Carnage - We Race The V8 Lexcen!

STREETMACHINETV
25 Jan 202423:00

Summary

TLDRThe script describes an episode of the show 'Carnage' where the hosts Alex and Zane test out their heavily modified Lexus IS300 at a drag racing event. They start with some shakedown runs to work out issues with the launch and boost buildup. After sorting out some of those problems they manage a best run of 11.73 seconds at 132 mph in the quarter mile, showing the car's potential as a 10-second sleeper. They try roll racing as well but have trouble with wheelspin. They end the night fried tires but satisfied with the results for the car's first time out, although more development is needed.

Takeaways

  • 😀 They are racing a heavily modified Lexus at a track event
  • 😯 The Lexus has major power but lacks safety equipment for its speed
  • 💨 They do test launches at low RPM first for safety
  • 🚗 The first 1/2 track run hits 127 mph despite taking it easy
  • 🌀 The car vibrates badly at high speed, needing investigation
  • 🔴 Low RPM launches produce slow times, needing more boost
  • 🔥 Higher RPM improves to 121 mph but still not hitting full boost target
  • 🏁 They switch to roll racing but break traction and fry tires
  • 😥 The car still needs work on the converter, brakes and vibration issue
  • 🚚 The alternator fails at the end, needing a tow truck to get home

Q & A

  • What car are they racing in this episode?

    -They are racing a Lexus that they built and modified themselves. They call it 'Alexon'.

  • What is the goal with the Alexon car?

    -Their goal is to get the Alexon to run a 10 second quarter mile.

  • Why do they start with a half-track run?

    -They want to start slowly with a half-track run to test things out like the launch, boost levels, braking, etc. before doing a full pass.

  • What was the result of the first half-track test run?

    -The first half-track run resulted in a 127 mph at 109 mph, backing off very early. The launch was slow and it didn't build boost well.

  • What changes did they make for the next run?

    -For the next run they increased the RPM on launch to 3500 to try to build more boost off the line.

  • What was the best result they achieved?

    -The best result they achieved was an 11.73 second pass at 132 mph.

  • What problems did they encounter?

    -Problems included poor launching, not building boost off the line, the car shaking at mid-track, and inadequate braking.

  • What modifications do they need to make?

    -They need to modify the converter for more slip, upgrade the brakes, and fix the vibration issue.

  • What other racing did they try?

    -They also tried roll racing, but kept spinning the tires when the boost hit.

  • How did the event end?

    -The alternator died at the end of the night leaving the car with no charging. They had to call a tow truck.

Outlines

00:00

😀 Introduction and Preparation at Carter Park

The first paragraph introduces the hosts Alexon and the location Carter Park. It describes their highly modified Lexus, its performance capabilities, and plans to start with cautious test launches before attempting full passes down the drag strip. It mentions the potential to reach high speeds over 130 mph.

05:05

😕 Low RPM Test Pass Down Half the Track

The second paragraph describes the first low RPM test run down half the track, reaching 127 mph and 109 mph. The launch was very slow and more RPMs are needed. The car shook near the end but was otherwise ok.

10:06

😕 Second Run Still Needs More RPM

The third paragraph covers the second run, again slower than hoped. It reached 131 mph but still needs more RPM on launch to build boost faster. The brakes were tested but more work is needed.

15:07

🙂 Reaching the 11s

The fourth paragraph discusses the third run where more boost was achieved on launch. A best time in the 11s was reached at 132 mph despite traction issues, a good result for the first night out.

20:09

😅 Roll Racing Chaos but Learning

The fifth paragraph covers the switch to roll racing, which has never been tried before. Traction issues continued but it was fun and informative. Additional work is identified for the transmission, brakes, vibration issue, and charging system.

Mindmap

Keywords

💡Carnage

Carnage refers to the title of the episode, likely indicating a series focused on automotive builds, challenges, or races. In this context, it sets the stage for an episode centered around the excitement and chaos of drag racing and roll racing. The term 'Carnage' conveys the intense and possibly destructive nature of the events, highlighting the high stakes and the potential for mechanical failure or damage during the races.

💡Drag Racing

Drag Racing is a type of motorsport where vehicles compete to be the first to cross a set finish line, usually over a straight quarter-mile or eighth-mile track. In the script, drag racing is the primary event, with the vehicle's performance, specifically its ability to achieve a 10-second or possibly a 9-second run, being a significant focus. The script details the preparation, strategy, and adjustments made to improve the car's drag racing capability, illustrating the challenges and technical aspects involved in optimizing a vehicle for speed and acceleration.

💡Roll Racing

Roll Racing is a variation of drag racing that starts with vehicles already moving (rolling) at a set speed before the race officially begins. This method reduces stress on the drivetrain and tires. The script mentions transitioning to roll racing after drag racing, indicating an exploration of different racing formats. Roll racing highlights the car's performance in a rolling start scenario, testing acceleration and handling differently than a traditional drag race.

💡Power to Weight Ratio

Power to Weight Ratio is a critical performance metric in automotive racing, measuring how much power (usually in horsepower or kilowatts) a vehicle has relative to its weight. A higher ratio indicates a faster and more agile car. In the script, the vehicle's power to weight ratio is mentioned as a key factor in its anticipated performance, suggesting the car is powerful enough to achieve impressive acceleration and speed during the races.

💡Safety Equipment

Safety Equipment refers to the gear and modifications required for a car to safely participate in high-speed racing, such as roll cages, helmets, and harnesses. The script touches on the lack of a cage in the car, which would be a safety concern if it were to run a 9-second quarter-mile, indicating the balance between achieving high performance and adhering to safety regulations in racing events.

💡Drag Radials

Drag Radials are specialized tires designed for drag racing, offering improved traction over standard tires to enhance acceleration off the line. The script mentions fitting 235 drag radials to the rear, illustrating an effort to optimize the vehicle's grip and thus its performance on the drag strip. This detail underscores the importance of tire choice in racing for achieving the best possible times.

💡Scrutineering

Scrutineering is the process of inspecting a vehicle before a race to ensure it meets all the safety and regulation standards. In the script, the vehicle undergoes scrutineering before racing, highlighting the procedural and safety aspects of organized racing events. This process is essential for maintaining fair competition and ensuring participant safety.

💡Boost

Boost refers to the increased air pressure in an engine's intake manifold, typically achieved with turbochargers or superchargers, enhancing the engine's power output. The script frequently mentions managing boost levels, especially in relation to launches and acceleration. Boost management is crucial for optimizing performance, particularly in turbocharged vehicles, to maximize speed while managing traction and engine stress.

💡Launch RPM

Launch RPM is the engine speed at which a driver initiates a race from a standstill. It is a critical factor in drag racing for achieving optimal acceleration. The script discusses finding the right Launch RPM for the vehicle, indicating the trial and error involved in tuning the car for the best possible start off the line. Properly managing Launch RPM can significantly affect the vehicle's performance and the outcome of the race.

💡Vibration Issues

Vibration Issues refer to the unexpected shaking or instability experienced by the vehicle at certain speeds or conditions, often indicating mechanical problems. The script mentions encountering vibration during the race, prompting concerns about the car's condition and the need for further inspection and adjustments. This highlights the challenges of maintaining a high-performance racing vehicle and the continuous effort required to diagnose and fix problems.

Highlights

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Transcripts

play00:00

on this episode of Carnage we are at

play00:01

quter Park with Alexon and we're ready

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to

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[Music]

play00:19

race so this is the day everyone has

play00:22

been waiting for I mean we've been

play00:24

building up to this for a long time

play00:26

we've got our Lex and all ready to go

play00:27

it's done sumon outs we know it makes

play00:29

great power

play00:30

we drove it over here you know all the

play00:32

way from our shop to CER and we know

play00:36

based off its power to weight ratio that

play00:39

um it's going to Breeze into the 10 no

play00:41

problems at all but could it possibly

play00:44

run a nine I don't know but if it runs a

play00:46

nine we're getting kicked out cuz it's

play00:47

got no cage or any real safety equipment

play00:50

that a 9sec car requires so we bed a set

play00:54

of 235s on the rear 235 drag radials

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we'll see how that goes we're going to

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start off slow you know just with some

play01:02

low RPM launches and maybe even a half

play01:04

track run to start off with

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because I mean we don't even know if

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this thing's going to stop because

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ultimately I think it's going to be

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doing High 130 mph through the traps and

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yeah we need it to stop so let's do some

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test runs about half track first see how

play01:20

that goes and yeah ultimately we'll see

play01:24

where it all ends up there was even roll

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racing tonight so if we're still in at

play01:28

the end of drag racing in maybe we'll

play01:31

take do some roll racing as well but

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first we're going to do

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[Music]

play01:47

scrutineering all right so we're going

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to head on over to scrutineering we've

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already done our paperwork so that's the

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thing it called you do your paperwork

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first do that and then head over to

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scrutineering and they will look look

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over the car and make sure it is

play02:01

actually right to race so let's join the

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line at

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[Music]

play02:24

scrutineering 'll be whoa that's a

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question isn't

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it apparently we can roll race with

play02:31

someone in the card if you wanted to do

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that but no he'll probably not want to

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do that let's let's not do

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that look at that we

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passed all the

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nines yeah 666 would have been

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cool and we're

play02:58

through

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[Music]

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okay it looks like we're straight into

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it so helmet

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on half track for this

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[Music]

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[Music]

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one

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okay so as I said before I'm going to

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take it easy on this

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one uh low RPM launch and half track run

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we'll back out of it at half track see

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what number that gets us

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and see how it

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[Music]

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stops

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well it does a burnout no

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problems all

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right all right let's see how we

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[Music]

play04:27

go needs more RPM

play04:41

well it seems to pull up all right but

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wow it all got very shaky there but

play04:46

um guess we'll have a look at

play04:53

it the pulled up just

play04:58

fine

play05:04

okay so it definitely needs more RPM in

play05:06

the launch cuz yeah 3100 RPM or whatever

play05:11

we used there was nowhere near enough so

play05:14

it needs more so we will give it more

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but yeah at least that got down the

play05:21

track I'm still alive everything's fine

play05:24

I do I am curious about the vibration

play05:26

what that was all about but I guess

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we'll uh have a look at it

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see what's

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what it's not bad for a start so 1273 at

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109 mph you know backing off very early

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all that sort of

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stuff it's a start all right definitely

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needs more RPM though so let's uh let's

play05:52

do

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[Music]

play05:58

that

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[Music]

play06:02

[Applause]

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[Music]

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[Applause]

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[Music]

play06:24

so just checking over the log and as I

play06:26

said before we did a 1273 109 which when

play06:30

you look at this car and the sleeper it

play06:31

is even that would be an acceptable run

play06:34

cuz it is a massive sleeper but that is

play06:36

like backing off at half track according

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the log I'm only into it for 9 seconds

play06:42

so you know it's definitely not a full

play06:45

track run so it's definitely got a lot

play06:47

more in it the 60 ft was molasses 2.44

play06:51

seconds that was so slow and according

play06:54

to this it only left the line with three

play06:56

PSI boost and it took oh my God so that

play07:00

was there so

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that's a second after that it was only

play07:06

at 4.9 lb of boost so for a full second

play07:09

it only climbed you know 2 lb of boost

play07:13

and a second after

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that it was 11 lb so yeah we really need

play07:19

to launch at a higher RPM have more

play07:21

boost on the line I think if we launch

play07:23

it 3 and 1/2 is what zann set it for 3

play07:26

and 1/2 getss a7b which should get this

play07:29

a much better launch so I think we'll

play07:32

try that next run see how we go but um

play07:35

yeah we reved it out

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to

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6900 almost 7 Grand and it seemed happy

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at that

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yeah for a first run like I said a half

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track backing off run it did fine so

play07:49

let's go out and do a full send on it

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and see what happens

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[Applause]

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there

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[Music]

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[Music]

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[Music]

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we are ready to go we are set up for 3

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and 1/2 Grand launch let's send

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[Music]

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it

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[Music]

play09:20

[Music]

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yeah see does a

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burnout

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[Music]

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here we

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[Music]

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go well I got to say the braking at the

play09:57

uh the deep end is Ni the

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[Music]

play10:05

feature okay I mean that's better ran a

play10:09

1219 131

play10:11

mph yeah okay but yeah it just didn't

play10:15

want to come up on Boost online so just

play10:18

didn't want to get there all right we'll

play10:21

cool down and uh then we'll come out for

play10:22

another

play10:27

run so yeah another 12 1219 131 mph

play10:32

ain't hanging around though and I got to

play10:33

say it did test the brakes out um only

play10:38

233 on the 60 footer so a bit quicker

play10:41

because we had a little bit more boost

play10:43

like half a pound more boost but it just

play10:45

wasn't getting to 35,000 RPM like we

play10:48

thought it would and it did back at the

play10:50

workshop but anyway um I'm going to take

play10:53

this air filter off see if that's

play10:56

choking it a little bit take that off

play10:58

and I might even get Zane to dial in and

play11:00

have a look and see if there's anything

play11:02

he can see but yeah we need to get that

play11:04

60t down so and can get it moving but

play11:08

yeah look I'm not even disappointed with

play11:10

that like 121 or yeah it's 12 second

play11:13

sleeper that's cool I want it to be a

play11:14

10sec sleeper but 131 mph means this is

play11:19

going to be a 10-sec car once we get it

play11:20

sorted this is his first

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outing they never run first uh good on

play11:25

their first time out so

play11:27

yeah

play11:32

oh this warm there we go make more

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[Music]

play11:57

zooms

play12:07

this will probably be our last run

play12:09

before uh Roll Racing starts but yeah

play12:12

we'll give it our best see if we can at

play12:14

least get it in the 11s but I don't

play12:16

think we're seeing a 10

play12:27

tonight

play12:42

[Music]

play12:47

come on

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baby build that

play12:52

boost

play12:57

on

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[Music]

play13:07

still

play13:24

slide still

play13:27

slide

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[Music]

play13:38

so we got some more boost off line there

play13:40

we left at 6 lb had to wait ages for it

play13:43

to

play13:46

happen and I think we went through for

play13:48

11 something so we got an 11 at least

play13:53

which is pretty good but yeah no T so so

play14:00

we're going to have to work on that

play14:02

that's all

play14:05

right as I said before they never go

play14:08

perfectly the first time out

play14:19

so well there we go much better 1173 132

play14:24

almost 133

play14:26

mph and a sub eight on the the uh Eighth

play14:30

Mile but still 2.22 64 to that so I

play14:35

guess that'll be our last Drag Racing

play14:36

for the night let's do some Rail

play14:40

[Music]

play14:47

Racing so we've had three good runs with

play14:49

alexen we've gone from what 12 oh was

play14:52

127 down to 117 that's not bad and 133

play14:57

mph is uh pretty decent so when we get

play15:00

this thing making boost off line it's

play15:02

going to run 10 it's going to do it

play15:03

pretty easy but um that's done for drag

play15:07

racing tonight we're moving into Roll

play15:09

Racing which we have never done I've

play15:11

never done the roll racing and the way

play15:13

this thing builds boo well it's not

play15:15

going to build any on the line but we'll

play15:16

be on a roll so this thing when it's on

play15:19

a roll she comes on like a train

play15:23

so that could be fun anyway we'll give

play15:25

it a try we'll see what

play15:27

happens

play15:37

[Music]

play15:45

[Music]

play15:57

sh

play16:07

all right so we get ready for some Roll

play16:09

Racing never done this before have no

play16:12

idea I think we just they tell us to

play16:15

start we roll and the light goes green

play16:18

and we just punch it so we'll see how we

play16:27

go

play16:31

[Music]

play16:42

[Applause]

play16:44

[Music]

play17:15

well that was interesting wow she come

play17:17

on Boost really strong and just lit up

play17:20

the tires and ended up sideways I had to

play17:23

yeah pedal it I think the golf beat me I

play17:26

didn't quite catch him at the end but

play17:29

W that was

play17:32

interesting but wow when this thing

play17:34

comes on

play17:35

Boost

play17:38

yeah wow that was eventful I don't know

play17:40

what it looked like on camera but yeah

play17:42

that's pretty

play17:46

[Music]

play17:47

[Applause]

play17:49

[Music]

play17:49

[Applause]

play17:50

[Music]

play17:57

feisty

play18:06

righty we're going to go for another run

play18:09

in this Roll Racing Madness I can't

play18:11

believe how many cars are here and how

play18:14

popular it is it's just

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craziness uh We've absolutely fried the

play18:20

tires first run came on burst and just

play18:24

fried the tires came sideways and I

play18:26

spent the rest of the Run trying to

play18:27

chase a little golf I don't think I

play18:30

caught him but it was fun anyway so

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hopefully this run we won't for tires

play18:37

but no

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[Music]

play18:51

[Music]

play18:57

promises

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[Music]

play19:27

f

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oh

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okay so after a couple runs of the Roll

play20:06

Racing which is Fun by the way it's like

play20:08

it goes through really quick but yeah we

play20:11

are just frying the tires every time it

play20:14

comes on booth and you know what I think

play20:18

uh we're also running out of breaks like

play20:20

when I go through the Finish Line I'm

play20:22

doing 130 plus mph and I tell you what

play20:25

in the deep end I've got my foot buried

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and she is barely pulling up so yeah you

play20:32

know what I choose life

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yeah so we've got some stuff to do we

play20:38

got to fix the converter so probably

play20:41

send it back and get a little bit more

play20:43

slip put in the converter so we can

play20:45

stall it up make boost off the line and

play20:47

get down the track a bit faster we also

play20:50

have to do something about these brakes

play20:51

because it really doesn't stop so we

play20:56

need to deal with that the car has also

play20:58

got a bit of a vibration somewhere that

play21:01

comes in about mid

play21:07

trck and just everything shakes and

play21:11

vibrates and you know what I'd really

play21:13

like to find out what's doing that as

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well cuz I have no idea what's causing

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that it'd be nice to work it out but

play21:20

we've had a pretty successful night you

play21:22

know so 117 nearly 133

play21:25

mph it's done all right especially for a

play21:29

first time out so let's take it home

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intact I'm going to drive it back to

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work you know so it hasn't broken any

play21:37

axles it's still running it's still

play21:39

alive I'm still alive it's all good but

play21:42

yeah we' got some work ahead of us so

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let's take it home intact and sort some

play21:46

things out bring it out again and go t

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maybe nines but you're going to s that

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on a future episode of

play21:54

Carnage and just when we thought we were

play21:56

done for the night

play22:00

the alternator dies so yep she's not

play22:03

charging at the

play22:04

moment so no charge no

play22:08

alternator and we're sitting here

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waiting for a tow truck which will be

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another hour or so and then an hour back

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to workshop and then I'll get home

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sometime

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tomorrow the joys of

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cars

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[Music]

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[Music]