How to HARD CARRY BAD Teammates as ADC - League of Legends
Summary
TLDRThis guide teaches ADC players how to carry games even when their teammates are struggling. Through a Diamond ELO game featuring Hector, a Challenger Misfortune player, we see how he manages to outplay the odds by focusing on mid-lane priority, map control, and strategic decision-making. Hector uses his lead to delay crucial objectives like Dragon Soul, bait enemy engages, and make impactful rotations. Despite his team's mistakes, Hector capitalizes on the enemy's misplays, ultimately turning the game around with precise macro play and smart teamfighting tactics. This video is a masterclass in playing from behind and turning the tide in solo queue.
Takeaways
- 😀 Prioritize mid lane priority when playing as an ADC to control the map and provide vision for your team.
- 😀 Playing from behind requires long-term thinking; delaying the enemy's Dragon Soul for five minutes can significantly increase your chances of winning.
- 😀 Use your ADC’s mobility to bait enemy engages, especially when you’re positioned correctly to outplay and turn the fight in your favor.
- 😀 Always be aware of the value of mid lane towers; while they are important, sometimes objectives like Dragon take priority when behind.
- 😀 If your team is struggling, help relieve pressure by rotating to side lanes or assisting in key objectives rather than just farming.
- 😀 In games with poor teammates, maintaining control of mid lane can give your team the necessary vision and pressure to contest objectives.
- 😀 Don’t be afraid to use yourself as bait if you have escape abilities—this can force the enemy into a disjointed and vulnerable position.
- 😀 Cross-mapping plays are useful, but rotating to assist a teammate directly can turn a losing situation into a winning one with proper timing.
- 😀 When ahead, always ensure that you’re scaling your champion by contesting objectives and securing vision control for future fights.
- 😀 When playing from behind, prioritize objectives that delay the enemy’s win conditions, such as dragons and vision control, to give your team a fighting chance.
Q & A
What makes ADCs especially vulnerable during a losing game?
-ADCs (Attack Damage Carries) are highly vulnerable in losing games because, despite performing well, they can be easily one-shot by fed enemy assassins or bruisers. Their lack of mobility and the early game power imbalance make them prone to being targeted, often leaving them unable to make a significant impact until later in the game.
How does Hector manage to carry a game despite a losing team?
-Hector uses smart macro play and focuses on objectives like mid-priority and vision control to create windows of opportunity. Even when his teammates are underperforming, Hector capitalizes on map control, positioning, and strategic rotations to secure objectives and slowly turn the game around.
Why is mid lane priority crucial for ADCs during the mid game?
-Mid lane priority is essential because it provides the quickest access to both objectives (such as Dragon and Baron) and crucial vision spots. By securing mid, ADCs can help control the map, giving their team valuable information and options, especially when the side lanes are struggling or losing.
Why did Hector prioritize Dragon over the mid-tier 1 tower?
-Hector prioritized Dragon because, when behind, delaying the enemy's Dragon Soul is critical. The individual dragons offer nice stats, but the soul is a major power spike. Delaying the soul by even five minutes can significantly reduce the gold deficit and increase the team's chances of winning.
How does Hector use his lead to impact the game when his team is behind?
-Hector uses his lead to establish mid-priority, enabling his support to ward and gain vision control. This strategic positioning allows Hector to capitalize on enemy mistakes, such as overcommitting to side lanes, and create opportunities to contest objectives without fighting the enemy's stronger team head-on.
What is the concept of baiting in team fights, and how did Hector utilize it?
-Baiting in team fights involves positioning yourself in a way that draws the enemy team to engage on you, only to avoid the engagement at the right moment. Hector used this tactic to lure the enemy Jarvan and Vladimir into committing to a poor engage, which left them out of position and allowed his team to turn the fight in their favor.
Why is rotating to help a teammate caught in a bad position sometimes better than cross mapping?
-Rotating to help a caught-out teammate can turn a bad situation into a game-changing opportunity. By arriving at the fight in time, Hector was able to capitalize on the enemy's bad positioning, turning a potential loss into a win. In contrast, cross mapping usually results in a neutral outcome, where both sides exchange but don’t capitalize on the situation.
What lesson did Hector’s mechanical misplay teach about ADC positioning?
-Hector's misplay reinforced the importance of positioning and managing risks in ADC gameplay. Even with superior map control and strategy, a mechanical error can result in losing a significant shutdown. ADCs need to balance aggression with careful positioning to avoid giving the enemy unnecessary opportunities.
How does mid lane pressure help in controlling the game during a deficit?
-Controlling mid lane pressure helps prevent the enemy team from easily establishing vision or setting up objectives, like Dragon or Baron. It also forces the enemy team to react, giving your team more freedom to make plays, even when you're at a gold or power deficit. Hector's constant mid lane pressure prevented the enemy from securing important vision and objectives.
What impact does Hector’s decision to push the mid lane when the enemy is distracted have?
-Hector's decision to push mid while the enemy was distracted with side lane fights allowed him to establish map control and force the enemy to scramble to respond. This move created confusion and led to significant opportunities for his team to secure objectives, such as the bot lane inhibitor, while the enemy was disoriented.
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