My viewers created 118 DnD adventures...
Summary
TLDRThe Nave Adventure Game Jam concluded with over 118 new D&D one-shots, showcasing community creativity and enthusiasm for Nave's second edition. Highlighted are three standout adventures: 'Questionable Morals,' a surreal hex crawl through a mindscape; 'Caverns of the Sacred Fire,' a well-designed dungeon featuring interconnected rooms; and 'Toymancer's Folly,' a haunted mansion where players risk being turned into toys. Each adventure is praised for its unique mechanics and engaging storytelling. Additional notable entries include 'The Hunt for the Last Owlbear' and 'Godhead,' emphasizing the jam's overall impressive contributions to the gaming community.
Takeaways
- π The Nave Adventure Game Jam concluded with over 118 new DND one-shots created by the community.
- π The adventures were ranked based on writing quality, organization for the game master, and enjoyment in an OSR play style.
- π The top three adventures showcased exceptional creativity and unique gameplay mechanics.
- π§ 'Questionable Morals' offers a surreal hex crawl inside a character's mind, influenced by hallucinogenic fungi.
- π 'Caverns of the Sacred Fire' features an interconnected dungeon with a coherent theme centered around a chaotic deity.
- π§Έ 'The Toymancer's Folly' is a spooky mansion crawl where players can be turned into toys and explore from a new perspective.
- π The vibe check system in 'Questionable Morals' affects player experiences based on emotional states.
- π 'Caverns of the Sacred Fire' allows players to adjust difficulty by determining how many ingredients to collect.
- π Runners-up included adventures like 'The Hunt for the Last Owl Bear' and 'Curious Creeps of Crimson Creek,' highlighting diverse gameplay.
- π Many adventures are suitable for various gaming sessions, including Halloween-themed play.
Q & A
What was the primary focus of the Nave Adventure Game Jam?
-The Nave Adventure Game Jam aimed to create new one-shot adventures for the Nave second edition D&D system, with a focus on originality, organization, and playability.
How many new adventures were created during the game jam?
-Over 118 new D&D one-shot adventures were created during the Nave Adventure Game Jam.
What criteria were used by the community to rank the adventures?
-The adventures were ranked based on three criteria: writing quality, organization for game masters, and fun in an OSR play style.
What is the premise of the adventure 'Questionable Morals'?
-'Questionable Morals' is a Gonzo-style adventure set inside someone's mind, where players navigate a hex crawl after consuming hallucinogenic fungi.
What unique mechanics does 'Questionable Morals' introduce?
-The adventure features a 'Vibe check' system, where players' emotions can alter the environment and encounters they face.
What is the setting and goal of 'Caverns of the Sacred Fire'?
-Set in an interconnected cavern system, players are tasked with retrieving rare ingredients from a chaotic abyss where a deity once resided.
What notable features does the map for 'Caverns of the Sacred Fire' have?
-The map is detailed, black-and-white, and visually conveys the layout of interconnected rooms, enhancing player immersion.
What makes 'Toymancer's Folly' stand out among the featured adventures?
-'Toymancer's Folly' is a mansion crawl that combines exploration with spooky elements, featuring a plot about a toy maker whose mansion is haunted by the spirit of a tree.
What thematic elements are present in 'Toymancer's Folly'?
-The adventure incorporates themes of transformation and creepiness, where players risk being turned into toys and must navigate a whimsical yet dangerous environment.
What are some runner-up adventures mentioned in the script?
-Some runner-up adventures include 'The Hunt for the Last Owlbear,' 'Godhead,' and 'The Curious Creeps of Crimson Creek,' each offering unique challenges and explorations.
Outlines
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