Don't break the 4th wall, just make it disappear

pey talks anime
16 Jul 202411:41

Summary

TLDRThis video explores the concept of breaking the fourth wall, originating from a literal separation between actors and audience, and evolving into modern storytelling techniques. It discusses how art evokes emotions, either through empathy or direct experience, using examples from various media, including Naruto and the series 'Furin.' The video highlights how subtle storytelling techniques can dissolve the fourth wall, enhancing emotional connection and investment in characters, ultimately enhancing the viewer's experience.

Takeaways

  • ๐Ÿ” Breaking the fourth wall refers to addressing the audience directly or showing meta self-awareness.
  • ๐Ÿ“œ The term 'fourth wall' originates from French philosopher Denis Diderot, describing the invisible wall between actors and audience.
  • ๐ŸŽญ Modern definitions of the fourth wall include any degree of separation between the audience and the art.
  • ๐Ÿค Emotion in storytelling comes from empathy and connecting with a character's world, often experiencing emotions alongside them.
  • ๐Ÿ“บ Examples include scenes in 'Naruto Shippuden' where the audience experiences emotions along with the characters.
  • ๐ŸŽฎ Video games and virtual reality also remove the separation between the audience and the story.
  • ๐Ÿ“š Stories use mirrors, windows, and sliding glass doors to reflect back on life, see new perspectives, or deeply engross the audience.
  • ๐Ÿง  Human responses to art are influenced by cultural norms and biological instincts, affecting our emotional reactions.
  • ๐ŸŽต Music and visual art evoke emotions through cultural familiarity and instinctual responses.
  • ๐Ÿ“ˆ The psychology of art shows that humans have inherent biases, like a preference for the left cheek in faces or comfort in lighter landscapes.
  • ๐Ÿ˜จ Horror movies and high-stakes storytelling can evoke real fear and relief, blurring the lines between fiction and reality.
  • ๐Ÿง™โ€โ™‚๏ธ In the series 'Frieren,' the subtle breaking of the fourth wall enhances the connection and emotional experience with the story.
  • ๐Ÿง  Art evokes emotion through both embodied feelings and cognitive empathy, often intertwining these experiences.
  • ๐ŸŒŸ Long-running series like 'One Piece' and 'Naruto' build deep emotional connections over time, allowing frequent emotional peaks.
  • ๐Ÿ“š 'Frieren' uses subtle fourth wall techniques to create a shared experience between the audience and the characters.
  • ๐Ÿง‘โ€๐Ÿซ 'Frieren' employs the educational concept of the zone of proximal development to show character growth and development.
  • ๐Ÿ‘ฉโ€๐Ÿซ Effective teaching in 'Frieren' involves pushing characters slightly beyond their limits to foster growth.
  • ๐Ÿ† The series 'Frieren' is praised for its animation, writing, characters, world-building, and subtle storytelling techniques.

Q & A

  • What does the term 'fourth wall' originally refer to?

    -The term 'fourth wall' originally refers to the invisible wall between the actors and the audience in a theater, as attributed to French philosopher Denis Diderot.

  • How does the video argue a modern definition of the fourth wall?

    -The video argues that the modern definition of the fourth wall represents any degree of separation between the audience and art, extending beyond direct address or meta self-awareness to include other ways of removing the barrier.

  • What example from 'Naruto Shippuden' is used to illustrate experiencing emotion alongside a character?

    -The example used is the scene where Shikamaru is mourning the loss of a close one, where the audience doesn't just empathize with him but experiences the emotion alongside him.

  • How are mirrors, windows, and sliding glass doors used as metaphors in storytelling?

    -Mirrors allow people to reflect on their own life, windows offer a view into someone else's perspective, and sliding glass doors let the audience step into the story and experience emotions alongside the characters.

  • What is the core purpose of art according to the video?

    -The core purpose of art, according to the video, is to evoke emotion.

  • How does the video describe the two ways people feel emotion in art?

    -The video describes the two ways people feel emotion in art as 'embodied feeling,' which comes from instinctual and bodily responses, and 'cerebral feeling,' which comes from empathizing and putting oneself in a character's shoes.

  • What are the 'five elements of storytelling' mentioned in the video?

    -The five elements of storytelling are characters, conflict, plot, setting, and theme.

  • How does the video describe the character of Fain from the series discussed?

    -Fain is described as a long-living elf mage who functions as a safety net in the story, making it feel like a slice of life with rarely any substantial real risk.

  • What educational concept does the video relate to Fain's teaching methods?

    -The video relates Fain's teaching methods to the 'zone of proximal development,' where growth occurs just outside one's comfort zone but not so far as to cause panic or giving up.

  • Why does the video argue that making the fourth wall disappear enhances storytelling?

    -The video argues that making the fourth wall disappear enhances storytelling by allowing the audience to experience emotions and events alongside the characters, creating a deeper connection and investment in the story.

Outlines

00:00

๐ŸŽญ Understanding the Fourth Wall

The term 'fourth wall' originates from the French philosopher Denis Diderot, symbolizing the invisible barrier between actors and the audience. Modern interpretations extend this to any separation between the audience and art. Breaking the fourth wall involves direct audience engagement or meta-self-awareness, but it can also be subtler, evoking emotions by allowing the audience to experience alongside characters, as seen in scenes from 'Naruto Shippuden'. The series 'Exploring Furฤซn' delves into these concepts, examining how storytelling can transcend empathy to offer shared experiences.

05:02

๐Ÿ–ผ๏ธ Mirrors, Windows, and Sliding Glass Doors

Stories can act as mirrors, reflecting our lives, or windows, offering new perspectives. The concept of the sliding glass door suggests a deeper engagement, where audiences not only empathize but also experience emotions alongside characters. This video from 'Exploring Furฤซn' discusses this phenomenon, highlighting how the show's storytelling allows for such deep connections. The script touches on the importance of empathy and the role of psychological and cultural norms in shaping our emotional responses to art.

10:04

๐ŸŽถ Psychology of Art and Emotion

The human brain is influenced by cultural norms and instinctual responses, impacting our emotional reactions to art. For instance, most people prefer 12-tone music over microtonal music due to cultural exposure. Similarly, humans have a natural preference for light over dark landscapes and a bias towards the left cheek in faces. These ingrained preferences extend to various forms of art, including music and visual media. The video explores how these biases shape our emotional engagement with art and storytelling.

๐Ÿ˜” Body and Mind in Emotional Responses

Art evokes emotions through both the body and the mind. Embodied feelings arise from direct sensory experiences, such as music, while cognitive emotions stem from empathetic connections with characters and narratives. The video explains how storytelling often blends these approaches to create powerful emotional experiences. For example, horror movies elicit real fear despite being fictional, while the death of a beloved character can cause genuine grief. These responses highlight the deep human need for connection and the immersive potential of well-crafted stories.

โš”๏ธ The Subtle Disappearance of the Fourth Wall in 'Furฤซn'

The video analyzes how 'Furฤซn' subtly removes the fourth wall by aligning the audience's emotions with the characters' experiences. Unlike traditional stories that rely on conflict, 'Furฤซn' creates tension through character development and the gradual removal of safety nets. This approach enhances the audience's investment and emotional engagement. The discussion includes the concept of the zone of proximal development, where optimal growth occurs just beyond comfort zones. The episode's climax, where characters face challenges without their usual safety net, exemplifies this technique, making the scene more impactful.

๐ŸŒŸ Character Growth and Emotional Investment

The final paragraph focuses on the growth of two young characters, Stark and Fern, in 'Furฤซn'. Stark confronts his fears by battling a shadow of his former master, while Fern steps out of her comfort zone to realize her potential. The audience shares the characters' anxiety and triumphs due to their deep investment in the story. The video praises the series for its subtle storytelling techniques, outstanding animation, and ability to make the fourth wall disappear, enhancing emotional connections and redefining the fantasy genre.

Mindmap

Keywords

๐Ÿ’กFourth Wall

The fourth wall refers to the invisible barrier between actors and the audience in traditional theater. In modern media, breaking the fourth wall involves directly addressing the audience or showing self-awareness within the story. Examples from the script include the character looking at the camera and speaking directly to viewers.

๐Ÿ’กEmpathy

Empathy in storytelling refers to the audience's ability to connect and share the feelings of characters. It's a key element in evoking emotional responses. In the video, empathy is highlighted as the foundation of experiencing emotions through characters' perspectives, like Shikamaru's mourning in Naruto.

๐Ÿ’กMirrors, Windows, and Sliding Glass Doors

These metaphors describe different ways stories engage audiences. Mirrors allow reflection on one's own life, windows offer views into others' lives, and sliding glass doors let audiences experience emotions alongside characters. The video argues that some stories subtly make the fourth wall disappear, enhancing connection.

๐Ÿ’กEmbodied Feeling

Embodied feeling refers to experiencing emotions directly through sensory engagement, such as through music or visual art. This contrasts with emotions derived from intellectual empathy. The script discusses how certain media can evoke embodied feelings, making emotions feel immediate and visceral.

๐Ÿ’กCultural Norms

Cultural norms are the shared standards and behaviors that are typical within a society. The video explains how these norms influence our perception of art, like the preference for 12-tone music in Western cultures. This concept helps illustrate why different audiences might respond differently to the same piece of art.

๐Ÿ’กInstinctual Responses

Instinctual responses are automatic reactions based on biology, such as the fear of the dark. The video uses examples like preferences for light landscapes and symmetry to explain how these innate tendencies shape our emotional reactions to art.

๐Ÿ’กZone of Proximal Development

This educational concept describes the optimal learning zone, just beyond current abilities but not so challenging as to cause frustration. In the video, it's used to explain how the character Fern learns and grows, paralleling audience engagement with the story's stakes and character development.

๐Ÿ’กBody and Mind

These terms describe two types of emotional experiences in art. 'Body' emotions are felt physically and immediately, like fear in a horror movie. 'Mind' emotions involve cognitive empathy and reflection. The video discusses how both types contribute to the depth of storytelling.

๐Ÿ’กSymmetry

Symmetry refers to balanced and proportionate arrangements, which are often perceived as aesthetically pleasing. The video mentions studies showing human preference for symmetrical faces and how this is used in visual media, such as the composition of Marvel movie posters.

๐Ÿ’กFear

Fear is a powerful emotion often used in storytelling to engage audiences. The video explains how fear can be experienced directly, as in jump scares in horror films, and how it can contribute to the emotional depth of a story when characters face dangerous situations, as seen in the fight scenes of the series 'Furรฎn'.

Highlights

The term 'fourth wall' is generally attributed to the French philosopher Denis Diderot and originally represents the invisible wall between actor and audience.

Breaking the fourth wall typically means directly addressing the audience or demonstrating meta self-awareness.

There are other ways for media to remove the barrier between the audience and the art, such as creating experiences that audiences share with characters.

Stories can cause audiences to stop empathizing with characters and start experiencing emotions alongside them, enhancing the storytelling impact.

Examples of historic ways the fourth wall was broken include Shakespeare's plays where actors actively talked to the audience.

Modern methods include video games where the player controls a character and influences the story, reducing the separation between the audience and the narrative.

Virtual and augmented reality are pushing the boundaries of storytelling by creating immersive experiences.

The core purpose of art is to evoke emotion, often relying on empathy to connect the audience with the characters and story.

Human brains are influenced by cultural norms and biological instincts, which affect how art is perceived and the emotions it evokes.

Symmetry is appealing to humans, and there is a bias towards the left cheek of the face, as shown by the composition of Marvel posters.

The emotions evoked by art can be categorized into 'body' emotions (instinctual and immediate) and 'mind' emotions (cerebral and reflective).

Storytelling often uses both body and mind to evoke emotions, but core enjoyment comes from stepping out of one's own perspective to empathize and invest.

Fear in horror movies often feels real due to the body's adrenaline and cortisol responses, despite knowing there is no real danger.

The series 'Frein' subtly removes the fourth wall by making the audience experience discomfort alongside the characters when their safety net, Fen, leaves them.

The fight scene in 'Frein' is enhanced by this subtle fourth wall removal, making the audience share the characters' concerns and emotions.

Transcripts

play00:00

when people talk about breaking the

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fourth wall more often than not they're

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referring to something like this

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oh oh hello or this it's

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over go home but you probably don't

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think of

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this give me a second and I'll explain

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the term the fourth wall is generally

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attributed to the French philosopher

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Deni dito and its original definition

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comes from a very literal Place

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representing the invisible wall between

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actor and an audience but today I'm

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arguing a more modern definition that

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the fourth wall represents any degree of

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separation between the audience and art

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breaking the fourth wall generally means

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directly addressing the audience or meta

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self-awareness but there are other ways

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for media to remove that barrier emotion

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in storytelling primarily comes from a

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place of empathy connecting and seeing

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into a character's world but every so

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often in stories audiences aren't

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experiencing emotion because a character

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is they're experiencing something thing

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in conjunction with the characters take

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for example this scene from Naruto

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shapin where Shikamaru is mourning the

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loss of a close one when I was watching

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this I didn't just empathize with

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Shikamaru I was having an experience

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alongside him but sometimes stories come

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along and get rid of the fourth wall in

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a more subtle way one you might not

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notice unless you were paying close

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attention this is a running series

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called exploring furin my name is pay

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and today we're talking about when the

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audience stops empathizing and and

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starts

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experiencing so the fourth wall is

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actually a really interesting thing we

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can look at historic ways that the

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fourth wall was broken like Shakespeare

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plays where actors were actively talking

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to the audience or on the opposite side

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of the spectrum more modern ways like

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video games that tell a story when

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someone's controlling a character and it

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influences the story there's once again

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a removal of that separation or even a

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level beyond that to the most extreme

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virtual and augmented reality are

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already influenced the way some stories

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are being told but all stories are built

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off of a foundation of the history of

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Storytelling before it there are tons of

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established rules and systems that most

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people follow and some subvert to create

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engaging stories but all of these rules

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eventually come down to what I argue is

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the core purpose of art to evoke emotion

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and emotion in storytelling as a form of

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art is built primarily around a

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foundation of empathy there's a

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necessary degree of investment in the

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characters and story now all art takes

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advantage of the human brain to evoke

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emotion but before we get into the

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psychology of art let's understand why

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I'm bringing up any of this in the first

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place so obviously I have this running

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series called exploring furin and if we

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include this video I've released 14

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different essays using Fein as an excuse

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to talk about things I find interesting

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if any of you guys find yourself back

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after watching one of my previous videos

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consider subscribing I'm going to keep

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releasing these weekly I've Loosely been

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approaching the first season of fre and

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chronologically so for this video I

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found myself rewatching episode 9 which

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has one of my favorite fights from the

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entire first season and I noticed

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something in this episode that I never

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really thought about which I've since

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learned can be referred to as mirrors

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windows and sliding glass doors mirrors

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and windows are a little bit more

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intuitive stories can allow people to

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reflect back on their own life or see

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into someone else's you can see yourself

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in some characters and experience

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completely New Perspective in others but

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what I'm talking about today is more

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rooted in that idea of the sliding glass

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door in the more traditional sense I've

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seen this metaphor used to refer to when

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people are really engrossed in a story

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but in my case I'm not talking about

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when you feel an emotion as an extension

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of just empathy but specifically being

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able to empathize and personally

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experience an emotion alongside a

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character I think this episode of frein

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does that in a way I've never seen

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before but before we analyze that

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episode I want to start first by

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explaining some of the things I've

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learned about the psychology of art

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completely independent of individual

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personality the human mind is influenced

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by certain norms and standards cultural

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and biological influence Es are deeply

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ingrained from an early age some people

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work hard to break away from these

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social norms or instinctual responses

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but even in breaking away they're still

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influencing people and that's only

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talking about the standards we're aware

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of take for example music taking a look

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at the demographics of my audience most

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of you will be used to 12-tone music

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People's First Time listening to

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microtonal music will sound jarring and

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off-putting seriously look it up most of

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you will hate it but it's actually this

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whole world that's super interesting

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this is an example of cult cultural

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norms the reason we know this is cu

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there's many other societies all across

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the world that don't subscribe to the 12

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tone technique human taste is heavily

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influenced by what we're used to whereas

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on the other side of the spectrum human

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beings have deeply ingrained instinctual

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biological responses this study for

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example found that light Landscapes are

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significantly more comforting than dark

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paintings this is based off of the

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instinctual response to self- preserve

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we're afraid of the dark because we

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can't see what's in it while this may

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seem obvious there's lots of rules that

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are less intuitive that also are based

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in instinctual response Studies have

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also found that symmetry is appealing to

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humans or that we have a bias towards

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the left cheek of the face seriously

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there's compelling scientific evidence

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that independent of culture human beings

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value the left side of the face more in

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this selfie study they found that people

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even did the reverse in mirrors where

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they would value the perceived less side

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of their face which was really their

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right because of the mirror's reflection

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as soon as you start noticing it you'll

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see it all over the place take for

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example these Marvel posters where 19 of

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the characters 20 if you include the

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raccoon are facing with their left cheek

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forward whereas only eight characters

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are facing with their right cheek

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forward a big portion of them are tiny

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and in the background or it seems like

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they're there to create a more balanced

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image which by the way is just another

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rule the point is to highlight the fact

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that while light and dark images feels

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really obvious there are tons of

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examples that are less obvious lots of

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rules with lighting a film have nothing

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to do with creating a natural image and

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more so to do with creating a compelling

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one which ultimately leads to the next

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point of this video the two different

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ways people feel emotion and art the

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terms I've used when discussing this in

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the past are body and mind take a second

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to listen to this

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music most likely the emotions you're

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feeling are not coming from a cerebral

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place you don't have to put yourself in

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someone else's shoes or empathize with a

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character this is what I would call

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embodied feeling now if I were to ask

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you to think about the most tragic piece

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of mea you've ever consumed see that

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comes from the mind in reality there's

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overlap between these two they don't

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exist in a vacuum and any art can find a

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way to participate in both or either and

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sometimes it can be completely

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determined by the audience member's

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interpretation I think storytelling

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often uses both the body and mind to

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evoke emotions but core to enjoying a

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story is the ability to step out of your

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own to empathize and invest but

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sometimes when consuming in a story you

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stop empathizing and you start

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experiencing the most most obvious

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examples of this are built around

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adrenaline and cortisol the stress

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hormone when people watch scary movies

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independent of how aware of the fact

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that they are in no real risk the fear

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they feel often feels very real the

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experience of a jump scare is startling

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completely independent of empathy

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sometimes those things feel cheap like

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their tricks but there are other ways in

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which you can experience a story as well

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the death of a character you love can

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result in very real grief I'm not saying

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people can't differentiate between

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reality and fiction but it's genuine

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genuinely sad to lose a character you

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love when a story you're really invested

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in is fighting to save the world it's

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easy to feel relief when things work out

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in the end there's a deep human

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instinctual need for connection it's

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also something that independently people

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me included just seem to Value so to

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actively experience an emotion that runs

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in conjunction with a character you're

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supposed to be empathizing with it adds

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a lot to the experience these moments

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are often the byproduct of extreme

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emotion the two examples I've given so

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far are the death of a character you

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loved and the fight to save a world

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those moments take a lot of time to

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properly set up the average story

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generally gets to do that a couple times

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there's longer series like one piece and

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Naruto that get to do it often but

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that's because they have thousands of

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episodes to work with and tons of

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downtime between those moments but it

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turns out that's not the only way to do

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it sometimes writers make the fourth

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wall disappear in a subtle way I'm sure

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more people have done it but I really

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can't come up with another example

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outside of this episode of furin not

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because I don't think it's been done

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before but because I think its subtlety

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gets in the way of its recognition so

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let's finally talk about furin there's

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this thing called the five elements of

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Storytelling that I've talked about a

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couple times characters conflict plot

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setting and theme I think you can look

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at any story and take those five

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elements and put them in order from

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least to most important I've argued in

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the past that fine is not a story built

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around conflict in some ways it almost

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feels like a slice of life as Stakes are

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sparse and there's very rarely a real

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threat and part of the reason for that

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is the story is built around this long

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living elf Mage who saved the world so

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in a similar vein to stories like one

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punch man she functions as a safety net

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someone so capable that there never

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seems to be any substantial real risk

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and across the first Nine episodes the

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audience is conditioned to rely on that

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now this feeling runs in conjunction

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with two characters in our story Fern

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and Stark they're party members

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accompanying Fen and when the stakes

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rise and they're forced into a fight

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that's really dangerous and F and leaves

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the audience and the characters have the

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same experience not one built around

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crazy high emotions but a discomfort

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because we all lost the safety net

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something I love about this is it's not

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the breaking of the fourth wall it's

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making it disappear it's opening the

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sliding glass door and enhancing the

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ability to connect with the story it's

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subtle which means it's probably more

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common than I realize and I think it

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makes this fight scene which has tons of

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significance to the story even better

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it's built around these major

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breakthroughs for two young characters

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that I was already incredibly invested

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in Stark has to face a very real fear in

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an incredibly clever way essentially

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having to fight a shadow of the master

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that gave him his scar someone whose

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strength he's terrified of Fern has no

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idea her capability because it's always

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existed in such a vacuum with such

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extreme safety in actually a really

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interesting way fan is a great teacher

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there's this idea in education called

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the zone of proximal development the

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optimal place to grow is outside of your

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comfort zone but not so far that you

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panic or give up some people will call

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this X+ One X being your limit and then

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a little bit beyond that and I think

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that the way that fan teaches Fern and

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Stark is an excellent example of this

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Fern actually explains it to Stark when

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they first meet growth is often the

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byproduct of consistent effort and then

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an eventual leap of faith and part of

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what makes the scene so effective is the

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audience has been conditioned to also

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rely on Fen so when she goes off on her

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own and leaves Fern and Stark to deal

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with this issue I found myself having

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the exact same concerns the characters

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did and it enhanced the scene there are

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a million things to praise in the series

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from the outstanding animation that is

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used very sparingly to the writing

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characters World building and remarkable

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exploration of Trope it's legitimately

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changed my mind on one of my least

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favorite genres fantasy because there's

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all the these things they do that are

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really subtle that add a

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lot like when they make a scene even

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better by making the fourth wall

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disappear

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Related Tags
Fourth WallStorytellingAudience EngagementEmpathyEmotional ConnectionMedia AnalysisPsychologyArt PhilosophyCharacter ExperienceVirtual Reality