:54

gonna drop two lines

play03:56

and then type end this means that we're

play03:58

gonna end our function so whatever

play04:00

inside of here is basically what our

play04:02

function is so we can print we can do

play04:04

anything we want so print

play04:07

and then howdy partner

play04:10

and i wouldn't so we run our function

play04:12

we're going to print the words howdy

play04:14

partner

play04:16

so now to run our function we're going

play04:17

to do howdy

play04:21

and then if we run the code we will get

play04:24

howdy partner

play04:26

and

play04:27

uh it's not going to run if we delete

play04:29

heidi partner and we can do this

play04:32

tons of times

play04:34

and then we'll get four howdy partners

play04:39

now we're going to be working a simple

play04:40

math equations this is my favorite part

play04:43

there's going to be three ways to type a

play04:45

math equation the first thing we can do

play04:46

is a local a so we're going to make a

play04:49

variable that's going to equal 1 and 2.

play04:51

so local a is 1

play04:53

and then local b is going to equal 2.

play04:57

and now

play04:59

we're going to make a variable for our

play05:01

answer and our answer is going to be 1

play05:03

plus 2 so a plus b so local answer

play05:06

equals a plus b

play05:08

and we could do a plus b a times b a

play05:12

minus b a divided by b

play05:15

and we can do exponents and lots of more

play05:18

types of equations and now that we uh

play05:21

have our answer we're going to do print

play05:23

and then answer

play05:27

and now we have printed our answer which

play05:30

is three our second way that we can do

play05:32

this

play05:35

is we can just do print one

play05:39

two

play05:40

and then that's also gonna equal three

play05:42

it's just that

play05:44

i don't prefer printing these because

play05:46

let's say you wanna like change a number

play05:48

really fast you'll have to manually

play05:50

change it every time you print these

play05:51

numbers

play05:53

our third and final way that we can do

play05:55

this is the local we can do x and y for

play05:57

this one so let go x is going to equal

play05:59

one

play06:02

and local y is going to equal 2

play06:10

and then we can print

play06:11

x plus y

play06:14

the shortest one is the second method

play06:17

but they're all going to equal the same

play06:18

thing as we can see we have three threes

play06:21

i would prefer to do the first method

play06:24

because you can change everything really

play06:26

fast like i can change my equation

play06:28

uh

play06:29

so i print my answer several times the

play06:31

same way instead of having to manually

play06:33

change it each time

play06:37

and now we're going to be moving on the

play06:38

text input the first thing is we're

play06:40

going to need to open up our command

play06:41

prompt assuming that you have lua

play06:43

installed and you're going to run this

play06:45

fine and right now we're under my user

play06:48

directory so i'm going to open up my

play06:49

file explorer and here we have our

play06:53

directory that we want

play06:55

we're going to need to go to our

play06:57

directory that has our file in it so

play06:59

then we can run the file from command

play07:00

prompt so we can type in our info so

play07:03

i

play07:04

am currently where i want to be so i can

play07:06

copy this command

play07:08

and we're going to use cd so cd stands

play07:11

for change directory so cd i'm going to

play07:13

type in the directory i want

play07:16

and since i have cd twice we're just

play07:18

gonna cd once and now we're under lua

play07:20

now that we're in the directory we want

play07:22

we're gonna do lua because we're using

play07:24

lua and then lua

play07:27

tutorial

play07:31

this is now we're going to run it and

play07:33

here we have our output that we wanted

play07:35

so now for text inputs

play07:38

we're going to print a question so we

play07:40

can print

play07:44

what's your

play07:46

name

play07:47

and then right after this we're going to

play07:48

do backward slash n this means that

play07:51

we're going to drop a line

play07:52

so it's going to print

play07:54

one text of line and that's going to

play07:56

drop it for us

play07:58

and now to uh get our name we're gonna

play08:01

do look we're gonna create a variable

play08:02

named our name

play08:03

and then we're gonna equal i o dot read

play08:07

parentheses then a semicolon this is

play08:10

gonna read our input and store it as our

play08:12

name

play08:13

and now we can do

play08:15

print

play08:20

hi and then we're going to do a space

play08:22

and this part might get a bit confusing

play08:24

so after we've printed our space outside

play08:26

of our quotation marks we're going to do

play08:29

dot dot and the two dots mean that we're

play08:31

adding on a string so you can go from

play08:34

quotations to a variable to

play08:36

non-quotations and it

play08:39

can go on and on so it's going to be hi

play08:42

and then our name and then dot dot and

play08:44

then more quotation marks and we're

play08:45

going to put an exclamation point in

play08:47

there so now if we go to command prompt

play08:50

and run that it's going to ask her name

play08:52

is and i'll say ethan

play08:55

and it will say hi ethan

play08:57

and there you can ask other questions

play08:59

and store it i've once made a story out

play09:01

of it asking you questions and then it

play09:03

will start as variables

play09:07

now we're on to if statements so this

play09:09

can be like if the number one equals the

play09:11

number one then we're gonna print

play09:13

something and if it does not equal one

play09:15

then we're gonna print something else so

play09:16

we can start with local we can do

play09:21

uh first

play09:22

and then we're just gonna set that to

play09:23

the number six

play09:25

and then local second so we're gonna set

play09:28

two variables that are equivalent to six

play09:30

and now we're gonna do if this is saying

play09:32

if

play09:33

first then

play09:37

then we're going to equal equal this

play09:39

means equivalent if we do one equal sign

play09:41

it's going to think as a variable or

play09:43

something else

play09:44

so if first is equivalent to second

play09:48

and then we're going to do then and now

play09:50

that we're gonna drop a line

play09:53

we're going to print

play09:55

uh we can just print correct

play09:59

and then we're gonna go back and then

play10:02

else and then we're gonna print

play10:06

not correct

play10:08

and then we're gonna end it

play10:11

just like how we ended our function so

play10:13

we're gonna do end

play10:16

and now if we run it

play10:20

it will say correct

play10:23

so now if we run it it's going to say

play10:24

correct but then

play10:26

let's say

play10:27

we can change it to nine

play10:30

so if first is equivalent so six is

play10:32

equivalent to nine we run it

play10:35

it's going to say not correct we can do

play10:38

unequivalent

play10:39

so it'd be a

play10:41

squiggly and then equal

play10:43

and it's gonna be correct

play10:45

because six is not equivalent to nine

play10:47

then we can do less than

play10:50

so if six is less than nine it's correct

play10:54

or it could be greater than nine

play10:58

and then we can do less than error equal

play11:01

to nine

play11:02

and then it will output the same exact

play11:04

things

play11:08

now that we've finished this tutorial

play11:09

we're gonna do a challenge

play11:12

so what you're going to do you're going

play11:14

to make you're going to make a sales tax

play11:16

calculator so what you're going to do is

play11:19

you're going to set a variable for the

play11:20

price and the tax rate and then you're

play11:23

going to make a variable that does the

play11:24

math and then it will output the price

play11:28

without the tax the price with the tax

play11:30

and the amount of tax included i'll give

play11:32

you a few minutes and then i'll show you

play11:34

what i got

play11:37

so here's what i got

play11:38

i set a variable for our price tax rate

play11:41

and our price is twenty dollars so our

play11:44

tax rate in michigan is six uh and six

play11:47

percent

play11:48

and we're gonna

play11:50

calculate our tax by uh multiplying 20

play11:54

by point zero six which is

play11:56

twenty six

play11:58

twenty times six percent and then our

play12:00

total we're just going to add our price

play12:03

to our text

play12:04

right

play12:06

and then it will print all of what we

play12:08

wanted it to print so we have our

play12:10

starting price twenty dollars price with

play12:12

tax twenty one dollars and twenty cents

play12:15

our tax is a dollar twenty and our tax

play12:17

rate is six percent

play12:20

thank you so much for following this

play12:22

tutorial please feel free to leave a

play12:24

like and subscribe with notifications on

play12:26

for our next tutorial which will uh grow

play12:29

in intensity

play12:31

uh please practice practice will get you

play12:34

a lot better i've been doing lua for a

play12:36

couple years and i've just been getting

play12:37

serious with it and it's a lot of fun

play12:40

once you know it

play12:43

if you want the code it will be on my

play12:44

github in the description and please ask

play12:47

any questions in the comments have a

play12:49

nice day

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