Apple Vision Pro: Startup Platform Of The Future?

Y Combinator
21 Feb 202427:59

Summary

TLDRこのビデオでは、テック業界の先駆的なプラットフォームであるAppleのVision Proについて議論しています。参加者は、Vision Proが生産性向上に焦点を当てている点や、これまでのVRヘッドセットとの違い、さまざまなセンサーとハードウェアの力強さ、そしてアプリのUIや開発者のSDKに期待される新たな可能性など、Vision Proをめぐって興味深い視点を交わしています。さらに、Founderがこの新しいプラットフォームでどのように成功を収められるかについても、有意義な提言が行われています。

Takeaways

  • 👨‍💻 Appleの Vision Proは、ハードウェアとソフトウェアの両面で革新的なデバイスである。ハードウェアレベルでは、カスタムチップ、多数のカメラ、視線追跡機能など、自動運転車のテクノロジーを応用している。
  • 🌐 Vision Proは、現実世界を理解し拡張するための処理能力が高く、デベロッパーにとって新しいUXやインタラクションを生み出す機会が生まれる。
  • 📈 Appleは、生産性用途に重点を置いており、これはゲーミング中心のMetaとは対照的なアプローチである。生産性アプリを開発することで、マスマーケットにアピールできる。
  • 👀 Vision Proは視線追跡に力を入れており、これがユーザーインターフェイスの新しい可能性を生み出すカギとなる。
  • 🚀 Vision Proのプラットフォームが成功するかどうかは、アプリケーション生態系の発展に左右される。iPhoneのように、ヒット作の登場には5年ほどの時間が必要になるかもしれない。
  • 🤖 ARやVRアプリの開発は技術的な挑戦が多く、そうしたチャレンジに乗り出したいフーリエが求められる。そうしたフーリエをYCはサポートしたい。
  • 🧠 アプリのアイデアは、プラットフォームを最大限活用し、現実世界とのインタラクションを革新的にデザインできそうかどうかを基準に判断する。
  • 💰 Vision Proは高価格帯の製品であり、最初は富裕層や企業向けの市場から立ち上がる可能性がある。マス市場に行き渡るには、価格の下落が鍵となるだろう。
  • 🎮 Vision Proは、生産性用途に加えて、ゲームのような没入感の高いエンターテインメントにも用いられるかもしれない。
  • 🔮 Vision ProにはiPhoneと同等の革新性があり、フーリエが新しい可能性を発見する機会が生まれるだろう。

Q & A

  • アップルがビジョンプロで難しく面白いことを行った分野は何でしたか?

    -アップルは、ビジョンプロのハードウェアとソフトウェアの両方で大きな挑戦に取り組んでいます。ハードウェアでは、高精細な画質と広視野角を実現するための特殊な表示技術や目の動きを追跡するセンサー、3次元空間をマッピングするカメラなど、最先端の技術を搭載しています。ソフトウェアでは、膨大なセンサーデータを処理し、現実世界を正確に認識・拡張するため、自動運転車に匹敵する深度のコンピュータビジョンを実現しています。

  • なぜ拡張現実 (AR) 技術と自動運転車のテクノロジーは似ているのでしょうか?

    -ARデバイスと自動運転車はともに、カメラやセンサーを使って周囲の3次元空間を正確にマッピングし、そのデータを解析して機器の位置と動きを判断する必要があります。この技術は「同時的位置認識とマッピング (SLAM)」と呼ばれ、ロボット工学における基本的な概念です。つまり、AR ヘッドセットも自動運転車と同じように、現実世界を認識・マッピングする高度なコンピューティング能力が必要不可欠なのです。

  • ビジョンプロはモバイルデバイスとどのように違うのでしょうか?

    -ビジョンプロはiPhoneなどのモバイルデバイスとは異なり、生産性向上を目標としています。ゲームやVRに重点を置く代わりに、キーボードやマウスを使ったオフィスワークなどの実用的な用途を想定しています。また、モバイルデバイスとは異なり、ビジョンプロはマスアダプションを期待せず、コアなユーザーにフォーカスしています。つまり、初期はナイッチな市場を対象に、Appleのエコシステムとのシナジーを活かして高度なユースケースを開拓していく方針のようです。

  • 創業者がビジョンプロのような新しいプラットフォームでアプリを開発する際、どのようなアドバイスがありますか?

    -YCのアドバイスは、技術トレンドに惑わされずに、創業者の熱意と理念に基づいてアイデアを評価することです。創業者が熱心にARアプリの開発に取り組んでいる証拠があれば、その人を支援することが大切だと考えています。しかし、単なるハイプに乗っかろうとする人とは区別が必要です。創業者がARの独自性を本当に理解し、既存のアプリを超えるような新しい価値を提供しようとしているかどうかが重要なポイントになります。

  • ビジョンプロのような新しいプラットフォームで成功するには、どのようなアプリが有望でしょうか?

    -Appleはビジョンプロのためのヒューマンインタフェースガイドラインを作成しており、そこには目の動きを利用したデータの表示やナビゲーションなど、ARならではのユーザーエクスペリエンスが盛り込まれています。したがって、創業者には目線追跡や空間認識などのAR固有の機能を最大限に活用し、完全に新しいユーザーインタラクションを考案することが求められます。また、視野を超える膨大な情報を効率的に扱えるアプリも有望でしょう。金融取引やCAD設計などハイエンドの専門的な用途は、ビジョンプロの強みを生かせる分野といえます。

  • ビジョンプロに対する期待と現実性はどのようなものでしょうか?

    -ビジョンプロは、iPhoneのように短期的にマスアダプションを期待するべきではありません。大きな期待やブームを生み出しているものの、ユーザー数が一般化するまでには5年以上の時間がかかる可能性があります。そのため、現実的には高価格帯のニッチな市場を対象としたアプリから始まり、徐々にエコシステムが育っていくことが予想されます。創業者はこうした長期的な視点に立ち、忍耐強くARへの造詣を積み重ねていく姿勢が重要になりそうです。

  • ビジョンプロとMetaのVRプラットフォームにはどのような違いがありますか?

    -Metaのプラットフォームはゲームエンジンをベースとしており、ゲーム性の高いコンテンツに強みを持ちます。一方、ビジョンプロはiPhoneのエコシステムを引き継ぎ、より実用的なアプリの開発をサポートしています。例えば、PDFビューアなどの基本的なアプリをメタのSDKで実装するのは複雑ですが、ビジョンOSでは非常に簡単です。つまり、MetaがゲームやVR体験に特化しているのに対し、Appleは現実世界との融和を目指し、生産性アプリを重視したプラットフォームを構築したと言えるでしょう。

  • ビジョンプロの発売は、iPhoneのようなブレイクスルーになりますか?

    -ビジョンプロのリリースはiPhoneの時と同様に、新しいプラットフォームの幕開けを意味するでしょう。ただし、iPhoneのように一般ユーザーにも爆発的に人気が出るかどうかは不明です。iPhoneも最初の5年間は本格的な企業が生まれませんでした。Uber, インスタカート、ドアダッシュなどのユニコーンがついに立ち上がったのは、スマホが世帯の70-80%に行き渡ってからでした。ビジョンプロも同様に、一般消費者へのマスアダプションよりも、高付加価値のニッチな分野から着実にエコシステムを築いていくことが予想されます。

  • ビジョンプロは自動運転車のように急成長するでしょうか?

    -テスラのロードスター戦略を考えると、ビジョンプロが自動運転車のように急速な成長を遂げることは期待できそうにありません。ロードスターはハイエンドのニッチ製品でしたが、その後の一般化に成功した点で参考になります。しかし、ビジョンプロにはハードウェア自体が高価で一般消費者向けではないため、初期から大衆機としてのポジショニングは難しいでしょう。それでも、ハイエンド分野で確固たるユーザーベースを確立し、次第にリーズナブルなデバイスも投入していけば、自動車業界のように段階的な成長は望めるかもしれません。

  • ビジョンプロは消費者向けのソーシャルネットワークに影響を与えるでしょうか?

    -ビジョンプロが消費者向けのソーシャルメディアに大きな影響を与えるかどうかは不明です。Facebookは過去にInstagramに席巻される危機を乗り越えるためにOculusを買収しましたが、ビジョンプロが同じような脅威になるかは疑問です。むしろビジョンプロは専門的な生産性アプリやエンタープライズ向けのユースケースに重点が置かれる見込みです。しかし、Oculus買収の狙いとは異なり、Facebookがビジョンプロを消費者向けの新しいソーシャルプラットフォームとして活用する可能性はあるかもしれません。

Outlines

00:00

🖥️ アップルのARヘッドセットのハードウェアとソフトウェア

このパラグラフでは、Apple Vision Proのハードウェアとソフトウェアの両方について話しています。ハードウェア的には、Vision Proにはカスタムのプロセッサ、M2チップ、そしてさまざまなセンサーが搭載されています。ソフトウェア的には、Vision OSと呼ばれるリアルタイムオペレーティングシステムを実行し、これらのセンサーデータをリアルタイムで処理しているようです。また、カメラデータを処理するためのカスタムプロセッサR1も搭載されています。このようなハードウェアとソフトウェアの組み合わせにより、自動運転車とよく似た技術が実現されているということを説明しています。

05:01

⚙️ ARヘッドセットと自動運転車の技術的類似性

このパラグラフでは、ARヘッドセットと自動運転車の技術的な類似性について説明しています。両者にはカメラやライダーなどのセンサーが搭載されており、同様のSLAM(Simultaneous Localization and Mapping)技術を使用して、3次元空間内の位置を把握しています。ただし、ARヘッドセットの方が小さなフォームファクターのため、サーバーグレードのGPUやCPUを搭載することができず、より効率的なカスタムプロセッサの設計が必要であったことが説明されています。このように、ARヘッドセットと自動運転車は技術的な類似点が多いことが分かります。

10:03

📱 iPhoneとの比較、新しいインタラクションの可能性

このパラグラフでは、iPhone発売時の状況とApple Vision Proを比較しながら、新しいインタラクションの可能性について議論されています。iPhoneの発売時には仮想キーボードなどの使い勝手に疑問視する意見がありましたが、結果的にユーザーが新しいインタラクションを発見することで成功を収めたことが説明されています。Vision Proについてもこれまでにない新しい入力方法が見つかる可能性があり、創業者や開発者が新しい体験を生み出せることが示唆されています。さらに、Meta(旧Facebook)のSDKとApple Vision Pro SDKの違いについても触れられています。

15:06

🚀 Vision Proの新しい機会とPlowhorseサイクル

このパラグラフではVision Proが生み出す新しい機会について議論されています。まず、iPhoneの成功例が紹介されます。iPhoneはリリース後5年ほどして、インスタカート、ドアダッシュ、ウーバーなどの本格的なモバイル企業が誕生しました。Vision Proについても同様に、普及が進み一定の採用率に達した時点で大きな機会が生まれる可能性があるとしています。一方で、Vision Proが「テスラロードスター」のようになり、ニッチな製品にとどまってしまうリスクも示唆されています。これを避けるには、創業者たちが熱意を持ってこの分野に挑戦し、ユーザーベースの拡大を待つことが重要だと説明されています。

20:07

🎯 Vision Proで成功するためのアプリケーション

このパラグラフでは、Vision Proプラットフォームで成功するためのアプリケーションについて議論されています。現時点では2次元的なアプリが主流ですが、3次元空間を本当に活用したアプリケーションは見つかっていません。トレーダーのような、多くの情報を一度に処理する必要のある職種では、Vision Proの新しい情報提示方法が有効かもしれません。また、より一般的には、360度のビューや深くデータに没入できるような新しい体験を生み出すことが重要だと指摘されています。Vision Proプラットフォームの独自性を最大限に生かしたアプリケーションを見つけることが、この新しい技術の成功につながるのではないかと考察されています。

25:09

🗺️ 創業者へのアドバイス

このパラグラフでは、創業者への助言について話されています。YCはこれまでも、各プラットフォームのシフトを的確に捉えてきた実績があります。そこで重視されているのは、必ずしも各テクノロジーに対する強い意見ではなく、むしろ個々のアイデアの妥当性を判断することです。創業者が本当にVR/ARの分野に熱意を持って取り組んでいるかどうかを見極め、新技術の登場を単なる流行に乗っているだけではない本物のアイデアを見分ける力が重要だと指摘されています。そのような創業者を支援し、適切なタイミングでチャンスを掴めるよう助言していくことが、YCの役割だと説明されています。

Mindmap

Keywords

💡ARとVR

ARとVRは拡張現実(AR)と仮想現実(VR)の略語で、新しいコンピューティングプラットフォームを表します。ARはデジタル情報をユーザーの現実空間に重ねて表示する技術であり、VRはユーザーを完全に仮想的な環境に没入させる技術です。このビデオでは、特にAppleの新しいARヘッドセット「Vision Pro」について議論されています。このデバイスは現実世界の映像をデジタル映像に重ねて表示し、生産性向上を目的としています。

💡ハードウェアとソフトウェア

ハードウェアはデバイスの物理的な部分を指し、ソフトウェアはデバイスを制御するためのプログラムを意味します。ビデオでは、Vision Proのハードウェアとソフトウェアの両面でAppleが行った革新的な取り組みについて言及しています。ハードウェア面では、カメラ、センサー、専用プロセッサの開発など、現実世界を理解し拡張するための技術革新が行われています。一方、ソフトウェア面では、ユーザーインターフェースの重点が視線追跡に置かれ、新しい体験を提供することが期待されています。

💡目線追跡

目線追跡は、ユーザーの視線の動きをデバイスが追跡する技術を指します。Vision Proは優れた目線追跡技術を搭載しており、これによりユーザーの視線に合わせてピクセル密度を高くするなど、優れた視覚体験を提供することができます。ビデオでは、この目線追跡技術がユーザーインタフェースの中核となり、スマートフォンでのタップ操作と同様の革新をもたらす可能性について議論されています。このように、目線追跡はこのデバイスの重要な機能の1つと考えられています。

💡生産性

生産性とは、一定の投入資源から得られる産出量を表す概念です。ビデオでは、Vision Proがゲーミングではなく生産性向上を目的としていることが強調されています。Vision ProにはM2プロセッサと同等の高性能チップが搭載されており、キーボードを使ってMacBookと同じように作業ができます。また、リアルな視界を提供しながらデジタル情報を重ねるARの特性は、生産性を向上させる新しい体験を生み出す可能性があります。生産性向上は、Vision Proが目指す重要な目標の1つです。

💡プラットフォームシフト

プラットフォームシフトとは、コンピューティングプラットフォームが大きく移行することを指します。ビデオでは、ARとVRテクノロジーの進歩がプラットフォームシフトを引き起こす可能性について議論されています。スマートフォンの登場がアプリ開発の黎明期を生み出したように、Vision ProのようなARデバイスの普及も新しいアプリケーションとビジネスチャンスを生み出すかもしれません。ただし、本格的なシフトが起こるまでには時間がかかる可能性があり、フラッシーなアプリから実用的な企業が生まれるまでに5年程度の期間を要したスマートフォンの事例が参考になります。

💡ユーザー体験

ユーザー体験(UX)とは、製品やサービスを利用する際のユーザーの感覚や印象を指します。ビデオでは、Vision Proが従来のデバイスとは異なる新しいユーザー体験を提供する可能性について言及されています。具体例として、目線追跡によるズーム操作や、現実世界とデジタル情報の重ね合わせによる没入感の向上などが挙げられています。これらは既存のUXを超えた新しい体験となりうるため、アプリ開発者にとってもUXに関する革新的なアプローチを見出す良い機会となるでしょう。

💡スタートアップ

スタートアップとは、革新的なアイデアやテクノロジーを基に新しいビジネスを立ち上げたばかりの企業を指します。ビデオでは、Vision Proのようなプラットフォームシフトがスタートアップにとって魅力的な可能性を秘めているかどうかについて議論されています。新しいデバイスは新しいアプリケーションの需要を生み出し、その分野で専門性を培ったスタートアップが有利となる可能性があります。しかし同時に、十分なユーザー層が形成されるまでは投資をためらうリスクもあります。スタートアップは自らの熱意とビジョンを持ちながら、適切なタイミングを選ぶ必要があると考えられています。

💡開発者

開発者は、ソフトウェアやアプリケーションを制作する人を指します。ビデオでは、Apple Vision ProとMetaのVRプラットフォームがそれぞれ異なる開発者向けSDKを提供することが示唆されています。Metaのゲーミング由来のSDKはUnityやUnrealエンジンをサポートしているため、ゲーム開発には適していますが、Vision ProのSDKは実世界を取り扱うことに特化しているようです。新しいプラットフォームの台頭は、開発者にとって新しい機会となりますが、既存のアプローチでは限界があり、新しいアプリケーションやユーザー体験の開発が求められるでしょう。

💡センサー

センサーとは、様々な物理量を計測するデバイスのことを指します。ビデオでは、Vision Proに搭載された多数のセンサーについて言及されています。AR/VRデバイスは現実世界を正確に把握するために、カメラ、深度センサー、赤外線センサー、ライダーなど、多種多様のセンサーを備えています。Vision Proの場合、このようなセンサーから膨大な量のデータを取得し、リアルタイムで処理する必要があります。そのため、専用プロセッサなどのハードウェアが開発されています。センサーテクノロジーは、現実世界を拡張するためのAR/VRデバイスの核心的な技術と言えます。

💡専用プロセッサ

専用プロセッサとは、特定の用途に特化して設計されたプロセッサを指します。ビデオでは、Vision Proに搭載されたApple製の専用プロセッサ「R1」について説明されています。R1は通常のCPUであるM2とは別に、Vision Proに搭載された多数のセンサーからのデータを高速に処理するために設計されています。このようなリアルタイムデータ処理能力は、Vision ProがAR機能を実現する上で不可欠な要素となります。専用プロセッサの開発は、Vision Proの中核技術の1つと言えるでしょう。

Highlights

Diana's early startup Asher Reality built an augmented reality SDK for game developers, allowing them to build multiplayer AR experiences that worked across platforms.

The challenge in making AR/VR headsets a reality has been the extreme technical difficulty, as it requires solving new physics problems to properly display images to the human eye.

Apple's Vision Pro uses a 'pass-through' approach, rendering a full high-res video feed of the real world, which avoids some of the optical challenges faced by other AR approaches.

The Vision Pro's eye-tracking and variable rendering allow it to render higher pixel density at the user's focal point, conserving battery and heat by blurring the periphery.

Apple has built an ecosystem of expertise from iPhone technology, including custom silicon and processors designed for high-bandwidth sensor data processing, similar to self-driving car technology.

Apple has focused the Vision Pro on productivity use cases rather than gaming, positioning it as a device for busy professionals to do work, unlike Meta's gaming-focused approach.

Apple's human interface guidelines for the Vision Pro emphasize eye-tracking and communicating information with depth and space, presenting new interaction design opportunities.

It may take some time before we see companies being founded that truly take advantage of the Vision Pro's unique capabilities, just as it took years for successful mobile startups to emerge after the iPhone launch.

High-end professional use cases like traders with multiple screens could be early adopters of AR technology, willing to pay premium prices for the ability to process large amounts of information.

Developers are still figuring out how to build for true 3D experiences that leverage the unique aspects of spatial computing rather than porting 2D applications.

YC has historically been good at funding the right startups during platform shifts by evaluating each idea on first principles rather than having a strong thesis on each new technology.

YC looks for founders who are genuinely excited and compelled to build for VR/AR, even irrationally so, as evidence that they will stick with it long enough to build world-class expertise.

The real-time processing of sensor data from cameras, lidar, etc. to understand the real world and augment it makes AR similar to the technology in self-driving cars.

Founders building for AR should focus on the unique capabilities of spatial computing and 3D experiences rather than porting 2D applications.

Apple has leveraged its expertise from building technologies like Face ID and depth cameras for the latest iPads to build the ecosystem needed for a successful AR headset.

Transcripts

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how much of like the hard interesting

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stuff Apple did is with the hardware in

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The Vision Pro versus the software well

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you need to understand the real world in

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order to augment it technology of a

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self-driving car but on a headset this

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is maybe where Founders should sort of

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pay attention is this a good opportunity

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for startups there's all kinds of new

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interactions that I think we have not

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figured out yet what really truly takes

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advantage of this platform the dream has

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always been to get to something like

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this

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[Music]

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welcome back to another episode of the

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light cone and as you can see it's not

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just any other day in tech there are

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some new platforms that are coming up

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right now you might have seen other

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places where there are reviews we're not

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doing reviews today we're going to talk

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about what these platforms might mean

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for Founders and people who want to

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build things for a billion people we

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actually have an expert at the table

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right now don't we we do Diana who's a

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group partner at YC before she worked at

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YC she's been working in AR and VR for

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10 years since the dawn of the Oculus

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before VR was a mainstream thing in fact

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her grad school research was in computer

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vision so she's been interested in this

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from way before it was a thing other

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people were following Diana do you want

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to talk about your startup that you did

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which was an arv our startup a really

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early pioneering one yeah we went

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through YC with a startup called Asher

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reality what we were building was a

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augmented reality SDK for game

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developers so that they could build

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multiplayer experiences and AR games and

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build the code once so that it would

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work on any platform so between not just

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IOS and Android mobile device but the

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dream has always been to get to

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something like this or that or that so

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that developers would write the code

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once and work across all devices and

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what happened to your startup so what

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happened is this took a lot longer to

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come to Market that's one thing the

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other thing that ended up happening we

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ended up getting acquired by Niantic the

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makers of Pokemon go so I ended up

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heading a lot of the AR platform over

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there at Pokemon with Niantic and we Shi

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actually a lot of this AR SDK into a lot

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of games so so millions of players are

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running our code which is really cool so

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if you've ever played Pokémon go you've

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literally used code that Diana wrote and

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I'm so excited with this platform coming

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in and we can go dive deeper into it

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okay should we take the headsets off so

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we can we can talk yeah let's

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go so it's been a long road you've seen

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this

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technology basically evolve over the

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course of a

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decade what's you know why AR like

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that's one of the big things here you

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know previous platforms may be really

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focused on VR and the gaming aspect uh

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Hollow lens from Microsoft seem to try

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to do the AR thing what's going on with

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uh the Apple Vision Pro you know why is

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this important why are we talking about

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this yeah I mean we have to go even back

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in the history of computing actually the

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attempts of building augment the reality

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and VR headsets have been actually since

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the beginning of the first computer

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actually the very first one was by this

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guy called Ivan southernland back in the

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60s so people have been thinking about

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it it's kind of the one of the dreams

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and it's one of those things that really

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fascinated me I think it's so much of it

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is in our Consciousness that we want to

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make it really happen but the challenge

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why it has not happened unlike tablets

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phones is that it's just really really

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hard to make so you bring up the

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Microsoft Hol lens they had version one

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and version two and sadly the latest

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version got scoped down or the team kind

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of got let go because they

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tried a optical approach so the AR

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approach was the ACT they were seeing

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actually the real world and then the

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digital content would be rendered just

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with uh within the eyes and it had a

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very little field of view it was

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actually the same approach that magic

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leap was trying and what apple is trying

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is actually more of a pass through which

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is actually more of a full high-risk

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video feed of the real world and

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arguably a lot of the technical

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challenges are a lot easier and the hard

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part of Optics is that is not a problem

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of more law and just like forcing with

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more computation more pixels it is

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actually figuring out new physics and

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photons so that they render properly to

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the human eye because the human eye is

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actually very very incredible your field

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of view is actually 210° so you put your

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hands behind your ears you can kind of

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see

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them and to have a display system that

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can really render all of that is so hard

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and the other part that's really hard

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which I want to touch upon a bit more is

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our eyes incredible at doing infinite

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ability to focus so we can look close

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here or very far and in some senses you

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have to find a way to make that discrete

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for computers to work right because

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computers just understand ones and zeros

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and to get that working in a display is

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just so hard and the Apple has done some

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clever things with that that's different

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to the optical approach um because the

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optical approach is what like it's

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actually looking through to the real

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world or it's how what's the difference

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yeah so if I'm looking at Jared right

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now I'm actually seeing Jared and if I

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overlay a digital digital information in

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the optical system I would only overlay

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the digital information and here for the

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Vision Pro and what the meta Quest 3 or

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meta Quest Pro or The Vision Pro

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technically VR headset the full video is

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All Digital like Jared is technical

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technically pixels when I see him

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through the Vision Pro and so you said

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like the Apple Vision Pro being a video

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feed actually reduces a technical

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challenge yeah because I think uh

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there's a couple things you could do you

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can play a lot with the video feed and

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one of the cool things if you're really

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best in the world with display

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technology what apple is you can get

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away a lot with it and one of the cool

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things they've done and foundations of

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what they build which is actually

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helpful if you're going to build apps

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here so much of it is built upon eye

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tracking so they actually have a

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variable rendering for Focus so they had

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to get the eye tracking to be working so

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well for this to work so in the Vision

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Pro wherever you look the pixel density

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of your focal point will render more

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High Fidelity than where it's not and

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the reason why this is important is

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because to fit it in such a small form

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factor and not to burn and there's so

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much heat dissipation to push so much

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pixels and Battery you have to do

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trade-offs so they did this thing of um

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rendering more High rest where your eye

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focuses so you can notice a little bit

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in the periphery with the Vision Pro

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where it's more blurry or a little bit

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it's it's not like quite pixelated but

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blurry and some of the people do

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complain online with the FIA view I mean

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that's I think a bit of the artifact

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with the with the lens but that's like a

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different discussion that's so how much

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of like the hard interesting stuff Apple

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did is with the hardware in The Vision

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Pro versus the software I think the cool

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thing about them is uh is both because

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the Vision Pro is sort of a culmination

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of a lot of the ecosystem of what

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expertise they built in iPhone phone

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like they have custom silicon they have

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the R1 processor which is a co-processor

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to the M2 the M2 is basically uh the

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same processor that runs on the MacBook

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Pro so very beefy but that processor M2

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is for regular kind of like a CPU

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regular workload but the challenge for

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um building an AR headset or ar in

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general you need to understand the real

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world in order to augment it and for

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that you need a lot of sensors so this

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has over 10 cameras even has a lighter

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it has a true dep camera it has a bunch

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of ir cameras inside to track your eyes

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so that's a lot of data a lot of high

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data bandwidth that it needs to process

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and underneath the hardware I think this

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um you're going to get throughput

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blocked so the R1 is a custom processor

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that process all of the sensor data with

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very high data Channel bandwidth and and

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I suspect they are even running a

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realtime operating system along the

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vision OS which is kind of interesting

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for what it means for developers to

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process all of this in real time and

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it's starting to sound a lot like

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actually a technology of a self-driving

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car but on a headset yeah that's exactly

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as you were talking about what this is

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that like Springs to mind like lar plus

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a bunch of cameras and processing the

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video feed yeah can you draw the

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connection like it's probably not

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obvious to people what the connection is

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between like VR AR and self driving cars

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yeah actually this this was one of the

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jokes with my co-founder when we started

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aser reality with the coort tech for

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localizing in the world and knowing

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where you are it comes from the world of

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um in robotics called slam simultaneous

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localization of mapping so you want to

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find where a robot is in the world based

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on just visual data and uh that is the

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same thing that cell driving cars look

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to navigate where they are in the 3D

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World so you notice in that car there's

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3D lighters there's r Radars there's a

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bunch of cameras same thing here to know

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where you are in the world so it's the

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same technical

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challenges but with so much more

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Hardware complexity because you don't

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want to burn people's

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head uh with this imagine because the

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the self driving car uh with self

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driving cars you can actually the actual

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Hardware that runs in self driving car

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processing they put server grade gpus

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and CPUs which fits in like the trunk or

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underneath but this is actually pretty

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cool what they' done and they built a

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lot of that because on iPhone they

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learned how to build custom processors

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they built the uh with the true face

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true 3D on the camera which is like IR

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for mapping 3D and lighter they added on

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the latest one latest uh iPads and

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they've been building a lot of the

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ecosystem one by one yeah it's

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interesting here you talk about how

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Apple can build on their previous

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product so it's like you're saying this

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is sort of a lot of the technology here

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is coming out of the iPhone this sounds

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like this sets them up to build their

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car like um pretty well same expertise

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let's talk about the use cases a little

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bit I mean one of the things that's

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pretty clear in um everything about the

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launch of this is It's focused on

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productivity and I kind of like it

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because you know when you're talking

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about these Oculus devices they're much

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more focused on gaming on VR where

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you're sort of in a totally different

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place whereas you know my guess is one

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of the reasons why VR AR hadn't been

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embraced is that it wasn't something

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that a busy person uh would use every

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single day but now you know it's got the

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M2 it's the same chip that I have in my

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MacBook Air I can actually with a

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keyboard do all of my work all day if I

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wanted to and that's a really big

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difference in how they're positioning

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this device which is a big departure

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from Meta Meta is so much on the gaming

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community and actually there was a I

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think this's a bit of an uproar from the

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VR community that there's no

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controllers and Apple has really focused

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full on on productivity which I think if

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this was my dream when we started eer

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that if AR was going to happen we're not

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going to notice it because it's going to

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solve all the very mundane things and it

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could replace all screens I think if'

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done well this is going after the market

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cap of all screens that get sold if done

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well I mean there's still a lot of

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things to be done this is still B zero

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but yeah but this this motion like this

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was incredibly natural and being able to

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look look at things and have it be

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something that you interact with I was

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just blown away at how simple how easy

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that was to reprogram my brain which is

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cool I think there's half I remember I

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guess a question for you Gary do you

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remember when the iPhone came out Apple

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had this human interface guideline MH

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yeah they had a lot of things about

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communication communicating information

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hierarchy with touch and focus and

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gestures with your thumb and things like

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that yeah it was an incredibly

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comprehensive document they basically

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took all of the learnings that they

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had gotten building the iPhone for years

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and they distilled it into a really

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thorough document then they publish it

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for everyone I think it taught a whole

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generation of designers and developers

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how to build great mobile apps they

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would just read that document there is a

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human interface guideline for the Vision

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Pro and uh one of the things you notice

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is so much of it is is about ey tracking

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and communicating communicating

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information with depth and

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space and I think what brings maybe this

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is actually something for Founders to

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think about if you're building an app in

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the space is that with the Vision Pro

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they invested so much on eye tracking to

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make it work for so many reasons I mean

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we talked about to get just the

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rendering to work that was a building

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block but for the ux I think it is the

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moment that we're seeing with Capac

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positive Touch where Apple got it right

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for the iPhone the ey tracking is

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starting to look a lot like that so I

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think there's a lot of cool

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ux things are yet to be discovered with

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just ey tracking and the funny thing is

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that the VR

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Community I think it was very skeptical

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of this because actually it was actually

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a bad practice to do ey tracking because

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it tires the user too much and the

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reason is because it Hardware was not

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good enough I remember the same thing

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before the iPhone came out I remember

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like lots of the conventional wisdom

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from consultants and experts was that

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the virtual keyboard wouldn't work that

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people wanted like a physical keyboard

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and that just it wouldn't like people

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would never treat it as like a serious

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device to do their email on because it

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didn't have a real keyboard on the phone

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yeah oh yeah yeah yeah that was all the

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reviews of the iPhone yeah yeah but

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there were I mean this is maybe where

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Founders should sort of pay attention

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there were still things that apple had

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not figured out yet that uh thirdparty

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developers ended up figuring out so if

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you remember uh the pull down to refresh

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that was something that I think was in a

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Twitter client and um you know that I

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think that founder ended up selling

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their Twitter client to Twitter and

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working at Twitter for a while but there

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there's all kinds of new interactions

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that I think we have not figured out yet

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like the sort of like pinch to move

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around is merely the first of a whole

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bunch of different things that frankly

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end user develop you sort developers

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will actually figure out I think I'm

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curious also di um what's what's the

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difference for a developer between the

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meta SDK and the Apple Vision Pro

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SDK uh one of the big ones is meta comes

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from the DNA of gaming so they have very

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good support for Unity and unreal and

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those are game engines which are cool to

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build for games 3D environments in a

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game which are L literally more like a

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constrained 3D world but for spatial or

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spatial

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computation the real world is in infite

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so sometimes game engines don't quite

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fit and one one of the things you'll

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notice um to build an application that

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opens a

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PDF for The Meta for The Meta platform

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it actually takes a lot of lines of code

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huh whereas to build that for the vision

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OS is actually just few lines of code

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interesting I guess the other big

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question uh that probably a lot of

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people in the community have is this a

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iPhone moment or a Newton

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moment well when the iPhone first

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launched there wasn't actually an app

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store right so I think that came maybe a

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year later something like that all of

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the initial apps that got Distribution

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on the App Store were like frivolous

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apps right it's like the fart app

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there's

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like a bunch of things that were getting

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really popular the $2,000 I am rich app

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which is like a image of a ruby or

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something yeah oh my God and if you

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think about from our like at least the

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YC perspective the iPhone or mobile

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didn't start start driving really big

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companies being started until I would

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say probably like 2012 like 2012 is the

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year where we had instacart come through

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I actually think mobile was a a fairly

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big component of coinbase right like

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they the fact that they just had a easy

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to use mobile app um door Dash was 2013

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and so all of these things start and you

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course you had the rise of uber not YC

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company but it took so you could say 5

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Years From the launch of the iPhone for

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for the actual good companies to even be

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founded

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right and so yeah so you haven't missed

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it yet yeah well I don't when I'm when I

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think about the Vision Pro I'm not sure

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if we're at like is this the iPhone

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moment in the sense of the iPhone just

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got launched and um like it's still

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going to be a few years or is this like

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hey actually like this is this device

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has been around for a while this is just

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like the iteration that was needed on it

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to unlock like the insta carts and door

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dashes and Ubers that are going to be

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built on it I'll give one argument for

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why it's probably more like the iPhone

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moment we don't know but um you know

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when the iPhone came out like people

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forget smartphones were already an

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established category and the iPhone was

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like the new entrant to this like

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established C A lot of people were

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skeptical that Apple could actually

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execute as you and as you mentioned were

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very skeptical of the iPhone as a as a

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as as the right product to challenge the

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Blackberry and the other like incumbent

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Smartphones at the time famous Steve bom

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quote about I think there's like Steve

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Bama just you know making fun of it and

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saying it would never be a serious

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device right right right um why was it

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that it took like five years for the

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good iPhone companies to come out I

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think adoption had to happen so that's

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why it actually Maps very closely I mean

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I don't know how many Apple actually

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sold but it's probably on the order of

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hundred hundreds of thousands right so

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which probably mirrors the iPhone maybe

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the iPhone you know broke a million even

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uh when you look back to the instacart

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or door Dash or Uber moment these mobile

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workforces could only happen at the

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moment that 70 to 80% of the people in

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society had these devices and the reason

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why that was such an important moment

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was that was the first time normal

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average people had always on internet

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connectivity and uh an app ecosystem

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that was actually stable enough you know

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remember back you know the sort of 10

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years before it was like j2me or do we

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write it in Flash you know Gustaf and

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his you know Voxer

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and hyan experience you know the

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platforms were literally so broken and

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so fragmented that you couldn't have 80%

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of the population on one platform and

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then suddenly all of the platforms sort

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of coalesced and then it opened up the

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market I guess a question with this

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device uh and in general with VR it will

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be different than mobile it won't be a

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type of device perhaps I mean it depends

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on the price point when it gets to maybe

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phone cost perh perhaps but it will take

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a a lot of time before we get that level

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of mass adoption but I think what could

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happen is it will capture a lot of the

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kind of high-end use with what we talked

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about earlier with high information

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density construction cat engineering

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type of

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workflows so Diana and I were actually

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doing group office hours yesterday with

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um a group of our companies in this

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current Batch who are all working of

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Hardware hard tech ideas um and we did

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this exercise we call it the premortem

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where um you sort of give them different

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flavors of how companies can die spec

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and you get them to say this is like how

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I think I'm most likely to die right and

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like the one I'm coming up the thing

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that Springs to mind here is we were

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talking about how um Tesla strategy was

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very successful to launch the Roadster

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like a very highend device and then you

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bring out like the model S and the model

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3 and the model y um but like that

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wouldn't have worked if they just stuck

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with the Roadster right and so maybe one

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failure mode for the Vision Pro is like

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this is the Tesla Roadster it's great it

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carves out like a niche for people who

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are really into this stuff and are

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willing to pay like for a very highend

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device but it can't follow it up with

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like the model three and I think there a

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bit of a chicken and egg aspect with it

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because for this to be relevant to

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become the model 3 let's say we need a

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ecosystem of applications and and

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incentive for developers to work on it

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because if I were a Founder right now

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and I'm looking for a new idea do what

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do I want to put all my eggs on here

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when there's not enough user yet when

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should I do it should I just take a leap

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of faith on how do we advise Founders

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when they're in this space like why

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should they do it I definitely think

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that's relevant to like the instacart

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door Dash thing for example if you think

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about it like those companies weren't

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making a bet like their apps were not

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specific to iOS or apple right like like

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like everybody had a device they worked

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equally well on like Android they

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frankly they could have just been a web

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view stuffed like in an app right and so

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that's a good point that's and they also

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weren't the first entrance in their

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categories like before door Dash and

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instacart there were many would have

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like would be door Dash and instacart

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players that launched earlier that

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actually didn't succeed yeah well even

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more extreme like they the in their case

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mobile actually made ideas that seemed

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very bad like good ones I I actually

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think it's really cool that sequire

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invested in instacart because they'd had

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the big failure with like webban and so

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they had all this egg on their face with

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like grocery delivery is this bad idea

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that like um you would expect it's very

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natural to never want to fund that again

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but like mobile actually turned that

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into a good idea I did a dinner talk

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with the with Max the co-founder of

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instacart and he said that when seoa led

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the series a for instacart they gave him

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the web fan business plan that they had

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been given in the 9s but the problem was

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it was on a floppy disc and he couldn't

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find a floppy disc reader so he never

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read

play23:02

it that's

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hilarious uh I'm sort of taken by even

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the path of um consumer social networks

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you know Facebook started as the Blue

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app you know it was a desktop experience

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killing Myspace it sort of looked like

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uh literally Bank software like if you

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logged into Facebook or you know

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chase.com it even had the same color and

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um they I I remember being at YC when

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Mark Zuckerberg came to talk about why

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they bought Oculus and it was actually

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very much from what I could tell um

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trying to fight the last war that uh

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Facebook had just bought Instagram I

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think it had not bought WhatsApp yet um

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and they felt he felt really scared like

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that basically Facebook had this

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Monopoly it had like owned the industry

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of uh you know consumer social but but

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then they almost lost it because

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Instagram you know easily could have

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outstripped it and um that was because

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of a platform shift and so he wanted to

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you know very clearly own the next

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platform and he's right should Founders

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go build on this is this a good

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opportunity for startups I just sort of

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wonder what are the things that could

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actually fully take advantage of this in

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um a real sort of professional context I

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mean where my head goes maybe it's too

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obvious but Traders with their like sort

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of 20 screens you know wouldn't you

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rather have something that allowed you

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to take in the breadth of that

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information and dive into it very easily

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just by going like that you you can

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imagine that being something that people

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are actually willing to pay not just you

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know hundreds of dollars a month but

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maybe thousands of dollars a month for I

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think we're going to be in uh quite some

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time at the beginning in this awkward pH

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with spatial Computing type of apps

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because even with uh the Apple SDK and

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meta a lot of things are still flat

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2D and I don't think we know how to

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develop for develop for full 3d what

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really truly takes advantage of this

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platform what is unique about this

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platform whether it's you know 360

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degree view being able to dive into more

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data easily like what are aspects of

play25:21

this new technology that mean that it

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can upend even what seems like an

play25:26

unassailable incumbent like you know

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Snapchat versus Facebook but would part

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of you try and talk them out of it like

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would part of you be thinking this is

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too early you should work on something

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else and not I think if you look back in

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our history YC has weirdly been pretty

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good at this where every time there's a

play25:44

platform shift whether it's like the

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Facebook thing which didn't go anywhere

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or the iOS thing which did go go places

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we were reasonably accurate actually

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funding the right stuff and I think the

play25:53

way that we did it is rather than having

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a strong thesis on on each technology

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and each platform we just kind of look

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at each application from first

play26:01

principles and we talk to the founders

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and they have some idea we just try to

play26:04

figure out if the idea makes sense I

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think that's what allows us to have had

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a pretty good track record of

play26:09

discriminating people who are just like

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cargo culting the new thing and just

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like jumping on the hype train and have

play26:15

some idea that doesn't really make sense

play26:16

from the people who are building

play26:17

something like door Dash that actually

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like totally makes sense yeah it's fine

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I I mean the other thing that I would

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look at to Jared's point is actually

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there's a strong belief from the founder

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that they want to make a bet in the

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space I think there's just something

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about Founders where they go all in they

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become Unstoppable and it's going to

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take time so they have to have the faith

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that this is going to be different than

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building let's say a standard SAS

play26:45

application or consumer app or AI

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application let's say if you stick long

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enough you're going to build a lot of

play26:52

expertise and be World Class by the time

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is the right moment but someone that's

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genuinely excited about it and the cool

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thing about it there's a lot of

play27:01

technical challenge with it which I

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think is going to attract the right kind

play27:03

of Founders because it's actually hard

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to build something good on this right

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now because it's so new so this will be

play27:09

the main thing I'll look for when I'm

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reading applications for people putting

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VR stuff actually and I feel okay

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sharing it because it's very hard to

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fake it's basically what we're saying is

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if you're the kind of person that just

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is irrationally compelled to build

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applications for VR we will happily fund

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you and like we need some evidence of

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that just like you just like your SP in

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your free time you are like building VR

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apps and you have been for a while like

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yeah we would never try and discourage

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Founders from building stuff they just

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think is cool well that's a great place

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to end we're out of time but thank you

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guys another good episode of the light

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cone guys see you next time catch you

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guys

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[Music]

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next

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