Walk Through Rain Without Getting Wet | Rain Room at MoMA
Summary
TLDRThe video script discusses an immersive art installation that explores the interaction between people and their environment. The creators aimed to present a unique experience where visitors could engage with monolithic structures and a rain room, designed to blend into the background while the visitors become the focal point. The installation features a complex technical system that allows the rain to move in real-time around the participants, creating a dynamic and unpredictable interaction. The use of special lighting and sound design is integral to the experience, with the sound of rain being particularly significant for its authenticity. The immersive nature of the installation creates a cocooning effect, inducing a trance-like state in the visitors, where the upper range of audio is wiped out by the white noise of the rain. The creators were curious about the different ways people would respond to the installation, rather than prescribing a specific emotional response. The script highlights the importance of the physical experience and the curiosity-driven exploration that the installation encourages.
Takeaways
- 🌍 The installation aims to explore foreign experiences and ideas, focusing on the visitors' perceptions and interactions with the space.
- 🎶 Music is used as a background element to enhance the overall atmosphere and experience of the installation.
- 🏙️ The design features monoliths and a large water surface to create a distinct visual impact, with the rest of the environment designed to blend into the background.
- 💡 The project evolved from earlier printing explorations, leading to a complex technical system that was simplified to immerse a person directly in the experience.
- 💧 The installation involves a dynamic interaction with water droplets that move in real-time around the visitor, creating a circle around them.
- 💡 Special lighting is a key component of the experience, enhancing the sensory immersion without revealing the rain itself.
- 🌧️ The sound of rain is integral to the experience, providing a strong sensory component that cannot be replicated without being physically present.
- 🔊 The audio component creates a cocooning effect, with the upper range of sound being wiped out, inducing a trance-like state due to the white noise.
- 🤔 Curiosity and personal experience are emphasized, with no specific intended emotional response, allowing each visitor to have a unique interaction with the installation.
- 🧐 The creators were interested in the immersive aspect of the installation, rather than triggering specific memories or feelings in the visitors.
- 🎨 The installation is an artistic expression where the creators wanted to observe how people would naturally respond and engage with the environment.
Q & A
What is the main purpose of setting up the installation?
-The main purpose is to observe how people with different experiences perceive and interact with the installation, providing an unplanned and unpredictable variety of responses.
What is the significance of the monoliths in the installation?
-The monoliths, which are five-meter high structures, are designed to dominate the space, while other elements are intended to blend into the background.
What was the initial technical challenge the creators faced?
-The initial challenge was to display an image with droplets of water on a vast surface, which required a convoluted and complicated technical system.
How did the creators simplify the initial technical challenge?
-They decided to immerse a person in the whole experience instead of trying to achieve the effect with a complicated system.
What is the role of the dry element in the installation?
-The dry element moves in real-time around the person, creating a circle around them as they move through the installation.
Why did the creators choose the special lighting in the rain room?
-The special lighting is prevalent in the rain room to enhance the sensory experience, making the absence of rain visible while the participants feel and smell it.
How does the sound component contribute to the experience?
-The sound of the rain is integral to the experience, creating a strong auditory component that cocoons the participant in a trance-like state due to the white noise.
What is the effect of the upper range of audio being wiped out?
-The upper range of audio being wiped out creates a sense of isolation and protection, as nearby conversations become inaudible, enhancing the immersive experience.
How does the installation aim to make people feel?
-The creators were curious about the feeling of being in the installation rather than aiming for a specific emotional response. The experience was more about what the participants would actually do within the rain room.
What was the reaction of one person who visited the installation?
-One person described the experience as being akin to sleepwalking, which the creators found interesting but was not part of the original concept.
Why is the experience of being in the middle of the installation different from viewing it from the outside?
-Being in the middle of the installation provides a completely different perspective, as one is fully surrounded and immersed by the elements, which is not possible when viewing from the outside.
What was the creators' approach to designing the installation?
-The creators focused on the experiential aspect, allowing the visitors to explore and interact with the installation in their own way, rather than dictating a specific feeling or experience.
Outlines
🌍 Exploring Foreign Experiences and Perceptions
The first paragraph discusses the importance of setting up an environment to observe how individuals with different experiences perceive and interact with it. The speaker emphasizes the unpredictability and unplannability of the variety of responses, which is what makes it interesting. The focus is on creating an immersive experience with monoliths and water, aiming to blend everything else into the background. The speaker also talks about an entirely different project involving printing explorations with water droplets, which led to a complex technical system. However, they realized that immersing a person in the experience might be a simpler and more effective approach. The description of the 'rain room' follows, highlighting its real-time interaction with the participant, the special lighting, and the sensory experience of being in the rain without actually seeing it. The sound component is also mentioned as integral to the experience, creating a cocooning effect that puts people in a trance-like state due to the white noise.
🎨 The Rain Room Experience and Curiosity
The second paragraph delves into the experience of the 'rain room', where the participant's actions directly influence the environment. It discusses the curiosity that drives the enthusiasm for the installation and the desire to be close to and protected by the experience. The speaker clarifies that there was no specific intention to trigger memories or particular feelings; rather, it was more about the spontaneous reactions and interactions with the rain room. The paragraph ends with a reflection on the individual's perspective and how it influenced the overall design and purpose of the installation.
Mindmap
Keywords
💡Foreign Experiences
💡Monoliths
💡Technical System
💡Immersion
💡Real-time Interaction
💡Special Lighting
💡Sound Component
💡White Noise
💡Trance State
💡Curiosity
💡Installation Art
Highlights
The project aims to explore foreign experiences and ideas by setting up an immersive installation to see how people perceive, respond, and interact with it.
The interesting aspect is the variety of unplanned and unpredictable experiences that people have when they encounter the monoliths.
The monoliths are designed to be 5 meters high and 1 square meter in size to create a dominating presence.
Everything else in the installation is designed to blend into the background, leaving the monoliths as the main focus.
The project evolved from earlier printing explorations to display an image with water droplets on a vast surface.
A convoluted technical system was initially considered to achieve the water droplet effect, but it was deemed too complicated.
The idea of immersing a person in the entire experience emerged as a simpler and more effective alternative.
The installation features a dry area that moves in real-time around the person, creating a circular space around them.
Special lighting was chosen to create a rain room effect where you don't see the rain but feel and smell it.
The sound of the rain is an integral component of the experience, creating a unique sensory environment.
Being completely surrounded and immersed in the rain creates a different experience compared to viewing it from the outside.
The sound becomes so loud that it puts you in a trance-like state, making it difficult to think.
Groups of people can talk to each other within the installation, but their conversations are inaudible due to the white noise.
The immersive experience creates a sense of being cocooned and protected from the outside world.
The creators were curious about how people would feel in the space, rather than trying to trigger specific memories or emotions.
One visitor described the experience as being like sleepwalking, which the creators found interesting but not the original intention.
The focus was on what people would actually do when they entered the rain room, rather than prescribing a particular experience.
Transcripts
foreign
experiences we don't really have set
ideas that I think that's the whole
point of setting it up to see how they
what experience they have and how they
perceive it and how they respond and
interact with it
[Music]
that's the actually interesting bit this
variety of stuff that you cannot plan or
predict or anticipate
[Music]
what we want to be important when you
come around the corner or when you know
when you walk up basically is this
monoliths of of London square meters
by five meter high water
so everything else we try to kind of
blend into the background
foreign
[Music]
[Music]
entirely different project
based on on earlier
printing
Explorations that we did and we wanted
to basically show or display or print an
image with droplets of water on the vast
vast surface and came up with a quite
convoluted and complicated technical
system that would have been necessary to
achieve that
at the point where this whole idea
became too convoluted and too
complicated suddenly it took very little
time to go there if we can do that we
might as well just immerse a person in
this whole thing
[Music]
foreign
off
[Music]
above them
so the dry moves in real time with you
like a circle around you
[Music]
this special lighting we decided to go
for is quite prevalent in the rain room
but you didn't see any of the rain you
just felt and smelled and
got really wet as well to begin with
that came along the way
[Music]
that was always quite a strong sound
component
it's it's incredibly integral because it
is what it is you know you can't you
can't fake that or you could
but it wouldn't be the same like being
in the middle is very different to being
outside viewing the piece so being
completely surrounded immersed by this
and I found it quite interesting to have
little groups of people just talking to
each other but you have no idea what
they say and they're actually quite
close to you because it's all the upper
range of audio is completely wiped out
because of the sound is is this kind of
white noise
so it cocoons you puts you in kind of a
trance State because actually it it it's
at some point so deafening that you
can't think which is lovely
I was really curious about how it would
feel to be there not specifically to
trigger any memories or something just
to be that close yeah fight cocooned and
protected
um and I think that Curiosity from my
perspective
drove or that drove my enthusiasm for
the
for the installation there wasn't
something as such where we thought like
oh yeah we want people to feel like this
there was one person who said oh yeah
it's like sleepwalking
and we're like oh that's you know that's
interesting but it was never conceived
as like okay we want people to
experience or to feel this it was more
like what you would actually do what you
actually go in what do you do with the
rain room
[Music]
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