Throw the box - Intro to the Design of Everyday Things

Udacity
23 Feb 201502:10

Summary

TLDRIn this engaging conversation, Kristian, Don, and Chelsey introduce key concepts of design, such as affordances, signifiers, and conceptual models. They emphasize the importance of understanding how everyday objects are designed not just for functionality but also for user experience. The dialogue highlights how these design principles influence our interaction with the world, revealing that design extends beyond aesthetics to encompass usability and emotional impact. Participants are encouraged to explore these principles as they begin their journey in designing their environments.

Takeaways

  • 😀 Affordances are features of objects that allow users to interact with them effectively.
  • 🤔 Objects that are the right size and light enough are easier to catch and manipulate.
  • 🔍 Conceptual models are mental representations we form based on our interactions with objects.
  • 📦 Signifiers are indicators that suggest how an object can be used, like a tab on a lid that implies it can be opened.
  • 🎓 Good design encompasses not only aesthetics but also functionality and emotional impact.
  • 🛠️ Understanding the principles of design helps create more user-friendly products.
  • 🔄 The course will cover how to identify and implement affordances, signifiers, and conceptual models.
  • 👥 The speakers emphasize the broader role of design beyond just decorative elements.
  • ✨ Everything in our environment is designed, affecting how we experience and interact with the world.
  • 🚀 The course aims to empower learners to design their own environments and improve everyday interactions.

Q & A

  • What is an affordance in design?

    -Affordance refers to the qualities or properties of an object that allow it to be used in certain ways, such as being grip-able or throwable.

  • Why was Kristian able to catch the object?

    -Kristian was able to catch the object because it was light, grip-able, and appropriately sized for throwing and catching.

  • What role do signifiers play in design?

    -Signifiers are cues that communicate how an object can be used or interacted with, such as a tab indicating that a lid can be opened.

  • What is meant by a conceptual model?

    -A conceptual model is an internal representation that a person develops based on their understanding and experiences with an object, helping them predict its behavior.

  • What did Chelsey imply by saying, 'there's something inside'?

    -Chelsey inferred that there is an object inside based on the sound she heard when shaking it, demonstrating her use of a conceptual model.

  • How do the presenters define the scope of design?

    -The presenters define design as not just about aesthetics, like choosing curtains, but also about functionality and emotional impact.

  • What three concepts do the presenters mention as foundational to understanding design?

    -The three concepts mentioned are affordances, signifiers, and conceptual models.

  • What is the significance of the phrase 'look around you' in the context of the video?

    -The phrase emphasizes that design is ubiquitous and influences various aspects of our daily lives, urging viewers to recognize and analyze it.

  • What does the video promise to teach about design?

    -The video promises to teach the scientific principles behind good design and how to design the world around oneself.

  • Who are the main presenters in the video?

    -The main presenters are Kristian Simsarian, Don Norman, and Chelsey Glasson.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Design PrinciplesEveryday ObjectsUser ExperienceAffordancesSignifiersConceptual ModelsTeaching DesignVisual DesignEmotional ImpactEducational Content