The Worlds Best 3D Environment Tool Is Now Free Forever!

askNK
13 May 202427:28

Summary

TLDRDans cette vidéo, l'animateur présente l'acquisition par Bentley de plusieurs outils de logiciels d'ingénierie et d'infrastructure, désormais gratuits et disponibles pour tous. Il détaille les fonctionnalités de View et Plant Factory, deux outils haut de gamme pour la création de paysages et de végétation. Il explique comment télécharger ces outils, les installer avec leurs plugins pour diverses applications telles que Maya, Unreal Engine, 3ds Max, Cinema 4D et Lightwave, et comment les utiliser pour créer des scènes réalistes et animées. L'animateur annonce également un prochain vidéo dédié à Plant Factory et invite les téléspectateurs à s'exprimer dans les commentaires.

Takeaways

  • 🚀 Bentley a annoncé que des outils précédemment achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.
  • 🛠️ Bentley est une entreprise de logiciels pour les infrastructures et l'ingénierie, offrant un large éventail d'outils.
  • 🏆 L'acquisition notable de Bentley inclut celle de Lumen RT, un outil concurrent de Twinmotion et Lumion.
  • 🌳 L'outil 'For View' permet de créer des paysages intéressants, tandis que 'Plant Factory' est utilisé pour la création de plantes impressionnantes.
  • 📚 Bentley a également publié un catalogue de plantes qui peut être utilisé pour créer des scènes de forêts.
  • 💻 Les plugins pour les logiciels tels que Maya, Unreal Engine, 3ds Max, Cinema 4D et Lightwave sont inclus avec l'installation de ces outils.
  • 🔄 L'interface utilisateur de 'For View' est similaire à celle des outils industriels standards, offrant une navigation et des outils de modification familiers.
  • 🎨 Avec 'For View', il est facile de peindre des éléments tels que la végétation et les détails de surface, offrant une grande flexibilité dans la création de paysages.
  • 🌍 L'outil permet d'ajouter des éléments tels que de l'eau, des nuages et des plantes, ainsi que de contrôler des paramètres tels que l'opacité et la densité.
  • 🔧 Les utilisateurs peuvent ajuster les propriétés des objets et des matériaux, et même modifier des paysages procéduraux pour créer des terrains variés.
  • 🎥 'For View' supporte la création d'animations de caméra, permettant aux utilisateurs de définir des mouvements et des points clés pour leurs scènes.

Q & A

  • Quelle nouvelle annonce Bentley a-t-elle faite récemment ?

    -Bentley a annoncé que des outils qu'ils avaient achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.

  • Quels sont les outils que Bentley a achetés et mentionnés dans le script ?

    -Bentley a acheté plusieurs outils, dont Lumen RT, View et Plant Factory, qui sont mentionnés dans le script.

  • Pourquoi Lumen RT n'a-t-il pas été promu autant que prévu par Bentley ?

    -Le script ne donne pas de raison spécifique, mais il indique que Bentley n'a pas promu ou développé ce tool autant que prévu.

  • Quel est le rôle de View dans le logiciel ?

    -View est un outil utilisé pour créer des paysages intéressants et réaliser des travaux de modélisation de terrain.

  • Quel est le rôle de Plant Factory dans le logiciel ?

    -Plant Factory est un outil pour créer des plantes de manière impressionnante et détaillée.

  • Comment peut-on obtenir ces outils maintenant qu'ils sont gratuits ?

    -On peut obtenir ces outils en suivant le lien dans la description du script, qui mène à la nouvelle plateforme où ils sont disponibles.

  • Quels sont les plugins inclus avec ces outils après l'installation ?

    -Les plugins pour Maya, Unreal Engine 3D, C Max Cinema, 4D et Light Wave sont inclus avec ces outils après l'installation.

  • Quelle est la différence entre les versions 2023 et 2024 de View et Plant Factory ?

    -Le script ne précise pas les différences spécifiques entre les versions 2023 et 2024, mais il indique qu'elles sont toutes les deux disponibles pour Windows et Mac.

  • Comment fonctionne l'interface utilisateur de View pour la création de paysages ?

    -L'interface utilisateur de View permet de créer des paysages en cliquant et en traçant sur une carte de hauteur, avec des outils pour ajuster les propriétés du terrain comme les montagnes, les pics, les érosions, etc.

  • Quels types de textures et de matériaux sont disponibles dans View pour personnaliser les scènes ?

    -View propose une variété de textures de paysage et de matériaux intéressants qui peuvent être sélectionnés et appliqués aux objets de la scène.

  • Comment ajouter de l'animation à la caméra dans View ?

    -On peut ajouter de l'animation à la caméra en utilisant l'Animation Wizard, en définissant le type d'animation, le chemin de la caméra et les ajustements de vitesse et d'orientation.

  • Quels sont les formats d'exportation pris en charge par View et Plant Factory ?

    -View et Plant Factory prennent en charge l'exportation au format fbx, alembic et USD.

Outlines

00:00

🚀 Lancement des outils gratuits de Bentley

La société de logiciels d'ingénierie et d'infrastructure Bentley a annoncé la gratuité de certains outils qu'elle avait achetés en 2015 et qui sont désormais disponibles pour tout le monde. Le script présente ces outils, dont Lumen RT, View et Plant Factory, qui étaient auparavant payants. View est un outil de création de paysages visuels et Plant Factory permet la création de plantes. Le téléchargement est simple et ne nécessite que l'acceptation des conditions d'utilisation, autorisant l'utilisation commerciale des produits créés avec ces outils, à l'exception du catalogue de plantes qui ne peut pas être commercialisé tel quel.

05:01

🖌️ Création de paysages avec View

Le script détaille comment utiliser View pour créer des paysages. Il est possible de naviguer dans une grande vue par défaut, de construire des terrains en utilisant des cartes d'altitude, et de personnaliser les propriétés du terrain. Les outils de peinture permettent d'ajouter des détails de surface et des effets, tels que l'érosion. View offre également des fonctionnalités pour ajouter de l'eau, de la végétation, des nuages et des objets spatiaux, tout en permettant une personnalisation fine des textures et des matériaux.

10:01

🌳 Utilisation de Plant Factory pour la création de plantes

Plant Factory est utilisé pour ajouter de la végétation à la scène. Le script explique comment sélectionner et placer des plantes à partir du catalogue de Plant Factory ou en utilisant des plantes héritées. Il est également possible de peindre la végétation directement dans la scène avec des outils de peinture intégrés, et de sauvegarder des configurations d'ecosysteme pour une réutilisation future. Le catalogue de plantes de Bentley offre une variété d'options pour enrichir la scène.

15:02

🌌 Animation et rendu de scènes complexes

Le script aborde l'animation de scènes en utilisant un assistant d'animation, permettant de créer des mouvements de caméra et d'ajouter des effets tels que la vibration et la rotation. Il est possible de définir le chemin de la caméra, de modifier la vitesse et la durée du mouvement, et d'ajouter des points supplémentaires ou de supprimer ceux existants. Les animations sont automatiquement intégrées dans la ligne du temps et peuvent être ajustées en utilisant des images clés.

20:04

🎨 Personnalisation des textures et matériaux

Le script explique comment personnaliser les textures et matériaux dans l'outil. Il est possible de sélectionner différents types de textures de paysage et de les appliquer aux objets de la scène. Les modifications apportées aux textures sont automatiquement mises à jour, et il est également possible de travailler sur des couches multiples pour construire des scènes complexes.

25:04

🔧 Rendus et exportation de scènes

Le script conclut avec la discussion sur les rendus et l'exportation de scènes. Il est possible de choisir différents types de rendus, d'ajuster les paramètres de rendu et d'exporter des scènes dans différents formats tels que FBX, Alembic et USD. Il est également mentionné que bien que les fonctionnalités de rendu de vidéos puissent être limitées, les outils offrent une flexibilité pour l'animation et le rendu dans d'autres applications de création de contenu.

Mindmap

Keywords

💡Bentley

Bentley est une entreprise de logiciels d'ingénierie et d'infrastructure mentionnée dans le script. Le terme est central dans la vidéo car il s'agit de l'éditeur des outils gratuits présentés. Par exemple, '...aujourd'hui on va parler de ces outils et voir comment vous pouvez les utiliser...'.

💡Lumen RT

Lumen RT est un outil logiciel qui a été acheté par Bentley et mentionné dans le script comme un des outils précédemment discutés. Il est utilisé pour la visualisation et la création de paysages virtuels, comme illustré par '...Lumen RT utilisé pour rivaliser avec des outils comme Twinmotion, Lumion...'.

💡Vue (View)

Vue fait référence à un outil de création de paysages haut de gamme offert par Bentley. Il est un élément clé du script car il permet aux utilisateurs de créer des scènes complexes. Par exemple, '...et bien sûr on va parler de View, qui était juste cet outil magnifique que vous pouvez utiliser pour créer des paysages intéressants...'.

💡Plant Factory

Plant Factory est un autre outil de création de plantes haut de gamme mentionné dans le script. Il est utilisé pour créer des plantes virtuelles dans les scènes. Le script le mentionne ainsi : '...et on a également Plant Factory qui est également un autre outil impressionnant que vous pouvez utiliser pour créer des plantes...'.

💡Plateforme de téléchargement

La plateforme de téléchargement est le lieu où les utilisateurs peuvent accéder aux outils gratuits offerts par Bentley. Le script mentionne ce concept en disant : '...comme c'est la nouvelle plateforme où vous pouvez l'obtenir...'.

💡Plugins

Les plugins sont des extensions de fonctionnalités pour différents logiciels mentionnés dans le script. Ils sont importants car ils permettent l'intégration de View et Plant Factory avec d'autres applications. Le script les mentionne ainsi : '...ceci installe des plugins pour Maya, Unreal Engine 3D, C Max, Cinema 4D et Lightwave...'.

💡Création de paysages

La création de paysages est un concept clé dans le script, car c'est l'une des principales fonctionnalités des outils de Bentley. Le script explique comment cela fonctionne : '...c'est un outil merveilleux pour créer des paysages intéressants...'.

💡Animation

L'animation est un aspect important du script, car elle permet aux utilisateurs de donner vie à leurs scènes en mouvement. Le script explique comment animer une caméra : '...et peut-être ce que nous aimerions faire, c'est juste déplacer notre caméra de ce point à ce point...'.

💡Rendu (Rendering)

Le rendu est le processus par lequel les scènes créées sont transformées en images ou vidéos finales. Le script en parle en détail : '...et une fois que vous êtes prêt à rendre, comment rendre est très simple, vous pouvez aller à la section de rendu...'.

💡Exportation

L'exportation est la capacité de sauvegarder ou de transférer une scène créée dans un format compatible avec d'autres applications. Le script mentionne cette fonctionnalité : '...et vous pouvez exporter votre scène entière en tant que fbx, alembic et aussi USD...'.

Highlights

Bentley a annoncé que des outils achetés en 2015 sont désormais gratuits et disponibles pour tout le monde.

Bentley est une société de logiciels d'ingénierie et d'infrastructure offrant un large éventail d'outils.

Lumen RT, un outil d'animation d'images, a été acquis mais peu promu par Bentley.

L'outil View permet de créer des paysages intéressants et d'effectuer des sculptures.

Plant Factory est un outil pour la création de plantes impressionnantes.

Les outils View et Plant Factory sont des outils haut de gamme.

Le catalogue de plantes a été publié pour une utilisation variée.

Les outils sont disponibles sur une nouvelle plateforme après la disparition du site précédent.

Les outils incluent des plugins pour Maya, Unreal Engine, 3DS Max, Cinema 4D et LightWave.

Les utilisateurs peuvent télécharger des versions 2023 et 2024 de View et Plant Factory pour Windows et Mac.

Les outils supportent la création et l'exportation de contenu avec des archives de contenu pour 2023.3.

La navigation et la manipulation des objets dans View sont conformes aux standards de l'industrie.

Les utilisateurs peuvent créer des terrains en utilisant des cartes de hauteur et des outils de peinture.

Des détails de surface, des effets et des textures peuvent être ajoutés aux créations de terrain.

Les outils de peinture de végétation permettent de créer des écosystèmes dynamiques.

Le catalogue de plantes offre une variété de plantes pour enrichir les scènes.

Les outils permettent d'ajouter des objets spatiaux comme des planètes et des lunes à la scène.

Les textures et matériaux peuvent être appliqués et modifiés pour une personnalisation complète des scènes.

Les animations de caméra peuvent être créées et ajustées en utilisant l'assistant d'animation.

Les scènes peuvent être rendues avec différents types de rendu, y compris Cycles et Path Tracer.

Les scènes peuvent être exportées dans différents formats tels que FBX, Alembic et USD.

Transcripts

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hey what's up guys and welcome back to

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asknk today we have exciting news Folks

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at Bentley just recently announced their

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a on set of tools which they purchased

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sometime in 2015 are now totally free

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and available for everyone to work with

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and today we're going to talk about

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these tools and see how you can guess

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that be working with them and of course

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a few things you need to know about this

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interesting company called Bentley so

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starting off Bentley is an

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infrastructural and engineering software

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company that has a huge huge huge huge

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set of tools that you can work with

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they've purchased a couple of tools over

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time and one of the most remarkable ones

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that we did talk about some time ago is

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them purchasing Lumen RT so for those

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who have no idea what Lumen RT is Lumen

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RT used to compete with tools like twin

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motion lumion and the folks at Bentley

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hasn't really promoted or developed that

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tool as much as we thought they will and

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that brings us right back to the E on

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software that deals with the view and

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also the plan factory and for view view

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was just this beautiful tool that you

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can use to create interesting Landscapes

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and do amazing stuff and of course we're

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going to talk about how you can do that

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and we do have plant Factory which is

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also another impressive tool that you

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can use to do some very impressive

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impressive plant creation and these two

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tools are high-end tools that you can

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work with additionally they've also

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released the plant catalog which is a

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beautiful one so starting off for those

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who like to get this you can simply go

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over to link in the description and

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check this out as this is now the new

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platform where you can get it as the

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previous website site is no longer

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available on the internet which means

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you can only view this with the Wayback

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machine and before we proceed is is what

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mentioning this tool no longer has

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update and for the most part it is

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having basically every single thing that

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you want in terms of both USD and

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Industry standard support and for those

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who are looking for plugins that this

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can work with once you start doing the

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installation this installs plugins for

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both Maya on real engine 3D C Max Cinema

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4D and also light wave so if you're

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wondering about that those plugins are

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already inbu so you can go in and rest

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easy and to download this is as simple

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as coming over to the download section

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and clicking on the word download this

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is going to ask you if you would like to

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just accept the terms and condition

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which deals with the fact that you can

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use this literally for anything that you

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want and you can also commercialize the

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products or anything that you create

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with this however you cannot

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commercialize anything that is within

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the plant catalog but of course you can

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create yours and do some cool stuff with

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it and if you like to download the view

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or plant Factory alongside your updates

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there is a 2023 and also 2024 version of

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both and this is for Windows and Mac and

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for Content archives there's a 20 23.3

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content archive which you can download

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and the same thing can also be said for

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the view extra tools that you can get so

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with all this said let's dive directly

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into view and take a look at how this

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actually works and for plant Factory

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we're going to make a separate video for

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that so we don't stretch out this video

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so long and one thing I need to mention

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before we dive in is once you open up

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view this takes the whole screen size

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that you have So currently we have a

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very interesting screen size but we

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simply just died it down because of the

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size of the content that we're making

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any adjustment that has to be done is

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after the welcome page so right in here

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you can see we can select how we would

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like to create stuff so we just going to

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start up very basic okay just simply

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click on empty and the scene loads up

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and I'm going to just simply resize our

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viewport so once you have this open the

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first thing which you notice is you've

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got this gigantic viewport by default

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this isn't what you get so what you get

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typically is this four quad view very

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typical with standard tools that already

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exist the navigation for this is very

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industry standard which has to do with

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holding down alt on your keyboard with

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your left Mouse button you can obit

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holding down alt on your keyboard with

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your right Mouse button you can zoom in

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and zoom out and holding down alt on

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your keyboard and with your middle Mouse

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button you can pan however if you like

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to pan without holding down alt if you

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press down your right Mouse button and

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you move you can control the camera as

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well so how do you build stuff and what

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is this UI so to build stuff is very

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easy like we mentioned this is a very

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wonderful tool for creating interesting

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landscape and I kind of think except for

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the joen that is coming out this just

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simply knocks it out of the pack

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especially with the fact that you can do

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some very interesting sculpins and all

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that stuff so to start creating is as

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easy as going over here and you can

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click and drag in a height map and and

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you see look look at that that is how

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you start creating stuff so we can zoom

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all the way out let's just get this

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camera all the way out and you would

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also notice that this has a small

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looking widget it has a tiny widget

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which has to do with scaling things up

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and down this widget will come in handy

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when we start talking about the

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procedural Landscapes that you can

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create meanwhile this other section is

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where your object properties exist at

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the same time you've also got a window

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that has to do with an interactive

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rendering and right here is where we

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have our scene graph or our inspector so

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to preview anything that we're doing we

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can simply click on this button and

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automatically we can start seeing that

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so if we like to make copies of this

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simply hold on all click and drag and

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there you go so we can have that and I

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can stretch this out you know depending

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on what we want and I can also go over

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to another view and I can click and

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stretch this out as well so with this we

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can make some changes and I can just

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navigate across our viewport just to get

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things going and if you like to make

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adjustment to the height map or any of

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the things that you're working with of

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course you can all you need to do is

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have this selected and you can go over

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to where you have this Cog and the Cog

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simply means properties so you can click

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on that can go in and from here we can

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start defining how we want this terrain

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to be if we like to get these things as

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mountains we can set that if we like to

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have these things as Peaks we can set

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that and the same thing can be set for

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like erosions and you know as many of

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the things that we want to do we can

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click and just Define the kind of heill

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or the kind of terrain that we're going

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for if you like to start painting this

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that is also super easy go over to the

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paint section and you can select any of

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these painting brushes and you can start

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painting if you like to have a bit of a

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rise we can do that and let's just

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simply back down go over to the radius

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increase that drop the flow a little bit

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and this is what we call strength here

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so we can drop that down and of course

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we can actually let's just crank this a

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little bit up and we can go in and make

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some of these changes now there are also

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multiple things that you can add to

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whatever thing that you're making which

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includes adding some surface details so

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if you're done maybe scoping maybe you

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just want to add a little bit of a play

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to let's say you go in increase the flow

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add that play to as much as you want and

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possibly maybe you just want to add a

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little bit of a rise here and there you

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know once you're done doing all of this

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and you like to add some more noise or

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probably some effect how you can do that

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as well is super easy go over to where

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you have the effect and you can start

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putting in some effect there are some

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erosion effect that exists here so you

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can use those erosion effects or you can

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use a Global Effect and this includes

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the grit the gravel Stones Pebbles you

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know whatever you want you can do that

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at the same time you've also got like

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this rock hardness and you can also use

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that to control how things are placed in

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terms of PS you can also click and add

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pics to this and if you click and hold

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the P just simply applies automatically

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for any of the things that you have here

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if you proceed to right click you can

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have access to the properties and you

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can make adjustments to the properties

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how you want so in this case if we're

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comfortable with what we have here we

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can simply go in here and click on okay

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so I'm just going to make sure that we

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have this within the viewport and once

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you click on okay automatically you've

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just made changes to your model and most

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of you guys might also be wondering what

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are these things here because you notice

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that you get to see it on every viewport

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so these are very simple stuff this is

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for the parent object this is for the

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local this is for Global and this is for

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the view so you probably wouldn't notice

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that changing the Gizmo as much but if

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we simply switch to perspective you

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would notice that so I can click right

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here and we have that and I can click

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here there and here and you'll notice

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those changes so once we start clicking

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and doing those stuff you would notice

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those changes there and You' also notice

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that we have the move the rotate and

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also the scale so we have the rotate so

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if we like to rotate this by the local

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axis probably by the global Axis or the

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view axis we can do all of that so

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depending on what you're trying to

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create actually you can work with this

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Gizmo set and get on with it and again

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to any of the things that you're doing

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if you simply click on this button you

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can refresh it this also support an

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automatic rendering so if you like to

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have that you can always right click and

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click on auto update so whenever we move

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our camera this will automatically

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update so you don't necessarily need to

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click that you just simply move your

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camera

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and this would automatically update if

play08:32

you like to secure your camera so you

play08:33

don't get to move it all the time there

play08:35

is a lock button that you can use to

play08:37

lock that camera in place so what we'll

play08:40

do now is just simply unlock this and

play08:41

I'm going to click on this button and

play08:43

from here we can choose to play with any

play08:46

of these views actually if we go in here

play08:48

and we set this to perspective this is

play08:50

now the perspective as we have this

play08:52

camera locked in so we can set this

play08:55

active and we can lock in that camera

play08:57

because maybe this is the view we're

play08:58

going for and and if we like to expand

play09:00

our perspective we can click on this

play09:02

button and we can do a simple maximize

play09:05

so in this case we have maximized our

play09:07

scene then we can start doing some stuff

play09:12

[Music]

play09:18

[Music]

play09:33

if you like to add water to your scene

play09:35

you can click and hold and you notice

play09:37

that you've got different parameters or

play09:38

different types of waters that you can

play09:40

throw in I'm just simply going to go for

play09:42

the default one which is going to be

play09:44

this huge ocean so we can have that and

play09:47

you can start noticing that we having

play09:49

that rendering going on on this side

play09:51

other things that we can do from here

play09:53

includes adding vegetations throwing a

play09:55

couple of leaves probably you want to

play09:57

throw in some clouds yes you can so we

play09:59

can click on this button as well and I'm

play10:01

just going to drag this into our scene

play10:03

and we can start defining the kind of

play10:05

cloud that we want say you would like to

play10:07

get the cloud opacity drop down you want

play10:09

to increase the density play with the

play10:11

coverage you know whatever you want you

play10:13

can make this changes here you can also

play10:14

play with the direction of how you want

play10:16

things to be probably add some velocity

play10:18

if this is what you're into and once you

play10:20

click and let that go you notice that we

play10:22

have a new object here which Now

play10:24

controls the cloud within our scene

play10:26

let's simply go ahead and drag this out

play10:27

a little bit more so that we can see see

play10:29

what we're dealing with and of course if

play10:30

you like to add a few vegetations yes

play10:33

you can so because this is fully tied

play10:35

with a plant tool you can click on this

play10:37

button and this is going to launch a new

play10:39

plant so we can drag in that plant tap F

play10:42

on the keyboard and we can zoom right

play10:44

into that plant if we want to have it

play10:46

but this isn't how we want to place

play10:48

plant actually if you're looking for

play10:49

more plants you can right click and this

play10:51

is going to present you with a catalog

play10:53

of plants from plant Factory and also

play10:55

some Legacy plants so if we would like

play10:57

to throw in trees we can simply select

play10:58

all the Tre trees and we can use them

play11:01

however placing these things one after

play11:03

the other isn't what we want to do as we

play11:05

like to Simply paint vegetation and to

play11:07

paint vegetation is very very easy all

play11:10

you need to do is go over here where you

play11:12

have the paint click this is going to

play11:13

launch an echo painter we can go over to

play11:15

the echo painter which is what we have

play11:18

right here and we can decide what we

play11:20

want to paint so we don't have anything

play11:23

here and to add items we can simply

play11:24

click on ADD items and we can click on

play11:27

ADD plants so these are the plants that

play11:28

we like to have I can go in and have

play11:30

them selected click on okay and say we

play11:33

would like them to be static meshes of

play11:35

course if you like them to be animated

play11:36

meshes procedural meshes you can choose

play11:38

to do that I'm just simply going to make

play11:40

sure that we have them in here and we

play11:42

can load up all of these so just like we

play11:44

have with twin motion and all the other

play11:46

stuff that we've talked about and that

play11:47

has to do with painting we can go in and

play11:50

paint this vegetation however we choose

play11:52

there's also a global setting for the

play11:53

paint brush so if you like to increase

play11:55

or reduce the radius you can of course

play11:57

go in and do all of that and like we

play11:59

mentioned once we start making changes

play12:01

you would notice that they automatically

play12:03

update because we have our real-time

play12:05

renderer simply doing the hard work for

play12:07

us if you like to clean up any of the

play12:08

ones you can simply click on the erase

play12:10

brush just like you have with the

play12:11

vegetation tool in Unreal Engine and you

play12:13

can clean this up as well and once

play12:15

you're done painting you can of course

play12:17

launch a new ecosystem so if you like to

play12:19

work with multiple ecosystems you can

play12:21

have that this also comes with some

play12:24

presets so probably you don't want to

play12:26

spend so much time setting up these

play12:28

things yourself you can use the presets

play12:30

that already exist and go in and make

play12:32

the painting decisions for yourself and

play12:34

contrary to popular belief this actually

play12:36

handles huge polygons very very well so

play12:40

if you're trying to set up something

play12:41

like that you can simply go in and do

play12:44

all of these things by hand another

play12:45

thing which I think should be super

play12:46

useful is painting things like pebbles

play12:48

say for example we would like to paint a

play12:50

couple of pebbles in our scene and what

play12:52

we can do is similar to what we've just

play12:54

done all we need to do is click on add

play12:56

item section go over to where we have

play12:57

the Rocks select the Rocks we like to

play12:59

paint in say for example we like to

play13:00

paint in this holding down control we

play13:02

can click and select multiple ones we

play13:04

can proceed to just simply click on this

play13:06

button to apply them so once we have

play13:09

that we can go ahead and paint the

play13:11

Pebbles however we choose there's also

play13:13

multiple ecosystem tools that you can

play13:15

also go in and paint and all of these

play13:17

are currently available for you to

play13:19

explore and start creating amazing

play13:21

looking Landscapes and if there's any

play13:23

Echo painter you like to reuse you can

play13:25

also click on the save button to save

play13:26

this there's a couple of presets and

play13:28

parameters that you you can always

play13:29

explore and this is for those who like

play13:31

to paint their ecosystem by hand and get

play13:34

things going and for the plant content

play13:36

if you like to have more the folks at

play13:37

Bentley has also released a plant

play13:39

catalog so you can of course click on

play13:41

this plus button and locate the file

play13:43

section where you have the catalog and

play13:45

you can add this in case you want to

play13:47

have varieties of plants that you can

play13:49

spread within your scene and if you like

play13:50

to play with other tools that exist here

play13:52

of course you can first off we're just

play13:53

going to go in and we're going to do a

play13:55

hard click and drag and we're going to

play13:58

get a procedural out terrain because you

play14:00

know I kind of think that we should add

play14:02

one more so I'm just going to move these

play14:03

over to this point and we would use the

play14:06

widgets and simply change it okay so

play14:09

that looks really really nice we can

play14:11

just drag that down and we can make

play14:13

another copy by holding down alt on the

play14:15

keyboard and we can switch transforms

play14:17

with the standard tools which is the q w

play14:19

e and r so we're just going to use that

play14:22

to do a simple rotation so once we have

play14:24

that I can also go ahead and bring this

play14:27

down and position this right right where

play14:29

I think it should leave okay so once we

play14:32

have this going we can go ahead and play

play14:34

with planetary bodies so I can click

play14:36

right here and we can load in a new

play14:37

planet if we scroll down you'll notice

play14:39

we have a planet right there and I can

play14:42

move these into position so this is

play14:45

currently the moon so if we would like

play14:47

to have this within our scene let's

play14:49

refresh that and see so if we like to

play14:51

have this within our scene yes we can so

play14:53

we can throw in the moon there if this

play14:55

is what we want if we like to change

play14:57

this to probably venu or something else

play14:59

we can of course go ahead and do that

play15:01

and automatically that would also be

play15:04

reflected there there's a couple of

play15:05

object parameters that you can use to

play15:07

change and position how these things is

play15:09

and you can play with the phasing to get

play15:11

the most out of it now one thing which

play15:13

we haven't mentioned is textures so if

play15:16

you want to texture anything let's

play15:17

actually start off with this one if you

play15:19

like to texture anything have that

play15:20

object selected and then you can go over

play15:23

to the object inspect or the object

play15:25

aspect as it's called here do a simple

play15:27

double click in let's drag this into our

play15:29

window and you can make changes so if we

play15:31

simply double click we can also select

play15:34

the type of landscape textures that we

play15:37

want most of the landscape textures you

play15:39

ever be looking for already exist and

play15:41

there's a couple of interesting

play15:42

materials that exist right here so

play15:44

probably we would like to have that and

play15:45

I can simply have that there and click

play15:47

on okay and automatically that becomes

play15:49

what it is we can of course go in double

play15:52

click if we like to have an overall

play15:53

color let's go in and drag this slightly

play15:56

lower make that slightly darker and we

play16:00

can have it going the same thing can be

play16:01

done for these other ones so we can also

play16:03

go in and have them selected let's

play16:05

actually select the procedural terrain

play16:07

and we can go ahead and make some

play16:09

changes as well just to apply the kind

play16:11

of material that we want them to have at

play16:14

the same time just like you have with a

play16:15

simple terrain if you proceed to double

play16:17

click on the procedural terrain or if

play16:19

you select the procedural terrain and

play16:21

click on this button you can of course

play16:23

go in and make some tering editing if

play16:25

these are things that you're going for

play16:27

so probably we might want to conver add

play16:29

this to a canyon we can go ahead and do

play16:30

that let's add some craters to these and

play16:32

probably terase it just about that much

play16:35

okay so once we have that we can also

play16:38

click on okay and now we have this right

play16:41

here the same thing that we just saw

play16:43

with the previous ones for the textures

play16:45

is also the very same thing that we're

play16:47

going to do for this one too so we can

play16:48

have that and click on this button to

play16:51

preview what they look like when we're

play16:53

done with the final rendering so you can

play16:55

proceed to add as many textures as you

play16:57

want and style the scenes to your hat

play17:00

content and with this ready if you like

play17:02

to see the material summary probably you

play17:03

want to see what and what you have in

play17:05

your scene you can so you can simply

play17:07

just go over to your material summary

play17:09

and you can see all the materials that

play17:11

you have right here so we can also go in

play17:13

have this SC selected and choose to

play17:15

expand that if we want one final thing

play17:17

which I think a lot of you guys may also

play17:19

want to see is is this even animated as

play17:22

much as you can place all of these

play17:23

things in here you can go in and throw

play17:25

wind and other kind of effects to drive

play17:27

your scene so if you like to hide lock

play17:29

and unhide stuff how you can do that is

play17:31

very simple say for example we like to

play17:33

hide this terrain what we can do is

play17:36

click on this button so you've got two

play17:38

clicks the first one would lock the

play17:40

object so you cannot move the object and

play17:43

the second one is definitely going to go

play17:45

in and hide it so we can do the same

play17:47

thing here so we can lock and hide and

play17:50

because you know we have it selected

play17:51

that's why you can still see that if I

play17:53

go in and just turn that off and the

play17:55

same thing can be done for every other

play17:56

thing right here so if we go over to

play17:58

this Terrain you can lock it it turns

play18:00

gray and if you click one more button

play18:02

you hide it and that is how you hide and

play18:04

lock stuff in your viewport now within

play18:07

the World Browser or the inspector you

play18:09

can also find some more stuff here so

play18:12

these are places where you can find what

play18:14

is connected to what how you can access

play18:16

those and how you can tweak the settings

play18:17

for all that like in this case with a

play18:19

physical seawater we do have the foam

play18:21

and the default water so in case you

play18:22

like to make changes to this of course

play18:24

you can go ahead and do all of that the

play18:26

same thing happens with what textures is

play18:28

l to what textures and you have the

play18:30

properties that exist within one layer

play18:33

which means you can go in and create as

play18:35

many layers as you want and build as

play18:38

many scenes as you want on top of

play18:39

whatever you're creating and like I

play18:41

mentioned earlier contrary to what most

play18:43

people do believe that you need like a

play18:44

beefy computer to get things going this

play18:46

technically do not really rely on a

play18:48

massive amount of computing power to get

play18:49

things going all right let's talk about

play18:51

animation which I believe a lot of you

play18:52

guys will be super excited about so in

play18:55

this case we have our lovely scene and

play18:57

maybe what we would like to do is just

play18:58

get our camera move from this point over

play19:01

to this point okay so we can do that and

play19:04

how to do this is extremely simple go

play19:07

over to animation use the animation

play19:08

Wizard and of course if you do have an

play19:10

animation part probably you've tracked

play19:12

the camera and you've converted that

play19:13

camera track to a part you can also come

play19:16

over here and import it you can also

play19:18

import synchronized data as well and you

play19:20

know these are just lovely stuff so for

play19:22

here we're going to click on animation

play19:23

Wizard and we can go over to next select

play19:26

the kind of animation we want so if we

play19:30

like a standard animation good and fine

play19:32

if you like this to be a missile a

play19:33

helicopter shot whatever shot you want

play19:36

you can simply do that in this case I'm

play19:37

just simply going to say maybe we want a

play19:39

speed bolt because you know it is here

play19:42

or probably we can just do a simple

play19:43

standard one okay and we can go over to

play19:45

next and it's going to ask us if we want

play19:47

this to be a one time team a repeated

play19:50

stuff a loop pendular stuff which is

play19:51

like back and forth whatever we want we

play19:53

can select it in this case again we're

play19:55

going to select once go over to next and

play19:58

if we want our camera to spin on our

play20:00

rival we can so we can turn on the spin

play20:03

and we can decide how much spin we want

play20:06

say for example we want this to just

play20:08

spin about 8° okay that would spin about

play20:11

8° within a given axis so you can select

play20:14

that if you want if you want your camera

play20:15

to vibrate you can also add the

play20:17

vibration you can turn off the spin if

play20:19

you want of course and whatever thing

play20:21

you get to select you notice that there

play20:23

is a preview for it so once we have that

play20:25

going we're not going to select any of

play20:27

this because that isn't what we want

play20:28

want we can click on next and here is

play20:30

where we Define our camera movement so

play20:34

we can see where our camera is right

play20:37

here and if we like a movement or a path

play20:40

to be created we can click and then

play20:42

click and that is how easy it is now in

play20:44

some cases you would also notice that

play20:46

you've got this tiny Bend happening

play20:48

there so what you can do with that is

play20:50

literally simple go in here and use the

play20:54

edit okay so we can use the edit to edit

play20:57

that and we can move these over to a

play20:59

point like so and this is how we can set

play21:03

it up and once you're ready probably you

play21:05

want to insert multiple points you can

play21:07

go in and insert that you want to delete

play21:08

points you can do that but once you're

play21:10

ready you can click on next and right

play21:12

here you can select the duration of your

play21:14

movement for this one we're just simply

play21:15

going to set 10 seconds because I think

play21:17

that's fair enough and we can click on

play21:19

next and with that we have our shot now

play21:23

if you're not comfortable with the speed

play21:24

or any of the things you can always go

play21:26

back say for example we can go back well

play21:29

and I can drag this slightly closer

play21:31

Let's uh undo that let's use the delete

play21:34

tool to delete that small stuff that we

play21:37

just added right here we can use the

play21:39

edit and I can just maybe we want this

play21:41

to move from this point then maybe to

play21:44

this point and also to this point as

play21:46

well maybe a little bit faster will be

play21:48

fine we can go over to next 10 seconds

play21:50

sounds good and we can have it so

play21:53

depending on what you're trying to

play21:54

create you can simply go ahead and make

play21:56

these decisions and get your camera

play21:58

animated and once you have that this

play22:00

automatically gets plugged into your

play22:02

timeline so if you go over to your

play22:03

timeline you would notice all of the

play22:05

points that we added earlier they are

play22:07

now converted to key frames and you can

play22:08

proceed to open up these things and make

play22:11

more decisions on how you want them to

play22:13

react so right here we're looking

play22:15

through the perspective let's switch

play22:17

over to the active camera so we can see

play22:20

it so this is the active camera and this

play22:22

is what our animation would look like so

play22:25

at this point if we would like to set a

play22:26

key frame we can so we we can have that

play22:29

selected and we can go ahead and make a

play22:32

key adjustment so we can go in make a

play22:35

key adjustment in this case and by every

play22:38

means these things are set to automatic

play22:40

key frames so if you right click you

play22:42

notice auto key frame is turned on so

play22:44

once you've got something animated

play22:46

automatic key frames are turned on and

play22:48

you know you can always go to town with

play22:50

it this case I can also have that

play22:51

selected right click and we can go over

play22:53

to the key frame probably we don't want

play22:55

to keep that and I can delete that key

play22:57

frame and we can move over to the final

play22:59

key frame which we have here and we can

play23:02

make some changes to that let's also

play23:04

zoom in so if you hold on control you

play23:06

can zoom into this and I can simply pan

play23:10

with the right Mouse button over to a

play23:12

position like so and with a few sort of

play23:15

features for the camera so maybe you

play23:16

like to play with the camera position

play23:18

the camera orientation all of these are

play23:20

totally up to you and you can work with

play23:21

them so in this case if you press the

play23:23

playback button you would now notice

play23:25

that we can get that animation working

play23:28

so again depending on what you're trying

play23:30

to make you can flip these cameras in

play23:32

and out switch these cameras get some

play23:34

cool stuff working for you and animate

play23:36

your scenes however you choose and once

play23:38

you have this you're good to go and want

play23:40

thing to keep in mind for timelines is

play23:42

this that for a timeline like this if

play23:45

you choose to make any adjustment there

play23:47

is an automatic key frame that already

play23:50

exists so if you right click you would

play23:52

notice auto key frame is turned on and

play23:54

this is something you can turn off if

play23:55

you don't want to create unnecessary key

play23:58

frame frames as you move your camera so

play24:00

I'm just simply going to go ahead and

play24:01

have that selected right click go over

play24:02

to key frame and we can delete that key

play24:05

frame so if you don't want to have

play24:07

automatic key framing all the time turn

play24:10

this off and you can go in and key frame

play24:12

these things however you choose when you

play24:15

want to key frame it so in this case we

play24:17

can go over to a position like so move

play24:20

this slightly upwards right click and we

play24:22

can go over to key frame and add a key

play24:25

frame for that and once you're ready to

play24:27

render how you can render is very simple

play24:29

so you can go over to the render section

play24:31

actually you would notice that we've got

play24:33

two different kinds of rendering the NPR

play24:35

and we also got the render so we can

play24:37

right click and we can come over here

play24:39

and Define the kind of render we want so

play24:42

if you like this to just be a simple

play24:44

render probably final render an ultra

play24:46

render Superior render broadcast render

play24:48

you can set that render how you choose

play24:50

this is where you get to define the

play24:52

aspect ratio of what you're trying to

play24:53

make and for our case we would like to

play24:55

do a simple 1920 x 1080 let's actually

play24:58

go ahead and find that that should be a

play25:00

16x 9 and this is what we want as much

play25:03

as I know you can render images I've

play25:06

actually not found a setting that allows

play25:08

you render videos actually most of the

play25:11

times you probably would have to send

play25:13

this off to another destination and get

play25:15

the rendering happening and you know it

play25:17

is one of those things and speaking

play25:19

about renders it is also mentioning that

play25:21

we've got Cycles rendering here so we've

play25:24

got both the Cycles rendering and also

play25:26

the simple patraca rendering which is

play25:28

also amazing so in this case we can go

play25:31

over to the edit section of the pat

play25:32

Tracer and edit the pat Tracer however

play25:35

we want again this is depending on what

play25:37

you're trying to create and in this case

play25:39

once we're ready to go we can simply

play25:41

click on the render button and this is

play25:44

going to initialize a render currently

play25:46

this is outside my screen but then it

play25:48

will initialize a render and we can use

play25:50

that to see what the final rendering

play25:52

result would look like for multiple

play25:54

renders and you know stuff like that I

play25:56

would definitely suggest that you EXP

play25:58

this and use this in other DCC apps as

play26:01

they will probably give you more

play26:02

flexibilities on dealing with animation

play26:04

and rendering the final shot there's one

play26:06

final thing which I think you guys may

play26:07

also want to know and that has to do

play26:09

with exporting so you can export your

play26:12

entire scene as both fbx a Lambic and

play26:15

also USD this is a 2024 tool which is

play26:19

definitely future proof for a very long

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time of course updates may not be coming

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to this after this particular release

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probably patches and all that might be

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the only thing coming to this to but for

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the most part if you're looking at

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exporting this probably you want to use

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it for zbrush or probably you want to

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use it as an almic file then you can go

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ahead and see these things for yourself

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and Export them to the desired file type

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that you want so this is it view is now

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here and a huge shout out to the folks

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at Bentley for making this one available

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of course we're going to make another

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video where we're going to talk about

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the incredible plant Factory tool which

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they've also announced with this and for

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those who like to see it and probably

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follow us through or through walk

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through they link to that would also be

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in the description of this video and of

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course Vice ver tell me what you guys

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think about this one in the comment

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section and of course you like this

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video I something from this you can go

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ahead and give a like and don't forget

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to share with a friend I see you guys in

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the next one peace

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[Music]

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Related Tags
Visualisation 3DOutils BentleyCréation PaysagesAnimation 3DIngénierieLogiciel InfrastructuralLumen RTVue et PlanPlant FactoryPlateforme GratuiteModélisation Paysagère
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