「読み合いがガラっと変わる!!」投げ周りにざっくり変更が入る影響を考察するももち【ストリートファイター6】
Summary
TLDRThe transcript delves into significant system changes in a fighting game, focusing on the adjustment of grappling mechanics and the introduction of a new gauge system, D-gauge and SA-gauge. These changes impact how players interact with throws, counters, and other defensive and offensive strategies. The speaker discusses how these alterations will affect character balance, with particular attention to throw characters and specific fighters like Ed. Overall, the adjustments promise a deeper layer of strategy, altering risk-reward calculations and player decisions during combat. While the system introduces uncertainty, it also brings excitement and anticipation for future game dynamics.
Takeaways
- 😀 The changes in the game are substantial and considered unique within the series, particularly affecting grappling mechanics.
- 😀 The introduction of a 'Dream Adjustment' is a key part of the system changes, which haven't been seen in previous iterations of the game.
- 😀 One major change involves a system where escaping throws (grappling) will increase both the D-Gauge and SA-Gauge, which could significantly impact gameplay strategy.
- 😀 The D-Gauge is highlighted as one of the most critical aspects of the game, and adjustments to it will have long-term effects on character performance.
- 😀 The new system changes are designed to adjust the balance between throw-escape mechanics and the characters' overall power, with grappling and throw defense becoming more nuanced.
- 😀 The 'Dream Adjustment' does not alter damage or movement but focuses on adjusting gauges, making it a different type of change compared to previous ones.
- 😀 Grappling mechanics now reward the player who successfully escapes a throw by increasing their D-Gauge and SA-Gauge, which could lead to strategic shifts.
- 😀 The introduction of these gauge-related changes is expected to create new gameplay dynamics, such as changes in the risk-reward balance for players attempting throws.
- 😀 Certain characters, particularly those with strong throwing abilities, are expected to become stronger due to the changes, but this may lead to new strategies for countering them.
- 😀 The adjustments also affect character-specific matchups, with characters like Ed potentially being negatively affected by these changes, while others, like Ma, might benefit from them.
Q & A
What kind of adjustment is being discussed in the script?
-The script talks about a major system adjustment in a game, particularly related to the grappling and throwing mechanics. It is referred to as a 'dream adjustment,' which is a rare and unique change in the game’s balancing, particularly in the context of Street Fighter series.
How does the system change impact the D and SA gauges?
-The system change affects the D (Dream) gauge and SA (Super Art) gauge. When a player escapes a throw, both gauges increase, which influences the strategy and character adjustments significantly. This new system makes the D gauge particularly important for balancing.
What are the possible consequences of these changes for grappling characters?
-Grappling characters, like those using throws in the game, are expected to become stronger due to the system change. However, it’s not a simple boost to all grappling characters—each character’s overall abilities, like the mix of offensive and defensive moves, also impact the result.
What impact does the increased D gauge have on gameplay?
-The increase in the D gauge during certain actions (like escaping a throw) adds a new layer of strategy, as it can significantly alter the outcome of the match. Players need to consider how the gauge builds and how it can be used to their advantage.
How does the new adjustment affect the overall balance of the game?
-The adjustment changes the dynamic between offense and defense, particularly for grappling characters. It can shift the balance of power in matches, making some characters stronger while others may need further adjustments. The shift in the D gauge makes it crucial to strategize around it.
What is meant by 'dream adjustment' in the context of this script?
-'Dream adjustment' refers to a significant and somewhat unconventional change in the game system, which isn't typical in the Street Fighter series. It's an exciting and experimental adjustment that affects how players approach the game, especially concerning the D gauge and throw mechanics.
How does the concept of 'reading' or 'prediction' play into this adjustment?
-The script discusses how the increased complexity from this system change leads to more dynamic decision-making. Players will need to predict their opponent’s next move, especially regarding throws, grapples, and the management of the D and SA gauges. The increased unpredictability could lead to more exciting and varied gameplay.
What do changes to the grappling system mean for characters like Ed and Juri?
-For Ed, the adjustments are seen as potentially making his offense less effective since he relies heavily on the offensive side of things. For Juri, the changes are seen as negative, possibly making her less viable under the new system. Meanwhile, characters that rely on throws could see an improvement in their effectiveness.
What role does the SA gauge play in this system change?
-The SA gauge is significant because it builds during specific actions, especially when a player escapes a throw. This affects how players manage their resources during the match, adding another layer to strategic planning in addition to the D gauge.
What are the risks and rewards of this system change?
-The system change introduces both risks and rewards. Players must manage their D and SA gauges carefully, balancing offense and defense. While the change can benefit certain characters, such as grapplers, it could also lead to unforeseen consequences for others, making character balance more difficult to maintain.
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