World of Warships guide - How to play battleships in 2024

Trenlass
17 Apr 202434:51

Summary

TLDRビデオでは、戦艦(BB)のプレイ方法とビルドに関するガイドが提供されています。各国の戦艦の特徴やプレイスタイルについて説明し、HPプールと主砲の威力を活かして戦術を展開することが重要です。プレイヤーは状況に応じて攻撃や防衛を決断し、敵のミスを罰する役割を果たします。また、耐久性を重視したビルドや主要なスキル、戦術上のポジショニングのポイントも紹介されています。最後には、ミニマップに注意を払い、チームに必要な場所に配置しつつ、敵を罰すことが戦艦プレイの鍵と言えます。

Takeaways

  • 🚢 戦艦(BB)にはアメリカ、日本、イギリス、ドイツなど異なる国々の戦艦があり、それぞれ独自の特徴があります。
  • 🔥 日本の戦艦は長距離戦闘に優れ、ロシアの戦艦は近距離戦闘が得意という違いがあります。
  • 🇺🇸 アメリカの戦艦は万能型で、ドイツの戦艦は近接戦に適しています。
  • 💪 戦艦はHPプールが大きく、他の戦艦や巡洋艦を消滅させる威力を持つ主砲を持ちます。
  • 🎯 戦艦は状況に応じて戦線を守ったり攻撃したりする戦略が重要です。
  • 🚀 戦艦は戦闘開始時にすぐに飛び込むべきではなく、バランスを保ちながら状況を見極めます。
  • 🔧 戦艦のビルドは生存能力を重視し、タンクビルドが一般的です。
  • 🗝️ 特別な例外を除き、戦艦には主力砲の精度と再装填時間を強化するスロットが重要です。
  • 🕵️‍♂️ 戦艦には敵の間違いを罰する能力があり、たまにランダム性(RNG)が働くこともあります。
  • 🛡️ 戦艦はチームのためにダメージを吸収し、他のプレイヤーに感謝されることがあります。
  • 🔧 戦艦のキャプテンスキルは状況によりますが、通常は「ガンフィーダー」や「プライオリティターゲット」などのスキルがおすすめです。
  • 🔥 「火災予防」スキルは戦艦にとって非常に重要で、火災のリスクを減らし、火の数を制限します。
  • 📍 ミニマップに常に注意を払い、最も必要な場所や脅威がある場所を見極めることが戦艦プレイヤーの重要なポイントです。

Q & A

  • ビデオでは何についてのガイドが行われていますか?

    -ビデオでは戦艦(Battleships: BB)についてのガイドが行われています。

  • アメリカ戦艦はどのような特徴を持っていますか?

    -アメリカ戦艦は「万才」として、様々な状況に適応できる特徴を持っています。

  • 日本の戦艦はどのような特徴が強調されていますか?

    -日本の戦艦は長距離戦闘において優れており、異なる散布式で遠く離れた時により一貫性を発揮します。

  • 戦艦をプレイする際の基本的なルールは何ですか?

    -戦艦をプレイする際には、HPを賢く使い、状況に応じて防衛または攻撃を行うことが重要です。

  • 戦艦の建造にはどのようなアプローチが推奨されますか?

    -戦艦の建造には生存能力を重視した「タンクビルド」が推奨されます。

  • 戦艦のスキルの選択にはどのようなポイントがありますか?

    -戦艦のスキル選択では、砲塔の速さを改善する「オプティマムターゲット」や被弾時のリロード時間を短縮する「アドレナリンラッシュ」などのスキルが挙げられます。

  • 戦艦が敵戦艦に向かって完全な側面を向けると何が起こる可能性がありますか?

    -戦艦が敵戦艦に向かって完全な側面を向けると、次の1~2の発砲で敵戦艦は沈む可能性があります。

  • 戦艦が敵に向かって戦線を組む際には何に注意する必要がありますか?

    -戦艦が戦線を組む際には、敵の間違いを罰する能力に注意し、状況に応じて突破の機会を見極めることが必要です。

  • 戦艦の建造時に重要な要素として挙げられたものは何ですか?

    -戦艦の建造時に重要な要素として、メインガンのリロードタイム、隱蔽距離、ダメージコントロールシステムなどが挙げられます。

  • 戦艦が敵陣地に向かって攻撃を開始する際には何を避けるべきですか?

    -戦艦が攻撃を開始する際には、すぐに飛び込むことや、完全に後方に留まることだけを避けるべきです。

Outlines

00:00

🎮 戦艦の基本戦略とルール

Trendlessが戦艦(BB)のガイドを開始し、アメリカ、日本、イギリス、ドイツの戦艦それぞれの特徴について解説。戦艦はHPプールと主砲の威力が大きな特徴で、戦術上はHPを賢く使いながら戦う必要がある。戦艦は戦線を突破する鎚として機能し、状況を分析して攻守を決める。また、戦艦のビルドも解説され、耐久性を重視し、主砲の精度や再装填時間を強化することが推奨されている。

05:01

🛠 戦艦の能力向上とスキル

戦艦のビルドと艦長のスキル選択について詳細に説明。主砲の精度強化、再装填時間短縮、隠密距離の向上などが重要。ダメージコントロールシステムの利点も紹介され、火災発生時間を短縮し、被弾時の持続時間を減らす。艦長スキルでは、主砲の種類に応じて適切なスキルを選択し、敵艦のターゲットを把握する「優先ターゲット」や砲塔の旋回時間を短縮する「ギア」などが提案されている。

10:03

🔥 火災防止スキルの重要性

戦艦で重要なスキルである「火災防止」について強調。火災発生のリスクを10%減らし、火災発生箇所を1つ減らすことができる。特に敵の駆逐艦が戦艦のスーパーストラクチャに集中的に攻撃する傾向があり、火災発生箇所の減少が大きな利点となっている。

15:06

🗺️ 戦術的状況分析と位置選択

戦術的状況分析と戦艦の位置選択について解説。マップの状況と敵味方の配置を確認し、適切な位置でサポートや交戦を行う。敵の駆逐艦や潜水艦の脅威にも注意を払いながら、戦艦は状況に応じて攻守を決める。

20:06

💥 戦艦の戦術運用と砲撃

戦艦が戦術的にどのように動くかを説明。敵が逃げる際には過剰に追撃しないこと、チームのサポートを重視し、低HPの敵や露出した側面を狙うこと。また、戦艦は戦況に応じてHPを賢く使用し、チームのために損傷を吸収することが求められる。

25:08

🚀 戦艦の戦闘分析と戦術

戦艦が戦闘に臨む際の戦略と戦術について解説。敵の戦艦や駆逐艦を効果的に攻撃し、戦況に応じて損傷を受け入れるタイミングを判断する。戦艦は戦線の維持と敵の攻撃を吸収し、状況に応じて砲撃や交戦を決断する。

30:09

🏆 戦艦のゲームプレイと勝利

戦艦のゲームプレイ全体を振り返り、勝利への道筋について解説。戦艦は状況に応じて賢くHPを使用し、敵を効果的に攻撃し、チームと協力して勝利を目指す。最後に、視聴者がビデオを楽しんでくれた場合、チャンネル登録や Twitch での共同視聴を呼びかけ、感謝の意を表している。

Mindmap

Keywords

💡戦艦

戦艦とは、大きな砲力を有し、遠距離からの砲撃戦に特化した軍艦のことです。このビデオでは、戦艦の異なる国籍ごとの特徴やプレイスタイルについて解説しています。例えば、アメリカ戦艦はバランスが良く、日本戦艦は長距離戦に優れていると説明されています。

💡耐久性

耐久性とは、戦艦が被弾や打撃からどの程度のダメージを吸収できるかを指します。ビデオでは、戦艦を「タンクビルド」と呼んで耐久性を高める装備やスキルを選択することが推奨されています。これは戦艦が戦闘に参加する際に、より長く生存し、チームに貢献できるためです。

💡砲撃戦

砲撃戦とは、戦艦が主砲を用いて敵を攻撃する戦術です。ビデオでは、戦艦が敵の戦艦や巡洋艦に対して多大なダメージを与えることができる「炸裂的な砲撃」を行っている例を挙げています。また、砲撃戦における戦艦の射程や砲弾の散布についても説明されています。

💡装備

装備とは、戦艦が戦闘に参加する際に備える様々なシステムや兵器のことです。ビデオでは、主砲のリロードタイムや精度を強化する装備、あるいは被弾時の損傷を軽減するダメージコントロールシステム(ダメコン)など、耐久性向上の装備を選択することが重要だと強調されています。

💡スキル

スキルとは、キャラクターが持つ特定の能力や技術です。ビデオでは、戦艦のキャプテンが習得するスキルについて解説しており、その中でも「火災予防」が戦艦にとって非常に重要なスキルであると説明されています。これは敵からの攻撃による火災の発生確率を低下させる効果があります。

💡戦略

戦略とは、戦艦が戦闘に参加する際に用いる戦術や方針です。ビデオでは、戦艦が戦闘開始時に急いで前線に飛び込むのではなく、状況を見極めながら慎重に行動することが重要であると示唆されています。また、戦艦はチームの損害吸収役として、戦線を維持しつつ敵のミスを罰する役割を果たすことも求められます。

💡陣地

陣地とは、戦艦が戦闘で占める位置や場所です。ビデオでは、戦艦が適切な陣地を選択することで、敵の攻撃を防いだり、有利な状況で砲撃戦を行うことができると説明されています。また、陣地を移動することで戦況に応じた対応が可能になる点も強調されています。

💡索敵

索敵とは、戦艦が敵艦隊の位置を特定する行為です。ビデオでは、索敵能力を高めるために装備やスキルを選択することが重要であると示唆されています。特に、陰影効果(コンスェイルメント)を強化することで、戦艦はより効果的に敵を探知し、戦術を立案することが可能になります。

💡交戦

交戦とは、戦艦が敵艦隊と直接戦闘を繰り広げる行為です。ビデオでは、戦艦が交戦する際には、敵の戦艦や巡洋艦が表示する「広角」を狙い、最大限のダメージを与えることが重要であると説明されています。また、交戦時には敵の攻撃を慎重に回避し、自艦の装甲を活用する戦術も求められます。

💡支援

支援とは、戦艦がチームメイトを助ける行為です。ビデオでは、戦艦が他の艦艇を守ったり、敵に与えるダメージを吸収してチームに貢献することが重要であると強調されています。特に、巡洋艦が受けるダメージを戦艦が吸収することで、戦術的な有利な状況を作り出すことができます。

Highlights

Different battleship classes have unique characteristics, such as Japanese battleships excelling in long-range combat.

American battleships are versatile, while German battleships are known for brawling.

Battleships should trade HP wisely and not rush in at the start of the game.

Finding the right balance between aggression and defense is crucial for battleship players.

Battleships are effective at punishing enemy mistakes and can deal significant damage with their main guns.

Players should aim for broadsides on enemy ships to maximize damage.

Battleships have the most HP and armor, making them valuable as damage sponges for the team.

Survivability is key for battleship builds, with a focus on tank builds and damage control systems.

Concealment is an important skill for battleships to minimize detection and improve positioning.

Fire prevention is a vital skill that reduces fire risk and the number of fires a battleship can sustain.

Admiralty or Expert Marksman improves turret traverse speed and is beneficial for battleships with slow turrets.

Basics of Survivability and Fire Prevention are essential skills for a tank build in battleships.

Positioning is critical, and battleship players should be aware of the enemy's last spotted positions.

Players should avoid overextending and getting caught in unfavorable positions by the enemy.

Angling is crucial to avoid showing broadside to enemies and reduce damage taken.

Focusing on low HP targets or broadsides is a strategic approach to eliminate enemies efficiently.

Damage control and healing consumables are essential for managing damage intake in battle.

Staying aware of the minimap and team positioning is key to making informed decisions in battle.

Transcripts

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hello twitch hello YouTube my name is

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trendless most of you know me today we

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going to do a guide for

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battleships now there is a bigger

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difference between multiple battleships

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you have American battleships you have

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Japanese battleships you have British

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battleships H you have German

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battleships and all of these BBS have

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unique flavor to them for example

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Japanese battleships Excel more in

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longer range combat mean meanwhile

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something like the Russian BBS excel at

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close range they have like different

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dispersion formulas you get you get more

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consistent the further you away or the

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closer you are or you have the Americans

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who are like kind of a jack of all

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trades and the Germans obviously for

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brawling but it doesn't change the fact

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that in general when it comes to

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BBS there's two to three rules you want

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to you want to pretty much utilize you

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are the class with the most HP pool you

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also the class which has one of the most

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devastating salvos in the game with the

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main guns that can delete EXA existences

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of other BBS and cruisers against the D

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not so much but that's pretty much your

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natural

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counter BBS are all about trading you

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your HP wisely defending or attacking

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depending on the depending on how the

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outcome of the battle what is more

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suited right now

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you don't want to do go in and do with

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your like the rules I'm saying now is

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you don't want to be the guy who starts

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the game and rushes instantly

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in you need to find the ballons uh the

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balance balong my God that was German uh

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the balance between not rushing in and

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being completely on the campy side

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because whenever I play World of

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Warships I see a lot of BB players

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either getting killed in the first four

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minutes because they're ridiculously

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want especially German BB players and

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Russian BBS who tend to be up closer

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anyway uh they tend to Yol a lot and

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just throw away the ship because they're

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like M my secondaries needs to go but no

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that's not the point BBS are pretty much

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a hammer that can break a flank but you

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need to utilize it in the right moment

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you need to analyze the battle and then

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you need need to check when is there an

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opportunity for a breakthrough when

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should you rather defend

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and this always depends on how much

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backup do you have what is your opponent

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and the

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positioning because BBS are really good

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at punishing mistakes yeah you have

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occasionally the RNG that kicks in but

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generally if you for example in a Mino

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tour and you see a Yamato to at like 15

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16 Cam and you show complete broadside

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to him to to him the whole time and he

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sees you then your life is most likely

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your ship your ship is going to

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disappear most likely in the next minute

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if it's not one Salvo then it's going to

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be two salvos you cannot always get away

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with it so you got to be really

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careful what to do when to do against

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battleships and when you play them your

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your most your biggest objective is

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pretty much get those juicy broadsides

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smash the enemies use your

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HP wisely again don't YOLO in but don't

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be completely in the back either you

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really want to find the middle ground

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and you want like you also want to use

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your HP it's not like you don't want to

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get hit at all no you want to use your

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HP you have the most HP in the game of

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any class and that is therefore a reason

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you also have the most

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armor if we include things like Napoli

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and some and Pedro pavos which are kind

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of DED as a cruiser but you pretty much

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want to use your HP for your team you

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you're kind of like a damage sponge as

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well not only can you pump out a lot of

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damage but you also want to take it for

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your team because every Cruiser player

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is going to be thankful to you if you

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for example if a de Mo player next to

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you he's going to be thankful if you

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take the damage from him because he will

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not be able to sustain it long but on a

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long time the longer the de Mo lives

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next to you he can pump out its samee

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damage with his

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DPM now before we go into the battle and

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I'm actually showing you positioning and

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so on we're going to go

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over really quickly over BB build gen

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generally you want to build BB's for

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survivability AKA you want to build a

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tank build there is some

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exception like the schen line with the

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Germans with have absolutely amazing

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secondaries where you really want to go

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with secondaries you want to go

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secondaries but in general you want to

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go in when you play a battleship with a

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survivability build that means for

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example I'm taking the shikishima now

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it's with Yama pretty much the same and

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with a mon would be pretty much the same

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as well what you would probably what you

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want to do is you want to you want to

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strengthen your main strength and in

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that case that is your main gun which

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means you will go with better main gun

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accuracy on the third slot and depending

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again on tier 9 and 8 at tier 9 and 10

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you get this slot you want to go reload

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time for the main guns 48 and lower

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depending on how many you have you want

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to then go always concealment because

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concealment can can rescue you quite a

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lot of times now if there's a CV

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concealment is not that much of

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importance but first of all there is

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still a lot of games without CVS and

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even then it's very nice because the

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better your consuming is the closer you

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can narrow down an opponent's position

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you see a last spotted daring On Your

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Flank you're not spotted though on Open

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Water you know he's gone a bit further

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away you spotted okay he's pretty close

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to my right side then or my Left Flank

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wherever he is

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is um and you can narrow down the area

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way easily me meanwhile I see a lot of

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BB players who don't build into conment

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at all and then you have yeah you have a

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Yamato player with like 17.5 km conment

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yeah good luck finding where the

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opponent could be if he has never been

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spotted and you cannot judge anything

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from the position so build into

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concealment damage control system makes

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your firing extinguish time go down your

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flooding recovery which means if if you

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don't have a damage con ready you will

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survive longer you will take less damage

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because it's less time the the burns

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will be lasting

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shorter also damage control system one

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to lower your chance of catching a fire

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risk of flooding as well and then here

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depending on which ship main Armor's one

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because main guns are in the Shiki

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shima's case the bread and but of the

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ship for schle you could think about

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going with the secondary

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survivability moving on to the captain

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skills again this the the general idea

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there's there's multiple options which

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you can go here usually I'm going to be

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very fast here usually I take gun feeder

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on

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battleships why because a lot of BBS you

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kind of want to in some situations you

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just want to switch to HG or fast to AP

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depending what you play now yamama to

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for me kind of Yamato and chishima and

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to an extent in comparable You could

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argue are an exception because you

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pretty much exclusively will shoot a AP

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with them simply because they have that

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32 mm overmatch which means you guys

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going to absolutely smash people with ap

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this is why I don't have it here but

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generally if you play BB gun feeder is

play07:52

very much

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recommended I like having priority

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Target because it will give you a good

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idea of

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when somebody's for example launch how

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many people Target you first of all but

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secondly if you know a DD is nearby and

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he targets you you will have a plus one

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if he switches to the Torpedoes the Plus

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One will disappear for a short second

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and then it will come back and this is

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very good to roughly guess when the

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Destroyer is launching Torpedoes at you

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now of course the could be the troll

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that switches there then doesn't launch

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them and or switches back and forth and

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so on but in general it gives you a

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really good idea when torps are to be

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expected if you know the rough location

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of a

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DD re of Gears AKA I think it was called

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expert Marksman back in the day before

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the captain new work it will improve

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your tourers now this is again a skill

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you don't need to take on every

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BB this skill you pretty much want to

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take on every BB that has bad touret

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Travers Kremlin Ohio

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um and this also counts for lower by the

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way Kremlin Ohio and some other BBS who

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tend to have very good turrets like I

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think 30 second space you don't need

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grease of Gears you really can save the

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two points use them somewhere else

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because the turrets are really fast in

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case of shikishima now they're very slow

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so I'll definitely take it here brisk is

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something you can take you don't need to

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take it I love running it on most of my

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BBS because when you're not detected you

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have a 10% faster speed this helps

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immensely to reposition yourself and a

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lot of times it's not unrealistic a lot

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of times you will be not spotted between

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your volleys because remember the the

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general cool down on fire Bloom like

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shooting bloom or yeah the shooting

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Bloom is 20 seconds most BBS reload

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longer than 20 seconds that means you

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have a time where you will always go

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dark unless somebody is of course near

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detection range and in ships like Yamato

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Vermont line and all those who Excel a

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bit more at longer range combat is

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really great and it helps you to

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reposition and make your ship faster

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it's also great for ships who are in

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general fast to reposition such as Rhode

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Island for example you can go 42 knots I

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think which is really really fast AR an

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absolute must have this is probably the

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skill I take on every ship in the game

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game every ship in the game that I

play10:32

have has AR on

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it it generally means

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just you will your secondaries oh aa is

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actually buffed as well I didn't even

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know that crazy but but basically means

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the more damage you take you get better

play10:49

reload and you will never really have or

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optimally I mean optimally you could say

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you have always full HP as a BB uh but

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you never have usually full full HP in a

play11:02

battleship and it really helps you to

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get faster reloads off and faster damage

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output and generally it's optimal when

play11:11

you like half HP is or so you have like

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pretty much a flat 10% reload buff which

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is insane and it's such an amazing

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skill now of course it doesn't help you

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if you're dead but that no skill really

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helps you um moving on to the next one

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basics of survivability

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now I know a lot of people it it really

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depends on your play style but a lot of

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people if they say go for a

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survivability bu they will say go

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consument go fire prevention and go an

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additional

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heal and this additional heal also gives

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you longer repair party consumable

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action time I personally for me this is

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for me I personally rather

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burn um burn shorter and flood shorter

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instead of instead of having an

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additional heal because depending on the

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ships I never really use all the heals I

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always have most of the time one heal

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left and that's why I don't really like

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to use it now it's a good skill you can

play12:11

go for it a lot of people will recommend

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you rather going for this than instead

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of this and then you drop something else

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here uh but I just prefer this one I'm

play12:20

not really the biggest fan of the extra

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heal like for example with the Y here

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with my with

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my um with my shikishima I have I have

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four heals right now four heals that's a

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lot of healing capacity sure you could

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have a fifth one but I could also argue

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when Yamamoto goes for First Blood I get

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another one anyway four heals is more

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enough for me concealement as I

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mentioned really important and now to

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one of the most important skills on

play12:47

battleships and I see a lot of people

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and by a lot I mean literally 80% of the

play12:51

player base is not taking this skill and

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I can really not understand it this is

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by far what one of the most important

play13:00

skills if you play

play13:02

battleships and build the tank build

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which you do 90% of the

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time not only does it reduce

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10% FL out the risk of Catching Fire it

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also reduces the number of fires by one

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which means you can only burn I want to

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show it to you with shikishima here

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quick so a battleship usually has four

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sections where it can burn back front

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and two in the super structure so far

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okay right now if you if you use fire

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prevention you will have only one in the

play13:36

back front and in the entire middle

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part now you would think okay you burn

play13:42

we have one less fire and so on why is

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it such a big difference it has one

play13:48

really vital and important advantage

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that people always

play13:53

oversee if an enemy Destroyer Farms you

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let's say whatever the in the game it

play14:00

doesn't need to be to 10 it doesn't

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really matter whatever DD is is farming

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you where do the DD players most of the

play14:07

time shoot the super

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structure even if they land even if they

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get a fire on you they will most likely

play14:14

keep shooting on the super structure in

play14:16

your battleship simply because you will

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do damage here and have the fire

play14:23

chance if they have a fire here they

play14:25

usually tend to shoot here barely any DD

play14:28

player in the game game will go to the

play14:30

front or back of your ship simply

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because most of the DD guns cannot pan

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it and they will just chatter they will

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not go for the flat up never fire and

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this is why this is even a bigger buff

play14:41

because most people tend to shoot always

play14:43

the super structure like literally the

play14:45

middle part of your ship and if you have

play14:47

two you can only have one fire there

play14:49

instead of two that is the biggest

play14:52

advantage over it that people tend to

play14:54

forget because you literally see people

play14:57

and I do it myself because you want to

play14:58

have that extra damage most of the time

play15:00

you shoot always into the Super

play15:02

structure because a DD player just loves

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having flat out more damage next to its

play15:08

fires then instead of ring trying to set

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another fire on the front well he will

play15:12

just chatter with his guns this is the

play15:14

really important thing why you should

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take fire prevention and it's it's one

play15:18

of the biggest upsides that people tend

play15:20

to

play15:22

forget it's not only that you have one

play15:24

less fire but usually people just shoot

play15:28

you in the middle part because that's

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why they can damage you with the guns

play15:31

the smaller Cruisers and DDS that's the

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thing and it's really hurting my heart

play15:37

seeing a lot of BB players not running

play15:39

it because it's such a good thing and

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now we're going to hop in and we're

play15:43

going to show a bit of the positioning

play15:45

and so on with the in this case the

play15:47

shikishima now but it pretty much can

play15:50

play pretty similar with most BBS unless

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it's really like a super uprange close

play15:56

one or a secondary Focus chip but I hope

play15:59

you understand now why fire prevention

play16:01

is so

play16:02

important it has so it has even upsides

play16:05

that you don't really realize at the

play16:07

beginning and that's the

play16:09

thing which doesn't show you flat out on

play16:12

the skill

play16:16

pattern oh we have a CV okay and we have

play16:19

two submarines two

play16:20

DDS still pretty decent okay

play16:25

good now first of all we look at the map

play16:29

I'm going to put a bit of music on so

play16:31

it's not going to be too silent here but

play16:33

a bit more relaxing one

play16:37

second good

play16:40

so first of all look at the mini

play16:43

map how many battleships do we have we

play16:46

have four BBS we are very flexible what

play16:48

we can do now we have one BB on the Left

play16:50

Flank we have one BB on the right flank

play16:53

and we have two in the middle now I can

play16:55

see what my bismar player is going to do

play16:57

if he if he wants stay in the middle

play16:59

more or more left or right focused I

play17:02

personally will position myself between

play17:04

a and b for now seeing how the battle

play17:07

develops I can support at a but I can

play17:09

also Crossfire towards

play17:15

B okay maybe my bismar player is not

play17:17

moving at all

play17:21

but uh yeah let's see about that good

play17:24

now I'm going to analyze what are we

play17:26

what are we fighting here we have a CV

play17:28

that's the only thing you cannot really

play17:30

influence too much if he wants to grief

play17:32

you he will grief you that's something

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you just cannot really influence

play17:35

unfortunately but that's the class by

play17:38

Design we have a lot of secondary

play17:40

related ships here or we have more close

play17:42

range ships here schle and GK a Mary

play17:45

more longrange combat meinberg usually

play17:47

also more longrange focused but people

play17:50

will tend to brawl with it as well which

play17:52

is very

play17:53

questionable

play17:55

submarines we have two DDS we got to be

play17:58

a bit careful

play17:59

we know a submarine launched on each

play18:01

flank because one submarine spawned here

play18:03

one here that means both flanks have

play18:07

Subs what you can do at the beginning

play18:09

now is you can think about going for

play18:11

little crossfires like for example

play18:12

launching your spotter

play18:14

plane and going for the Tipper which

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turned away hopefully he not paying

play18:18

attention or not overturning and then we

play18:20

might get our first smash

play18:23

already again so far the battle is not

play18:26

really developed too much okay we're

play18:28

going to miss it he turned completely

play18:32

fine and now we're going to see hello

play18:34

there what else is

play18:37

[Music]

play18:41

here is fire prevention also for

play18:43

secondary build GK well personally I

play18:46

wouldn't build a GK into secondaries in

play18:49

all honesty but that's just preferential

play19:02

good if possible we want to focus the

play19:05

you want to focus the DD player uh as

play19:08

long as he's not too far

play19:10

away there's no point really as a

play19:14

battleship to shoot I think we can hit

play19:16

that sub before it's at 50 m I'm not

play19:19

sure H there's no point as a BB to shoot

play19:22

really at the D that's like 18 K away

play19:24

the chance that you really hit him

play19:26

unless you have nothing better to shoot

play19:27

is very minimal but if you support your

play19:30

team here you can go for the for example

play19:34

the hayata if it's like up to like 14 15

play19:38

km you definitely want to focus DD

play19:41

unless you see a cruiser or Battleship

play19:43

going full broadside in the back and you

play19:44

want to punish them like for example

play19:46

this meinberg is running away now

play19:48

showing full broadside and we're going

play19:49

to utilize on

play19:51

it at the same time I paid attention to

play19:54

the mini map and see Haku tries to drop

play19:56

something on me

play19:59

not really a good hit to be honest but

play20:00

hey aagi is not looking at me

play20:06

okay I'm going to slow down here we're

play20:08

going to eat one torpedo

play20:11

unfortunately I'm damage coning this

play20:13

because it's a flooding you don't

play20:15

usually want a damage con a single fire

play20:18

as well because a single fires are

play20:21

healable damage same as floodings the

play20:23

differ with a flood is you just take up

play20:25

way more damage than one single fire

play20:30

h no flood okay we got kind of lucky

play20:32

here but that's what I mean the CV can

play20:34

really influence your game and you can't

play20:36

really do too much about

play20:38

it now enemy team is running away here

play20:42

we have a pretty big Force here to be

play20:44

draging with but that doesn't mean and

play20:46

I'm not joking that doesn't mean you

play20:48

should overextend now because kaiting

play20:50

ships have always the advantage over

play20:53

pushing ships you can just react way

play20:56

easier to your opponent and we have AAP

play20:58

so we can just play it pretty safe now

play21:01

we don't need to risk it too much we can

play21:03

rather think about focusing down this

play21:05

low HP amagi and maybe getting B

play21:07

objective as well there is no reason for

play21:10

us to really push at a now simply for

play21:13

the fact is they in a way better

play21:15

position now if we keep pushing and they

play21:17

really want it like that's the entire

play21:20

IDE entire idea here right now is they

play21:22

want that we chase them and they can

play21:23

pick us one by one but what we going to

play21:26

do or what the team should do right now

play21:29

is just defend the objective and not

play21:32

overcommit a lot of people tend to like

play21:35

keep pushing now and you're going to be

play21:37

in a very rough spot them because again

play21:39

when ships are cutting away they have a

play21:41

way better position than initial

play21:44

position than

play21:51

you and now we're just going to play it

play21:53

safe for now it might not be the most

play21:55

damaging like damage game now sometimes

play21:57

you can't influence that

play21:59

really but we not going to lose the

play22:01

battle and that's the important part in

play22:03

this case surely sure if the game would

play22:05

be nearly over now and you have like we

play22:07

have like a 900 points lead and like

play22:10

seven ships then you could think about

play22:12

just going in but usually don't throw

play22:14

away your ship don't throw your ship

play22:17

ship for no reason really

play22:20

don't now crin is here I'm going to move

play22:23

and also the bism and brison are coming

play22:25

up I'm going to move a bit over here so

play22:27

we can like create some sort of

play22:29

Crossfire

play22:34

here also I'm going to try to shoot that

play22:36

G oh that gameer is dark now

play22:46

again she capping B we're going to

play22:48

support him we also need to watch out

play22:50

now we can also position ourself

play22:53

here because the C flank is about to

play22:56

fall

play23:01

and I'm going to turn down here because

play23:03

potential hayata

play23:10

torps always pay attention to the mini

play23:13

map of last spotted position of the

play23:15

enemy team and so

play23:17

on don't forget to read the mini map as

play23:19

well because a lot of people suddenly

play23:20

get surprised o who's this what is this

play23:27

no and I p on the

play23:33

GK and see here people are committing

play23:36

too way too much over they they're way

play23:38

too much in the front and they cannot

play23:39

disengage anymore and now they get Farm

play23:41

one by

play23:43

one this is the biggest problem the de

play23:46

Mo player also he's going to end up in a

play23:48

crossfire here it's not a good

play23:54

idea he will get he will be soon soon in

play23:57

a spot where of no return how I like to

play23:59

call it it's a spot we like pretty much

play24:02

effed up and now it's just pring time

play24:04

that RNG saves

play24:10

you also if possible try to focus now on

play24:13

low HP targets or broad sides depending

play24:16

on the situation of course

play24:32

[Music]

play24:36

and of course one of the that should be

play24:38

pretty much one of the most mandatory

play24:40

things in the game angling don't show

play24:42

broadside at times if you can denyed now

play24:45

I got to watch out I have to GK my

play24:47

crossfire here right now but he's he's

play24:49

running away

play24:50

fully so he's not the biggest danger for

play24:55

now meanwhile this guy shows full

play24:57

broadside now to me

play24:59

and hopefully I mean hopefully we can

play25:01

punish it really depends on G as well

play25:04

but he did make make a massive mistake

play25:06

here he's trying to turn but we should

play25:08

still get plants at least there we go

play25:11

nearly 20K still a good Salvo I'm going

play25:14

to slow down a bit here we don't want to

play25:15

end up in the secondary range which we

play25:18

are right now but he's barely in it so

play25:20

if we slow down we're going to be out of

play25:21

it

play25:24

again and I'm also going to try to

play25:27

finish off the ly

play25:28

hipper it's just a hipper but you just

play25:31

really don't want to oh nice well done

play25:35

you don't want to

play25:36

have somebody who's easily to be farmed

play25:39

their Al farming

play25:41

you I'm going to turn down now oo Aki

play25:45

I'm going to turn down now he can shoot

play25:47

my

play25:49

side that's a risk I'm going to

play25:53

take but we really want to finish off

play25:55

that DD nice good Shima got both nice

play25:58

very good that Cha's going to get a

play26:02

compliment and now we have only a

play26:04

submarine our flank

play26:08

left oh there he is perfect he even got

play26:12

caught oh wow that that that was a that

play26:15

was a really bad drop by me I'm

play26:17

sorry that was a really bad drop by me I

play26:20

pressed too

play26:24

fast nice we still got a hit though

play26:26

that's good

play26:28

very good two

play26:30

hits I know already now what the

play26:32

submarine is that means every enemy ship

play26:35

is in this Square nobody can be here 1 2

play26:38

3 4 5 6 7 how many ships I light eight

play26:41

okay the CV can be there but even he is

play26:43

here judging by the planes position so

play26:46

we can now try to like pretty much put

play26:49

them into this corner and get the map

play26:52

control we are low on chips though

play26:54

that's our biggest downset right now so

play26:56

we really need to try to finish off some

play27:03

targets that's our biggest downset now

play27:06

the upside is a lot of the opponents are

play27:08

pretty low right

play27:09

now such as the meinburg and the

play27:15

napoi oh

play27:34

yeah people must are really annoying but

play27:36

we got an up very good mlber is also

play27:38

down and look suddenly it didn't look so

play27:40

good at the beginning the match but

play27:42

suddenly we are at a five versus

play27:48

[Music]

play27:51

five we also know the subar is on 60 30

play27:54

m death or 60 because we're not spotted

play27:57

otherwise if he would be on Periscope

play27:59

death we would see we would be spotted

play28:01

right

play28:15

now again now don't show Too Much

play28:18

broadside I don't want to overcommit

play28:20

completely I kind of want to slow a bit

play28:22

down because in the case of shikishima

play28:24

or in the Japanese PBS you have better

play28:26

dispersion on further ranges or not not

play28:30

better but more

play28:33

consistent plus if the GK comes too

play28:36

close and he is actually secondary build

play28:38

it's just going to be additional damage

play28:40

that we don't

play28:43

need the arrestment of the CV is a bit

play28:46

annoying oh I think the submarine is too

play28:49

close I think the submarine player is

play28:51

actually Too Close those T Tops

play28:53

shouldn't arm

play28:55

completely or did they oh they did

play28:58

okay that means he is not that close

play29:01

[Music]

play29:10

actually I'm going to be the damage

play29:12

sponge for our team right

play29:16

now it's going to hurt a bit but we got

play29:18

to be it we got to do it

play29:37

might be

play29:38

missed these on shouldn't AR

play29:41

either

play29:43

yeah he's very very

play29:46

close there's also a submarine here

play29:48

though we got to watch

play29:53

out the U has done one terrible mistake

play29:56

now we know he's in like fre in the fre

play29:59

cam vicinity and if he doesn't have a

play30:00

lot of battery left he will be forced

play30:02

out okay there we

play30:08

[Applause]

play30:13

go we're going to turn here we don't

play30:15

want to show broadside to the GK GK is

play30:16

still the most dangerous opponent for me

play30:18

in this game and we got the sub me

play30:23

nice POI also got killed by the malta

play30:26

very good

play30:34

angling against

play30:36

GK slowing down here so we can still

play30:39

punish him he's going to show broadside

play30:41

now very

play30:47

good I'm going to damage con this fire

play30:50

simply because there is nobody really

play30:51

spamming with HG right now usually and

play30:54

I'm quite low usually you don't want to

play30:56

damage con a single fire just like

play31:03

this and now it's a four versus two

play31:08

nice I'm going to beach here and I'm

play31:10

going to

play31:13

reverse and we going to get ready for

play31:15

the CV shots because this we're not

play31:17

going to realistically shoot the sub

play31:19

Marine right

play31:25

now and see we used our HP at the

play31:28

beginning we played a bit more

play31:29

conservative to adjust to the battle

play31:32

situation but when needed we used our

play31:37

HP and now to this piece of garbage D in

play31:40

the back just wanking and playing like a

play31:51

coward now the problem is he has really

play31:54

thick deck armor which we can't really

play31:56

do anything about so I have to get a

play31:57

lucky punch here at the

play32:00

side or

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front I'm not going to add for aim for

play32:05

the super structure because that's an

play32:06

even smaller

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Target that was the deck armor that I

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meant look four Ricochet I really hate

play32:27

that especially T1 CVS I mean the lower

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ones most of them don't have it but that

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T10 CVS have that thig deck

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armor now he's going to go forward again

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right oh no he

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stopped you got to pay attention to that

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ping the submarine is still somewhere

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here

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I don't even think I have enough pen

play33:00

with HG on his deck can we get him no oh

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well four kills

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GG 163k damage and a

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win

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163 163k damage 30 two planes we did

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cost the quite some planes that's nice

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four kills we got the submarine as well

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first in the team I'm going to

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compliment the compliment the Chima

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because he played very well on that

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flank and we soaked up quite some damage

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look this is what I mean also with a

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tank build and using your HP kind of

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smart we received over 100k damage 104k

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damage and we had like how much should

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we had left like 20 36k or something at

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the beginning I'm not sure so we nearly

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doubled our actual HP with the usage of

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heals and damage guns and so

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on then damaged a lot of different

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opponents and

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GG I hope this gave you kind of an idea

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um how to play with a BB what to how to

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build BBS like what builds to use for

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BBs how to position and the last tips I

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can give you right now is always pay

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attention to the mini map where are you

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needed the most where are you right now

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is there any threat around you is there

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a destroyer to your left or right flank

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is there somebody body close to you

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where could you position yourself to

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punish other opponents and then you will

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have successfully with BBs and remember

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stay angled out your Trend list if you

play34:40

like the video be sure to sub to the

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YouTube channel it would really mean a

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lot to me and join us on Twitch over and

play34:46

have a great day bye-bye

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