The Ultimate CS2 Positioning Guide

WilsonCS2
18 Jun 202432:46

Summary

TLDRThis video script delves into the strategic aspect of macro and micro-positioning in CS:GO, focusing on both Terrorist (T) and Counter-Terrorist (CT) sides. It emphasizes the importance of understanding map control, filling gaps, rotating effectively, and communicating with teammates. For CTs, it discusses defaults, leveraging space, and anticipating enemy moves, while for Ts, it highlights the need for dynamic play, creating space, and capitalizing on picks. The script provides insights into how positioning affects gunfights, site control, and round outcomes, urging players to be unpredictable and adaptive in their gameplay.

Takeaways

  • ๐Ÿ˜Ž Understanding Macro-Positioning: It's crucial for players to comprehend the strategic positioning on a broader scale, considering the entire team's placement and the spaces they control or concede on the map.
  • ๐Ÿ‘€ Constant Minimap Awareness: Players should frequently check the minimap to stay informed about teammates' positions and enemy movements, which simplifies game understanding and enhances decision-making.
  • ๐Ÿ”„ The Importance of Rotation: Knowing when and how to rotate is vital for both CTs and Ts. It involves moving between spaces to reinforce areas under threat or to anticipate enemy actions.
  • ๐Ÿ’ฃ Anticipate Bomb Planting: On CT side, it's not enough to wait until the bomb is planted to react. Players should anticipate enemy moves and bolster defenses at sites they expect the enemy to target.
  • ๐Ÿ‘ฅ Team Communication: Communicating your positioning and movements is key for coordinating team efforts, filling gaps, and executing strategies effectively.
  • ๐Ÿ”„ Adaptability in Defaults: Teams should be flexible with their default strategies, adjusting based on the enemy's tactics and the specific dynamics of each round.
  • ๐Ÿšซ Avoiding Predictability: Players should avoid being too predictable with their positioning and movements to prevent the enemy from easily countering their actions.
  • ๐Ÿ’ช Impact through Space Control: Taking and holding key spaces on the map can have a significant impact on the game, even without getting kills.
  • ๐Ÿค Grouping for Retakes: On the CT side, grouping effectively for retakes can secure sites more efficiently, especially when numbers are low.
  • ๐ŸŽฏ Micro-Positioning Nuances: On a smaller scale, players need to consider the angles they hold, the crossfires they create, and the repositioning after engagements to maintain an advantage in fights.
  • ๐Ÿ›‘ Slowing Down and Reevaluating: When the initial push is slowed or stopped, players should reassess the situation, consider their options, and adjust their strategy accordingly.

Q & A

  • What is the importance of macro-positioning in CS:GO?

    -Macro-positioning is crucial in CS:GO as it involves strategic team-based decisions about where to allocate players on the map to control or defend areas, anticipate enemy movements, and effectively respond to the opposing team's strategies.

  • What does the term 'filling the gap' in macro-positioning mean?

    -'Filling the gap' in macro-positioning refers to taking up a position on the map that is currently unoccupied by teammates to ensure coverage and prevent the enemy from exploiting unguarded areas.

  • Why is rotating as a Counter-Terrorist (CT) important?

    -Rotating is important for CTs to move from one position to another based on the evolving game situation. It allows the team to reinforce areas under threat, anticipate enemy moves, and maintain control over key areas of the map.

  • What is the difference between 'on angles' and 'off angles' in micro-positioning?

    -In micro-positioning, 'on angles' are the default angles that Terrorists (Ts) expect and are ready to fight, while 'off angles' are less expected and can provide the element of surprise. However, off angles often lack cover, making them more vulnerable to being traded after a kill.

  • Why is it recommended to clear the area you're holding before rotating?

    -Clearing the area before rotating ensures that no enemies are lurking in the space you're leaving. It prevents the enemy from gaining an advantage by knowing your position and potentially catching you off guard when you move to a new location.

  • What is the significance of communication in macro-positioning?

    -Communication is vital in macro-positioning as it informs teammates about the spaces that are being left open or newly occupied, allowing them to adjust their strategies accordingly and maintain a cohesive defense or offense.

  • Can you explain the concept of 'gamble stacking' in CS:GO?

    -Gamble stacking is a strategy used when a team is at a numerical disadvantage. Instead of trying to hold the entire map, players commit to defending a single site, 'gambling' that the enemy will attack there. It can create a more winnable situation if executed correctly.

  • What is 'retaking' and why is it a strategic move in CS:GO?

    -Retaking involves allowing the enemy to take a site and then counterattacking to reclaim it. It's strategic because it can catch the enemy off guard and potentially lead to a more advantageous fight, especially if the defending team can capitalize on the element of surprise.

  • Why is it important for Terrorists to control certain areas of the map during their default strategy?

    -Controlling specific areas during the default strategy as Terrorists provides the team with options to execute attacks or gather information. It puts pressure on the CTs, forcing them to spread out and defend multiple points, which can be exploited by the Terrorists.

  • How does the concept of 'selling space' benefit a team that is low on numbers?

    -Selling space means intentionally leaving certain areas of the map unguarded to concentrate forces in more critical areas. This benefits a team that is low on numbers by allowing them to create a numbers advantage at a specific site, increasing their chances of successfully defending or attacking.

Outlines

00:00

๐ŸŽฎ Mid Role Adaptation and Macro-Positioning

The speaker discusses the importance of adapting to different roles in a game, particularly focusing on the mid role and its impact on the game's macro-positioning. They explain how to fill gaps left by teammates, observe the minimap for strategic positioning, and the concept of rotating to different areas based on the opponent's movements. The speaker emphasizes the need for anticipation and communication with teammates when rotating positions, as well as the strategic use of 'gamble stacking' when outnumbered.

05:01

๐Ÿค” Anticipation and Communication in Macro-Positioning

This paragraph delves deeper into the roles of rotator positions, the importance of anticipating the opponent's moves, and the strategic use of clearing spaces before rotating. The speaker highlights the significance of communication during rotates to inform teammates of open and occupied spaces, which aids in formulating a collective defense strategy. The concept of 'gamble stacking' is further explored, where the team commits to a specific area based on gathered information, and the strategy of 'retaking' areas post-opponent occupation is introduced.

10:01

๐Ÿ‘ฅ Teamwork and Grouping in Macro-Positioning

The speaker discusses the importance of grouping and teamwork in macro-positioning, especially during retakes and in situations where the team is at a numerical disadvantage. They explain how to effectively use the minimap to understand team positioning and to make informed decisions about grouping for defense or offense. The dangers of solo plays are highlighted, and the video emphasizes the need for synchronized team movements and strategic planning when pushing or holding positions.

15:03

๐Ÿ”„ T Side Macro-Positioning and Adaptability

Shifting focus to the Terrorist side, the speaker outlines the fluid nature of T side macro-positioning, which often requires reactive strategies based on the Counter-Terrorist's positioning. They discuss the importance of taking space and getting picks as overarching goals for Terrorist defaults, which can vary depending on the map and the level of play. The speaker also touches on the dynamic nature of T side defaults and the need to adjust strategies based on the opponent's actions.

20:05

๐Ÿน T Side Execution and Mid-Round Decisions

This paragraph focuses on the mid-round decision-making process for the Terrorist side, emphasizing the importance of maintaining numbers advantage and making strategic rotations when the initial push is slowed down. The speaker advises on the use of sound to mask movements and keep the enemy guessing, as well as the need for quick and decisive actions when the team is split or when a numbers advantage is lost.

25:05

๐Ÿคบ Micro-Positioning: Angles and Site Control

The speaker transitions into a discussion on micro-positioning, starting with the Counter-Terrorist side. They explain the concepts of on and off angles, the importance of holding angles that are difficult for Terrorists to expect and trade. The paragraph covers the use of crossfires and contact plays to maximize the effectiveness of site control, and the need for repositioning after engagements to maintain unpredictability.

30:06

๐Ÿ›ก๏ธ Advanced CT Micro-Positioning Techniques

Building on the previous discussion, this paragraph explores advanced micro-positioning strategies for CTs, including the use of natural crossfires and the importance of repositioning to avoid predictable patterns. The speaker advises on how to start rounds dynamically and to use utility wisely to maintain control of key areas, emphasizing the need for flexibility and unpredictability in player positioning.

๐Ÿน T Side Micro-Positioning: Spacing and Execution

The final paragraph focuses on Terrorist side micro-positioning, highlighting the importance of spacing between teammates to facilitate trades and the need for swift and aggressive clearing of space during site takes. The speaker discusses the role of the first player in an execution to create space and the responsibility of subsequent players to be ready for trades. The paragraph concludes with advice on leveraging picks to gain space and the importance of game sense in effective positioning.

Mindmap

Keywords

๐Ÿ’กMacro-positioning

Macro-positioning refers to the broader, strategic positioning of players on the map in relation to their teammates and the enemy team. It is a team-based approach that involves understanding the overall layout of players and making decisions based on the minimap. In the video, macro-positioning is discussed in the context of filling gaps, rotating, and anticipating enemy movements. For example, if three players are moving towards site B, a mid player might decide to fill the gap and take control of the mid area to have an impact.

๐Ÿ’กMicro-positioning

Micro-positioning is the more nuanced, individualistic aspect of positioning that focuses on the specific angles and areas a player chooses to hold during a round. It involves making decisions on a smaller scale, such as choosing an on or off angle to hold against the enemy team. The video emphasizes the importance of micro-positioning for both CTs and Ts, explaining how it can affect trades, site holds, and the ability to win fights.

๐Ÿ’กDefaults

Defaults are the standard positions that players take at the beginning of a round, which are typically based on the map's design and common strategies. The video script explains that defaults are effective macro-positioning strategies that teams can play by default, sending players to specific areas of the map to take or hold space. For instance, having two players on B is a common default because of its multiple entry points.

๐Ÿ’กRotate

Rotating in the context of the video refers to the movement of players from one position to another during a round. It is a key aspect of macro-positioning and involves anticipating the enemy's moves and adjusting the team's positioning accordingly. The script mentions that waiting until seeing the bomb on the minimap before rotating is poor advice; instead, players should anticipate and bolster their defense at sites they think the enemy will attack.

๐Ÿ’กCrossfires

Crossfires are a setup in which an opponent is exposed to fire from two or more directions simultaneously. This concept is crucial for both macro and micro-positioning, as it allows players to cover each other and create difficult situations for the enemy. The video script uses the example of a player holding an angle where if an enemy crosses a certain point, they would be exposed to fire from both a coffin and a new box angle.

๐Ÿ’กContact Plays

Contact plays involve one player taking initial contact with the enemy to draw their attention, allowing another player to make a more advantageous play. This concept is vital for shutting down enemy executes and ensuring that trades occur in the team's favor. The video script explains that these plays are essential for winning fights on sites and emphasizes the need for teamwork and coordination in executing them.

๐Ÿ’กLurk

Lurking in the video script refers to a player moving quietly and stealthily to catch an enemy off-guard or to gain an advantageous position. It is a tactic used to disrupt the enemy team's positioning and can be effective when used in conjunction with other strategies like picks and space control. The script mentions how off angles can be particularly useful for lurking plays where enemies are not expecting contact.

๐Ÿ’กExecute

An execute in the video refers to a coordinated push by the Terrorist team to take a site quickly and aggressively. The video script discusses how positioning, particularly micro-positioning, plays a critical role in executing sites effectively. It also touches on the importance of spacing and ensuring that players are in a position to trade kills when the enemy team is contesting the site.

๐Ÿ’กGamble Stacking

Gamble stacking is a strategy where the Counter-Terrorist team commits their numbers to a specific site based on information or a hunch, leaving other areas of the map vulnerable. The video script explains that this strategy is often used when the CT team is at a numbers disadvantage and needs to consolidate their defense to have a better chance of winning the round.

๐Ÿ’กRepositioning

Repositioning is the act of changing one's position after an engagement or as a strategic move. The video script highlights the importance of repositioning to avoid becoming predictable and easy to counter by the enemy team. It emphasizes the need for fluidity and unpredictability in positioning, especially after getting a kill or when starting a round.

๐Ÿ’กPicks

Picks in the video script refer to isolated kills that a player achieves, often through stealth or by catching an enemy off-guard. These plays can provide a significant advantage by reducing the enemy team's numbers and allowing the picker's team to gain control of a contested area. The script discusses how picks can be leveraged to take space and make subsequent fights easier.

Highlights

Adapting to fill gaps in the team's positioning is crucial for effective gameplay, especially in the early round.

Understanding macro-positioning involves looking at the minimap and assessing team needs for space control.

The importance of rotating between positions to strengthen team defense and anticipate enemy movements.

Clearing space before rotating to ensure no enemies lurk and maintaining map awareness.

Communication of rotates is vital for team coordination and informing teammates of open and occupied spaces.

Gamble stacking as a strategy when outnumbered, committing to a specific site to strengthen the defense.

The concept of selling space to focus on more critical areas of the map when short on numbers.

Retaking as a strategy, allowing the enemy to take a site with the intention of countering with superior numbers.

Grouping as a method to execute retakes effectively and to ensure team coordination.

The significance of macro-positioning in influencing micro-positioning decisions on the CT side.

The role of off angles in surprising the enemy and their trade-off with on angles in terms of cover and predictability.

Utilizing natural crossfires to force the enemy to expose themselves to multiple angles simultaneously.

Executing contact plays to bait the enemy and create opportunities for teammates to swing in for kills.

Repositioning after getting a kill to avoid being an easy target for the enemy.

The necessity of unpredictability in positioning to keep the enemy guessing and maintain an advantage.

Spacing in T side micro-positioning to enable effective trades and clear space during executes.

The importance of adapting T side defaults based on the skill level of the opposing CTs and their positioning.

The role of game sense in T side micro-positioning to leverage picks and space effectively.

Transcripts

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so let people take your spot if they wanna play E-box

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okay fine

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I'll go play mid and I'll have impact mid

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and I'll figure out how to play mid

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fill the gap at the beginning of the round

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look at the minimap where are my teammates going

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okay

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we're sending three towards B I'll fill the gap mid

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I'll take mid and I'll have impact here fill the gap

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play the space that you are needed

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play the space that isn't being filled by other players

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the next CT side

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macro-positioning aspect that we have to talk about

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is rotating

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rotating is where you move from one space to another

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from a macro-positioning standpoint

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one of the worst pieces of advice

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you'll hear about rotating is to wait

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until you see the bomb

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if you see the T's pushing a site on the minimap

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with bomb yes

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you should rotate

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but you also need to anticipate things

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especially on some CT defaults

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depending on what position you're playing

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some positions are rotator position

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so if we're playing two mid

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one of these mid players is a fast rotate

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if mid is very quiet and the T's aren't rushing mid

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or aren't pressuring it too heavily

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the second player is free to go towards A

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to strengthen the A hold

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or to go towards B to strengthen the B hold

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there's no reason

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we both have to sit on mid and just wait wait

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wait until we see bomb in the minimap

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we need to anticipate things

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and bolster our defense

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towards sites that we think the T's are going to go to

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it can be incredibly powerful to clear

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the space that you're holding before

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before you rotate for example

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if mid is really quiet

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and I've just been holding it like this

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on a little off angle before

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I think I need to rotate I should clear this

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and make sure nobody is lurking up mid

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before I immediately run away

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when I run away I'm giving sound cues that hey

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I'm leaving

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I'm telling this T that you can take this space

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so it can be really valuable to make sure that okay

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we're good there's no lurks here

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I'm gonna rotate now too

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communicate your rotates

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macro-positioning is a team based thing

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X's and O's on the minimap

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so when you communicate your rotates

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that tells the other players what space is open

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and what space is not if I rotate off mid

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I was solo mid and we have a solo A player

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so I'm leaving mid fully open

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I need to tell that A player that hey

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mid is now open

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I'm leaving that space that can inform the A player

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okay maybe I should play A a bit more passive

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I should go

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come over towards cams and hold mid from here

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and then we can play retake towards A

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or it could inform that A player

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maybe I should take some space towards A main

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and then we can give mid let them come through A

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and then I have a power position here in A main

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where we can crunch the T's very quickly

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so communicate your intentions

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communicate your rotates

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because that gives the info

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to your teammates that hey

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this space is open this space is not

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you need to react to that

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another macro-positioning thing

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you need to be aware of

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and you need to know is gamble stacking

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gamble stacking typically occurs in the mid round

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once we've gotten some info

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once some kills have occurred

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that's when we start to gamble stack

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now we gamble stack

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especially when we're low on numbers

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when we have fewer players than our opponent does

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let's say it's a 3 v 5 here on Anubis

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if we play one on A and we play one on mid

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and we play one on B

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we're not holding shit right

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the T's have a 5 v 1 essentially everywhere

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when we're in these man down situations

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really the only way we're gonna hold

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sites is if one of these guys

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has an insane hero play and just gets like 3 kills

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4 kills or if we gamble stack

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if we feel like it's going to be B

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let's commit our numbers over towards B

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so then if they do come B

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we have a 3 v 5 as CTs

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which is very winnable if they don't come B okay

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then we can just save

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we can save our guns into the next round

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unlucky go next

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gamble stacks can be a bit more flexible than that

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for example if we feel like it's gonna be A

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we can play one cake

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maybe one heaven and then one cams over here

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just spotting mid playing for info here on mid

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so that we're not leaving the entire map open

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except for A

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we still have some info on other parts of the map

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we're just selling B

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so the concept of selling space is very important

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because when we're low on numbers

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we can't control the whole map anymore

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we don't have five people to hold

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every single choke point

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we have to sell space

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in exchange for having a better hold

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in other space

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similar to that idea of selling space

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another concept you need to know is retaking

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playing for retake

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this is where we allow the T's to take a site

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and our goal is to play for the retake

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similar to gamble stacking

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we can send numbers towards

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a different part of the map

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for example on Anubis

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we can send 3 towards B

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one guy can flash through for two guys

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and I miss the flash of course

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but we can take space outside of B

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but the problem with that right

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like we talked about with defaulting

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is that now we only have one mid and we only have 1 A

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so if the T's do like a fast mid or fast A

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we're kind of screwed right

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so instead of that we can play for retake

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and typically on Anubis

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the site that you play for retake for is A site

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retaking on A site is a bit easier than retaking on B site

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so what that means is that we can sell A

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we can be playing for retake on A

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and we can keep 2

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mid and 3 towards B so that we have a good hold mid

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we can kill any lurks or any pushes mid

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and we can take space outside of B here

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in exchange for playing for retake on A

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so I think you're seeing the pattern of granting

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space and taking space

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we can't take everything at once

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because we don't have the numbers to

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if we play a typical default 2 B

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2 mid 1 A and then one guy swings B main

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one guy swings E box one guy pushes A main

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two guys run out mid

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it's very unlikely that we're going to be able to

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effectively take space anywhere

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because we don't have the numbers to

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that's why we have to sell space

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we have to grant the T's space

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we have to gamble right

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in exchange for us as CTs to take other spaces

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now the last thing with CT side macro-positioning

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I'm gonna talk about is grouping

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this is pretty similar to gamble

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stacking or playing for retake

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it's just a general concept that you have to be

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very cognisant of

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and that's just playing with your team

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too many teams makes so many solo plays for example

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if we're playing 2 mid and 3 b

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let's say

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and then the T's run out A and they smoke cams

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if somebody just runs through this cam

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smoke and tries to take this

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1 v 5 as the T's are running out

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they're gonna die it's not gonna work

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so we need to group and play together

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in order to make this retake work

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and what that means is that our rotate over towards A

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has to be in sync right

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maybe we can send two

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through E-box to play this flank

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and then we can send three out here towards cams

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and we could do a little split through cams

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and through A main

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so now we're kind of getting into the T sided brain

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because retakes are essentially just roles

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reversed CTs have to push into a space

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T's have to hold that space right

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my main point here look at the mini map

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look look at the minimap

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so many people don't look

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at the minimap nearly enough

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and they don't know what's going on

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train yourself

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to constantly be aware of your teammates positioning

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from a macro standpoint

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the game will simplify itself so much more

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because then you'll understand

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where are my teammates playing

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what space do we have what space do we not have

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and how can we group in an effective way

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to play for retake or how can we group

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an effective way to hold different pushes

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okay that was a lot of info

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I hope you're still with me

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if you are like this video and subscribe to my channel

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okay alright

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let's move on to T side macro-positioning

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macro-positioning from the T side perspective is

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a little bit harder to approach than the CT side

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perspective on CT

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the defaults are really kind of clear

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like there's just a general

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very well understood default for every map

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that generally works on T side

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there is that

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but I would say T side defaults are just a bit more

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fluid than CT defaults

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T side defaults

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can often be very reactive to how the CTs

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take space at the beginning of the round

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so for example here on ancient

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if the CTs are throwing an instant elbow smoke

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and then molly molly nade nade

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they're taking mid super early as Ts

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how we react to that is that we run up shelf

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and we take cave right

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mid player comes up they drop a molly boxes

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these two take JAG

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either kill this guy or force him to retreat

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so

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we exchange this mid space in order for us to take JAG

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and hopefully take cave now alternatively

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if the CTs play mid very passively

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we can swing numbers over towards mid

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and maybe run 3 out mid we smoke red off early

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we swing mid together

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and we take this mid space fast

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and then we can leave one bottom B

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and then one outside A patrolling this push

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so then we're exchanging that space

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based on how the CTs

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are approaching the map

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what I'm trying to say here is that

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T side defaults can often

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really change depending on what skill level you're at

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so if you're playing a team at a high level

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who is throwing instant elbow smokes

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and taking mid aggressively

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then swinging three out mid every round

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not gonna work

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but if you're playing a team

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who doesn't know how to control mid

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or fight for mid properly

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as a CT then as Ts

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your default can just be taking mid every round right

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that's really strong this space is really good to take

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so T side defaults a bit more dynamic

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and a bit more fluid than CT defaults

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however in between maps

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the overall goal of T side defaults are consistent

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is to get information take space and to get picks

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what that looks like is gonna change

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depending on what map you're on

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for example on Vertigo

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taking space

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middle is way less important than taking space ramp

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if we're able to take ramp

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then we we can threaten an A exec at any point right

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if we have full ramp we could throw a gap smoke

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we could throw a right side

play13:28

we could throw molly towards heaven right

play13:29

we could execute at any time

play13:31

that forces the CTs to play 2 or even 3

play13:34

holding A at all times for that reason

play13:36

because the space is so strong for Ts to control

play13:40

that means that on T side defaults

play13:42

you'll typically send 3 Ts towards bottom ramp

play13:45

one controlling mid and then one controlling B

play13:47

so think about the spaces on maps

play13:49

that opens the round up

play13:51

if you have control of them as a T

play13:54

from a macro perspective inferno

play13:56

it's banana if you have banana control

play13:58

you can threaten to execute B site at any point

play14:01

for vertigo it's ramp control if you have ramp control

play14:04

you can threaten to execute A at any point

play14:06

if you don't the CTs can just sit here

play14:08

play info and then send numbers towards mid and B

play14:10

and you're in a pretty tough spot at that point

play14:12

for nuke it's outside if you take outside control

play14:15

you can pinch A through mini you can wrap heaven

play14:17

you can go secret for mirage

play14:19

it's middle if you have middle control

play14:21

you get my point so from an individual aspect

play14:24

if you want to have the most impact

play14:26

you can focus on these areas in your T side defaults

play14:30

if you can

play14:31

be a contributing member

play14:32

and take ramp with your team

play14:34

that's impact

play14:35

even if you don't get any kills

play14:37

taking this space from a macro view is very valuable

play14:41

so once we've defaulted this is the next topic

play14:44

which is leaning or grouping generally

play14:46

just the mid round right

play14:48

the mid round is about 40 50 60 seconds into the round

play14:52

what are we gonna do now

play14:54

let's say we take ramp

play14:55

it's a 4 v 4 we got a trade in order to take ramp

play14:58

what now we have two on ramp we have one mid

play15:00

we have 1 B

play15:00

now it's time that we group and decide what

play15:03

we're gonna do so many rounds fizzle out

play15:05

because defaults last too long

play15:08

when defaults last a long time

play15:09

people start poking and prodding too much

play15:11

maybe one guy runs out mid and dies

play15:13

while there's no pressure towards A

play15:14

no pressure towards B so this CT mid is comfortable

play15:17

just sitting here waiting for this guy to swing

play15:19

maybe this B guy who's over here alone

play15:21

runs up and tries to take a fight right

play15:23

we have to play our numbers now

play15:25

here's what I mean by numbers

play15:27

let's look at the situation

play15:28

we get this kill on A

play15:29

so it's two on A

play15:30

we have two ramp

play15:32

we have one mid one mid

play15:33

one B one B

play15:34

if each of us push this right now

play15:37

we're giving a 2 v 2 on A

play15:38

we're giving a 1 v 1 on mid

play15:40

and we're giving a 1 v 1 on B

play15:41

not great odds not great odds right

play15:44

defensive players (CTs)

play15:46

have the inherent advantage of their positioning

play15:49

being completely unknown most of the time

play15:51

this guy could be guardian

play15:52

he could be under sandbags

play15:53

he could be here he could be here

play15:54

he could be boosted he could be a number of places

play15:56

all the T can do is push this choke right

play15:58

that's the inherent advantage of CT

play16:00

that's why numbers is incredibly important

play16:04

because if we bring numbers over towards A right

play16:06

this guy comes downstairs

play16:08

and he walks towards A boom

play16:09

now we can smoke short we can smoke gap here

play16:12

we can smoke right side as well

play16:13

okay cool

play16:14

let's say we just have those two smokes down

play16:15

so in this situation if we have numbers towards A

play16:18

and we're able to trade out these two kills

play16:20

let's say this guy goes elevator

play16:21

he gets one kill and then he gets traded

play16:23

boom gone

play16:24

one of our T's gone

play16:25

let's say this guy jumps up headshot

play16:26

he gets one and then he gets traded

play16:27

boom gone

play16:28

T's gone we go

play16:29

we plant these guys are rotating in

play16:31

and then all the sudden

play16:32

we find ourselves in a 2 v 2 situation

play16:35

where now we have that CT's

play16:38

defenders advantage of being the holders

play16:41

we can be anywhere they don't know

play16:43

we could have walked up cat

play16:43

we could be sandbag we could be ramp

play16:45

they're the ones who now have to

play16:47

push the choke points and clear the space

play16:49

which is inherently just disadvantageous

play16:52

so that's why trading is so good

play16:53

and pushing with numbers is so good

play16:55

so think about these rounds in terms of numbers

play16:59

now let's talk about rotates on the T side

play17:02

when do you wanna rotate why should you rotate

play17:04

so if we come B

play17:06

let's say the call out of spawn is let's go B

play17:08

we come B we're flashing through

play17:10

we're making a ton of noise

play17:11

we get smoked off but now the CTs know like

play17:14

oh my god there's a shid ton of them B stairs

play17:16

they're gonna be rotated B

play17:18

as T's

play17:19

we don't really wanna push this anymore

play17:21

we don't necessarily have an advantage

play17:23

they have util down they have numbers on B

play17:25

now

play17:25

we've kind of lost our element of surprise of numbers

play17:29

of being able to overwhelm them

play17:30

once we get slowed down

play17:31

that's when we have to slow down

play17:33

and play the rest of the round out

play17:35

so many people panic

play17:36

and just wanna push push push push

play17:38

slow down look at the mini map retake some space

play17:41

rotate on over towards A retake ramp

play17:44

because the

play17:44

the likelihood is that A players rotated it off

play17:47

maybe there's still one there

play17:49

but our numbers advantage is now much better

play17:51

over towards A and so when we're doing that

play17:54

we also have to think about the sound as we rotate

play17:57

what information are we giving the CTs

play17:59

if we all just book it and run away

play18:01

they're gonna hear that

play18:02

and they're gonna rotate a ton towards A

play18:04

but if we slow it down and we shift walk over

play18:07

they're still worried about oh

play18:09

maybe they're just gonna re-exec into B

play18:11

maybe they're just gonna pop out at any moment

play18:12

and they're probably gonna keep two here still

play18:14

and so that means that there's gonna be one mid

play18:16

and there's most likely gonna be 2A

play18:18

and so if we walk all up ramp with three

play18:20

or four or five people

play18:22

now we have a numbers advantage over towards A

play18:24

similar to fill the gap on CT side

play18:28

on T side

play18:29

you have to be looking at the minimap and seeing

play18:32

envisioning how this round is gonna play out

play18:34

if 3 people run up ramp

play18:37

they have bomb and they get a kill

play18:39

you're stuck on B and your mid player dies

play18:41

there's not a whole lot you can do on B anymore

play18:44

your mid player can't pressure mid anymore

play18:46

if you walk up you're just gonna take this 1 v 1

play18:48

so you have to come to the decision

play18:50

either I'm going to do this crazy lurk play

play18:52

where once I hear this B guy

play18:54

rotate I'm gonna walk out and try to try to flank

play18:56

or I'm just gonna go towards A and go with my team

play18:59

and we can execute A together

play19:00

the worst thing you can do is be

play19:02

really indecisive in these decisions

play19:05

where like your team is very

play19:06

very clearly wanting to go A and finish at A

play19:09

but you're just sitting here having no impact waiting

play19:13

waiting waiting so be very cognisant

play19:15

very responsive to what's happening on the minimap

play19:19

from that macropositional standpoint of

play19:21

my team is doing this

play19:22

I should do this in response

play19:25

okay macro-positioning we're fuggin done with it

play19:28

throw it out the window dude

play19:29

just kidding

play19:30

it actually has a lot to do with micro-positioning

play19:32

which is what we're gonna talk about next

play19:34

CT micro-positioning

play19:36

how can you position yourself on a site to hold

play19:39

executes to kill lurks

play19:41

to just get kills in general

play19:43

micro-positioning is a bit more nuanced

play19:45

and individualistic

play19:46

and a little bit harder to approach

play19:47

than macro-positioning but I'm going to do my best

play19:49

to give you

play19:50

valuable things that you can apply into your games

play19:52

the first thing is

play19:53

macro-positioning's effect on your micro-positioning

play19:56

this has to do with where we're trying to take space

play19:59

and what numbers do we have at those spaces

play20:01

for example on Inferno

play20:02

if we send 3 towards B early

play20:04

we should be fighting for banana control right

play20:07

from a micro standpoint if we send 3 towards B

play20:09

and then we're all just sitting site

play20:11

what's the point we wanna take this space

play20:13

so then we can rotate two off and go towards A

play20:15

and keep one here to anchor

play20:17

we also have to think about the macro-positioning of the

play20:19

opponent team where are they sending numbers

play20:21

typically if they're sending 4 banana every round

play20:24

and we just have two banana

play20:26

this is pretty hard to take banana

play20:28

in this situation

play20:28

this is where from a macro-positioning standpoint

play20:31

our CTs on A can take space towards A

play20:34

so instead

play20:34

we can dump some nades and then play back towards site

play20:36

and let the A players take some space

play20:39

get some good flanks in

play20:40

so then our hold here can be a bit better

play20:42

one micro-positioning concept

play20:43

that you need to know is off angles versus on angles

play20:46

now on angles are angles that Ts

play20:49

are expecting they're kind of the default angles

play20:52

like this is where people like to fight right

play20:54

CT standing here holding this angle

play20:56

that's an on angle that's an angle that Ts

play20:58

are gonna be very ready to fight

play20:59

an off angle is more so back here

play21:02

and lots of times an off angle won't have cover

play21:05

there's not a place where you can easily back up to

play21:07

right

play21:07

if I'm standing here and I'm holding this off angle

play21:10

Ts aren't necessarily expecting this fight

play21:12

because they're walking out

play21:13

they're looking towards site

play21:14

if I'm standing right there

play21:16

I can get an easy kill

play21:17

so the power of off angles is the power of surprise

play21:20

Ts will be worried about other angles

play21:22

because this is not a normal

play21:25

you know angle that people hold

play21:26

the problem with off angles is that

play21:28

they're very tradable because I don't have cover

play21:31

if I get a kill and then a T immediately swings out

play21:34

I'm in a position where I can get traded very easily

play21:37

this means that off angles are very good against lurks

play21:41

lurk plays

play21:41

where Ts will the shift walk up and be very quiet

play21:44

are gonna hunt for a little kill here

play21:46

a little pick that's where off angles really strive

play21:49

because Ts won't be expecting them

play21:51

and they won't have numbers

play21:53

to get that trade however

play21:55

against an execute off angles are a bit less efficient

play21:58

because T's are ready to get those trades

play22:00

and off angles you don't

play22:01

have cover so as a very general rule

play22:05

if you're expecting an execute

play22:06

if you're expecting numbers to run at you

play22:08

on angles are a bit better

play22:10

if you're expecting lurks

play22:11

one person

play22:12

one fight off angles are extremely efficient

play22:15

now how do we use on angles efficiently

play22:17

if we're standing here and just holding this

play22:20

I'm probably gonna die I mean it's angle

play22:22

it's a right eye angle against another right eye angle

play22:26

right so that's pretty even but in CS2

play22:28

there's peeker's advantage

play22:30

even on LAN in the most perfect conditions

play22:32

I haven't played LAN I said that as if I have

play22:34

I haven't played LAN

play22:35

the point remains even in the most perfect conditions

play22:38

peeker's advantage will always exist

play22:40

just because of human reaction times right

play22:42

if I'm peeking and I'm peeking a certain angle

play22:45

my brain is prepped and ready

play22:47

the moment I see somebody shoot them

play22:49

and so I have my own timer

play22:51

where because I'm peeking

play22:52

I know the exact timing of when I'm going to see them

play22:55

but as a CT if I'm holding an angle

play22:58

I rely on their timing if they're peeking me

play23:01

I'm the one who has to react to their peek

play23:04

you get what I mean

play23:04

so when you hold on angles for a long time

play23:07

you give the T's the slight advantage of peeking

play23:11

and thus not even taken into account ping

play23:13

or the actual like latency effect of peeker's advantage

play23:16

my point is you can't just

play23:18

sit in on angles forever

play23:19

and expect to win a ton of fights

play23:21

now this is where

play23:22

two core concepts about micro-positioning comes in

play23:25

crossfires and contact

play23:27

crossfires describes a setup

play23:29

where your opponent has to

play23:30

expose themselves to both enemy players

play23:33

at the same time on different angles

play23:35

so if I'm sitting here

play23:36

and then I have a another CT on righT side

play23:39

new box there a t

play23:40

who walks out here

play23:41

is going to expose themselves to both of these angles

play23:43

at once we're essentially guaranteed a trade if not

play23:47

we're guaranteed just to kill him

play23:48

this is why util is so important on T side

play23:51

to shut down crossfires because a CT

play23:53

smoke eliminates a ton of crossfires between CT

play23:57

and site however

play23:58

even if you're not in a setup with a CT

play24:01

on a proper crossfire a huge

play24:03

golden rule of holding angles is to play

play24:06

natural crossfires

play24:07

what I mean by this is that if I'm holding this angle

play24:10

this is a natural crossfire where if a T crosses here

play24:13

they have to worry about both coffin

play24:15

and this off angle on new box

play24:17

even if we don't have a CT sitting coffin

play24:19

T's don't know that they're gonna try to clear coffin

play24:21

and then I'm sitting here with their back turn to me

play24:24

and could get a free easy kill

play24:25

these angles are so strong

play24:27

because you're gonna get so many fights where T's

play24:29

aren't even looking at you

play24:31

another example could be here at

play24:33

the pillar holding this kind of angle

play24:34

or Ts as they scale up

play24:36

they're gonna be worried about new box

play24:38

a T who has a

play24:39

CT smoke down and they're swinging

play24:41

they worried about new box

play24:42

they're worried about first orange

play24:43

because they just cleared dark right

play24:44

they're not worried about it and then boom

play24:46

they expose yourself to you here

play24:47

and so I really want you to focus on these angles

play24:51

where you know

play24:51

that Ts are going to be worried about

play24:54

other places other than where you are taking fights

play24:57

where you are the only thing that they have to clear

play25:01

this is a huge problem that I see in lower levels

play25:03

where people will just sit on these

play25:05

on angles

play25:05

where that's the only fight they have to worry about

play25:07

a T can walk up here contact CT contact coffin boom

play25:11

and then just isolate that fight

play25:13

get that 1 v 1 that's very easy for them to win

play25:15

now let's talk about contact plays

play25:17

contact plays are where we allow one CT

play25:20

to take first contact

play25:22

in order to draw attention away from the second swinger

play25:25

so if we have the setup

play25:27

or one's new box

play25:28

and they take a little fight here right

play25:29

the Ts are scaling up

play25:30

the Ts then shift their focus towards new box

play25:33

and that allows this guy

play25:34

coffin to swing while the Ts aren't looking at him

play25:38

so it's kind of a bait and switch play

play25:39

where one person takes attention

play25:41

other person cleans up the kills

play25:43

this is so important I know

play25:44

it sounds just like a cheeky little

play25:46

play that you can do no

play25:47

this is a universal incredibly important concept

play25:51

because this is how you shut down executes

play25:53

if instead of doing that contact play

play25:55

I sit here and hide hold this angle

play25:57

and then I take like a 1 v 3 here and then I die

play26:00

and then this guy sits here

play26:01

new box and then he takes a 1 v 3 and he dies right

play26:03

we have very little chance of winning that round

play26:05

so on sites you have to play with your teammates

play26:07

you have to play those contact plays

play26:09

where you're baiting Ts into worrying about one thing

play26:12

and then boom a CT swings from another angle

play26:14

so in terms of figuring out where to position yourself

play26:17

on a site you need to think about crossfires

play26:20

natural crossfires and where can we play contact plays

play26:22

right if we have let's say one pit

play26:24

one in site and then one on balc

play26:26

this creates natural crossfires

play26:28

and contact plays we can do

play26:30

where maybe the site guy takes first contact

play26:32

and then boom pit swings

play26:33

or maybe this balc guy takes first contact

play26:35

and then site swings

play26:36

am I holding an angle

play26:37

where I'm the only thing they have to worry about

play26:39

if I'm sitting pit and I'm just holding short like this

play26:42

I'm the only thing as they swing that they

play26:44

have to worry about aside from like maybe top balc

play26:46

if they swing short here

play26:47

but when we focus on these crossfires

play26:49

these hot zones right on A

play26:51

this is the crossfire zone

play26:52

this is the hot zone

play26:53

where Ts have to expose themselves to site

play26:56

to pit to balc to mini pit

play26:58

they have to expose themselves

play27:00

to a ton of different angles

play27:01

that's the zone that we wanna focus on

play27:03

and position ourselves in a way where we can all focus

play27:06

on that zone

play27:07

have a natural crossfire where we can contact

play27:10

we can kill one duck out another one of us swings

play27:12

gets another kill duck out right

play27:14

those are the hardest places to push through

play27:17

when CTs are playing it correctly

play27:19

the last thing with CT micro-positioning

play27:21

I'm going to talk about is repositioning

play27:23

one piece of advice

play27:24

you're gonna hear a lot is to play with rifles

play27:26

as if you're playing with an AWP

play27:28

what that means is that when you play an angle

play27:30

you should have a plan B

play27:31

a plan C fall back points right

play27:33

so for example if we're playing short

play27:35

I get a kill here I can fall back

play27:36

and now I can hold boiler from a deeper position

play27:39

and do a slight readjustment

play27:41

slight reposition if I get a kill here

play27:43

I can fall back and I can run site

play27:44

and I can play anywhere on site

play27:46

the point of this is to not give Ts easy trades

play27:49

if I get a kill here and I sit here and I wait

play27:52

I am so tradable

play27:53

because I'm staying in the exact same position I was

play27:55

it's very easy for Ts to

play27:56

to swing me and get this kill

play27:58

because they know where I am

play27:59

so after you get a kill be unpredictable

play28:01

don't let the Ts know exactly where you are

play28:04

reposition be dynamic be fluid be unpredictable

play28:08

along the same line of thinking

play28:09

be unpredictable in how you start the round out

play28:12

if I sit here on this angle

play28:13

at the beginning of every single round

play28:15

and this is the first fight I take every round

play28:18

Ts are gonna figure that out

play28:19

and they're gonna be able to counter me

play28:21

switch it up

play28:21

and be unpredictable with your first contact right

play28:24

even if I'm playing short

play28:25

this feels like a very limiting amount of space

play28:27

but you can play this in so many ways

play28:28

you can creep up and play an off angle

play28:29

close mid and swing somebody

play28:31

if you if you hear their footsteps

play28:32

you can play this crossfire here

play28:34

you can play on this side of the balc and hold boiler

play28:36

you can play deep and just hold boiler

play28:37

you can get boosted up on top of balcony

play28:39

play in so many different ways

play28:40

so

play28:40

don't be predictable in how you're starting off rounds

play28:43

be unpredictable reposition

play28:45

change your location

play28:46

be dynamic be fluid

play28:47

T side micro-positioning

play28:49

like I talked about in the beginning

play28:51

you remember that that was a while ago

play28:52

it's all about spacing between teammates

play28:56

to enable trades to happen

play28:57

let's say we're scaling up mid as two of us

play29:00

I have a buddy here with me

play29:01

if we both walk along this right wall

play29:04

we are begging to get swung on

play29:06

and collated by somebody

play29:07

right however

play29:08

if one guy walks along close

play29:11

and the other guy walks a little wider behind him

play29:13

the second guy can hold the swing

play29:15

as we scale up and clear these off angles

play29:17

and then

play29:17

this close guy will be the first one to contact

play29:20

these close range fights swing out hard

play29:23

create space that's the important thing

play29:25

if you're the first guy swinging

play29:26

you need to create space if this guy

play29:28

this first

play29:29

this first guy just does a tight little swing

play29:31

then again we're gonna be in a line

play29:33

and we're gonna be begging to get collated

play29:35

that's why this first guy needs to swing hard

play29:37

clear the space fast and if somebody is here

play29:40

the onus is typically on the second player

play29:43

to get that trade to get that kill

play29:44

so if we're executing a site

play29:46

or trying to take space really fast

play29:48

as this first player

play29:49

the entry right

play29:50

I need a path in a way where I clear out a lot of space

play29:53

all at once

play29:54

and this pathing will depend on your util right

play29:56

so if we have a smoke cams

play29:57

let's say we don't have any more smokes

play29:59

then we just have some flashes

play30:00

through window as this player entrying

play30:02

I'm going to expose myself to a lot of angles at once

play30:05

that is okay because I have a second

play30:07

third fourth guy here

play30:08

ready to trade me at whatever angle I die from

play30:12

so this first guy swinging

play30:13

needs to swing fast and hard

play30:15

and needs to clear a lot of space at once

play30:17

in order to figure out where these CTs are

play30:20

what's important as a second

play30:21

third fourth guy in

play30:22

is that

play30:22

you need to be in a position to trade this first guy

play30:25

out right

play30:25

so if this first guy scales up really fast

play30:28

in towards site and goes around and clears here

play30:30

and everybody else runs up here

play30:32

this can be a difficult position to trade

play30:34

if we have a CT tucked right here

play30:35

so the 2nd guy or 3rd guy needs to be on this guy's ass

play30:39

following him ready to get that trade

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the simple

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core principle here is that we need to be grouped right

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we need to be close to each other

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as this execute comes out

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if we go one by one we're gonna die one by one

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and we're not going to guarantee these trades

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we can guarantee these trades by being together

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by being grouped by scaling as twos

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as threes getting out

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figuring out where they are

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and getting those trades quickly

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now on the flip side when we're not being relentless

play31:08

when we're going slow maybe we're going for a lurk

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play or just trying to work a pick

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this is where isolating fights is incredibly important

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this is where you go nice and slow

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you clear out space boom

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you peek angles one by one

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if we're going somewhere together and fast

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you can't be doing this shit

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you're gonna slow your team down ton

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it's just not good

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you need to be going fast and clearing space

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but if you're just pushing this as one

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or as two people

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this is where you can be way more meticulous

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in your clears

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way more meticulous with your crosshair placement

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with clearance space

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with just looking for this one singular fight

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so that you can get a pick

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if you are able to get a pick in these situations

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take that space right from a macro perspective

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we are typically expecting one on A

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two on mid and two on B here on Anubis

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so if I walk out A

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and let's say I get this pick broken

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I'm immediately expecting a close rotate from mid

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but I have space I can take if I get this kill boom

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I can swing okay

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I didn't see him now I can dump my util towards cams

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maybe I can drop a molly towards heaven

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and I can take some space heaven

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use yours picks to leverage space

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I get a kill that enables me to take this space

play32:13

which makes the following fights

play32:15

much easier for me to win

play32:17

T side micro-positioning

play32:18

I would say has a lot to do with Game Sense

play32:20

so if you haven't seen it

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go check out my Game Sense video

play32:23

because this will help out your positioning so much

play32:26

this was a long ass video

play32:27

if you watched the whole thing

play32:28

please like it and please subscribe to my channel

play32:30

thank you so much for watching this

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and shout out to my channel

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members they're scrolling on by

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thank you

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guys for allowing me to be a goober on the internet

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I appreciate you guys tons

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have a wonderful day

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and good luck and have fun in all of your future games

play00:00

positioning

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where are you on the map

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why are you there

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why does this guy stink

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some very important questions

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positioning is kind of everything

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it has a huge part in winning gunfights

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taking space

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holding sites

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getting trades

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and winning rounds

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I'm gonna break it all down for you

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right after word from the sponsor of this video

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SkinsMonkey

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because positioning in CS2 is such a ginormous topic

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I've broken it down into two types

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the first one is macro-positioning

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the second one is micro-positioning

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macro-positioning is the zoomed out

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more team based thinking about positioning

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this is where we're looking at the minimap

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and we think of each player as an X

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we're not individuals

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we're just a group of X's

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when we look at these X's

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what is the key to winning this round

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what space are we fighting for

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and what space are we maybe giving up a little bit

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in exchange for fighting for this space

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so while from that zoomed out perspective

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it's less individualistic

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macro-positioning has a huge effect on your decision

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making within micro-positioning

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micro-positioning is probably

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more like what you think about

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when you first think about positioning

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what angles am I holding

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how am I playing a site

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am I playing aggressive am I playing passive

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this is the type of positioning that

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you're mostly thinking about

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during a game

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on T side

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micro-positioning is a bit more nuanced

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than it is on CT side

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on T side

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spacing is super important

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how we're swinging

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angles in a way that allows us to get traded

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or to be the trader

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clearing space as we get through sites

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those are the micro-positional types of things that

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you need to think about on T side

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and I'm going to explore in this video

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now that we have a good

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general idea of macro and micro

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for both T side and CT side

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let's zoom in and let's get more detailed

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let's focus on CT side macro-positioning to start

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the first thing in terms of CT side macro-positioning

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that we need to talk about

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are defaults

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a default true to its name

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is effective macro-positioning that teams can play

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by default

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this means that we're sending numbers

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to where we need

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to take space to where we need to hold for example

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we have two on B because B has two entrances

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we have two on mid

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because mid control is quite important

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and then we have one anchoring A

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because there's one entrance to A

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now that's the entrance to player

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ratio isn't a universal rule

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I'm going to show on the screen

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a typical default on CT side for every map

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there's actually another video I made

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where I ran through every single default

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for CT side

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and it took kind of forever

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but if you wanna go watch that you can watch that

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I'll link it down below

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but the big thing to know about the default is that

play03:02

as we stray away from our typical default

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we're forfeiting control of one space for

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control of another for example

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one of these mid guys

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can swing over towards E-box (dark)

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at the beginning of the round

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and we can send 2 towards E-box

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and we can fight canals that way

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or this mid guy can go A instead

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and we can have 2 walk through A main

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and push out through A

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this weakens mid but strengthens our A control

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so if you feel like a team

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is doing the same shit over and over and over again to

play03:29

you guys can change up your default

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for example on on Anubis

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lots of times

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you're gonna get teams that really like B

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they send like 3 outside B main

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they send 2 to towards E

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box and they just go for B splits every round

play03:40

that's when you start realizing okay

play03:42

maybe we should stray away from our typical default

play03:44

and send 3 towards B instead

play03:46

and then just let there be one mid

play03:47

and one A

play03:48

so in terms of CT side defaults

play03:49

my practical advice to you

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is to get comfortable in one position

play03:53

and understand your responsibilities

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when you play that position

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for example you could be an E-box player on Anubis

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you could be an A anchor

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play a position

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get comfortable with it

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learn the utility for it and become really good at it

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now with that piece of advice in mind right

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get really good at one position

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learn all your util etc still be flexible

play04:11

don't be the stubborn prick who has to play E-box

play04:14

or else they're incredibly ineffective

play11:17

DO IT NOW OR ELSE MY CAT WILL EAT YOU

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Related Tags
CS2 StrategyMacro-PositioningMicro-PositioningCT TacticsT TacticsGameplay AnalysisE-SportsGaming GuidesTeamworkMap Control