The Worlds Best 3D Environment Tool Is Now Free Forever!
Summary
TLDRDans cette vidéo, l'animateur présente l'acquisition par Bentley de plusieurs outils de logiciels d'ingénierie et d'infrastructure, désormais gratuits et disponibles pour tous. Il détaille les fonctionnalités de View et Plant Factory, deux outils haut de gamme pour la création de paysages et de végétation. Il explique comment télécharger ces outils, les installer avec leurs plugins pour diverses applications telles que Maya, Unreal Engine, 3ds Max, Cinema 4D et Lightwave, et comment les utiliser pour créer des scènes réalistes et animées. L'animateur annonce également un prochain vidéo dédié à Plant Factory et invite les téléspectateurs à s'exprimer dans les commentaires.
Takeaways
- 🚀 Bentley a annoncé que des outils précédemment achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.
- 🛠️ Bentley est une entreprise de logiciels pour les infrastructures et l'ingénierie, offrant un large éventail d'outils.
- 🏆 L'acquisition notable de Bentley inclut celle de Lumen RT, un outil concurrent de Twinmotion et Lumion.
- 🌳 L'outil 'For View' permet de créer des paysages intéressants, tandis que 'Plant Factory' est utilisé pour la création de plantes impressionnantes.
- 📚 Bentley a également publié un catalogue de plantes qui peut être utilisé pour créer des scènes de forêts.
- 💻 Les plugins pour les logiciels tels que Maya, Unreal Engine, 3ds Max, Cinema 4D et Lightwave sont inclus avec l'installation de ces outils.
- 🔄 L'interface utilisateur de 'For View' est similaire à celle des outils industriels standards, offrant une navigation et des outils de modification familiers.
- 🎨 Avec 'For View', il est facile de peindre des éléments tels que la végétation et les détails de surface, offrant une grande flexibilité dans la création de paysages.
- 🌍 L'outil permet d'ajouter des éléments tels que de l'eau, des nuages et des plantes, ainsi que de contrôler des paramètres tels que l'opacité et la densité.
- 🔧 Les utilisateurs peuvent ajuster les propriétés des objets et des matériaux, et même modifier des paysages procéduraux pour créer des terrains variés.
- 🎥 'For View' supporte la création d'animations de caméra, permettant aux utilisateurs de définir des mouvements et des points clés pour leurs scènes.
Q & A
Quelle nouvelle annonce Bentley a-t-elle faite récemment ?
-Bentley a annoncé que des outils qu'ils avaient achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.
Quels sont les outils que Bentley a achetés et mentionnés dans le script ?
-Bentley a acheté plusieurs outils, dont Lumen RT, View et Plant Factory, qui sont mentionnés dans le script.
Pourquoi Lumen RT n'a-t-il pas été promu autant que prévu par Bentley ?
-Le script ne donne pas de raison spécifique, mais il indique que Bentley n'a pas promu ou développé ce tool autant que prévu.
Quel est le rôle de View dans le logiciel ?
-View est un outil utilisé pour créer des paysages intéressants et réaliser des travaux de modélisation de terrain.
Quel est le rôle de Plant Factory dans le logiciel ?
-Plant Factory est un outil pour créer des plantes de manière impressionnante et détaillée.
Comment peut-on obtenir ces outils maintenant qu'ils sont gratuits ?
-On peut obtenir ces outils en suivant le lien dans la description du script, qui mène à la nouvelle plateforme où ils sont disponibles.
Quels sont les plugins inclus avec ces outils après l'installation ?
-Les plugins pour Maya, Unreal Engine 3D, C Max Cinema, 4D et Light Wave sont inclus avec ces outils après l'installation.
Quelle est la différence entre les versions 2023 et 2024 de View et Plant Factory ?
-Le script ne précise pas les différences spécifiques entre les versions 2023 et 2024, mais il indique qu'elles sont toutes les deux disponibles pour Windows et Mac.
Comment fonctionne l'interface utilisateur de View pour la création de paysages ?
-L'interface utilisateur de View permet de créer des paysages en cliquant et en traçant sur une carte de hauteur, avec des outils pour ajuster les propriétés du terrain comme les montagnes, les pics, les érosions, etc.
Quels types de textures et de matériaux sont disponibles dans View pour personnaliser les scènes ?
-View propose une variété de textures de paysage et de matériaux intéressants qui peuvent être sélectionnés et appliqués aux objets de la scène.
Comment ajouter de l'animation à la caméra dans View ?
-On peut ajouter de l'animation à la caméra en utilisant l'Animation Wizard, en définissant le type d'animation, le chemin de la caméra et les ajustements de vitesse et d'orientation.
Quels sont les formats d'exportation pris en charge par View et Plant Factory ?
-View et Plant Factory prennent en charge l'exportation au format fbx, alembic et USD.
Outlines
🚀 Lancement des outils gratuits de Bentley
La société de logiciels d'ingénierie et d'infrastructure Bentley a annoncé la gratuité de certains outils qu'elle avait achetés en 2015 et qui sont désormais disponibles pour tout le monde. Le script présente ces outils, dont Lumen RT, View et Plant Factory, qui étaient auparavant payants. View est un outil de création de paysages visuels et Plant Factory permet la création de plantes. Le téléchargement est simple et ne nécessite que l'acceptation des conditions d'utilisation, autorisant l'utilisation commerciale des produits créés avec ces outils, à l'exception du catalogue de plantes qui ne peut pas être commercialisé tel quel.
🖌️ Création de paysages avec View
Le script détaille comment utiliser View pour créer des paysages. Il est possible de naviguer dans une grande vue par défaut, de construire des terrains en utilisant des cartes d'altitude, et de personnaliser les propriétés du terrain. Les outils de peinture permettent d'ajouter des détails de surface et des effets, tels que l'érosion. View offre également des fonctionnalités pour ajouter de l'eau, de la végétation, des nuages et des objets spatiaux, tout en permettant une personnalisation fine des textures et des matériaux.
🌳 Utilisation de Plant Factory pour la création de plantes
Plant Factory est utilisé pour ajouter de la végétation à la scène. Le script explique comment sélectionner et placer des plantes à partir du catalogue de Plant Factory ou en utilisant des plantes héritées. Il est également possible de peindre la végétation directement dans la scène avec des outils de peinture intégrés, et de sauvegarder des configurations d'ecosysteme pour une réutilisation future. Le catalogue de plantes de Bentley offre une variété d'options pour enrichir la scène.
🌌 Animation et rendu de scènes complexes
Le script aborde l'animation de scènes en utilisant un assistant d'animation, permettant de créer des mouvements de caméra et d'ajouter des effets tels que la vibration et la rotation. Il est possible de définir le chemin de la caméra, de modifier la vitesse et la durée du mouvement, et d'ajouter des points supplémentaires ou de supprimer ceux existants. Les animations sont automatiquement intégrées dans la ligne du temps et peuvent être ajustées en utilisant des images clés.
🎨 Personnalisation des textures et matériaux
Le script explique comment personnaliser les textures et matériaux dans l'outil. Il est possible de sélectionner différents types de textures de paysage et de les appliquer aux objets de la scène. Les modifications apportées aux textures sont automatiquement mises à jour, et il est également possible de travailler sur des couches multiples pour construire des scènes complexes.
🔧 Rendus et exportation de scènes
Le script conclut avec la discussion sur les rendus et l'exportation de scènes. Il est possible de choisir différents types de rendus, d'ajuster les paramètres de rendu et d'exporter des scènes dans différents formats tels que FBX, Alembic et USD. Il est également mentionné que bien que les fonctionnalités de rendu de vidéos puissent être limitées, les outils offrent une flexibilité pour l'animation et le rendu dans d'autres applications de création de contenu.
Mindmap
Keywords
💡Bentley
💡Lumen RT
💡Vue (View)
💡Plant Factory
💡Plateforme de téléchargement
💡Plugins
💡Création de paysages
💡Animation
💡Rendu (Rendering)
💡Exportation
Highlights
Bentley a annoncé que des outils achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.
Bentley est une société de logiciels d'ingénierie et d'infrastructure offrant un large éventail d'outils.
Lumen RT, un outil d'animation d'images, a été acquis mais peu promu par Bentley.
L'outil View permet de créer des paysages intéressants et d'effectuer des sculptures.
Plant Factory est un outil pour la création de plantes impressionnantes.
Les outils View et Plant Factory sont des outils haut de gamme.
Le catalogue de plantes a été publié pour une utilisation variée.
Les outils sont disponibles sur une nouvelle plateforme après la disparition du site précédent.
Les outils incluent des plugins pour Maya, Unreal Engine, 3DS Max, Cinema 4D et LightWave.
Les utilisateurs peuvent télécharger des versions 2023 et 2024 de View et Plant Factory pour Windows et Mac.
Les outils supportent la création et l'exportation de contenu avec des archives de contenu pour 2023.3.
La navigation et la manipulation des objets dans View sont conformes aux standards de l'industrie.
Les utilisateurs peuvent créer des terrains en utilisant des cartes de hauteur et des outils de peinture.
Des détails de surface, des effets et des textures peuvent être ajoutés aux créations de terrain.
Les outils de peinture de végétation permettent de créer des écosystèmes dynamiques.
Le catalogue de plantes offre une variété de plantes pour enrichir les scènes.
Les outils permettent d'ajouter des objets spatiaux comme des planètes et des lunes à la scène.
Les textures et matériaux peuvent être appliqués et modifiés pour une personnalisation complète des scènes.
Les animations de caméra peuvent être créées et ajustées en utilisant l'assistant d'animation.
Les scènes peuvent être rendues avec différents types de rendu, y compris Cycles et Path Tracer.
Les scènes peuvent être exportées dans différents formats tels que FBX, Alembic et USD.
Transcripts
[Music]
hey what's up guys and welcome back to
asknk today we have exciting news Folks
at Bentley just recently announced their
a on set of tools which they purchased
sometime in 2015 are now totally free
and available for everyone to work with
and today we're going to talk about
these tools and see how you can guess
that be working with them and of course
a few things you need to know about this
interesting company called Bentley so
starting off Bentley is an
infrastructural and engineering software
company that has a huge huge huge huge
set of tools that you can work with
they've purchased a couple of tools over
time and one of the most remarkable ones
that we did talk about some time ago is
them purchasing Lumen RT so for those
who have no idea what Lumen RT is Lumen
RT used to compete with tools like twin
motion lumion and the folks at Bentley
hasn't really promoted or developed that
tool as much as we thought they will and
that brings us right back to the E on
software that deals with the view and
also the plan factory and for view view
was just this beautiful tool that you
can use to create interesting Landscapes
and do amazing stuff and of course we're
going to talk about how you can do that
and we do have plant Factory which is
also another impressive tool that you
can use to do some very impressive
impressive plant creation and these two
tools are high-end tools that you can
work with additionally they've also
released the plant catalog which is a
beautiful one so starting off for those
who like to get this you can simply go
over to link in the description and
check this out as this is now the new
platform where you can get it as the
previous website site is no longer
available on the internet which means
you can only view this with the Wayback
machine and before we proceed is is what
mentioning this tool no longer has
update and for the most part it is
having basically every single thing that
you want in terms of both USD and
Industry standard support and for those
who are looking for plugins that this
can work with once you start doing the
installation this installs plugins for
both Maya on real engine 3D C Max Cinema
4D and also light wave so if you're
wondering about that those plugins are
already inbu so you can go in and rest
easy and to download this is as simple
as coming over to the download section
and clicking on the word download this
is going to ask you if you would like to
just accept the terms and condition
which deals with the fact that you can
use this literally for anything that you
want and you can also commercialize the
products or anything that you create
with this however you cannot
commercialize anything that is within
the plant catalog but of course you can
create yours and do some cool stuff with
it and if you like to download the view
or plant Factory alongside your updates
there is a 2023 and also 2024 version of
both and this is for Windows and Mac and
for Content archives there's a 20 23.3
content archive which you can download
and the same thing can also be said for
the view extra tools that you can get so
with all this said let's dive directly
into view and take a look at how this
actually works and for plant Factory
we're going to make a separate video for
that so we don't stretch out this video
so long and one thing I need to mention
before we dive in is once you open up
view this takes the whole screen size
that you have So currently we have a
very interesting screen size but we
simply just died it down because of the
size of the content that we're making
any adjustment that has to be done is
after the welcome page so right in here
you can see we can select how we would
like to create stuff so we just going to
start up very basic okay just simply
click on empty and the scene loads up
and I'm going to just simply resize our
viewport so once you have this open the
first thing which you notice is you've
got this gigantic viewport by default
this isn't what you get so what you get
typically is this four quad view very
typical with standard tools that already
exist the navigation for this is very
industry standard which has to do with
holding down alt on your keyboard with
your left Mouse button you can obit
holding down alt on your keyboard with
your right Mouse button you can zoom in
and zoom out and holding down alt on
your keyboard and with your middle Mouse
button you can pan however if you like
to pan without holding down alt if you
press down your right Mouse button and
you move you can control the camera as
well so how do you build stuff and what
is this UI so to build stuff is very
easy like we mentioned this is a very
wonderful tool for creating interesting
landscape and I kind of think except for
the joen that is coming out this just
simply knocks it out of the pack
especially with the fact that you can do
some very interesting sculpins and all
that stuff so to start creating is as
easy as going over here and you can
click and drag in a height map and and
you see look look at that that is how
you start creating stuff so we can zoom
all the way out let's just get this
camera all the way out and you would
also notice that this has a small
looking widget it has a tiny widget
which has to do with scaling things up
and down this widget will come in handy
when we start talking about the
procedural Landscapes that you can
create meanwhile this other section is
where your object properties exist at
the same time you've also got a window
that has to do with an interactive
rendering and right here is where we
have our scene graph or our inspector so
to preview anything that we're doing we
can simply click on this button and
automatically we can start seeing that
so if we like to make copies of this
simply hold on all click and drag and
there you go so we can have that and I
can stretch this out you know depending
on what we want and I can also go over
to another view and I can click and
stretch this out as well so with this we
can make some changes and I can just
navigate across our viewport just to get
things going and if you like to make
adjustment to the height map or any of
the things that you're working with of
course you can all you need to do is
have this selected and you can go over
to where you have this Cog and the Cog
simply means properties so you can click
on that can go in and from here we can
start defining how we want this terrain
to be if we like to get these things as
mountains we can set that if we like to
have these things as Peaks we can set
that and the same thing can be set for
like erosions and you know as many of
the things that we want to do we can
click and just Define the kind of heill
or the kind of terrain that we're going
for if you like to start painting this
that is also super easy go over to the
paint section and you can select any of
these painting brushes and you can start
painting if you like to have a bit of a
rise we can do that and let's just
simply back down go over to the radius
increase that drop the flow a little bit
and this is what we call strength here
so we can drop that down and of course
we can actually let's just crank this a
little bit up and we can go in and make
some of these changes now there are also
multiple things that you can add to
whatever thing that you're making which
includes adding some surface details so
if you're done maybe scoping maybe you
just want to add a little bit of a play
to let's say you go in increase the flow
add that play to as much as you want and
possibly maybe you just want to add a
little bit of a rise here and there you
know once you're done doing all of this
and you like to add some more noise or
probably some effect how you can do that
as well is super easy go over to where
you have the effect and you can start
putting in some effect there are some
erosion effect that exists here so you
can use those erosion effects or you can
use a Global Effect and this includes
the grit the gravel Stones Pebbles you
know whatever you want you can do that
at the same time you've also got like
this rock hardness and you can also use
that to control how things are placed in
terms of PS you can also click and add
pics to this and if you click and hold
the P just simply applies automatically
for any of the things that you have here
if you proceed to right click you can
have access to the properties and you
can make adjustments to the properties
how you want so in this case if we're
comfortable with what we have here we
can simply go in here and click on okay
so I'm just going to make sure that we
have this within the viewport and once
you click on okay automatically you've
just made changes to your model and most
of you guys might also be wondering what
are these things here because you notice
that you get to see it on every viewport
so these are very simple stuff this is
for the parent object this is for the
local this is for Global and this is for
the view so you probably wouldn't notice
that changing the Gizmo as much but if
we simply switch to perspective you
would notice that so I can click right
here and we have that and I can click
here there and here and you'll notice
those changes so once we start clicking
and doing those stuff you would notice
those changes there and You' also notice
that we have the move the rotate and
also the scale so we have the rotate so
if we like to rotate this by the local
axis probably by the global Axis or the
view axis we can do all of that so
depending on what you're trying to
create actually you can work with this
Gizmo set and get on with it and again
to any of the things that you're doing
if you simply click on this button you
can refresh it this also support an
automatic rendering so if you like to
have that you can always right click and
click on auto update so whenever we move
our camera this will automatically
update so you don't necessarily need to
click that you just simply move your
camera
and this would automatically update if
you like to secure your camera so you
don't get to move it all the time there
is a lock button that you can use to
lock that camera in place so what we'll
do now is just simply unlock this and
I'm going to click on this button and
from here we can choose to play with any
of these views actually if we go in here
and we set this to perspective this is
now the perspective as we have this
camera locked in so we can set this
active and we can lock in that camera
because maybe this is the view we're
going for and and if we like to expand
our perspective we can click on this
button and we can do a simple maximize
so in this case we have maximized our
scene then we can start doing some stuff
[Music]
[Music]
if you like to add water to your scene
you can click and hold and you notice
that you've got different parameters or
different types of waters that you can
throw in I'm just simply going to go for
the default one which is going to be
this huge ocean so we can have that and
you can start noticing that we having
that rendering going on on this side
other things that we can do from here
includes adding vegetations throwing a
couple of leaves probably you want to
throw in some clouds yes you can so we
can click on this button as well and I'm
just going to drag this into our scene
and we can start defining the kind of
cloud that we want say you would like to
get the cloud opacity drop down you want
to increase the density play with the
coverage you know whatever you want you
can make this changes here you can also
play with the direction of how you want
things to be probably add some velocity
if this is what you're into and once you
click and let that go you notice that we
have a new object here which Now
controls the cloud within our scene
let's simply go ahead and drag this out
a little bit more so that we can see see
what we're dealing with and of course if
you like to add a few vegetations yes
you can so because this is fully tied
with a plant tool you can click on this
button and this is going to launch a new
plant so we can drag in that plant tap F
on the keyboard and we can zoom right
into that plant if we want to have it
but this isn't how we want to place
plant actually if you're looking for
more plants you can right click and this
is going to present you with a catalog
of plants from plant Factory and also
some Legacy plants so if we would like
to throw in trees we can simply select
all the Tre trees and we can use them
however placing these things one after
the other isn't what we want to do as we
like to Simply paint vegetation and to
paint vegetation is very very easy all
you need to do is go over here where you
have the paint click this is going to
launch an echo painter we can go over to
the echo painter which is what we have
right here and we can decide what we
want to paint so we don't have anything
here and to add items we can simply
click on ADD items and we can click on
ADD plants so these are the plants that
we like to have I can go in and have
them selected click on okay and say we
would like them to be static meshes of
course if you like them to be animated
meshes procedural meshes you can choose
to do that I'm just simply going to make
sure that we have them in here and we
can load up all of these so just like we
have with twin motion and all the other
stuff that we've talked about and that
has to do with painting we can go in and
paint this vegetation however we choose
there's also a global setting for the
paint brush so if you like to increase
or reduce the radius you can of course
go in and do all of that and like we
mentioned once we start making changes
you would notice that they automatically
update because we have our real-time
renderer simply doing the hard work for
us if you like to clean up any of the
ones you can simply click on the erase
brush just like you have with the
vegetation tool in Unreal Engine and you
can clean this up as well and once
you're done painting you can of course
launch a new ecosystem so if you like to
work with multiple ecosystems you can
have that this also comes with some
presets so probably you don't want to
spend so much time setting up these
things yourself you can use the presets
that already exist and go in and make
the painting decisions for yourself and
contrary to popular belief this actually
handles huge polygons very very well so
if you're trying to set up something
like that you can simply go in and do
all of these things by hand another
thing which I think should be super
useful is painting things like pebbles
say for example we would like to paint a
couple of pebbles in our scene and what
we can do is similar to what we've just
done all we need to do is click on add
item section go over to where we have
the Rocks select the Rocks we like to
paint in say for example we like to
paint in this holding down control we
can click and select multiple ones we
can proceed to just simply click on this
button to apply them so once we have
that we can go ahead and paint the
Pebbles however we choose there's also
multiple ecosystem tools that you can
also go in and paint and all of these
are currently available for you to
explore and start creating amazing
looking Landscapes and if there's any
Echo painter you like to reuse you can
also click on the save button to save
this there's a couple of presets and
parameters that you you can always
explore and this is for those who like
to paint their ecosystem by hand and get
things going and for the plant content
if you like to have more the folks at
Bentley has also released a plant
catalog so you can of course click on
this plus button and locate the file
section where you have the catalog and
you can add this in case you want to
have varieties of plants that you can
spread within your scene and if you like
to play with other tools that exist here
of course you can first off we're just
going to go in and we're going to do a
hard click and drag and we're going to
get a procedural out terrain because you
know I kind of think that we should add
one more so I'm just going to move these
over to this point and we would use the
widgets and simply change it okay so
that looks really really nice we can
just drag that down and we can make
another copy by holding down alt on the
keyboard and we can switch transforms
with the standard tools which is the q w
e and r so we're just going to use that
to do a simple rotation so once we have
that I can also go ahead and bring this
down and position this right right where
I think it should leave okay so once we
have this going we can go ahead and play
with planetary bodies so I can click
right here and we can load in a new
planet if we scroll down you'll notice
we have a planet right there and I can
move these into position so this is
currently the moon so if we would like
to have this within our scene let's
refresh that and see so if we like to
have this within our scene yes we can so
we can throw in the moon there if this
is what we want if we like to change
this to probably venu or something else
we can of course go ahead and do that
and automatically that would also be
reflected there there's a couple of
object parameters that you can use to
change and position how these things is
and you can play with the phasing to get
the most out of it now one thing which
we haven't mentioned is textures so if
you want to texture anything let's
actually start off with this one if you
like to texture anything have that
object selected and then you can go over
to the object inspect or the object
aspect as it's called here do a simple
double click in let's drag this into our
window and you can make changes so if we
simply double click we can also select
the type of landscape textures that we
want most of the landscape textures you
ever be looking for already exist and
there's a couple of interesting
materials that exist right here so
probably we would like to have that and
I can simply have that there and click
on okay and automatically that becomes
what it is we can of course go in double
click if we like to have an overall
color let's go in and drag this slightly
lower make that slightly darker and we
can have it going the same thing can be
done for these other ones so we can also
go in and have them selected let's
actually select the procedural terrain
and we can go ahead and make some
changes as well just to apply the kind
of material that we want them to have at
the same time just like you have with a
simple terrain if you proceed to double
click on the procedural terrain or if
you select the procedural terrain and
click on this button you can of course
go in and make some tering editing if
these are things that you're going for
so probably we might want to conver add
this to a canyon we can go ahead and do
that let's add some craters to these and
probably terase it just about that much
okay so once we have that we can also
click on okay and now we have this right
here the same thing that we just saw
with the previous ones for the textures
is also the very same thing that we're
going to do for this one too so we can
have that and click on this button to
preview what they look like when we're
done with the final rendering so you can
proceed to add as many textures as you
want and style the scenes to your hat
content and with this ready if you like
to see the material summary probably you
want to see what and what you have in
your scene you can so you can simply
just go over to your material summary
and you can see all the materials that
you have right here so we can also go in
have this SC selected and choose to
expand that if we want one final thing
which I think a lot of you guys may also
want to see is is this even animated as
much as you can place all of these
things in here you can go in and throw
wind and other kind of effects to drive
your scene so if you like to hide lock
and unhide stuff how you can do that is
very simple say for example we like to
hide this terrain what we can do is
click on this button so you've got two
clicks the first one would lock the
object so you cannot move the object and
the second one is definitely going to go
in and hide it so we can do the same
thing here so we can lock and hide and
because you know we have it selected
that's why you can still see that if I
go in and just turn that off and the
same thing can be done for every other
thing right here so if we go over to
this Terrain you can lock it it turns
gray and if you click one more button
you hide it and that is how you hide and
lock stuff in your viewport now within
the World Browser or the inspector you
can also find some more stuff here so
these are places where you can find what
is connected to what how you can access
those and how you can tweak the settings
for all that like in this case with a
physical seawater we do have the foam
and the default water so in case you
like to make changes to this of course
you can go ahead and do all of that the
same thing happens with what textures is
l to what textures and you have the
properties that exist within one layer
which means you can go in and create as
many layers as you want and build as
many scenes as you want on top of
whatever you're creating and like I
mentioned earlier contrary to what most
people do believe that you need like a
beefy computer to get things going this
technically do not really rely on a
massive amount of computing power to get
things going all right let's talk about
animation which I believe a lot of you
guys will be super excited about so in
this case we have our lovely scene and
maybe what we would like to do is just
get our camera move from this point over
to this point okay so we can do that and
how to do this is extremely simple go
over to animation use the animation
Wizard and of course if you do have an
animation part probably you've tracked
the camera and you've converted that
camera track to a part you can also come
over here and import it you can also
import synchronized data as well and you
know these are just lovely stuff so for
here we're going to click on animation
Wizard and we can go over to next select
the kind of animation we want so if we
like a standard animation good and fine
if you like this to be a missile a
helicopter shot whatever shot you want
you can simply do that in this case I'm
just simply going to say maybe we want a
speed bolt because you know it is here
or probably we can just do a simple
standard one okay and we can go over to
next and it's going to ask us if we want
this to be a one time team a repeated
stuff a loop pendular stuff which is
like back and forth whatever we want we
can select it in this case again we're
going to select once go over to next and
if we want our camera to spin on our
rival we can so we can turn on the spin
and we can decide how much spin we want
say for example we want this to just
spin about 8° okay that would spin about
8° within a given axis so you can select
that if you want if you want your camera
to vibrate you can also add the
vibration you can turn off the spin if
you want of course and whatever thing
you get to select you notice that there
is a preview for it so once we have that
going we're not going to select any of
this because that isn't what we want
want we can click on next and here is
where we Define our camera movement so
we can see where our camera is right
here and if we like a movement or a path
to be created we can click and then
click and that is how easy it is now in
some cases you would also notice that
you've got this tiny Bend happening
there so what you can do with that is
literally simple go in here and use the
edit okay so we can use the edit to edit
that and we can move these over to a
point like so and this is how we can set
it up and once you're ready probably you
want to insert multiple points you can
go in and insert that you want to delete
points you can do that but once you're
ready you can click on next and right
here you can select the duration of your
movement for this one we're just simply
going to set 10 seconds because I think
that's fair enough and we can click on
next and with that we have our shot now
if you're not comfortable with the speed
or any of the things you can always go
back say for example we can go back well
and I can drag this slightly closer
Let's uh undo that let's use the delete
tool to delete that small stuff that we
just added right here we can use the
edit and I can just maybe we want this
to move from this point then maybe to
this point and also to this point as
well maybe a little bit faster will be
fine we can go over to next 10 seconds
sounds good and we can have it so
depending on what you're trying to
create you can simply go ahead and make
these decisions and get your camera
animated and once you have that this
automatically gets plugged into your
timeline so if you go over to your
timeline you would notice all of the
points that we added earlier they are
now converted to key frames and you can
proceed to open up these things and make
more decisions on how you want them to
react so right here we're looking
through the perspective let's switch
over to the active camera so we can see
it so this is the active camera and this
is what our animation would look like so
at this point if we would like to set a
key frame we can so we we can have that
selected and we can go ahead and make a
key adjustment so we can go in make a
key adjustment in this case and by every
means these things are set to automatic
key frames so if you right click you
notice auto key frame is turned on so
once you've got something animated
automatic key frames are turned on and
you know you can always go to town with
it this case I can also have that
selected right click and we can go over
to the key frame probably we don't want
to keep that and I can delete that key
frame and we can move over to the final
key frame which we have here and we can
make some changes to that let's also
zoom in so if you hold on control you
can zoom into this and I can simply pan
with the right Mouse button over to a
position like so and with a few sort of
features for the camera so maybe you
like to play with the camera position
the camera orientation all of these are
totally up to you and you can work with
them so in this case if you press the
playback button you would now notice
that we can get that animation working
so again depending on what you're trying
to make you can flip these cameras in
and out switch these cameras get some
cool stuff working for you and animate
your scenes however you choose and once
you have this you're good to go and want
thing to keep in mind for timelines is
this that for a timeline like this if
you choose to make any adjustment there
is an automatic key frame that already
exists so if you right click you would
notice auto key frame is turned on and
this is something you can turn off if
you don't want to create unnecessary key
frame frames as you move your camera so
I'm just simply going to go ahead and
have that selected right click go over
to key frame and we can delete that key
frame so if you don't want to have
automatic key framing all the time turn
this off and you can go in and key frame
these things however you choose when you
want to key frame it so in this case we
can go over to a position like so move
this slightly upwards right click and we
can go over to key frame and add a key
frame for that and once you're ready to
render how you can render is very simple
so you can go over to the render section
actually you would notice that we've got
two different kinds of rendering the NPR
and we also got the render so we can
right click and we can come over here
and Define the kind of render we want so
if you like this to just be a simple
render probably final render an ultra
render Superior render broadcast render
you can set that render how you choose
this is where you get to define the
aspect ratio of what you're trying to
make and for our case we would like to
do a simple 1920 x 1080 let's actually
go ahead and find that that should be a
16x 9 and this is what we want as much
as I know you can render images I've
actually not found a setting that allows
you render videos actually most of the
times you probably would have to send
this off to another destination and get
the rendering happening and you know it
is one of those things and speaking
about renders it is also mentioning that
we've got Cycles rendering here so we've
got both the Cycles rendering and also
the simple patraca rendering which is
also amazing so in this case we can go
over to the edit section of the pat
Tracer and edit the pat Tracer however
we want again this is depending on what
you're trying to create and in this case
once we're ready to go we can simply
click on the render button and this is
going to initialize a render currently
this is outside my screen but then it
will initialize a render and we can use
that to see what the final rendering
result would look like for multiple
renders and you know stuff like that I
would definitely suggest that you EXP
this and use this in other DCC apps as
they will probably give you more
flexibilities on dealing with animation
and rendering the final shot there's one
final thing which I think you guys may
also want to know and that has to do
with exporting so you can export your
entire scene as both fbx a Lambic and
also USD this is a 2024 tool which is
definitely future proof for a very long
time of course updates may not be coming
to this after this particular release
probably patches and all that might be
the only thing coming to this to but for
the most part if you're looking at
exporting this probably you want to use
it for zbrush or probably you want to
use it as an almic file then you can go
ahead and see these things for yourself
and Export them to the desired file type
that you want so this is it view is now
here and a huge shout out to the folks
at Bentley for making this one available
of course we're going to make another
video where we're going to talk about
the incredible plant Factory tool which
they've also announced with this and for
those who like to see it and probably
follow us through or through walk
through they link to that would also be
in the description of this video and of
course Vice ver tell me what you guys
think about this one in the comment
section and of course you like this
video I something from this you can go
ahead and give a like and don't forget
to share with a friend I see you guys in
the next one peace
[Music]
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