Dragon Quest III HD-2D Censorship Culprits EXPOSED!!!
Summary
TLDRIn this video, Smash JT discusses the recent controversy surrounding the censorship in the Dragon Quest 3 HD 2D remake, revealed during an interview at the Tokyo Game Show. The game's creator, Yugi Hori, expressed frustration over changes driven by American ratings bureaus, particularly the removal of gender options and character design alterations. Smash JT criticizes the influence of U.S. ideologies on global game development, arguing that Western regulations, including those by the ESRB, are stifling creativity and forcing companies like Square Enix to conform to avoid sales restrictions.
Takeaways
- ๐ฎ Square Enix's Dragon Quest 3 HD 2D remake has faced censorship due to pressure from American rating boards, specifically the ESRB.
- ๐ก The game's creator, Yuji Horii, revealed in an interview at the Tokyo Game Show that the censorship was not Square Enix's internal choice, but rather influenced by external regulations.
- ๐ฅ Traditional gender options were replaced with generic 'Type A' and 'Type B' avatars due to these external pressures, a change that has baffled both developers and fans.
- ๐ก The video criticizes the ESRB and similar organizations for imposing 'puritanical' ideologies, likening them to cult-like entities controlling game content and creative freedom.
- ๐ The influence of American regulations is described as having a trickle-down effect on Japan, limiting artistic expression and forcing companies to comply for financial survival.
- ๐ The speaker views the situation as part of a broader issue of global content censorship driven by a Western, ideologically motivated agenda.
- ๐ซ The video argues that such censorship erodes identity, creativity, and cultural diversity in media, leading to a homogenized, ideologically uniform global landscape.
- ๐ฌ The creator points out that no one had been complaining about the gender options before, suggesting that the changes are unnecessary and driven by a minority of influencers.
- ๐ Concerns are raised that continued censorship of this nature will 'kill' beloved franchises like Dragon Quest by stifling their unique artistic styles and cultural narratives.
- ๐ The speaker urges viewers to resist censorship by supporting developers who push back against these ideologies and avoiding content that is excessively controlled.
Q & A
What changes were made to the Dragon Quest 3 HD 2D remake according to the video?
-The gender options were removed, and character designs were altered. The male and female avatars were replaced with 'Type A' and 'Type B' labels.
Why were these changes made according to the creators of Dragon Quest 3 HD 2D remake?
-The creators suggested that the changes were not Square Enix's internal decision but rather a response to pressure from American rating bureaus and international regulations, particularly concerning exposure of skin and gender-related content.
How does the video presenter view the role of the ESRB and other ratings boards?
-The presenter argues that the ESRB and other rating boards have evolved into ideologically driven entities, enforcing puritanical values and limiting creative freedom, which negatively impacts global game development.
What comparison does the presenter make regarding the ESRB's influence on content regulation?
-The presenter compares the ESRBโs control to that of a 'cult Marxist mafia,' asserting that if developers donโt adhere to their regulations, their games will be limited in sales and reach.
How does Yugi Hy, the creator of Dragon Quest 3 HD 2D remake, feel about these constraints?
-Yugi Hy expressed frustration with the constraints, admitting that he didnโt fully understand why such extreme measures were necessary and questioning who was making these decisions.
What specific change regarding gender labels in the game has sparked confusion and backlash?
-The change from male and female avatars to 'Type A' and 'Type B' labels has caused confusion and backlash, with both developers and fans questioning why this change was made.
What larger issue does the video presenter believe this situation represents?
-The presenter believes the issue reflects a broader problem of Western, particularly American, ideologies being imposed globally, stifling creativity and cultural diversity in games.
How does the presenter interpret the broader impact of American regulations on the Japanese gaming industry?
-The presenter argues that American regulations have trickled down to Japan, forcing Japanese developers to alter their content to comply with Western standards, ultimately harming their artistic and cultural expression.
What does the presenter suggest about the intent behind the ESRBโs creation compared to its current state?
-The presenter acknowledges that the ESRB was originally created to help parents make informed decisions about games, but argues that it has now become a tool for enforcing ideological censorship.
What is the presenter's overall message regarding censorship in the gaming industry?
-The presenter calls for resistance against censorship, urging gamers to support developers who push back against ideologically driven regulations and to avoid supporting content that is heavily controlled by rating boards.
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