The Ultimate CS2 Positioning Guide
Summary
TLDRThis video script delves into the strategic aspect of macro and micro-positioning in CS:GO, focusing on both Terrorist (T) and Counter-Terrorist (CT) sides. It emphasizes the importance of understanding map control, filling gaps, rotating effectively, and communicating with teammates. For CTs, it discusses defaults, leveraging space, and anticipating enemy moves, while for Ts, it highlights the need for dynamic play, creating space, and capitalizing on picks. The script provides insights into how positioning affects gunfights, site control, and round outcomes, urging players to be unpredictable and adaptive in their gameplay.
Takeaways
- ๐ Understanding Macro-Positioning: It's crucial for players to comprehend the strategic positioning on a broader scale, considering the entire team's placement and the spaces they control or concede on the map.
- ๐ Constant Minimap Awareness: Players should frequently check the minimap to stay informed about teammates' positions and enemy movements, which simplifies game understanding and enhances decision-making.
- ๐ The Importance of Rotation: Knowing when and how to rotate is vital for both CTs and Ts. It involves moving between spaces to reinforce areas under threat or to anticipate enemy actions.
- ๐ฃ Anticipate Bomb Planting: On CT side, it's not enough to wait until the bomb is planted to react. Players should anticipate enemy moves and bolster defenses at sites they expect the enemy to target.
- ๐ฅ Team Communication: Communicating your positioning and movements is key for coordinating team efforts, filling gaps, and executing strategies effectively.
- ๐ Adaptability in Defaults: Teams should be flexible with their default strategies, adjusting based on the enemy's tactics and the specific dynamics of each round.
- ๐ซ Avoiding Predictability: Players should avoid being too predictable with their positioning and movements to prevent the enemy from easily countering their actions.
- ๐ช Impact through Space Control: Taking and holding key spaces on the map can have a significant impact on the game, even without getting kills.
- ๐ค Grouping for Retakes: On the CT side, grouping effectively for retakes can secure sites more efficiently, especially when numbers are low.
- ๐ฏ Micro-Positioning Nuances: On a smaller scale, players need to consider the angles they hold, the crossfires they create, and the repositioning after engagements to maintain an advantage in fights.
- ๐ Slowing Down and Reevaluating: When the initial push is slowed or stopped, players should reassess the situation, consider their options, and adjust their strategy accordingly.
Q & A
What is the importance of macro-positioning in CS:GO?
-Macro-positioning is crucial in CS:GO as it involves strategic team-based decisions about where to allocate players on the map to control or defend areas, anticipate enemy movements, and effectively respond to the opposing team's strategies.
What does the term 'filling the gap' in macro-positioning mean?
-'Filling the gap' in macro-positioning refers to taking up a position on the map that is currently unoccupied by teammates to ensure coverage and prevent the enemy from exploiting unguarded areas.
Why is rotating as a Counter-Terrorist (CT) important?
-Rotating is important for CTs to move from one position to another based on the evolving game situation. It allows the team to reinforce areas under threat, anticipate enemy moves, and maintain control over key areas of the map.
What is the difference between 'on angles' and 'off angles' in micro-positioning?
-In micro-positioning, 'on angles' are the default angles that Terrorists (Ts) expect and are ready to fight, while 'off angles' are less expected and can provide the element of surprise. However, off angles often lack cover, making them more vulnerable to being traded after a kill.
Why is it recommended to clear the area you're holding before rotating?
-Clearing the area before rotating ensures that no enemies are lurking in the space you're leaving. It prevents the enemy from gaining an advantage by knowing your position and potentially catching you off guard when you move to a new location.
What is the significance of communication in macro-positioning?
-Communication is vital in macro-positioning as it informs teammates about the spaces that are being left open or newly occupied, allowing them to adjust their strategies accordingly and maintain a cohesive defense or offense.
Can you explain the concept of 'gamble stacking' in CS:GO?
-Gamble stacking is a strategy used when a team is at a numerical disadvantage. Instead of trying to hold the entire map, players commit to defending a single site, 'gambling' that the enemy will attack there. It can create a more winnable situation if executed correctly.
What is 'retaking' and why is it a strategic move in CS:GO?
-Retaking involves allowing the enemy to take a site and then counterattacking to reclaim it. It's strategic because it can catch the enemy off guard and potentially lead to a more advantageous fight, especially if the defending team can capitalize on the element of surprise.
Why is it important for Terrorists to control certain areas of the map during their default strategy?
-Controlling specific areas during the default strategy as Terrorists provides the team with options to execute attacks or gather information. It puts pressure on the CTs, forcing them to spread out and defend multiple points, which can be exploited by the Terrorists.
How does the concept of 'selling space' benefit a team that is low on numbers?
-Selling space means intentionally leaving certain areas of the map unguarded to concentrate forces in more critical areas. This benefits a team that is low on numbers by allowing them to create a numbers advantage at a specific site, increasing their chances of successfully defending or attacking.
Outlines
๐ฎ Mid Role Adaptation and Macro-Positioning
The speaker discusses the importance of adapting to different roles in a game, particularly focusing on the mid role and its impact on the game's macro-positioning. They explain how to fill gaps left by teammates, observe the minimap for strategic positioning, and the concept of rotating to different areas based on the opponent's movements. The speaker emphasizes the need for anticipation and communication with teammates when rotating positions, as well as the strategic use of 'gamble stacking' when outnumbered.
๐ค Anticipation and Communication in Macro-Positioning
This paragraph delves deeper into the roles of rotator positions, the importance of anticipating the opponent's moves, and the strategic use of clearing spaces before rotating. The speaker highlights the significance of communication during rotates to inform teammates of open and occupied spaces, which aids in formulating a collective defense strategy. The concept of 'gamble stacking' is further explored, where the team commits to a specific area based on gathered information, and the strategy of 'retaking' areas post-opponent occupation is introduced.
๐ฅ Teamwork and Grouping in Macro-Positioning
The speaker discusses the importance of grouping and teamwork in macro-positioning, especially during retakes and in situations where the team is at a numerical disadvantage. They explain how to effectively use the minimap to understand team positioning and to make informed decisions about grouping for defense or offense. The dangers of solo plays are highlighted, and the video emphasizes the need for synchronized team movements and strategic planning when pushing or holding positions.
๐ T Side Macro-Positioning and Adaptability
Shifting focus to the Terrorist side, the speaker outlines the fluid nature of T side macro-positioning, which often requires reactive strategies based on the Counter-Terrorist's positioning. They discuss the importance of taking space and getting picks as overarching goals for Terrorist defaults, which can vary depending on the map and the level of play. The speaker also touches on the dynamic nature of T side defaults and the need to adjust strategies based on the opponent's actions.
๐น T Side Execution and Mid-Round Decisions
This paragraph focuses on the mid-round decision-making process for the Terrorist side, emphasizing the importance of maintaining numbers advantage and making strategic rotations when the initial push is slowed down. The speaker advises on the use of sound to mask movements and keep the enemy guessing, as well as the need for quick and decisive actions when the team is split or when a numbers advantage is lost.
๐คบ Micro-Positioning: Angles and Site Control
The speaker transitions into a discussion on micro-positioning, starting with the Counter-Terrorist side. They explain the concepts of on and off angles, the importance of holding angles that are difficult for Terrorists to expect and trade. The paragraph covers the use of crossfires and contact plays to maximize the effectiveness of site control, and the need for repositioning after engagements to maintain unpredictability.
๐ก๏ธ Advanced CT Micro-Positioning Techniques
Building on the previous discussion, this paragraph explores advanced micro-positioning strategies for CTs, including the use of natural crossfires and the importance of repositioning to avoid predictable patterns. The speaker advises on how to start rounds dynamically and to use utility wisely to maintain control of key areas, emphasizing the need for flexibility and unpredictability in player positioning.
๐น T Side Micro-Positioning: Spacing and Execution
The final paragraph focuses on Terrorist side micro-positioning, highlighting the importance of spacing between teammates to facilitate trades and the need for swift and aggressive clearing of space during site takes. The speaker discusses the role of the first player in an execution to create space and the responsibility of subsequent players to be ready for trades. The paragraph concludes with advice on leveraging picks to gain space and the importance of game sense in effective positioning.
Mindmap
Keywords
๐กMacro-positioning
๐กMicro-positioning
๐กDefaults
๐กRotate
๐กCrossfires
๐กContact Plays
๐กLurk
๐กExecute
๐กGamble Stacking
๐กRepositioning
๐กPicks
Highlights
Adapting to fill gaps in the team's positioning is crucial for effective gameplay, especially in the early round.
Understanding macro-positioning involves looking at the minimap and assessing team needs for space control.
The importance of rotating between positions to strengthen team defense and anticipate enemy movements.
Clearing space before rotating to ensure no enemies lurk and maintaining map awareness.
Communication of rotates is vital for team coordination and informing teammates of open and occupied spaces.
Gamble stacking as a strategy when outnumbered, committing to a specific site to strengthen the defense.
The concept of selling space to focus on more critical areas of the map when short on numbers.
Retaking as a strategy, allowing the enemy to take a site with the intention of countering with superior numbers.
Grouping as a method to execute retakes effectively and to ensure team coordination.
The significance of macro-positioning in influencing micro-positioning decisions on the CT side.
The role of off angles in surprising the enemy and their trade-off with on angles in terms of cover and predictability.
Utilizing natural crossfires to force the enemy to expose themselves to multiple angles simultaneously.
Executing contact plays to bait the enemy and create opportunities for teammates to swing in for kills.
Repositioning after getting a kill to avoid being an easy target for the enemy.
The necessity of unpredictability in positioning to keep the enemy guessing and maintain an advantage.
Spacing in T side micro-positioning to enable effective trades and clear space during executes.
The importance of adapting T side defaults based on the skill level of the opposing CTs and their positioning.
The role of game sense in T side micro-positioning to leverage picks and space effectively.
Transcripts
so let people take your spot if they wanna play E-box
okay fine
I'll go play mid and I'll have impact mid
and I'll figure out how to play mid
fill the gap at the beginning of the round
look at the minimap where are my teammates going
okay
we're sending three towards B I'll fill the gap mid
I'll take mid and I'll have impact here fill the gap
play the space that you are needed
play the space that isn't being filled by other players
the next CT side
macro-positioning aspect that we have to talk about
is rotating
rotating is where you move from one space to another
from a macro-positioning standpoint
one of the worst pieces of advice
you'll hear about rotating is to wait
until you see the bomb
if you see the T's pushing a site on the minimap
with bomb yes
you should rotate
but you also need to anticipate things
especially on some CT defaults
depending on what position you're playing
some positions are rotator position
so if we're playing two mid
one of these mid players is a fast rotate
if mid is very quiet and the T's aren't rushing mid
or aren't pressuring it too heavily
the second player is free to go towards A
to strengthen the A hold
or to go towards B to strengthen the B hold
there's no reason
we both have to sit on mid and just wait wait
wait until we see bomb in the minimap
we need to anticipate things
and bolster our defense
towards sites that we think the T's are going to go to
it can be incredibly powerful to clear
the space that you're holding before
before you rotate for example
if mid is really quiet
and I've just been holding it like this
on a little off angle before
I think I need to rotate I should clear this
and make sure nobody is lurking up mid
before I immediately run away
when I run away I'm giving sound cues that hey
I'm leaving
I'm telling this T that you can take this space
so it can be really valuable to make sure that okay
we're good there's no lurks here
I'm gonna rotate now too
communicate your rotates
macro-positioning is a team based thing
X's and O's on the minimap
so when you communicate your rotates
that tells the other players what space is open
and what space is not if I rotate off mid
I was solo mid and we have a solo A player
so I'm leaving mid fully open
I need to tell that A player that hey
mid is now open
I'm leaving that space that can inform the A player
okay maybe I should play A a bit more passive
I should go
come over towards cams and hold mid from here
and then we can play retake towards A
or it could inform that A player
maybe I should take some space towards A main
and then we can give mid let them come through A
and then I have a power position here in A main
where we can crunch the T's very quickly
so communicate your intentions
communicate your rotates
because that gives the info
to your teammates that hey
this space is open this space is not
you need to react to that
another macro-positioning thing
you need to be aware of
and you need to know is gamble stacking
gamble stacking typically occurs in the mid round
once we've gotten some info
once some kills have occurred
that's when we start to gamble stack
now we gamble stack
especially when we're low on numbers
when we have fewer players than our opponent does
let's say it's a 3 v 5 here on Anubis
if we play one on A and we play one on mid
and we play one on B
we're not holding shit right
the T's have a 5 v 1 essentially everywhere
when we're in these man down situations
really the only way we're gonna hold
sites is if one of these guys
has an insane hero play and just gets like 3 kills
4 kills or if we gamble stack
if we feel like it's going to be B
let's commit our numbers over towards B
so then if they do come B
we have a 3 v 5 as CTs
which is very winnable if they don't come B okay
then we can just save
we can save our guns into the next round
unlucky go next
gamble stacks can be a bit more flexible than that
for example if we feel like it's gonna be A
we can play one cake
maybe one heaven and then one cams over here
just spotting mid playing for info here on mid
so that we're not leaving the entire map open
except for A
we still have some info on other parts of the map
we're just selling B
so the concept of selling space is very important
because when we're low on numbers
we can't control the whole map anymore
we don't have five people to hold
every single choke point
we have to sell space
in exchange for having a better hold
in other space
similar to that idea of selling space
another concept you need to know is retaking
playing for retake
this is where we allow the T's to take a site
and our goal is to play for the retake
similar to gamble stacking
we can send numbers towards
a different part of the map
for example on Anubis
we can send 3 towards B
one guy can flash through for two guys
and I miss the flash of course
but we can take space outside of B
but the problem with that right
like we talked about with defaulting
is that now we only have one mid and we only have 1 A
so if the T's do like a fast mid or fast A
we're kind of screwed right
so instead of that we can play for retake
and typically on Anubis
the site that you play for retake for is A site
retaking on A site is a bit easier than retaking on B site
so what that means is that we can sell A
we can be playing for retake on A
and we can keep 2
mid and 3 towards B so that we have a good hold mid
we can kill any lurks or any pushes mid
and we can take space outside of B here
in exchange for playing for retake on A
so I think you're seeing the pattern of granting
space and taking space
we can't take everything at once
because we don't have the numbers to
if we play a typical default 2 B
2 mid 1 A and then one guy swings B main
one guy swings E box one guy pushes A main
two guys run out mid
it's very unlikely that we're going to be able to
effectively take space anywhere
because we don't have the numbers to
that's why we have to sell space
we have to grant the T's space
we have to gamble right
in exchange for us as CTs to take other spaces
now the last thing with CT side macro-positioning
I'm gonna talk about is grouping
this is pretty similar to gamble
stacking or playing for retake
it's just a general concept that you have to be
very cognisant of
and that's just playing with your team
too many teams makes so many solo plays for example
if we're playing 2 mid and 3 b
let's say
and then the T's run out A and they smoke cams
if somebody just runs through this cam
smoke and tries to take this
1 v 5 as the T's are running out
they're gonna die it's not gonna work
so we need to group and play together
in order to make this retake work
and what that means is that our rotate over towards A
has to be in sync right
maybe we can send two
through E-box to play this flank
and then we can send three out here towards cams
and we could do a little split through cams
and through A main
so now we're kind of getting into the T sided brain
because retakes are essentially just roles
reversed CTs have to push into a space
T's have to hold that space right
my main point here look at the mini map
look look at the minimap
so many people don't look
at the minimap nearly enough
and they don't know what's going on
train yourself
to constantly be aware of your teammates positioning
from a macro standpoint
the game will simplify itself so much more
because then you'll understand
where are my teammates playing
what space do we have what space do we not have
and how can we group in an effective way
to play for retake or how can we group
an effective way to hold different pushes
okay that was a lot of info
I hope you're still with me
if you are like this video and subscribe to my channel
okay alright
let's move on to T side macro-positioning
macro-positioning from the T side perspective is
a little bit harder to approach than the CT side
perspective on CT
the defaults are really kind of clear
like there's just a general
very well understood default for every map
that generally works on T side
there is that
but I would say T side defaults are just a bit more
fluid than CT defaults
T side defaults
can often be very reactive to how the CTs
take space at the beginning of the round
so for example here on ancient
if the CTs are throwing an instant elbow smoke
and then molly molly nade nade
they're taking mid super early as Ts
how we react to that is that we run up shelf
and we take cave right
mid player comes up they drop a molly boxes
these two take JAG
either kill this guy or force him to retreat
so
we exchange this mid space in order for us to take JAG
and hopefully take cave now alternatively
if the CTs play mid very passively
we can swing numbers over towards mid
and maybe run 3 out mid we smoke red off early
we swing mid together
and we take this mid space fast
and then we can leave one bottom B
and then one outside A patrolling this push
so then we're exchanging that space
based on how the CTs
are approaching the map
what I'm trying to say here is that
T side defaults can often
really change depending on what skill level you're at
so if you're playing a team at a high level
who is throwing instant elbow smokes
and taking mid aggressively
then swinging three out mid every round
not gonna work
but if you're playing a team
who doesn't know how to control mid
or fight for mid properly
as a CT then as Ts
your default can just be taking mid every round right
that's really strong this space is really good to take
so T side defaults a bit more dynamic
and a bit more fluid than CT defaults
however in between maps
the overall goal of T side defaults are consistent
is to get information take space and to get picks
what that looks like is gonna change
depending on what map you're on
for example on Vertigo
taking space
middle is way less important than taking space ramp
if we're able to take ramp
then we we can threaten an A exec at any point right
if we have full ramp we could throw a gap smoke
we could throw a right side
we could throw molly towards heaven right
we could execute at any time
that forces the CTs to play 2 or even 3
holding A at all times for that reason
because the space is so strong for Ts to control
that means that on T side defaults
you'll typically send 3 Ts towards bottom ramp
one controlling mid and then one controlling B
so think about the spaces on maps
that opens the round up
if you have control of them as a T
from a macro perspective inferno
it's banana if you have banana control
you can threaten to execute B site at any point
for vertigo it's ramp control if you have ramp control
you can threaten to execute A at any point
if you don't the CTs can just sit here
play info and then send numbers towards mid and B
and you're in a pretty tough spot at that point
for nuke it's outside if you take outside control
you can pinch A through mini you can wrap heaven
you can go secret for mirage
it's middle if you have middle control
you get my point so from an individual aspect
if you want to have the most impact
you can focus on these areas in your T side defaults
if you can
be a contributing member
and take ramp with your team
that's impact
even if you don't get any kills
taking this space from a macro view is very valuable
so once we've defaulted this is the next topic
which is leaning or grouping generally
just the mid round right
the mid round is about 40 50 60 seconds into the round
what are we gonna do now
let's say we take ramp
it's a 4 v 4 we got a trade in order to take ramp
what now we have two on ramp we have one mid
we have 1 B
now it's time that we group and decide what
we're gonna do so many rounds fizzle out
because defaults last too long
when defaults last a long time
people start poking and prodding too much
maybe one guy runs out mid and dies
while there's no pressure towards A
no pressure towards B so this CT mid is comfortable
just sitting here waiting for this guy to swing
maybe this B guy who's over here alone
runs up and tries to take a fight right
we have to play our numbers now
here's what I mean by numbers
let's look at the situation
we get this kill on A
so it's two on A
we have two ramp
we have one mid one mid
one B one B
if each of us push this right now
we're giving a 2 v 2 on A
we're giving a 1 v 1 on mid
and we're giving a 1 v 1 on B
not great odds not great odds right
defensive players (CTs)
have the inherent advantage of their positioning
being completely unknown most of the time
this guy could be guardian
he could be under sandbags
he could be here he could be here
he could be boosted he could be a number of places
all the T can do is push this choke right
that's the inherent advantage of CT
that's why numbers is incredibly important
because if we bring numbers over towards A right
this guy comes downstairs
and he walks towards A boom
now we can smoke short we can smoke gap here
we can smoke right side as well
okay cool
let's say we just have those two smokes down
so in this situation if we have numbers towards A
and we're able to trade out these two kills
let's say this guy goes elevator
he gets one kill and then he gets traded
boom gone
one of our T's gone
let's say this guy jumps up headshot
he gets one and then he gets traded
boom gone
T's gone we go
we plant these guys are rotating in
and then all the sudden
we find ourselves in a 2 v 2 situation
where now we have that CT's
defenders advantage of being the holders
we can be anywhere they don't know
we could have walked up cat
we could be sandbag we could be ramp
they're the ones who now have to
push the choke points and clear the space
which is inherently just disadvantageous
so that's why trading is so good
and pushing with numbers is so good
so think about these rounds in terms of numbers
now let's talk about rotates on the T side
when do you wanna rotate why should you rotate
so if we come B
let's say the call out of spawn is let's go B
we come B we're flashing through
we're making a ton of noise
we get smoked off but now the CTs know like
oh my god there's a shid ton of them B stairs
they're gonna be rotated B
as T's
we don't really wanna push this anymore
we don't necessarily have an advantage
they have util down they have numbers on B
now
we've kind of lost our element of surprise of numbers
of being able to overwhelm them
once we get slowed down
that's when we have to slow down
and play the rest of the round out
so many people panic
and just wanna push push push push
slow down look at the mini map retake some space
rotate on over towards A retake ramp
because the
the likelihood is that A players rotated it off
maybe there's still one there
but our numbers advantage is now much better
over towards A and so when we're doing that
we also have to think about the sound as we rotate
what information are we giving the CTs
if we all just book it and run away
they're gonna hear that
and they're gonna rotate a ton towards A
but if we slow it down and we shift walk over
they're still worried about oh
maybe they're just gonna re-exec into B
maybe they're just gonna pop out at any moment
and they're probably gonna keep two here still
and so that means that there's gonna be one mid
and there's most likely gonna be 2A
and so if we walk all up ramp with three
or four or five people
now we have a numbers advantage over towards A
similar to fill the gap on CT side
on T side
you have to be looking at the minimap and seeing
envisioning how this round is gonna play out
if 3 people run up ramp
they have bomb and they get a kill
you're stuck on B and your mid player dies
there's not a whole lot you can do on B anymore
your mid player can't pressure mid anymore
if you walk up you're just gonna take this 1 v 1
so you have to come to the decision
either I'm going to do this crazy lurk play
where once I hear this B guy
rotate I'm gonna walk out and try to try to flank
or I'm just gonna go towards A and go with my team
and we can execute A together
the worst thing you can do is be
really indecisive in these decisions
where like your team is very
very clearly wanting to go A and finish at A
but you're just sitting here having no impact waiting
waiting waiting so be very cognisant
very responsive to what's happening on the minimap
from that macropositional standpoint of
my team is doing this
I should do this in response
okay macro-positioning we're fuggin done with it
throw it out the window dude
just kidding
it actually has a lot to do with micro-positioning
which is what we're gonna talk about next
CT micro-positioning
how can you position yourself on a site to hold
executes to kill lurks
to just get kills in general
micro-positioning is a bit more nuanced
and individualistic
and a little bit harder to approach
than macro-positioning but I'm going to do my best
to give you
valuable things that you can apply into your games
the first thing is
macro-positioning's effect on your micro-positioning
this has to do with where we're trying to take space
and what numbers do we have at those spaces
for example on Inferno
if we send 3 towards B early
we should be fighting for banana control right
from a micro standpoint if we send 3 towards B
and then we're all just sitting site
what's the point we wanna take this space
so then we can rotate two off and go towards A
and keep one here to anchor
we also have to think about the macro-positioning of the
opponent team where are they sending numbers
typically if they're sending 4 banana every round
and we just have two banana
this is pretty hard to take banana
in this situation
this is where from a macro-positioning standpoint
our CTs on A can take space towards A
so instead
we can dump some nades and then play back towards site
and let the A players take some space
get some good flanks in
so then our hold here can be a bit better
one micro-positioning concept
that you need to know is off angles versus on angles
now on angles are angles that Ts
are expecting they're kind of the default angles
like this is where people like to fight right
CT standing here holding this angle
that's an on angle that's an angle that Ts
are gonna be very ready to fight
an off angle is more so back here
and lots of times an off angle won't have cover
there's not a place where you can easily back up to
right
if I'm standing here and I'm holding this off angle
Ts aren't necessarily expecting this fight
because they're walking out
they're looking towards site
if I'm standing right there
I can get an easy kill
so the power of off angles is the power of surprise
Ts will be worried about other angles
because this is not a normal
you know angle that people hold
the problem with off angles is that
they're very tradable because I don't have cover
if I get a kill and then a T immediately swings out
I'm in a position where I can get traded very easily
this means that off angles are very good against lurks
lurk plays
where Ts will the shift walk up and be very quiet
are gonna hunt for a little kill here
a little pick that's where off angles really strive
because Ts won't be expecting them
and they won't have numbers
to get that trade however
against an execute off angles are a bit less efficient
because T's are ready to get those trades
and off angles you don't
have cover so as a very general rule
if you're expecting an execute
if you're expecting numbers to run at you
on angles are a bit better
if you're expecting lurks
one person
one fight off angles are extremely efficient
now how do we use on angles efficiently
if we're standing here and just holding this
I'm probably gonna die I mean it's angle
it's a right eye angle against another right eye angle
right so that's pretty even but in CS2
there's peeker's advantage
even on LAN in the most perfect conditions
I haven't played LAN I said that as if I have
I haven't played LAN
the point remains even in the most perfect conditions
peeker's advantage will always exist
just because of human reaction times right
if I'm peeking and I'm peeking a certain angle
my brain is prepped and ready
the moment I see somebody shoot them
and so I have my own timer
where because I'm peeking
I know the exact timing of when I'm going to see them
but as a CT if I'm holding an angle
I rely on their timing if they're peeking me
I'm the one who has to react to their peek
you get what I mean
so when you hold on angles for a long time
you give the T's the slight advantage of peeking
and thus not even taken into account ping
or the actual like latency effect of peeker's advantage
my point is you can't just
sit in on angles forever
and expect to win a ton of fights
now this is where
two core concepts about micro-positioning comes in
crossfires and contact
crossfires describes a setup
where your opponent has to
expose themselves to both enemy players
at the same time on different angles
so if I'm sitting here
and then I have a another CT on righT side
new box there a t
who walks out here
is going to expose themselves to both of these angles
at once we're essentially guaranteed a trade if not
we're guaranteed just to kill him
this is why util is so important on T side
to shut down crossfires because a CT
smoke eliminates a ton of crossfires between CT
and site however
even if you're not in a setup with a CT
on a proper crossfire a huge
golden rule of holding angles is to play
natural crossfires
what I mean by this is that if I'm holding this angle
this is a natural crossfire where if a T crosses here
they have to worry about both coffin
and this off angle on new box
even if we don't have a CT sitting coffin
T's don't know that they're gonna try to clear coffin
and then I'm sitting here with their back turn to me
and could get a free easy kill
these angles are so strong
because you're gonna get so many fights where T's
aren't even looking at you
another example could be here at
the pillar holding this kind of angle
or Ts as they scale up
they're gonna be worried about new box
a T who has a
CT smoke down and they're swinging
they worried about new box
they're worried about first orange
because they just cleared dark right
they're not worried about it and then boom
they expose yourself to you here
and so I really want you to focus on these angles
where you know
that Ts are going to be worried about
other places other than where you are taking fights
where you are the only thing that they have to clear
this is a huge problem that I see in lower levels
where people will just sit on these
on angles
where that's the only fight they have to worry about
a T can walk up here contact CT contact coffin boom
and then just isolate that fight
get that 1 v 1 that's very easy for them to win
now let's talk about contact plays
contact plays are where we allow one CT
to take first contact
in order to draw attention away from the second swinger
so if we have the setup
or one's new box
and they take a little fight here right
the Ts are scaling up
the Ts then shift their focus towards new box
and that allows this guy
coffin to swing while the Ts aren't looking at him
so it's kind of a bait and switch play
where one person takes attention
other person cleans up the kills
this is so important I know
it sounds just like a cheeky little
play that you can do no
this is a universal incredibly important concept
because this is how you shut down executes
if instead of doing that contact play
I sit here and hide hold this angle
and then I take like a 1 v 3 here and then I die
and then this guy sits here
new box and then he takes a 1 v 3 and he dies right
we have very little chance of winning that round
so on sites you have to play with your teammates
you have to play those contact plays
where you're baiting Ts into worrying about one thing
and then boom a CT swings from another angle
so in terms of figuring out where to position yourself
on a site you need to think about crossfires
natural crossfires and where can we play contact plays
right if we have let's say one pit
one in site and then one on balc
this creates natural crossfires
and contact plays we can do
where maybe the site guy takes first contact
and then boom pit swings
or maybe this balc guy takes first contact
and then site swings
am I holding an angle
where I'm the only thing they have to worry about
if I'm sitting pit and I'm just holding short like this
I'm the only thing as they swing that they
have to worry about aside from like maybe top balc
if they swing short here
but when we focus on these crossfires
these hot zones right on A
this is the crossfire zone
this is the hot zone
where Ts have to expose themselves to site
to pit to balc to mini pit
they have to expose themselves
to a ton of different angles
that's the zone that we wanna focus on
and position ourselves in a way where we can all focus
on that zone
have a natural crossfire where we can contact
we can kill one duck out another one of us swings
gets another kill duck out right
those are the hardest places to push through
when CTs are playing it correctly
the last thing with CT micro-positioning
I'm going to talk about is repositioning
one piece of advice
you're gonna hear a lot is to play with rifles
as if you're playing with an AWP
what that means is that when you play an angle
you should have a plan B
a plan C fall back points right
so for example if we're playing short
I get a kill here I can fall back
and now I can hold boiler from a deeper position
and do a slight readjustment
slight reposition if I get a kill here
I can fall back and I can run site
and I can play anywhere on site
the point of this is to not give Ts easy trades
if I get a kill here and I sit here and I wait
I am so tradable
because I'm staying in the exact same position I was
it's very easy for Ts to
to swing me and get this kill
because they know where I am
so after you get a kill be unpredictable
don't let the Ts know exactly where you are
reposition be dynamic be fluid be unpredictable
along the same line of thinking
be unpredictable in how you start the round out
if I sit here on this angle
at the beginning of every single round
and this is the first fight I take every round
Ts are gonna figure that out
and they're gonna be able to counter me
switch it up
and be unpredictable with your first contact right
even if I'm playing short
this feels like a very limiting amount of space
but you can play this in so many ways
you can creep up and play an off angle
close mid and swing somebody
if you if you hear their footsteps
you can play this crossfire here
you can play on this side of the balc and hold boiler
you can play deep and just hold boiler
you can get boosted up on top of balcony
play in so many different ways
so
don't be predictable in how you're starting off rounds
be unpredictable reposition
change your location
be dynamic be fluid
T side micro-positioning
like I talked about in the beginning
you remember that that was a while ago
it's all about spacing between teammates
to enable trades to happen
let's say we're scaling up mid as two of us
I have a buddy here with me
if we both walk along this right wall
we are begging to get swung on
and collated by somebody
right however
if one guy walks along close
and the other guy walks a little wider behind him
the second guy can hold the swing
as we scale up and clear these off angles
and then
this close guy will be the first one to contact
these close range fights swing out hard
create space that's the important thing
if you're the first guy swinging
you need to create space if this guy
this first
this first guy just does a tight little swing
then again we're gonna be in a line
and we're gonna be begging to get collated
that's why this first guy needs to swing hard
clear the space fast and if somebody is here
the onus is typically on the second player
to get that trade to get that kill
so if we're executing a site
or trying to take space really fast
as this first player
the entry right
I need a path in a way where I clear out a lot of space
all at once
and this pathing will depend on your util right
so if we have a smoke cams
let's say we don't have any more smokes
then we just have some flashes
through window as this player entrying
I'm going to expose myself to a lot of angles at once
that is okay because I have a second
third fourth guy here
ready to trade me at whatever angle I die from
so this first guy swinging
needs to swing fast and hard
and needs to clear a lot of space at once
in order to figure out where these CTs are
what's important as a second
third fourth guy in
is that
you need to be in a position to trade this first guy
out right
so if this first guy scales up really fast
in towards site and goes around and clears here
and everybody else runs up here
this can be a difficult position to trade
if we have a CT tucked right here
so the 2nd guy or 3rd guy needs to be on this guy's ass
following him ready to get that trade
the simple
core principle here is that we need to be grouped right
we need to be close to each other
as this execute comes out
if we go one by one we're gonna die one by one
and we're not going to guarantee these trades
we can guarantee these trades by being together
by being grouped by scaling as twos
as threes getting out
figuring out where they are
and getting those trades quickly
now on the flip side when we're not being relentless
when we're going slow maybe we're going for a lurk
play or just trying to work a pick
this is where isolating fights is incredibly important
this is where you go nice and slow
you clear out space boom
you peek angles one by one
if we're going somewhere together and fast
you can't be doing this shit
you're gonna slow your team down ton
it's just not good
you need to be going fast and clearing space
but if you're just pushing this as one
or as two people
this is where you can be way more meticulous
in your clears
way more meticulous with your crosshair placement
with clearance space
with just looking for this one singular fight
so that you can get a pick
if you are able to get a pick in these situations
take that space right from a macro perspective
we are typically expecting one on A
two on mid and two on B here on Anubis
so if I walk out A
and let's say I get this pick broken
I'm immediately expecting a close rotate from mid
but I have space I can take if I get this kill boom
I can swing okay
I didn't see him now I can dump my util towards cams
maybe I can drop a molly towards heaven
and I can take some space heaven
use yours picks to leverage space
I get a kill that enables me to take this space
which makes the following fights
much easier for me to win
T side micro-positioning
I would say has a lot to do with Game Sense
so if you haven't seen it
go check out my Game Sense video
because this will help out your positioning so much
this was a long ass video
if you watched the whole thing
please like it and please subscribe to my channel
thank you so much for watching this
and shout out to my channel
members they're scrolling on by
thank you
guys for allowing me to be a goober on the internet
I appreciate you guys tons
have a wonderful day
and good luck and have fun in all of your future games
positioning
where are you on the map
why are you there
why does this guy stink
some very important questions
positioning is kind of everything
it has a huge part in winning gunfights
taking space
holding sites
getting trades
and winning rounds
I'm gonna break it all down for you
right after word from the sponsor of this video
SkinsMonkey
because positioning in CS2 is such a ginormous topic
I've broken it down into two types
the first one is macro-positioning
the second one is micro-positioning
macro-positioning is the zoomed out
more team based thinking about positioning
this is where we're looking at the minimap
and we think of each player as an X
we're not individuals
we're just a group of X's
when we look at these X's
what is the key to winning this round
what space are we fighting for
and what space are we maybe giving up a little bit
in exchange for fighting for this space
so while from that zoomed out perspective
it's less individualistic
macro-positioning has a huge effect on your decision
making within micro-positioning
micro-positioning is probably
more like what you think about
when you first think about positioning
what angles am I holding
how am I playing a site
am I playing aggressive am I playing passive
this is the type of positioning that
you're mostly thinking about
during a game
on T side
micro-positioning is a bit more nuanced
than it is on CT side
on T side
spacing is super important
how we're swinging
angles in a way that allows us to get traded
or to be the trader
clearing space as we get through sites
those are the micro-positional types of things that
you need to think about on T side
and I'm going to explore in this video
now that we have a good
general idea of macro and micro
for both T side and CT side
let's zoom in and let's get more detailed
let's focus on CT side macro-positioning to start
the first thing in terms of CT side macro-positioning
that we need to talk about
are defaults
a default true to its name
is effective macro-positioning that teams can play
by default
this means that we're sending numbers
to where we need
to take space to where we need to hold for example
we have two on B because B has two entrances
we have two on mid
because mid control is quite important
and then we have one anchoring A
because there's one entrance to A
now that's the entrance to player
ratio isn't a universal rule
I'm going to show on the screen
a typical default on CT side for every map
there's actually another video I made
where I ran through every single default
for CT side
and it took kind of forever
but if you wanna go watch that you can watch that
I'll link it down below
but the big thing to know about the default is that
as we stray away from our typical default
we're forfeiting control of one space for
control of another for example
one of these mid guys
can swing over towards E-box (dark)
at the beginning of the round
and we can send 2 towards E-box
and we can fight canals that way
or this mid guy can go A instead
and we can have 2 walk through A main
and push out through A
this weakens mid but strengthens our A control
so if you feel like a team
is doing the same shit over and over and over again to
you guys can change up your default
for example on on Anubis
lots of times
you're gonna get teams that really like B
they send like 3 outside B main
they send 2 to towards E
box and they just go for B splits every round
that's when you start realizing okay
maybe we should stray away from our typical default
and send 3 towards B instead
and then just let there be one mid
and one A
so in terms of CT side defaults
my practical advice to you
is to get comfortable in one position
and understand your responsibilities
when you play that position
for example you could be an E-box player on Anubis
you could be an A anchor
play a position
get comfortable with it
learn the utility for it and become really good at it
now with that piece of advice in mind right
get really good at one position
learn all your util etc still be flexible
don't be the stubborn prick who has to play E-box
or else they're incredibly ineffective
DO IT NOW OR ELSE MY CAT WILL EAT YOU
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