For Loops | Godot GDScript Tutorial | Ep 08

Godot Tutorials
13 Apr 202004:36

Summary

TLDRThis episode of the G.D. script tutorial series introduces the for loop in Godot, an iterator-based control flow statement used for repeated code execution. It explains how to iterate through numbers, arrays, and dictionaries, with the range determining the iteration count. The script provides a basic for loop structure and flowchart, along with coding examples demonstrating how to print values from an integer range, an array, and a dictionary's keys and values. The tutorial simplifies understanding of for loops in Godot, making it accessible for both beginners and experienced developers.

Takeaways

  • 🔁 A for loop is a control flow statement used for repeated code execution in programming.
  • 🔢 Godot utilizes iterator-based for loops, which allow enumeration of various sets of items, including numbers, arrays, and dictionaries.
  • 📝 The basic structure of a for loop in Godot includes the 'for' keyword, a placeholder variable, the 'in' keyword, and a range that dictates the iteration count.
  • 🕒 When iterating with numbers, the loop variable starts at zero and increments until it reaches or exceeds the specified range.
  • 📊 In the case of arrays, the loop variable represents each element in the array, running the block statement for each item.
  • 🔑 When using dictionaries, the loop variable takes the form of keys from the dictionary.
  • 🔄 The for loop flowchart illustrates the process of entering the loop, executing the block statement, updating the counter, and checking the loop condition until it becomes false.
  • 📝 The script provides coding examples demonstrating how to use for loops with integers, arrays, and dictionaries in Godot.
  • 🖨️ For integers, the script example prints numbers from 0 through 9 using a for loop.
  • 🗃️ The array example iterates through elements, printing each one, starting from index position zero.
  • 🔑 The dictionary example shows how to print keys and, optionally, the values associated with those keys using the standard dictionary brackets.

Q & A

  • What is a for loop in programming?

    -A for loop is a control flow statement that allows code to be executed repeatedly. It is used to iterate through a range, such as numbers, arrays, or even dictionaries.

  • How does Godot's for loop differ from traditional for loops?

    -Godot uses iterator-based for loops, which means they are designed to enumerate sets of items and can work with various data types, not just numbers.

  • What is the purpose of the 'in' keyword in a for loop?

    -The 'in' keyword is used to specify the range or collection that the for loop will iterate over, such as an array or dictionary.

  • What is the role of the loop variable in a for loop?

    -The loop variable holds the current element during the iteration. In the case of an array, it stores the current item, and in a dictionary, it stores the current key.

  • How does the range in a for loop determine the number of iterations?

    -The range in a for loop dictates the number of times the code block inside the loop will execute. It can be an integer, an array, or a dictionary, and the loop runs until the end of the range is reached.

  • What happens when a for loop iterates over an array?

    -When iterating over an array, the loop variable is assigned the value of each item in the array in sequence, and the code block is executed for each item.

  • Can a for loop iterate over a dictionary in Godot?

    -Yes, a for loop can iterate over a dictionary. In this case, the loop variable will be assigned the keys of the dictionary.

  • How does the flowchart of a basic for loop work in Godot?

    -The flowchart starts with entering the for loop, checking the condition (not reached the end of the range), executing the code block, updating the counter, and then rechecking the condition. This continues until the condition is false.

  • What is the starting value of the loop variable when iterating over a number range in Godot?

    -When iterating over a number range, the loop variable starts at zero and increments until it is greater than or equal to the specified range number.

  • How can you access the value associated with a key in a dictionary during a for loop iteration?

    -To access the value associated with a key in a dictionary during a for loop iteration, you use the standard dictionary brackets with the key to retrieve the corresponding value.

Outlines

00:00

🔁 Introduction to For Loops in Godot

This paragraph introduces the concept of a for loop in Godot, explaining it as a control flow statement for repeated code execution. Godot utilizes iterator-based for loops, which can iterate over various types of ranges, including numbers, arrays, and dictionaries. The paragraph details the syntax and functionality of a basic for loop, including how the loop variable is set and incremented, and how the range determines the number of iterations. It also provides a visual representation of a for loop's flowchart to illustrate the process from entry to exit based on the loop's condition.

Mindmap

Keywords

💡for loop

A 'for loop' is a control flow statement in programming that allows a block of code to be executed repeatedly. In the context of the video, it is used to iterate over a range, array, or dictionary in Godot, an open-source game engine. The for loop is fundamental to the video's theme as it is the main topic being explained. For example, the script describes how a for loop can be used to execute code 10 times using a range from 0 to 9.

💡control flow statement

A 'control flow statement' is a programming construct that changes the order in which the program's instructions are executed. In the video, the for loop is introduced as a type of control flow statement that facilitates repeated execution of code. It is central to the script's educational purpose, teaching viewers how to control the flow of execution in their programs using for loops.

💡iterator

An 'iterator' is an object that enables a programmer to traverse through all the elements of a collection. The script mentions that Godot uses 'iterator-based for loops', meaning that the for loop in Godot can handle iteration over various data types, such as arrays and dictionaries, by using an iterator to access each element sequentially.

💡loop variable

A 'loop variable' is a placeholder that holds the current value during the iteration of a loop. In the video, the loop variable is used to store the current element when iterating through an array or the index when iterating through a dictionary. It exemplifies the concept in the context of a for loop that prints out values from an array using the loop variable 'element'.

💡range

In the context of a for loop, a 'range' defines the sequence of values that the loop will iterate over. The script explains that the range can be a number, an array, or a dictionary, and it determines how many times the loop will execute. For instance, a range of 10 causes the loop to run 10 times, starting the loop variable at 0 and incrementing it until it reaches the range value.

💡array

An 'array' is a data structure that consists of a collection of elements, each identified by an index or a key. The video script describes how a for loop can iterate through an array, with the loop variable taking on the value of each element in the array in sequence. This is demonstrated in the coding example where the values of the array are printed out.

💡dictionary

A 'dictionary' is a data structure that stores data in key-value pairs. In the script, it is mentioned that a for loop can iterate over a dictionary, with the loop variable taking the keys of the dictionary. The video provides an example of printing out the keys from a dictionary, and also explains how to access the values associated with those keys.

💡block statement

A 'block statement' is a group of statements that are treated as a single unit. In the video, the block statement refers to the code that is executed repeatedly within a for loop. The script illustrates this with examples where the block statement includes printing the current value of the loop variable.

💡increment

To 'increment' a variable means to increase its value by a specific amount, usually by one. The video explains that in a for loop, the loop variable is incremented after each iteration until it is greater than or equal to the range value, at which point the loop terminates.

💡flowchart

A 'flowchart' is a type of diagram that represents the flow of程序 logic in a step-by-step manner. The script includes a description of what a basic for loop flowchart would look like in Godot, showing the entry into the loop, the condition check, the execution of the statement block, the update of the counter, and the exit from the loop once the condition becomes false.

Highlights

Introduction to the for loop in the G.D. script fundamental tutorial series.

Definition of a for loop as a control flow statement for repeated code execution.

Godot's use of iterator-based for loops for enumerating sets of items.

For loop usage in Godot for iterating through ranges, arrays, or tables.

Explanation of the basic structure of a for loop in Godot.

Description of how the loop variable is set when iterating through different data types.

Illustration of a for loop with a numerical range and its execution count.

Detail on the starting value and increment behavior of the loop variable with numerical ranges.

Example of a for loop iterating through an array and printing its elements.

Use of dictionaries in for loops and the significance of keys as loop variables.

Visualization of the for loop flowchart in Godot.

Coding examples demonstrating for loops with integers, arrays, and dictionaries.

How to print values from an array using a for loop in Godot.

Guidance on accessing dictionary values using keys within a for loop.

Conclusion summarizing the simplicity and utility of for loops in Godot.

Transcripts

play00:02

Welcome back to another episode in the G.D. script

play00:05

fundamental tutorial series. In this episode we'll be talking

play00:08

about the for loop. So what exactly is a for loop a for

play00:13

loop is a control flow statement which allows code to

play00:17

be executed repeatedly Godot uses iterator based for loops. What

play00:23

this mean is that this type of for loop allows for the

play00:25

enumeration of sets of items other than numbers sequences in

play00:30

Godot a for loop is used when you want to iterate through a

play00:34

range such as numbers arrays or even tables when looping

play00:39

through an array the current element is stored in the loop

play00:42

variable when iterating through a dictionary the index is

play00:46

stored in the loop variable in Godot.

play00:49

This is what a basic for loop will look like. You have the

play00:52

keyword for followed by a name for the place holder followed

play00:57

by the word in followed by a range arranged can be anything

play01:02

from an integer to an array to even a dictionary no matter

play01:06

what the range is what determines how many times we're

play01:09

going to run the code inside the block statement. This is

play01:13

what a for loop looks like with the number you see you can see

play01:16

here we have a 4 x and 10 10 being the range.

play01:21

What this means is that our block statement is going to

play01:23

execute 10 times. Keep in mind that when using numbers the

play01:27

variable in the for loop in this case x will start at zero

play01:33

and increment until the variable is greater than or

play01:36

equal to the number used as the range. This is what a for loop

play01:40

will look like with an array. So basically I hope you're

play01:43

seeing a pattern here and that's the range is what

play01:45

determines how many times we're going to run our block

play01:48

statement. So in this case R value x which can be used in

play01:52

the block statement will be executed for as many items as

play01:56

there are in the array.

play01:57

And lastly you can also pass dictionaries into your for

play02:00

loops. And lastly you can use dictionaries and set a for

play02:04

loop. Keep in mind that when using a dictionary the value of

play02:07

x will basically be all the keys in your dictionary. So

play02:10

this is what a basic for loop flowchart would look like. As

play02:13

you can see we're entering through a code and now we've

play02:16

entered our for loop condition in Godot. The condition of our

play02:20

for loop is basically as long as we have not reached the end

play02:24

of our range and as long as we haven't reached the end of our

play02:27

range we enter the statement pluck we execute all the code

play02:30

in the statement block we update the counter and then we

play02:33

check the condition of our for loop.

play02:35

This keeps going until the condition of our for loop is

play02:39

false again the condition being as long as we haven't reached

play02:42

the end of our range as long as we reach the end of our range

play02:45

we exit the loop. Let's go ahead and take a look at some

play02:48

coding examples. So let's go ahead and take a look at this

play02:52

coding example right here. I went ahead and I created three

play02:55

variables. Basically from our examples in the Slide Show

play02:58

earlier I have created a variable for numbers a variable

play03:01

for an array and the variable for a dictionary. So let's go

play03:05

ahead and take a look at this example here.

play03:07

So I went ahead and zoomed in so you have an easier time

play03:09

seeing as you can see here. I have a for loop in this first

play03:13

example will be looping over an integer. In this case our value

play03:17

will start at zero and will execute ten times and ten times

play03:21

they will execute the code in our statement block which is to

play03:25

print out the value. Basically we're gonna print out all the

play03:28

numbers from 0 through 9 in the next example we'll be looping

play03:32

through an array so you can see here we have a local variable

play03:37

called element and it will be passed an element starting from

play03:41

the index Position ZERO of our array and it will iterate until

play03:45

we reached the end of our array.

play03:47

In this case we're gonna print out the values. Lastly we have

play03:51

a for loop which is taking in a dictionary object. Keep in mind

play03:55

that for this for loop the local variable in this case key

play03:59

will be past the key values of the dictionary object. In this

play04:03

case the indexes. So when we go ahead and print out the key

play04:06

we'll be printing up the key. However if you would like to

play04:09

print out the value associated to the key if you would like to

play04:13

print out the value associated to that key you'll go ahead and

play04:17

type the standard dictionary brackets keen to return the

play04:22

value for that key.

play04:23

Well that's basically it for loops are pretty simple. Thank

play04:27

you for watching this episode. I look forward to seeing you in

play04:30

the next

Rate This

5.0 / 5 (0 votes)

Related Tags
Godot EngineFor LoopProgrammingTutorialControl FlowIteratorArraysDictionariesCodingScriptingGame Development