So, I Created a High Fantasy Magic System for D&D!

ZagreusW
10 Jan 202415:31

Summary

TLDRThe video script delves into the intricate magic system of the world of Aceris, a setting designed for D&D campaigns. It introduces the concept of an 'Arcane Soul', a metaphysical muscle that fuels magic and can be cultivated for enhanced abilities. The system balances structured guidelines with the freedom for magic to flourish, and explores the idea of leveling up as a tangible phenomenon. The script also touches on the risks of artificially enhancing one's magic, hinting at the darker side of spellcasting in this richly detailed world.

Takeaways

  • 🌍 The world of Aceris is a setting where magic is deeply ingrained in the culture and is influenced by the blood of the 'exalted one'.
  • 🔮 The magic system in Aceris is described as a 'firm magic system', blending elements of both hard and soft magic, allowing for clear rules yet leaving room for the wondrous and unknown.
  • 📚 The creator of the world has been refining this system for over five years, aiming to create a unique and comprehensible magic system for D&D campaigns.
  • 🎯 The magic system has three main objectives: to be unique to the world, to be understandable yet mysterious, and to provide a tangible explanation for character progression and leveling up.
  • 🌌 The 'Arcane Soul' is a metaphysical concept present in every creature in Aceris, serving as a conduit for magic and affecting physical and mental abilities.
  • 💪 The Arcane Soul can be trained and cultivated, potentially leading to extraordinary magical abilities, but not everyone is a caster despite possessing this soul.
  • 📈 The size of an individual's Arcane Soul at birth determines their potential for spellcasting, but cultivation and experience can increase their capabilities.
  • 🚀 Adventuring and exposure to magic from other worlds can significantly increase an individual's Arcane Soul, allowing them to surpass typical mortal limits.
  • 🌟 The pinnacle of mortal achievement in Aceris is represented by level 8, with individuals at this level being extremely rare and powerful.
  • 🧙 The 'Magi capillaries' are a network of metaphysical veins that absorb and channel the magic of the Arcane Soul for spellcasting.
  • 💡 The concept of 'magic flow efficiency' is introduced, describing how some mages can cast spells with less magical energy due to their skill and efficiency.

Q & A

  • What is the world of Aceris and what is unique about its magic system?

    -Aceris is a fantasy world realm where magic is deeply rooted in the lives of its inhabitants. Its magic system is unique due to its 'firm magic' approach, which combines clear rules with the freedom and wonder of a soft magic system, allowing for a blend of structured and wondrous magical phenomena.

  • What does the term 'firm magic system' refer to in the context of Aceris?

    -The term 'firm magic system' in Aceris refers to a magic system that has a certain network of guidelines, yet as one's knowledge deepens, it becomes more free and wondrous, akin to a blend of hard and soft magic systems.

  • What are the three main objectives the creator wanted to achieve with the magic system in Aceris?

    -The three main objectives were to create a unique system that combines the understanding of a hard magic system with the unknown beauty of a soft one, to base the magic casting system on fundamental ideas of D&D for ease of explanation in game settings, and to make the concept of leveling up a tangible and explainable phenomenon within the world.

  • What is the 'Arcane Soul' and how does it relate to an individual's ability to use magic in Aceris?

    -The 'Arcane Soul' is a metaphysical muscle inherent in every creature within Aceris, serving as a conduit for all matters of the arcane. It can be trained to become more powerful, affecting not only spellcasting but also physical and mental abilities. The size and potential of one's Arcane Soul is set at birth but can be cultivated through practice and experiences.

  • How does the concept of 'leveling up' in Aceris relate to the development of an individual's Arcane Soul?

    -In Aceris, leveling up is a tangible phenomenon linked to the growth and cultivation of an individual's Arcane Soul. As one's experiences and challenges increase, so does the strength and capability of their Arcane Soul, allowing them to achieve higher levels of magical prowess.

  • What is the significance of the 'Magi capillaries' in the spellcasting process of Aceris?

    -The 'Magi capillaries' are a network of metaphysical veins throughout the body that absorb magic from the Arcane Soul to fuel spells. They channel this magic to node points on the body, which are crucial for the emission of spells, encompassing both verbal and somatic components.

  • How does the concept of 'magic flow efficiency' impact a mage's ability to cast spells in Aceris?

    -Magic flow efficiency refers to how efficiently a mage can use magic to cast spells. A mage with high magic flow efficiency can perform spells with less magical energy, similar to a master craftsman using less material to create a masterpiece. This efficiency can compensate for a smaller Arcane Soul and allows for longer spellcasting without exhaustion.

  • What are the consequences of artificially increasing one's spellcasting effectiveness in Aceris?

    -Artificially increasing spellcasting effectiveness, such as through drugs, potions, or spells, can have severe drawbacks. It can overburden the individual's soul, shorten their lifespan, cause magic to backfire, and in extreme cases, lead to physical disintegration or transformation into an arcane monster.

  • How does the concept of 'half casters' in Aceris differ from full casters?

    -Half casters in Aceris are individuals who may have had a strong Arcane Soul for casting when young but did not cultivate it due to various circumstances. Their magic flow efficiency remains, allowing them to cast spells, but they do not achieve the same level of power as full casters due to the semi-dormant state of their Arcane Soul.

  • What is the significance of the location 'Althalus' in the context of Aceris's magic system?

    -Althalus is a location in Aceris where the practice of venturing to other worlds to test one's prowess and elevate their Arcane Soul is ingrained in the culture. This practice not only allows adventurers to find treasure or complete quests but also to surpass their mortal limits and attain higher levels of power.

  • What are the potential long-term effects of a mage from Aceris visiting other magical realms?

    -Visiting other magical realms can surge a mage's Arcane Soul with the magic of those worlds, leading to physical changes and an increased potential for power. This can allow well-traveled adventurers to attain levels up to 10, far beyond what is typically achievable within the primary world of Aceris.

Outlines

00:00

🌌 Introduction to the Magic System of Aceris

This paragraph introduces the world of Aceris, where magic is deeply rooted in the realm's history and is believed to be a gift from the 'exalted one.' The speaker describes their unique approach to creating a 'firm' magic system that blends elements of both hard and soft magic systems. This system is grounded in clear rules yet allows for the unpredictable and wondrous aspects of magic to flourish. The goal is to create a system that is both understandable and mysterious, with the potential for arcane theorems that could challenge the world's understanding of magic itself.

05:03

📜 The Arcane Soul: Core of Magic in Aceris

The second paragraph delves into the concept of the 'Arcane Soul,' a metaphysical entity present in every creature within Aceris that is the foundation of their relationship with magic. It is likened to a muscle that can be trained to enhance one's magical abilities. The Arcane Soul is intrinsically linked to an individual's potential for magic, with size and potency determined at birth and the capacity to grow through experience and exposure to magical energies. The speaker also discusses the limitations of cultivating one's Arcane Soul, with most individuals reaching a plateau around level two or three, and the exceptional few potentially reaching higher levels of power.

10:05

🔮 Advanced Magic and the Pursuit of Power

This paragraph explores the advanced stages of magic in Aceris, where individuals can transcend their mortal limits by adventuring and bathing in the magic of other worlds. The speaker explains how this process can lead to exponential growth of the Arcane Soul, allowing some to reach levels five to seven, which is considered the pinnacle of mortal achievement. The paragraph also touches on the concept of 'Magi capillaries,' metaphysical veins that facilitate the casting of spells by channeling magic from the Arcane Soul to specific node points on the body. Additionally, the speaker introduces the idea of 'magic flow efficiency,' which determines how effectively a mage can cast spells with minimal magical energy.

15:06

🚫 The Consequences of Overreaching in Magic

The final paragraph addresses the risks and consequences of attempting to artificially enhance one's magical abilities beyond natural limits. It discusses the existence of spells, potions, and substances that promise to boost magical power but come with severe drawbacks, such as shortened lifespan and the potential for magic to backfire or even cause physical disintegration. The speaker also mentions the emergence of arcane monsters born from the overuse of magic, which are remnants of ancient times and pose a threat to the world of Aceris.

Mindmap

Keywords

💡Aceris

Aceris is the fictional world setting in which the video's narrative takes place. It is a realm where magic is a significant part of the society and culture. The concept of an 'Arcane Soul' is central to the inhabitants' ability to interact with magic. The video discusses the intricacies of magic within Aceris, including its origin and the different levels of magical prowess that individuals can attain.

💡Arcane Soul

The 'Arcane Soul' is described as a metaphysical muscle inherent in every creature within Aceris. It serves as the conduit for all arcane matters, including casting magic and channeling arcane items. The size and potency of an individual's Arcane Soul at birth can determine their potential as a magic caster, and it can be cultivated through practice and exposure to magical experiences.

💡Magic System

The 'Magic System' in Aceris is a blend of hard and soft magic, termed as 'firm magic' by the creator. It has clear rules but also allows for the unpredictable and wondrous aspects of magic. The system is designed to be understood by the people of Aceris and is manipulated in various ways, reflecting a balance between structured knowledge and esoteric possibilities.

💡D and D

D and D, or Dungeons and Dragons, is the role-playing game that inspired the magic system of Aceris. The video mentions using the magic system in D and D campaigns, indicating that the concepts are designed to be integrated into gameplay, providing a tangible and explainable phenomenon for players to understand and interact with.

💡Level Ups

In the context of Aceris, 'Level Ups' are not just a game mechanic but a tangible, explainable phenomenon. The video discusses the idea of explaining why a character can level up and what differentiates a high-level mortal from a low-level one beyond experience, attributing it to the cultivation of the Arcane Soul.

💡Magi Capillaries

Magi Capillaries are metaphysical veins throughout a person's body that absorb magic from the Arcane Soul to fuel spellcasting. They are part of the mechanism that explains spell slots and the exhaustion that casters experience when their spell slots are used up, likening it to spiritual or mental tiredness.

💡Spell Slots

Spell Slots are a concept borrowed from D and D and are explained within the magic system of Aceris as being tied to the exhaustion of the Magi Capillaries. As casters use their magic, these 'slots' become depleted, reflecting a need for rest to recover, much like physical exhaustion after intense activity.

💡Magic Flow Efficiency

Magic Flow Efficiency refers to the concept of how efficiently a caster can use magic to cast spells. It is likened to a craftsman's skill, where a master requires less energy and makes fewer mistakes than an amateur. In Aceris, a mage with high magic flow efficiency can cast spells with less strain on their Arcane Soul, even if it is not inherently large or potent.

💡Half Casters

Half Casters in Aceris are individuals who may have had a strong Arcane Soul for casting magic when young but did not cultivate it, possibly due to circumstances. As a result, their Arcane Soul may have become semi-dormant, but their magic flow efficiency remains, allowing them to cast spells with reduced effectiveness compared to full casters.

💡Althalus

Althalus is a location within Aceris where venturing to other realms is ingrained in the culture. Adventurers seek to go to the fa Realms to continue their time, and this practice of traveling to other worlds is seen as a way to elevate themselves beyond their mortal limits, affecting their Arcane Soul and their potential for power.

💡Arcane Theorems

Arcane Theorems are mentioned as part of the magic system that could pose wider questions for the world of Aceris itself. While not fully explained in the script, they seem to be advanced magical concepts or principles that challenge the known boundaries of magic within the realm.

Highlights

The world of Aceris features a unique magic system that combines clearcut rules with the freedom and wonder of a soft magic system, termed as 'firm magic'.

Aceris's magic system is influenced by the blood of the exalted one, granting mortals the ability to cast magic.

The magic system aims to be understandable yet retains unknown factors, allowing for the development of arcane theorems that can impact the world.

The creator has been using this magic system for over 5 years in D&D campaigns, making it a tangible and practical concept for players.

The 'Arcane Soul' concept is central to the magic system, acting as a metaphysical muscle that can be trained to enhance magical abilities.

Everyone in Aceris possesses an Arcane Soul, which is not only for casting magic but also for enhancing physical and mental capabilities.

The size of one's Arcane Soul at birth determines their potential for spellcasting and their future archetype as a caster.

Cultivating one's Arcane Soul is possible through practice and exposure to magical experiences, allowing for growth beyond initial potential.

Adventurers can exponentially grow their Arcane Soul by venturing into other worlds and experiencing different magics.

The concept of 'leveling up' is explained as a natural growth phenomenon tied to the development of the Arcane Soul.

Magi capillaries are a network of metaphysical veins that absorb magic from the Soul to power spells.

Spell slots are likened to spiritual exhaustion, where the magi's capillaries tire from channeling magic.

Magic flow efficiency is introduced as a measure of how efficiently a caster can use magic, compensating for a smaller Arcane Soul.

Half casters are individuals with a dormant Arcane Soul but retain the ability to cast spells with reduced effectiveness.

Artificial methods to increase spellcasting effectiveness, such as drugs or spells, can have severe consequences including shortening lifespans and magical backfire.

The misuse of magic can lead to the creation of Arcane monsters, remnants of those who overburdened their souls with magic.

The video promises a follow-up discussing various mage archetypes within the world of Aceris.

Transcripts

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in the world of aceris the very realm

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and The Mortals in it are twice bathed

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in the blood of the exalted one granting

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them the ability to cast magic or so it

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is said its earliest concepts are

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decipherable and greeing the definitions

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of a word in a dictionary but as you

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delve deeper towards its core becomes

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more and more esoteric some would say

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this delving to the

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void this will be a video about the

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magic systems for the world of aceris a

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home brw setting created by yours truly

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and one that I've been using to run my D

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andd campaigns for over the past 5 years

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the first thought that came to mind was

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what kind of magic system did I even

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want did I want a soft or hard magic

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system ultimately came down to wanting a

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little bit of Bel magic system that has

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some clearcut rules but one one that

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also allows for the more wondrous

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aspects of magic to still flourish it's

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understood Enough by the people of the

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world to have it be manipulated in

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interesting ways but still possesses the

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many unknown factors and possibilities

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that can lend way to certain Arcane

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theorems that could pose even wider

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questions for the world itself this set

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me on a path to defining some key

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objectives I've wanted the system to

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achieve my objective was mainly to do

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three things one

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have a neat system that's fairly unique

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to the world that has a breath of

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understanding like a hard magic system

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and the unknown beauty of a soft magic

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system I called this a firm magic system

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it's soft but not quite hard either in

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this system magic Works under a certain

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network of guidelines but as your

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knowledge deepens it becomes much more

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free and wondrous but it isn't without

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its dangers as going beyond the

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threshold of pervade knowledge is

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extremely difficult and often times

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results in Madness sometimes piercing

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the veil is the last thing you want to

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do this second objective I had was that

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I wanted to set out to make the pillars

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of the magic casting system of my world

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based on the fundamental ideas of D andd

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because this magic system was to be used

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and incorporated into my D and D games

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as a way to describe and explain the

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phenomenon of magic to my players in a

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way that makes tangible sense and a way

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that can be easily explained while also

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cre creting stringent definitions for

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what is and isn't possible within the

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confines of magic within the world at

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least to their knowledge for instance

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one thing that the system sets out to

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explain is why only certain classes can

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wield certain magic items and how and

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why a wizard can cast so many spells but

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a sorcerer can't despite being quote

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unquote closer to Magic than the wizard

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is and apply this thought process across

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an entire world setting making sense of

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the phenomenon and going from the ground

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up and third and lastly I wanted to make

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the concepts of level UPS a tangible

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explainable phenomenon that actually

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makes sense I like the idea of being

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able to explain why a character can

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level up in the first place and what

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exactly makes two Mortals different

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despite them both being Mortals I mean

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if you put them side by side they they'd

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look the same there'd be no discernable

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difference but there has to be something

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more that makes a highle mortal

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different than a low-level mortal than

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just quote unquote experience because it

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doesn't make a lot of

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sense so within my magic system I set

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out to not only explain level ups but to

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also give the natural growth of my

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players a grounded reason for its

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occurrence in the first place and to

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give an explanation for this growth and

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also how it can be cultivated as well

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and this is where we discuss the

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backbone of magical Poss possibility

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within the world of

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aceras the Arcane soul and it's

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something that every creature within the

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worlds of aceris possesses and is a core

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fundamental part of a mortal's

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relationship with magic it works like a

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metaphysical muscle you can train

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through practice to become more powerful

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as a magic Caster but this isn't always

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linked to Magic casting you see magic

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within aerus is like good radiation

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having a suffused Arcane Soul can

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toughen one's body it can sharpen your

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mind it can Quicken your reflexes and

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enhance your overall sensitivity to

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Magic

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itself I really love the idea of

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everyone in a Giving World having their

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potential be Limitless if they decided

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to cultivate their arane abilities and

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although everyone possesses an Arcane

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Soul it doesn't necessarily mean

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everyone is a Caster of some kind the

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arcade soul is literally the soul and

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serves as one's conduit for all matters

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of the Arcane whether it be casting

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magic or channeling a an Arcane item

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like a sword or a shield it ties into

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everything your arine soul is

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indeterminately set when you're born and

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from there on you're able to cultivate

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it further as you go through life a

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person can be born with a small average

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or large arcan soul which determines the

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overall potency of their spell casting

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and what archetype of Caster they might

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fall into later on if that's what they

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choose to pursue starting early is

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typically advised but not necessary as

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there are a lot of very real Mortal

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limits to how much one can simply learn

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in practice this is where the concept of

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cultivating oneself comes into play most

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people of aceris who train in the Arcane

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will usually cap out at around level two

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or three with those who are exceptional

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making it to the level three mark

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there are some who will break past this

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and potentially attain power along the

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lines of a level four or five character

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however this is only reserved for The

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Talented going outside of Arcane schools

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and into the life of adventuring is

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where the Arcane Soul can grow

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exponentially it strengthens through the

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growth of you as a person and bathing in

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the magic of the world itself being in

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parallel situations or overcoming

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hardships that serve to push one forward

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this is how Immortal can break those

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barriers of their physical boundaries

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and seem almost Demi Godlike to the

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average person Immortal we would Define

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as being somewhere in the Realms of

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levels 5 to

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7 would naturally account for 15 to 1%

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of the population depending on their

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given area within the world so for every

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1,000 people there'd be only 150 or so

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individuals of this caliber walking

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around freely within the city walls

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the eighth level within the world of

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aceris signifies the Pinnacle of what a

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mortal can achieve by themselves in the

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primary world and would account for

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about 0.1% of the population breaking

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pass this barrier for most Mortals is

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impossible without the aid of ancient

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relics the assistance of higher magical

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creatures or even the deities themselves

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you see when you bathe in the magic of

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another world this surges one's Arcane

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soul causing your body to physically

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change as the ambient Magics of the

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other world flow through it commonly

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when a seventh or eighth level

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Adventurer is brushing up on their

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mortal limit they may naturally not know

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that they are at all but see venturing

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to other worlds as a test of their

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prowess a way to find treasure or even

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complete a quest which see some of them

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walking many many worlds there is a

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location within my world called althalus

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where this practice is ingrained in the

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culture itself adventurers seek to go to

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the fa Realms to continue their time

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there to seat themselves in the Mythos

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of bars and taverns and have their SS

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sing long after they're dead but what

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they don't know is that by doing this by

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seeking to go to these other worlds

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they're elevating themselves and going

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beyond their mortal limits a

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well-traveled adventurer that's gone to

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at least one other realm May attain up

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to level 10 in terms of their physical

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prowess their Arcane ability Etc the

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creatures born on that world though will

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have their Arcane Souls sufficiently

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suffused with the magic of these

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different Realms and from the very

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moment of their birth will have a much

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higher threshold for potential now this

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does give way to there being entire

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story arcs and Adventures that are had

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had on completely other worlds there are

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some players of mine that have never

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even been to the prime plane but they've

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been playing in my games for well over a

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year and they've solely been having

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their Adventure in a world that is in

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addition to the prime

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plane however I might talk about my

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outer Realms and how all that stuff

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works in a future video for now let's

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get back to the Arcane

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soul in this section we'll be discussing

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casting magic and when a Caster wishes

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to use a spell there is a natural order

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for how things typically go they well up

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the Arcane Soul or pull on the ambient

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magic that flows throughout the world to

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assist them with their

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spellcasting as this Welling occurs an

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Arcane practitioner will then funnel

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this magic through their Magi

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capillaries which run all throughout

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their body Magi capillary to explain is

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a network of metaphysical veins that run

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throughout one's body and aren't

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typically subject object to being

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physically tampered

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with the Magis capillaries absorb the

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magic of the Soul into the body in order

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to use it the fuel spells that are cast

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funneling the magic to node points

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located on the body these node points

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are for the emission of spells and are

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located at the hands feet and throat

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which neatly encompasses the power of

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verbal and sematic components as when

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one casts a spell a shimmer can be heard

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on The Voice and for sematic spells a

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very visual magic circle brims to life

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with runes as one might associate with

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magic

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casting I thought to explain the

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mechanic of spell slots in that your

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magi's capillaries are simply tired as

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your spell slots are exhaused not in the

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way of physical exhaustion but more in

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the way of spiritual exhaustion a sort

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of mental tiredness like you had just

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got done with a 4-Hour intensive workout

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and need to rest to completely

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recover another side to Arcade Mastery

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that I thought of was magic flow

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efficiency basically how little magic do

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you have to use in order to get the job

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done think of how a master Craftsman

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creates a beautiful work and half the

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time it takes an amateur to make

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something Half Baked there are less

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wasted Strokes in energy every movement

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and flow builds to a compounding sense

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of completeness as the master Craftsman

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works it is smooth and refined the

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amateur less so with wasted energy which

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tires them out a lot faster than the

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master master can ultimately work for

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longer on less

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energy this example is in effect magic

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flow efficiency a mage can have a small

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Arcane soul but a great amount of magic

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FL efficiency and can use tricks like

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learning how to pull from the ambient

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magic in the air to make up for the

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potency they ultimately lack within

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themselves a great Mage doesn't always

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have to have a Mythic level Arcane soul

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and they were born a legendary great

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Mage effectively they just have to be

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cunning and a little smart as to where

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they plac their metaphorical weight when

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casting a spell half casters are best

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explained as individuals who may have

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had a solid Arcane soul for casting when

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they were young but maybe due to

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circumstances maybe their family was

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poor so they couldn't be sent off to

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Wizarding school and maybe that

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individual just wasn't really into magic

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for one reason or another they never

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cultivated it and much like a muscle

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that's been unused for a long time it

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goes semi- dormant and shrinks over

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time but their magic flow efficiency

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stays the same which is why they're able

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to cast spells and partake in other

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training types without having to devote

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their entire lives to the practice with

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of course reduced Effectiveness which

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explains why half casters don't achieve

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the same level of power as a full Caster

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would in a given

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World Magic flow efficiency comes down

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to having it as a natural Knack and

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Instinct and is something that can be

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taught however one's ability to use this

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effectively is what separates the Great

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and the

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mediocre and on the topic of hardships

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what about those who wish to

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cheat what about those who wish to

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artificially increase their

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effectiveness for spellcasting surely

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drugs potions or even spells would have

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been created to do just that right well

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spells like that were invented however

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tempering with something as sensitive as

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the soul has its drawbacks and

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complications forcing one's body to take

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on more than it can handle more magic

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than it can handle can overburden it and

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place unprecedented amounts of stress

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onto your soul in most cases it shortens

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the individual's lifespan considerably

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and does so each time they cast magic it

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can cause their own magic to backfire

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against them whenever they go to cast

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and in the worst case scenario their

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body cannot contain the excess that they

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have taken on and they just fall

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apart either in a violent explosion of

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magic essence or in a gentle

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disintegration your flesh and body

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falling apart like burn

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paper and sometimes they're Twisted into

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some Arcane

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monster whose will is simply to destroy

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or consume any nearby sources of

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magic even if it comes directly from the

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forms of other

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Mortals the rising of such creatures has

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been stemmed in recent times however

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there are some that exist from ancient

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times and the chest cavities of old

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Fallen kingdoms deep inside the hollowed

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out

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cubes as they lay there dormant and

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waiting and that brings us to the end of

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our video If you enjoyed this be sure to

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like And subscribe as I'll be going over

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the many archetypes of arcan Mages that

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exist within the world of aceris in part

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two of this

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video thank you for your time and I'll

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see you in the next

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one

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