[TF2] How to play koth_bagel (Map Review)

b4nny
4 May 202125:44

Summary

TLDRIn this strategic gameplay guide, the focus is on 'Koth Bagel,' a new competitive map in the game. The map features a fast point capture mechanism, necessitating mindful capping to avoid delaying team spawns. It offers ample cover, promoting a defensive playstyle. The guide covers various class roles, emphasizing the importance of flanking, healing, and coordinating pushes. It also touches on the map's layout, including flank rooms, health pack locations, and high ground control, providing tips for each class to maximize their effectiveness in the fast-paced, chaotic battles of Koth Bagel.

Takeaways

  • 🏆 KOTH Bagel is a competitive map with a fast point cap, leading to frequent changes in control and requiring careful play to avoid delaying team spawns.
  • 🔄 The map features a central cover area, often referred to as the 'nipple' or 'cylinder', which provides significant protection for players and is key for blocking or stealing the point.
  • 🩹 Healing is crucial on KOTH Bagel, with Scouts often needing support to deny cap time and maintain control of the point.
  • 💣 Soldiers have limited aggression options due to fewer landing spots, and are advised to spam and hold side lanes rather than constantly bombing the point.
  • 🗺️ The map has three lanes (left, point, and right), and communication is key for coordinating pushes and flanks, with unique calls for each flank room to avoid confusion.
  • 🚨 Flank routes are highly effective for surprise attacks, as players often focus on the point, leaving the sides vulnerable to being overwhelmed.
  • 🔝 High ground control is advantageous for Scouts, who can intimidate enemies and block cap time from an elevated position.
  • 🧲 Demomen should focus on carpeting the point with sticky traps, which can be particularly deadly when combined with sinking stickies to catch enemies off guard.
  • 🚨 Forward holding is viable but requires careful positioning, especially for Medics, to avoid being trapped and overwhelmed by the fast spawns on offense.
  • 🛑 Uber pushes are common and should be coordinated with clear calls on which side of the point to push, to avoid splitting the team and getting picked off.
  • 🤺 The main area can be underutilized but offers opportunities for Soldiers to deal significant damage with upward rockets and splash damage.

Q & A

  • What makes KOTH Bagel different from other KOTH maps like Viaduct and Clear Cut?

    -KOTH Bagel has a fast point cap compared to Viaduct and Clear Cut, which leads to more frequent changes in point possession. It also features a lot of cover, especially around the central area, and plays differently due to its unique layout and strategic elements.

  • Why is it important to be mindful of the point cap speed on KOTH Bagel?

    -The fast cap speed on KOTH Bagel means the point can change hands rapidly. Players need to avoid accidentally capping and delaying their team's spawns, while also being ready to steal the point from the enemy if they are too passive.

  • How does the central area of KOTH Bagel provide cover and strategic advantages?

    -The central area of KOTH Bagel, referred to as a cylinder or tube, offers a lot of cover. Players can stand there to edge cap or block enemy caps, as opponents would have to expose themselves significantly to hit them.

  • What role does the Soldier class play on KOTH Bagel, and how does it differ from other maps?

    -On KOTH Bagel, Soldiers are less about constant aggression and more about spamming and holding side lanes. They don't have many great spots to land like on other maps, so they tend to be more independent, with health packs available for them to manage on their own.

  • How should teams communicate about the flank rooms in KOTH Bagel to avoid confusion?

    -Teams should establish unique calls for the left and right flank rooms regardless of whether they are on the red or blue team. This helps maintain clear communication about positions and strategies without getting confused by the symmetrical geometry of the map.

  • What is a common strategy for the Demoman class on KOTH Bagel?

    -Demomen should focus on controlling the right lane of the point to force the enemy to play on the side where Soldiers can hit them. Carpeting the map with stickies is also a common strategy, as it can catch enemies off guard and secure instant kills.

  • How can flank routes be utilized effectively on KOTH Bagel?

    -Flank routes on KOTH Bagel can be incredibly effective if pushed, as enemies are often focused on the point and won't see flankers coming. Soldiers and Scouts can use these routes to get behind the enemy and hit them with rockets or airblasts.

  • What are some key considerations for Medics when retreating on an Uber disadvantage on KOTH Bagel?

    -Medics should be mindful of positioning near exits during an Uber disadvantage, as the map's layout can make retreat difficult. They should use cover effectively and be ready to quickly move to avoid being cut off or caught by the enemy.

  • How can the Scout class take advantage of high ground on KOTH Bagel?

    -Scouts can climb up to the high ground on the point to intimidate enemies, block their cap time, and deny airborne aggression. This position provides good visibility and opportunities to harass the enemy from above.

  • What is the significance of Medi packs on KOTH Bagel, and how can they be used strategically?

    -Medi packs are abundant on KOTH Bagel and are crucial for Soldiers to maintain their health and continue dealing damage. They allow for more independent play and are a key resource for sustaining fights and holding positions.

  • Why is forward holding a viable strategy on KOTH Bagel, and what are its key elements?

    -Forward holding is viable on KOTH Bagel due to the map's choke points and the speed of enemy spawns. The key is having both Soldiers alive with full health to spam rockets in the choke point, while the Demoman sets up traps and the Medic provides necessary support.

  • What are some tips for breaking a forward hold on KOTH Bagel?

    -Teams can try rotating players to the wider side of the choke point, using the Sniper class for wide peeking, or even taking aggressive Ubers through the main area. It's also beneficial to be sneaky and use the flank routes to catch the defenders off guard.

Outlines

00:00

🗺️ Map Overview and Strategy on Koth Bagel

The speaker introduces Koth Bagel as a new map gaining popularity in the competitive scene, emphasizing its unique gameplay compared to other Koth maps. Key points include the fast point capture mechanism, the importance of not accidentally capping and delaying team spawns, and the need for vigilance in stealing the point from the enemy. The map's central cover, referred to as the 'cylinder' or 'tube', is highlighted as a strategic spot for blocking or edging the cap. The role of healing and the team's defensive strategy against enemy cap attempts are also discussed.

05:02

🚀 Advanced Play and Positioning for Soldiers on Koth Bagel

This paragraph delves into the specifics of how soldiers should play on Koth Bagel, focusing on the map's three lanes and the importance of controlling the right lane to force the enemy into the soldier's line of fire. The speaker suggests using specific calls for the left and right flank rooms to avoid confusion and discusses the soldier's role in flanking and creating opportunities for big kills. The importance of medi packs for soldiers and the potential for aggressive ubers in the main area are also covered.

10:03

🏥 Medic Play and Uber Disadvantages on Koth Bagel

The speaker discusses the challenges medics face when retreating on an Uber disadvantage, highlighting the need for careful positioning near exits to avoid being trapped. The importance of forward holding is introduced, with strategies for soldiers and demos to control choke points and prevent the enemy from pushing through. The paragraph also touches on the underrated main area as a potential spot for soldiers to deal damage and the concept of trading places between soldier and demo during an Uber.

15:03

🛡️ Forward Holding and Breaking the Defense on Koth Bagel

The paragraph explains the concept of forward holding on Koth Bagel, detailing how soldiers and demos can work together to control the entry points and funnel the enemy into traps or into the line of fire. The importance of soldiers maintaining full health to effectively hold the position is emphasized. The speaker also provides tips on when to retreat and how to use the main area for aggressive Uber plays, noting the map's fast spawns which allow the offensive team to take risks.

20:03

🔄 Offensive Strategies and Flanking on Koth Bagel

This section covers offensive strategies, including the common default route and the importance of securing the left flank. The speaker suggests using the wider choke points to break through the defense and emphasizes the need for flank players to be willing to sacrifice themselves for the team's progress. The potential for sneaky plays and the role of the sniper in breaking forward holds are also discussed, along with the importance of managing the three lanes effectively.

25:05

🎖️ Final Tips and Advanced Strategies for Koth Bagel

The speaker wraps up with a variety of tips for playing on Koth Bagel, including using alternative routes when spawning, being aware of lurk spots, and utilizing ramp slides and pogos for quick access to the front lines. Advanced techniques like carpeting and sinking stickies are highlighted as important skills for demos. The paragraph concludes with additional forward hold strategies and an encouragement for teams to experiment with different approaches to find what works best for them.

Mindmap

Keywords

💡Koth Bagel

Koth Bagel is the name of the map being discussed in the video script. It is part of a competitive gaming scene and is known for its unique gameplay dynamics compared to other maps. The video focuses on strategies and tips for playing on this map, making 'Koth Bagel' a central concept in the script.

💡Point Cap

In the context of the video, 'Point Cap' refers to the action of capturing the point in the game. The script mentions that the point cap on Koth Bagel is incredibly fast, which influences gameplay strategy as teams need to be mindful of not accidentally capping and delaying their team's spawns.

💡Cover

'Cover' in the script refers to the protective structures or natural elements in the game environment that players can use to shield themselves from enemy fire. The central area of Koth Bagel is said to have a lot of cover, which is important for strategic positioning and defense.

💡Healing

Healing is a mechanic in the game where a medic character can restore health to teammates. The script emphasizes the importance of healing scouts as they attempt to capture the point or deny the enemy team's capture time, illustrating the supportive role of the medic in the game.

💡Aggression

The term 'Aggression' is used to describe a proactive and offensive approach to gameplay. The script notes that Koth Bagel is not ideal for aggressive play, particularly for soldiers, who are advised to be more 'spammy' until they are in a healthy state to make a significant push.

💡Health Packs

Health Packs are in-game items that restore health to players. The script mentions that there are many health packs available on Koth Bagel, which is beneficial for soldiers to maintain their health and continue their independent play.

💡Flank

Flanking refers to moving around the side or rear of an enemy to attack or defend from a different angle. The script discusses the importance of flanking on Koth Bagel, as it can provide opportunities for surprise attacks and strategic advantages.

💡Uber

In the game, 'Uber' likely refers to the Übercharge ability, which provides temporary invulnerability or enhanced abilities to a player. The script talks about the strategy of using Übercharge to push the point and the importance of coordinating during these pushes.

💡Demo

Short for 'Demoman', this refers to a specific character class in the game known for using explosives. The script provides several tips for Demo players, such as focusing on controlling lanes and using traps effectively on Koth Bagel.

💡Soldier

The 'Soldier' is another character class in the game, known for their rocket launcher. The script discusses the Soldier's role in holding lanes, spamming rockets, and the importance of their positioning and health in maintaining a forward hold.

💡Scout

The 'Scout' is a fast, agile character class. The script mentions the Scout's role in capturing the high ground, blocking enemy capture time, and the importance of their mobility in flanking and taking aggressive positions.

💡Medic

The 'Medic' is a support character class responsible for healing teammates. The script advises Medics to be mindful of their positioning, especially when retreating on Uber disadvantage, to avoid being trapped and killed.

💡Traps

Traps are in-game mechanisms that can be used to hinder or damage enemies. The script warns about the danger of traps, especially on Koth Bagel, and advises players to be aware of common trap placements to avoid being caught.

💡Carpeting

Carpeting refers to the strategy of placing a large number of explosive sticky bombs in an area to deter or damage enemies. The script describes carpeting as an effective tactic for Demo players on Koth Bagel, especially when combined with sinking stickies.

Highlights

Koth Bagel is a new map gaining popularity in the competitive scene with a fast point cap compared to other maps.

Players must be cautious not to accidentally cap and delay team spawns.

The map features a lot of cover, allowing for strategic edge capping and blocking enemy caps.

Healing the scout is crucial for denying cap time and stealing it from the enemy.

Soldiers should avoid being too passive and risk losing the point to the enemy.

The map is not ideal for aggression due to limited landing spots for soldiers.

Soldiers are advised to hold side lanes and spam, rather than thriving on the point.

Health packs are abundant, allowing soldiers to be independent.

Creating unique calls for flank rooms helps avoid confusion and improve communication.

Demo players should focus on controlling the right lane to force the enemy into soldier spam.

Flank routes are powerful for getting behind the enemy, especially when they are focused on the point.

Scouts should control high ground when possible to intimidate and block enemy cap time.

Demo players can carpet bomb the point effectively, forcing enemies to back into traps.

Med picks are essential for gaining the uber advantage and controlling the clock.

Medics need to be mindful of positioning near exits to avoid getting caught during retreats.

Forward holding is viable but requires careful positioning and health management.

Soldiers can be effective in the main area despite being at a height disadvantage.

Teams should be sneaky and try to overwhelm one side to gain an advantage.

Snipers can break forward holds with wide peaks, unlike on some other maps.

Rolling out of spawn can provide good sightlines and a potential lurk spot.

Soldiers can use ramp slides and pogos for quick health access and repositioning.

Carpeting and sinking stickies is a key technique for demo players on this map.

There are multiple viable forward hold strategies depending on team playstyle.

Transcripts

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all right

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we are here on koth bagel and uh it's

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another one of those

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new maps that is uh getting some

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traction in the competitive scene so

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people want to learn how to play it

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it's a cough map but it plays very

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different from viaduct

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plays different from clear cut the other

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cough maps that you may have played

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so let's talk about it

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first and foremost the most important

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things to know about cough bagel

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number one the point caps incredibly

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fast

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compared to viaduct compared to clear

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cut this cap is super fast

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so as a result the point will change

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hands often

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you have to be very careful not to

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accidentally cap and delay your team

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spawns when you don't want to

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so be very mindful about accidentally

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capping but also

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be mindful about trying to steal the

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point away

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from the enemy team if they're playing

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too passive be mindful of not being

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about

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not being too passive and just having

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them steal the point from you

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so the cap is really fast so you've

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always gotta

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keep an eye on it it also has a lot of

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cover

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this uh central little

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thing i don't know what you call it

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cylinder

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um the tube maybe you call it the nipple

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i don't know this thing gives you a ton

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of cover

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um and so you can often just

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stand right here to either edge the cap

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or block the enemy cap

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because they'd have to they'd have to

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peek really deep to actually hit you

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so a lot of this map is going to be

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about healing your scout

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as he dances on the point to just deny

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cap time or to edge

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cap time and steal cap time all right

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so that's a huge part of this map and

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then the rest of the team is kind of

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just

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trying to stop that from happening the

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entire time

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so what does that look like this map

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isn't

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great for aggression because

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soldiers don't have a lot of great uh

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spots to land so soldiers don't tend to

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just constantly bomb in all the time on

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this map

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like you might see on other maps

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usually soldiers are going to be a lot

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more spammy until

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they're you know healthy and then do

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like a

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kind of surprise push or surprise

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commitment type thing

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that's not to say that soldiers can't

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bomb this map you know you can bomb off

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this wall

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you can skip jump off the point all that

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kind of stuff

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but it's a lot more spammy usually

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soldiers

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aren't really going to thrive playing on

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the point so they're going to be staying

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away from the heels

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there's health packs galore back here

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back there over here down here

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so soldiers are mostly going to be

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pretty independent

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for heels that's pretty normal on cough

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but let's talk a little bit about what

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the soldiers might do

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so soldiers might hold these side lanes

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this is very common

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this map has three lanes it's got the

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left lane it's got the point lane and

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it's got the right lane

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of course it is uh symmetrical so if you

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push the right that's

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you know the left from your perspective

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it's it's it all

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matches back up so one tip i'll give

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people is to come up with a call

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that just means the left side house

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thing this thing

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from your perspective and a call that

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just means the right side house from

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your perspective

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because obviously they're both the same

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room but

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like geometry wise they're both the same

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but you should have a unique

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call my team has played around with

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calls like naming them like

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the season we played with patty we

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called this one lefty or sorry

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larry we call this one larry and we call

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this one ronnie cause

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l for left right for right or r for

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right

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but now we've been calling it lefty and

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righty whatever rolls off the tongue

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um unfortunately there's no like

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specific geometry

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like details that you could easily

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identify so

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those calls though are important because

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no matter if you're on red or blue you

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can use the same calls

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if that makes sense so this would be

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lefty

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for my team that would be righty and

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then if i'm on the other team

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then this becomes lefty and that becomes

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ready if that makes sense

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um because if you just call left and

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right uh that also can get confusing

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with

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these areas and these areas so um

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i think having a specific call for these

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flank rooms is a good idea

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if that makes sense so

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going back to the point soldiers usually

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kind of just sit here and hold these

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doorways

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and spam you can peek into here from the

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left side you get the height advantage

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it's pretty nice damage is pretty

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significant if you can spam through here

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as well as a soldier

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because you can hit people you can

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splash the [ __ ] out of these stairs

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you can splash the concrete and if

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people are

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trying to do this thing like i talked

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about where scout's hiding here

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um you can hit some fat rockets on them

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right here

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one thing i really like on this map is

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to have your demo focus more on

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controlling the right lane

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of the point so that you can force them

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to play

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on the side of the point that this

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soldier can hit

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so that sort of synergizes well together

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if that makes sense so if your demo

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mostly controls the right

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they might get forced to play this side

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now they're getting forced into your

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soldiers

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spam so that can be a good um

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you know set up to have

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then on the other side you know your

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soldiers can uh

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your other soldier can watch this

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usually we do combo like a

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pocket over there roamer over here

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that's generally

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how we assign them but you could do the

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opposite if you wish

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um your roamer kind of responsible for

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watching this

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occasionally it's worth whether you're

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on the left or the right side

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to just poke and see if you have an

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opening

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um just sitting here and doing nothing

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is not what you want

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you don't just want your soldiers to be

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kind of

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standing here as a century necessarily

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you always want to be looking for open

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openings and opportunities because these

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flank routes are actually incredible if

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you push

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them so while it's important to watch

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them it's also important to flank

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if you can get behind on either side

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here

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the flanks are insane because most the

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time people are

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standing around here trying to fight the

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point like the combos

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and so your flanks are golden as either

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from either lane

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because they won't see you coming so you

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can get behind and hit some fat rockets

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on people sitting around here

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or coming from this angle you can come

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around and hit some fat rockets from

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here

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scouts obviously can push these flanks

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as well it's very common for

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a scout and soldier to double up on one

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of these sides

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so say your flank scout and your roamer

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would

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patrol this side and they would get

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buffed and then they'd both like bust

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together

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they'd look for something if they can't

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get anything maybe they reset maybe they

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push all the way maybe they cut into the

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point and flank

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so all that can be coordinated well with

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your um with your flank

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getting peels and then doing that but

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i actually think the best way to play

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this with your flank scout is to have

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your flank scout rotating a lot

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so that you're kind of keeping the enemy

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team guessing as to what you're going to

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try to push and overwhelm

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if you always are pushing this lane

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they can know that they just need to

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have someone kind of playing safe

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playing passive

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because you're gonna bust in and then

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maybe they can bait you into a trap or

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maybe they can

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you know meet you with heels and then

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just get those kills every time

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but if your flank scout is a little bit

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more um

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crafty he rotates around maybe sometimes

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he supports the left side and pushes

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this

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sometimes he pushes the right side

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sometimes he plays near the point kind

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of rotating around

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i think that is a much more effective

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way to play this map as a flank scout

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because you'll just get the element of

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surprise a lot more often

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um so

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yeah another thing i want to mention

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about soldier flanking is getting behind

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not just flanking immediately but going

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all the way behind one of my favorite

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plays on soldier i generally watch this

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left side

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as a soldier is to just jump here and

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then jump all the way behind

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because you can do this quickly and be

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unseen you have a health pack to get

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and then you can you're just behind them

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in lobby you can rocket jump up this

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and often their team's going to be

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backing into you

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i got 3k on 3k on 3k doing this

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because people are expecting to just be

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able to back up into this health pack

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they're backing up from maine they've

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just taken a lot of damage and they just

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funnel into this

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a soldier flank from here is insanely

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good so that's what i mean by looking

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for those opportunities to flank

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you don't just want to watch the flank

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you want to push them sometimes because

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that will get you those

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big 3ks especially the med picks med

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picks are always so important on viaduct

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or sorry on coth whether it be viaduct

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clear cut

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bagel med picks are what give you the

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uber advantage which buys time from the

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clock which is ultimately what you're

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trying to kill

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right you're trying to kill the clock so

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med picks win your team the round on

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viaduct or

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[ __ ] i keep saying viaduct on coth more

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than other game types potentially

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all right so let's talk about

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um some other positions let's see scouts

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definitely uh when you can especially

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when you own the point

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want to get control of this high ground

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um

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if you don't have a winger i don't even

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know if winger will get you up there but

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it's pretty easy to climb up on these

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ledges get up here onto the point

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you could do a quick little rap

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through here and then jump up on the

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point high ground is a scout always

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important

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you can dance pretty well on this height

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jumping on and off just to intimidate

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the enemy

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continue to block their cap time from up

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here

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um and you know deny any sort of

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airborne aggression so scouts should

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look for those opportunities to get the

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height you don't always want to just be

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chilling down here

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or you know whatever um other good spots

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to be in

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at the start of a mid i really like this

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spot on this vent

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gives you a good time uh sorry good

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vision

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you can see concrete you can see main by

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the way we call this concrete

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on my team call this main

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call this vents you know we generally

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call this lower

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jump pad it's kind of this whole area

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and then we call this like

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uh upper lobby i guess um

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but uh yeah so this is a good spot to

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start because there's a scout here you

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can get a lot of vision

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you can see you know what side are they

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stacking

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you know are they doubling up putting

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people to the left are they doubling up

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putting people to the right

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maybe that information you could convey

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to your flank players so they know where

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maybe they can overwhelm

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um

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then of course this roof is good very

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common for this to be sticky so watch

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out for that

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there are some pretty good sticky spots

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on this map this corner

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you know this corner i saw a trap right

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here this can kill you if you're kind of

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like coming wide on the point right here

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so traps are dangerous on this map other

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traps that are good

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on this curb right here you know above

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here we'll talk about that more

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in a bit um so be mindful of traps

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especially if you're approaching the

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point

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um but the more common thing a demo is

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going to do on this map and

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you should always be watching out for

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this or doing it if you are the demo

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um is carpeting this map is really good

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for carpeting you can stick these stairs

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up

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and people will fight on the point and

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then back up a lot

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a lot of times what demos do is they'll

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shoot stickies up and then they'll just

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sink the stickies down on the ground

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and so people that are looking here

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won't necessarily see the stickies

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flying over their head

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then they'll back up into them and get

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insta-give so that's something to be

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very careful of if you're not a demo if

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you're a demo it's something you should

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be doing

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next thing we'll talk about is uh

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let's just say let's talk about kind of

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like

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having uber and pushing the point this

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map uh

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it's very common in just uber exchange

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right across the point since you have

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pretty good cover

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you can usually pop when you're like

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right about here very important though

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you say what side you're going

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i've seen many many times a team

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split up where one guy goes left one guy

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goes right and they both expect to get

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ubered but one of them gets dropped

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so very important that you call what

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side of the point you're pushing when

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you're doing this uber push

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um generally uh both are equally good

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i mean you basically are going the same

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distance the same way

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maybe the right side is a little bit

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more favored just because you get more

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direct access to the concrete which is a

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very common route to

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for people to retreat so you can chase

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so that's very important

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one tip i'll give you guys i know it's

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very common for a demo to go in a lot of

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ubers but

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don't underestimate the soldier in those

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exchanges

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i think that that has sort of fallen out

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of fashion but it's something that

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um should not be forgotten and should

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not be underestimated

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the soldier exchange with the scout

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because the soldier has a lot more

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mobility he can go behind he can jump

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around to get people to get flashed

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and he can also escape so

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that's very important and if your demo

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is just chilling back you can continue

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to hold the point

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he could take over and easily lock down

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these side lanes

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so um that that sort of rotation

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with soldier and demo um trading places

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during an uber

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i mean you could have a different play

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style right maybe a team likes to have

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their soldiers fighting that near the

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point

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i mean you can't hit some fat ammo mod

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directs on this point but you're going

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to take a lot of damage

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whereas demo is a little bit safer

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because you can play a little bit

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further back

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you know do what your team does best

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right i don't know your team's strengths

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and weaknesses but

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i'm just telling you how i think

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it should be done all right next most

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important thing

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how do you position yourself when you're

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at disad right because

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a lot of times people are going to just

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want to uber in right on you if you're a

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medic

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you really got to be mindful of these

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exits this can be a nightmare to retreat

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into because

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you got to jump over this curve and you

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got to go straight for this doorway

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you might get caught in you might get

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cut off and then you're you're dead

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because you're stuck over here so if

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you're a medic you need to be very

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disciplined about positioning near the

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exits if you're at

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an uber disad it's very easy for people

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to close distance on this map

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so if i was a medic i probably wouldn't

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want to jump off this curb

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or i'd position myself like right here

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because then i have this 90 degree

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corner i can quickly turn and then i'm

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not going to get hit and then i can dip

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out to spawn

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i can jump down here air strafe around

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this corner whatever i need to do to

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disappear

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um i can even grab this health pack if i

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take a bit of damage so

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be very mindful of that if you're a

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medic

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for retreating on uber disad

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next thing i want to talk about is um

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forward holding all right

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so forward holding is viable on this map

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it's not quite as good as viaduct

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nothing really is because viaduct has

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those tiny doorways this map has big

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doorways

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and it's better than clear-cut clear-cut

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has

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four exits at a spawn and

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uh this map only has three clear coat

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has two

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very massive exits this one has one

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massive exit

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but two relatively big ones so if we're

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forward holding

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a very common way to do it is to have

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both soldiers up here top right

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and then your demo trapping the lower

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left

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your demo can make this a nightmare to

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push he can trap this doorway he can

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trap like

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on all these little spots you can trap

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on the health pack

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like he can make it really hard for

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anyone to get through on this side and

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survive

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and your soldiers can do a lot of damage

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with their rockets in this choke point

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juggling people

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most important thing on this forward

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hold is just your soldiers health

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by far the most important thing because

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if your soldiers don't

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both have 300 they cannot hold this

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it's very difficult because they need to

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be able to put out fat

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rockets and that means getting close to

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the choke i even like having

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my soldiers get first contact in lobby

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peeking this far with a buff

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so they can potentially blast someone

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right here you know

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maybe get a kill but you know at least

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kill the enemy team's buffs

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and slow them down make it hard for them

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to get through here

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but it's it's really simple honestly

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you're a soldier

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you just spam literally like right here

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maybe shoot this wall maybe shoot the

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ceiling

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um you can do a lot of damage just stuff

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people right here

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you also have really good vision of

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people crossing so your objective here

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is to

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prevent them from uh getting through

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either of these doorways

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and basically funnel them this way into

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your demo that's the idea

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and then obviously then they have to

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deal with traps and then you know all

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that

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you have vision to see when they rotate

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so that's the forward hold basics uh

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you'd probably have both soldiers here

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your medic can play to retreat this way

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especially if you're at disad and trying

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to forward hold um

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if you lose a player or if your players

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take a lot of damage

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generally it's better to just safely

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retreat back to the point

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instead of trying to stand here when

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you're weak because people will bust

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through here and they will fight you and

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they'll do a lot of damage to you

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and as i mentioned earlier the spawns

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are very fast

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the spawns are very fast when you're on

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offense so people can afford to take

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trades

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they can sack and do all they want and

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it's

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basically you know no disadvantage for

play18:02

them

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so be careful about that um

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so then let's let's flip the tables here

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uh actually one last thing i want to

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mention uh this main area is underrated

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this can be a good spot even though it's

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height disad for a soldier

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a soldier can be really good in this

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main area because you hit those fat

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upward directs you can even splash this

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ramp when people are like right here

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sometimes you'll just splash someone

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who's like chilling on this

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you can do a lot of damage right here

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and then you can quickly just turn

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around the corner

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and maybe bait people to chase you that

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kind of crossfire can be really powerful

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one soldier here one soldier here that

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also allows this soldier to

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sort of support this side a little bit a

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scout can even be good here

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um and then you can take aggressive

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ubers you know through this area as well

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i like coming in this main area to take

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these aggressive ubers

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um sometimes more than this side

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because you can rocket jump through here

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whereas this one you'd have to uh you'd

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have a little bit more trouble rocket

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jumping through this doorway

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and landing where you want where's this

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one it's easy to jump through

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because you're already inside um

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so yeah let's flip the tables now if you

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are

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uh pushing out what do you do

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default generally is to come up here

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most people

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they default to this side um

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you can get good vision you come out on

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to the concrete area you can make sure

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the left flank is secure from here you

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got health packs

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uh so this is generally where people

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like to start

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um and then they slowly will migrate

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their way towards

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you know this sort of position and then

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take the point if the forward hold is in

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place

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you can have people just sacking in to

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try to bust

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you know try to like get people through

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and just commit because

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even one trade on a soldier or a force

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you know anything like that is always

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worth it if you're on offense and you

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have

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you know not over time zero seconds on

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the clock

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it's worth doing rather than just

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sitting here getting spammed

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so best thing to do call the time just

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have people bust

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you can bust through left you can bust

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through here um

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wherever another thing you could try is

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rotating people this way

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since it is wider generally if you stack

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one guy on the trap everyone else can

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get through

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and once your team's through it's very

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hard for them to like commit

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far enough to push you out without dying

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so sometimes someone just has to sack

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for the team's sake to get through the

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chokes

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whether it be a soldier a scout whatever

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be willing to do that if you are a flank

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player that's sometimes your role

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you got to just get your team through

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the door

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once your team's through the door then

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you know they can start

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setting up for the exchanges the edging

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of the cap

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all that kind of stuff um

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what else can we talk about on this map

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i think i covered just about everything

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um

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i do encourage teams to try to be sneaky

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you know you can

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put your combo through here sometimes

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when you have ad because a lot of times

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people will be like hanging around here

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and they won't see it coming

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um that can be cool

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what else i've actually seen sniper be

play21:14

decent on this map

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uh because a sniper can wide peak right

play21:19

here

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and get a pretty good

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vision of the whole map at least the

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whole forward hole

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section of the map so sniper can kind of

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break a forward hold

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on this map unlike on some other maps

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so don't uh don't be afraid to bust out

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the sniper

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too if you're getting too forward held i

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don't think it's necessary to bust out

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the pyro

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um like it might be on viaduct

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uh i think it's just throw bodies at it

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you know

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what else is there to say what else is

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there to say

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i think that's kind of the overview of

play21:57

the map um

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it's a lot of trading the point back and

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forth it's a lot of making sure that

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the flanks are being watched and it's a

play22:06

lot of

play22:08

rotating heals or rotating you know to

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overwhelm one side

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and try and get people to get picks or

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get people behind

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that's a lot of what this map is um you

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kind of have three lanes that you have

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to manage at once so it can be very

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chaotic

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um but

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yeah that's kind of how the map works

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hopefully that uh gave you guys

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some idea of the map it's hard to it's

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hard to really

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explain it all because this map has so

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much chaos that

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you're going to see a lot of crazy

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situations but um

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yeah i think that's the basics of cough

play22:49

bagel um

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what else what other tips can i give

play22:54

just random tips

play22:56

uh rolling out a spawn this actually can

play22:58

be a good route to

play22:59

come through because you have pretty

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good vision and sight lines

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um this can be a decent lurk spot

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so if you're rolling on a spawn make

play23:10

sure to check that

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uh spawn's quite massive and don't

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forget there are two exits that have

play23:15

spawn

play23:16

so that side door often forgotten

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so in case you might be getting spawn

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camped or spammed come out the side door

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you'll usually be safe

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um i can show like a quick

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uh jump that might be useful

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on soldier some ramp slides and pogos

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let's see if i can hit it you jump off

play23:38

this slide up this ramp

play23:40

pogo here get to the health and reload

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on your way out

play23:45

so that can be a relatively quick way to

play23:47

get to the front lines

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um i imagine you could do something

play23:52

similar on the other side

play23:54

slide up this yeah that's pretty good

play23:57

too

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that's honestly even better because this

play24:00

is a lot more open

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you get a little more distance but uh

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both soldiers you know could

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use either route as a demo

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um you jump here and then you can afford

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to do a second jump and get this pack

play24:14

on the uh the start of the round um

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so yeah and then this is sort of what i

play24:22

meant by uh

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carpeting and sinking stickies just kind

play24:27

of shoot stickies behind people

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you shoot the stickies up and then you

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shoot a sticky down and then it's like

play24:33

suddenly they're just

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swarmed by stickies something to get

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good at when you're playing this map

play24:40

um

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there's potentially another forward hold

play24:45

i'll just throw this out there real

play24:46

quick where

play24:46

a demo might trap this side might throw

play24:49

some stickies in maine

play24:50

and he can kind of hold this down spam

play24:53

this hard and

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just kill whoever comes through and then

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your

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uh your heels and your scouts are trying

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to

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stuff this on this side

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so both are viable you know whatever

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works better for your team

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you could try it out

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um any other tips for bagel any other

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tips

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um i think i think that mostly covers it

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to be honest

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mostly covers it so yeah hopefully that

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helped good luck

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on cough bagel everybody

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