10 Steps To Making a Successful Game

Jonas Tyroller
5 Sept 202010:43

Summary

TLDRThis video outlines 10 steps to indie game success based on Vlad Marquis' book 'Game Dev.' It covers mindset, pre-production research, keeping expenses low, development basics, iterative design, not rushing releases, understanding business and law, marketing, and post-launch strategies. The story of Marquis' journey from Belarus to a successful game developer underscores the importance of action and responsibility.

Takeaways

  • ๐Ÿš€ The importance of mindset and taking action is emphasized, likening each action to a free lottery ticket that increases chances of success.
  • ๐Ÿ” Pre-production involves extensive research on trends, competitors, and successful game strategies to set realistic expectations for your project.
  • ๐Ÿ’ฐ It's almost inevitable to spend some money on game development; the key is to keep expenses as low as possible to increase profitability.
  • ๐Ÿ›  Don't rush to quit your job; maintaining employment during the initial release phase can mitigate financial risks.
  • ๐ŸŽฎ Familiarize yourself with game design basics and focus on one core mechanic to create a game that is easy to learn but difficult to master.
  • ๐Ÿ”„ Use iterative design by prototyping, testing, analyzing, and refining to improve the game continuously.
  • ๐Ÿ•’ Patience is crucial in game development; don't rush the release and ensure the final product is polished and complete.
  • ๐Ÿ“š As a game developer, you're also a business person, so understanding business and legal aspects is essential for success.
  • ๐Ÿ“ข Marketing and PR are vital; building a community on social media and providing value through entertainment or information is key to gaining followers.
  • ๐Ÿ“ˆ Learn to pitch your game effectively to publishers and the press with a concise and captivating description.
  • ๐ŸŒ Consider both self-publishing and working with publishers, weighing the benefits and services each offers for your specific needs.

Q & A

  • What is the book 'Game Dev' by Vlad Marquis about?

    -The book 'Game Dev' by Vlad Marquis is about the author's journey from a challenging personal background to creating a successful indie game called 'Dark'. It also provides steps and insights on how to make a first indie game successful.

  • What is the importance of mindset in game development according to the book?

    -The book emphasizes the importance of mindset in game development by highlighting the idea that every action taken is like a free lottery ticket, increasing the chances of success. It encourages taking responsibility and not blaming circumstances.

  • Why is pre-production a crucial step in game development?

    -Pre-production is crucial because it involves researching current trends, competitors, and understanding what works for other games and companies. This research helps in planning the scope, marketability, and core elements of your game, saving time and resources later on.

  • What advice does the book give regarding spending money on game development?

    -The book advises to keep expenses as low as possible, as it's easier than raising money and makes it easier to achieve profitability. It also suggests considering various funding options like Patreon, grants, personal loans, crowdfunding, publishers, and investors.

  • Why is it recommended not to quit your job immediately when starting game development?

    -It's recommended not to quit your job immediately because it's wise to have a stable income while you're in the early stages of game development. The book suggests keeping your job until the game is released and has proven to be profitable.

  • What is the iterative design process in game development?

    -The iterative design process involves creating a quick prototype, testing it, analyzing its effectiveness, refining it, and repeating this cycle. It's a continuous loop of improvement based on feedback and testing.

  • Why is it important not to rush the release of a game?

    -It's important not to rush the release because the final 10% of development can significantly impact the game's quality and success. Taking the time to polish and ensure everything works well can make the difference between a successful game and a failed one.

  • What role does a game developer play in the business aspect of game creation?

    -A game developer also acts as a business person, needing to understand business and law basics. This includes registering a company, possibly getting a lawyer for legal agreements, and setting up contracts to prevent disputes.

  • How important is marketing and PR in the success of an indie game?

    -Marketing and PR are crucial for an indie game's success. Building a community, especially on social media, providing value through entertainment or information, and creating compelling marketing materials are all essential for attracting and maintaining an audience.

  • What are some strategies for maintaining and increasing sales after a game's launch?

    -Strategies include offering gradual discounts, updating the game, creating DLC, staying active on social media, entering competitions, giving away prizes, considering porting to other platforms, and possibly selling merchandise or creating bundles.

  • What should a game developer consider when planning their next game after launch?

    -A game developer should consider leveraging the resources and audience they've built, using existing scripts or player bases, and building momentum to go faster with each new project without starting from scratch every time.

Outlines

00:00

๐Ÿš€ Overcoming Adversity to Achieve Indie Game Success

The introduction tells the story of Vlad Marquis, the creator of the indie game 'Dark', who overcame significant personal and financial challenges to succeed in the gaming industry. Despite being born in poverty in Belarus, dealing with his parents' high-profile divorce, and suffering from severe stuttering, Vlad pursued a career in music in the United States, earning a full scholarship at Juilliard. Eventually, he shifted his focus to game development, leading to the creation of his first successful indie game within just three and a half years. His journey highlights the importance of mindset and taking proactive action in life, emphasizing that anyone can achieve their goals regardless of their circumstances. The paragraph concludes by encouraging aspiring game developers to research current trends, competitors, and budgets during the pre-production phase to set realistic expectations and plan effectively for their own projects.

05:00

๐Ÿ’ก Effective Game Development and Marketing Strategies

The second paragraph discusses key strategies for game development and marketing. It highlights the importance of keeping expenses low to increase profitability and advises against quitting a job prematurely. The author suggests exploring funding options like Patreon, grants, crowdfunding, and publishers, but cautions to carefully evaluate publishing deals. Development should be enjoyable and focused on one core mechanic to ensure the game is easy to learn and difficult to master. Iterative design, involving prototyping, testing, analyzing, and refining, is recommended. The paragraph emphasizes the need for business and legal knowledge, including setting up contracts and understanding marketing and PR. Building a community on social media by providing value is crucial, as is creating high-quality marketing materials like trailers. Effective pitching to publishers and the press is essential. Distribution, especially on PC, is relatively straightforward, but partnering with a publisher can offer additional services. However, self-publishing allows for more creative and business control. Finally, the paragraph advises against rushing the release and stresses the importance of preparing for launch with a strategic plan to maximize visibility and sales.

10:02

๐Ÿ—“๏ธ Strategic Planning and Post-Launch Activities

This paragraph focuses on the steps needed for a successful game launch and post-launch activities. It emphasizes the importance of setting up a store page early to accumulate wishlists, especially on platforms like Steam, and advises against announcing a release date until the game is fully finished. The timing of the release should avoid major events like E3 or Steam sales. Prior preparation for launch day is crucial, including having marketing materials, social media posts, newsletters, and a detailed plan ready. Reaching out to the press about three weeks before launch and requesting an embargo can help maximize launch day traffic. Post-launch, developers should focus on addressing bugs, celebrating achievements, and remaining active in the community. Strategies for maintaining momentum include gradually increasing discounts, updating the game, releasing DLC, engaging on social media, and exploring opportunities like competitions, giveaways, and ports to other platforms. Developers should leverage existing resources for future projects and aim to build momentum creatively and commercially.

๐Ÿงฆ Engaging the Community with Humor and Incentives

The final paragraph takes a more lighthearted approach, discussing a 'sock reveal' promised by the content creator upon reaching a certain number of wishlists on Steam. This humorous incentive highlights the importance of engaging with the community and creating fun interactions to boost wishlist numbers. The paragraph concludes with the content creator teasing a 'garbage reveal' for a future wishlist milestone, emphasizing playful engagement with fans and encouraging more wishlists to reach the next goal.

Mindmap

Keywords

๐Ÿ’กIndie Game

An 'Indie Game' refers to a video game that is typically created by individuals or small teams without the financial support of a large publisher. In the video, the theme revolves around the journey of creating a successful indie game, as exemplified by the creator of 'Dark', who started from humble beginnings and achieved success through perseverance and creativity.

๐Ÿ’กMindset

The term 'Mindset' in the context of the video refers to the mental attitude or perspective one holds towards their goals and challenges. It is emphasized as a key factor in the success of an indie game developer, as it dictates the approach to taking action and overcoming obstacles, as illustrated by the story of the creator who overcame personal hardships.

๐Ÿ’กPre-production

Pre-production is the initial phase of game development where research, planning, and design take place before any actual game development begins. The video mentions it as a crucial step where one should understand market trends and competition, which sets the foundation for a project's direction and feasibility.

๐Ÿ’กScope

In the video, 'Scope' pertains to the scale and extent of the game project. It is important to define the scope to manage expectations and resources effectively. The script suggests considering the game's marketability and core features during the pre-production phase.

๐Ÿ’กIterative Design

'Iterative Design' is a process of repeated cycles of prototyping, testing, analyzing, and refining a game design. The video highlights this approach as essential for game development, allowing developers to gradually improve their game based on feedback and testing results.

๐Ÿ’กMarketing

Marketing in the video is about promoting the game to build a community and generate interest. It involves creating marketing materials and engaging with potential players on social media, which is crucial for an indie game's visibility and success.

๐Ÿ’กPrototyping

Prototyping in game development is the creation of a basic, working model of the game to test and demonstrate its core mechanics. The video script emphasizes the importance of prototyping as part of the iterative design process to ensure the game is both enjoyable and functional.

๐Ÿ’กBusiness and Law

The video mentions 'Business and Law' as necessary knowledge areas for a game developer, especially when it comes to contracts, licensing, and legal agreements. This is important for protecting intellectual property and establishing clear working relationships with partners or employees.

๐Ÿ’กCommunity Building

'Community Building' in the context of the video refers to the process of creating and nurturing a group of followers or fans who are interested in the game. It is vital for indie developers as it helps in spreading the word, gathering feedback, and generating support for the game.

๐Ÿ’กPitch

A 'Pitch' in the video is a concise and compelling description of the game designed to attract the interest of publishers, press, or potential players. It is essential for promoting the game and securing support or funding during development.

๐Ÿ’กPost-Launch

The term 'Post-Launch' refers to the period after the game has been released to the public. The video discusses the importance of continued engagement with the game, such as updates, discounts, and maintaining relevance, to sustain sales and player interest.

Highlights

Importance of mindset and taking action in game development.

Vlad Marquis' background and motivation for creating the indie game 'Dark'.

The necessity of pre-production research for understanding market trends and competition.

Minimizing expenses to increase profitability in game development.

Advice on not rushing to quit a job during the early stages of game development.

Iterative design process in game development involving prototyping, testing, analyzing, and refining.

The significance of not rushing the game release to ensure polish and quality.

Understanding business and legal aspects as a game developer.

Importance of building a community and marketing for a successful indie game.

Creating effective marketing materials like trailers and screenshots for game promotion.

Pitching a game effectively to publishers and the press.

Considerations for self-publishing versus working with a publisher.

Preparing for a game launch, including setting up a store page and managing release dates.

Strategies for post-launch activities to maintain momentum and sales.

Learning from the first game development experience to inform future projects.

The role of 'Game Dev' by Vlad Marquis as a valuable resource for beginners in game development.

Humorous sock reveal as a promise to the audience for reaching 10,000 Steam wish lists.

Transcripts

play00:04

here are 10 steps to making your first

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indie game successful based on this book

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game dev by vlad marquis the creator of

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the indie game dark if you're currently

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working on your first game or if you

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think about making one

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keep watching because it's book summary

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time

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imagine being born in belarus surrounded

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by poverty

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being able to escape to poland without

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knowing the language your parents end up

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having a horrible divorce that makes

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headlines in the local newspapers and

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because of that you develop some severe

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stuttering you are completely bankrupt

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you can't put any food on the table you

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have no heating in winter

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because that is exactly the situation

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ludd found himself in i think i've been

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making games in easy mode all this time

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holy hell that's

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insane he decided he wanted to become a

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music composer who went to the united

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states

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and managed to get a full scholarship at

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the juilliard school which seems to be

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one of the most prestigious

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music schools in new york basically

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there he started his career as a

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musician and then eventually decided he

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wanted to get into game dev without

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knowing anything about game development

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just three and a half years later he

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released his first

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successful indie game dark

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[Music]

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that story really shows the importance

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of mindset

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the most important thing about mindset

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is taking action like every action you

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take works like a free lottery ticket

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the more lottery tickets you have the

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bigger your chances of winning you need

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to take responsibility of your life you

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need to stop the excuses

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don't blame your circumstances if blood

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managed to do it so can you once you're

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ready to start making games the first

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step

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is pre-production that is the point

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where you put in a lot of

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effort to research what are current

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trends what are your competitors doing

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look up some other games

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some other companies like what works for

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them how many people worked on each game

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what was the budget for their games that

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should give you a rough idea for what to

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expect for your own projects there are

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so many things to think about like the

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scope of your game the marketability the

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hook

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is the something people will want to

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share what is the core emotion of your

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game how long do you want to be the

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genre what are your personal strengths

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in other words think and do your

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research before you get started it will

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save you a lot of time later on

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unfortunately it's almost impossible to

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make a game without spending any sort of

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money you'll almost definitely have to

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spend at

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least a little bit of money the best

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thing you can do is to keep your

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expenses as low as possible because that

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is easier than raising money and also it

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will make it easier to

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make a profitable game because the less

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money you spend the

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less money you need to make in order to

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be profitable don't rush to quit your

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job don't take that risk it makes sense

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to keep your job at the release for a

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while okay and then there are a couple

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of

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other ways you can try to get some money

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for your game for example patreon you

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can try to get a grant or personal loans

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crowdfunding publishers investors just

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be a little bit careful when signing

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with a publisher because not all of them

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have your best interest in mind so make

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sure you're getting a good deal before

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you move ahead with that if you're

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wondering how to get a publisher in the

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first place i can only recommend this

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gdc talk i'll put a link in the

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description

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development this is the core part of

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course all of the information and

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all of the tools you need to make games

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nowadays are freely available online all

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you gotta do is put in the work but also

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you need to make sure the process stays

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enjoyable for you because let's face it

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it's not enjoyable you're gonna quit

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very soon get familiar with some game

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design basics like focus on one core

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game mechanic don't spread your focus

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too much on too many different things

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try to make a game that is easy to learn

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and difficult to master

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game design is a very wide and complex

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topic i recommend you educate yourself

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one channel where you can do that is

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channel of mark brown has some excellent

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videos i have a couple of videos on that

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as well the way you should make and

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design a game is using

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iterative design that means you try

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something out you make a quick prototype

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of something then you see how it works

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right you test it you analyze it and

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then you refine it and you

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repeat that process over and over again

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should also let other people test the

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game of course so prototyping testing

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analyzing refining

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repeat don't rush the release when your

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game is like 90

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done you really want to take your time

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to put in those

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last ten percent which can take a long

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time but it's absolutely worth it you

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want to make sure everything

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works and make sure everything feels

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nice and is polished

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like those last ten percent can be the

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difference between a success and a

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failure so don't rush the release

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business

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as a game developer you're also a

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business person now

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if you want it or not you have to get

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familiar with business and law at the

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very least a little bit sooner or later

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you probably want to register company

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for your game and it just makes sense to

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get a lawyer at some point as well for

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the end user license agreement for the

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privacy policy or the non-disclosure

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agreements in case you want to hire any

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freelancers you can get some help for

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setting up the work for hire contracts

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et cetera et cetera when it's about

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money

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arguments can easily arise stop those

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arguments from happening

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early on by setting the work

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relationship into stone with a contract

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when working together i remember being

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pretty scared of all of that stuff but

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then when when i finally got into it it

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was actually not that difficult so just

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do it once again it's all about taking

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action nowadays unfortunately

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making a good game is not enough as well

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you also need to worry about

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marketing and pr you need to build a

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community the best place to do that

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nowadays is on social media of course

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and if you want to build a following on

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social media you need to provide value

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in the form of entertainment or in the

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form of information just

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promoting your own stuff and expecting

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it to work

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not a good plan at the very least for

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building an audience you have to set up

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some

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really good marketing materials

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screenshots gifs text

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and of course most importantly a good

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trailer good video footage of your game

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check out the

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video on how to make a good game trailer

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by mark brown absolute must-watch for

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every game developer and of course

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making good marketing material is a lot

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easier if you have a good looking game

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having good marketing material is of

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course essential for

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selling your game and another one of the

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really important things you need to do

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is you need to learn how to pitch your

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game to publishers to the press

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nice two-sentence pitch about your game

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it needs to really

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catch and hook people if somebody asks

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you what kind of game are you making

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gotta have a really good answer already

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basically williamson is a fast paced

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platformer

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about snail

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distribution nowadays is likely

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extremely easy especially on pc a little

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harder on consoles but pc and mobile

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pretty straightforward it can still make

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sense to get a publisher because they

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can provide a lot of services all

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publishers provide different kinds of

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services they can provide feedback

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funding

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quality assurance which basically

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professional testing they can send your

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game to conventions and awards you can

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use their existing customer base they

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can handle distribution and reporting to

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other platforms they can help you with

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localization

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and community management it can still

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make sense to just self-publish your

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game though because that will allow you

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to develop your own skills build your

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own audience you'll have more control

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both creatively as well as over your

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business

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and of course it's also a little bit

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less back and forth which can also speed

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up the development process a little bit

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so basically you'll just have to decide

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yourself which route you want to go both

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is very valid prepare for

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launch you don't want to be unprepared

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for launch the most important thing is

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that you set up your store page early so

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you can start collecting a lot of wish

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lists especially on steam be careful

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about announcing a release date if this

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is the first time you make a game right

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make sure it's 100

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finished before you do that all to be

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smart in big brain

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about when you want your release date to

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be don't release during e3

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or during a steam sale if possible no no

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no and then just create everything

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you'll need for launch beforehand

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because launching a game is very

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stressful you want to have everything

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you need

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ready when it's time to launch the game

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reach out to press about three weeks

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before you launch your game also give

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them an embargo date which is basically

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just you

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asking them the friendly way to please

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not publish their reviews before your

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game's out and that way you'll get

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more traffic on launch day if your game

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managed to build a lot of momentum it

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makes sense to get help for launch a

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couple of people that just look through

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the comments make sure game is working

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fine for everybody because you'll be

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very busy on launch day

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most likely for launch you want to have

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a step-by-step

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plan ready of all of the things you want

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to do on launch day

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all of the social media posts best

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prepare them beforehand the steam

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announcement you want to have the

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newsletter ready you want to send out to

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your email list in case you have an

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email list if you want to do a live

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stream so just having a nice to-do list

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i feel like for launch day it makes a

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lot of sense wanna look out for bugs of

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course make sure all of those stupid

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packs are fixed but also breathe

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celebrate you've done it congratulations

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whatever happens

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happens if the game doesn't sell as well

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as you expected that's just the way it

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is actually nowadays can still

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happen quite frequently that sales

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numbers still go up after launch while

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usual usually a sales number looks

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nowadays it happens more and more often

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that

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the sales really spike a few days after

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your launch day because word of mouth is

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a really strong factor nowadays what's

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next because there's still a lot you can

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do

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after launch for example you can

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gradually increase discounts

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pretty much all games do this they start

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out with small discounts like 10

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15 20 and gradually work their way up

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try to keep your game relevant by

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updating it by

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making some dlc perhaps even stay active

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on social media

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enter competitions do some giveaways

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maybe even host your own little contest

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think about parting your game to other

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platforms maybe think about selling some

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merch or doing some bundles and by doing

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all of that by staying active you can

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definitely make sure

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the sales numbers don't drop off too

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quickly be smart about the next game you

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wanna make

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make sure you leverage the resources

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you've built for example by making a

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game that allows you to use the same

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scripts that you've already written or

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by using the same player base you

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already have creatively speaking you can

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do whatever you want but in the best

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case scenario of course you want to

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build up some momentum

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go faster and faster and you don't want

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to start completely from scratch every

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single time i really feel like this is

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the best game development book for

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beginners i've ever read link is in the

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description go check it out it is a

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piece of art

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i'm not sponsored i really just like the

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book

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[Music]

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i kind of knew you'd mess that up right

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before the end

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[Music]

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stop we need to do something really

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quick because in the last video i forgot

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something very important

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sock reveal in case you don't know what

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zog reveals i basically

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promised you that when we reached 10 000

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wish lists on steam

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i would do a sock reveal i didn't do a

play09:40

sock reveal because i thought

play09:41

you probably don't want to see sock

play09:43

reveal apparently you do want to see

play09:44

sock reveals or

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here we go so this is my sock draw

play09:49

yeah there are not a lot of socks in

play09:50

there main reason for that is because

play09:53

i don't really put my clothes into the

play09:55

shelf anymore and for lazy to do that

play09:56

um i think it has some holes

play10:00

so here we go here's another sock i

play10:01

don't have one hole yeah

play10:05

already

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if you wish to produce nail whoa that

play10:12

sock as well no

play10:13

it cannot be no

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oh yeah this one has a massive hole okay

play10:20

listen to me

play10:20

at twenty thousand wishlists we will do

play10:23

garbage reveal i will show you my

play10:25

garbage bin

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we just gotta reach 10k more wishlists

play10:29

the wishlist now

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we'll get there very quickly glossberry

play10:32

what do you think about people who

play10:34

haven't

play10:34

wishlisted will you snail yet

play10:40

i wouldn't go that far

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