Ctrl+Play - Ensino de robótica e programação cai no gosto dos alunos no interior de SP

Ctrl+Play Guanabara Campinas/SP - Escola de Programação e Robótica
6 Aug 201502:58

Summary

TLDRIn São Paulo's interior schools, a new educational approach has been embraced that has captured the students' interest. Children are learning to build robots and create computer games, which not only begins to fill the classroom with silence but also engages them in a meaningful way. This robotics and programming curriculum requires knowledge of subjects like mathematics, physics, and engineering, which are often less favored by students. However, the application of these subjects in a practical and fun manner turns learning into an enjoyable experience. The school in Campinas is one of the few in Brazil investing in such courses for children as young as seven, teaching them to create games, websites, apps, and computer programs. A ten-year-old student, Eduarda, has already created four games in just a month. The course is inspired by methodologies from American and European schools, aiming to foster an early interest in programming, which is crucial for developing computational thinking and innovation—skills essential for economic development. For Eduarda's mother, the revolution has already begun at home, with her daughter's newfound passion for creating and solving problems in a fun and engaging way.

Takeaways

  • 🏫 Schools in the interior of São Paulo are introducing a new subject that is popular among students: robotics and computer game creation.
  • 🤖 Students are learning to construct robots and create computer games, which helps to engage them in lessons that start with silence and attention.
  • 📚 The subject requires knowledge of subjects that are often not favored by students, such as mathematics, physics, and engineering concepts.
  • 💡 Robotics has been incorporated into the school curriculum, challenging children and adolescents to think creatively and reinvent themselves with each new experience.
  • 👶 The foundation of a robot is taught first, followed by the addition of sensors and programming to perform tasks such as cleaning.
  • 💻 Students can use computer programs to control the robots, applying theoretical knowledge to practical use, making learning fun and applicable to real-life skills.
  • 🌟 Combining children's interests with teaching concepts of a growing profession, such as computer science and internet technology, is a strategic approach.
  • 👧 A school in Campinas is one of the few in Brazil investing in courses for children from the age of 7, teaching them to create games, websites, apps, and computer programs.
  • 🎮 Within a month of classes, a 10-year-old student named Eduarda has already created four games, demonstrating the quick learning curve and creative potential of the students.
  • 🍌 The script mentions a game where bananas replace computer keys, indicating the playful and innovative nature of the educational approach.
  • 🚀 The course is inspired by methodologies from American and European schools, aiming to foster interest in programming from an early age.
  • 🤓 Developing computational thinking from a young age is seen as crucial for economic development and innovation in any country.

Q & A

  • What innovation have schools in the interior of São Paulo adopted that has been well-received by students?

    -Schools in the interior of São Paulo have adopted a new approach where students are learning to construct robots and create computer games, which has been popular among them.

  • What subjects are students expected to have knowledge in to participate in the robotics class?

    -Students are expected to have knowledge in subjects such as mathematics, physics, and engineering to participate in the robotics class.

  • How does the robotics class integrate theory and practice?

    -The robotics class integrates theory and practice by allowing students to build the base of a robot and then program it to perform tasks, such as cleaning.

  • What is the age range for children who can start learning these skills at the school in Campinas?

    -Children as young as seven years old can start learning to create games, websites, apps, and computer programs at the school in Campinas.

  • What is the impact of learning programming from a young age according to the script?

    -Learning programming from a young age helps to develop computational thinking, which is crucial for innovation and economic development.

  • What is the role of creativity and patience in the process of creating computer games as mentioned in the script?

    -Creativity and patience are essential in the process of creating computer games as it allows students to come up with unique ideas and solve problems that may arise during development.

  • What is the significance of the banana keys in the context of the script?

    -The banana keys are used as a fun and engaging way to replace computer keys, making the learning process more enjoyable for young students.

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  • What is the mother of Eduardo's opinion on the impact of the new course on her daughter?

    -The mother of Eduardo believes that the new course has sparked a revolution at home, as her daughter has shown a growing interest and challenge in creating games, making the process very enjoyable and fun.

  • What is the background of the methodology used in the school's programming course?

    -The methodology used in the school's programming course was inspired by practices in American and European schools, aiming to foster an early interest in programming.

  • What is the educational goal of the school's approach to teaching robotics and programming?

    -The educational goal is to combine something that children enjoy, such as creating games, with teaching concepts of a profession that is continuously growing, like computer science and internet technology.

  • How does the school's approach to teaching robotics and programming benefit students in the long term?

    -The approach benefits students by providing them with knowledge and skills that can be used throughout their lives, fostering a love for learning and a foundation in technology and innovation.

  • What is the name of the school that has implemented this innovative approach to education?

    -The script does not provide the specific name of the school, but it mentions that it is located in Campinas, Brazil.

Outlines

00:00

🤖 Robotics and Coding in Schools

In the interior schools of São Paulo, a new educational approach involving robotics and computer game creation has been implemented. This innovative method has captured the students' interest, as they learn to construct robots and develop computer games. The classes are characterized by a profound silence as students engage in their tasks, showcasing their understanding of the mission and the reasons behind it. The subject of robotics has been incorporated into the curriculum, requiring knowledge of mathematics, physics, and engineering concepts. This hands-on approach to learning not only makes education fun but also prepares students for a profession that is continuously growing. The school in Campinas is one of the few in Brazil to offer such a course for children as young as seven, where they learn to create games, websites, apps, and computer programs. One student, Eduarda, has already created four games within a month of attending the class. The course is inspired by methodologies used in American and European schools and is designed to foster an interest in programming from an early age, which helps develop computational thinking and innovation, crucial for a country's economic development. Eduarda's mother shares how the course has sparked a revolution at home, with her daughter's newfound interest and daily engagement in creating something new and exciting.

Mindmap

Keywords

💡Robotics

Robotics is the branch of technology that deals with the design, construction, operation, and application of robots. In the video, it is used as an educational tool to engage students in learning through building robots, which is a hands-on application of mathematical and engineering concepts.

💡Computer Programming

Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. It is central to the video's theme as students are learning to create computer games, which requires understanding programming languages and logic.

💡Educational Innovation

Educational innovation refers to the introduction of new ideas, methods, and technologies into the educational process. The video highlights the use of robotics and computer programming as innovative methods to make learning more engaging and relevant to modern career paths.

💡Mathematical Concepts

Mathematical concepts are the fundamental ideas and principles that form the basis of mathematics. The video mentions that students are exposed to mathematical concepts through robotics, which helps them apply these concepts in real-world scenarios.

💡Physics Concepts

Physics concepts are the principles that govern the physical world. In the context of robotics, students learn about physics as they construct and program robots, which involves understanding forces, motion, and energy.

💡Engineering

Engineering is the application of scientific, economic, social, and practical knowledge to design, build, and maintain structures, machines, devices, systems, and processes. The video emphasizes the importance of engineering concepts in the design and construction of robots.

💡Curricular Integration

Curricular integration is the process of incorporating new subjects or skills into an educational curriculum. Robotics has been integrated into the curriculum of the school in the video, making it a mandatory part of the students' learning experience.

💡Creativity

Creativity is the use of imagination or original ideas to create something. The video showcases how students are encouraged to be creative in designing games and programming, which is an essential skill in the development of innovative solutions.

💡Computational Thinking

Computational thinking is a problem-solving process that involves thinking in a way that computers can execute. The video mentions that learning programming from a young age helps develop computational thinking, which is a valuable skill for economic development and innovation.

💡Economic Development

Economic development refers to the process of improving the economic well-being and quality of life of a community or country. The video suggests that fostering creativity and innovation through education, particularly in fields like computer science, is crucial for a country's economic development.

💡Child Engagement

Child engagement is the process of involving children in activities that capture their interest and attention. The video describes how the combination of robotics and computer programming is a way to engage children in learning, making education more enjoyable and effective.

Highlights

Schools in the interior of São Paulo are introducing a new activity that has captured the interest of students: building robots and creating computer games.

The class becomes silent as soon as the lesson begins, indicating the students' engagement and interest in robotics.

Robotics education requires knowledge of subjects that are not commonly favored by students, such as math, physics, and engineering concepts.

Robotics has been incorporated into the school curriculum, challenging children and teenagers to think creatively and reinvent themselves with each new experience.

The basis of a robot is created first, and then additional components are added to enable functionalities like cleaning.

Students can program the robot using a computer, turning theoretical knowledge into practical, fun applications.

Combining children's interests with teaching concepts of a rapidly growing profession, such as computer science and internet technology, is a key focus of these schools.

A school in Campinas is one of the few in Brazil investing in courses for children as young as seven to learn game creation, website development, and computer programming.

In just one month of classes, a ten-year-old student named Eduarda has already created four games.

The school uses innovative teaching methods, such as using bananas as computer keys for a fun and engaging learning experience.

One student created a classic 80s-style game where a spaceship destroys space invaders, demonstrating the creative potential of the course.

The course encourages students to think beyond basic games, fostering creativity, patience, and problem-solving skills.

The educational approach is inspired by methodologies used in American and European schools, aiming to develop an early interest in programming.

Developing computational thinking from a young age is crucial for fostering innovation, which is vital for a country's economic development.

Eduarda's mother has already noticed a revolution in her daughter's interest at home, with Eduarda eager to engage in creating new games every day.

The school's approach to teaching games and informatics combines fun with learning, making it an attractive proposition for students.

The school's investment in this type of course is part of a broader effort to prepare students for the future in a technology-driven world.

Transcripts

play00:00

i escolas do interior de são paulo

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apostaram numa novidade que caiu no

play00:09

gosto dos alunos as crianças estão

play00:11

aprendendo a construir robôs ea criar

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jogos de computador é só aula começar

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para o silêncio tomar conta da sala

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gente agora que todo mundo já sabe essa

play00:23

missão e o motivo

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já dá pra desconfiar ou que a aula que

play00:27

você mais gosta aqui robótica robótica

play00:30

também robótica e olha que a aula exige

play00:34

conhecimento de matérias que poucos

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gostam conceitos de matemática conceitos

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de física conceitos de engenharia desde

play00:41

robótica entrou para a grade curricular

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desta escola crianças e adolescentes tem

play00:45

quebrado a cabeça se reinventando em

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cada experiência a gente que não é

play00:49

verdade que o a base de um robô que

play00:52

depois a gente vai colocar os assessores

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e fazer com que ele vai limpando as

play00:56

coisas e aí você vai ver botões pode

play00:58

programa ele você pode usar um programa

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no computador

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a teoria aplicada na prática vira

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diversão e conhecimento que será usado

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durante a vida tudo agora imagine você

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combinar algo que as crianças gostam

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muito ao mesmo tempo ensinar conceitos

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de uma profissão que não pára de crescer

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estou falando de computadores e internet

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jogos programação se escola em campinas

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é uma das poucas no brasil é investir

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nesse tipo de curso para crianças a

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partir de 7 anos de idade

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aqui elas vão aprender a criar jogos

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sites aplicativos e até programas de

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computador

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eduarda tem dez anos em um mês de aula

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ela conta que já criou quatro jogos

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neste aqui as bananas substitui as

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teclas do computador para o fofo

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essa é uma função direitos queda é pra

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sempre acha um pouco popular uma

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frutinha caí que criou um daqueles

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joguinhos clássicos dos anos 80 uma nave

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que destrói os invasores do espaço

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mas ele diz que dá pra ir muito além

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disso você pode fazer tudo o que quiser

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e tem criatividade paciência e consegue

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um problema dele

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o curso foi inspirado numa metodologia

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que já existem escolas americanas e

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européias nesta pesquisadora da unicamp

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criado desde cedo interesse programação

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ajuda a desenvolver o chamado pensamento

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computacional isso tudo vai dar uma

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capacidade projovem de criação de

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inovação que é um fator extremamente

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importante para qualquer país que queira

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se desenvolver economicamente para a mãe

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de eduardo a revolução já começou em

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casa

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o interesse da filha pela novidade ela

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tinha um desafio lá pra cá consegui

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vencê la e ela todo dia ela tinha

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interesse em fazer isso muito legal

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muito divertida é também em ser

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professora de de jogos e informática e

play02:48

tecnologia da página

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Related Tags
STEM EducationRoboticsGame CreationComputer ProgrammingInteractive LearningBrazilian SchoolsCurriculum InnovationChild EngagementMathematics ConceptsPhysics ConceptsEngineering ConceptsComputational ThinkingEconomic Development