UX and Gamification: Improving User Engagement | .Design Week 2023

Avenue Code
3 Oct 202327:08

Summary

TLDRThis presentation explores the concept of gamification and its application in various digital products. The speaker discusses the use of motivators, rewards, and user empathy to design engaging and meaningful experiences. They highlight the importance of customizing gamification elements to different contexts, using tools like the Zic platform for modular experience creation. The speaker also addresses the challenges of understanding diverse user needs and warns against overly simplistic approaches like personas. Ultimately, the talk encourages thoughtful, user-centered gamification design to avoid shallow, disengaging experiences.

Takeaways

  • ๐Ÿ˜€ Gamification is increasingly present in apps and can be explored further in different contexts beyond task execution.
  • ๐ŸŽฎ The Zic platform allows users to design their own gamified experiences, customizing motivators, rewards, and formats.
  • ๐Ÿ” Gamification should be approached with careful investigation into the user's needs and preferences to avoid superficial or disengaging experiences.
  • ๐Ÿง  Empathy with users is crucial in designing gamified experiences, ensuring that the motivators align with users' intrinsic motivation and enjoyment.
  • โš™๏ธ The concept of 'hybrid codes' reflects the complexity of modern user preferences, making it difficult to categorize users with traditional personas.
  • ๐Ÿ“š The speaker recommends using methodologies that deeply investigate user behavior to create meaningful gamified experiences.
  • ๐Ÿ‘ฅ Itโ€™s important to avoid turning gamification into a product that becomes tiresome or disengaging for users over time.
  • ๐Ÿ’ก Gamification can help make experiences more enjoyable and engaging, as seen during the pandemic when people appreciated more interactive and fun experiences.
  • ๐Ÿ’ฌ The speaker encourages further discussion on gamification, sharing insights, and raising awareness about its potential negative impacts.
  • ๐Ÿš€ The goal of gamification should be to enhance user experiences, making them more enjoyable and motivating, not just adding superficial game-like elements.
  • ๐ŸŒ The speaker is enthusiastic about continuing the conversation on gamification and invites others to join in sharing thoughts in the Hub community.

Q & A

  • What is the primary focus of the presentation on gamification?

    -The presentation focuses on how gamification can be applied to non-game products and services to enhance user engagement by incorporating game-like elements such as rewards, challenges, and progress tracking.

  • What are the core motivators in Yu-Kai Chou's Octalysis framework?

    -The Octalysis framework outlines 8 core motivators: Epic Meaning, Accomplishment & Achievement, Empowerment & Creativity, Ownership, Social Influence, Scarcity, Unpredictability, and Avoidance of Loss.

  • How does gamification improve user engagement in non-game contexts?

    -Gamification introduces game-like features such as progress bars, rewards, and challenges to non-game environments, making them more engaging by tapping into users' intrinsic motivations and creating a sense of achievement and enjoyment.

  • What are some examples of gamification applied in various industries?

    -Examples include fitness apps with achievements and progress tracking, e-commerce platforms with user reviews and ratings, and task management apps that gamify regular tasks by adding rewards and points.

  • Why is empathy important when applying gamification to products?

    -Empathy ensures that the gamified experience resonates with users' actual needs and motivations, rather than creating superficial or frustrating experiences. It helps designers avoid using game mechanics that might cause anxiety or disengagement.

  • What risks should designers be aware of when applying gamification?

    -Designers should be cautious of overusing motivators like scarcity, which can lead to stress or addiction. They must ensure that gamified experiences remain enjoyable, balanced, and avoid exploiting users.

  • What is the role of โ€˜unpredictabilityโ€™ in gamification?

    -Unpredictability in gamification creates excitement and engagement by introducing elements of surprise, such as random rewards or challenges, which keep users interested and encourage continued interaction.

  • How does the Octalysis framework help in creating effective gamified experiences?

    -The Octalysis framework helps designers identify which core motivators to focus on based on the specific context of their product, enabling them to create more engaging and tailored gamified experiences that resonate with users.

  • Why is understanding modern users' behavior described as difficult in the context of gamification?

    -Modern users are described as having 'hybrid codes,' meaning their preferences are fluid and unpredictable. Unlike traditional personas, modern users may enjoy a variety of experiences, making it challenging to categorize them and predict their reactions to gamified elements.

  • What methodological approach is recommended to avoid superficial gamification experiences?

    -A user-centered approach, which involves deep investigation and empathy with users, is recommended. This approach ensures that gamified experiences are meaningful, avoid alienating the user, and align with their true motivations and needs.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
GamificationUser ExperienceDesign TrendsMotivationApp DevelopmentExperience DesignProduct DesignUser ResearchMotivatorsEmpathyInteractive Design