The Pythagorean Theorem: Extensions and Applications

MathWithoutBorders
20 Jun 201218:56

Summary

TLDRThis video explores various applications of the Pythagorean theorem, starting with finding the distance between points on an XY grid, such as those used in computer graphics. It explains how to calculate this distance using the difference in coordinates and introduces the concept of delta (Δ) for differences. The video then extends the theorem to three dimensions, illustrating how to find distances across 3D objects using a similar approach. Finally, it demonstrates how to derive the equation of a circle on a plane, showing practical uses of the Pythagorean theorem in algebra and geometry.

Takeaways

  • 📏 The video discusses extensions and applications of the Pythagorean theorem, focusing on finding distances between points on a graph.
  • 📉 The distance formula can be applied to find the distance between two points on an XY grid by creating a right triangle and using the Pythagorean theorem.
  • 🔢 To find the horizontal and vertical distances between points, subtract the respective X and Y coordinates and use these differences in the distance formula.
  • 🔄 The formula for the distance between two points on a plane is derived by squaring the differences in X and Y values, adding them, and taking the square root.
  • 🌐 The video extends the concept to three dimensions, explaining how to find the diagonal distance across a three-dimensional object using a similar approach.
  • 🏠 In three dimensions, the distance formula incorporates the length, width, and height of the object, leading to a generalized Pythagorean theorem for 3D space.
  • 🔍 The process of finding the diagonal in 3D involves first finding the distance across the floor (a 2D problem) and then using this distance in a new right triangle that includes the height.
  • 📐 The video also explains how to find the equation of a circle on a plane, using the Pythagorean theorem to relate the radius and the coordinates of points on the circle.
  • 🔵 The equation of a circle is derived from the relationship between the radius and the coordinates of any point on the circle, written as x^2 + y^2 = r^2.
  • 🎨 Applications in graphics and geometry software are highlighted, showing how programs like GeoGebra use these equations to plot circles and other shapes on a coordinate plane.

Q & A

  • What is the primary application of the Pythagorean theorem discussed in the video?

    -The primary application discussed is finding the distance between two points on an XY grid using the Pythagorean theorem.

  • How is the distance between two points on a graph calculated?

    -The distance is calculated by finding the horizontal and vertical distances between the points, squaring them, adding the squares, and then taking the square root of the sum.

  • What are Delta X and Delta Y in the context of the distance formula?

    -Delta X represents the difference in the X coordinates of the two points, and Delta Y represents the difference in the Y coordinates.

  • How does the video extend the Pythagorean theorem to three dimensions?

    -The video extends the Pythagorean theorem to three dimensions by demonstrating how to calculate the diagonal distance across a three-dimensional object using the lengths, widths, and heights of the sides.

  • How is the diagonal distance across a three-dimensional space calculated?

    -The diagonal distance is calculated by taking the square root of the sum of the squares of the length, width, and height.

  • What is the equation for a circle derived in the video?

    -The equation for a circle is \( x^2 + y^2 = r^2 \), where r is the radius of the circle.

  • How is the concept of a right triangle used to find the equation of a circle?

    -The concept is used by noting that the radius forms the hypotenuse of a right triangle, with the legs being the X and Y coordinates, thus leading to the equation \( r^2 = x^2 + y^2 \).

  • What is the significance of using coordinate numbers in calculating distances on a graph?

    -Using coordinate numbers allows for precise distance calculations, which is crucial when dealing with non-integer or decimal coordinates where simply counting squares is not feasible.

  • How does the video suggest visualizing three-dimensional space for applying the extended Pythagorean theorem?

    -The video suggests visualizing the room you're in as a box-like structure and imagining the diagonal distance between a top corner and an opposite bottom corner.

  • What practical applications of the distance formula are mentioned in the video?

    -Practical applications mentioned include plotting graphics on a computer screen, determining distances in various fields like graphic design, and defining geometrical shapes like circles.

Outlines

00:00

📏 Applying the Pythagorean Theorem to Graph Distances

This paragraph introduces the use of the Pythagorean theorem to find distances between points on a two-dimensional graph, such as an XY grid found on television or computer screens. It explains the concept by visualizing the distance as the hypotenuse of a right triangle formed by the horizontal and vertical distances between two points. The process involves identifying the points by their coordinates, calculating the differences in the x (horizontal) and y (vertical) values, squaring these differences, summing them, and then taking the square root of the result to find the distance. The paragraph also introduces the notation Δx for the difference in x-coordinates and Δy for the difference in y-coordinates, emphasizing the general applicability of this method even when dealing with decimal numbers.

05:01

📐 Extending the Pythagorean Theorem to Three Dimensions

The second paragraph extends the concept of the Pythagorean theorem from two to three dimensions, illustrating how to find the distance across space within a room, from one corner where a wall meets the ceiling to the opposite corner on the floor. It likens this to finding the diagonal of a rectangle but in three dimensions, involving the length (L), width (W), and height (H) of the room. The process involves first calculating the distance across the floor (X) using the Pythagorean theorem for a two-dimensional rectangle (L^2 + W^2), and then using this result as one leg of a new right triangle to find the total diagonal distance (D) using the formula D = √(X^2 + H^2). This paragraph also provides an example calculation for a room with given dimensions, demonstrating the practical application of this three-dimensional extension of the Pythagorean theorem.

10:02

📘 Finding the Equation of a Circle Using Distance

The third paragraph discusses the application of distance concepts to derive the equation of a circle. It explains that any point on a circle is at a constant distance (the radius, R) from the center of the circle. By considering a right triangle formed by the radius and the x and y coordinates of a point on the circle, the relationship R^2 = x^2 + y^2 is established, which is the equation of the circle. The paragraph also demonstrates the use of GeoGebra software to visualize and manipulate the equation of a circle, showing how changing the radius value alters the size of the circle on the graph, and how the algebraic equation directly corresponds to the geometric representation.

15:03

🎨 Practical Applications of Distance Formulas in Graphics

The final paragraph ties together the concepts discussed in the previous sections, emphasizing their practical applications in various fields, particularly in graphic design and computer graphics. It highlights that understanding the mathematical principles behind these applications allows for better use of graphic manipulation tools and can be valuable for professionals in the field. The paragraph concludes by noting the importance of the Pythagorean theorem and its extensions in defining not only straight lines but also curves, such as circles, on graphs.

Mindmap

Keywords

💡Pythagorean Theorem

The Pythagorean Theorem states that in a right-angled triangle, the square of the length of the hypotenuse is equal to the sum of the squares of the lengths of the other two sides. This theorem is central to the video's theme as it explains how to find distances on a graph, and how this principle can be extended to three-dimensional spaces. For example, in the video, it is used to find the distance between two points on an XY grid.

💡Distance Formula

The distance formula is derived from the Pythagorean Theorem and is used to calculate the distance between two points in a plane. The formula is sqrt((x2 - x1)^2 + (y2 - y1)^2). In the video, this formula is applied to find the distance between points on a graph, emphasizing its practical applications in plotting graphics on screens.

💡Coordinates

Coordinates are a set of values that show an exact position on a graph or grid, typically defined as (x, y). In the video, the coordinates (2, 3) and (7, 5) are used to demonstrate how to calculate distances using the distance formula, highlighting the importance of understanding how to read and use coordinate systems.

💡Right Triangle

A right triangle is a triangle in which one angle is a right angle (90 degrees). The Pythagorean Theorem applies to right triangles, and the video uses this concept to explain how to calculate distances on a graph. By forming a right triangle with the coordinates, the hypotenuse represents the distance between the points.

💡Delta (Δ)

Delta (Δ) represents the difference between two values. In the video, Δx and Δy are used to denote the differences in the x and y coordinates of two points, respectively. These differences are squared and summed to apply the distance formula.

💡Square Root

The square root is a value that, when multiplied by itself, gives the original number. In the distance formula, the square root is used to determine the actual distance after summing the squares of the coordinate differences. The video demonstrates using a calculator to find the square root of 29 to get the final distance.

💡Hypotenuse

The hypotenuse is the longest side of a right triangle, opposite the right angle. In the video, finding the hypotenuse of the right triangle formed by two points on a graph is essential for calculating the distance between those points using the Pythagorean Theorem.

💡Three-Dimensional Extension

This refers to extending the Pythagorean Theorem to three dimensions to find the diagonal distance in a 3D space. The video explains how to calculate the diagonal distance across a room by considering the lengths, widths, and heights, ultimately summing their squares and taking the square root.

💡Equation of a Circle

The equation of a circle in a coordinate plane is x^2 + y^2 = r^2, where r is the radius. The video introduces this concept by demonstrating how to find the equation of a circle given a specific radius, using the distance from the center to any point on the circle.

💡Graph Plotting

Graph plotting involves placing points on a coordinate grid to represent data or mathematical functions. The video discusses the practical applications of graph plotting, such as in computer graphics, and how understanding distances and coordinates is crucial for accurately plotting graphs.

Highlights

The video discusses extensions and applications of the Pythagorean theorem.

It explains how to find the distance between points on an XY grid, like on a television or computer screen.

The distance formula is derived by creating a right triangle with horizontal and vertical distances as legs.

The horizontal and vertical distances between points are calculated using coordinate differences.

The distance formula is represented as the square root of the sum of the squares of the differences in X and Y coordinates.

The concept of Delta X and Delta Y is introduced to represent the differences in X and Y coordinates.

A practical application of the distance formula is demonstrated with an example using counting squares on a graph.

Decimal coordinates are also considered for calculating distances, emphasizing the formula's utility beyond whole numbers.

The video extends the Pythagorean theorem to three dimensions, showing how to find the diagonal of a room.

A two-step process is introduced to calculate distances in three-dimensional space, involving the diagonal of a rectangle on the floor.

The three-dimensional distance formula is presented as the square root of the sum of the squares of length, width, and height.

An example calculation is shown to find the diagonal of a three-dimensional object using the extended Pythagorean theorem.

The video demonstrates finding the equation of a circle using the Pythagorean theorem, with the circle's radius as the hypotenuse.

Geogebra is used to visually represent the equation of a circle and its relationship to the Pythagorean theorem.

The equation x^2 + y^2 = R^2 is shown to describe any circle, where R is the radius.

The video highlights the importance of understanding algebraic concepts for practical applications in graphic design and art.

The video concludes by emphasizing the versatility of the Pythagorean theorem in various mathematical and real-world contexts.

Transcripts

play00:06

okay this video is going to deal with

play00:08

several extensions and applications of

play00:11

the Pythagorean

play00:12

theorem and one that I'd like to start

play00:15

off with is how to find distance between

play00:18

points on a graph on XY grid like this

play00:23

one place by the way where XY grids

play00:26

occur is on a television screen or a

play00:29

computer screen

play00:30

and you're trying to um uh plot graphics

play00:34

and so forth if you have a program that

play00:36

plots the graphs it identifies the

play00:39

points by numbers how far over and how

play00:42

far up from some coordinate system like

play00:46

this and one of the things you might

play00:48

want to know is how far is it between

play00:50

two

play00:51

points um there's a lot of applications

play00:54

of this but let's just see in general

play00:55

how would we find that

play00:57

distance well first let's draw that

play01:00

distance in and if you look at it a

play01:02

little bit it looks like we have a

play01:04

triangle

play01:06

here if I go along the coordinate grid

play01:09

looks like we have a horizontal and a

play01:11

vertical line connecting this to make a

play01:14

right triangle and the distance we're

play01:16

looking for is the hypotenuse so if we

play01:19

could find the horizontal distance

play01:21

between these points and the vertical

play01:23

distance between these points we could

play01:26

take those numbers square them add them

play01:28

together and take the square root and we

play01:30

got the distance okay

play01:33

well first let's identify the points by

play01:36

their numbers notice this one is over

play01:38

two and up three so I write two

play01:42

three this one is over 1 2 3 4 5 6 7 and

play01:47

up 1 2 3 4 five so this is

play01:50

7 five all

play01:53

right now we could just look at the

play01:57

graph and say oh from here we have to

play01:59

step over here 1 2 3 4 5 squares and up

play02:04

two but uh what if these were decimal

play02:07

numbers and so forth sometimes we don't

play02:09

want to Simply count squares on a graph

play02:12

we want to compute the distance based on

play02:15

these coordinate numbers themselves and

play02:18

so let's see what these numbers

play02:20

mean first of all notice that this first

play02:23

number the two is how far over

play02:27

horizontally this point is so to get to

play02:30

this point we go over two and up

play02:33

three this point this number seven is

play02:36

how

play02:37

far horizontally we have to go to get to

play02:40

this distance over here and so if I want

play02:43

to find the horizontal distance between

play02:46

the points it's like taking 7 minus 2

play02:51

and that gives me

play02:53

five okay so I take the difference so I

play02:56

take 7 - 2 and that's it's going to give

play03:00

me the horizontal distance notice the

play03:02

same thing applies vertically the three

play03:05

here is how far up I have to go uh from

play03:09

the x- axis to get up to this

play03:12

level and five is how far I have to go

play03:15

up from the x-axis to get to this level

play03:19

and so how far different are they how

play03:22

far apart are they

play03:24

vertically well I Take 5 - 3 and that

play03:28

gives us 2 2 so I take the 7 - 2 and

play03:33

then I take my 5 -

play03:35

3 if I Square each of these and add them

play03:39

together and take the square root that's

play03:42

going to give me the distance between

play03:45

the

play03:46

points okay so the way we write this

play03:48

there's a abbreviation we sometimes use

play03:52

the difference in the X values we

play03:55

sometimes write as simply Delta X that's

play03:58

the Greek letter for Delta

play04:00

and it has a D sound in Greek and so it

play04:03

stands for the difference of the X

play04:05

values this x value is 7 this one is two

play04:09

so Delta X or the difference of the X's

play04:11

is five take Delta X and square it then

play04:16

I take Delta y this y value is five this

play04:19

one is three the difference of the Y

play04:22

values is 2 so I take my Delta Y and

play04:26

square it add them together and take the

play04:29

square root and this is the distance

play04:32

formula for a two-dimensional

play04:35

surface okay let's just go ahead and

play04:37

finish it out if I do it from the

play04:40

numbers or if I do it from Counting

play04:42

squares either one 7 - 2 is 5 is

play04:46

25 5 - 3 is 2^ 2ar is 4 add them

play04:52

together I get 29 and so the distance

play04:54

between the points is a square < TK of

play04:57

29 at this stage we're just going to use

play04:59

a

play05:01

calculator okay and so if I just take 29

play05:04

and hit the square root by the way for

play05:06

the rest of this um the

play05:09

exercises um in this uh unit uh we'll go

play05:12

ahead and use a calculator um unless

play05:15

we're specifically practicing the square

play05:18

root technique from the last video okay

play05:21

and so there you go four uh

play05:23

5.38 or you might round it up to 5.39

play05:32

okay that's the distance formula in two

play05:37

Dimensions let's see how we can

play05:40

generalize what we know about the

play05:42

Pythagorean theorem to finding a

play05:45

distance across space so a diagonal uh

play05:49

across a three-dimensional object look

play05:52

at look around yourself at the room

play05:54

you're sitting in assuming you're in a

play05:56

standard sort of box-like room and

play05:59

imagine

play06:00

wanting to know the distance from the

play06:02

top corner where one of the walls meets

play06:05

the ceiling and the bottom corner here

play06:08

where the opposite wall or the opposite

play06:11

uh vertical line like this meets the

play06:13

floor and we want to take uh let's use a

play06:16

different color here we want to find

play06:19

this

play06:21

distance okay so if you look around

play06:24

physically in the room you're sitting in

play06:27

and try to um imagine in your

play06:30

circumstance what I'm trying to draw

play06:32

here that'll make it more real to you so

play06:35

if I have a two-dimensional situation I

play06:39

could find the diagonal of a rectangle

play06:42

and uh by finding um the hypotenuse of a

play06:45

right triangle notice that if I split a

play06:48

rectangle like this I have a right

play06:51

triangle whose legs are simply L and W

play06:54

the length and the width of the

play06:55

rectangle okay so in this case the

play06:59

distance

play07:02

here is simply the square root of the

play07:04

sum of the squares of the two legs l^2 +

play07:09

w^2 if I had numbers I would Square them

play07:11

add them together and take the square

play07:13

root as we've been doing

play07:15

before now what do we do for a

play07:17

three-dimensional

play07:18

situation well we have to build somehow

play07:22

on what we already know we can't just

play07:24

jump to conclusions here okay so let's

play07:27

go back and see is this distance we're

play07:31

looking for part of a right triangle

play07:35

whose uh legs we can find all right and

play07:39

notice that if I go this length along

play07:43

think of that as a hypotenuse of a

play07:44

triangle and think of the the height

play07:46

along this edge here as one leg then the

play07:51

distance across the floor would be the

play07:53

other leg so look at this red triangle

play07:57

here that's uh simply a right triangle

play08:00

and that has two legs if I could find

play08:03

both legs this one I know is H if I can

play08:05

find this length I can then uh put them

play08:08

together and find uh this distance D

play08:11

that I'm looking for

play08:13

here okay well we're going to have to

play08:17

somehow figure out this distance across

play08:19

the floor and if you look at it isn't

play08:22

that a lot like finding the distance

play08:24

across a rectangle because the floor

play08:26

itself looks like a rectangle laid down

play08:28

flat

play08:30

and so if I think of this triangle let's

play08:32

make that green and in fact um let's

play08:35

just shade it in this triangle

play08:38

here the legs of the triangle are L and

play08:41

W just like they were here so the

play08:44

distance across the floor let's call

play08:46

that distance

play08:48

X as this uh becomes a leg of the

play08:52

vertical uh triangle so we have a

play08:55

two-step process start with L and W and

play08:59

I can say x is equal to the square < TK

play09:02

of l^2 +

play09:06

w^2 this is good we'll just use green to

play09:08

refer to this

play09:11

triangle and um uh what we're then going

play09:15

to want to do is find use that X as a

play09:18

leg of the red triangle so let's switch

play09:21

to red

play09:22

now and for this red triangle we want uh

play09:27

D which is the hypotenuse is the square

play09:31

< TK of x^2 +

play09:37

h^2

play09:39

okay so what is

play09:43

X2 well here is

play09:45

X if I take X

play09:49

squar that's going to be uh if I take

play09:52

the square root of something and I turn

play09:53

around and square it it's like undoing

play09:56

the square root so that's simply l s

play10:00

+

play10:01

w^2 and so I can substitute

play10:04

this for my x^2 let's see what we get D

play10:09

equals the square < TK of X2 which is

play10:17

this plus

play10:21

h^2 now that is rather remarkable look

play10:24

what we have we have a new formula that

play10:28

looks a a lot like the Pythagorean

play10:31

theorem the diagonal across a rectangle

play10:34

in two Dimensions is simply the square

play10:36

root of l^ 2 +

play10:39

w^2 the diagonal three-dimensionally

play10:42

across a three-dimensional room is the

play10:45

square < TK of l^2 + w^2 +

play10:50

h^2 so it's like an

play10:53

extension okay so if we have

play10:56

a uh say a rectangle like this and if

play11:00

the width in this direction is say three

play11:03

and the distance in this way is five and

play11:06

the distance this way is

play11:08

two let's pull up a

play11:10

calculator and we can just do it all

play11:12

right here I take 3 squared so I'll take

play11:16

3^

play11:18

squared

play11:20

plus 5^ squar 5^ s let's say equals

play11:27

plus 2

play11:30

squ

play11:31

equals 38 and then take the square root

play11:35

so I take the length the width and the

play11:37

height Square each of them add them

play11:40

together and take the square root so the

play11:42

diagonal

play11:43

here is going to be

play11:47

6.16 in whatever units we're measuring

play11:50

and if these are feet that'll be 6.16

play11:53

feet

play11:55

okay so this is a useful extension of

play11:59

the Pythagorean theorem we now have

play12:01

something that looks a lot like the

play12:03

Pythagorean theorem but it's a a

play12:05

three-dimensional

play12:09

version okay in Algebra 1 uh you learned

play12:13

how to find equations of lines and

play12:16

that's about as far as you got you

play12:18

really didn't find equations of lots of

play12:20

different things on the plane but from

play12:22

what we've learned so far it's very easy

play12:25

to find the equation of a circle so here

play12:28

is a grid

play12:29

and here's a circle whose radius is four

play12:32

so let's say radius equals 4 and so the

play12:35

question is can I find an equation that

play12:39

describes this circle and it's

play12:41

remarkably simple to do that let's see

play12:44

what we're talking about pick any point

play12:47

on the circle label it

play12:51

XY okay in fact XY could stand for any

play12:55

point in the plane but I want to say

play12:58

what is the condition so that the XY

play13:00

point that I picked is actually on the

play13:03

circle and so you have to say what do

play13:05

you mean when you talk about a circle if

play13:08

I drew a circle with a compass I'd put

play13:10

the point of the compass here and then

play13:13

stretch it out to a certain distance as

play13:15

a radius and then swing it around what

play13:18

I'm physically doing with the compass is

play13:22

locating on the plane all the points

play13:25

that are a given distance this radius

play13:29

from this point so I'm saying this

play13:32

distance is going to be my radius and

play13:34

any point on the plane that is this

play13:37

distance from the center point is going

play13:41

to be on the

play13:42

circle well let's try it look at this hm

play13:47

that's a diagonal line and notice if I

play13:49

drop a perpendicular here and go over

play13:51

there I have a right triangle and in

play13:55

fact the XY Point here tells how far

play13:58

over and how far up I have to go to get

play14:01

from the origin up to here so this side

play14:04

of the triangle is actually X and this

play14:07

side of the triangle is actually Y and

play14:10

then I can write down the relation among

play14:13

these three variables by noticing X and

play14:16

Y are the legs of a right triangle and R

play14:18

is the hypotenuse so R 2 is equal to

play14:24

x^2 +

play14:26

y^2 in fact what we have here is an

play14:31

equation that describes the circle any

play14:35

point for which the X and Y coordinates

play14:38

of the point satisfy this relationship

play14:42

will be on the

play14:44

circle okay let's try out this equation

play14:46

of a circle in

play14:48

geogebra so down here I'm going to input

play14:54

x^2 Plus y^2

play15:00

equals and then it's going to be R 2 so

play15:02

let's pick a radius what if I wanted

play15:05

this circle to have a radius of 2 so I

play15:07

want it to be this big okay well uh x^2

play15:11

+ y^2 = R2 so I'm going to type 2^2 or

play15:15

simply four and let's see what we get

play15:19

there we are we have a circle of the

play15:21

given radius and notice over here in the

play15:23

algebra view that's why they call it Geo

play15:26

jebra it's algebra and geometry combined

play15:29

it says x^2 + y^2 = 4 and that's the

play15:33

equation for this circle if I turn off

play15:35

this circle it disappears right you can

play15:38

click this little um ball out in front

play15:41

of the C and so there you have it

play15:45

okay if I change this to be

play15:50

X2 +

play15:55

y^2 equals and some other amount like

play15:59

let's say 1 which is 1^ squar we expect

play16:03

to get a circle that's in here and sure

play16:07

enough what if I want for equation with

play16:10

radius of three then I'm going to say

play16:16

x2+

play16:19

y^2

play16:21

equals uh I have remember I have to say

play16:23

3^ squar so it' be

play16:26

9 and there we go so you can make a

play16:29

Target so when we specify these things

play16:33

algebraically we now know how to specify

play16:37

a circle what if using geogebra I simply

play16:41

put this uh uh Center Point

play16:44

here and then pull it out and go out to

play16:49

say the

play16:51

four okay this time I specified the

play16:55

circle geometrically by using the

play16:57

geometry tools here

play16:59

but look what it put over here on the

play17:00

algebra view of the program it says x^2

play17:04

+ y^2 = 16 so we didn't enter the

play17:07

equation it used the equation to

play17:10

actually uh compute the circle and

play17:13

figure out which pixels on the screen

play17:15

it's going to turn blue here or whatever

play17:17

this color is and it's going to be

play17:20

determined by x^2 + y^2 ALS r^2 where R

play17:25

is 4 okay so in the background uh

play17:29

programs like Photoshop and other kinds

play17:31

of uh graphic manipulation programs are

play17:35

doing this kind of thing all the time

play17:37

and if you're a a graphic artist or U

play17:40

say a a commercial artist so forth you

play17:43

would you need to have some appreciation

play17:46

for what's going on behind the scenes to

play17:49

be able to use the tools well a lot of

play17:51

times you don't have to use the algebra

play17:54

directly but uh somebody's doing that

play17:57

and those people I'm sure getting paid

play17:59

very well okay there you have it uh

play18:03

equations not only of straight lines but

play18:06

we've moved on to equations of other

play18:08

objects in this case circles because

play18:11

circles are defined in terms of the

play18:15

distance from a center point out to the

play18:17

circle and we know how to find distances

play18:19

between points on the

play18:23

plane so we found uh three different

play18:27

extensions or if you want to call them

play18:28

applications of the Pythagorean theorem

play18:31

here we have the distance

play18:33

formula we have an extension of the

play18:36

Pythagorean theorem into three

play18:38

dimensions and now we found how to use

play18:41

distance as a way of defining um curves

play18:45

that we can put on graphs in this case a

play18:48

circle okay

Rate This

5.0 / 5 (0 votes)

Related Tags
Pythagorean TheoremDistance Formula3D SpaceGeometryGraphic DesignCoordinate GridRight TriangleCircle EquationGeogebra ToolAlgebraic Geometry