Board Game Business Podcast - How to Get Into Distribution

Forbidden Limb
13 May 201618:00

Summary

TLDRDans cet épisode du podcast 'Board Game Business', l'animateur Richard New est rejoint par Jeremy Commander et Brian Hank pour discuter de la distribution des jeux de société. Ils abordent le sujet en commençant par définir ce qu'est la distribution, expliquant le rôle des distributeurs et des détaillants. Les invités discutent des avantages de la distribution en termes de volume des ventes et de la nécessité d'avoir une marge bénéficiaire viable pour chaque jeu. Ils évoquent également les défis de se lancer dans la distribution, notamment les coûts de production et les prix de vente recommandés. L'épisode propose des conseils pratiques pour les créateurs de jeux qui cherchent à se faire distribuer, y compris l'importance d'avoir un catalogue solide et de bien comprendre le marché. Les hôtes partagent des expériences de producteurs de jeux qui ont réussi à se faire distribuer et discutent des différentes options disponibles pour les éditeurs indépendants, y compris les consolidateurs et les distributeurs régionaux.

Takeaways

  • 📚 **Distribution définie** : La distribution signifie que les jeux sont vendus en magasins, où les détaillants les reçoivent généralement à partir d'un distributeur.
  • 🛒 **Chaîne d'approvisionnement** : Les jeux passent par plusieurs niveaux avant d'arriver en magasin : éditeur → courtier/consolidateur → distributeur → détaillant → consommateur.
  • 💰 **Retour sur investissement** : Bien que la marge par unité soit plus faible en distribution, le volume de ventes est plus élevé, compensant ainsi le montant moindre.
  • 🌐 **Présence en ligne** : Les jeux disponibles uniquement sur un site web personnel sont moins connus et moins accessibles pour les acheteurs.
  • 📈 **Volume et impression** : Pour justifier la distribution, il est préférable d'avoir un grand volume de ventes, ce qui permet de réaliser des tirages plus importants et de réduire le coût unitaire.
  • 🏪 **Rayonnement local** : Les magasins de jeux locaux et les conventions sont des endroits clés pour la découverte et la vente de jeux de société.
  • 💡 **Consommation de jeu** : Les librairies de jeux des magasins et les démonstrations en magasin peuvent augmenter les chances de vente.
  • 💼 **Coûts de production** : Il est crucial de pouvoir produire et expédier un jeu au distributeur à un coût suffisamment bas pour maintenir les marges bénéficiaires.
  • 🤝 **Consolidateurs** : Les consolidateurs, comme Impressions ou PSI, aident les éditeurs à économiser sur les coûts de livraison en combinant les expéditions.
  • 📈 **CV de l'éditeur** : Les nouveaux éditeurs doivent présenter un CV solide, montrant des ventes et des engagements précédents pour être pris en compte par les distributeurs.
  • 🌟 **Réputation et succès** : Les jeux qui ont connu un succès notoire, comme ceux ayant remporté des prix ou ayant des campagnes Kickstarter réussies, ont plus de chances d'être distribués.

Q & A

  • Que signifie la distribution dans le contexte du podcast?

    -La distribution fait référence au processus par lequel un jeu est mis en vente dans les magasins. Un détaillant achète généralement les jeux à un distributeur, qui à son tour les a achetés à un éditeur ou un courtier. La distribution implique ces différentes étapes pour que le jeu finisse dans les mains des consommateurs.

  • Pourquoi quelqu'un voudrait-il distribuer son jeu plutôt que de le vendre directement sur son site web?

    -La distribution permet d'atteindre un public plus large et d'augmenter les ventes. Même si le retour par unité est moindre, les ventes en volume sont plus élevées, ce qui permet d'obtenir plus d'argent au final. De plus, les magasins de jeux et les sites de commerce électronique sont des endroits où les joueurs recherchent généralement de nouveaux jeux.

  • Quels sont les défis associés à la vente directe de son jeu sur son propre site web?

    -La visibilité est un grand défi. Sans distribution, il est moins probable que les joueurs sachent qu'un jeu existe, sauf s'ils le recherchent spécifiquement. Les magasins de jeux et les conventions sont des endroits où les joueurs découvrent de nouveaux jeux grâce à des recommandations et des démonstrations.

  • Quelle est la différence entre un distributeur et un courtier ou un consolidateur dans le contexte de la distribution de jeux?

    -Un courtier ou un consolidateur achète les jeux à l'éditeur et les vend ensuite aux distributeurs. Les distributeurs, qui sont souvent plus grands, vendent ensuite aux détaillants. Les consolidateurs permettent aux éditeurs de petites tailles de bénéficier d'un accès au marché plus large sans avoir à traiter directement avec chaque distributeur.

  • Quels facteurs influencent le coût de production d'un jeu et son prix de vente recommandé (MSRP)?

    -Le coût de production d'un jeu, y compris l'impression, l'emballage et la livraison, affecte directement son MSRP. Il est important que le coût de production par unité soit suffisamment bas pour permettre une marge bénéficiaire adéquate lorsqu'il est vendu au distributeur, puis au détaillant, et finalement au consommateur.

  • Quels sont les principaux consolidateurs de jeux aux États-Unis?

    -Les principaux consolidateurs aux États-Unis sont Impressions et PSI. Ces entreprises aident les éditeurs de jeux à atteindre un public plus large en combinant leurs jeux pour la vente aux distributeurs.

  • Quels sont les avantages d'avoir un catalogue de jeux plutôt qu'un seul jeu lorsque l'on cherche à s'approcher d'un distributeur ou d'un consolidateur?

    -Un catalogue de jeux prouve que l'éditeur a une présence stable et une expérience dans le marché. Les distributeurs et les consolidateurs sont plus enclins à travailler avec des éditeurs qui ont déjà des ventes répétées et une demande constante de leurs produits.

  • Quelle est la stratégie que Dave Ferguson, de Castle Productions, a utilisée pour tenter d'intégrer sa distribution de jeux?

    -Dave Ferguson a d'abord essayé de vendre son jeu directement via son site web et Kickstarter, et en personne lors de conventions. Il a également visité les magasins de jeux pour y présenter son jeu. Cependant, il a été informé que les distributeurs ne voulaient pas le prendre en compte avant qu'il n'ait au moins trois produits dans son catalogue.

  • Quels sont les autres options pour les éditeurs de jeux qui ne sont pas encore prêts à entrer dans la distribution traditionnelle?

    -Les éditeurs peuvent chercher l'aide de nouveaux consolidateurs émergents comme Game Salute ou le Indie Game Alliance. Ces organisations peuvent offrir des opportunités de distribution pour les éditeurs de petite taille ou ceux qui sont nouveaux dans le marché.

  • Quelle est la recommandation pour les éditeurs qui cherchent à se lancer dans la distribution avec un nombre limité de copies de jeu?

    -Il est recommandé d'avoir au moins 700 copies pour entrer dans la distribution. Cela permet de satisfaire les premières commandes des distributeurs et d'assurer un approvisionnement continu pour les détaillants.

  • Comment un jeu peut-il être mis en avant dans les magasins de jeux sans être dans la distribution traditionnelle?

    -Les éditeurs peuvent négocier des contrats de vente à congé (consignment) avec les magasins de jeux locaux, où le magasin fournit de l'espace pour les jeux mais n'achète pas l'inventaire à l'avance. Les jeux peuvent également être vendus en ligne, lors de conventions et grâce à des démonstrations en magasin pour aider les ventes.

Outlines

00:00

📚 Introduction to Board Game Distribution

Dans le premier paragraphe, l'animateur Richard et ses invités, Jeremy et Brian, abordent la question de la distribution des jeux de société. Ils expliquent que la distribution signifie que les jeux sont vendus en magasin, où les détaillants les reçoivent généralement via des distributeurs. Les distributeurs, à leur tour, achètent les jeux aux éditeurs. L'épisode traite également de l'importance de la présence en magasin pour la visibilité des jeux et des avantages d'une distribution plus large, notamment la possibilité de réaliser des tirages plus importants et ainsi réduire le coût unitaire.

05:01

💰 Understanding the Financials of Game Distribution

Le deuxième paragraphe se concentre sur les aspects financiers de la distribution. Les invités discutent du prix de vente建议零售价 (MSRP) par rapport au coût de production, soulignant l'importance de ces facteurs pour déterminer le succès d'une distribution. Ils expliquent également le rôle des consolidateurs, qui aident à économiser sur les coûts de transport en combinant les expéditions de plusieurs éditeurs. Les invités mentionnent également les défis que posent les nouveaux éditeurs pour s'intégrer dans la distribution, car les distributeurs peuvent être réticents à prendre de nouveaux clients à moins qu'ils ne présentent un cas solide.

10:01

🚀 Strategies for Getting into Distribution

Dans le troisième paragraphe, les invités discutent des stratégies pour les éditeurs qui cherchent à se faire distribuer. Ils mentionnent l'importance d'avoir un catalogue solide de jeux pour attirer les distributeurs. Les invités partagent des exemples de cas où des éditeurs ont réussi à se faire distribuer grâce à des campagnes Kickstarter réussies ou à des jeux qui ont connu un franc succès. Ils évoquent également les défis de vendre directement aux détaillants et la nécessité d'être un bon vendeur pour réussir sur ce marché.

15:02

🎉 Direct Sales and Alternative Distribution Options

Le quatrième paragraphe traite de l'importance des ventes directes et des options de distribution alternatives pour les éditeurs qui ne sont pas encore en mesure de se faire distribuer. Les invités décrivent comment certains créateurs de jeux préfèrent vendre directement à travers leur site web ou lors de conventions. Ils mentionnent également l'idée de la vente à la consignation dans les magasins de jeux locaux, où les jeux restent la propriété de l'éditeur jusqu'à ce qu'ils soient vendus. L'animateur remercie les invités pour leur contribution et invite le public à consulter leur site web et à soutenir le podcast via Patreon.

Mindmap

Keywords

💡Distribution

La distribution fait référence au processus par lequel les jeux sont vendus aux détaillants par des grossistes, qui les achètent à leur tour aux éditeurs ou aux brokers. C'est un élément clé pour les créateurs de jeux qui souhaitent voir leur produit dans les magasines physiques et en ligne. Dans le script, la distribution est abordée comme un moyen d'atteindre un public plus large et d'augmenter les ventes.

💡Retailer

Un détaillant est un magasin ou un commerce en ligne qui vend des produits finaux aux consommateurs. Dans le contexte du script, les détaillants achètent les jeux aux distributeurs et les vendent ensuite aux joueurs. L'importance des détaillants est soulignée par le fait qu'ils sont souvent le point d'accès pour les clients cherchent à acheter de nouveaux jeux.

💡Distributor

Un distributeur est une entreprise qui fournit des produits finis aux détaillants. Dans le domaine des jeux de société, les distributeurs jouent un rôle crucial en achetant les jeux des éditeurs et en les fournissant aux magasines. Le script mentionne les 'big five' distributeurs aux États-Unis, qui sont des acteurs majeurs dans la distribution des jeux de société.

💡MSRP

Le Prix de vente recommandé au détail (MSRP) est le prix suggéré auquel un produit devrait être vendu. Dans le script, il est mentionné que les créateurs de jeux peuvent obtenir un meilleur retour sur investissement en vendant directement via leur propre site web, mais la distribution permet de compenser un retour moindre par un volume plus élevé de ventes.

💡Consolidator

Un consolidator est une entreprise qui rassemble les produits de plusieurs éditeurs pour les vendre aux distributeurs. Cela permet d'économiser sur les coûts de transport et de simplifier le processus de distribution. Dans le script, les consolidators sont présentés comme une option pour les éditeurs qui ne sont pas encore prêts à travailler directement avec les distributeurs.

💡Kickstarter

Kickstarter est une plateforme de financement participatif en ligne qui permet aux créateurs de projets de collecter des fonds pour leurs idées. Dans le contexte du script, Kickstarter est mentionné comme un moyen pour les créateurs de jeux de lancer leur produit et de générer un intérêt initial, ce qui peut être un atout lorsqu'ils cherchent à se faire distribuer.

💡Print Run

Un print run fait référence à la quantité de copies d'un produit, comme un jeu, qui sont produites dans un seul processus d'impression. Un print run plus important peut réduire les coûts unitaires, ce qui est important pour assurer des marges bénéficiaires dans le cadre de la distribution. Le script discute de la relation entre la taille du print run et la capacité à entrer dans la distribution.

💡Margin

Les marges bénéficiaires se réfèrent à la différence entre le coût de production d'un produit et le prix de vente. Dans le script, il est expliqué que les créateurs de jeux doivent gérer leurs marges de manière stratégique pour être compétitifs sur le marché et pour permettre la distribution à travers les différentes étapes de la chaîne d'approvisionnement.

💡Game Store

Un magasin de jeux est un commerce spécialisé qui vend des jeux de société, de plateau, de cartes, et d'autres articles connexes. Dans le script, les magasins de jeux sont présentés comme un lieu où les créateurs peuvent promouvoir et vendre leur jeu en personne, en plus de la vente en ligne et de la distribution.

💡Consignment

La consignation est une forme de vente où le vendeur conserve la propriété du stock jusqu'à ce qu'il ne soit pas vendu. Dans le script, il est mentionné que certains créateurs de jeux travaillent avec les magasins de jeux pour vendre leurs produits sur consignation, ce qui réduit le risque financier pour les magasins et permet aux créateurs d'atteindre de nouveaux clients.

💡Regional Distributor

Un distributeur régional est une entreprise qui fournit des produits à des détaillants dans une zone géographique spécifique. Le script suggère que les créateurs de jeux qui cherchent à se faire distribuer peuvent commencer par travailler avec des distributeurs régionaux, qui peuvent être plus ouverts à prendre en compte de nouveaux produits que les distributeurs plus importants.

Highlights

Defining distribution in the board game industry as the process by which games are made available for purchase in stores.

The importance of having a larger print run to reduce cost per copy and increase the chances of getting into distribution.

The role of the 'big five' distributors in the U.S. for supplying games to retailers.

The potential for higher profit margins through direct sales, despite lower volume compared to distribution.

The challenge of getting a game into distribution if the manufacturing costs are high relative to the retail price.

The strategy of selling games at conventions and trade shows to build a customer base and recognition.

The necessity for publishers to have a 'resume' or a proven track record to be considered by distributors.

The existence of consolidators like Impressions and PSI, which help smaller publishers by combining their games for distribution.

The advantage of using a consolidator for cost savings on shipping and faster restocking of games in retail stores.

The difficulty new publishers face in getting their games into distribution due to the saturation of the market.

The suggestion to start with regional distributors if a publisher hasn't fully established their catalog.

The minimum order quantity typically required by distributors, which is around 700 copies.

The practice of placing games on consignment in local game stores as a way to get started without formal distribution.

The recommendation to have a game available on the publisher's website and to sell at conventions if not in distribution.

The success story of a local game designer who got his game into five Bay Area game stores through direct engagement and demonstrations.

The option for publishers to reach out to newer consolidators like Game Salute for potential distribution opportunities.

The existence of the Indie Game Alliance as a potential resource for publishers looking for distribution support.

Transcripts

play00:14

I'm gonna climb a tree

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watch out hi there well another episode

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the board game business podcast I'm your

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host Richard new and I'm here as always

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with Jeremy commander and Brian Hank

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today we're going to be asking how do I

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get my game into distribution

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now I'm gonna start with Brian because

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Brian has distributed several of his

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games and when I'm talking about there

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are already been manufactured do we

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won't even start with having your own

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website and trying to sell them yourself

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is that well you can say that part of

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description no not yeah we should define

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it we should define distribution because

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people say that I want to get my game in

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distribution what does that mean you go

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into a store and buy games you buy it

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from a retailer so the retailer gets

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those games from a distributor usually

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so there's only a few distributors out

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there that supply all we'll just talk

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about the contest the us right now so

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all the gamers in the u.s. they go to

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these they call them the big five

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distributors and that's where they get

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your games above that they're sometimes

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a consolidator or broker level and then

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above that it's the publisher so I will

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sell my games to that broker the broker

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will saw it to the distributors the

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distributors will salt to the retailers

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and that's where you'll buy your game

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that whole system is kind of

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distribution and we talked about this

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originally when we talk about MSRP way

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way back way back if you're selling it

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by yourself you can get much better

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return because you're not having to go

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through all those different levels that

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you yeah but in this case you're gonna

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make it up on volume right you're not

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gonna make as much per unit but you're

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gonna make a lot more and that's why

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you'd want to go into distribution you

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get your money that way yeah exactly and

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when someone is looking for a game if

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you just have it up on your website like

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you talked about before then you

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nobody's gonna know what's there you

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know like if I go in I want to buy a new

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game I'm gonna go to my game store or

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maybe I'll go to Amazon or maybe I'll go

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you know to cool stuff I'm gonna find

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that's where I'm gonna go to look for

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games I'm not gonna go like search for

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you know your game about zombies and

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aliens you know and find your website

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and then go buy it there or I'm in my

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friend local game store and some comes

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in and goes hey we played this game

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really like

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what else do you have it's like that in

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the game the story goes oh these game

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this game they're kind of like that if

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you like that you might like these too

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they go okay I'll buy that one and

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that's it exactly you want to happen you

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want it then at that extra sale people

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looking for games in a certain genre or

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a style that they enjoy yeah and get

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that recommendation and where people

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trying out games that if the game store

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has a game library you can check it out

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and play it and so that gives you more

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chances to sell those copies of the game

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also if you get into distribution you

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can do a larger print run right because

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you can sell more copies if when does

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your cost per copy goes down so now your

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margin on the ones who do sell off your

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website or Kickstarter it's better

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because you did a larger print run so we

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met a guy at WonderCon and his game is

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trekking the national parks and he had a

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successful Kickstarter and the game is

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beautiful as amazing art and it's about

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going to different national parks and it

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it's a nice game but his cost given his

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print run per copy means he can't really

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get it into distribution because if he

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has if your game is a fifty dollar game

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you have to sell it to the retailer the

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retailer has to buy that for like half

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of that and then the distributor has to

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buy it for even less than half that so

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the Stuart makes a little bit of money

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and the retailer can mark it up to pay

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their rent and pay their employees and

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so he doesn't know the margins to do

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that so he's only direct now he won a

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Mensa Award he won the men's ohmygawd

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award his game won that award and so

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what he does to sell his game is he goes

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to cons and trade shows and teaches

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people how to play and sells the game

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there and he sells it to wreck off the

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website and some people found about it

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from the Minnesota Ward other things

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like that and he's all direct and that

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does work but the volume of copies you

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sell so it's gonna be small in that

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method unless you're unless you're a

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good salesman - I mean that's one thing

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that a lot of designers and publishers

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may be well least designers they might

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not be good at being a Salesman or a

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sales woman I'm not very good at that

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when I go to a convention you know it's

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hard for me to the you know get out from

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like behind the booth you know I might

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just stand there like hey you know wait

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for some being combines I had like to

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buy your game you know it's hard for me

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to kind of get out there and say like

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hey everybody try this game come play

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this game you you sir sure totally

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different skill set yeah

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no Jeremy mentioned the idea that a $50

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game might be too much for distribution

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they're like a price point that you

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should be aiming for if you're looking

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at getting your game distributed yeah

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and it's not necessarily a specific

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price it's how much it costs to make

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your game versus how much you sell it so

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your MSRP compared to how much your

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manufacturing cost is so that's what's

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important in like each of those gonna

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have to like ballpark that so let's say

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I'm a twenty dollar game it was it was

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RP mmm-hmm

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what is the retailer buy it for from the

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distributor fifty percent of that so ten

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bucks ten bucks and what is the

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distributor buy it from you for they'll

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get a sixty percent discount so that

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would be eight dollars so you've got to

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be able to manufacture and ship your

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game to the distributor for eight bucks

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and still make some money in that eight

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bucks well for us there's a consolidator

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level too so they take a cut of that no

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no no so that might be somewhere around

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twenty percent of the eight dollars that

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you got so what are we down to now

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little six bucks if you know that you're

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now gonna get from this sale so now your

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manufacturing costs plus the cost to get

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it to that consolidators warehouse needs

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to be less than six dollars and if it's

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five dollars and seventy five cents then

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you make a quarter on every game that

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yourself and and there's other costs

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involved too you might have to pay the

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designer or royalty you might have to

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pay an artist a royalty or recover some

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of the costs you spent on art there's

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there's other there's other costs

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involved in that tubes well my favorite

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if I had a bunch of stretch goals yeah

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raise the cost of my game now I just

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killed that margin so it really depends

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on how many of those costs you have some

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people won't use that consolidator level

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that top level and then that gives you

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them some more room for you know either

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for margin so that they make more profit

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or to have a lower price a lower MSRP

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who are the consolidators um so the one

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we use is impressions they're a big one

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the other big one

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in our industry is psi at least in the

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US and so they those are the two biggest

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ones is there a difference between

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impressions and Alliance them they're

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pretty similar um psi has has some of

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the the beer clients not they're not

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like huge because if you're

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you're gonna talk to distributors

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directly and have a whole team that does

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that you don't need like a consolidator

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but they're there they're companies who

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are bigger than us usually but then not

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as big as some of the really big guys so

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that they have fewer of those that's

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what psi has impressions has the

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companies that are more my my size are

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even smaller and then they have more of

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them so they have a bunch of those

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little studios that come together to

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make up a lot you know someone that a

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distributor wants to talk to whereas psi

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has still a lot they're still

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consolidating a lot of studios but they

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gotta be doesn't many minions

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resurrections yeah yeah and so that

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those are the two too big I guess I

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don't know what a consolidator does yeah

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the consolidator will take games from a

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whole bunch of publishers and then

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combine them to sell them to

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distributors and they do that because

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then they get to save money on like

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shipping so like if someone wants five

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copies of good-cop bad-cop they could

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then bind that way yeah they can then

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put it in one box save on shipping one

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of the things we heard a gamma we were a

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gamete talking to retailers and the

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retailers didn't like dealing with some

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smaller outfits in some cases because it

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takes too long to get their order so you

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have a game come out and it's a hot game

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and selling the retailer calls you up

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and goes hey I need more copies of this

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game and they want you to ship it to the

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retailer you know more cops looking that

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week and through the distribution system

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and the consolidators because they're

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doing that regular shipments they can

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restock those game stores as fast as

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they need to be like you're their

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regular weekly shipment so they stay in

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stock with this stuff of selling and

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they're not dealing with being out of

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stock versus if I'm dealing with a

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little indie guy like oh yeah we're

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gonna get to that I have 80 orders to

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ship before yours now the retailer is

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frustrated they're not getting the

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product when they want it the problem is

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we've had so many new publishers come

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out so many like Kickstarter games yeah

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these guys are not the they're there to

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they have been to many games in their

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warehouse too many clients already that

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they're supporting they won't take on

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any new ones unless unless they make

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somebody comes and makes a really good

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case you know you now kind of need you

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know as we talked about design

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needing a resume for their game to get

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it published right you almost need now

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as a publisher as a new publisher to

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have a resume to give to an in to to a

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consolidator to to have them take you on

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as a client so you know or what makes

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for a publisher would be what like

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having a catalog already yeah like

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possibly a catalog of games that have

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sold so that the the consolidator could

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go on to be gg and look at your games

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and see holy crap

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you know 800 people have your game and

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you're getting you know 30 plays a month

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you know that that's pretty good you

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know so like that would give them a

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reason to stock your game because people

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want it you know people are playing it

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they're gonna want to buy it you could

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also have a big Kickstarter campaign you

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have a big head can yeah if you have a

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if you have a huge huge game with 2,000

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people who back to your campaign then

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there's gonna be people playing that

play09:53

game and wanting to buy it after the

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campaign too so that would be another

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thing to put on your resume so Dave

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Ferguson who runs Castle productions his

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game is the great debate which we played

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before and that's a fun party game where

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you debate different topics some are

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serious system are silly like I draw a

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card and it's Star Trek versus Star Wars

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and I pick a society get to pick my

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opponents so I met Richard argue for

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Star Wars because I know that they give

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me a better chance of winning the debate

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but that's a fun game and it has an

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expansion now and Dave's been trying to

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get his games into distribution but the

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distributor's he talks to didn't want to

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talk to him until he had at least three

play10:30

products in his catalogue and they said

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yeah I come back to us when you have

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they know three games and your lineup or

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in your line

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then we'll talked about carrying you but

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we're not going to want to pick you up a

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give you space we are a one-game thing

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we want to see more of a mature

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publisher before we'll pick you up and

play10:45

so now this goal now is to get to the

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point where he has a catalogue that you

play10:49

can then go to the distributor with and

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do that in the meantime he's selling up

play10:53

his website

play10:53

he's selling through Kickstarter and

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he's doing a lot of direct sales so he

play10:57

drives around to game stores and he

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talks to the game order and like will

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you carry my game here's my seller sheet

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here's the elevator pitch and he says he

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might have to go to 50 stores to get

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picked up by only a couple of them and

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so that's a much less efficient way of

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getting the game out there and so we did

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talk about the the two bigger

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consolidators there are other ones now

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because they're so there

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they they can't really take on any new

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clients there's like a gap of all these

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publishers who need their games out in

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the distribution at least in a place

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where distributors can buy them and

play11:29

possibly retailers can buy them so a

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couple other newer like ones have kind

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of popped up game salute is one that

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have has popped up I don't know the

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details exactly on on which games they

play11:41

take on it might only be the games that

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they publish but I think they can help

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they would be someone to reach out to if

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if someone listening is a new or

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publisher you've done a Kickstarter

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campaign or two and you're not in

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distribution that would be someone you

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can reach out to I've heard the indie

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game Alliance does as well that's like a

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big group of all these in kind of

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independent publishers or game studios

play12:03

design studios that have kind of come

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together I know they were talking about

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getting into that they might be now I'm

play12:08

not really sure so they be another

play12:10

another option to look into and I think

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I've heard some rumors of some other

play12:15

ones but every game says that's right

play12:18

they could get Belov and you have the

play12:19

same thing yep that's right and they

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have their own warehouse and fulfillment

play12:22

to do that they built on the backs of

play12:24

signals of multi burst and so now like

play12:27

guys hate me and other guys work with

play12:28

them and I think I think Jamie rinse

play12:31

space out of their warehouse to do stuff

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to for his stuff so so those are options

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to looking to you can try those are good

play12:39

five options that you can you can at

play12:41

least send them contact each of them and

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ask what their policy is if they if

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they're taking on new clients or not

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game so loop does have outside clients

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outside their own games because I asked

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David Stirling of Sterling games you

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know how did you get in a distribution

play12:54

so we've talked about the consolidators

play12:57

going down level have we talked about he

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said there's big five distributors yeah

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that's really talked about that so

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that's more in the u.s. so we have

play13:06

Alliance games a CD distribution GTS

play13:10

distribution southern hobby in supply

play13:12

and Peach State hobby distribution or

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PhD so those are the big five people

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talk about but there's also other ones

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in usually in kind of smaller regions of

play13:21

the of the US we're really talking to us

play13:23

here there's other other distributors

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like as Debbie M is a big one in Europe

play13:28

and I know Asmoday has a distribution

play13:32

distributor in Europe as well and then

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there's there's one for you know

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Australia there's there's there's you

play13:37

know one or two distributors for the for

play13:39

them you know and more for like just any

play13:42

any area you can think of in the world

play13:44

they have a distribute distributor

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usually that's kind of more of a

play13:47

regional one at least one so there's

play13:50

would you recommend if you're trying to

play13:53

if maybe you haven't gotten your your

play13:55

resume completely whole yet starting

play13:58

with sort of a regional definitely yep

play14:00

distributor okay so ask your going to

play14:03

your game stores in your area and say

play14:05

who are your distributors and it's

play14:06

usually gonna be one or two of the big

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five that they use and then and then

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usually maybe like a third that they'll

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go to occasionally if they can't find a

play14:15

game but then then they usually have you

play14:18

know one or two of the the local

play14:19

regional ones too that they use so go in

play14:22

yeah visit your local game stores talk

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to the owners and they should be able to

play14:25

direct you to some of the your regional

play14:28

dish you also said that this would be

play14:31

something that you look into if you have

play14:32

like a thousand extra copies is there a

play14:34

minimum amount I should be having to

play14:36

make sure that it's worth my time to go

play14:38

into distribution like if I have a

play14:40

hundred copies we should be looking for

play14:46

um usually at least four impressions

play14:50

when I first started working with Aldo

play14:52

he wanted what was it it was about at

play14:56

least I wanna say like 700 copies so if

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you have that that that makes it

play15:02

worthwhile so that they know they can

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make their first initial orders and then

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if they have follow mono orders then

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they have at least a little bit to to

play15:10

send the stores as well so we're

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distributors as well so yeah I'd say

play15:14

good 700 or so is what you'd want for

play15:17

starters at least that and that's just

play15:19

that's that's a really a minimum okay

play15:21

sounds good question something to keep

play15:23

in mind when you're looking at

play15:24

manufacturing and trying to figure out

play15:25

how many extra need to have yep so one

play15:27

of our our local game designers Brandon

play15:29

Roush he has a game called dubious

play15:32

Alliance and it's like kind of a social

play15:34

you know screw your neighbor game with

play15:36

bunch of works you know going into a

play15:38

dungeon and then stabbing each other

play15:39

back and getting treasure at the same

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time and so his his game

play15:42

is not in distribution but he is in five

play15:46

game stores here in the Bay Area and he

play15:48

did that just by going and talking to

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the game store and demoing the games all

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come in and down the game and help you

play15:53

sell help you sell it or I'll do an

play15:55

event and some cases the game is there

play15:57

on consignment meaning he owns the game

play16:00

and so the game store you're giving him

play16:02

shelf space but didn't have to pay for

play16:04

the inventory so it doesn't sell they're

play16:05

not out anything and so that he was able

play16:07

to do that and that's a much smaller

play16:09

scale so now he's able to his website

play16:11

able to conventions and some local

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retailers on consignment or by doing

play16:16

promotions to help them sell the game

play16:17

but otherwise I mean it's you really

play16:20

just want to have it on your website

play16:21

available for sale and then go to

play16:22

conventions to try to sell it and that's

play16:25

that's pretty much what you'd want to do

play16:26

if you're not in distribution that's

play16:28

what I'd recommend anyway and I should I

play16:30

should give credit to a teal fresco was

play16:32

another local birds of a feather yeah

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he's in distribution

play16:35

it's my impressions brother yeah you got

play16:37

it you got it and because his first game

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was like big enough hit that got him

play16:41

noticed and then when he had multiple

play16:43

games when he started how multiple

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excuse then he got into impressions and

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now he's doing that that way he said

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well I guess because I had multiple

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games and they had done well enough that

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that the distributor was willing to pick

play16:54

me up and so that was his method for

play16:57

getting into your distribution this is a

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fantastic game by the way principle

play17:00

feather I love this game yeah well thank

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you guys very much for helping me out to

play17:05

understand that helping our audience out

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I've been your host Richard and I'm here

play17:09

as always with Bryan Inc and Jeremy

play17:10

commander and I'll see you cross the

play17:12

table Sunday hey this is Richard to

play17:14

remind you that you can check out our

play17:15

website at board game business old

play17:18

episodes are indexed by subject to make

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finding an answer your question easier

play17:22

you can find links to our bgg guild

play17:24

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play17:26

like supporting us our patreon account

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improve the presentation of our podcast

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thanks for watching or listening thanks

play17:34

so much for watching the diced our

play17:36

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reviews as well as our top rated audio

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podcast at dice tower calm you can also

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shows at dice tower network.com I'm Eric

play17:47

summer and you've been watching the dice

play17:49

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