The Ultimate CS2 Game Sense Guide

WilsonCS2
18 Feb 202426:47

Summary

TLDRThis video script offers a comprehensive guide to enhancing game sense in Counter-Strike, focusing on gathering and analyzing information to outsmart opponents. It introduces a three-step cheat sheet to improve decision-making, discusses the importance of understanding map defaults, common angles, and rotations, and emphasizes the value of sound, mini map, and utility in gathering intel. The script also highlights the significance of recognizing patterns and habits to make strategic plays, advocating for critical thinking over autopilot gameplay.

Takeaways

  • ๐ŸŽฎ Game sense is crucial in Counter Strike, often more important than mechanical skills.
  • ๐Ÿ“‹ A three-step process (boom, pop, bing) is introduced to develop and understand game sense.
  • ๐Ÿ’ Monkey is a trading site for CS2 skins, with a 30% bonus offer and additional benefits using the code 'Wilson'.
  • ๐Ÿ—บ Gathering information is the first step, emphasizing the importance of map knowledge and common player defaults.
  • ๐Ÿ‘‚ Sound is a vital source of information in the game, helping to deduce enemy positions and actions.
  • ๐Ÿ‘ฅ Teammates can provide valuable information, but their reliability may vary, so use it with critical thinking.
  • ๐Ÿ”„ Understanding common rotations and timings is key to anticipating enemy movements and making strategic decisions.
  • ๐Ÿ“Š Analyzing the situation involves creating mental maps based on gathered information to make informed decisions.
  • ๐Ÿง  Decision making should be based on analysis, but avoid overthinking to maintain quick and effective gameplay.
  • ๐Ÿš€ Commit to the most likely play and be ready to adapt, but also try to be unpredictable to counter enemy expectations.
  • ๐Ÿ”„ Experience and pattern recognition are fundamental to developing game sense over time.

Q & A

  • What is the most important aspect of Counter Strike according to the video?

    -The most important aspect of Counter Strike, as mentioned in the video, is game sense, which includes understanding and reacting to various in-game situations effectively.

  • What is the purpose of the three-step cheat sheet mentioned in the video?

    -The three-step cheat sheet is designed to turn the intangible aspects of game sense into an actionable and understandable process, helping players to read opponents more effectively.

  • What is the first step in the process of developing game sense as outlined in the video?

    -The first step is gathering information and understanding it. This includes knowledge of common defaults on maps, understanding how information is received during a game, and recognizing patterns over the course of a match.

  • What are some examples of the types of information that players receive during a round of Counter Strike?

    -Examples include visual confirmation of enemy positions, sound cues like footsteps or utility usage, mini map information, and communication from teammates.

  • How can understanding common angles and hotspots on the map improve a player's game sense?

    -Understanding common angles and hotspots allows players to anticipate enemy positions, making them mentally prepared for potential encounters and improving their decision-making during the game.

  • What is the significance of recognizing common rotations in improving game sense?

    -Recognizing common rotations helps players to predict enemy movement and positioning after making a kill or planting the bomb, allowing them to prepare for the next point of contact effectively.

  • How does the video suggest using the mini map to gain information about the game?

    -The video suggests that the mini map is a valuable tool for checking the locations of both teammates and opponents, helping players to understand the space being controlled and make informed decisions.

  • What is the second step in the process of developing game sense after gathering information?

    -The second step is analyzing the situation, which involves digesting the information gathered, prioritizing what's important, and creating mental maps to understand the current state of the game.

  • What is the importance of making quick decisions in Counter Strike as highlighted in the video?

    -Making quick decisions is crucial because inaction or indecisiveness can lead to missed opportunities and can negatively impact the outcome of a round. Quick decisions help players to capitalize on the information they have.

  • How can players use their understanding of the opponent's perspective to make better decisions?

    -Players can use their understanding of the opponent's perspective by considering what the opponent knows, what they are most likely to do based on the information they have, and how they can react to counter the opponent's expected actions.

  • What is the final step in the process of developing game sense as described in the video?

    -The final step is coming to a decision based on the analysis of the current situation. This involves making assumptions about the opponent's actions and committing to a course of action that maximizes the chances of winning the round.

Outlines

00:00

๐ŸŽฎ Introduction to Game Sense in Counter Strike

The video script starts with an emphasis on the importance of game sense in Counter Strike, asserting it as a critical aspect surpassing basic mechanics. The speaker introduces a three-step process aimed at enhancing game sense, which includes gathering information, understanding it, and using it to predict opponents' moves. A sponsorship mention for 'Monkey', a CS2 trading site, precedes the first step's explanation, which focuses on the significance of information in the game, comparing the lack of it to playing without audio or a mini map. The speaker stresses the importance of understanding common defaults on maps, which varies with player ELO and behavior, using examples from various maps to illustrate typical CT strategies.

05:00

๐Ÿ“š Gathering Information: Map Knowledge and Defaults

This paragraph delves deeper into the first step of the process, highlighting the importance of pre-game knowledge, particularly the understanding of common defaults on different maps. The speaker provides a detailed analysis of how CT defaults vary across various ELO levels and maps, including Mirage, Inferno, Ancient, Overpass, Nuke, and Anubis. The explanation includes the positioning of players and their strategies based on the ELO range, offering viewers insights into how to develop their game sense by recognizing patterns and adapting to the flow of the game.

10:01

๐Ÿ”Š Sound and Utility as Information Sources

The third paragraph discusses the importance of in-game sounds and utilities as sources of information. It explains how sound cues, such as footsteps and utility usage, can inform players about enemy movements and strategies. The speaker advises players to pay attention to the number of footsteps and the timing of utility usage to deduce enemy numbers and positions. Additionally, the mini map is highlighted as a crucial tool for gathering information about both teammates and opponents, emphasizing the need for constant vigilance and analysis to make informed decisions.

15:01

๐Ÿค” Analyzing Situations and Making Decisions

The fourth paragraph introduces the second step of the process: analyzing the situation. It talks about creating a mental mini map based on gathered information to understand the current state of the game. The speaker discusses the importance of considering numbers, or the count of alive players on both teams, to exploit advantages. The paragraph also touches on the need to think from the opponent's perspective to anticipate their moves and to commit to the most likely scenario while being ready for other possibilities.

20:03

๐Ÿง  Developing Game Sense Through Experience

This paragraph continues the discussion on analysis, emphasizing the development of game sense through experience and pattern recognition. It advises players to recognize their opponents' habits and patterns over the course of a game to exploit them. The speaker also stresses the importance of understanding teammates' habits to predict enemy counters and create opportunities. The paragraph concludes with a reminder to make quick decisions based on the analyzed information, even if they might lead to mistakes, as inaction is worse.

25:04

๐Ÿ›ก Becoming Unpredictable in Counter Strike

The final paragraph concludes the video script with the third step: making decisions to be unpredictable. It advises players to consider what their opponents think they will do and to play in a manner that counters this thinking. The speaker uses examples to illustrate how committing to the most likely play while being ready for others can lead to success. The paragraph ends with a call to action for viewers to subscribe and a thank you to channel members for their support.

Mindmap

Keywords

๐Ÿ’กGame Sense

Game sense in the context of video games, particularly Counter-Strike, refers to a player's intuitive understanding of the game's dynamics, such as predicting opponents' movements and making strategic decisions based on the current state of the game. It's the most important aspect of gameplay, as it allows players to read opponents effectively. In the video, the creator emphasizes the importance of developing game sense through a three-step process to improve decision-making and anticipate opponents' actions.

๐Ÿ’กInformation Gathering

Information gathering is a critical component of game sense where players collect data about the game environment, such as enemy positions, map control, and utility usage. The video script discusses the importance of understanding information that comes from pre-game knowledge, such as map defaults, and during gameplay, such as sound cues and mini map indicators. This information is vital for making informed decisions and predicting enemy actions.

๐Ÿ’กDefaults

Defaults in Counter-Strike refer to the standard positions or routes that players take at the beginning of a round or after a round restart. The script mentions that understanding common defaults on maps is a fundamental aspect of game sense. It provides examples of how different ELO levels might approach defaulting, highlighting the importance of recognizing these patterns to anticipate enemy movements and strategize accordingly.

๐Ÿ’กRotations

Rotations are the movements made by players to reposition themselves during a round, often in response to enemy actions or to support teammates. The video emphasizes the significance of recognizing common rotations to predict where enemies will move next. For instance, after securing a kill, a player might anticipate an enemy rotating to a specific area based on the sound cues or mini map information.

๐Ÿ’กUtility

Utility in Counter-Strike pertains to the use of in-game items like grenades, smokes, and flashes to control areas, block enemy vision, or execute strategies. The script discusses how understanding the use of utility by the enemy can provide insights into their intentions and plans, which is crucial for countering their moves effectively.

๐Ÿ’กMini Map

The mini map is a feature in Counter-Strike that displays the positions of teammates and enemies spotted by the team. It's highlighted in the video as an essential tool for gathering information about the game state. Players can use the mini map to track enemy movements, understand teammate positioning, and make strategic decisions based on this visual information.

๐Ÿ’กKill Cam

Kill cam is the perspective shown to a player after they have been killed, allowing them to see the killer's movements and actions leading up to their death. The video script notes the importance of paying attention to the kill cam to gather information about enemy positions and strategies, which can be communicated to teammates to inform their actions.

๐Ÿ’กPattern Recognition

Pattern recognition is the ability to identify recurring behaviors or strategies used by opponents over the course of a game. The script explains that recognizing these patterns can help players exploit them to gain an advantage. For example, if a player notices an opponent consistently taking a specific route or position, they can anticipate and counter this behavior effectively.

๐Ÿ’กDecision Making

Decision making in the context of the video refers to the process of analyzing gathered information and choosing a course of action in the game. The video emphasizes the importance of making quick, informed decisions based on the current situation and the most likely actions of the opponents. It also warns against overthinking or inaction, which can lead to missed opportunities or negative outcomes.

๐Ÿ’กUnpredictability

Unpredictability is the concept of not allowing opponents to anticipate your actions or strategies. The video script suggests that by thinking from the opponent's perspective and considering how they might expect you to play, you can then make moves that counter their expectations, thus gaining a strategic advantage. This approach keeps the enemy guessing and can create openings for your team.

๐Ÿ’กAutopilot

Autopilot in the video refers to playing the game without critical thinking or making deliberate decisions, often leading to repetitive and predictable actions. The creator advises against going on autopilot, as it can hinder learning and development of game sense. Instead, players should actively analyze information, make decisions, and adapt their strategies in response to the game's dynamics.

Highlights

Introduction of a three-step cheat sheet to improve game sense in Counter Strike.

Sponsorship mention of Monkey, an automated CS2 trading site with a 30% bonus offer and additional discounts using the provided code.

The importance of gathering and understanding information in Counter Strike as a key to success.

Knowledge of common defaults on maps as a fundamental part of game sense.

Explanation of how ELO and opponents' behavior affect defaulting strategies in different ELO ranges.

Detailed analysis of CT defaults on various Premiere maps like Mirage, Inferno, Ancient, Overpass, and Nuke.

The significance of understanding common angles and hotspots on maps for better decision-making.

The role of experience and critical thinking in recognizing patterns and behaviors of opponents.

Importance of timing and spawn timings in developing game sense and making strategic decisions.

Utilization of sound and mini map as vital sources of information during gameplay.

The value of kill cam information for providing insights into opponents' strategies.

Emphasis on pattern recognition over the course of a game to exploit opponents' habits.

The process of analyzing the situation by creating a mental mini map and considering numbers.

Making quick decisions based on analysis as opposed to inaction or overthinking.

The concept of committing to the most likely scenario while being ready for other possibilities.

Being unpredictable in gameplay by considering what opponents expect and countering it.

Encouragement for viewers to subscribe and acknowledgment of channel members for their support.

Transcripts

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this guy late pushes long I have no

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doubt about it three 2

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one told you outside of the Bare Bones

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fundamental mechanics of Counter Strike

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your game sense is the most important

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aspect of your game that's why I've

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created a three-step cheat sheet boom

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popop bing to turn the intangibles of

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game sense into a three-step actionable

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and understandable process that you can

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do so that you can read your opponents

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like a book but before we jump in the

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free use my code Wilson link is in the

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description now the first step to this

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process is gathering information and

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understanding it Counter Strike is a

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game of information imagine playing

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without your headphones and without a

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mini map you would be completely lost so

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knowing where you get information and

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how important it is is vital to your

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success in your decision making

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information comes at you three different

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ways the first way is knowledge that you

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have before a game even starts this is

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the component of game sense that makes

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people say oh just play a lot more to

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get better game sense and while that's

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definitely true I'm going to break down

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the knowledge that goes into this so

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that in future games you can focus on

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these aspects of the game to develop

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your game sense at a rapid rate the

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first valuable piece of information you

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have before you even jump into a game is

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knowledge of common defaults on maps so

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I'm going to give you a quick and very

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basic look at CT defaults on every

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Premiere map keep in mind that these are

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not Universal and will change depending

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on a number of factors number one is

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your ELO people default in different

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ways depending on what ELO they are and

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number two is just your opponents

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sometimes they're just going to play in

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a way that's different from the general

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understanding of how to default on a map

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for example on Mirage and higher ELO

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play mid is prioritized in the CT

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default so you're going to see one CT

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and con one in window and one in cat all

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fighting for Mid you'll also see one

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towards a or he might be ticket and

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they'll generally play retake on a site

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and then you're going to see one

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anchoring b as well however in lower ELO

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play I see a lot more defaults that are

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very focused on the a site so I'll see

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two towards sight maybe one in Palace

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one sight one towards con maybe one

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window looking mid and then just one

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person on the B side of the map again

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not Universal just what I've noticed on

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Inferno you'll typically see two towards

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b sometimes people will play three

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towards B especially if the t's are

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going banana a lot they'll play three

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towards B early but let's assume two

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towards B then you'll have one towards

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long SL Arch one towards short and then

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one on balk or in mini pit or maybe

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aggressing in apps on Ancient you're

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going to see one anchor a it depends on

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how they're playing mid but often times

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it'll be two mid taking middle

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aggressively or if they're playing

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passively it'll be one red and one donut

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over towards the B site often you'll

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have one in cave and then one towards

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default holding B main or maybe they

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Place slant overpass is another map that

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will change drastically depending on the

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ELO range you're playing in so in lower

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elos I'll see three towards mid a lot

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I'll see one con one in bath and maybe

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one long all of them split not really

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playing together and then we'll see two

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towards B in higher ELO you'll see three

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towards B they're often taking short

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aggressively and you'll see two towards

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mid switching up where they're playing

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and playing off of each other nuke is

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another map that I'll see being played

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very fluidly but what I mostly see is

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one person playing outside maybe they'll

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play garage or back red or maybe CT one

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towards mini we have one top Hut and

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then we have one Heaven and the last

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player is controlling ramp the most

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common Anubis CT default I see is one in

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EB box one on B site and then over

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towards mid we have two players trying

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to control mid and then we have one

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player playing a for the best map in the

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pool where to go we have typically we'll

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see two towards a in higher ELO Play

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You'll see three towards a early trying

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to take ramp control with one often

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throwing util for the two ramp takers

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but if we assume that there's two

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towards a it's pretty safe to assume one

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towards mid and two players towards B

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when they are playing three towards a

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you're going to have one player mid and

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then one player B and this a player

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that's throwing util for the two ramp

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takers will be a fast rotate over to Mid

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or to B now I'm not saying that these

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are the best defaults or that these are

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the defaults you're going to see every

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single game so please during your games

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be very cognizant of how people are

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defaulting on the CT side in your ELO

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range so now that we've covered the

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zoomed out defaulting idea we're going

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to zoom in and look at common angles

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that people like to play this is

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knowledge built by dying over and over

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and over again but I also recommend you

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jump into practice maps and just

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visualize where people can play where

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they like to play right people typically

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like to play around cover if somebody's

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standing out in the open and they get

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one kill these are known as one andone

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angles or off angles and there are

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common off angles that you see a lot but

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it's important to focus on the areas of

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the map that people really seem to like

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to play for example default people play

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default a ton under balk people play

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Under balk a ton so being mentally

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prepared for these very common areas

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these hot spots will really help you in

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your decision- making understanding

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common rotations is also an incredibly

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important aspect of your game sense for

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example if I run out a I get one kill I

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get a second where is my next point

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point of contact right those two a

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players are gone now I have to focus on

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who's rotating over to a and where am I

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going to catch them and the most likely

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next spot is jungle right because this

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window player has a really fast and easy

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rotate through this door so if I kill

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both a players my knowledge of that

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rotation says Hey window is my next

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point of contact if I get that kill too

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where's next probably cat so it's a

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combination of knowing the default

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positions and knowing how they're going

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to rot and where they can rotate from if

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I swing and I see cat and nobody

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swinging cat I am pretty confident that

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this guy is going to go through market

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and rotate through CT so that tells me

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hey if I want to keep being aggressive I

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should go through CT and cut his rotate

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off some of the most important knowledge

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you have is just your experience the

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patterns you've recognized and people's

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behavior over your time of playing for

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example if I'm on vertigo and I throw

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this smoke to cover right side sight and

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we know that one is towards head shot

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right he can't see any fights here if my

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teammate comes and plants the bomb or

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starts to plant I'm going to be holding

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up here because I've seen over and over

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and over again CTS jump up here and try

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to deny bomb plant like this so it's

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those kind of calls that come from your

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experience to seeing the same situations

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over and over and over again right and

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so yes this is built over a long amount

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of time and over experience but it's

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also built through critical thinking

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thinking about the options that your

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opponent has and what they could

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possibly do which is something we're

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going to cover a bit later more in depth

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the last bit I have here and I know this

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section has gone on for a while but I'm

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going to be fast is timing and this one

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is actually really hard to develop

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without just grinding the game out

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understanding the timings of your

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opponents how long it takes to get from

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point A to point B is pretty tricky it's

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built intuitively for me I've never

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thought about the actual seconds but

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what I will say is very important that

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you should know and something you can

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actually develop very quickly is

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understanding timings in terms of Spawn

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SP so if you take different spawns and

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try to go Peak different things you're

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going to get a really good feeling for

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those timings it's people who don't play

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aggressive who don't go for Peaks who

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don't go for opening du that don't build

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that feeling nearly as quickly as people

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who are aggressive the second type of

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information you'll receive is

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information given during a round this is

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the most tangible and understandable

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type of information but there are levels

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of nuance to this that I'm going to

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explore aside from visually seeing

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somebody sound is probably the most

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important and most obvious information

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Giver in Counter Strike for example if

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I'm running down con lots of times I'm

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going to hear somebody drop con a

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terrorist drop con and that tells me hey

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I have a fight right here another

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example is Conor this is a very

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important information Giver if I'm

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playing B and I hear Condor open that

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tells me that they're likely going into

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short especially if there were a lot a

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early in the round and then oh all of a

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sudden cond doors open and mid is quiet

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they're probably coming B right one huge

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thing with sound is paying attention to

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number of footsteps and paying attention

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to util if I'm playing towards mid early

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and I hear two flashes pop at the same

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time mid that sound of those two flashes

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at the same time tells me to Mid right

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or if I'm down on B and I can hear a lot

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of footsteps in bath or in banana that

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tells me I should probably rotate a

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right but if I hear just one pair of

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footsteps or if I hear just one flash

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that tells me one mid or one trying to

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push up towards a so it's important to

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realize what exactly the sound is

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telling you and how you can turn that

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into numbers sound into numbers right

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the second Super valuable source of

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information that not nearly enough

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people use is your mini map you should

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be constantly checking your mini map

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especially if you solo queue and your

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team teammates are not communicating

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properly the mini map is beautiful

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because if your teammate Peaks something

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and sees somebody you see that question

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mark That's that's exactly where your

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teammate saw the opponent so when you

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look at the mini map you don't need to

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rely on your teammates God awul

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communication because what your teammate

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sees in game will often be reflected in

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your mini map your mini map is not only

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important for figuring out where your

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opponents are but it's also crucial to

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see where your teammates are and what

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space they're controlling right so we

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don't want to be in a situation where my

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team teammate and I are both holding the

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exact same thing that's where we look at

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the mini map see what space our

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teammates are controlling holding

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pushing Etc and then analyzing how can I

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take advantage of that what can I do off

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of that information which we're going to

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get to again I'm getting ahead of myself

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your teammates are an incredibly

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valuable source of information but often

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times they're not super reliable which

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is when we have to fall back on our own

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thinking our own understanding and

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critically think about the information

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that they're giving us so lots of times

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you're going to hear a te teammates say

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it's a or it's B it's possible that they

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just heard two footsteps top mid and

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then call it's a take the information

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your teammates give you not with a grain

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of salt more than a grain of salt but

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don't believe them 100% of the time

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every time and they get mad when it's

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wrong because we're wrong some of the

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information we perceive isn't going to

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be correct right and some of the

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information our teammates perceive and

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then communicate isn't going to be

play11:25

correct as well utility is a really

play11:27

great source of information what utility

play11:30

is your enemy throwing how many pieces

play11:32

of utility are they throwing what are

play11:34

the intentions the goal of the utility

play11:37

they're throwing right so if they're

play11:38

banana and they throw One Singular CT

play11:40

smoke that tells me hey maybe they're

play11:43

not pushing now but they're trying to

play11:45

bait a reaction out of us right they're

play11:46

trying to get us to remoke and burn our

play11:48

smoke here but if they throw that CT

play11:51

smoke coffin smoke and then Nali as well

play11:53

that tells me it's game time they're

play11:54

probably coming here right in one of

play11:56

Xbox lasagna's recent videos coach penix

play11:58

made an excellent point and displayed

play12:00

what I'm talking about perfectly in

play12:02

terms of knowing exactly where an

play12:04

opponent is based on their util so I'm

play12:06

just going to show you that Quick

play12:10

Clip to

play12:12

Cave to Cave

play12:15

bro

play12:17

no I I instantly knew they are 2K and

play12:20

nobody's short and long do you know why

play12:21

no because of the trajectory of the Moes

play12:24

bro the last big piece of information

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you're going to get during a round is

play12:29

your kill cam info let's say it's a 2v2

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on Inferno I'm holding a as a CT and the

play12:35

two T's we know are somewhere bottom mid

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if they come up and kill me and I look

play12:40

and I see them run back banana that's a

play12:42

huge piece of information that I need to

play12:44

share so pay attention to your death cam

play12:46

because that's going to give you really

play12:48

valuable information to give your

play12:50

teammates now the third type of

play12:51

information you're going to get is

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information learned over the course of a

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game this is where pattern recognition

play12:58

really comes into to play over the

play12:59

course of a game you're going to get a

play13:01

lot of rounds and you're going to get a

play13:02

lot of information and you'll start to

play13:04

notice habits different patterns that

play13:07

you can exploit to have success there

play13:09

are three things to focus on in terms of

play13:11

information over the course of a game

play13:14

number one is recognizing how your

play13:16

opponents are playing the map right so

play13:18

this could be in in terms of noticing

play13:21

how they're defaulting the map or on a

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more micro level noticing how one person

play13:25

is playing a certain area of the map

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rant players are typically very habitual

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they like doing the same [ย __ย ] over and

play13:32

over and over again so on nuke I'll like

play13:34

going towards ramp quite a bit so that I

play13:36

can notice their patterns know how they

play13:38

play ramp and then try to exploit

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whatever I can in terms of how they play

play13:42

it right so if they're going for aggro

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Peaks a lot early in the round I might

play13:46

buy an OP come here and just Peak close

play13:49

so noticing how your opponents are

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playing and what their patterns are what

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their habits are is incredibly important

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now this applies to CT side too

play13:56

recognizing te habits will allow you you

play13:58

to take space or to give space in a more

play14:01

optimal way for example if I notice that

play14:03

the te's aren't really coming mid too

play14:05

often I can feel pretty comfortable just

play14:07

smoking it taking mid maybe swinging

play14:09

maybe taking a fight and saving a lot of

play14:11

util on it if we're aggressively taking

play14:13

mid and we're throwing two mollies we're

play14:14

ning it we're smoking it every single

play14:16

round and they're not coming

play14:17

aggressively mid then I can start to

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gamble with using less util to take mid

play14:22

so that I can save my util in the future

play14:24

along with this it's also important to

play14:26

recognize when the te's are lurking a

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lot right being aware and ready for

play14:30

lurks is going to be super important if

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you're playing against a team that likes

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to just walk out places so recognize

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these habits over the course of a game

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see these patterns and you're going to

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be able to make better decisions the

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second big piece of information that you

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should be able to figure out over the

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course of a game is on tside you'll be

play14:48

able to figure out who's playing where

play14:50

based on either their name or their

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profile picture I personally like to

play14:54

look at the profile picture and then

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quickly just check tab in the mid round

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once your team gets a few kills the

play14:59

enemy team maybe gets a few kills once

play15:01

you know that information you recognize

play15:03

the profile pictures and where they

play15:04

typically like to play let's say you

play15:06

know there's anime profile picture guy

play15:08

playing on a then in the mid round once

play15:09

those kills happen I can look at the

play15:11

profile pictures and know who's still

play15:13

alive which player was playing where

play15:16

right so if people die and I look and I

play15:17

see that anime profile picture guy I

play15:20

know that that a player is still alive

play15:21

and that helps me recognize like where

play15:24

is he going to rotate right I might

play15:26

expect him donut and expect a fight here

play15:28

if we're leaning towards B and mid

play15:30

because this a guy might come Dona and

play15:32

try to contest mid so recognize those

play15:34

pictures recognize those names and

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figure out where they're playing the

play15:37

last thing you should be picking up on

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over the course of a game is what are

play15:41

your teammates doing noticing your

play15:42

teammates habits and how they're playing

play15:44

the map can allow you to predict what

play15:47

the opponents are going to do to counter

play15:48

what they're doing right for example if

play15:50

my team keeps doing a lot of action

play15:53

towards a that could tell me that hey

play15:55

maybe I can lurk out somewhere and Cat

play15:57

somebody who's not really expected it

play15:59

because the CTS are now kind of wired to

play16:01

to expect an a hit think about what your

play16:04

friends are doing look at the mini map

play16:06

notice their patterns as well how do

play16:08

they like to play the map and what can I

play16:10

do around that to create opportunities

play16:12

for myself okay that's a lot of

play16:14

information so now the Second Step we're

play16:17

going to analyze the situation this is

play16:20

where we digest the information we have

play16:22

we prioritize what's important and then

play16:25

we create mental maps and pictures to

play16:27

analyze our current situation one of the

play16:30

best things you can do to analyze around

play16:32

is to create a mental mini map based on

play16:35

the information you've been given now

play16:37

this could be hey where are they

play16:38

defaulting right I'm sitting here in

play16:40

spawn thinking okay they're defaulting

play16:42

three towards B early one likes to Peak

play16:44

mid early on Inferno and the other likes

play16:47

to play Passive maybe we should Rush

play16:49

straight up mid and catch this guy or in

play16:51

the mid round let's say we get a kill B

play16:54

and we get a kill a now it's 5v2 and

play16:56

we've thrown a lot of utility towards a

play16:59

my expectation is that now there's going

play17:00

to be one b and there's still going to

play17:02

be two towards a so using that

play17:04

information what can we do off of this

play17:06

setup we can group up here and just go B

play17:09

using our numbers right 5v1 over here a

play17:12

big aspect of this mental picturing of

play17:15

making decisions this way is thinking

play17:16

about numbers you want to play the

play17:19

numbers that you have and by numbers I

play17:20

mean how many guys you have alive on

play17:23

your team in that previous example it's

play17:25

5v3 right so we're going to try to

play17:27

optimize where we go based on the

play17:29

numbers right 5v1 here 5v2 towards a

play17:32

let's just go B counter to this

play17:34

especially if you're on CT you really

play17:36

have to think about how you can use your

play17:38

numbers to your advantage so if we have

play17:41

let's say five T's and we're stuck with

play17:43

three CTS left it could be worth gamble

play17:46

stacking three over towards a and

play17:48

letting them push a into our three stack

play17:50

on a we know that it's not very likely

play17:52

that this one B guy is going to be able

play17:54

to defend bite from Five Guys running

play17:57

out right by gambling like this and

play17:59

putting our numbers all towards one

play18:01

space that gives us a better chance in

play18:02

the round if they do come a and if they

play18:04

don't then our fallback is we can save

play18:07

we can play exits So based on the

play18:09

information you have use that

play18:11

information to create a mental mini map

play18:13

and then analy it in terms of numbers

play18:16

how can I exploit the numbers I have to

play18:18

maximize my chance of winning this round

play18:21

now let's zoom in a bit more and think

play18:23

about more specific situations we need

play18:26

to consider what your opponent can do

play18:28

and what they're most likely to do so

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when we think of what people can do we

play18:33

have to think about our opponent's

play18:35

options like if an ebox player is

play18:37

sitting here and he sees us Crossing

play18:38

towards a and then we go out a and we

play18:40

hit a what can he do he can fast flank

play18:43

through canals or he can rotate all

play18:45

around now if we're trying to think of

play18:47

what he's going to do a great place to

play18:50

start is what would you do that's a good

play18:52

spot to really start thinking about your

play18:55

opponent's perspective what would you do

play18:57

in their situation and I would probably

play18:59

fast flank canals if I have two players

play19:01

mid and one guy be rotating over through

play19:04

cams through Heaven I would like to

play19:06

pinch the te's and so I think I'm going

play19:08

to have more impact coming from canals

play19:10

and fighting here so because that's what

play19:13

I would do then I want to account for

play19:15

that because I've deemed that that is

play19:17

the most likely play for my opponent so

play19:20

in this post plant I'm going to try to

play19:21

account for the fact that I think

play19:23

somebody's coming on the flank right so

play19:25

maybe I'll go play aain and I'll hold

play19:27

this for a little bit I could smoke it

play19:28

Molly whatever I want to do and account

play19:30

for this fact that I think this guy is

play19:32

coming aiming let's continue this

play19:34

example so let's say I kill aiming but

play19:36

now I'm in a 1 V one against a CT the CT

play19:39

comes and he Taps bomb but bomb has only

play19:41

been planted for maybe 10 seconds now if

play19:44

I was the CT what would I do I would tap

play19:46

it I wouldn't stick it so I can be

play19:48

fairly confident in not peing this and

play19:51

waiting for the CT to make noise to

play19:53

confirm that he's not on bomb or just

play19:56

play the time right wait for him to tap

play19:58

again wait for him to stick it and then

play20:00

when I feel like I would there's a lot

play20:03

of eyes here but when I feel like I

play20:05

would stick the bomb that's when I'm

play20:07

going to Peak point in case a great

play20:09

place to start with reading your

play20:11

opponents is considering what you would

play20:13

do in their shoes how would you play the

play20:16

situation that they're stuck in one

play20:17

thing you should be thinking about when

play20:19

analyzing the situation is think about

play20:22

what does the opponent know what is

play20:23

their information do they hear us

play20:25

stomping all over mid do they know where

play20:28

all outside a what habits have they been

play20:30

noticing have we been going a a lot have

play20:32

we going have we been going B A lot can

play20:35

we use that to our advantage sell a b

play20:37

fake because we've been going b a lot

play20:39

and then go a so I'm guessing you're

play20:41

picking up the pattern that I'm putting

play20:43

down here is that when analyzing a

play20:45

situation a lot of your thinking should

play20:47

be from your opponent's perspective what

play20:49

are they thinking what information do

play20:51

they have how would they play this

play20:53

situation and how can I react to that

play20:57

guess to that Assumption of what they're

play20:59

going to do the third and final step is

play21:01

to come to a decision based on the

play21:03

Second Step our analysis of the current

play21:06

situation what kind of thinking what

play21:08

mental processes can we use to come to

play21:11

an effective decision okay here are

play21:13

three very important things you need to

play21:15

know to come to good decisions number

play21:18

one is that coming to a decision is so

play21:21

much better than inaction not being able

play21:24

to make up your mind on what to do is

play21:26

going to paralyze you and it's going to

play21:27

lose giv you huge opportunities in games

play21:30

for you to have a major impact on the

play21:32

round for example if I've noticed in

play21:35

previous rounds that my enemy likes to

play21:37

play one divider and one out towards log

play21:39

for a long time during the round and I

play21:42

get this pick divider I have to come do

play21:44

a decision of what to do here this kill

play21:46

I'm going to assume is going to cause

play21:48

this long guy to rotate over dur to

play21:50

sight and so if I get this kill and I

play21:52

quickly come to the decision I'm going

play21:53

to take this space and go take this next

play21:55

fight I get this kill okay I'm going to

play21:57

make the assumption that he's playing

play21:58

long again and I'm going to make the

play22:00

assumption that he's going to rotate

play22:02

fast if I scale up and then hold him

play22:04

here and I get this kill that's a round

play22:06

winning play but if I get this kill and

play22:08

then I'm not exactly sure what to do and

play22:10

then I shift walk up and I'm tentative

play22:12

and just kind of clearing space right

play22:14

and then I come up and he's holding me

play22:16

here on map with an OP I die and I die

play22:18

due to my lack of intent not making a

play22:22

decision is going to get you killed so

play22:24

often you're going to catch yourself

play22:26

just going kind of brainless PE

play22:28

different things clearing spaces when

play22:29

like when you really think about it with

play22:31

the information that you have it's very

play22:33

unlikely that another person is going to

play22:35

be divider and you clear here or that

play22:36

somebody's going to be close bath right

play22:38

you know where the next fight is given

play22:40

the information you're just not thinking

play22:41

about it enough you're not taking that

play22:43

information digesting it analyzing it

play22:45

and then coming to a quick fast decision

play22:47

based on it and I am not immune to this

play22:49

I go on autopilot all the time and it

play22:52

gets me killed all the time you need to

play22:54

remind yourself that you can't autopilot

play22:56

your way through games you have have to

play22:58

think critically about the information

play23:00

and you have to make quick and snappy

play23:02

decisions based on that information and

play23:04

yes lots of times it is going to get you

play23:06

killed but making a decision regardless

play23:08

is still better than not and the second

play23:10

thing here is that when you go on

play23:11

autopilot you're not learning much

play23:13

you're not critically thinking you're

play23:14

not making Fast decisions and because

play23:17

you're not doing that you don't learn

play23:18

anything but when you guess things and

play23:20

make assumptions and try to figure

play23:22

things out notice patterns that's

play23:24

development that's learning and that's

play23:26

how you create your game sense it's not

play23:28

by going on autopilot it's not by doing

play23:30

the same [ย __ย ] you do every single game

play23:32

it's by making decisions the second

play23:34

thing here it sounds a bit contrary to

play23:36

the first one but it's don't overthink

play23:38

and what I mean by that is lots of times

play23:39

in the mid round people overthink way

play23:42

too much you're going to win the round

play23:43

by just focusing on the numbers like we

play23:46

talked about in the last section right

play23:47

if we take short and we get two kills

play23:49

here and our team is heavily stack

play23:52

towards B I'm very confident that

play23:54

there's Max going to be one more B let's

play23:56

just play the numbers and and go right

play23:58

now we don't need to overthink this we

play24:00

don't need to hold for flanks forever

play24:02

let's just go and play this numbers

play24:04

advantage that we have at this very

play24:06

current moment when you're making a

play24:07

decision the vast majority of times

play24:10

you're going to have to pick what is

play24:11

most likely and what is the best way I

play24:14

can play around my decision of what is

play24:16

most likely right so if I'm on a retake

play24:19

towards a and bomb has planted you know

play24:21

default let's say I need to consider

play24:23

what's the most likely spot that my

play24:24

opponent is playing right using the

play24:26

information I have before do I still

play24:28

think they're default do I think theyve

play24:29

crossed a new box do I think maybe they

play24:31

went ramp I have to make that decision

play24:33

and then I'm going to try my best to

play24:34

commit to it while counting four

play24:37

variables right so I'm going to spend

play24:39

the majority of my time worried about

play24:40

default if I think he's default and then

play24:42

I'll maybe clear some stuff just to make

play24:44

sure and then I'm going to go back to

play24:45

default and focus on that because if you

play24:48

play in a way where you don't commit to

play24:50

what you think is most likely you're not

play24:52

going to be ready for anything right if

play24:53

I'm swinging around trying to look at

play24:55

every possible angle that he could be

play24:57

I'm I'm not really ready for any of

play24:59

these fights so I have to commit to what

play25:02

I think is most likely and yes sometimes

play25:04

you might look a little silly when

play25:05

you're wrong but dude watch the pros

play25:08

they do this all the time they have to

play25:10

commit to what they think is most likely

play25:12

because if they don't they're just going

play25:14

to die so you need to do the same thing

play25:16

commit to it make assumptions right for

play25:18

my last point with decision making try

play25:20

to be unpredictable and this is we're

play25:23

going into the next step of this right

play25:25

so we think about what our opponent is

play25:27

going to do and what their most likely

play25:29

option is now we're going to think from

play25:32

their point of view what do they think

play25:34

we're most likely going to do and how

play25:35

are they going to play to counteract

play25:37

that that informs us how we can play in

play25:40

an unpredictable manner that they won't

play25:43

expect let's say for example it's a 1 V

play25:45

one on bide Mirage I plant bomb right

play25:48

here for market and I know the last guy

play25:50

is coming C when I PL for Market that

play25:53

information tells this guy that we're

play25:55

most likely Market but because I'm

play25:57

thinking about that and I know that

play25:59

maybe I catch a timing and I can cross

play26:01

back this way and I can play around here

play26:03

and catch them as they're walking up

play26:05

holding towards Market because we know

play26:07

that that's what they're most likely

play26:09

thinking so try to play unpredictably

play26:11

think about what your opponent thinks

play26:13

you're going to do and play in a manner

play26:16

that counters their thinking thanks for

play26:18

watching this video please subscribe the

play26:20

button is just it's right over there and

play26:23

a huge huge thank you to my channel

play26:26

members they're somewhere on either side

play26:27

of me they're scrolling down these guys

play26:29

help support this Channel and allow me

play26:31

to do what I do so I can't tell you guys

play26:34

how much I appreciate you have a great

play26:37

day I appreciate you watching my video

play26:39

have a good one good luck and have fun

play26:40

in all of your future

play26:45

games

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