Diablo 4 Is it Worth playing in 2025? For Returning Players and New Players

Slaydra
8 Jun 202524:20

Summary

TLDRThis video offers a comprehensive breakdown of *Diablo 4's* seasonal updates, discussing significant changes and additions from Season 2 to Season 9. The creator highlights key features like the Uber bosses, the Pit, and the Infernal Hordes, while reflecting on the impact of new systems such as the Armory, mercenaries, and Rune Words. Despite some nerfs, especially in Season 8, the video emphasizes exciting powers, endgame content, and the overall evolution of the game. The creator encourages both returning and new players to dive back in, particularly if they haven't experienced Seasons 4 or 7, which are considered the game's peak.

Takeaways

  • 😀 Season 2 introduced Dural and various positive changes, making it a strong update.
  • 😀 Season 3 made Hell Tides always active, with reduced cooldowns and increased density for more farming opportunities.
  • 😀 Season 4 brought Uber Boss Jariel, as well as the tempering and master working system for major DPS upgrades.
  • 😀 The Pit was introduced in Season 4, offering a new endgame area for glyph upgrades and testing character strength, similar to Greater Rifts in Diablo.
  • 😀 Infernal Hordes, introduced in Season 5, is a wave-based survival mode focused on farming Abdicite, gems, and gold.
  • 😀 Season 6 required the expansion for several key features, including Greater Aics gear, Rune Words, and a new mercenary system.
  • 😀 The mercenary system in Season 6 significantly improved solo play, especially with the helpful Subo mercenary.
  • 😀 Dark Citadel raids in Season 6 were a one-time experience requiring players to learn complex mechanics, but farming it wasn’t as rewarding.
  • 😀 The Armory system, introduced in Season 7, allows for free switching between builds, improving the overall quality of life in gameplay.
  • 😀 Season 8 introduced new layer bosses like Harbinger of H, Balile, and Uriavar, but also nerfed loot, leveling, and many builds.
  • 😀 Season 9 will bring basic skill buffs, nerfs, a new escalation dungeon, and a new boss, but it's expected to follow a trend of more nerfs.

Q & A

  • What is the significance of Hell Tides introduced in Season 3?

    -Hell Tides in Season 3 became always active, with a higher density for farming, allowing players to engage in Hell Tide gameplay repeatedly. Previously, there was a cooldown for Hell Tides, but now it's a constant feature.

  • How did Season 4 improve the endgame experience in Diablo?

    -Season 4 introduced the Uber boss Jariel, tempering and master working systems that greatly enhanced DPS. These systems allow for powerful upgrades, such as double damage and skill activations that significantly boost a player's power.

  • What is the Pit, and how does it compare to previous endgame content in Diablo?

    -The Pit is a new feature introduced in Season 4, offering a randomized area where players test their character's strength. It’s similar to Diablo's Greater Rifts or POE’s maps, providing a unique challenge that focuses on upgrading glyphs, unlike previous endgame content like Nightmare Dungeons.

  • How do the Infernal Hordes in Season 5 work, and what benefits do they provide?

    -Infernal Hordes in Season 5 are a wave-based survival mode that serves as a source of Abdicite, gems, and gold, especially for players who avoid trading. While not focused on glyph upgrades, it offers a great farming experience.

  • Why is the expansion necessary for most endgame builds in Season 6?

    -The expansion in Season 6 is critical because certain builds rely on rune wards and runes, which require the expansion. Without it, some builds would not function as intended, making the expansion necessary for full build viability.

  • Can you explain the Rune Word system introduced in Season 6?

    -The Rune Word system in Season 6 is a unique feature where players activate certain conditions, like spending resources or walking a distance, to trigger powerful effects. It allows for up to four runes per character, providing massive power boosts, similar to Diablo II's rune system but with modern twists.

  • What role do mercenaries play in Diablo, and why is Subo recommended?

    -Mercenaries serve as additional support for solo play, with Subo being highly recommended for his 'map hack' ability that reveals materials and density. Although mercenaries don’t deal much damage, they provide useful utility, especially for solo players.

  • How did Season 7 change the gameplay experience with the Armory system?

    -Season 7 introduced the Armory system, which allows players to freely swap between builds, removing the previous cost of gold for switching. This system enhances flexibility and makes it easier for players to try out different strategies and playstyles.

  • What changes were made to ultimates in Season 7, and how did it impact builds?

    -Season 7 buffed ultimates, making them viable for specific builds. Players could now build around a single ultimate skill. However, in later seasons (8 and 9), ultimates were nerfed, but their buff in Season 7 made them a fun and viable choice for many players.

  • What should players know about Season 8's new bosses and nerfs?

    -Season 8 introduced three new layer bosses: Harbinger of H, Balile, and Uriavar. However, many builds, loot, and leveling mechanics were nerfed, which has been a downside for some players. Despite these nerfs, the new boss powers, such as the freeze power or Andario’s blood waves, are some of the coolest features of the season.

  • What can players expect in Season 9 of Diablo?

    -Season 9 introduces buffs to basic skills and DOTs, alongside more nerfs to certain abilities. Additionally, players will encounter a new endgame dungeon, Escalation, and a new boss, offering fresh content for players to explore.

Outlines

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Mindmap

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Keywords

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Related Tags
Diablo 4Season UpdatesEndgame ContentBoss FightsGameplay ChangesCharacter BuildsHell TidesUber BossesSeason BuffsLoot NerfSurvival Mode