Amiens Cathedral: Part II Revelation

Columbia University
5 Mar 201017:55

Summary

TLDRThis script takes viewers on a virtual flight through the Gothic cathedral's construction, exploring its design principles and the challenges faced during its evolution. It delves into the architectural intricacies, the use of dynamic geometry, and the historical shifts in construction overseen by different master masons. The narrative also highlights the educational potential of technology in art history, showcasing the collaborative process behind creating an immersive video program.

Takeaways

  • 🏰 The script discusses the conceptualization of Gothic cathedrals as metaphors for heaven and their structural significance in medieval cities.
  • 🎨 It uses the myth of Daedalus and Icarus to symbolize the ambition and potential downfall in the construction of these architectural marvels.
  • πŸ“ The design of the cathedral is based on precise geometric and mathematical principles, including the use of the Roman foot and the golden section.
  • πŸ› οΈ The construction process of the cathedral is detailed, starting with Robert of Lesage and continuing through the contributions of his successors.
  • πŸ”„ The script highlights the evolution of the cathedral's design over time, including changes made by subsequent architects like Thomas of Croma and Renault of Cornwall.
  • πŸ—οΈ The challenges faced during the construction, such as structural issues with the flying buttresses, are mentioned, along with the solutions implemented.
  • πŸ€” The video script suggests a deeper intellectual analysis of the cathedral's construction, inviting viewers to consider the process of becoming and change in architecture.
  • πŸŽ₯ The script reflects on the use of technology in education, specifically the creation of a video program to explore and teach about the cathedral's architecture.
  • πŸ‘₯ It emphasizes the importance of interdisciplinary collaboration in projects like this, involving various departments and experts.
  • πŸ“š The project aims to make art history more accessible and engaging through the use of advanced imaging and animation techniques.
  • πŸ” The script concludes with a reflection on the potential of such projects to transform education and reach a wider audience.

Q & A

  • What is the main theme of the images discussed in the script?

    -The main theme of the images is to use parables to represent and explore the reality of constructing a Gothic cathedral, its design, and its significance in both the earthly and celestial realms.

  • What is the significance of the myth of Daedalus in the script?

    -The myth of Daedalus is used as a metaphor for the flight of imagination and the ability to see the entirety of the cathedral's design and construction, symbolizing the creative and structural aspects of the cathedral.

  • How is the concept of the 'house of Daedalus' related to the labyrinth on the nave floor?

    -The labyrinth on the nave floor is known as the 'house of Daedalus' in the Middle Ages, symbolizing the complexity and creativity involved in the design of the cathedral.

  • What role did Robert of Lesage play in the construction of the cathedral?

    -Robert of Lesage was the first master mason who demonstrated the method of design for the cathedral, using the measure of man and heaven, and laying out the cathedral using the Roman foot.

  • What is the significance of the golden section in the cathedral's design?

    -The golden section is used in the design to create aesthetically pleasing proportions, such as the span of the aisle, by using mathematical relationships to define the layout and dimensions of the cathedral.

  • How did the construction of the cathedral progress over the years?

    -The construction started in 1220, with the southern flank of the nave and the West facade. Over the years, different master masons contributed to the construction, with changes in design and structural elements, leading to some structural issues that were later addressed.

  • What structural issues arose during the construction of the cathedral?

    -Structural issues included the ineffective flying buttresses built by Renault of Cornwall, which were too high and too light, leading to the main supports buckling and the need for additional support in the late Middle Ages.

  • What is the significance of the video program mentioned in the script?

    -The video program is significant as it represents a new way of teaching and experiencing art history, using advanced imaging techniques and animations to make the subject more accessible and engaging for a wider audience.

  • How did the process of creating the video program impact the participants?

    -The process was described as fascinating and rewarding, involving collaboration across departments, the use of advanced technology, and the challenge of rendering a large number of frames to create a full-screen video.

  • What is the potential impact of using technology in art history education as described in the script?

    -The potential impact includes making art history more dynamic and engaging, allowing for a wider audience to understand and appreciate complex subjects like Gothic cathedral architecture through visually rich and interactive content.

  • What challenges did the creators face in producing the video program?

    -The challenges included generating a large number of high-resolution frames, collaborating with different departments and machines, and managing the rendering process, which involved using every available Silicon Graphics station and supercomputers.

Outlines

00:00

🏰 Gothic Cathedral Design and Construction

This paragraph introduces the concept of the Gothic cathedral as a metaphorical representation of heaven and its construction as a reflection of human and divine proportions. It describes the city's transformation from a Roman to a medieval setting, with the cathedral's imposing presence dominating the landscape. The narrative takes the viewer on a flight over the city, revealing the cathedral's facades and its labyrinthine floor plan, symbolizing the myth of Daedalus. The paragraph delves into the design process led by the first master mason, Robert of Lesage, who used the Roman foot as a unit of measurement and the golden section to lay out the cathedral's dimensions. The cathedral's construction is portrayed as a harmonious blend of structural integrity and artistic vision.

05:03

πŸ›  Evolution and Challenges in Cathedral Construction

This paragraph continues the narrative of the cathedral's construction, highlighting the dynamic geometry used to expand the design from the Great Central Square. It explains the geometric progression that led to the formation of the cruciform shape and the placement of the choir and transept. The paragraph also discusses the challenges faced during the 50-year construction period, including the transition of master masons from Robert of Lesage to Thomas of Chroma and then to Renault of Cornwall. It details the structural issues that arose from Renault's modifications to the design, which ultimately required additional support to prevent collapse, illustrating the cathedral's resilience and the evolving nature of architectural projects.

10:04

πŸ” Exploring the Spatial Complexity of the Cathedral

The third paragraph takes the viewer on a virtual tour through the cathedral's interior, emphasizing the spatial complexity and the architectural features that define its grandeur. It describes the movement through the nave, crossing, and choir, highlighting the cathedral's use of square and diagonal geometric patterns. The paragraph also touches on the structural challenges faced by the cathedral's piers and the medieval solution of using an iron chain to stabilize them. The narrative concludes with reflections on the potential of video programs to educate and engage audiences in the study of art and architecture, suggesting that such technologies can extend the reach of academic departments and enrich educational experiences.

15:06

πŸŽ₯ The Process and Impact of Creating the Cathedral Video

The final paragraph discusses the technical and collaborative process of creating the video program about the cathedral. It outlines the challenges of generating over 22,000 frames of full-screen video and the innovative use of technology to render and animate the cathedral. The paragraph reflects on the interdisciplinary nature of the project, involving collaboration between art history and engineering departments, and the potential of such projects to revolutionize education by making complex subjects like architecture accessible and engaging to a wider audience. It concludes by emphasizing the importance of embracing new technologies in the field of education and the transformative impact they can have on learning experiences.

Mindmap

Keywords

πŸ’‘Parable

A parable is a simple story used to illustrate a moral or spiritual lesson. In the context of the video, the images are described as parables, which are intended to 'ambush' reality, suggesting that they serve as metaphors to convey deeper meanings about the construction and significance of Gothic cathedrals.

πŸ’‘Gothic Cathedral

A Gothic cathedral is a type of medieval church characterized by its pointed arches, ribbed vaults, and flying buttresses. The video uses the Gothic cathedral as a central theme, exploring its design, construction, and symbolic representation of heaven on earth, as seen in the script's references to the 'Gothic cathedral' and its various architectural features.

πŸ’‘Celestial City

The celestial city refers to a heavenly or divine city, often used metaphorically to represent a place of perfection and purity. In the video, the celestial city is 'superimposed upon the earthly city,' indicating a layering of spiritual significance over the physical reality of the Roman city, highlighting the cathedral's role as a connection between the earthly and the divine.

πŸ’‘Daedalus

Daedalus is a figure from Greek mythology known for his skill in craftsmanship and invention. In the script, the metaphor of Daedalus is used to describe the flight of the viewer's perspective over the cathedral, symbolizing the creative and ingenious design of the Gothic cathedral, as well as the viewer's ability to perceive the cathedral's grandeur from a divine or 'god-like' viewpoint.

πŸ’‘Golden Section

The golden section, also known as the golden ratio, is a mathematical concept often used in art and architecture to create aesthetically pleasing proportions. The script mentions the use of the golden section in the design of the cathedral, where it is used to determine the span of the aisle and create harmonious relationships between different parts of the building.

πŸ’‘Dynamic Geometry

Dynamic geometry refers to the study of geometric figures and shapes that can be changed in size, position, or shape while maintaining certain properties. In the video, dynamic geometry is used to describe the process of unfolding the cathedral's spaces from the central square, demonstrating the fluidity and interconnectedness of the cathedral's design.

πŸ’‘Cruciform Shape

A cruciform shape is a shape that resembles a cross, commonly found in Christian architecture to symbolize the faith. The script describes the creation of the 'great cruciform shape' of the cathedral, which is a central element of its design, reflecting both its function as a Christian place of worship and its symbolic connection to the divine.

πŸ’‘Flying Buttresses

Flying buttresses are architectural elements that support the walls of a building, allowing for larger windows and higher ceilings. The script discusses the 'flying buttresses' as part of the cathedral's structural behavior, highlighting their importance in the cathedral's design for both functional and aesthetic reasons.

πŸ’‘Robert of Lesage

Robert of Lesage is mentioned in the script as the first master mason, indicating a historical figure or a symbolic representation of the architect or builder responsible for the cathedral's design. His method of design is showcased in the video, emphasizing the human creativity and skill involved in the construction of the cathedral.

πŸ’‘Icarus

Icarus is a figure from Greek mythology who, in his attempt to fly too close to the sun, fell to his death because his wings melted. In the video, the script uses the metaphor of Icarus to describe the potential failure of the cathedral's construction, specifically the ineffective flying buttresses that could lead to structural instability.

πŸ’‘Anagogical

Anagogical refers to a level of interpretation that seeks to find deeper, spiritual, or symbolic meanings. The script mentions an 'anagogical upward lifting' as a conclusion, suggesting a final interpretation of the cathedral that transcends its physical form to reveal its spiritual significance and the aspirations it represents.

Highlights

The images presented are parables, not pictures, aiming to ambush reality and construct the Gothic cathedral.

The concept of the Gothic cathedral's design is based on the measure of man and heaven, using the Roman foot as a unit.

The cathedral's layout is revealed through the metaphor of Daedalus's flight, symbolizing the creative and structural behavior of the building.

The central square of the cathedral, 50 feet in length, is likened to Noah's Ark, a vehicle of salvation.

The use of dynamic geometry unfolds the cathedral's spaces from the Great Central Square, creating a cruciform shape.

The construction of the cathedral began in 1220 with a vision by Robert of Lesage, focusing on the cathedral's structural clarity and beauty.

Robert of Lesage's method of design involved laying out the cathedral using foot units and golden section principles.

The construction process was marked by the succession of master masons, each introducing changes and innovations to the cathedral's design.

The flying buttresses introduced by Renault of Cornwall were ineffective, leading to structural issues and later modifications.

The cathedral's spatial complexity is explored through a model, revealing its intricate design and construction.

The video program on art humanities aims to extend the reach of art history education using advanced imaging and video techniques.

The project represents a creative collaboration between different departments, showcasing the potential of technology in education.

The process of generating 22,000 frames of full-screen video was a significant achievement for the School of Architecture.

The project utilized advanced animation software to animate the cathedral, providing a new dimension to art history education.

The project's success demonstrates the potential of combining art history with high-tech for a wider audience and easier understanding.

The Emmy project includes a creative forum with Eden Muir, Rory O'Neill, and other colleagues, fostering rewarding partnerships.

The project's research focuses on the process of becoming and change, exploring the transformation of architectural structures over time.

The project's use of technology in art history education sets a precedent for future educational applications in various fields.

Transcripts

play00:37

the images you are about to see are not

play00:39

pictures but parables intended to ambush

play00:42

reality

play00:46

the images invite you to construct the

play00:48

Gothic cathedral or not go down with a

play00:50

neon

play00:57

it's imaging of heaven its location in

play01:00

time and in the earthly City its design

play01:03

in the measure of man and heaven its

play01:05

construction is structural behavior and

play01:07

fragility and the power of its forms and

play01:10

spaces revealed through the metaphor of

play01:13

Daedalus is flight

play01:18

in the clouds we catch a glimpse of

play01:21

heaven the celestial city is

play01:24

superimposed upon the earthly city Roman

play01:27

Amy and we see the grid system of the

play01:30

Roman city the late Roman city wall and

play01:33

the anticipation of the Gothic cathedral

play01:36

the late Roman city turned into the

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medieval city with its industrial

play01:40

northern suburb enclosed inside

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twelfth-century walls we find ourselves

play01:46

dropping on the city dense pack houses

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crammed inside the recently constructed

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wall population between 15 and 20

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thousand people living in two and

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three-story wooden houses dominated by

play01:59

the massive chalk bulk of the Gothic

play02:02

cathedral

play02:13

as we skim over the rooftops the

play02:16

Cathedral turns to reveal itself first

play02:19

the West facade and then the southern

play02:21

flank

play02:34

it is through the myth of leaderless

play02:36

that we are able to fly like gods or

play02:39

goddesses we can comprehend the entirety

play02:41

of the Cathedral the cruciform shape of

play02:44

the translated the flying buttresses the

play02:50

central spire

play02:55

with Daedelus we fly with Icarus we fall

play02:58

through the nave roof in vaults

play03:07

and at our feet we see on the nave floor

play03:10

the labyrinth known in the Middle Ages

play03:13

as the house of Daedalus at the center

play03:18

of the labyrinth the octagonal plaque

play03:20

celebrates the creativity of the three

play03:22

architects and the founding bishop from

play03:26

this plaque we take the first master

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mason Robert of Lesage and as we listen

play03:33

to the music of peloton composed as the

play03:35

cathedrals being built Robert will

play03:38

demonstrate for us his method of design

play03:45

the cathedral is built in the measure of

play03:47

man and of heaven it is laid out using

play03:51

the Roman foot about twenty nine and a

play03:53

half centimeters as Robert walks he

play03:56

leaves behind him a trail of foot units

play03:58

the feet are gathered into 10-foot

play04:00

squares which are themselves gathered

play04:03

into a great central square of 50 feet

play04:06

Noah's Ark was 50 cubits the Cathedral

play04:11

50 feet they are both vehicles of

play04:14

salvation

play04:20

the square turns into a space matrix and

play04:24

the for crossing peers are located the

play04:28

span of the aisle is created by means of

play04:31

a golden section the square is haft the

play04:35

diagonal of the half square is rotated

play04:37

giving us a 5 to 3 relationship 50 to 30

play04:42

feet the image turns gold to indicate

play04:46

the golden section the central 50-foot

play04:49

square is surrounded by a peripheral

play04:51

space of 30 feet creating a double

play04:54

square this is the image of heaven that

play04:57

we saw at the beginning heaven is

play04:59

encoded in the central space of the

play05:02

cathedral the spaces of the cathedral

play05:11

are unfolded outward from the Great

play05:13

Central Square using dynamic geometry

play05:15

first come the transept arms rotating

play05:19

out words like windscreen wipers

play05:33

next the diagonal of the great square

play05:35

swings to give the length of the nave

play05:39

creating a square root of two rectangle

play05:54

the half diagonal gives the length of

play05:57

the choir creating the great cruciform

play06:00

shape

play06:06

the same strategy gives the choir aisles

play06:10

the center point of the hemicycle

play06:13

is located slightly to the east of the

play06:15

last division we find this point using

play06:18

the diagonal of the choir

play06:22

and from this Center is struck the

play06:25

hemicycle

play06:26

and radiating chapels

play06:30

the Bay divisions are inserted and the

play06:34

height of the edifice is found through

play06:37

the rotation upwards of the Great

play06:39

Central Square the cathedral is built ad

play06:44

quadratum

play06:46

the resultant space matrix has a kind of

play06:50

platonic clarity and beauty

play06:56

this was the vision of the cathedral

play06:59

entertained by Robert of Lesage and the

play07:01

clergy at the start of work in 1220

play07:05

however fifty years of construction of

play07:08

push and shove separated the vision from

play07:12

its final realization we will now watch

play07:15

the cathedral going up

play07:19

work began along the southern flank of

play07:22

the nave with the West facade the north

play07:27

navel follows a little later

play07:35

Robert of Lesage was probably asked by

play07:38

the clergy to create a provisional

play07:40

liturgical space that would serve for

play07:43

the immediate celebration of the offices

play07:46

in this way the South nave aisle and the

play07:50

south transept aisle were finished in

play07:52

the first five years of work

play08:03

with the North may vial completed soon

play08:06

afterwards probably around 12:30 Robert

play08:10

of Lesage died and was succeeded by his

play08:13

former collaborator thomas of chroma

play08:26

in the 12 thirties and 1240 master

play08:30

Thomas constructed the upper nave

play08:33

simultaneously laying out the lower

play08:35

choir

play08:39

bells were hanging in the southwest

play08:41

tower by 12 43

play08:50

Thomas of Como died in the later 12 40s

play08:53

with the upper nave complete he was

play08:58

succeeded by his son

play08:59

Renault of Cornwall who in the 12 50s

play09:03

and 12 60s constructed the upper transit

play09:06

and choir Renault changed his father's

play09:10

forms introducing a different type of

play09:12

triforium and a different flying

play09:15

buttress

play09:19

the choir fliers are placed too high and

play09:22

are too light to be effective runner

play09:27

thus becomes a type of Icarus a

play09:29

disobedient son destabilizing the

play09:32

authority of his father structural

play09:34

system the upper choir was finished

play09:37

towards 1269 the flying buttresses built

play09:43

by Renault of chromel are ineffective

play09:45

they are placed too high in relation to

play09:48

the main vaults in the late Middle Ages

play09:50

the main supports buckled the fliers

play09:53

were dislocated

play09:58

the cathedral was saved through the

play10:00

insertion of an additional flyer placed

play10:03

underneath the original support

play10:20

we enter the model in order to explore

play10:23

its spatial complexity the model becomes

play10:28

a linear matrix echoing the linear

play10:30

intensity of garthok we move down the

play10:35

South navel into the crossing space

play10:37

sensing the diagonal expensiveness of

play10:40

the crossing area

play10:46

we enter the double aisle of the choir

play10:48

and circumnavigate the ambulatory

play10:51

leaving the radiating chapels to our

play10:54

right

play11:01

we return along the choir North aisle

play11:07

back through the crossing space

play11:11

into the nave

play11:30

entering the nave main vessel and

play11:32

looking upward we sense that the

play11:35

building is made of squares the aisle

play11:38

vaults are perfectly square the nave

play11:41

vaults are double squares we approach

play11:46

the Great Central Square into the

play11:48

crossing space the crossing piers are

play11:52

slender and are pushed inwards by arcade

play11:56

walls meeting of 90 degrees

play12:01

the piers buckle and would have

play12:05

collapsed

play12:10

the collapse was averted in the late

play12:12

Middle Ages through the addition of a

play12:15

massive iron chain that pegs the piers

play12:18

in place

play12:23

with an anagogical upward lifting

play12:26

conclusion we end where we began in the

play12:30

heavens

play12:55

years ago we started talking about

play12:56

developing a video program on the basis

play12:58

of art humanities the idea was that

play13:01

there was an audience out there waiting

play13:04

for it I mean just as we would put

play13:07

together a course we would be able to

play13:09

send our best instructors as it were

play13:12

over the networks through the wires and

play13:15

so forth that has now developed I think

play13:19

much more actively much more dynamically

play13:21

into what we're doing now it is it

play13:23

becomes increasingly possible to make

play13:26

much more articulate the experience of

play13:28

architecture both in terms of the viewer

play13:31

as spectator as moving spectator through

play13:34

space but also in terms of the analysis

play13:38

of construction intellectually it will

play13:41

be amines I hope that a department that

play13:45

prides itself on being one of the best

play13:47

or perhaps the very best art history

play13:49

department in the United States can

play13:50

begin to project itself into a much into

play13:53

a much wider community it's one thing to

play13:56

deal with a picture which is a

play13:58

two-dimensional surface using images

play14:00

projected on a on a wall a building does

play14:03

not respond so readily to that kind of

play14:05

that kind of image intellectually the

play14:10

subject of my current book and my

play14:12

current research really has to do with

play14:14

the process of becoming and the process

play14:17

of change the phenomenon by which one

play14:19

thing becomes another yes the kind of

play14:22

partnerships that one finds within the

play14:25

framework of a project like this are

play14:27

rewarding amusing entertaining wonderful

play14:30

the creative forum that we had

play14:32

established to make the Emmy a project

play14:35

that includes eden muir and rory o'neill

play14:38

and our other colleagues across campus

play14:40

has been one of the most rewarding

play14:42

frameworks really that i've encountered

play14:43

since coming to columbia of what's good

play14:47

of the thing with the different types of

play14:48

projects that are going on at columbia

play14:49

right now the america Theed relie has

play14:54

really planted a flag on top of a

play14:57

mountain and has demonstrated that not

play15:01

only is the cooperation between

play15:02

departments potentially a wonderful

play15:05

thing

play15:06

but more generally that

play15:09

these technologies are not just things

play15:12

that should remain in the sphere of the

play15:13

film industry or specialty industries

play15:16

but can can come to bear on a wide

play15:19

variety of fields and show a big promise

play15:22

for the future of Education where our

play15:24

telecommunications and electronic

play15:25

distribution of these materials becomes

play15:29

important and essential actually and

play15:32

that if you take something like art

play15:36

history which you don't normally

play15:37

associate with special effects and

play15:38

high-tech and mix it with this there is

play15:41

the possibility that that it will bring

play15:45

this type of information to a very large

play15:47

audience and a fun and

play15:51

easy-to-understand way and that this

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could have be happening in all

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departments well the the process was

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fascinating because we had to generate

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22,000 frames of full screen video which

play16:03

is something that no school of

play16:04

architecture has ever done before and

play16:06

probably will never do again it was a

play16:08

remarkable experience first of all we

play16:11

had to do the the brunt of the rendering

play16:14

which is the really difficult task after

play16:18

final exams were passed and final

play16:20

reviews were over it meant basically

play16:22

taking over every machine in the

play16:24

building putting it toward this task as

play16:27

well as engaging in collaborative

play16:29

arrangements with the School of

play16:31

Engineering to get their large machines

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rendering for us overnight so for a

play16:35

period of several weeks we had every

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Silicon Graphics station on campus

play16:39

working for us including the two giant

play16:41

supercomputers at engineering so

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literally what was happening was every

play16:45

day we were going downtown on the subway

play16:47

several times with a very large hard

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drive containing four gigabytes of high

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resolution images and these were being

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dumped to tape well the omnia project

play16:56

has been a testbed for us in order to

play17:00

experiment with new imaging techniques

play17:02

with producing video on a great

play17:05

Cathedral to animate the cathedral with

play17:09

Softimage an advanced animation package

play17:13

to create moving images because we've

play17:16

never had moving images in the classroom

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before at Columbia in teaching art

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history

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we found that that is particularly

play17:24

effective and bringing three-dimensional

play17:27

objects like a great Cathedral across

play17:29

the students many of whom probably have

play17:32

never seen a cathedral like omnia before

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Related Tags
Gothic CathedralArchitectural HistoryMythologyDesign ProcessMedieval CityCultural HeritageConstruction TechniquesVirtual RealityEducational ToolInteractive Experience