Support Fundamentals - Wave States

Coach Cupcake
16 Feb 202228:09

Summary

TLDRThis video script delves into the critical concept of 'wave states' in support gameplay within wave-based games, emphasizing its importance for strategic advantage. It explains the impact of minion waves on gameplay, how to identify good and bad wave states, and offers tactics for manipulating them. The script also advises on reacting to these states, utilizing the jungler's presence to fix wave issues, and the benefits of mastering wave manipulation for overall game improvement.

Takeaways

  • ๐Ÿ“š Wave state mastery is crucial for support gameplay as it can help navigate difficult matchups and scale effectively.
  • ๐ŸŒŠ A wave state refers to the positioning and dynamics of minion waves in the laning phase, affecting farming, experience gain, and safety.
  • ๐Ÿ›ก๏ธ Good wave states allow the ADC to farm safely without the support's presence, providing opportunities for roaming and map pressure.
  • ๐Ÿฐ A frozen wave outside your turret or a crashed wave that creates a slow push towards your tower are examples of good wave states.
  • ๐Ÿน Bad wave states occur when the wave is frozen on the enemy side or after they've crashed it away, leading to potential overextending and risk.
  • ๐Ÿค Reacting to a good wave state involves using the opportunity to roam, gank, or exert map pressure, enhancing team advantage.
  • ๐Ÿšจ In a bad wave state, use the jungler's presence to help break the slow push and crash the wave into the enemy tower to regain control.
  • ๐Ÿ›‚ Slow pushing as slow as possible can buy time for the jungler to assist or for the enemy jungler to show, allowing for a potential wave reset.
  • ๐Ÿ”ฎ Recognizing the impending wave state is key; maintain a freeze with at least four full health minions to prevent the enemy from gaining wave advantage.
  • ๐Ÿน Fast pushing is a strategy used to quickly advance the wave into the enemy tower before the enemy returns, disrupting their farming rhythm.
  • ๐Ÿ’ก Prioritizing wave state over other actions like fighting can lead to fewer autopilot moments and better overall game understanding for the team.

Q & A

  • Why is mastering wave states considered the number one priority for support gameplay in wave states?

    -Mastering wave states allows a support to circumnavigate bad matchups, scale up without taking unnecessary risks, and effectively punish enemy champions that scale hard. It is fundamental because it impacts the ability to farm, gain levels, and gold, which are crucial for playing the game effectively.

  • What is a wave state in the context of the game?

    -A wave state refers to the position and composition of minions in the lane, including how many minions are on each side and what is happening to the wave, such as whether it is frozen, slow pushing, or about to crash into a tower.

  • Why are minions important during the laning phase?

    -Minions are integral to the bot lane and laning phase as they provide opportunities for ADCs to farm up, gain levels, and acquire gold, which are essential for scaling and playing the game effectively.

  • What constitutes a good wave state for a team?

    -A good wave state is where the wave is frozen outside the team's turret or when the team has just crashed a wave, allowing the ADC to farm safely without the support's presence, and providing opportunities for roaming and map pressure.

  • How does crashing a wave create opportunities for a support?

    -Crashing a wave into the enemy tower creates a slow push into the support's tower, providing time for the support to roam, pressure the map, and engage in other strategic plays while the ADC safely farms the minions.

  • What should a support do when they have a good wave state?

    -With a good wave state, a support can roam, gank, control vision, or punish the enemy lane. The key is to use the opportunity to impact the game elsewhere while the ADC can safely farm.

  • What is the consequence of having a bad wave state?

    -A bad wave state can lead to the enemy having a safe and advantageous position to farm, while the support's team is forced to overextend, risking ganks and losing minion waves, which can snowball into a significant disadvantage.

  • How can a support react to a bad wave state?

    -A support can react to a bad wave state by using their jungler's proximity to help break the slow push and crash the wave into the enemy tower, or by slow pushing as slowly as possible to buy time for their jungler to assist or for the enemy jungler to show and leave.

  • What is the importance of recognizing wave states in advance?

    -Recognizing wave states in advance allows a support to anticipate and prepare for slow pushes and freezes, making strategic decisions that can prevent losing minion waves and maintain a favorable wave state.

  • How can a support use the concept of fast pushing in their gameplay?

    -A support can use fast pushing to quickly move the minion wave up the lane, crash it under the enemy tower, and create a situation where the enemy has to return to lane at a disadvantage, potentially missing minions and being vulnerable to ganks.

  • What is the role of the jungler in managing wave states?

    -The jungler plays a crucial role in managing wave states by providing proximity and assistance when needed, helping to crash waves into the enemy tower, and creating opportunities for ganks or map pressure when the wave state is favorable.

Outlines

00:00

๐ŸŒŠ Understanding Wave States in Support Gameplay

The video script introduces the concept of wave states as the most important aspect of support gameplay in wave states. It emphasizes mastering wave manipulation to gain advantages in laning phase, such as farming, leveling, and gold accumulation. The script explains what constitutes a good wave state, where minions are positioned favorably for the ADC to farm safely without the support's presence. Examples provided include a wave frozen outside the turret and a crashed wave that pushes slowly into the enemy's tower, allowing for roaming opportunities. The importance of minion waves for overall game strategy is highlighted, as well as the potential to create a gold and experience lead through effective wave manipulation.

05:01

๐Ÿ›ก Reacting to Good and Bad Wave States

This paragraph delves into the specifics of how to react to both good and bad wave states. A good wave state is defined as one where the wave is frozen outside the turret or has just been crashed, providing opportunities for roaming and map pressure. The script suggests using these moments to gank, roam, or establish vision control. Conversely, a bad wave state occurs when the wave is frozen on the enemy's side or has been crashed away, leading to potential overextending and vulnerability. The importance of recognizing and adjusting to these wave states to avoid negative outcomes is underscored, with examples of how to use the jungler's presence to fix a bad wave state by crashing the wave into the enemy tower.

10:01

๐Ÿ”„ Managing Bad Wave States with Jungle Assistance

The script discusses strategies for dealing with bad wave states, particularly when the wave is slow pushing away from the support's team. It suggests using the jungler's proximity to help break the slow push and crash the wave into the enemy tower, thereby creating a good wave state. The importance of communication and pinging is highlighted to ensure the jungler's assistance in fixing the wave state. The paragraph also addresses scenarios where the jungler is unavailable, recommending either pushing 2v2 if safe or slow pushing to stall and buy time for the jungler to return or for opportunities to arise.

15:02

๐ŸŽฏ Prioritizing Wave State Over Fights

This section of the script emphasizes the importance of prioritizing wave state over engaging in fights, especially when the wave state is unfavorable. It provides an example of a situation where the support chooses to focus on wave management over joining a team fight, leading to a successful gank and improved wave state. The script advises against autopiloting and encourages proactive wave management to create win-win situations for the team and avoid lose-lose scenarios.

20:02

๐Ÿฐ Recognizing and Creating Freezes and Slow Pushes

The script explains how to recognize and create slow pushes and freezes in the wave state. It describes the conditions that lead to a slow push, such as a crashed wave and a bunched-up enemy wave, and how to maintain a freeze by holding at least four enemy minions between waves. The importance of acting in advance to avoid a bad wave state from snowballing is stressed, along with the idea of using opportunities like team fights to crash the wave and improve the wave state.

25:02

๐Ÿ“š Applying Wave State Strategy in a Game Scenario

The final paragraph of the script provides a practical application of wave state strategy in a game scenario. It discusses the thought process behind wave management during the laning phase, including decisions to hold, shove, or freeze waves based on the presence of the jungler, the state of the wave, and the potential for enemy ganks. The script illustrates how prioritizing wave state can lead to successful ganks, tower takes, and overall improved team positioning and map control.

๐Ÿ† Developing Wave State Awareness for Better Game Outcomes

In conclusion, the script encourages viewers to develop the skill of thinking about and playing around wave states to reduce autopiloting, create more favorable situations for the team, and improve overall game understanding. It suggests that with this skill, better results will follow, and invites viewers to join a support community for further learning and discussion.

Mindmap

Keywords

๐Ÿ’กWave States

Wave States refer to the positioning of minion waves in a lane, which is crucial for determining the safety and efficiency of farming for players, particularly in the bot lane. In the video, it is emphasized as the number one priority for support gameplay because mastering wave states can help overcome difficult matchups and scale effectively. The script provides examples of good and bad wave states, such as a wave frozen outside a turret or a wave that has crashed into the enemy tower, creating opportunities for roaming and applying map pressure.

๐Ÿ’กLane Management

Lane management is the strategic control over the positioning of minion waves to create advantageous situations for your team. The video explains that good wave manipulation can lead to a gold and experience lead, which can snowball into a significant advantage. It is integral to the laning phase, where players aim to farm up, gain levels, and scale up their champions.

๐Ÿ’กFarming

Farming in the context of the video refers to the process of killing minions to gain gold and experience, which allows players to purchase items and level up their abilities. The script mentions that whoever has better wave manipulation can generate a gold and experience lead, highlighting the importance of efficient farming in the bot lane.

๐Ÿ’กRoaming

Roaming is the act of moving away from your lane to apply pressure or create opportunities elsewhere on the map. The video script explains that when a wave is in a good state, such as being frozen outside your turret or having just crashed into the enemy tower, it provides an opportunity for the support to roam and impact other areas of the map.

๐Ÿ’กGanking

Ganking is when a player, typically a jungler, moves in to surprise and assist their teammates in killing an enemy. The script discusses how having a good wave state near your turret can make the enemy more vulnerable to ganks, as they are forced to play closer to their tower and are more accessible to surprise attacks.

๐Ÿ’กMap Pressure

Map pressure is the influence exerted on the map by a team, often through controlling vision, applying aggression, or threatening objectives. The video emphasizes that crashing a wave into the enemy tower creates a slow push, which buys time for the team to roam and apply pressure elsewhere on the map.

๐Ÿ’กSnowballing

Snowballing in the video refers to the process where a team or player gains a significant advantage and then uses that advantage toไธๆ–ญๆ‰ฉๅคง their lead. The script mentions that mastering wave states can help a player scale up relatively unpunished or to punish enemy champions that scale hard, indicating how wave state management can contribute to snowballing effects in the game.

๐Ÿ’กOverextend

Overextending is when a player positions themselves too far from their safety (like a turret) to farm or trade, making them vulnerable to enemy ganks or aggressive plays. The script uses this term to describe situations where an ADC has to play dangerously far from their turret due to a bad wave state, which can lead to them getting killed.

๐Ÿ’กWave Manipulation

Wave manipulation is the act of controlling the movement and positioning of minion waves to create favorable conditions for your team. The video script explains various techniques of wave manipulation, such as freezing the wave outside a turret or crashing it into the enemy tower, to generate gold leads, exp leads, and map control.

๐Ÿ’กTurret

A turret is a defensive structure in the game that provides safety for the players when they are near it. The script mentions the importance of the turret's position relative to the minion wave, as a good wave state is often one that is frozen outside your turret, providing safety for your ADC to farm.

๐Ÿ’กSacrificing Minions

Sacrificing minions means intentionally allowing the enemy to kill your minions in order to control the wave's position. The video script discusses this strategy as a way to deal with a bad wave state, where you might have to let the enemy have some minions to prevent the wave from pushing further away from your turret and creating an unsafe farming situation.

Highlights

Wave states are the most important priority for support gameplay in the laning phase.

Mastering wave state manipulation can help circumnavigate bad matchups and scale effectively.

Wave state refers to the position and future movement of minion waves in the lane.

Minions are integral for farming, gaining levels, and scaling up in the game.

Better wave manipulation can generate a gold and experience lead.

A good wave state allows the ADC to farm safely without the support's presence.

Crashing the wave into the enemy tower creates time for roaming and pressuring the map.

Bunching of enemy minions leads to a slow push towards the player's tower.

A slow push creates a situation where the ADC can farm without overextending.

A bad wave state occurs when the wave is frozen on the enemy's side or after they've crashed it away.

Use the window of opportunity in a good wave state for roaming, ganking, or vision control.

In a bad wave state, use the jungler's proximity to help break the slow push.

Slow pushing as slow as possible can buy time for the jungler to help with the wave state.

Recognizing and reacting to wave states can prevent snowballing disadvantages.

Prioritizing wave state over fights can create more favorable situations for the team.

Understanding wave states leads to better game understanding and improved results.

Joining a support community like 'School of Support' can enhance one's knowledge and skills.

Transcripts

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hey everyone and welcome to my support

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fundamentals series and today we're

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going to start off with the most

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important the number one priority for

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support gameplay in wave states

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now why is it wave states why isn't it

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laning roaming warding something else

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wave states if you master this

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fundamental you can circumnavigate

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almost any bad matchup you can scale up

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relatively unpunished or you can learn

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to punish

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enemy champs that scale really hard and

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you can punish them as hard as possible

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so first of all what is a wave state

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and a wave state is

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where

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the minions are in the lane and how many

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millions are on each side and

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practically what they are doing what is

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happening to the wave

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what is its near future is it going to

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slow push away from you is it frozen

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outside your turret what is going to

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happen

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to the minions

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and this is so important because

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the the minions are an integral part of

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uh bot lane and laning phase for your

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abc's to farm up to get levels to get

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gold to scale up and to actually be able

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to

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play the game

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so

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whoever has better wave manipulation

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can generate a gold and exp lead and can

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really just snowball from there

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but yeah the wave states is just where

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the waves are and what their near future

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is let's first start with good wave

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states

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now

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good wave states are where your adc can

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farm safely and your presence is not

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necessarily needed

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in the lane

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this is an example of a good wave state

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for blue team

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so as you can see the wave is frozen

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outside their turret there are more red

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demons than blue minions

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and jinx is going to miss a lot of

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minions here she's going to miss this

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first wave

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the second wave comes it is still frozen

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outside the turret

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and

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yeah the the blue team has options here

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they can move to the lane here and hold

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the freeze or sonic can roam and do

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whatever

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but the important thing is this is a

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good wave stake for blue team

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jinx has to overextend in the lane now

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to potentially contest ces she's going

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to drop some minions she's already lost

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about a wave and a half

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and this is just a really bad spot for

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jinx

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another example of a good wave state is

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and we will see this shortly

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when you get to crash away

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so you shove the wave into their tower

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it crashes

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and now you have a lot of time where you

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can roam and pressure the map and i'll

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explain exactly why shortly

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so as you can see we crashed the wave

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the enemy minions

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are bunched up and they're spending a

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lot of time just hitting and not moving

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and so this does two things to

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create a slow push into you

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first of all

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the the enemy minions are bunched up so

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that they focus one minion

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um

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for from the the following wave a lot

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quicker and so if the enemy wave

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focuses one minion first then it'll

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naturally push out

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so

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here we can see they're bunched up

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they're focusing one minion at the same

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time and

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the the blue team's minions here they

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first have to kind of

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organize bunch themselves up and then

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they can start attacking a minion so

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that's one reason

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another reason is that since

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this red team's wave is not moving

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and blue team's wave is moving then

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the where where the waves will meet next

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is going to be on red team's side of the

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lane

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and this is because

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first of all um

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yeah the wave is on this side of the of

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the lane so that means that the

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following wave

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will the red team's wave will meet

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the crashed wave here before blue team's

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wave will meet the wave just because

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it's physically closer

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um it's on their side of the lane so

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yeah less distance to travel kind of

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self-explanatory but

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that's just why

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crashing a wave

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is a very very good

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time to go and roam and do other things

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because it creates a slow push into your

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tower

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and

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while it is slow pushing into you your

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adc can safely collect the minions

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without ever having to overextend

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and we're going to see an example of

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that here

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the wave is right outside our tower here

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and the jinx can just easily

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be by herself here self-sufficient and

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fun and their adc has to overextend here

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and maybe supporting jungle king gank or

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we can just do our own thing around here

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anyway he doesn't know what we're up to

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as you can see so this is a good wave

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state for us

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now

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when it turns into a bad wave state is

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when

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uh yeah once again the wave crashes into

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our tower and now it's

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our minions you can see they bunch up

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here

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they bunched up

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so

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um this this wave here is single file

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sprinting

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it's going to meet on our side of the

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lane so this is about halfway point it's

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on our side our minions hit this minion

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first and it's naturally slow pushing

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out again

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and this is kind of a ticking time bomb

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where we have to deal with the slow fish

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because eventually if it's slow pushing

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into them and they don't just shove the

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wave

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it is going to end up further and

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further away from the safety of our

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tower

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and the last thing we want is for the

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wave to just be stuck outside here

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frozen by their tower and my adc has to

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extend really far on the lane just to

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contest for cs

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so

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to summarize

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good wave states is where it's frozen

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outside your turret

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or when you have just crashed a wave and

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then you have a lot of time to roam and

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impact the net however you want

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and bad wave states is practically the

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opposite of that when the wave is frozen

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on the enemy side of the lane or when

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they have just crashed away

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okay so that's the basics about good and

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bad wave states

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let's talk about

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how to react to a good wave state now

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why is a good wave state good it's

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because

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you have opportunities to do

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whatever you want with the wave so let's

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just jump back a little bit here

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and

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let's say that

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bard and kane instead of moving towards

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mid here they just ran straight bot and

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they threw them to gank the gym now jen

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is a lot more gankable

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here than if he was over here of course

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so

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if you have the wave frozen

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near your

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turret the enemy adc is a lot and the

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bot lane in general is a lot more

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gankable

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what you can also do is what i ended up

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doing in this game is you can use this

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window of time

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let's go back to when we crash the wave

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i'm in base i'm going to use this period

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of time to just roam and impact around

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lead link up with my

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mid laner and my jungler

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and contest around this area get some

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pressure on the map

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this area is very important

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maybe i can help out my mid laner

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but

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it's important to realize that every

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game in every situation is different

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i'm sure you guys can picture a game

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where

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right on this window when i'm roaming

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towards mid there's a big heavy trade

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around here maybe i'm a different

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champion i can turn the fight around i

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can you know get a kill for the team

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maybe in another situation

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this is a victor this is a corki they're

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just slowly shoving trading wave clear

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and maybe my victor is running out of

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mana so i

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show my face and laying help him shove

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get that reset and then boom you know

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that's that's also pretty helpful

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or maybe my jungler wants to contest

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here i can help him do that

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but the point is

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i i am

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uh in a position to

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help my mid laner and jungler and

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pressure the map around you whereas if i

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just ran straight bot

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from base

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there is practically nothing that i

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would be able to accomplish i would

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literally just be in lane here standing

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here afk

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doing nothing

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the only thing i could maybe accomplish

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is dissuade the enemy adc from crashing

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the wave

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but apart from that if that's not

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very likely then you know

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anything is better than nothing is what

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i like to say

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so

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when you do have the good wave state

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use that opportunity

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to

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either roam

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or gank or do some vision control

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or use it to

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punish the extended enemy

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lane

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okay

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so

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now let's talk about how to react to a

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bad wave state

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so we just talked earlier about how this

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is going to be a bad wave stage for us

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now armenians bunched up

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and they spend time not moving towards

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the center it's on outside of the lane

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this is a ticking time bomb

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so let's just have a quick look at what

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happens here

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but the

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what i want you to pay attention to is

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what happens

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to the minions here

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so janna is a little bit out of position

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here we get a chunk on her we get her

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flash

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and that's fine

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now

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we know that this is going to slow push

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away from us and if we don't do anything

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about this we're not only going to lose

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this wave of minions we're going to lose

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the next wave of minions maybe even the

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next wave if it's frozen out here and

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they maintain the freeze right that's

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just really really bad

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um yeah wave states can just snowball

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yeah

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minion leads really hard so this is why

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we we get her flash we get a chunk and

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now now i want to get up job's done we

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need to sort this out

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and i really want to disengage here but

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my mid laner randomly runs in and dies

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and

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it's just

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yeah it's not a good look but

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all the meanwhile this wave slow pushing

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away

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and now our mid laner dives

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and

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our jungler is starting to path away and

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once again this wave is really hard for

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us to deal with

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so

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what should have happened in a perfect

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world

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is jana doesn't

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face check this

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she doesn't get chunked and she doesn't

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have to blow her flash

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and the the enemy bot lane is just

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chilling in lane here and they're

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pinging their jungler which is around

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here to maybe gank on the next wave when

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it starts to get further and further

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away from the safety of our turret

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so that's what should have happened from

play11:18

their perspective

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from our perspective

play11:21

if they do end up doing this we get the

play11:24

chunk and now we back off and

play11:26

we shove this wave together as three

play11:30

and this is something that is very

play11:31

important and

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something that you'll have to look for

play11:35

when you have a bad wave state

play11:37

is you need to use a lot of the times

play11:40

you need to use your jungler's proximity

play11:42

to help break the wave

play11:44

to help break the the slow push to just

play11:46

crash it into their tower and once again

play11:48

get that good wave state

play11:50

because if your jungler is on your side

play11:52

of the map and you have a bad wave state

play11:55

and

play11:56

you don't fix the wave state

play11:58

your jungler is going to want to pass

play12:00

back away from you or even base

play12:03

starts uh running to his top camps and

play12:06

that's such a long time

play12:08

before he is back bought to help fix the

play12:11

wave so

play12:13

use your jungler's proximity to fix the

play12:15

bad wave state okay

play12:18

and that is

play12:20

oftentimes that is going to be

play12:23

instead of looking for a proactive gank

play12:26

or vision control around here or a fight

play12:28

around river

play12:29

just bring your jungler

play12:31

physically ping the wave and say need to

play12:34

crash

play12:35

and don't worry about any of the other

play12:37

stuff because this is the most important

play12:39

aspect is the wave state

play12:41

and we can see how

play12:43

hard it can snowball in terms of how

play12:45

many million waves you can lose so this

play12:47

is this is a

play12:49

result of our bad wave state

play12:53

um

play12:55

al jinx has to

play12:59

she has to keep extending further and

play13:01

further up into the lane and obviously

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she could have played a little bit

play13:04

further back for a little while longer

play13:07

but eventually the wave state is going

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to get over here and she's going to be

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overextended and die

play13:14

so reacting to bad wave states

play13:16

use your jungler please use your jungle

play13:19

to help fix the wave state because

play13:21

sometimes there's not much you can do in

play13:22

a 2v2

play13:24

if you have like a really bad two to two

play13:26

losing match up

play13:27

it's slow pushing away from you they're

play13:29

trying to freeze it

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you feel helpless

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when your jungler is on your side of the

play13:34

map

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get him to help okay

play13:38

now i understand that

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that is not always an option

play13:42

so what if

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your jungler is topside okay what if he

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is nowhere near and it's frozen uh and

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it's slow pushing away from you sorry

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so then you have a couple options

play13:55

you can either

play13:58

look to

play14:00

just push 2v2 if you can maybe you have

play14:03

information on the enemy jungler maybe

play14:05

they showed on some vision here or you

play14:07

see them piling somewhere

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and then you know it's just an isolated

play14:11

2v2 then

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in some circumstances you can you can

play14:15

push the wave 2v2 and you're not scared

play14:17

of a gank right

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that's one option

play14:20

if you are scared

play14:22

of either a gank or of just 2v2 you're

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losing too hard you're too far behind

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you're too chunked anything like that

play14:28

and you can't crash at 2v2 then

play14:31

you have to

play14:32

slow push

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as slow as possible

play14:36

so let's talk about what i mean here

play14:41

so we come back to the wave here and

play14:44

this is jinx is doing a good thing here

play14:46

just last hitting as slow as possible

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not damaging the wave at all

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unnecessarily

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what would happen if she just started to

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auto attack the waves like a lot

play14:56

and it's not just last hitting

play14:59

well that means that the the enemy wave

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it'll die faster

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and our wave will progress further up in

play15:05

the lane so that the following wave will

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be even further for us to access

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but if we're just last hitting as slow

play15:13

as possible then the following waves

play15:15

will meet

play15:16

as close to safety as possible for us

play15:19

right it's still going to be far away

play15:20

from safety but it is closer

play15:23

and

play15:24

that will just be buying

play15:26

just trying to stall just trying to buy

play15:27

us some time for either our jungler to

play15:30

show

play15:31

uh sorry not not i don't want to shout a

play15:33

jungler to help crash the wave so maybe

play15:35

he's top we're slow pushing really

play15:37

slowly eventually he clears down

play15:40

he comes back and he helps us

play15:42

shove the wave

play15:46

or we're waiting for the enemy jungler

play15:47

to show maybe the enemy jungler gets

play15:50

bored or he feels like it's a waste of

play15:52

his time because we're playing too

play15:53

safely and he eventually leaves and then

play15:55

maybe we can shove two or two which we

play15:57

would be able to in this situation

play16:00

um

play16:01

so yeah that's pretty much why you would

play16:02

want to slow push as slow as possible

play16:05

now

play16:06

the the worst case scenario the worst of

play16:08

the worst your jungler is far away

play16:11

and their jungle never shows and you

play16:13

can't crash the wave of 2v2

play16:15

and it's slow pushing away from you what

play16:17

do you do

play16:19

now the answer is

play16:21

you do something before that happens

play16:23

because when that happens you just have

play16:25

to accept reality

play16:27

and just sack minions and the wave will

play16:29

be frozen here you won't be able to

play16:30

contest it your adc is [ย __ย ] but you

play16:33

can just base and run

play16:37

and then eventually

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another time will come where you can

play16:41

crash the wave hopefully or they just

play16:43

naturally shove it back into you

play16:45

but

play16:46

we will try to do everything we can to

play16:48

avoid that situation by

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recognizing

play16:52

when the wave state is bad

play16:55

so it has questions to you it is slow

play16:57

pushing out you know it's a ticking time

play16:58

bomb now what are you going to do about

play17:00

it

play17:01

and you're going to use your jungler

play17:03

or look for opportunities to crash

play17:05

and this is another thing that could

play17:06

happen because

play17:08

wave states are not

play17:10

the most thought about and practice

play17:12

topic especially in solo queue

play17:16

quite often there will be like a big

play17:17

fight in river and then they move to the

play17:20

fight first

play17:22

and

play17:23

you guys decide that wave state is the

play17:25

number one priority you're not going to

play17:27

move to this fight you're going to ping

play17:28

your allies to back off and instead

play17:31

you're going to use this opportunity to

play17:32

just shove as fast as possible don't

play17:35

worry about getting sucked into the

play17:37

teammates

play17:38

bad fight around here when you don't

play17:39

have prio you just shove the wave and

play17:42

you get it

play17:43

you get into the tower as fast as

play17:45

possible and then you leave and that has

play17:47

created a good wave state for you again

play17:49

and this is one of the most common

play17:52

fixes that i see from my students is

play17:55

when

play17:55

they're in a losing match up their wave

play17:57

state is bad

play17:59

and there's a fight that kind of erupts

play18:02

near their lane that they don't want to

play18:04

move to but they kind of do end up they

play18:06

like they don't want their allies to die

play18:08

they don't want to be the bad guy but it

play18:10

is so much better

play18:12

to just have this mentality of

play18:15

prioritizing wave state

play18:17

and if you have a bad wave state

play18:20

um it can really really snowball so

play18:22

don't look for proactivity when you have

play18:24

a bad wave state

play18:26

get that good wave state first and once

play18:28

you have that good wave state then

play18:30

um

play18:31

uh yeah volatility and fights and

play18:33

skirmishes are much more in your favor

play18:35

okay

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cool

play18:38

so that is how to react to a bad wave

play18:40

state that was a bit wordy but i hope we

play18:42

got there in the end

play18:45

so

play18:46

let us talk about

play18:48

how

play18:50

you can tell when a wave state is going

play18:52

to arise

play18:54

so we've already talked about when a

play18:56

slow push is going to arise and that's

play18:58

when a wave has crashed

play19:00

and

play19:01

the following the the enemy wave bunches

play19:03

up slows down

play19:05

all of that that's going to create a

play19:06

slow push

play19:08

now the slow push will eventually become

play19:11

a freeze

play19:13

and

play19:14

the way that you can maintain the freeze

play19:16

is if i like to say you have at least

play19:19

four minions that you can hold between

play19:22

waves and

play19:24

um

play19:26

yeah if you have at least four minions

play19:28

if you if you're just holding three

play19:30

casters and the next wave is a cannon

play19:32

the freeze is not going to be lasting

play19:34

for very long

play19:35

so

play19:36

um yeah you can you can hold

play19:39

uh a very long freeze if you have four

play19:42

enemy minions that are full health and

play19:44

you're just holding them outside

play19:46

your turret area

play19:47

and

play19:48

you can tank them

play19:50

and they can't just push you away then

play19:52

you can hold a freeze okay

play19:54

i haven't talked too much about like

play19:55

fast pushes this is not necessarily a

play19:58

wave state

play19:59

but we can jump back

play20:01

and

play20:03

just have a quick look at our decision

play20:05

here so this is before we've based at

play20:07

all

play20:08

and

play20:10

we have an opportunity to try and maybe

play20:13

freeze the wave

play20:15

like this is technically possible for us

play20:17

to freeze

play20:18

but it's not a good idea before first

play20:20

base if we try to freeze it um maybe

play20:23

they lose a wave but they come back they

play20:24

have an item

play20:26

jinx has a lot of gold not full health

play20:28

not form and she's going to get shoved

play20:30

out lose plates and minions in the

play20:32

future so this also applies to after the

play20:34

first base

play20:35

but

play20:36

yeah this is this is how you want a fast

play20:39

push

play20:39

you want to kill it's it's pretty

play20:41

self-explanatory but you just want to

play20:43

push as fast as possible right

play20:45

you want your minion waves to travel as

play20:47

far up in the lane as possible kill

play20:49

minions under the tower as fast as

play20:51

possible use all your abilities all your

play20:53

auto attacks you can see here i'm not

play20:54

wasting any time i'm not just floating

play20:57

around or basing i am shoving as fast as

play20:59

possible so the wave crashes before they

play21:01

get back to lane

play21:02

and sometimes you will want to fast push

play21:05

instead of slow push

play21:07

and this is a good example if you

play21:08

haven't based at all yet

play21:10

another example is when if it is slow

play21:12

pushing away from you

play21:15

and you can't crash the following wave

play21:18

before they come back to lane

play21:20

then you just have to push and crash it

play21:22

before before they get back to them

play21:26

but yeah the the more important aspects

play21:28

of wave states are slow pushes and

play21:31

freezes and recognizing them in advance

play21:37

okay so what we're going to do for the

play21:38

end here is we're just going to have a

play21:41

quick look at one of my games from the

play21:43

laning phase and just talk about wave

play21:46

states and my thought process was wave

play21:48

states

play21:49

so i just skipped the early part because

play21:51

there was a

play21:52

lot of like vying for a priority and a

play21:55

little bit of back and forth and the

play21:56

jungles are not yet on the map so wave

play21:59

states aren't quite as important but

play22:01

yeah here around the four minute plus

play22:02

mark

play22:03

there is a wave

play22:05

that is slow pushing into us and

play22:09

i don't want them to just get the the

play22:12

wave fresh on the tower and then base

play22:14

because then that's a good wave state

play22:15

for them

play22:16

so i want to

play22:17

physically hold the wave here so that

play22:20

the israel cannot base and he has to

play22:22

stay on the map

play22:24

and this

play22:25

is a good wave state for us a bad wave

play22:27

state for the enemy adc

play22:29

and now my jungler can

play22:32

look to gank this lane

play22:34

and if i didn't pull that wave here then

play22:37

this wave crashes israel does not have

play22:39

to stay around in the lane

play22:42

and this is purely just from

play22:44

thinking about wave states that this

play22:46

gank can work so we get the kill

play22:49

and now since my adc has not based yet

play22:52

it's quite risky to just freeze like i

play22:55

said so we're going to look to shove a

play22:57

wave here i believe

play22:58

we're going to shove this wave and base

play23:03

and that's exactly what we do

play23:05

and we don't we aren't able to get it

play23:08

all the way into the tower but

play23:10

um

play23:11

sometimes you can't do that and you

play23:12

don't want to hang around for too long

play23:14

especially after

play23:16

especially before basing at all

play23:20

so israel hasn't based either and he

play23:23

instantly shoves the wave so now the

play23:25

wave state is bad for us

play23:27

i am not looking to roam right now

play23:29

because i understand that the wave state

play23:31

is bad

play23:33

and um i'm just gonna i'm going to be

play23:37

keeping my eye on the spot wave i'm not

play23:38

going to be committing towards mid or

play23:40

towards my jungler and i'm definitely

play23:42

going to be able i'm definitely going to

play23:44

make sure that this wave

play23:47

gets

play23:48

shoved in or that my adc has my hover

play23:51

because this is what we were talking

play23:54

about this is slow pushing away from us

play23:56

and my adc is going to be

play23:59

extended in the lane very soon

play24:02

and we also just figured out that the

play24:04

enemy jungler is around

play24:07

so

play24:08

solutions for a bad wave state we know

play24:10

the enemy jungler is nearby

play24:13

we know that our wave is going to be

play24:15

slow pushing away from us and

play24:16

potentially freezing by their turret so

play24:19

we want to use our jungler to break this

play24:22

wave

play24:23

and

play24:24

i asked him in the game to

play24:27

cover us and then i said that he can

play24:29

maybe just do this camp first but still

play24:32

we need his presence here

play24:34

so that our wave isn't screwed and

play24:36

that's that's what happens

play24:39

so getting our jungler to hover us on

play24:41

that wave it creates a win-win situation

play24:44

for us where

play24:45

if the enemy

play24:47

jungler looked to gank after doing

play24:49

dragon

play24:51

our jungler would counter gank and would

play24:52

almost certainly work out in our favor

play24:55

and if the enemy jungler does not look

play24:56

to gank then we can just get the wave

play25:00

priority get a good wave state and then

play25:01

i can look to rhyme again

play25:04

and that's

play25:05

that's a win-win for us and in that

play25:07

previous example of israel dying that's

play25:09

a lose-lose for him if he hangs around

play25:12

he can he's a sceptical to the gank and

play25:14

he dies if he doesn't hang around he

play25:16

loses a lot of waves from the frozen

play25:18

wave state

play25:20

so anyway

play25:22

my adc has options on this wave he can

play25:25

choose to let it slow push into him or

play25:27

he can just shove freely right now

play25:30

as his support and jungler are on this

play25:32

side of the map i'm providing him with

play25:34

confidence that the kha'zix isn't

play25:36

ganking here

play25:37

right as he crashes the wave

play25:40

i'm gonna hang around

play25:43

and

play25:47

right now we're gonna move up two

play25:49

heralds so this isn't gonna be anything

play25:51

with the bot wave state right now but it

play25:53

is important to note that i am roaming

play25:55

when my adc is not going to be in a

play25:57

really poor

play25:59

spot with the wave right he's getting to

play26:01

just shove 1v1 because i know

play26:03

their members are on top side

play26:05

so you always have to prioritize spot

play26:07

wave state before you start thinking

play26:09

about doing anything else

play26:12

okay so we're not going to watch the

play26:13

fight i'm just going to think about

play26:14

waves

play26:16

the fight happens

play26:18

my adc is still shoving in 1v1

play26:20

i notice he's getting prior and the

play26:22

enemy adc is getting quite low so if i

play26:24

hit that q he might have died but anyway

play26:28

we crash the wave we base

play26:30

and

play26:32

i have some time to roam now they crash

play26:34

the wave they base this is going to

play26:36

start slow pushing away

play26:39

and

play26:40

yeah

play26:41

it's just always thinking about the wave

play26:43

my adc

play26:44

is not under danger here because the

play26:46

support is moving so i can move it'll be

play26:48

a 1v1

play26:50

in the bot lane and as long as my adc

play26:53

has a good wave state i can make any

play26:54

play that i want

play26:56

so i'm hanging around the action around

play26:58

here

play27:01

moving back bob

play27:06

once again we're getting those good wave

play27:08

states we're crashing the wave

play27:10

and we're allowing our jungler to also

play27:13

look to either dive or

play27:15

invade with our priority

play27:18

or we could have let the wave bolts and

play27:21

freeze outside our turret and look the

play27:22

gang that way but either way we can do

play27:24

it away for whatever we want here

play27:31

and then we get the tower

play27:34

and

play27:36

yeah that's it

play27:37

if you develop the skill of thinking

play27:39

about and playing around wave states

play27:41

then there will be less autopiloting for

play27:43

you in general

play27:44

more win-win situations for your team

play27:46

and less lose-lose situations and just a

play27:49

better game understanding holistically

play27:51

which is always awesome to strive for

play27:54

and then it's just a matter of time

play27:55

until results will follow for you guys

play27:58

so

play27:59

thanks for watching and feel free to

play28:01

join my uh discord support community

play28:04

called school of support i will leave it

play28:06

in the description below and see you

play28:07

guys around

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Related Tags
Wave ManagementSupport GameplayBot LaneLaning PhaseMinions ControlGanking TacticsMap PressureWave CrashingFreeze StrategyChampion Scaling