SO MUCH FREE STUFF! Buffed Echo Experience! Wuthering Waves

IWinToLose Gaming
2 Jun 202418:00

Summary

TLDREl creador del canal de gaming Walo discute las actualizaciones y noticias adicionales del juego 'Weathering Waves'. La dev team de 'Weathering Waves' agradece la retroalimentación recibida y anuncia mejoras en la versión 1.0 y futuras direcciones de ajuste. Se abordan problemas como la experiencia de desarrollo de Echo, la implementación del sistema de almacenamiento de placas de onda, y errores en la descripción de armas de cinco estrellas. Además, se compensará a los jugadores con recursos por problemas y se lanzará un evento especial el 13 de junio. Se promete una mejor comunicación y consideración en futuras decisiones.

Takeaways

  • 🌊 El equipo de desarrollo de 'Weathering Waves' agradece la atención y apoyo de la comunidad y se disculpa por las deficiencias y problemas presentes en el juego.
  • 🔄 Se está trabajando en la optimización y mejoras de la versión 1.0 actual, así como en el desarrollo de futuras actualizaciones.
  • 🎮 Se reconoce que la experiencia de desarrollo de 'Echo' es tediosa y se planean ajustes para reducir los costos de créditos de concha y aumentar la ganancia de materiales.
  • 🛠 Se planea introducir un sistema de almacenamiento de placas de onda para solucionar problemas de almacenamiento y gestión de recursos.
  • 🐚 Se corrigió un error en el sistema de reciclaje de 'Echo' desarrollado y se compensó a los jugadores con créditos de concha y solventes cristalinos.
  • 🗓️ Se anunciaron cambios en eventos y recompensas, incluyendo un evento especial temporal y la introducción de un nuevo evento llamado 'Weing Exploration'.
  • 🗓️ La versión 1.0 de 'Weathering Waves' durará hasta el 28 de junio, y se lanzará la versión 1.1 con un nuevo área llamada 'Monte Firmamento'.
  • 🎮 Se identificaron y se trabajará en la mejora de problemas relacionados con la cámara de combate, el auto-apuntar y el agarrar enemigos en la lucha.
  • 📱 Se realizarán mejoras en la experiencia de juego en dispositivos móviles, incluyendo soporte para controladores.
  • 🎵 Se abordaron problemas de sonido y se trabajará en la mejora de la experiencia de sonido en futuras actualizaciones.
  • 🛒 Se corrigieron errores en la compra de artículos en la tienda y se planean mejoras en la interfaz de usuario y la experiencia de juego.

Q & A

  • ¿Qué noticias adicionales se discuten sobre 'Weathering Waves' en el canal de Walo?

    -Se discuten varias noticias, incluyendo la versión 1.0 de 'Weathering Waves', las direcciones de ajuste futuro, y una serie de problemas y soluciones propuestas por el equipo de desarrollo.

  • ¿Cuál fue la fecha de lanzamiento de la versión 1.0 de 'Weathering Waves'?

    -La versión 1.0 de 'Weathering Waves' fue anunciada el 1 de junio.

  • ¿Qué problemas se han identificado con el desarrollo de 'Echo' en el juego?

    -Se ha identificado que el proceso de desarrollo de 'Echo' es muy laborioso y requiere una gran cantidad de energía y materiales.

  • ¿Qué cambios se planean para la versión 1.1 del juego?

    -Para la versión 1.1, se planean ajustes en el sistema de progresión para reducir los costos en 'Shell credits', eliminar la escena de recompensa del 'Tass field', y aumentar la ganancia de materiales para el desarrollo de 'Echo'.

  • ¿Qué evento especial se está preparando para 'Weathering Waves'?

    -Se está preparando un evento especial llamado 'Weing Exploration' que ofrecerá nuevas recompensas y contenido para mejorar la experiencia de juego.

  • ¿Cuándo comenzará el evento 'Weing Exploration'?

    -El evento 'Weing Exploration' comenzará el 13 de junio.

  • ¿Qué compensaciones se ofrecen a los jugadores por el error en el sistema de reciclaje de 'Echo'?

    -Se compensará a todos los jugadores con 'Shell credits' basados en la cantidad máxima de 'Shell credits' obtenida inesperadamente a través de este error, redondeando al número entero más cercano y proporcionando una compensación adicional de 'Shell credit' X1 millón.

  • ¿Qué se está haciendo para mejorar la experiencia de control y combate en 'Weathering Waves'?

    -El equipo de desarrollo está trabajando en soluciones para problemas como el auto-apuntar y auto-bloqueo deficientes, y se han optimizado los ajustes de cámara de combate en la versión para PC.

  • ¿Cuál es la compensación para los jugadores por el error de traducción en la descripción de la arma de cinco estrellas?

    -Se ofrece una compensación de 'Forging Tides' X5 a todos los jugadores por el error de traducción conocido.

  • ¿Qué se va a hacer para mejorar la experiencia del jugador en eventos futuros de 'Weathering Waves'?

    -Se planea mejorar la calidad del contenido y las recompensas de los eventos, y se está trabajando en la introducción de un nuevo evento limitado de tiempo especial.

  • ¿Cuál es la compensación para los jugadores por problemas de sonido y estabilidad en el juego?

    -Se han solucionado problemas de sonido y se han optimizado los problemas de estabilidad y caídas en ciertos dispositivos, mejorando la experiencia del jugador.

Outlines

00:00

🎮 Actualizaciones y mejoras en Weathering Waves

El creador Walo comparte noticias sobre el juego Weathering Waves, destacando la publicación del equipo de desarrollo sobre la versión 1.0 y futuras mejoras. El video aborda problemas tales como la experiencia de desarrollo de 'Echo', la optimización y iteraciones de la versión actual, y el desarrollo de actualizaciones futuras. Se mencionan eventos como el 'Echo material double yield event' y se promete reducir los costos en créditos de capa y eliminar cutscenes problemáticos en la versión 1.1. También se discuten planes para introducir un sistema de almacenamiento de placas de onda.

05:01

📊 Compensaciones y ajustes por errores en Weathering Waves

Se discute un fallo en el sistema de reciclaje de 'Echo' desarrollado, que resultó en un reembolso incorrecto de créditos de capa. El equipo de desarrollo de Weathering Waves emitió compensaciones a todos los jugadores y anunció la eliminación de créditos adicionales obtenidos como consecuencia del error. Además, se compensará a los jugadores con cristal solventes y se realizará una revisión interna de las traducciones de las descripciones de armas de cinco estrellas y otros textos del juego.

10:04

🎉 Nuevos eventos y mejoras en la experiencia de juego

El script revela planes para introducir un nuevo evento limitado de tiempo llamado 'Weing exploration', que ofrecerá recompensas y contenido nuevos para mejorar la experiencia del jugador. Se anuncia la llegada de la historia de 'Yinlin' y se menciona que la versión 1.0 de Weathering Waves durará hasta el 28 de junio, después de lo cual se lanzará la versión 1.1 con un nuevo área llamada 'Monte Firmamento'. También se prometen mejoras en la experiencia de combate y control, y se menciona la futura adición del modo de controlador en dispositivos móviles.

15:04

🔧 Soluciones inmediatas y promesas de mejoras continuas

El canal de Walo detalla las soluciones inmediatas implementadas por el equipo de desarrollo de Weathering Waves, como la corrección de bugs de sonido y ambiente, la mejora de la estabilidad y rendimiento del juego, y la optimización del evento 'Depths of Elusive Realm'. Se promete una mejora continua en la significación del evento y el diseño del campo de juego, y se mencionan mejoras en la experiencia de compra en la tienda y la adición de límites de compra para evitar errores de compra accidental.

Mindmap

Keywords

💡Weathering Waves 1.0

Weathering Waves 1.0 es la versión actual del juego discutido en el video. Se trata de una actualización significativa que incluye mejoras y ajustes en respuesta a los comentarios y sugerencias de los jugadores. El término se menciona en el contexto de las discusiones sobre las deficiencias y problemas presentes en la versión inicial del juego y las soluciones que el equipo de desarrollo planea implementar.

💡Echo

En el video, 'Echo' parece referirse a un elemento o personaje del juego que los jugadores pueden desarrollar o mejorar. El script menciona que el proceso de desarrollo de Echo es 'grindy' y requiere mucho esfuerzo, lo que indica que puede ser un proceso tedioso y demorado que los jugadores deben mejorar.

💡Optimización

La optimización es un tema clave en el video, ya que el equipo de desarrollo está trabajando en mejorar la experiencia de juego de Weathering Waves. Esto incluye ajustes en el sistema de progresión, mejoras en la mecánica de recolección de materiales y la corrección de errores, como se menciona en el script en relación con la reducción de los costos de créditos de capa de concha para el desarrollo de Echo.

💡Eventos

El script habla sobre eventos limitados en el juego, como el 'evento de doble rendimiento de materiales de Echo' y un nuevo evento llamado 'Weing Exploration'. Estos eventos son importantes ya que ofrecen a los jugadores la oportunidad de obtener recompensas y mejoras en su experiencia de juego.

💡Compensación

La compensación es un tema importante mencionado en el video, ya que el equipo de desarrollo ofrece compensaciones a los jugadores por diferentes problemas y errores. Por ejemplo, se compensa a los jugadores con '1 millón de créditos de concha' y '20 solventes de cristal' debido a un problema con el sistema de reciclaje de Echo y otros inconvenientes.

💡Mejoras de control

El video discute las mejoras en la experiencia de control del juego, como la corrección de problemas con el auto-apuntar y el auto-bloqueo, que eran críticas de los jugadores. Estas mejoras son fundamentales para mejorar la interacción del jugador con el juego y su satisfacción general.

💡Monte Firmamento

El 'Monte Firmamento' es una nueva área que se menciona en el script como parte de la versión 1.1 del juego. Sugiere que habrá nuevas exploraciones y desafíos para los jugadores, lo que puede ser un indicativo de la dirección en la que el juego se está expandiendo.

💡Resonadores

Los 'Resonadores' son mencionados en el contexto de los nuevos personajes o elementos del juego que se presentarán en la versión 1.1. Son un aspecto clave de los contenidos nuevos que los jugadores pueden esperar en futuras actualizaciones.

💡JP (Japón)

La referencia a 'JP' en el script indica que hay discusiones sobre problemas y compensaciones específicas que ocurrieron en la versión japonesa del juego. Esto muestra que los problemas y la comunicación con los jugadores varían entre regiones y es un aspecto importante para la gestión de diferentes comunidades de jugadores.

💡Mejoras de sonido

El script menciona problemas con los efectos de sonido y la música en el juego, y cómo el equipo de desarrollo ha abordado estas preocupaciones. La mejora del sonido es crucial para la inmersión y la experiencia de juego, por lo que estas mejoras son significativas para los jugadores.

💡Estabilidad

La estabilidad del juego es otro aspecto importante que se discute en el video. Se mencionan problemas pasados con bloqueos e inestabilidad, y se indica que el equipo de desarrollo ha trabajado en corregirlos. La estabilidad es esencial para que los jugadores puedan disfrutar del juego sin interrupciones.

Highlights

Announcement of Weathering Waves 1.0 version and future adjustment directions.

Crew Games received valuable feedback and is working on improvements for Weathering Waves.

Echo development feels grindy and lacks a wave plate storage system.

A limited Echo material double yield event will be launched.

Version 1.1 will adjust the progression system to reduce Shell credit costs.

Version 1.1 will remove the reward cut scene in Tass Field.

From version 1.1, the yield of Echo and Echo development material will be increased.

Introduction of wave plates storage system in upcoming updates.

Compensation for an issue with the echo recycling system.

All players will receive 1 million Shell credits as compensation.

Compensation of 20 Crystal solvents for ecosystem experience issues.

Localization issue with five-star weapon description was corrected.

One-time compensation of forging Tides X5 for known localization issue.

Introduction of a new limited time special event 'Weing Exploration'.

Version 1.0 of Weathering Waves will last until June 28th.

Version 1.1 will introduce a new area called Mount Firmament.

Compensation of radiant tide X10 for version timing adjustment.

Optimizations to combat and control experience.

Issues with auto aiming and lock on will be addressed.

Future versions will support controller mode on mobile devices.

Poor game field design and impact signification will be improved.

Audio and sound effect bugs have been addressed.

Performance issues, crashes, and instability have been fixed.

Depths of Elusive Realm event will receive optimization and updates.

Transcripts

play00:00

hello and welcome to my channel I Walo

play00:02

gaming so we have a lot of additional

play00:05

news for weathering waves and we're just

play00:07

going to go through all of it it's quite

play00:10

a read with a lot of interesting things

play00:12

so without further Ado let's just uh

play00:15

yeah let's take a

play00:26

look unfortunately no webcam and stuff

play00:29

like that rolled out of bed so I look

play00:31

like absolute garbage but now this

play00:34

article they published on June 1st I

play00:38

believe actually so I guess I'm a little

play00:40

late to the party but I just saw this

play00:42

this morning so we are going to go over

play00:44

it now announcement on weaing waves 1.0

play00:48

version and future adjustment directions

play00:51

dear Rovers greetings we are the weaing

play00:53

waves Dev team since the official launch

play00:55

weathering waves we've received a lot of

play00:56

valuable feedback and suggestions

play00:58

through social media and in-game surveys

play01:00

we're genuinely grateful for your

play01:01

attention and support we apologize for

play01:03

the deficiencies and issues present in

play01:05

weathering waves our first fully

play01:07

independent developed and globally

play01:09

published game at crew games

play01:11

congratulations to crew games for you

play01:12

know publishing their first uh I didn't

play01:14

realize this is their first

play01:15

independently developed uh game there so

play01:18

we understand that this has affected

play01:20

your gaming experience and we are

play01:21

working to improve it for those who love

play01:23

the game we've been working on

play01:24

optimization and iterations for the

play01:25

current 1.0 version and the development

play01:27

of subsequent version updates is also

play01:29

under way below we will address some of

play01:31

the most discussed and concerned issues

play01:34

as always I do really appreciate how

play01:37

prompt they are with you know responding

play01:39

to the community as well as to provide

play01:42

us with updates so this is aw for C

play01:44

games and their at least how often and

play01:47

frequently they do communicate with the

play01:49

player base which is great now number

play01:51

one on the echo development experience

play01:54

Echo development feels grindy and

play01:56

inadequate energy materials and oh boy

play01:59

this is so true uh you pretty much have

play02:01

to spend like one to three entire days

play02:04

worth of stamina in order to just level

play02:06

up a single Echo up to level 25 at least

play02:09

from onion level 30 or so now it does

play02:13

get a little bit better as you get

play02:14

further into the game now we are aware

play02:16

of the common concern in the community

play02:18

that the current Echo leveling

play02:19

experience feels too grindy and the game

play02:21

lacks a wave plate storage system we

play02:24

have confirmed and will implement the

play02:26

following adjustments while we are

play02:27

working internally on solutions to

play02:28

address other common concern concerns in

play02:30

the current version we will launch a

play02:31

limited Echo material double yield event

play02:35

cord cleansing so this will likely just

play02:37

double the rewards from the tacit Fields

play02:40

similar to genin impacts layline events

play02:42

where they double it for a few days now

play02:45

in version 1.1 we will adjust the

play02:47

progression system to reduce the Shell

play02:49

credit costs of echo development so I

play02:53

didn't notice a huge amount of shell

play02:56

credits going into Echo development but

play02:59

less resources need to level Echo is

play03:01

always good in version 1.1 we will

play03:03

remove the reward cut scene Tass field

play03:05

yes that reward cut scene is very buggy

play03:07

and it just waste time and yeah if you

play03:10

try to claim rewards after you complete

play03:12

it and the cut scene isn't like fully I

play03:14

don't I don't know what the spaghetti

play03:16

code is in there but basically if you

play03:18

talk to it you get an error message and

play03:19

you have to wait another 5 Seconds to

play03:21

claim the reward oh boy curo code out is

play03:23

finest now from version 1.1 and4 the

play03:26

yield of Echo and Echo development

play03:28

material will be increased this is

play03:30

actually an important one and that means

play03:31

that outside of farming for this limited

play03:34

event double yield event I'm assuming

play03:36

that you are better off saving your

play03:39

resources if you can hold off on it um

play03:41

and you should be farming other stuff

play03:43

because perhaps the amount of echo

play03:46

reward and Echo development material

play03:48

will be increased from the tcid fields

play03:51

which means that obviously stamina you

play03:52

spend on it now won't be as effective in

play03:54

the future now as for me I'm going to be

play03:56

too impatient and I want to build my

play03:57

characters now so I'll still be spending

play03:59

a amount of stamina on the tcid fields

play04:01

now in upcoming updates we will

play04:03

introduce the wave plates storage system

play04:05

so they didn't mention a specific

play04:07

version but this is good to be able to

play04:10

you know just kind of like Store wave

play04:11

plates probably similar to condensed

play04:13

resin or perhaps an overflow system like

play04:16

Hong Kai star whale we'll have to see

play04:17

how they implement it no further details

play04:19

on that regarding our handling of the

play04:21

reward system air when recycling

play04:24

developed echos on May 29 2024 we were

play04:27

notified of an issue with the echo

play04:29

recycling system where the amount of

play04:30

shell credits players obtained when

play04:32

recycling developed Echo was wrong since

play04:34

this is an issue that directly impacts

play04:36

the game balance we fixed this problem

play04:38

through an emergency live update on the

play04:40

same night and issued compensation to

play04:42

all players as part of the measure to

play04:44

minimize the events impact on the

play04:46

fairness within the player community we

play04:48

informed the players of the situation

play04:49

and announced that we would remove all

play04:51

additional shell credits obtained

play04:52

unexpectedly as a result of this bug

play04:54

within 14 business days and issue

play04:57

compensations accordingly however due to

play04:59

the urgency of this issue we failed to

play05:01

issue an announcement of this issue in

play05:03

the first instance which regrettably

play05:05

caused negative experience for our

play05:06

players we sincerely apologize for our

play05:08

improper way of handling the situation

play05:10

and the inconvenience caused following

play05:12

an internal discussion we have decided

play05:13

to compensate all players with the Shell

play05:15

credit based on the maximum amount of

play05:16

Shell credit that had been unexpectedly

play05:18

yielded through this bug to address the

play05:20

negative impact CA will round up to the

play05:22

nearest whole number and provide extra

play05:24

compensation to all players sh credit X1

play05:27

million so this is really interesting

play05:29

because I didn't notice this I also

play05:31

didn't see it and I did do a lot of like

play05:34

Echo

play05:35

recycling I I didn't even know that you

play05:37

get shell credits from that but um

play05:40

supposedly I guess the rewards were too

play05:42

high for what it's worth and maybe some

play05:44

players got up to 1 million Shell credit

play05:47

that let's be real for them to feel the

play05:50

necessity to remove the 1 million Shell

play05:52

credit already shows that you know their

play05:55

systems are kind of on fire they don't

play05:57

know what to do this reminds me of kind

play05:58

of like the JP weapon compensation where

play06:01

they're like hey uh why don't you fill

play06:04

out this Google form to let us know how

play06:06

much money we should give back to you I

play06:09

never personally saw the form so I can't

play06:10

corroborate that detail but just hearing

play06:13

about that you know really shows that

play06:15

they are kind of panicking they're not

play06:17

really sure how to handle all these

play06:18

issues it's likely they subtracted shell

play06:20

credits maybe potentially even you know

play06:24

making some players confused as to why

play06:25

they had so many less all of a sudden I

play06:27

didn't notice this if any of you guys

play06:29

Noti this or have more details on this

play06:31

do let us know down in the comments

play06:32

below the good news is that everyone

play06:34

will be getting 1 million Shell credit

play06:36

by the end of day on June 10th UTC Plus

play06:41

8 anyway we apologize again for the

play06:42

Hasty way we handled this issue and for

play06:45

any inappropriate wording in our

play06:46

announcements we promise that all our

play06:48

future decisions shall reflect thorough

play06:50

consideration and professionalism

play06:52

additionally to address the poor

play06:54

experience with the ecosystem we will

play06:55

compensate all Rovers with Crystal

play06:57

solvents X20 which is is 60 wave plate

play07:00

potions and thank you for your

play07:02

understanding and support so I'm

play07:04

absolutely not complaining about getting

play07:06

20 more Crystal solvents so the next

play07:08

issue is the whole five-star weapon and

play07:12

JP um translation error and on the error

play07:15

in five-star weapon description as has

play07:17

been discovered by our players the

play07:19

description of the five-star weapon ver

play07:20

Dawn Summit in the game in certain

play07:22

languages contained a Mis transation

play07:25

upon discovering this issue we promptly

play07:26

corrected the description and issued

play07:28

compensations to all Rovers we've also

play07:30

initiated a comprehensive internal

play07:32

review of the localized versions of the

play07:34

in-game text across all languages that

play07:36

we support any corrections or

play07:37

improvements made during the process

play07:39

will be included in the upcoming Updates

play07:42

this is interesting to me they're

play07:44

implying that they didn't have a

play07:47

comprehensive internal review of the

play07:49

localized version in game text as we can

play07:52

see ingame texts descriptions and stuff

play07:55

do have a big impact on player decision

play07:58

as well as experience you know I mean

play08:01

the game is full of a lot of translation

play08:02

errors and stuff like that now I don't

play08:04

really blame them there's a ton of text

play08:06

to really uh go through and stuff but

play08:10

when it comes to you know deciding

play08:11

whether you should spend money on a

play08:12

certain weapon for a certain character

play08:14

um it is a bit of an issue and they

play08:17

ended up um you know basically having a

play08:20

pretty big debacle over on the JP side

play08:22

where they also accidentally leaked a

play08:25

whole bunch of the emails of the GP

play08:28

players that were Ed by this by this

play08:32

mistranslation so just bungle after

play08:34

bungle on that side but you know they

play08:37

are still a smallish company I believe

play08:39

and they are they will certainly be

play08:41

learning from their mistakes and

play08:44

experiences here so hopefully things

play08:46

will improve as they move forward now in

play08:49

the meantime we will offer a one-time

play08:51

compensation of forging Tides X5 to all

play08:54

Rovers for the known localization issue

play08:57

so this appears to just be going out to

play08:59

to everyone not just the JP players that

play09:01

were really affected by this

play09:03

mistranslation so yeah I mean five

play09:06

forging tight polls isn't much but of

play09:08

course free stuff is free stuff and we

play09:10

cannot complain about that now on

play09:12

version events and this is interesting

play09:16

um as we can see version 1.0 for

play09:18

weathering waves is a bit dry um now to

play09:22

be completely fair I believe after

play09:24

talking to Goa gamer and stuff uh we I

play09:27

don't recall version genjin impact

play09:29

version 1.0 having a major event and of

play09:32

course the version 1.0 tends to be

play09:34

carried by just all the sheer amount of

play09:37

content of the game that's released so

play09:39

you know the major events don't tend to

play09:41

be the biggest thing they're talking

play09:43

about the over Dash Club event and they

play09:46

are redesigning the rules and rewards

play09:48

schemes for upcoming events and the

play09:50

Immediate Solutions are as follows we

play09:52

will introduce a new limited time

play09:53

special event weing exploration offer

play09:56

new rewards and content to improve your

play09:58

gaming experience so this event will

play10:00

begin on June 13th and it looks like

play10:03

we'll be getting 800 asites one

play10:06

morphable Elite Class Echo 1 and

play10:09

morphable Elite Class Echo 2 so these

play10:12

are great because these are basically

play10:14

you can choose the main stats of the

play10:16

Elite Class I believe these are the same

play10:18

ones that we get from the current

play10:19

Labyrinth now moving forward we shall

play10:21

ensure we make greater Collective

play10:23

Endeavors internally and designing the

play10:24

version events to improve event content

play10:26

quality and rewards for your better

play10:28

experience expence so I got to be

play10:31

completely honest it's likely they just

play10:32

kind of copied the amount of rewards

play10:34

that certain genjin impact events give

play10:37

and they slapped it into the overd Das

play10:39

club and they called it a day and

play10:41

unfortunately it looks like the player

play10:42

base for weing waves is far more

play10:44

demanding in terms of rewards and we're

play10:47

not quite happy with that so they are I

play10:49

guess just giving us more rewards uh

play10:52

can't complain and yeah this is really

play10:54

showing that you know Kur games

play10:56

definitely bends over for these issues

play10:59

and they absolutely cater to player

play11:02

feedback uh so you know I guess keep the

play11:05

feedback coming in uh everyone because

play11:08

it's just getting us more free stuff so

play11:11

it looks like they are releasing yinlin

play11:13

story Quest I believe a bit early on

play11:15

June 6th I mean that's cool I guess that

play11:18

also means more onion experience for

play11:20

those of us that want to progress a

play11:22

little bit faster through uh onion

play11:24

leveling now weathering WS version 1.0

play11:26

will last until June 28th after which

play11:28

they will release version 1.1 wow I

play11:31

wouldn't have saw that coming and

play11:33

version 1.1 though interestingly will

play11:36

have a new area called Mount firmament

play11:39

now I do wonder if this is similar to

play11:40

Dragon spine um so yeah I guess uh we're

play11:43

going to get a new Mountain Area I do

play11:45

wonder if it's covered in snow and if

play11:47

it'll be very cold and we will have new

play11:50

resonators Jin s and chongle and the new

play11:54

boss as well what's nice about this and

play11:56

I guess I'll just read it do comment say

play11:59

for any inconvenience caused by this

play12:00

version timing adjustment we will issue

play12:02

compensation to all Rovers radiant tide

play12:05

X10 so basically they're just giving us

play12:08

10 additional featured Banner polls for

play12:11

whatever issue that they're claiming

play12:13

this is which is great um not going to

play12:15

complain about that and that will be

play12:17

distributed on June 3rd as well so keep

play12:20

your eyes peeled it's basically today

play12:22

for na players and June 3rd for well you

play12:25

know players in other time zones and

play12:28

next is on combat and control experience

play12:31

optimizations oh my gosh this game's

play12:33

combat while also being one of its best

play12:35

points it also has a few issues to say

play12:38

the least now we have heard your

play12:40

feedback regarding poor experience with

play12:41

auto aiming and auto lock on yes thank

play12:44

you the auto aiming and lock on is

play12:46

absolutely atrocious basically you will

play12:49

just snap back to an enemy that you're

play12:52

not even looking at on the screen

play12:54

because it appears that the auto aiming

play12:56

doesn't really focus on the direction

play12:57

that your camera is looking in

play12:59

whereas like in gench and impact one of

play13:01

the main factors for determining which

play13:03

enemy you actually Target is based on

play13:06

which enemy your camera is faced towards

play13:09

and this game that is not the case you

play13:11

will just snap back behind you while

play13:13

looking forward to try to hit the enemy

play13:14

in front of you and it just feels

play13:16

absolutely terrible based on the issues

play13:18

that repeatedly come up in player

play13:20

discussions we have identified the

play13:21

following issues and we'll address them

play13:22

accordingly while working on a solution

play13:24

to other known issues not listed below

play13:27

in recent updates we have disabled the

play13:29

combat camera correction feature on PC

play13:31

by default we've also optimized the

play13:33

default value and ranges for combat

play13:35

camera settings now I'm not exactly sure

play13:38

what this combat camera correction

play13:40

feature did but whatever it was doing it

play13:43

was absolutely horrible it was super

play13:45

hard to see the bosses it's super hard

play13:48

to adjust the camera when you're doing

play13:50

certain abilities and I haven't noticed

play13:53

them change this personally but maybe

play13:56

there are some nuances and small things

play13:57

but either way the important thing is

play13:59

that they are aware of these issues and

play14:01

hopefully they can fix these issues now

play14:03

bosses existing combat State

play14:06

unexpectedly okay so I'm not sure what

play14:08

that's saying but in recent updates we

play14:10

have optimized the aggro ranges for

play14:12

certain bosses including thring Memphis

play14:13

crownless and lampy and the Heron as

play14:16

well so I guess there's just something

play14:18

about the boss's aggro State I

play14:20

personally haven't noticed this issue

play14:22

but hey now ghost touch issues on mobile

play14:25

in recent updates we expanded the anti-

play14:27

ghost touch areas around buttons all

play14:29

right so they're fixing some mobile

play14:30

things and we have some custom key Bing

play14:33

stuff blah blah blah future versions

play14:34

will support controller mode on mobile

play14:36

devices so adding mobile um adding

play14:39

controller support to mobile is great

play14:41

now poor game field design and impact

play14:44

signification I'm going to be completely

play14:46

honest they should have you know kind of

play14:49

a more PR focused individual don't just

play14:51

call it poor game design like I mean you

play14:53

know for a company to just call their

play14:55

own game poor game field design I mean

play14:58

it's a certain level of self-awareness

play15:00

but personally you know I think a

play15:01

different word choice could be better

play15:04

they're basically say hey look our game

play15:05

is poorly designed right here but hey

play15:07

you know uh I'm not working for them and

play15:10

I'm also not PR so what do I know in

play15:12

future versions We Will constantly

play15:14

improve the event signification and game

play15:16

field design for characters and monsters

play15:18

enhancing the overall combat experience

play15:20

and positive feedback during battles on

play15:23

other content no purchase limits for

play15:25

store items like flower oh yeah that's

play15:28

that's actually really funny so you

play15:30

could accidentally end up purchasing

play15:32

like you know a thousand flowers and

play15:34

just deplete all your all your shell

play15:37

credits oh that's so funny I wonder how

play15:39

many people accidentally made this

play15:40

mistake now audio and sound effect bugs

play15:43

in recent updates we have addressed

play15:45

issues regarding sound effects and Loud

play15:47

ambient sounds all right yeah for a

play15:49

little bit of time the music was

play15:51

actually just completely broken in the

play15:53

game where you couldn't hear any of the

play15:55

Music In weing Waves their jurab board

play15:57

for bugs has got to be I I can't even

play16:00

imagine it as a developer I don't even

play16:02

want to think about how many bugs they

play16:03

have listed on their Jer board but

play16:05

anyway performance issues crashes and

play16:08

instability in recent updates we fixed

play16:10

crash and instability issues affecting

play16:12

certain devices this is great um I

play16:14

believe people have noticed some

play16:16

performance improvements and they're

play16:17

just going to keep on doing that

play16:19

especially as more people play the game

play16:21

uh they're going to have a lot more

play16:22

crash logs and things like that so

play16:24

they'll be able to utilize that data to

play16:26

hopefully fix the game even further now

play16:29

depths of elusive realm event

play16:31

optimization and updates so yeah I guess

play16:34

they're just going to add more stuff to

play16:35

it to the Labyrinth mode of the game

play16:37

including new playable characters new

play16:39

challenges new

play16:40

[Music]

play16:44

mechanics so to summarize we are getting

play16:47

1 million Shell credit we are getting 20

play16:52

Crystal solvents we are going to be

play16:55

getting five featured weapon Banner

play16:57

poles we're getting a new event I guess

play17:00

that's going to give us an additional

play17:02

800 asterite morphable Elite Class Echo

play17:05

1 morphable Elite Class echo2 plus some

play17:08

premium tuner and premium sealed tubes

play17:12

we are also getting the radiant tide X10

play17:15

which is 10 featured character pulls um

play17:18

all in this notification so look forward

play17:21

to a bunch of additional rewards now me

play17:24

personally I'm still having a blast with

play17:25

this game and I hope that it continues

play17:27

to improve I find a lot of the bugs to

play17:30

be uh fun and amusing but I'm sure that

play17:33

a lot of the bugs are having a negative

play17:35

impact on player experience so hopefully

play17:38

this game sorts it stuff out before it

play17:41

is too late and um great communication

play17:43

from the devs always happy to get new

play17:45

free stuff let me know what you think

play17:47

about their statement here down in the

play17:50

comments below as always I appreciate

play17:53

every single one of you this is I went

play17:54

to lose signing out

play17:57

[Music]

Rate This

5.0 / 5 (0 votes)

Related Tags
Weathering WavesCrew GamesActualizacionesCompensacionesJugabilidadComunidadEventosJuegosRecursosBugs
Do you need a summary in English?