Ctrl+Play - Ensino de robótica e programação cai no gosto dos alunos no interior de SP
Summary
TLDRIn São Paulo's interior schools, a new educational approach has been embraced that has captured the students' interest. Children are learning to build robots and create computer games, which not only begins to fill the classroom with silence but also engages them in a meaningful way. This robotics and programming curriculum requires knowledge of subjects like mathematics, physics, and engineering, which are often less favored by students. However, the application of these subjects in a practical and fun manner turns learning into an enjoyable experience. The school in Campinas is one of the few in Brazil investing in such courses for children as young as seven, teaching them to create games, websites, apps, and computer programs. A ten-year-old student, Eduarda, has already created four games in just a month. The course is inspired by methodologies from American and European schools, aiming to foster an early interest in programming, which is crucial for developing computational thinking and innovation—skills essential for economic development. For Eduarda's mother, the revolution has already begun at home, with her daughter's newfound passion for creating and solving problems in a fun and engaging way.
Takeaways
- 🏫 Schools in the interior of São Paulo are introducing a new subject that is popular among students: robotics and computer game creation.
- 🤖 Students are learning to construct robots and create computer games, which helps to engage them in lessons that start with silence and attention.
- 📚 The subject requires knowledge of subjects that are often not favored by students, such as mathematics, physics, and engineering concepts.
- 💡 Robotics has been incorporated into the school curriculum, challenging children and adolescents to think creatively and reinvent themselves with each new experience.
- 👶 The foundation of a robot is taught first, followed by the addition of sensors and programming to perform tasks such as cleaning.
- 💻 Students can use computer programs to control the robots, applying theoretical knowledge to practical use, making learning fun and applicable to real-life skills.
- 🌟 Combining children's interests with teaching concepts of a growing profession, such as computer science and internet technology, is a strategic approach.
- 👧 A school in Campinas is one of the few in Brazil investing in courses for children from the age of 7, teaching them to create games, websites, apps, and computer programs.
- 🎮 Within a month of classes, a 10-year-old student named Eduarda has already created four games, demonstrating the quick learning curve and creative potential of the students.
- 🍌 The script mentions a game where bananas replace computer keys, indicating the playful and innovative nature of the educational approach.
- 🚀 The course is inspired by methodologies from American and European schools, aiming to foster interest in programming from an early age.
- 🤓 Developing computational thinking from a young age is seen as crucial for economic development and innovation in any country.
Q & A
What innovation have schools in the interior of São Paulo adopted that has been well-received by students?
-Schools in the interior of São Paulo have adopted a new approach where students are learning to construct robots and create computer games, which has been popular among them.
What subjects are students expected to have knowledge in to participate in the robotics class?
-Students are expected to have knowledge in subjects such as mathematics, physics, and engineering to participate in the robotics class.
How does the robotics class integrate theory and practice?
-The robotics class integrates theory and practice by allowing students to build the base of a robot and then program it to perform tasks, such as cleaning.
What is the age range for children who can start learning these skills at the school in Campinas?
-Children as young as seven years old can start learning to create games, websites, apps, and computer programs at the school in Campinas.
What is the impact of learning programming from a young age according to the script?
-Learning programming from a young age helps to develop computational thinking, which is crucial for innovation and economic development.
What is the role of creativity and patience in the process of creating computer games as mentioned in the script?
-Creativity and patience are essential in the process of creating computer games as it allows students to come up with unique ideas and solve problems that may arise during development.
What is the significance of the banana keys in the context of the script?
-The banana keys are used as a fun and engaging way to replace computer keys, making the learning process more enjoyable for young students.
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What is the mother of Eduardo's opinion on the impact of the new course on her daughter?
-The mother of Eduardo believes that the new course has sparked a revolution at home, as her daughter has shown a growing interest and challenge in creating games, making the process very enjoyable and fun.
What is the background of the methodology used in the school's programming course?
-The methodology used in the school's programming course was inspired by practices in American and European schools, aiming to foster an early interest in programming.
What is the educational goal of the school's approach to teaching robotics and programming?
-The educational goal is to combine something that children enjoy, such as creating games, with teaching concepts of a profession that is continuously growing, like computer science and internet technology.
How does the school's approach to teaching robotics and programming benefit students in the long term?
-The approach benefits students by providing them with knowledge and skills that can be used throughout their lives, fostering a love for learning and a foundation in technology and innovation.
What is the name of the school that has implemented this innovative approach to education?
-The script does not provide the specific name of the school, but it mentions that it is located in Campinas, Brazil.
Outlines
🤖 Robotics and Coding in Schools
In the interior schools of São Paulo, a new educational approach involving robotics and computer game creation has been implemented. This innovative method has captured the students' interest, as they learn to construct robots and develop computer games. The classes are characterized by a profound silence as students engage in their tasks, showcasing their understanding of the mission and the reasons behind it. The subject of robotics has been incorporated into the curriculum, requiring knowledge of mathematics, physics, and engineering concepts. This hands-on approach to learning not only makes education fun but also prepares students for a profession that is continuously growing. The school in Campinas is one of the few in Brazil to offer such a course for children as young as seven, where they learn to create games, websites, apps, and computer programs. One student, Eduarda, has already created four games within a month of attending the class. The course is inspired by methodologies used in American and European schools and is designed to foster an interest in programming from an early age, which helps develop computational thinking and innovation, crucial for a country's economic development. Eduarda's mother shares how the course has sparked a revolution at home, with her daughter's newfound interest and daily engagement in creating something new and exciting.
Mindmap
Keywords
💡Robotics
💡Computer Programming
💡Educational Innovation
💡Mathematical Concepts
💡Physics Concepts
💡Engineering
💡Curricular Integration
💡Creativity
💡Computational Thinking
💡Economic Development
💡Child Engagement
Highlights
Schools in the interior of São Paulo are introducing a new activity that has captured the interest of students: building robots and creating computer games.
The class becomes silent as soon as the lesson begins, indicating the students' engagement and interest in robotics.
Robotics education requires knowledge of subjects that are not commonly favored by students, such as math, physics, and engineering concepts.
Robotics has been incorporated into the school curriculum, challenging children and teenagers to think creatively and reinvent themselves with each new experience.
The basis of a robot is created first, and then additional components are added to enable functionalities like cleaning.
Students can program the robot using a computer, turning theoretical knowledge into practical, fun applications.
Combining children's interests with teaching concepts of a rapidly growing profession, such as computer science and internet technology, is a key focus of these schools.
A school in Campinas is one of the few in Brazil investing in courses for children as young as seven to learn game creation, website development, and computer programming.
In just one month of classes, a ten-year-old student named Eduarda has already created four games.
The school uses innovative teaching methods, such as using bananas as computer keys for a fun and engaging learning experience.
One student created a classic 80s-style game where a spaceship destroys space invaders, demonstrating the creative potential of the course.
The course encourages students to think beyond basic games, fostering creativity, patience, and problem-solving skills.
The educational approach is inspired by methodologies used in American and European schools, aiming to develop an early interest in programming.
Developing computational thinking from a young age is crucial for fostering innovation, which is vital for a country's economic development.
Eduarda's mother has already noticed a revolution in her daughter's interest at home, with Eduarda eager to engage in creating new games every day.
The school's approach to teaching games and informatics combines fun with learning, making it an attractive proposition for students.
The school's investment in this type of course is part of a broader effort to prepare students for the future in a technology-driven world.
Transcripts
i escolas do interior de são paulo
apostaram numa novidade que caiu no
gosto dos alunos as crianças estão
aprendendo a construir robôs ea criar
jogos de computador é só aula começar
para o silêncio tomar conta da sala
gente agora que todo mundo já sabe essa
missão e o motivo
já dá pra desconfiar ou que a aula que
você mais gosta aqui robótica robótica
também robótica e olha que a aula exige
conhecimento de matérias que poucos
gostam conceitos de matemática conceitos
de física conceitos de engenharia desde
robótica entrou para a grade curricular
desta escola crianças e adolescentes tem
quebrado a cabeça se reinventando em
cada experiência a gente que não é
verdade que o a base de um robô que
depois a gente vai colocar os assessores
e fazer com que ele vai limpando as
coisas e aí você vai ver botões pode
programa ele você pode usar um programa
no computador
a teoria aplicada na prática vira
diversão e conhecimento que será usado
durante a vida tudo agora imagine você
combinar algo que as crianças gostam
muito ao mesmo tempo ensinar conceitos
de uma profissão que não pára de crescer
estou falando de computadores e internet
jogos programação se escola em campinas
é uma das poucas no brasil é investir
nesse tipo de curso para crianças a
partir de 7 anos de idade
aqui elas vão aprender a criar jogos
sites aplicativos e até programas de
computador
eduarda tem dez anos em um mês de aula
ela conta que já criou quatro jogos
neste aqui as bananas substitui as
teclas do computador para o fofo
essa é uma função direitos queda é pra
sempre acha um pouco popular uma
frutinha caí que criou um daqueles
joguinhos clássicos dos anos 80 uma nave
que destrói os invasores do espaço
mas ele diz que dá pra ir muito além
disso você pode fazer tudo o que quiser
e tem criatividade paciência e consegue
um problema dele
o curso foi inspirado numa metodologia
que já existem escolas americanas e
européias nesta pesquisadora da unicamp
criado desde cedo interesse programação
ajuda a desenvolver o chamado pensamento
computacional isso tudo vai dar uma
capacidade projovem de criação de
inovação que é um fator extremamente
importante para qualquer país que queira
se desenvolver economicamente para a mãe
de eduardo a revolução já começou em
casa
o interesse da filha pela novidade ela
tinha um desafio lá pra cá consegui
vencê la e ela todo dia ela tinha
interesse em fazer isso muito legal
muito divertida é também em ser
professora de de jogos e informática e
tecnologia da página
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