Justin Sung GRINDE Maps vs Buzan Mindmaps

Ahmni
4 Jun 202412:55

Summary

TLDRThis script delves into the world of mind mapping, comparing Tony Buzan's traditional mind maps with Joseph Novak's concept maps and Justin Sun's grind maps. It evaluates these methods based on their impact on learning, focusing on criteria like depth of learning, elaboration quality, and usability. The video also touches on the importance of visual metaphors and diagrams for higher-order learning, and the need for objective evaluation in mind mapping techniques.

Takeaways

  • 📚 Mind maps were first coined by Tony Buzan in 1974 and are known for their central subject, radiating branches, and use of images and symbols.
  • 🎨 Buzan mind maps are hierarchical and can be used as mnemonic devices for memorization but may not scale well for large topics or higher order learning.
  • 🌐 Joseph Novak's concept maps, developed in 1972, encourage meaningful learning and provide a visual representation of understanding, focusing on explicit relationships and higher order thinking.
  • 🔍 Concept maps are created through a process that includes a focus question, ordering concepts, building a representation, and iterative refinement.
  • 📈 Novak's approach uses Bloom's taxonomy to identify and create the most prominent and useful relationships within the concept map.
  • 🤔 The comparison between Buzan mind maps and Novak concept maps can be based on architectural components, creation steps, final diagram rules, and evaluation criteria.
  • 🧠 Both mind maps and concept maps encourage higher order learning and the making of connections with existing knowledge, but concept maps may have an edge due to explicit relationships.
  • 🖼️ Buzan mind maps uniquely encourage visual elaboration, using dual coding with visuals and words, which can aid in offloading cognition and improving memorability.
  • 📝 Concept maps have explicit steps and relationships, making them more rigorous and repeatable, but potentially more tedious for new practitioners.
  • 🔄 Grind maps, as introduced by Justin Sun, are similar to Novak's concept maps in their iterative keyword collection and mapping process, with an emphasis on important relationships.
  • 🎯 Grind maps differentiate themselves by not starting with a deep evaluative focus question, allowing for more flexibility in learning direction and content.
  • 📊 Evaluation of mind maps and concept maps can be subjective, but grind maps may lag in providing clear criteria for objective evaluation compared to the established methods of Buzan and Novak.

Q & A

  • Who coined the term 'mind map' and in what year?

    -Tony Buzan coined the term 'mind map' in 1974.

  • What are the key features of a Buzan mind map?

    -A Buzan mind map has a central subject, branches that radiate and taper outward, one keyword per branch, use of images and symbols, different colors for different branches, stylized arrows or blank space for connections, and an overall balanced and aesthetically pleasing appearance.

  • How does the Buzan mind map differ from a concept map in terms of learning perspective?

    -Buzan mind maps are known as mnemonic devices for memorization but are considered hierarchical and not scaling well for large topics. Concept maps, developed by Joseph Novak, focus on meaningful learning and showing how understanding changes over time.

  • What is the process for creating a concept map according to Joseph Novak?

    -The process starts with a focus question, identifying 15 to 25 concepts and ordering them from general to specific. Then, build a representation by connecting keywords with explicit relationships, add cross-links for non-hierarchical connections, organize into levels of hierarchy, and refine the map through multiple cycles before cleaning it up for presentation.

  • Why might Buzan mind maps not be ideal for higher order learning?

    -Buzan mind maps might not be ideal for higher order learning because they are too hierarchical, don't clearly define relationships, and do not focus on higher order learning objectives.

  • What is Bloom's Taxonomy and how does it relate to concept maps?

    -Bloom's Taxonomy is a framework for categorizing educational goals into a hierarchy of complexity and specificity. Concept maps use this taxonomy to identify and create the most prominent and useful relationships in the map.

  • How do Buzan mind maps and concept maps differ in terms of visual elaboration?

    -Buzan mind maps uniquely encourage visual elaboration with images and symbols, while concept maps focus more on the encoding aspect and explicit relationships rather than visual appeal.

  • What is the main difference between Novak's concept maps and Justin Sun's grind maps in terms of starting point?

    -Novak's concept maps start with a deep evaluative focus question, which directs the learning and encourages deep processing, while grind maps do not have a clear starting point or focus question.

  • How do grind maps improve upon the concept of 'chunking' or grouping information?

    -Grind maps improve upon chunking by allowing for a more free-form grouping that resembles the spacing of Buzan maps, subtly improving the visual layout and usability while still maintaining a focus on important relationships.

  • What is the role of visual metaphors and diagrams in learning according to the script?

    -Visual metaphors and diagrams serve as a higher level of 'scratch work' that can be useful for consolidating, interleaving, and memorizing information. They are particularly effective for offloading cognition and providing feedback on understanding.

  • How does the script suggest evaluating the effectiveness of mind mapping techniques?

    -The script suggests evaluating mind mapping techniques based on criteria such as depth of learning, elaboration quality, cognition offloading, repeatability, rigor, and usability. It also mentions the importance of objective evaluation criteria for learning-related aspects.

Outlines

00:00

📚 Mind Maps and Concept Maps: A Comparative Analysis

This paragraph introduces the concept of mind mapping, credited to Tony Buzan in 1974, and contrasts it with concept mapping developed by Joseph Novak in 1972. It discusses Buzan's 10 laws for mind maps, emphasizing their hierarchical structure, use of keywords, images, and colors, and their function as mnemonic devices for memorization. The paragraph also critiques mind maps for their limitations in scaling to large topics and fostering higher-order learning. It then explores Novak's approach to concept maps, which focuses on meaningful learning and the evolution of understanding over time. The process of creating a concept map involves starting with a deep question, identifying key concepts, and explicitly defining relationships between them. The paragraph concludes by comparing the two mapping techniques based on their design, creation steps, and evaluation criteria, highlighting the depth of learning and cognitive offloading each method promotes.

05:02

🔍 Evaluating Learning Techniques: Usability and Feedback

The second paragraph delves into the practical aspects of learning methods, emphasizing the importance of repeatability and rigor. It discusses the usability of Buzan mind maps and concept maps, noting that while Buzan's maps have a set of laws, concept maps offer explicit steps and relationship creation, which may be overwhelming for beginners. The paragraph also addresses the challenge of objectively evaluating mind maps and the criteria used for concept maps, which focus on higher-order relationships and hierarchy. It introduces the idea of visual metaphors and diagrams as supplementary learning tools that, while not as extensive as mind maps, can be useful for consolidation and memorization. The paragraph concludes with an overview of Justin Sun's grind map method, which is influenced by Novak's concept maps but lacks a clear focus question, and discusses the iterative process of creating a grind map, emphasizing the importance of critical examination and the inclusion of doodles for visual elaboration.

10:04

🎨 The Art of Learning: Grind Maps and Visual Metaphors

This paragraph examines the artistic and visual aspects of learning tools, comparing Buzan mind maps, which are likened to artwork with an emphasis on abstract visualizations for memorability, to grind maps, which incorporate doodles and symbols in a less explicit manner. It discusses the trade-offs between explicit relationships that encourage active thinking and the potential tedium of creating them. The paragraph also explores the balance between visual appeal and the cognitive load associated with different types of maps. It touches on the use of visual metaphors and diagrams as higher-level cognitive tools, suggesting that they may be more effective for deep learning than mnemonic devices like doodles. The paragraph concludes by discussing the criteria for objectively evaluating grind maps and the potential for personalizing learning methods through experimentation and self-regulation.

Mindmap

Keywords

💡Mind Map

A mind map is a diagram used to visually organize information, typically around a central concept. It is characterized by branches radiating from a central idea and is often used for brainstorming, problem-solving, and memory enhancement. In the video, mind maps are discussed as a learning tool, with a focus on Tony Buzan's method, which includes images, symbols, and a hierarchical structure.

💡Tony Buzan

Tony Buzan is the individual credited with coining the term 'mind map' in 1974. His method emphasizes the use of a central subject, branching keywords, and visual elements like images and symbols to enhance memory and understanding. The video script references Buzan's 10 laws of mind mapping, which guide the creation and use of mind maps for learning.

💡Concept Map

A concept map is a knowledge representation tool that structurally organizes concepts into a framework of relationships. Unlike mind maps, concept maps, as developed by Joseph Novak, are designed to encourage meaningful learning and depict the hierarchical and non-hierarchical relationships between concepts. The video discusses concept maps as a method for deeper learning, with a focus on explicit relationships and higher-order thinking.

💡Joseph Novak

Joseph Novak is the developer of concept maps, introduced in 1972. His approach aimed to provide a method for meaningful learning and to offer insight into the evolution of understanding over time. The script mentions Novak's process for creating concept maps, which involves starting with a focus question and building a representation of understanding through explicit relationships between concepts.

💡Bloom's Taxonomy

Bloom's Taxonomy is a framework for categorizing different levels of cognitive complexity and learning. It ranges from lower-order thinking, such as knowledge and comprehension, to higher-order thinking, such as evaluation and creation. In the video, Bloom's Taxonomy is referenced as a guide for identifying and creating prominent and useful relationships in concept maps.

💡Higher-Order Learning

Higher-order learning refers to the processes involved in critical thinking, problem-solving, and decision-making, which are typically associated with the upper levels of Bloom's Taxonomy. The video contrasts mind maps and concept maps in terms of their capacity to encourage higher-order learning, with concept maps having a clear advantage due to their focus on evaluative processing and explicit relationships.

💡Mnemonic Device

A mnemonic device is a tool or technique used to aid memory, such as an acronym or a visual pattern. In the context of the video, mind maps are described as being particularly useful as mnemonic devices for memorization, although they may not be as effective for deeper learning or understanding complex topics.

💡Grind Maps

Grind maps, as introduced by Justin Sun, are a variation of concept maps that emphasize usability and organization. They incorporate elements from both Buzan's mind maps and Novak's concept maps, with a focus on iterative keyword collection, mapping, and the importance of relationships as defined by Bloom's taxonomy. The script discusses grind maps as an improvement over traditional methods, with a balance between hierarchy and free-form grouping.

💡Dual Coding

Dual coding is a theory in cognitive psychology that suggests that people learn and remember information better when it is presented in both verbal and non-verbal formats. The video mentions that Buzan mind maps use dual coding by combining visuals and words to improve memorability and cognitive offloading.

💡Visual Elaboration

Visual elaboration refers to the process of enhancing learning and memory through the use of visual elements, such as images, symbols, or diagrams. The script notes that Buzan mind maps uniquely encourage visual elaboration, which can complement the limitations of the human brain and improve the learning experience.

💡Chunking

Chunking is a cognitive process that involves grouping information into larger units to facilitate easier processing and memory. In the context of grind maps, as described in the video, chunking refers to the grouping of related concepts or keywords, which can improve the organization and understanding of complex topics.

Highlights

Mind maps were first coined by Tony Buzan in 1974 and serve as a visual thinking tool.

Buzan mind maps have a central subject, branches with keywords, and use images and symbols.

Buzan mind maps are hierarchical and can be used as mnemonic devices for memorization.

Joseph Novak developed concept maps in 1972 to encourage meaningful learning and understanding.

Concept maps start with a focus question and build on it with 15 to 25 concepts.

Concept maps use explicit relationships and cross-links to show connections between concepts.

Bloom's taxonomy is used in concept maps to identify and create prominent and useful relationships.

Grind maps, developed by Justin Sun, are similar to Novak's concept maps in creation and structure.

Grind maps emphasize the importance of relationships and critical examination of concepts.

Visual metaphors and diagrams can be useful for consolidating knowledge and enhancing memorization.

Buzan mind maps use dual coding with visuals and words to offload cognition and improve memorability.

Concept maps are rigorous and repeatable, with explicit steps and relationships for learning.

Usability is a key factor in the practical application of mind mapping techniques.

Grind maps improve on usability and organization, incorporating elements from Buzan mind maps.

Directionality in grind maps is a balance between the explicit relationships of concept maps and the simplicity of Buzan mind maps.

Grind maps include doodles and symbols, a compromise between the visual emphasis of Buzan maps and the focus on encoding of concept maps.

Objective evaluation of mind maps is challenging, with criteria varying between methods.

The transcript suggests that grind maps could be further improved with personalized experimentation and self-regulation.

Transcripts

play00:00

this is a mind map mind maps were coined

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by Tony buzan in 1974 your pattern is

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becoming an environmentally enclosed one

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this is what Justin s calls a mind map

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these don't look very similar and I'd

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like answers today we'll look at the

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academic literature on mindmapping from

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a learning perspective let's find out

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what the authorities say

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[Music]

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let's make a buzan mind map about buan

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mind maps first we'll open up our copy

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of Mind map Mastery to make sure we

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adhere to Tony's 10 laws ban mind maps

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have a central subject like everything

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else in the mind map it's accompanied by

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images and symbols branches radiate and

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taper outward from the center each

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branch gets one keyword and that keyword

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is capitalized different branches get

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different colors connections can can be

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represented by stylized arrows or blank

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space and finally the Mind map should

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look nice and balanced bazon says mind

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maps can be used in infinite ways but

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from a learning perspective they're most

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well known as a nemonic device for

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memorizing pretty useful pretty fun but

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from a learning perspective I think they

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are too hierarchical don't scale well to

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large topics have unclear relationships

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and don't have a focus on higher order

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learning

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so how do we get from here to grind Maps

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we need a

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[Music]

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bridge Joseph Novak developed concept

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maps in 1972 his goal was to create a

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method that encourages meaningful

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learning he also wanted to provide a

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window into how someone's understanding

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changes and improves over time here's

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Novak's process for creating a concept

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map we start with a focus question it

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should not be a simple topic like

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neuroscience

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it should be a deep question that

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requires explanation like why is the

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brain considered the center of cognition

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or why do concept Maps encourage

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learning based on that question we find

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15 to 25 Concepts and put them to the

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side in a parking lot we then order them

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from General to specific to make the

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next steps easier taking one keyword at

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a time we build a representation of our

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understanding of the topic when

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connecting keywords we write down the

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explicit relationships between between

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them to show other relationships we can

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even add nonh hierarchical connections

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called cross links usually the map is

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organized into a few levels of hierarchy

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where the bottommost layer is

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examples the combination of two concepts

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and a link makes a proposition AKA

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declarative knowledge an example would

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be neuron sends a

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signal the clear problem here is that

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everything in the world is related in

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some way how do we choose which

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relationships to the

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show Novak points us to Bloom's taxonomy

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he says we should identify and create

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only the most prominent and useful

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relationships as defined by the higher

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orders of Bloom's

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taxonomy continuing we now have a

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parking lot from which we created a

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preliminary map with higher order

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relationships the next steps are to keep

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adding to the concept map through three

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or more cycles each time we add new

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Concepts and rearrange the existing ones

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finally we do one last pass and clean up

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the Mind map to make it more presentable

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now that we've looked at buan mind maps

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and Novak concept maps by which criteria

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do we compare these and Justin Sun's

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grind

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[Music]

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Maps the research has a lot to say about

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this I've tried to consolidate down to a

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few key ideas a basic architectural

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comparison can be made based on three

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design decisions we could look at the

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steps taken to create a diagram the

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rules of the final diagram and that's

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what it actually looks like and the

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checklist for how we or an expert

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evaluate the final diagram we can also

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consider more nuanced criteria both

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abstract and practical First we can look

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at the depth of learning that the method

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encourages in terms of higher order

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learning concept maps have a clear upper

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hand they answer a deep focus question

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and connections are made based on

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evaluative processing in terms of

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elaboration quality both methods

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encourage us to make connections with

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existing knowledge concept Maps might

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have the upper hand again because of

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their explicit relation ships but buzan

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mind maps uniquely encourage visual

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elaboration the human brain is amazing

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brain is fish complex but it does have

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limitations so using a tool that

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complements it would be ideal one

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criteria we can evaluate these methods

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by is how well they offload our

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cognition Bon mind Maps use dual coding

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with visuals and words and do an okay

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job spacing things out into chunks

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additionally buan mind Maps use spatial

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relationships and images to improve m

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memorability even Novak himself admits

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concept Maps aren't great for rote

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memorization practically we want our

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learning methods to be repeatable and

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rigorous we want learning biology on a

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Tuesday to go just as well as calculus

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on a Friday bazon mind maps do have 10

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laws but concept maps have explicit

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steps and make the user create explicit

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relationships finally we have to look at

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usability none of the criteria we've

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talked about so far matter if we don't

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actually use the technique because it's

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too much work the explicit steps and

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relationships in concept Maps can be

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overwhelming and tedious for a new

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practitioner however that's only

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usability on the encoding side after

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mind mapping we need to evaluate the

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work feedback is a core component of

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learning evaluating buz on mindmaps

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objectively is not easy there is a buzan

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mind mapping competition with criteria

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but it's not really learning related

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criteria concept maps are a little

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better at being evaluated they focus on

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explicit higher order relationships and

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hierarchy which lend them to object

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objective critiques in the literature

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there is both qualitative and

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quantitative criteria the qualitative

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criteria is pretty interesting it

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mentions that we shouldn't create maps

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that look like a spoke or a chain our

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concept Maps should look a little bit

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more like a net now we understand buan

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mind maps Novak concept maps and the

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criteria by which we can evaluate and

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create these methods before we dive into

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grind Maps though I want to quickly

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highlight some smaller methods

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a visual metaphor is a metaphor that we

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draw it could be the three pillars of

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mind maps a pyramid taxonomy or even

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conjoined triangles take a look at the

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conjoined triangles of success we know

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from the last video that creating

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analogies and metaphors instigates good

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Germaine cognitive load so while this

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doesn't compare to the size of mind maps

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and concept Maps it can be really useful

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for consolid dating interleaving and

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memorizing however like mind maps it can

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be hard to evaluate objectively on the

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other hand drawing plain old diagrams

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like flowcharts can be a great way to

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construct our own understanding as a

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bonus it can be objectively evaluated

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for example while reading about a

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process we might draw it out and then

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compare the drawing to the ground truth

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to get feedback on our understanding

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it's a trade-off we're working at a

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lower levels of blooms but we're

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definitely getting the benefits of

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offloading and

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[Music]

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feedback Justin Sun's grind map methods

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are spread out over a lot of YouTube

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videos it could be hard to put it all

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together what we have to do is look at

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the three Architectural Components from

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earlier and use bazon and Novak's

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approaches as a baseline for the

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creation steps grind maps are very

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similar to Novac concept Maps both

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create a keyword list like what you can

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do is you can create a list of keywords

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and then you can create a subl list of

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keywords both build the Mind map

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starting from the big picture you know

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kind of like a basic backbone that I'm

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creating this is the overall structure

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of the topic both build outward from the

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big picture you want to do broad topic

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first and then you want to do the whole

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topic again but at at another level of

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detail and another level of detail both

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go through multiple iterations of

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keyword collection and mapping simplify

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it group it make it make more sense then

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add on the next set of keywords pause

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group it simplify it connect it and then

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continue to do that again and again

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until you finish that

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list both focus on the most important

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relationships as defined by Bloom's

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taxonomy and thinking which Concepts or

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which chunk and group of information is

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more important than another group it

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forces you to examine them in a more

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critical level of depth and both include

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cleaning the Mind map process of making

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it cleaner that forces you to activate

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higher order learning in terms of

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Bloom's

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taxonomy the biggest difference in my

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opinion is that Novak's concept Maps

play09:11

start with a deep evaluative Focus

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question the focus question directs The

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Learning and encourages deep processing

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grind Maps don't have this it's unclear

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what a grind map is supposed to be about

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a topic a chapter I really like Novak's

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Focus question because asking different

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questions instigates different types of

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thinking it even changes the traversal

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order of the material you could ask two

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different questions about the topic and

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get two very different

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Maps here is a side by side of a buzan

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map a Novak map and a grind map from a

play09:45

Justin Su

play09:47

video I really like the grouping in

play09:49

grind Maps or as Justin calls it

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chunking it's an improvement over

play09:54

concept maps and definitely resembles

play09:57

the spacing of buzan maps but it moves

play10:00

away from the purely hierarchical

play10:01

grouping subtly improving the visual

play10:04

layout of course there are trade-offs to

play10:06

everything while making the grouping

play10:07

more free form improves usability and

play10:10

encourages different thinking that means

play10:11

we're also making it harder to evaluate

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objectively emphasis in grind Maps would

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make Novak happy Novak wants us to

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choose relationships that are prominent

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and useful emphasizing relationships in

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grind Maps takes that a little further

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it's asking of the prominent

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relationships we've chosen which are the

play10:28

most important

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directionality is somewhere between

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buzan and concept Maps ban maps have

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lines grind maps have arrows and concept

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maps have explicitly named relationships

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the trade-off here is that more explicit

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relationships ensure active thinking

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however they also tend to get more

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tedious plain lines aren't tedious but

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can be drawn without really considering

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what the relationship is grind maps are

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trying to find a balance between these

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two whether or not that balance overly

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compromises is up for interpretation all

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three methods use spatial layout and

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arrows but how pictorial they are is

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different bazon mind maps are basically

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artwork they really emphasize abstract

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fun visualizations for memorability

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grind maps are a bit vague with this but

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they include Doodles and symbols concept

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Maps ignore visuals and focus on the

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encoding aspect rather than memorability

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in a way grind maps are again a

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compromise between the two but it's

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unclear why memorability is a focus when

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the goal is higher order learning not

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memorization from a learning perspective

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I think I'd prefer to see visual

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metaphors and diagrams they're kind of

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like scratch work at a higher level of

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Bloom's taxonomy especially when

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compared to pneumonic devices like

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Doodles and symbols but of course

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Doodles can be used for dual coding and

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elaboration so don't throw them out for

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objective evaluation I didn't find too

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much in Justin's YouTube videos in

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Novak's concept Maps we're supposed to

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watch out for Spokes and chains there is

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some evidence that grind maps have

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similar criteria yeah this is just like

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a single chain but buzan and Novak maps

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have published criteria that people can

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use like a checklist grind maps have the

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grind criteria itself but as far as I

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can tell grind Maps lag behind here

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hopefully the relationships between

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different methods is a lot more clear we

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looked at how Justin Sun's grind Maps

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probably draw heavily from the

play12:20

literature on Novak's concept Maps

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however we also saw how grind Maps made

play12:25

positive tweaks in usability and

play12:26

organization and brought over doodles

play12:29

from buzon Maps but we also looked at

play12:31

visual metaphors diagrams and

play12:33

fundamental criteria for good learning

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it's not hard to imagine improving on

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grind maps in a personalized way with

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experiments and self-regulation

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Mind MappingLearning TechniquesMemorizationTony BuzanNovak Concept MapsCognitive ProcessesEducational ToolsBloom's TaxonomyCritical ThinkingVisual MetaphorsGrind Maps