Interview with LARGEST CALL OF DUTY CHEAT PROVIDER!

KapzLocked
9 Mar 202423:14

Summary

TLDRIn this video, the creator follows up on a previous interview with a Call of Duty cheater by interviewing 'Zeer,' a prominent cheat developer. Zeer provides insight into the world of cheating, discussing how cheats are created, why they go undetected, and the limitations of Call of Duty's anti-cheat system, Ricochet. Zeer highlights the issues with current anti-cheat measures and suggests improvements. The video also includes a giveaway for a custom controller and encourages viewers to demand better anti-cheat efforts from Call of Duty.

Takeaways

  • ๐ŸŽฎ The video is an interview with 'Zeer', the developer and owner of a major Call of Duty cheat provider, who provides insights into the world of gaming cheats.
  • ๐Ÿ•ต๏ธโ€โ™‚๏ธ 'Zeer' has been involved in cheat development for over 10 years and focuses on creating unique, undetectable cheats by focusing on security and bypasses.
  • ๐Ÿ”’ The Call of Duty anti-cheat system, Ricochet, is described as bare-bones and lacking in several critical detections for both internal and external cheats, including DMA and computer vision cheats.
  • ๐Ÿ’ก Ricochet's anti-cheat efforts are hindered by a lack of funding, talent, and freedom, suggesting that Activision and Microsoft may not be fully committed to combating cheating.
  • ๐Ÿค– The interview discusses the use of DMA (Direct Memory Access) cheats, which involve hardware that can read a game's memory in a way that is difficult for anti-cheat systems to detect.
  • ๐Ÿ–ผ๏ธ The potential of computer vision in cheating is highlighted, where AI models are trained to detect enemies in games, potentially leading to undetectable aimbot and triggerbot functionalities.
  • ๐ŸŽ The video includes a giveaway of a fully kitted out controller from Aim controllers, emphasizing the quality and preference for this brand by the video creator.
  • ๐Ÿ“Š Ricochet assigns a 'trust score' to players, influencing how many reports are needed for a shadowban, with new accounts being more susceptible to shadowbans due to lower trust scores.
  • ๐Ÿšซ The shadowban system used by Ricochet is criticized for being ineffective and affecting both cheaters and legitimate players indiscriminately.
  • ๐Ÿ›‘ 'Zeer' suggests that Activision should invest more in anti-cheat measures, including hiring more talent, using trusted computing modules for player identification, and implementing more comprehensive detections.
  • ๐Ÿ•Š๏ธ Despite the prevalence of cheats, there is a denial that Activision or Ricochet collaborates with cheat providers or enables cheating in any way.

Q & A

  • Who is Zeer and what is his role in the Call of Duty community?

    -Zeer is the sole developer and owner of a cheat provider for the Call of Duty game series. He spends most of his time researching, reverse engineering, developing cheats, and selling them.

  • What is the primary challenge in verifying the authenticity of the interview with Zeer?

    -The main challenge was to verify the interview's authenticity without naming the provider, which could risk the video being taken down by Call of Duty. Zeer validated the interview by adding his Twitter handle to his website and tweeting about the interview.

  • How long has Zeer been involved in cheat development for Call of Duty?

    -Zeer has been involved in cheat development for more than 10 years, with a few years specifically dedicated to developing cheats for Call of Duty.

  • What measures does Ricochet, the anti-cheat system for Call of Duty, take to detect and counter cheating?

    -Ricochet collects data from players, such as hardware identifiers and running processes. It monitors components of the Windows operating system that are often abused by cheaters and protects the game's memory to prevent cheating.

  • How does the Ricochet anti-cheat system evaluate and issue Shadow bans to Call of Duty players?

    -The server-side component of Ricochet evaluates available information for Call of Duty players and issues Shadow bans if deemed necessary. It assigns a trust score to each player based on account age, stats, and behavior, which determines how many reports are needed for a Shadow ban.

  • What are Zeer's criticisms of the Ricochet anti-cheat system?

    -Zeer criticizes Ricochet for lacking several critical generic detections for internal and external cheats, not including detections for DMA cheating or computer vision-based cheating, and for not focusing enough on keeping known cheaters off the game due to easily circumvented hardware bans.

  • How does Zeer suggest Activision and the Ricochet team could improve the anti-cheat measures for Call of Duty?

    -Zeer suggests that Activision should hire more talent, invest more money into anti-cheat, and give the Ricochet team more freedom to implement necessary measures. He also recommends using trusted computing modules for player identification, getting rid of the Shadow ban system, and implementing more general cheat detections.

  • Are there cheats available for Call of Duty on consoles, and how popular are they expected to become?

    -While it's hard to get access to the game's memory on consoles due to their locked-down nature, there are ways to cheat on console, and Zeer predicts that console cheating will become very popular in the near future.

  • What are the four methods Zeer mentions for cheating on consoles?

    -The four methods are: 1) Using cheat software on PC to share game information with a console player via a web browser, 2) Using a hardware device that mimics controller input on console, 3) Using computer vision object detection models to identify enemies on the screen, and 4) Capturing and decrypting network traffic to identify player locations.

  • What is Zeer's opinion on the prevalence of high-profile content creators or streamers using cheats?

    -Zeer states that high-profile individuals do not reveal their identity when purchasing cheats, using methods like throwaway email addresses and Bitcoin payments, making it difficult to confirm if they are using cheats.

  • What does Zeer believe the future of cheating in video games will involve?

    -Zeer believes that DMA and computer vision cheats are the unstoppable future of cheating in video games, as they are becoming more widespread and difficult to detect.

  • How does Zeer describe the process of developing cheats for new Call of Duty games before their official release?

    -Zeer explains that cheat developers work during the game's Early Access beta, often with customers who pre-order the game to provide them access. The engine, game, and security changes between titles are similar enough that adding support for a new game is relatively easy.

  • What is Zeer's estimate of the percentage of PC players using cheats in Call of Duty?

    -Zeer does not provide a specific percentage but mentions that there are at least tens of thousands of cheaters, emphasizing that even one cheater can ruin the experience for all other players in a game lobby.

  • What are DMA cheats and how do they work according to Zeer?

    -DMA cheats involve using a DMA board plugged into a computer running the game. The board can read the game's memory in a hard-to-detect way, and with the right firmware, it can mask as a legitimate PCIe device. The cheat software runs on a separate computer, using the game's memory read from the board to provide cheats like radar or ESP.

  • How does Zeer evaluate the effectiveness of the current anti-cheat measures against DMA and computer vision cheats?

    -Zeer believes that while some anti-cheat measures can detect lower-end DMA and computer vision cheats, advanced methods that use separate devices for screen capture, input, and running the AI model are nearly undetectable.

  • What does Zeer suggest is the role of Activision and Microsoft in the development of anti-cheat measures for Call of Duty?

    -Zeer implies that Activision and Microsoft should invest more in anti-cheat measures, hire more talented individuals, and give them the freedom to implement effective anti-cheat strategies, despite the lack of direct profit from such investments.

Outlines

00:00

๐Ÿ•ต๏ธโ€โ™‚๏ธ Interview with a Call of Duty Cheat Developer

The video script begins with the host discussing a previous interview with a Call of Duty cheater, which led to an unexpected response from 'Zeer,' the developer and owner of a major cheat provider. Zeer offers insights into the world of game cheating, explaining the challenges of creating undetectable cheats and the limitations of the Ricochet anti-cheat system. The host also announces a giveaway of a high-end gaming controller and discusses the verification process of the interview's authenticity through Zeer's Twitter account.

05:02

๐Ÿ›ก๏ธ Analysis of Ricochet Anti-Cheat System's Ineffectiveness

In this paragraph, the conversation delves into the shortcomings of the Ricochet anti-cheat system, which lacks essential generic detections and struggles to keep up with the evolving tactics of cheat developers. The speaker, Zeer, criticizes the system's over-reliance on the Shadow ban mechanism and its failure to effectively deter cheating. He suggests that Activision and Microsoft are not investing adequately in anti-cheat measures, leading to a subpar gaming experience for legitimate players.

10:04

๐ŸŽฎ Console Cheating Methods and the Future of Cheating

The script addresses the issue of cheating on consoles, which is more challenging due to their closed nature, but not impossible. Zeer outlines various methods cheaters use on consoles, including sharing game data through web browsers, using hardware devices to mimic controller input, and employing computer vision models to detect enemies. He predicts that console cheating will become increasingly popular and discusses the potential for Activision to improve their anti-cheat measures if they invest more resources and grant the Ricochet team greater freedom.

15:04

๐Ÿค– The Rise of DMA and Computer Vision Cheating Techniques

This section explores the advanced cheating methods of DMA and computer vision. DMA involves using a hardware board to read the game's memory, while computer vision employs AI models to detect enemies on the screen. Zeer explains how these methods work and how they can be nearly undetectable by current anti-cheat systems. He also discusses the potential for these techniques to become mainstream and the challenges they pose to maintaining fair gameplay.

20:04

๐Ÿ† The Impact of Cheating on Competitive Integrity and the Call for Change

The final paragraph wraps up the interview with a reflection on the state of cheating in Call of Duty and the need for Activision to take action. Zeer emphasizes that while cheating can never be completely eradicated, it can be managed better. The host calls for the Call of Duty community to demand change and highlights the disparity between the information provided by a cheat developer and the lack of transparency from Activision. The host also promotes a fellow YouTuber for further insights and thanks the sponsor for supporting the video.

Mindmap

Keywords

๐Ÿ’กCall of Duty

Call of Duty is a popular first-person shooter video game franchise. In the script, it is the central theme as the video discusses the issue of cheating in its online multiplayer modes. The video interviews a cheat developer for the game, highlighting the challenges faced by the game's anti-cheat system, Ricochet, in detecting and preventing cheating.

๐Ÿ’กCheating

Cheating in this context refers to the use of unauthorized software or methods to gain an unfair advantage in video games, specifically in Call of Duty. The script explores the prevalence of cheating, the methods used, and the impact on the gaming community. It is a key issue being addressed in the video, with insights provided by a cheat developer.

๐Ÿ’กRicochet

Ricochet is the anti-cheat system used in Call of Duty games. The script discusses its effectiveness and limitations in detecting and preventing cheating. It is a critical component in the video's discussion on how cheats often go undetected and the challenges faced by the game developers in curbing cheating.

๐Ÿ’กCheats

Cheats, in the context of the video, are software or hardware solutions that allow players to cheat in games. The script mentions the development, sale, and use of cheats in Call of Duty, emphasizing the sophistication of these tools and their ability to evade detection by anti-cheat systems like Ricochet.

๐Ÿ’กZeer

Zeer is the username of the interviewee in the script, who is a developer and owner of a cheat provider. His perspective provides an inside look into the world of game cheating, discussing the development of cheats, their undetectability, and the interaction with anti-cheat systems.

๐Ÿ’กShadowban

Shadowban is a term used in the script to describe a measure taken by the Call of Duty anti-cheat system where players suspected of cheating are temporarily banned from the game. The script critiques this system as ineffective, as it affects both cheaters and legitimate players and can be easily circumvented.

๐Ÿ’กDMA (Direct Memory Access)

DMA cheats, as mentioned in the script, are a type of cheating method where a hardware device is used to read the game's memory directly, making it difficult for anti-cheat systems to detect. The script discusses this advanced method of cheating and its implications for game integrity.

๐Ÿ’กComputer Vision

Computer vision in the script refers to the use of AI models to detect enemies in a video game, which can then be used for cheating purposes such as aiming assistance. The script predicts that this technology will become more widespread and difficult to counteract in the future.

๐Ÿ’กHardware Bans

Hardware bans are a measure taken against cheaters where their hardware identifiers are banned from the game. The script discusses the effectiveness of this method and how it can be circumvented by cheaters using spoofers or replacement hardware.

๐Ÿ’กTrust Score

The trust score, as mentioned in the script, is a metric used by Call of Duty's anti-cheat system to evaluate player behavior and determine the likelihood of cheating. The script suggests that new accounts have a low trust score, making them more susceptible to shadowbans when reported.

๐Ÿ’กConsole Cheating

Console cheating refers to the use of cheats on gaming consoles, which are typically more difficult to implement due to the closed nature of these systems. The script outlines several methods cheaters use to cheat on consoles, highlighting the adaptability of cheat developers.

Highlights

Interview with a Call of Duty cheat developer reveals insights into the world of in-game cheating.

Zeer, the developer, discusses the complexity and security of creating undetectable cheats for Call of Duty.

The challenges of reverse engineering cheat software and the difficulty for anti-cheat teams to implement reliable detection.

Ricochet anti-cheat's limitations and its ineffectiveness against certain types of cheating, including dma and computer vision-based cheats.

The role of Activision's investment and the need for more talented individuals to improve anti-cheat measures.

Zeer's opinion on the ineffectiveness of the Shadow ban system and its impact on both cheaters and legitimate players.

The potential of console cheating to become popular with the use of various methods to access game memory.

Suggestions for Call of Duty to improve anti-cheat, including trusted computing, permanent hardware bans, and dedicated teams for cheat provider detection.

The difficulty in detecting dma cheats and the potential for advanced anti-cheats to give them some trouble.

Computer vision cheats, how they work, and their potential to become mainstream in the future.

The use of AI models in detecting enemies in video games and the challenges of detecting computer vision cheats.

The likelihood of high-profile content creators or streamers using cheats and the anonymity provided by cheat developers.

Zeer's skepticism about Call of Duty's commitment to improving their anti-cheat system due to profitability concerns.

The process of cheat developers preparing for new Call of Duty releases and the ease of adapting existing cheats.

Estimates of the percentage of PC players using cheats in Call of Duty and the impact of a single cheater on the game's integrity.

A discussion on dma and computer vision cheats being the future of cheating in video games and their potential to be undetectable.

The conclusion of the interview emphasizing the need for change in Call of Duty's approach to anti-cheat and the community's role in demanding it.

Transcripts

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as many of you know a few weeks ago I

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made a video where I interviewed a Call

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of Duty cheater that interview put me on

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a path to find some answers I reached

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out to Call of Duty directly but as you

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could expect I was ignored but little

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did I know answers were coming but not

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from the source that I was expecting the

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owner of one of the largest Call of Duty

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cheat providers reached out to help

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provide some clarity to the questions

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that we all want answers to so tell me a

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little bit about who you are and what

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you do my username is zeer I'm the soul

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developer and own owner of the cheat

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provider most of my everyday life has

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spent researching reverse engineering

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developing cheats and selling them are

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there cheats available on console and if

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so how popular are they going to become

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before we get any further I will be

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giving away a fully kitted out

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controller from Aim controllers these

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controllers are amazing I've been using

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one for more than a year and I would

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never use another brandom controller at

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this point they really are that good all

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you have to do to enter the giveaway is

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subscribe like the video and reply down

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below I will pick one win winner on the

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12th and I will reply to you in the

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comments if you've won buckle up for

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this video it's going to be a wild ride

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the most challenging part of doing this

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interview was trying to figure out a way

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to verify that the interview was real

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without naming the provider which would

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put the video at risk to be taken down

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by Call of Duty and I did it to protect

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myself to prove the legitimacy of this

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interview zeer simply added his Twitter

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to his website at the bottom and then

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tweeted from that Twitter that the

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interview with me is real those that

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need validation will easily be able to

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find the information with all that being

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said let's hop right into the interview

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so tell me a little bit about who you

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are and what you do my username is zeer

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I'm the sole developer and owner of the

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cheat provider most of my everyday life

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has spent researching reverse

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engineering developing cheats and

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selling them how long have you been

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creating cheats and how long have you

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been creating Call of Duty cheats I've

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been involved in cheat development in

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general for more than 10 years I've been

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developing cheats for Call of Duty for a

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few years so why are cheats able to go

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undetect ected for so long a lot of

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people think that Ricochet can simply

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buy undetected cheats and detect them

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but it isn't that easy I make unique

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bypasses and focus on security so that

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it's hard for the anti-che team to

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reverse engineer our unique bypasses and

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see how they function it is incredibly

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hard to reverse engineer most cheat

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software and even if they get the job

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done it wouldn't necessarily be clear to

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the antiche team how they could

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Implement a reliable detection with

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without false positives so what does the

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Call of Duty anti-che actually do

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Ricochet collects data from players such

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as Hardware identifiers and information

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on running processes it also monitors

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components of the Windows operating

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system that are often abused by cheaters

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the anti-che does what it can to protect

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access to the game's memory which

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includes useful information such as

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player locations ricochets driver

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protects itself and other components of

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the anti-che and is usually used for

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targeted detections of cheat providers

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selling kernel cheat software Ricochet

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server side component evaluates

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available information for Call of Duty

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players and issues them Shadow bands if

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it's deemed necessary as far as I can

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tell through large scale testing and

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other factors Call of Duty assigns a

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trust score to each player based on

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account age stats

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behavioristic and other factors this

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trust score determines how many reports

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a player needs to be shadowbanned new

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accounts have a very low trust score by

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default which is why new players who get

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reported a few times will be

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shadowbanned extremely low trust score

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can result in Kill limits and

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disconnects is Ricochet anti-che as good

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as it should be or as good as it could

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be Ricochet is an extremely bare

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anti-che Ricochet does not include

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several critical generic detections for

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internal and external cheats Ricochet

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does not include any detections at all

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or even flags for dma cheating or other

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novel methods of cheating such as

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computer vision based cheating in

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addition Ricochet implements targeted

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detections of popular cheat providers

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too rarely for how many popular

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providers exist for Call of Duty and

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Ricochet seems to have poor judgment

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about which providers to Target finally

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Ricochet does not focus enough on

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keeping known cheaters off their game

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their Hardware banss are easy to get

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around they don't hardware Ban known

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cheaters until the cheater has been

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permanently banned two or more times for

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cheating Ricochet seems far too focused

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on their server side Shadow band system

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which is ineffective because it affects

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legitimate players just as much as it

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affects closet cheaters and Shadow bands

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remove after a few days for both closet

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cheaters and legitimate players what is

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the cause of the Ricochet anti-che

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coming up so short against detecting

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cheating Ricochet seems to lack funding

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talent and freedom in terms of funding

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Activision's investors may not be

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interested in seeing Activision invest

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heavily in anti-che because anti-che

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doesn't have a clear return on

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investment in terms of talent and

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freedom team Ricochet needs more

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talented individuals with experience and

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those individuals need to be free to do

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what they feel needs to be done to stop

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cheating I can imagine that the Ricochet

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team is likely running into many walls

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with Activision and Microsoft in terms

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of being able to implement what they

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need to implement to decrease cheating

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is the shadow band system useful in

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discouraging cheating the shadowban

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system is ineffective closet cheaters

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who get reported are shadowbanned for

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for a few days and legitimate players

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who get reported are shadowbanned for a

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few days it's a system that temporarily

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affects closet cheaters and legitimate

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players both every cheater I've seen get

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a shadow ban had their Shadow ban

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removed after a few days unless it was

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during an actual detection cheaters will

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just ask for more time on their

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subscription to compensate for the

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shadow ban and then they'll wait it out

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the shadowband system and spmm both

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enforce my theory that Call of Duty is

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pandering to Casual players

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skilled legitimate players are paired

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with all of the game's cheaters thanks

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to spmm and everyone in these lobbies

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periodically gets Shadow ban meanwhile

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casual players enjoy the game freely

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Call of Duty shouldn't neglect their

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competitive player base because Cod is a

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competitive FPS game are there cheats

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available on console and if so how

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popular are they going to become it's

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hard to get access to the game's memory

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on Console because consoles are locked

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down however there are four ways to

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cheat on console that I know of one if a

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console player has someone on their team

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who is on PC that PC player could use

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cheat software to read The Game's memory

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and find information like enemy

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locations in the match with this

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information the PC cheater can share via

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web browser a radar with their console

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friend two the console cheater can use a

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hardware device that mimics controller

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input to help the cheater with things

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like recoil three the cheater can

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capture their gameplay and use a

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computer vision object detection model

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to identify enemies on the screen after

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enemies on the screen are identified the

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cheater could use either a hardware or

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mechanical method to move their aim to

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the detected enemies and handle recoil

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which accomplishes Aimbot and recoil

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control triggerbot could also be

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accomplished which is when your gun

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automatically shoots anytime an enemy is

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in your Crosshair four the cheater can

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capture Network traffic decrypt it and

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figure out what network traffic they can

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use to identify player locations which

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can be drawn on a radar on a separate

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device

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all forms of console cheating are going

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to become very popular in the near

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future cheaters do not want to be

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limited only to PC do you feel that Call

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of Duty could make the anti-che better

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if they wanted to yes if Activision

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hired more Talent invested more money

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into anti-che and gave the Ricochet team

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more freedom to do what they need to do

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the anti-che would be infinitely better

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Activision and Microsoft undoubtedly

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have the resources necessary to make

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cheating a nonissue on Call of Duty what

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do you feel that Call of Duty should be

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doing to fix the cheating issue first

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keep known cheaters off the game by

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using trusted Computing modern

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motherboards have a trusted platform

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module chip Call of Duty needs to force

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their player base to enable their TPM so

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they can use their players TPM for

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identification the TPM cannot be spoofed

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so players would be identifiable at all

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times without the ability to change

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their IP or spoof Hardware identifiers

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to get out of their hardware Ban

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Ricochet also needs to permanently

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Hardware any known cheaters after the

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first offense using the TPM instead of

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after two offenses which is what they do

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now second get rid of the Shadow band

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system instead of automatically putting

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players in a Timeout that lifts after a

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few days Ricochet needs to allocate more

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server resources and even human

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resources to review the most flagged and

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reported players on the game while

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letting them play the result of these

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deeper reviews should be a permanent ban

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and deep hardware Ban if cheating is

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detected Beyond a reasonable doubt this

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will enable legitimate players to enjoy

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the game while cheaters slowly get

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permanently removed from the Call of

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Duty experience third Implement more

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General internal and external cheat

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detections most modern anti-cheats

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detect many bypasses that work on

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Ricochet currently fourth acquire a

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dedicated team for targeting cheat

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providers they might current be hiring

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third parties for targeted detections

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but they need talent hired full-time on

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team Ricochet to reverse engineer and

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detect the larger cheat providers every

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targeted detection should include the

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team logging who is using the cheat for

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a few weeks to ensure the ban wave

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affects all users of that cheat

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provider every cheater detected by

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targeted detections needs to be issued

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the deepest hardware Ban possible after

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the the first offense including their

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TPM but also additional Hardware

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identifiers that aren't usually

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implemented for generic Hardware bands

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this would be clever because even if a

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cheater replaces their TPM chip or

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motherboard and uses a spoofer they

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would be surprised to still be Hardware

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banned because most spoofers will only

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spoof identifiers Bann for generic

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Hardware bands by grabbing additional

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identifiers in special circumstances

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Ricochet will be able to implement

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Hardware bands that persist most

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spoofers and even Hardware replacement

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imagine buying new hardware and buying a

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spoofer to evade a hardware Ban only to

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be Hardware banned again this would make

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most cheaters give

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up Fifth Implement several blocks and

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detections for dma dma cheaters use

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Hardware that masks itself as a

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legitimate device like a network card

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for example Ricochet needs to outright

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block unnecessary devices from being

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used while the game is running this

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would mean that even if a hacker masked

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their dma device perfectly as a

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legitimate device it would still be

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blocked Ricochet then needs to implement

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scans and detections to distinguish the

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remaining devices between dma devices

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and legitimate devices cheaters use

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firmware to mass their dma devices as

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legitimate so this task can be done by

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targeting popular dma firmware providers

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and implementing things like timing or

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latency checks for

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flagging these implementations would not

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solve dma cheating but would assist

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Ricochet in detecting or blocking lower

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end dma firmware finally as for computer

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vision cheets some mechanism exists to

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capture the screen and handle input

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Additionally the AI model has to run

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somewhere Ricochet could look into

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detecting these three vectors as best

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they

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can dma and computer vision sheets are

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an impossible problem to fully solve

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Ricochet would simply do their best to

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limit the problem so I see people ask

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this question a lot does Call of Duty

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allow some providers to operate and do

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some providers work with Activision this

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is my favorite rumor no Activision and

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Ricochet do not collaborate with or

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enable cheaters at all some game

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companies do hire cheaters for anti-che

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efforts which I think is smart but I've

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never heard of Activision or Microsoft

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doing this in these situations a game

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company would hire a cheat developer to

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work on their anti-che team under the

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agreement that the cheater ceases all

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cheat development activity do you think

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that the current anti-che is a failure

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and that Call of Duty is completely to

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blame for the anti-che not working

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Ricochet is not a failure but it is

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inexcusably incomplete an Activision

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should issue the players an apology for

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the lack of resources being invested

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into anti-che they should then convince

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their investors that investing in anti

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anti-che will have an indirect return

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and move forward with hiring more talent

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and paying them well Activision should

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also consider hiring Cooperative cheat

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developers that they discover the

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identities of instead of attacking them

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anyone hired should be given enough

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freedom to limit the cheating problem

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effectively so how long does it take

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cheat developers to come back online

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undetected once they have been detected

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most talented cheat developers can have

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their cheat fully undetected again

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within a few days or weeks some cheat

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providers have a much harder time fixing

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detections it depends on the cheat

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developer and what methods they use to

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figure out what component of their cheat

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was detected I can't go into too much

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detail here because I'm really

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protective of the methods I use to stay

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ahead of Ricochet how can cheat

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providers have cheats ready for the new

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Call of Duty games before they are

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released we develop our cheats during

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the game's Early Access beta usually we

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have customers who pre-order the game

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for us and pass access to us the engine

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game and security changes between each

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new Call of Duty title are similar

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enough that it's very easy to add

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support for a new game for the last

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three Call of Duty releases it took me a

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few hours or less what percentage of PC

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players do you think are using cheats on

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Call of Duty I have no idea what

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percentage of PC players are cheating at

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any given time tens of thousands at

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least the game has more legitimate

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players than cheaters obviously but in a

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game of war zone for example it only

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takes one cheater to ruin the

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competitive integrity for all 100 or

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more other players in the lobby now

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here's a question I know people want to

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know do you know if there's any

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high-profile content creators or

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streamers using cheats I get asked this

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a lot but the boring truth is that

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high-profile people do not tell me who

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they are they buy my cheats using

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throwaway email addresses and pay with

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Bitcoin I don't ask my customers for any

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personal information at all I do get

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asked by customers for my advice

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regarding cheating while streaming or

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cheating into tournaments but I am never

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sure if the person asking me these

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questions is a high-profile Creator or

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streamer sometimes people ask me to make

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them a custom private cheat but I

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explained to them that even high-profile

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cheaters just use publicly available

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cheats with Good Records the custom

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private cheats for sale all over Discord

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for example are just scams they are copy

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and pasted projects being marketed as

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private options for streamers it's

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completely bogus a truly unique bypass

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and cheat takes immense effort to make

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an equality cheat being used by

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thousands is safer than a crap cheat

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being used by one do you expect Call of

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Duty to actually improve their anti-che

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anytime soon I don't think so anti-che

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is not profitable in a measurable way

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anti-che requires complete passion and

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dedication to stopping cheaters

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Activision is a public traded company

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that was just acquired by another

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publicly traded company I do not think

play15:55

this idea of spending millions of

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dollars on on a proper anti-che without

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any measurable return on investment

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would appeal to either company

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meaningful anti-cheats are created by

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companies who throw away the concept of

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profit and become determined to stop

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cheaters for the sake of their game so

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we mentioned dma earlier so what are dma

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cheats and how does it work let's talk

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about making a cheat right now I need

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access to the game's memory right I need

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to read it because the game's memory

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tells me everything I need to know it

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tells me where the enemy are where I am

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it gives me information I can use to

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draw enemies from my screen's

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two-dimensional perspective if I shoot

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someone their health will change in the

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game's memory the game's memory is

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everything well with dma cheating I put

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a dma board into my computer running the

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game the dma board is just a hardware

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board that plugs into a pcie slot on my

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motherboard this board can read The

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Game's memory in a way that is very hard

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to detect now to prevent the anti-che

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from from detecting this board I plugged

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into my computer I will flash firmware

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to the board that masks it as a

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legitimate pcie device I could maybe buy

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a Wi-Fi adapter that is a PCI board and

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reverse the firmware for that board and

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mimic it with my dma board for example I

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then connect a cable to my dma board and

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put that cable into another computer

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this other computer is where my cheat

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software will run and use the game's

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memory that is reading from the board I

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can then have a game memory based cheat

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without anything changing in the memory

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of the game's computer I could for

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example draw a radar on my second PC or

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any device I want showing my location

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and the enemy locations if I really

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wanted to get Advanced I could use

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what's called a fuser to show my ESP

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over the game on the monitor I'm using

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to play the game a fuser outputs your

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second computer's display output over

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your first computer's display output and

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then removes the color black so so I

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could draw my ESP with a black

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background on my second computer and

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then put it over my game display and

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remove the black background what remains

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is ESP overlaying my game without any

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detection vectors because the fuser

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mimics my monitor for Aimbot and

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triggerbot I can use a hardware device

play18:17

called a km box this device mimics one

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Mouse input when in reality my second

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computer's cheat software is helping me

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control my mouse could dma cheats be

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detected with with a proper anti-che

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Riot Vanguard has done okay against poor

play18:32

to medium quality dma firmware

play18:34

particularly the mass sold options dma

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is very hard to stop entirely but I

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think the best examples of anti-cheats

play18:41

in the world will give dma cheaters a

play18:43

bit of trouble long term Call of Duty is

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probably not going to do anything

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meaningful to stop dma do you think that

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dma will be the future of cheating in

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video games dma and computer vision

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cheats are the Unstoppable future of

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cheating so we spoke about computer

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vision earlier so what is computer

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vision and how are cheat developers

play19:03

using it basically you train an AI model

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to detect enemies in a video game then

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you use some undetected method for

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capturing the screen and another

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undetected method for input so that you

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can automatically detect enemies on the

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screen and aim at them with recoil

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control triggerbot is also possible is

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computer vision being used on PC or

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console or on both it's being used on

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both will get better as the underlying

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technology advances cheaters are not

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advancing computer vision technology

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larger companies like car manufacturers

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are funding and advancing computer

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vision for use cases such as

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self-driving cars and cheaters are

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utilizing publicly available releases

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for the purposes of cheating one example

play19:47

is the you only look once model are dma

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and computer vision being used now and

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are they available for most cheap

play19:55

providers dma and computer vision are

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are starting to become more widespread

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in the near future they will both be

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rampant I don't think competitive

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Integrity will ever exist in gaming but

play20:05

the goal should be to limit the cheating

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problem as much as possible what kind of

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anti-che would you need to detect

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computer vision any traditional

play20:13

anti-cheat would be fine assuming the

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cheater is using only one device if the

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computer vision cheat is running on the

play20:19

same computer as the game the antiche

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could just find it with the same methods

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it uses to find other types of running

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cheat software and Advanced computer

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vision setups that use novel methods for

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screen capture novel methods for input

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and run the AI model on a separate

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device are in my opinion unable to be

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beaten by any type of anti-che how soon

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before cheats that use computer vision

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become mainstream they are getting quite

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popular they will be mainstream in the

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cheating space soon the technology needs

play20:50

a bit more time to improve for certain

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games where enemies aren't as visually

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clear as they are in a game like CS2

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what an AI anti antiche be the only

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effective detection method for computer

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vision and dma there are traditional

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anti-che measures that can be taken

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client side against some dma and

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computer vision cheaters the dma

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hardware is plugged into the computer

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running the game so the device can be

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scanned and tested by Advanced

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anti-cheats dma devices with poor

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quality firmware are easier to detect in

play21:20

terms of computer vision the antiche

play21:22

could look for methods of capturing the

play21:24

screen influencing input or the AI model

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itself if it's running on the same

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devices the game the problems arise with

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Advanced dma firmware or Advanced

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computer vision cheating methods you

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could theoretically use Hardware to

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capture your gameplay Hardware to

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influence your input and run the AI

play21:40

model on a separate device doing this

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would be nearly undetectable just like

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dma cheaters with proper firmware and

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cheats that don't write to the game's

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memory are nearly undetectable in these

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situations cheating becomes a fact that

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Gamers have to deal with there is no

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magic server side AI anti-che coming

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proper closet cheaters are

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indistinguishable from legitimate

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players even when reviewed by AI so

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that's pretty much the end of the

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interview uh I don't know what else to

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say other than Call of Duty has some

play22:10

serious questions to answer right now we

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just got more answers from a cheat

play22:14

developer than we have from Call of Duty

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in 4 years my mind was blown from this

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interview and i' learned a lot and I'm

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honored that I was able to be the person

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to bring you this information and I will

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always stand with the Call of Duty

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Community we all need to demand change

play22:28

from Call of Duty right now and nothing

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less it's time for some change those of

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you guys that would like more of a deep

play22:33

dive on this information I highly

play22:35

encourage you to go check out it's HOA

play22:37

on YouTube I will put his channel in the

play22:39

description below he's got some stuff in

play22:41

the works coming out in a few days on

play22:43

this exact information and I would also

play22:45

like to give a massive shout out to aim

play22:47

controllers they hooked me up with some

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free controllers to give out to the

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community for giveaways so be sure to go

play22:53

on socials show them some love for

play22:55

helping out and if you do buy a

play22:56

controller from as use code caps to

play22:58

check out much love Gamers and I will

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catch you guys in the next

play23:03

[Music]

play23:12

video

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