セガ、ドコモ、日立、ユーグレナ・・・テクノロジーを活用した経営最前線~出雲充×栗山浩樹×里見治紀×矢野和男×高橋祥子
Summary
TLDRThe discussion delves into the future of technology, exploring its impact on various industries and the challenges of integrating emerging tech like NFTs and VR into business strategies. Panelists share insights on leveraging technology for innovation, the importance of understanding exponential vs. incremental progress, and the necessity of embracing diversity for true innovation. They also address the environmental concerns surrounding blockchain technology and the potential of digital transformation in art and communication.
Takeaways
- 🤖 The future of technology will significantly impact both management and policy-making globally.
- 🎮 Satomi from Sega Sammy highlights the rapid advancements in entertainment content technology, with particular focus on metaverse and NFTs.
- ❗️ Despite the hype around NFTs, research shows that 70% of gamers dislike them due to concerns about scams, greed, and environmental impact.
- 💡 The company is experimenting with VR for board meetings, even involving older generations, showcasing the potential of VR in enhancing communication.
- 📞 Kuriyama from NTT Docomo discusses the importance of high-quality voice transmission and connectivity, emphasizing their work in AI and IoT.
- 🌐 NTT is focusing on expanding communication infrastructure from land to sea and space, aiming to enhance global connectivity.
- 🔍 Yano from Hitachi highlights the importance of using data to improve human well-being and productivity, creating a 'happiness planet'.
- 📊 The significance of creating triangular communication structures within organizations to foster happiness and reduce stress is emphasized.
- 🧬 Emphasis on differentiating between predictable incremental technological advancements and unpredictable exponential innovations.
- 🚀 Entrepreneurs and managers need to focus on trial frequency and diversity in teams to foster innovation and manage risks effectively.
Q & A
What is the main theme of the discussion in the transcript?
-The main theme of the discussion is the future of technology, its rapid evolution, and the implications for business strategies and policies in Japan and globally.
What is the context of the discussion regarding NFTs and metaverse in the entertainment content industry?
-The context is about how the entertainment content industry, particularly Sega Sammy, is grappling with the integration of new technologies like NFTs and metaverse. There is a debate about the pros and cons, with some gamers showing a dislike for NFTs due to various reasons such as scams, greed, and environmental concerns.
What are the three main reasons mentioned for the negative perception of NFTs among gamers according to the transcript?
-The three main reasons are: 1) NFTs are associated with scams and Ponzi schemes, 2) They are seen as a way for companies to make money rather than enhancing the gaming experience, and 3) The environmental impact due to high CO2 emissions from blockchain technology.
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