Why Minecraft SMPs Succeed....

Codyy
25 Feb 202310:30

Summary

TLDRThe video script delves into the factors influencing the success and failure of Minecraft SMPs. It highlights the importance of character development and storytelling to maintain interest beyond the game's progression arc. The script also discusses the need for moderation in rules to prevent chaos or a stifling environment, emphasizing the value of originality and genuine enjoyment over mimicking successful SMPs. Successful SMPs like Hermitcraft and Dream SMP are mentioned as examples, showcasing the significance of a diverse player base and community engagement.

Takeaways

  • ๐Ÿ˜€ The success of a Minecraft SMP (Survival Multiplayer) is not solely dependent on the server's activity but also on the storytelling and character development within the game.
  • ๐Ÿ“ˆ Minecraft's lack of a clear progression arc can lead to players losing interest after reaching the peak of the game, which is why SMPs need to find ways to keep the gameplay engaging beyond the standard goals.
  • ๐Ÿšซ Some SMPs attempt to prolong gameplay by banning certain items or mechanics, like netherite armor or the end dimension, but this doesn't fully address the issue of maintaining player interest.
  • ๐Ÿ”„ It's important for all server members to be aligned in terms of progression and storytelling to prevent disruptive behavior once a player reaches the game's peak.
  • ๐ŸŽ‰ Holding events can keep an SMP interesting, but it's not feasible to hold a new event every week, thus requiring other methods to maintain engagement.
  • ๐Ÿ‘ฅ Having a large number of members on a server can alleviate the need for constant event creation, as new interactions and shared experiences naturally occur among the players.
  • ๐ŸŒŸ The success of SMPs like Dream SMP and Hermitcraft lies in their ability to create unique stories and dynamics that keep viewers and players engaged over time.
  • ๐Ÿšซ Relying too heavily on gimmicks or mods can detract from the core experience of an SMP, which should focus on player interactions and story development.
  • ๐Ÿ“š Hermitcraft's longevity and success are attributed to its diverse player base, each contributing their own story, ensuring the server remains dynamic and engaging.
  • ๐Ÿ‘ซ Inviting players who are known and trusted can prevent disruptive behavior and maintain the integrity of the server's story and gameplay.
  • ๐Ÿ“ Finding a balance between too many rules and too few is crucial for an SMP's success; too many can stifle creativity and enjoyment, while too few can lead to chaos.
  • ๐ŸŽญ Lastly, while it's important to create engaging content, it's also vital to allow for some level of chaos and rule-breaking to keep the gameplay fun and spontaneous.

Q & A

  • What is the main issue that many Minecraft SMPs face in terms of progression?

    -Minecraft has a practically non-existent progression arc, which can lead to players quickly reaching the game's peak and then experiencing a loss of novelty and interest.

  • How did successful SMPs like Dream SMP address the issue of game progression?

    -Successful SMPs used the game's progression as a means to build characters and tell a story, and they didn't progress too quickly, even banning certain elements like the end dimension to maintain interest.

  • Why do some SMP servers try banning netherite armor or automatic farms?

    -They attempt to fix the problem of players quickly maxing out and losing interest, but this approach doesn't fully address the underlying issue of game progression and storytelling.

  • What is the importance of having all server members on the same page regarding game progression?

    -It ensures that no one grinds out the game too quickly, which could lead to disruptive behavior like killing other players or griefing the server.

  • How can server organizers keep an SMP interesting after the initial excitement wears off?

    -By setting new goals, creating events, and fostering an environment where players can share new experiences with different people, thus creating new dynamics, friendships, and stories.

  • What is an example of how a content creator can raise the stakes in an SMP to keep it interesting?

    -By progressively increasing the difficulty or scale of challenges, such as killing more ender dragons or wardens, to maintain viewer and player interest.

  • Why is having a variety of players important in a successful SMP like Hermitcraft?

    -A variety of players allows for a diversity of stories and experiences, ensuring that the server remains active and interesting even when some players are absent.

  • What is the role of the 'gimmick' in a successful SMP?

    -The gimmick should add to the story in a creative way, inciting more conflict and interaction between players, but it should not be the main focus of the server's narrative.

  • Why is originality important in creating a successful Minecraft SMP?

    -Originality helps prevent the SMP from becoming repetitive and stale, offering a unique experience that can't be found in other servers.

  • What is the significance of Hermitcraft's approach to inviting new members?

    -Hermitcraft carefully selects new members based on compatibility and shared interests, which helps maintain a positive and engaging server environment.

  • How can having too many or too few rules negatively impact an SMP?

    -Too many rules can make the server feel restrictive and stifling, while too few rules can lead to chaos and a lack of structure, both of which can detract from the enjoyment of the game.

Outlines

00:00

๐ŸŒŸ The Success and Challenges of Minecraft SMPs

The paragraph discusses the factors contributing to the success of Minecraft SMPs (Survival Multiplayer Servers) such as Hermitcraft, Dream SMP, and Lifestyle SMP. It emphasizes the importance of character development and storytelling to maintain player interest beyond the game's standard progression. The author also points out common issues like the lack of a clear progression arc and the tendency for servers to allow players to quickly reach the game's peak, leading to a loss of interest. To address this, the author suggests that server members should be aligned in their approach to progression and storytelling, and that events and goals should be introduced to keep the server engaging and dynamic.

05:01

๐Ÿ“š Originality and Community in Minecraft SMPs

This paragraph explores the importance of originality and community in the success of Minecraft SMPs. It criticizes the lack of creativity in many SMPs that simply mimic successful servers like Dream SMP. The author argues that having a unique personality and story is crucial for a server's success and warns against trying to replicate the success of others. Hermitcraft is highlighted as an example of a successful SMP due to its diverse player base and the individual stories they bring to the server. The paragraph also touches on the importance of inviting the right people to the server to maintain a positive and engaging environment, and the pitfalls of having too many or too few rules.

10:03

๐ŸŽฎ Balancing Creativity and Fun in Minecraft SMPs

The final paragraph focuses on the balance between creativity and enjoyment in Minecraft SMPs. It stresses the importance of having fun and not taking the game too seriously, suggesting that a bit of chaos and rule-breaking can be beneficial for the server's dynamics. The author encourages viewers to make their own type of content and to create an environment where everyone is having a good time. The paragraph concludes by inviting viewers to check out some of the author's best works related to SMPs, highlighting the beauty and enjoyment that can be found in these shared gaming experiences.

Mindmap

Keywords

๐Ÿ’กMinecraft SMPs

Minecraft SMPs, or Survival Multiplayer servers, are a type of game mode in Minecraft where players interact and build together in a shared world. They are central to the video's theme, which discusses the factors contributing to the success or failure of these servers. The script mentions that many SMPs fail due to a lack of progression and storytelling, highlighting the importance of these elements in maintaining player engagement.

๐Ÿ’กProgression

In the context of the video, 'progression' refers to the development and advancement of a player's character or storyline within an SMP. The script points out that Minecraft's inherent progression arc is limited, which can lead to a loss of interest once players reach the peak of their abilities. Successful SMPs, like Dream SMP, are noted for using progression to build character and narrative, which keeps the server engaging over time.

๐Ÿ’กStorytelling

Storytelling is a key element in the success of SMPs, as it provides a narrative framework for player actions and interactions. The video emphasizes that servers that use progression to tell a story, like Dream SMP, tend to be more successful. Storytelling helps to maintain interest and provides a reason for players to continue participating in the server's activities.

๐Ÿ’กNetherite

Netherite is a material in Minecraft that is used to craft the strongest type of armor and tools. The script mentions that some SMPs try to control the pace of progression by banning certain items like Netherite to prevent players from reaching the game's peak too quickly, which can lead to a loss of interest.

๐Ÿ’กGimmicks

Gimmicks in the video refer to unique features or twists added to an SMP to make it more interesting. However, the script warns against relying too heavily on gimmicks, as they should enhance the story rather than replace it. An example given is the 'Lifesteal' plugin, which adds conflict and betrayal to the gameplay but is not the central focus of the server's narrative.

๐Ÿ’กHermitcraft

Hermitcraft is a long-standing and successful Minecraft SMP, mentioned in the script as an example of a server that has maintained player interest over time. It is known for its diverse player base, each with their own story, which contributes to the server's longevity and appeal. Hermitcraft's success is attributed to its variety and the ongoing addition of new experiences by its players.

๐Ÿ’กRepetitivity

Repetitivity in the video refers to the lack of originality and the tendency of some SMPs to mimic the successful elements of other servers, leading to a stale experience. The script advises against this, suggesting that servers should strive for uniqueness and authenticity in their storytelling and gameplay to avoid becoming monotonous.

๐Ÿ’กRules

Rules are mentioned in the context of server governance and how they can impact the player experience. The script suggests that too many rules can stifle creativity and enjoyment, while too few can lead to chaos. A balance is needed to ensure that the server remains structured yet allows for spontaneous and enjoyable gameplay.

๐Ÿ’กContent SMP

A Content SMP is a server specifically designed for content creation, often by YouTubers or streamers. The video discusses the unique challenges of these servers, such as the need for constant novelty and the balance between scripted content and organic gameplay. The script uses the example of killing the Ender Dragon and escalating challenges to illustrate the need for continuous engagement.

๐Ÿ’กPersonality

Personality is highlighted in the script as an essential aspect of a successful SMP. Each player's unique personality contributes to the server's dynamic and helps to create a diverse and engaging experience. The video encourages players to be authentic and to create content that reflects their individuality, rather than trying to emulate others.

๐Ÿ’กChaos

Chaos in the video is presented as a double-edged sword. On one hand, too much chaos without rules can lead to an unenjoyable experience. On the other hand, a bit of chaos and rule-breaking can add excitement and unpredictability to the server, making it more fun. The script suggests that a good SMP should allow for some level of chaos to keep the gameplay fresh and enjoyable.

Highlights

Success of an SMP is more complicated than just server activity, involving character development and storytelling.

Minecraft's lack of a clear progression arc can lead to a loss of interest after reaching certain milestones.

Servers like Dream SMP maintain interest by using progression to build characters and tell stories, even banning certain elements to slow down progression.

Many SMPs fail to tell a story with the game's progression, leading to a lack of engagement.

Banning items like netherite armor or automatic farms doesn't fully address the issue of progression and engagement.

Ensuring all server members are aligned with the approach to progression and storytelling is crucial.

The novelty of a new SMP can wear off, and finding ways to keep it interesting is a challenge.

Events can help maintain interest, but finding new ways to raise the stakes is necessary for long-term engagement.

Having a large number of members can alleviate the need for constant event creation due to the variety of interactions.

Creating new dynamics, friendships, and stories by interacting with different people can make even simple tasks interesting.

Setting new goals and events for the server can keep the experience fresh and engaging.

Gimmicks should enhance the story, not be the main focus of the SMP.

Originality is key to the success of an SMP, with too much repetition leading to boredom and failure.

Hermitcraft's success is attributed to its diverse player base and the individual stories they bring to the server.

Inviting the right people to an SMP is crucial to prevent griefing and maintain a positive experience.

Too many rules can stifle the enjoyment of an SMP, while too few can lead to chaos.

Content creators should not treat their SMP like a film set, as it's ultimately a game meant for enjoyment.

Chaos and rule-breaking can be part of what makes a good SMP, as long as it's enjoyable for all involved.

Having fun and being genuine is more important than trying to mimic successful SMPs.

Transcripts

play00:00

Minecraft smps a lot of them fell and

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some succeed but why most people will

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probably say that the success of an SMP

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boils down to how interesting or active

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the server was however as it turns out

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it's a little more complicated than that

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but in order to find out what makes smps

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like hermitcraft lifestyle and even the

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dream SMP so successful we first got a

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look at a few things that caused smps to

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fail a couple months ago I set out to

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join 1 000 Minecraft servers and

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something I noticed from doing so was

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that about 200 Minecraft smps all

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experience the same problem progression

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Minecraft has a practically non-existent

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progression Arc you load in break a tree

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mine some Stone gear up and go when

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you're mining netherite or killing the

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ender dragon you've basically hit the

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game's Peak then but as soon as you're

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all maxed out and finished with your

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goals that novelty wears off the reason

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servers like dream SMP lasted a while

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well was because they were using this

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progression as a means to build their

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characters and tell a story and even

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then they didn't progress too quickly I

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mean they literally banned the entire

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end Dimension to prevent people from

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getting elytra and shulker boxes but the

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thing is most smps don't ever do this

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they just kind of let people grind out

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the game and don't even try to tell a

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story with it and some servers will try

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Banning netherite armor or Automatic

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Farms as an attempt to fix this problem

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but it still doesn't stop the issue as a

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whole so how do you fix this well first

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I'd make sure that every member on the

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server is on the same page about this

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because you definitely don't want

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someone grinding out the game and

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getting full netherite and just start

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killing people or hell even grieving the

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server part of the reason why I don't

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invite people I don't already know and

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trust to my servers but even if you've

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implemented a way to make progressing

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the game fun easy and interesting it

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still won't stop you from hitting a dead

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end you see when that feeling of

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excitement you get the first couple of

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weeks of starting the s p wears off most

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people don't know how to advance their

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server in a new way to always keep it

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interesting once again most people would

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think holding some sort of event will

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fix this and I mean yeah actually it

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does but you won't be able to hold a new

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event every single week mainly because

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you'll always have to find some sort of

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new way to raise the stakes for you and

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your members and if you're making a

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Content SMP for you and your viewers

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here's an example you kill the ender

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dragon and the game starts to get boring

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again so next week you kill the weather

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then later you choose to kill 10

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Brothers next a hundred Brothers 50

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Ender Dragons the warden 100 wardens

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until eventually if you colonize the

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entire world and forced everyone and

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everything to bend to your will the

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point is

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might not always be possible to raise

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the stakes in an interesting way but if

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you have a lot of members on the server

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you almost never need to do this because

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even if your goal is something as silly

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as collecting the DNA of every single

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person on the S P to create some

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amalgamation you'll always have new

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people to share new experiences with so

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even something like collecting wood can

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be made interesting if it's done with a

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different person than you'd normally

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talk to this creates new Dynamics and

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friendships new jokes and even new

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stories on the SMP and because there are

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millions of things to do in Minecraft

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there is never going to be an experience

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you've already seen before allow me to

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give you an example from my friend I'm a

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starfishes and my private SMP that we've

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been playing on for over a year and a

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half now you see whenever we run out of

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something to do we'd set new goals for

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ourselves like a new build project a new

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way to progress the s p or even an

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adventure of some kind we made it so

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every 1 000 days spent on the server we

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told some kind of event like a firework

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show or even a war this minute so even

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if we were off doing something else like

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killing wardens or building a castle

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there would always be something bigger

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to look forward to and strive towards a

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lot of smps failed to realize how this

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could be done properly and instead just

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add some mod or plug-in to add some sort

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of new twist to the game but the problem

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with these gimmick servers is that they

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rely too heavily on the gimmick servers

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like lifesteal are not actually all

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about stealing parts from one another

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but the server is really about is power

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conflict war and betrayal the lifestyle

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plugin just adds to this experience it

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adds to the story in a creative way it

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incites more conflict and problems

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between the players the gimmick should

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just be a creative way to add to the

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story but not be the actual story and as

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someone who was in a very successful s p

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for me at the time I can personally

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attest to this a couple years back some

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friends and I made a server called the

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homies and the story on this server was

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mainly inspired by The Dream s p we had

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Wars over an item called the good good

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and we started Empire's Nations tortured

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one another Beyond repair even blew up

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everything in an 80 mile radius but one

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thing that was different was our use in

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Java and Bedrock Edition the idea being

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the Minecraft Java Edition world was

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separate Universe from the Bedrock

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Edition one but because servers like

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lifesteal and dream SMP have amazing

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storytellers telling Amazing Stories it

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makes it worth watching as well as

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playing but that actually brings me to

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my next point repetitivity you see

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something I've noticed from being in

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hundreds of unsuccessful smps is the

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lack of originality a lot of smps try to

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mimic the things that made servers like

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dream SMP so successful to try making

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the same lore the same story hell even

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the same builds at some point starting a

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Minecraft war and ending it with a giant

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explosion or wither fight is going to

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get old but I don't want you to get

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misconstrued or discouraged by this if

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you are doing something you love then

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you are doing things right I am the last

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person who you should let dictate your

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Minecraft SMP experience so take the

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things I say with a grain of salt but if

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content smps or smps in general are

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filled with a bunch of people who act

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like their favorite YouTuber and have no

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originality it's going to fail every

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single time can't beat servers like

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dream SMP at their own game they'll

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likely do it better each time having a

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server with three people who all have

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their own personality and story will be

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a hundred times better than having a 112

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year olds who act like Tommy in it

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running around our Minecraft skins are

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completely different and have absolutely

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no correlation so shut up you don't need

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to be the most entertaining person and

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you don't even need to have a good story

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to have a good SMP if you have fun with

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it and be your own it will succeed it's

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impossible to be completely original but

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it is possible to be different

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now I'd like to take a look at another

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Minecraft s p that has gathered millions

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of views on YouTube it has been around

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for nearly 11 years now hermitcraft

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hermitcraft could very well be

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considered the number one Minecraft SMP

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but how has it been around for so long

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and why is it so successful well

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hermitcraft has a pretty wide variety of

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players on it each person is their own

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person telling their own story and with

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lots of players playing on the same

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server there's no way for it to get

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boring but say a couple of people need

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to take a break from the s p or can't

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log on for whatever reason well there

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will always be someone adding on to the

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experience whether that be with a new

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story a new build or a new event because

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there are so many people playing on the

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same server there will always be some

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new experience and there never will not

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be someone keeping the server active or

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interesting because too many smps

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there's even just one member and

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everything falls apart but with

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hermitcraft that is never case although

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a lot of smps end up going wrong is that

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who they choose to invite hermitcraft

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only adds people to the server that they

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all like this prevents any racists from

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getting in and griefing the server or

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ruining the experience the Hermits know

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who they are inviting and know why they

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are inviting them but a lot of smps will

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just let anyone in some servers will

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have an interviewing process or some

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sort of form to fill out and this

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worked because it'll be getting people

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who have aligned views with you and are

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close to what you want to add onto the

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server but even then I still feel as if

play08:20

interviews and applications are a bad

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idea inviting close friends and close

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friends of friends will save you so much

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time and energy on who it is you can

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trust and to be honest doing it this way

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just seems far more effective because if

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you aren't playing on a server with

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people you're comfortable with every

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situation will be awkward and weird

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however I know a lot of times this is

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actually better because you'll most

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likely end up getting comfortable and

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being friends with the other people in

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the s p but still most times out of 10

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you'll get someone on your SMP who

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doesn't follow the rules or story rules

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are structure without them everything

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dissolves into chaos the bad kind of

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chaos but with too many rules you've now

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got a literal prison too many rules

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cause too many problems but no rules

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offers no Solutions being forced to

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follow a script or set of rules at all

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times will really cause any server to

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fail if you can't even eat food or log

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on without it being part of some sort of

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script there will be nothing to enjoy

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about the s p and for a lot of you this

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probably seems

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extremely obvious like don't be too

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strict however I've probably noticed

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this issue the most in smps and the

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reason being is a lot of content

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creators try to treat their server like

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it's some award-winning film but at the

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day it's just Minecraft I've said it

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since the beginning of the video though

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do whatever you like make the type of

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content you want create

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dream of but if you're going to have

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other members on it make sure they're

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just as serious as you are because to

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most of us we don't want to take the

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video game that seriously sometimes a

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little bit of chaos and disobeying the

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rules is what any good SMP needs it's

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okay to go off script and just have a

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good time because if you're having a

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good time everyone's having a good time

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whether you're making a Content SMP or

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just an SMP for you and your friends I

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hope this video was insightful to you in

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some way if you're interested in some of

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the S PS I'm in please check out the

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videos on screen they are some of my

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best works

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five thousand days a month it's just so

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beautiful thanks for watching

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Related Tags
Minecraft SMPServer ProgressionPlayer DynamicsStorytellingGameplay TipsCommunity ManagementContent CreationGaming StrategiesSMP SuccessPlayer Interaction