HOW TO MAKE A PLAY SCREEN/BUTTON IN ROBLOX STUDIO!
Summary
TLDRIn this tutorial, the video walks viewers through the process of creating a functional play button for a Roblox game using Roblox Studio. The creator demonstrates how to set up the user interface by inserting a ScreenGui, a TextButton, and additional elements like frames and labels. The tutorial includes adding a blur effect and scripting the play buttonβs functionality. When clicked, the button enables a blur effect and hides the button. The video also covers how to prevent the button from reappearing after respawn and how to adjust the GUI layout for optimal design.
Takeaways
- π Make sure the **Explorer** and **Properties** panels are open in Roblox Studio before starting.
- π Add a **ScreenGui** to **StarterGui** to set up the user interface for your game.
- π Insert a **TextButton** and name it something descriptive like 'PlayButton' to serve as the main button for your game.
- π Customize the **TextButton**'s properties, such as text, size, and font, to fit your gameβs style.
- π Ensure **TextScaled** is enabled for the **TextButton** so it automatically resizes based on the screen.
- π Add a **Frame** and a **TextLabel** inside the **TextButton** to display the name of your game.
- π Set the **BackgroundTransparency** of the **TextLabel** to 1 to make it invisible while keeping the text visible.
- π Use a **UICorner** to round the corners of your button for a more polished look.
- π Insert a **LocalScript** to add functionality to the **PlayButton**, like enabling a blur effect and hiding the button when clicked.
- π Test the button by clicking **Play** in Roblox Studio to ensure the button hides and the blur effect is enabled as expected.
- π Disable the **Reset on Spawn** setting if you donβt want the play button to reappear every time the player resets.
Q & A
What is the first step in creating the play button in Roblox Studio?
-The first step is to ensure that you have both the **Explorer** and **Properties** windows open in Roblox Studio. This can be done by going to the **View** tab and clicking on both options.
What should you do after opening the **Explorer** and **Properties** windows?
-Once the **Explorer** and **Properties** are open, you need to go to **StarterGui**, right-click on it, and select **Insert Object** to add a **ScreenGui** to hold your UI elements.
How do you add the play button in Roblox Studio?
-To add the play button, right-click on the **ScreenGui** object you created, choose **Insert Object**, and then select **TextButton**. After this, rename the button to 'Play' and customize its appearance, such as setting the text to bold and enabling **TextScaled**.
What is the purpose of adding a **Frame** to the TextButton?
-The **Frame** inside the TextButton serves as a container for other elements, such as the game name. It helps organize and structure the UI layout more efficiently.
How do you add the game name to the button?
-You can add the game name by inserting a **TextLabel** inside the **Frame**. Customize the text to display the name of your game, and set **BackgroundTransparency** to 1 to make the label transparent.
What does the **UICorner** object do in this tutorial?
-The **UICorner** object rounds the corners of the TextButton, giving it a more aesthetically pleasing look. This step is optional but adds a polished design to the UI.
What scripting function is used to make the play button functional?
-A **LocalScript** is added to the TextButton. The script listens for the player's click event with `MouseButton1Click`, then disables the blur effect and hides the button when clicked.
How is the blur effect used in the tutorial?
-The blur effect is added to **Lighting** as a **BlurEffect** object. It is enabled when the player first joins the game to create a blurred screen effect. The play button disables the blur when clicked.
What happens when the play button is clicked?
-When the play button is clicked, the script makes the **BlurEffect**'s **Enabled** property false, which removes the blur from the screen. Additionally, it hides the play button by setting its **Visible** property to false.
How can you ensure the button doesnβt reappear after a player resets their character?
-To prevent the button from showing again after a reset, you can disable the **ResetOnSpawn** property in **StarterPlayer**. This ensures the UI does not reset automatically when the player respawns.
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