How to Use AR in Marketing w/ Dan Moller

Superside
31 Jul 202327:38

Summary

TLDRIn this insightful discussion, Phil, the creative director at Supersides, interviews Dan Moller, an expert in augmented reality (AR). Dan shares his extensive knowledge on AR's impact on various industries, its current state, and future potential. He highlights the impressive scale of AR usage on meta platforms, its significant boost in brand lift, and cost-effectiveness. Dan also discusses the creative process behind AR experiences, emphasizing the importance of user-centric design and the potential of AR to revolutionize social interactions and industry-specific applications, such as in retail, entertainment, and medical fields.

Takeaways

  • 🌟 Augmented Reality (AR) is gaining massive scale with around 750 million monthly active users on meta platforms utilizing AR features.
  • 📈 AR has shown to significantly boost brand lift and lower costs for campaigns, with a 3x boost in brand lift and 59% lower cost for AR-enhanced campaigns.
  • 🚀 AR serves as a pathway for innovation and prepares businesses for future technological advancements, offering a rich medium for communication and interaction.
  • 🎮 AR experiences can range from mobile AR try-ons to immersive games and digital collections, providing a variety of touchpoints for engagement.
  • 🖥️ The metaspark platform enables the creation and distribution of AR experiences, with a software team dedicated to expanding opportunities within the AR ecosystem.
  • 🎨 AR allows for creative and interactive experiences, such as facial tracking and gesture recognition, enhancing user engagement and personalization.
  • 💡 Successful AR campaigns, like the ones from Ikea and Top Gun, integrate AR deeply into their marketing strategies, resulting in increased awareness, recall, and intent to purchase.
  • 🛠️ Getting started with AR is accessible through tools like metaspark Studio, which offers training materials and templates for creating AR experiences, even on a lean budget.
  • 🔍 Understanding target demographics and their interests is crucial for creating effective and engaging AR experiences, often informed by dedicated market research.
  • 📣 AR has the potential to democratize and promote conversations around cultural artifacts, making them more accessible and interpretable to a wider audience.

Q & A

  • What is the significance of augmented reality in the current market?

    -Augmented reality is highly significant in the current market, with about 750 million people using ARFX on meta platforms every month. It is expected to grow massively, offering opportunities for innovation and enhanced user experiences.

  • How can businesses benefit from incorporating augmented reality into their marketing strategies?

    -Incorporating augmented reality into marketing strategies can lead to significant benefits such as a three times boost in brand lift and a 59% lower cost for campaigns that add AR compared to basic advertising methods alone.

  • What are some of the different touch points for AR on meta platforms?

    -Different touch points for AR on meta platforms include mobile AR try-ons, virtual tryons with glasses, holographic calling, immersive games, digital collections, and visual search.

  • How does augmented reality help in building literacy for businesses?

    -Augmented reality helps businesses build literacy by familiarizing them with 3D experiences, spatial AR, and the context of users' faces or spaces. It also helps in understanding interactivity and increasing levels of immersion.

  • What are the different types of effects that can be built for front camera experiences?

    -For front camera experiences, effects can be built to augment the face, hands, or body. Other types include recoloring the foreground or background, live green screening, tracking facial expressions for interactivity, and creating personalized immersive experiences.

  • What are the available placements for paid AR ads?

    -As of recent, there are six placements for AR ads, including Facebook AR ads, Instagram stories, and Reels for both Facebook and Instagram.

  • How does the integration of AR into campaigns affect performance results?

    -Integration of AR into campaigns has shown significant performance results, such as increased brand awareness, recall, lower cost per ad recall, and higher click-through rates.

  • What are some best practices for creating successful AR experiences?

    -Best practices for creating successful AR experiences include focusing on providing gifts rather than ads, considering end-to-end journeys, aligning with business objectives, keeping user journeys simple, and ensuring the feasibility of the AR experience.

  • How can AR be used to democratize cultural artifacts and promote conversations?

    -AR can be used to digitize and democratize cultural artifacts, allowing more people to experience them. It can also provide interpretation through added context, audio, or video, making it a rich medium for communication and enhancing understanding.

  • What are some potential applications of AR in the medical field?

    -Potential applications of AR in the medical field include using AR glasses as a heads-up display for surgeons to view X-rays during operations and improving accessibility for individuals with impaired vision by providing information about objects they are holding.

  • How can smaller teams or those with limited resources get started with AR?

    -Smaller teams or those with limited resources can get started with AR by utilizing online training materials and templates available for platforms like metaspark Studio. These resources make it accessible for creative individuals to prototype and validate ideas without requiring a large budget.

Outlines

00:00

🎉 Introduction to Augmented Reality and Expert Insights

The session begins with Phil, the Creative Director at New Horizons, expressing excitement over the engagement from the audience. He introduces Dan Moller, an expert in augmented reality (AR) who collaborates with various entities to innovate through AR on meta platforms. Phil emphasizes the importance of the session and invites audience questions. Dan provides an overview of AR, discussing its value, approach, and the process of creation. He highlights the massive scale of AR usage on meta platforms and the significant boost in brand lift and cost-effectiveness that AR campaigns can offer. The summary underscores the current impact and future potential of AR in enhancing creativity and innovation.

05:01

🚀 Exploring AR Touchpoints and Future Technologies

Dan delves into the different touchpoints of AR across meta platforms, emphasizing the importance of building literacy in spatial AR experiences. He discusses the progression from mobile AR try-ons to more immersive technologies like virtual tryons, holographic calling, and digital collections. The summary points out the role of AR in preparing businesses for the future, enhancing interactivity, and creating personalized experiences that drive earned media. Dan also touches on the types of front and back camera experiences, showcasing the versatility of AR implementations.

10:01

📱 Understanding Paid AR Ads and Campaign Strategies

The discussion shifts to the practical application of AR in paid promotions and advertising. Dan outlines the six AR ad placements available and provides insights into how they function, including Facebook AR ads and Instagram organic effects. The summary highlights the use of AR in driving brand awareness, traffic, and sales, and mentions the case study of Ikea, which successfully leveraged AR to boost brand lift and engagement. The effectiveness of AR in the context of the customer journey and various campaign objectives is emphasized.

15:02

🛠️ AR Creation Process and Best Practices

Dan explains the process of creating AR experiences, starting with the best practices that lead to positive outcomes. He stresses the importance of offering valuable experiences, considering end-to-end journeys, keeping things simple, and ensuring feasibility. The summary details the workflow using metaspark studio and the options for publishing AR experiences. It also mentions the availability of the metaspark partner network for assistance, emphasizing the accessibility of AR creation and the resources available to help entities get started with AR.

20:02

💡 Q&A: AR Accessibility, Insights, and Social Commentary

The session concludes with Phil asking Dan questions from the audience, focusing on the accessibility of AR for teams with limited resources. Dan reassures that AR is approachable, even for those with minimal budgets, thanks to available training materials and templates. The summary also touches on how AR can be informed by insights, as demonstrated in the Top Gun campaign, and its potential to change social commentary by democratizing conversations and enhancing the interpretation of cultural artifacts.

25:03

📈 Predictions for AR in Pharma and Medical Communications

In the final segment, the conversation turns to predictions for AR in specific industries like Pharma and medical communications. Dan envisions AR glasses serving as heads-up displays in surgeries and aiding those with vision impairments. The summary highlights the potential of AR to make the invisible visible and its expanding applications in high-stakes fields like healthcare, where accurate and accessible information can significantly improve outcomes.

Mindmap

Keywords

💡Augmented Reality (AR)

Augmented Reality (AR) is a technology that overlays digital information onto the real world, enhancing the user's perception and interaction with their environment. In the video, AR is discussed as a transformative tool for various industries, providing immersive experiences and new ways of engaging with content. The speaker mentions the use of AR in marketing campaigns, such as the Ikea and Top Gun examples, where AR is used to create interactive and engaging experiences for consumers.

💡Meta Platforms

Meta Platforms refers to the parent company of Facebook and other platforms, which is actively developing and integrating AR technologies into its ecosystem. In the context of the video, the speaker discusses how Meta Platforms is leveraging AR to create new touchpoints for users and businesses, such as AR try-ons for products and immersive experiences that blend the physical and digital worlds.

💡ARfx

ARfx, or Augmented Reality effects, are visual and interactive elements that are superimposed onto the real world using AR technology. The video highlights the widespread use of ARfx on Meta Platforms, with millions of users engaging with these effects monthly. ARfx is used to enhance user experiences, drive brand engagement, and create memorable interactions.

💡Metaspark

Metaspark is a software platform mentioned in the video that is used to create and publish AR experiences across Meta Platforms. It serves as a tool for developers and creators to build and distribute AR content, making it accessible for both large and small businesses to leverage AR in their marketing and user engagement strategies.

💡Brand Lift

Brand Lift refers to the increase in brand awareness, perception, and recall as a result of marketing efforts. In the video, the speaker discusses studies showing that incorporating AR into marketing campaigns can lead to significant brand lift, as AR experiences tend to be more engaging and memorable for consumers.

💡User Engagement

User Engagement refers to the level of interaction and involvement that users have with a product, service, or content. The video emphasizes the importance of AR in increasing user engagement by providing immersive and interactive experiences that go beyond traditional media, leading to higher levels of satisfaction and sharing among users.

💡Mobile AR Try-Ons

Mobile AR Try-Ons is a technology that allows users to virtually try on products, such as clothing or accessories, using their mobile devices. In the video, this technology is presented as a way to enhance the shopping experience by enabling customers to see how items might look on them or in their space before making a purchase, thus increasing the likelihood of a sale and improving customer satisfaction.

💡Immersive Experiences

Immersive experiences are those that surround users with content and stimuli, making them feel like they are part of the experience. The video discusses how AR can create immersive experiences by blending the physical and digital worlds, such as through virtual try-ons, holographic calls, and interactive games, which can lead to deeper engagement and a stronger connection with the brand or content.

💡Paid AR Ads

Paid AR Ads are advertisements that utilize AR technology to create interactive and engaging ad experiences for consumers. In the video, the speaker explains that Meta Platforms offers several placements for AR ads, such as in Facebook stories or Instagram reels, which can lead to significant improvements in brand awareness, recall, and user engagement compared to traditional ad formats.

💡Social Commentary

Social Commentary refers to the examination and critique of social and cultural issues through various forms of media and communication. In the video, the potential of AR to change social commentary is discussed, with the technology being seen as a way to democratize access to cultural artifacts and promote richer, more inclusive conversations by providing additional context and interpretation.

Highlights

Introduction to augmented reality (AR) and its growing scale and impact on various platforms.

The importance of AR in driving user engagement and satisfaction, with 750 million monthly active users on meta platforms utilizing AR.

The significant boost in brand lift and reduced cost for campaigns that incorporate AR, showing its effectiveness in marketing strategies.

The potential of AR to innovate and prepare businesses for the future, as technology continues to advance.

Overview of different AR touch points, such as mobile AR try-ons, and how they can enhance user experiences and brand interactions.

The use of front and back camera experiences in AR, offering diverse ways to engage users through personalized and immersive content.

Case study: Ikea's successful AR campaign leveraging the popularity of home DJs during the pandemic, resulting in increased awareness and sales.

The role of AR in the entertainment industry, as exemplified by the Top Gun campaign, which used AR to engage younger audiences and boost brand recall.

Practical applications of AR in e-commerce, such as virtual try-ons, and the significant performance improvements observed in campaigns utilizing AR.

The AR ad placements available across Facebook and Instagram, and how they can be integrated into marketing campaigns for various objectives.

Best practices for creating effective AR experiences, emphasizing the need for user-centric design and simplicity in interaction.

The workflow for developing AR experiences using metaspark studio and the options for publishing and promoting these experiences.

The availability of resources and partners for assisting in AR development, making it accessible for businesses with limited resources.

Insights on how AR can democratize access to cultural artifacts and promote richer communication and understanding among communities.

Predictions for the future of AR in industries such as pharmaceuticals and medical communications, including the potential for making the invisible visible.

The significance of AR in enhancing accessibility for individuals with visual impairments and its potential in improving everyday tasks.

The excitement and potential of AR as a creative medium, blending the physical and digital worlds to offer unique and engaging experiences.

Transcripts

play00:02

[Music]

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thank you

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okay hey everyone that was a awesome

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first session and really great to see

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all the engagement in the comments and

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please keep all of that coming

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um but we've got an exciting one now uh

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and we're going to get into some

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augmented reality so yeah to start off

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with I'm Phil I'm the creative director

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of New Horizons here at supersides and

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have helped launch our in-house 3D and

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augmented reality teams and been working

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with lots of our lovely customers on

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some great experiences recently but I'm

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very excited about this session we've

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got a true true expert with us and I'm

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really excited to hear all of his

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knowledge and ask him some questions and

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please put some more questions in the

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chat and I'll ask him for you

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um but yeah welcome Dan Moller hey Phil

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it's great to be here thanks so much for

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having me oh good well I'm gonna uh just

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introduce you Dan

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um Dan collaborates with creators

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businesses and Educators to help them

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innovate through augmented reality on

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meta platforms he has an amazing

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background in Academia high-end visual

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effects and real-time production he also

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works closely with the metaspark

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software team to accelerate and expand

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opportunities across the entirety of the

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AR ecosystem so yeah Dan I'm really

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excited to have you here I know you've

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got some slides prepared um I've got a

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bunch of stuff to ask you I'm sure

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everyone will have loads of questions as

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well so I'll let you get into it and

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I'll come back at the end uh to to chat

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with you chat with you more yeah thanks

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so much Phil can't wait to chat then so

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I'll take you all through a bit of an

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overview of the AR platform that we have

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across matter and various different

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touch points and how we can use it to

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really supercharge our creative

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um so we're going to uh step through

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um the value of augmented reality to

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starting kind of high level how we can

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how we can start thinking about it how

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we can approach it uh we'll then start

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to look at AR on meta platforms how it

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actually lands where the different touch

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points are

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um and how AR actually gets made uh so

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if we're interested in getting some made

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where we get started

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um so it's going to be a fun Journey

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um by all means keep your questions as

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you're going um we'll be having a look

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in the comments as well and I can't wait

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for that conversation with Phil uh so

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first of all we're going to start with

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what do I actually need to know about AR

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uh what are those most Salient points

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and one of the first things

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um people are always asking me

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um is isn't this a bit new isn't this a

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bit gimmicky

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um and you know is is it uh something

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that we should really be thinking about

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and uh definitely definitely it's

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already at an absolutely massive scale

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um so we already have for example about

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750 million people on meta platforms

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using arfx every single month uh we have

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about 78 of those people who are using

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it every month um coming back using it

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monthly or more we have 70 of those

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consumers who are using it saying that

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they're either satisfied or very

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satisfied with the experiences that

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they're having uh where you see 35 of

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people across the whole platform

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actually using AR and the market is

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expected to grow like crazy

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um and of course so we've got this huge

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scale it's already at this uh level of

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kind of massive reach but then of course

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people start to ask me okay cool what

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kind of impact can we actually expect

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then from using it and actually getting

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into AR out of course great question and

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we've done a lot of studies into this

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space so on recent study for example

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meta-analyzes of different AI campaigns

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um that we've been running uh you know

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paid AR brand campaigns uh found that

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we're uh you know that we can say with a

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90 plus percent degree of confidence

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that when you are running a Bou campaign

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with that video stills uh whatever it

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may be across the platform if you add

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paid AR campaign to the mix uh and and

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use that within your cells alongside the

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BAU

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um we have a high degree of confidence

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obviously 90 plus percent

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um that it's going to outperform those

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BAU ads alone so we tend to see around a

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three times boost in brand lift for

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those campaigns that combine Bou plus AR

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versus Arrow time and we see a 59 lower

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cost for those campaigns that have added

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AR to them rather than just BAU alone uh

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so really really exciting uh results

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we've already got uh the scale and we're

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seeing uh more and more uh really solid

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performance results coming out to we'll

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see some case studies um in a little bit

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as well where we can start looking at

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the actual work but for now I wanted to

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just situate as well the use of AR it

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seems very new as I'm saying it's kind

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of already here we can already access it

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but it does set us up for a pathway to

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increased uh you know Innovation diving

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in deeper and deeper as more and more

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technology comes online in the future

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which is one of the reasons that I'm so

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deeply in this space because I'm just so

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excited not just about what's happening

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now but about what's coming next

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um so for each of the different touch

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points that we have across meta

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Platforms in you know especially AR and

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AR and Json

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um by getting into these spaces they

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really do help you build and prepare for

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the future so for example right over on

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the right hand side here where we can

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see mobile AR try ons so being able to

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use the mobile platform right now to

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deliver AR experiences at scale this

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helps us to build our literacy as

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businesses as organizations in spatial

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AR experiences so that we can get more

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and more familiar with what it means to

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be working with 3D what it means to be

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working with the context of someone's

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face or their space and those contextual

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cues and co-authoring stories and

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experiences with them rather than

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pushing uh verbatim messages out for

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them to consume passively as well as

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accounting for interactivity and

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increasing levels of immersion and as we

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do that we get closer and closer to for

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example as we see here uh virtual tryons

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with glasses as well as things like

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holographic calling and immersive games

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and digital Collections and visual

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search and objects and all these um you

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know future far out Technologies that we

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can start getting really excited about

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while still preparing ourselves now with

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the mobile platform that we have

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available to us

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uh sorry I I love this stuff there's

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such a huge journey to go on

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um and of course then the question

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starts to turn to Okay cool so we've got

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a mobile AR it's that scale we're

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getting performance results that sets us

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up for the future uh but what does this

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really just look like right now on the

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mobile platform and I'm sure I'm sure

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we've seen lots of different uh mobile

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uh face filters and stuff like that

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that's really what we're talking about

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here but there are lots of different

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ways that we can Implement these uh so

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of course we tend to have a selfie

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camera we have a back camera which means

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we have front camera experiences and

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back camera experiences so typically of

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course with a front camera experience if

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you're looking back at someone's face

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and there are different types of effects

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that we can build out for this so um

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people effects typically will augment

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maybe the face or the hands or the body

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um and we see examples here from some

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campaigns that were performing really

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well as well so we can combine that with

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segmentation uh to recolor the

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foreground or recolor the background do

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live green screening uh we can track

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people's faces and expressions so that

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they can wear objects on their face or

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we can drive interactivity using smiles

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and laughs and facial gestures this type

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of thing typically does really really

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well for gaming for example but we can

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get even more creative and More

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Adventurous you can see the example here

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on the right we can extract the face and

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then we can start to mount it on you

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know whole new bodies and give people

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these really immersive uh personalized

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experiences so that they can really feel

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like they're actually a part of a brand

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experience and it gives them some

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content that they can personally feel

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really excited about which then also

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means they're more likely to share that

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content so off the back of paid media we

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end up getting earned media as well we

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can then of course switch to the back

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cam camera as well and once we're on

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that back camera there are a range of

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different experiences that we can

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experiment with and play with

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uh mostly when it comes to the back

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camera we're talking about different

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forms of plane tracking uh so on the

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metaspark platform that powers all of

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the AR experiences across meta we can

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track multiple different planes so it

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could be a flat ground plane it could be

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a tabletop it can be walls ceilings and

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so on and we can track them all at the

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same time and then Place items on those

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surfaces so we can see here on the left

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it's going really really well for

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testing out for example multiple pieces

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of furniture and looking at different

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colorways and seeing how we can mix and

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match different pieces of furniture in a

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living room we do have real scale

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capabilities as well so it might be try

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this fridge in your space and see if it

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actually fits try this kettle on your

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countertop and explore those colorways

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and see if it matches your Decor maybe

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tap and interact with it open up those

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doors explore those features we could

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then have text cards popping up with

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more information and audio and extra

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layers of interactivity but by tracking

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a plane

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now we can also do stuff like mount a

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portal on top of that plane so we can

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have a doorway into a whole virtual

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world someone can actually walk through

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in which case we start to really blend

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the worlds of augmented reality and

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virtual reality so at this point in time

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if we're going to a portal and we're

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looking around inside it in our device

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and all of that content uh there's

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virtual content that's laid in that

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space is it virtual reality or augmented

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reality I love these questions again

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it's why it's such a fun and exciting

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space that we can enter to set us up for

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the future and portals become really

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rich uh creative experiencing is you can

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take someone through their device into a

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whole new world and enable them to

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explore it so the next questions then

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tend to be okay cool so I get a feel for

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the types of front camera and the types

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of back camera experiences uh that are

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available what does this actually look

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like for uh paid promotion and those

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types of products that we have available

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to us so we do now as of just recently

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have six placement in total for AR ads

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So Paid AR ads placements you can see

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here on the left hand side we've got

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Facebook AR ads uh we've got Instagram

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in the middle let's just start with

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these two so we have uh the AR ad media

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entry point where you'll have a video ad

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that shows up either in feed or in

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stories or in reels so the three new

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placements are uh stories for Facebook

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as well as reels for Facebook and for

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Instagram uh so sex total

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so you'll have that video ad show up in

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one of those three places people with a

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little call to action link as well

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people then tap on that call to action

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link and as you can see in the middle

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here we go into the ads camera either

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inside Instagram or in Facebook where

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people can then interact with that

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experience uh you know engage explore

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learn uh experience some delight and

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then there's a call to action button as

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well which can be programmed for a bunch

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of different call to action options in

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this case you can see on the left here

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for Facebook says learn more so we tap

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on that pill and that'll drive traffic

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through to whichever.com you want to

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drive traffic through to we've also over

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on the right hand side got here uh link

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ads for organic effects on Instagram so

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if your goal isn't to drive traffic uh

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off platform if it's instead more of a

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brand lift more experiential you just

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want to be people to be spending time

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within that brand world and indeed uh

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potentially even goaling around earned

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media and trying to fuel sharing which

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can be really really powerful strategy

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you can actually just use Instagram

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organic effects as well so you take the

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sharing link for an Instagram organic

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effect you drop that into a link ad and

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then from the link ad it'll push traffic

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straight into the organic KR experience

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so you can use a bit of pay to help spin

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up that Viral flywheel as well

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in terms of objectives awareness traffic

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leads and sales depending on the

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optimizations and we have loads of work

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underway in this space with lots more to

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come so it's really exciting it's moving

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fast and changing rapidly so cool we've

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seen a bit of an overview of the product

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offering let's start taking a look at

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some case studies because we really want

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to explore how our businesses are using

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AR today

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uh so we've got a case study here from

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Ikea uh this one was really cool so we

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see the portal that we were looking at

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just before over on the right here the

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world effect version of this uh this was

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from a campaign with Ikea they saw that

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during the pandemic there were a lot of

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Home DJs uh creating uh online DJ sets

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using Ikea furniture as kind of their

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their home DJ setup and off the back of

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this inside they decided to develop

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um a uh set of uh Furniture uh specific

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launch designed for music creators

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um in partnership with the Swedish House

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Mafia of course being Ikea fantastic so

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this was a multi-stage campaign there

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were loads of different activations with

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ar uh woven deeply and with the BAU um

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to really fuel those results

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um it started off with a selfie effect

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that was kind of drawing on the vibe and

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teasing uh the activation before the

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actual reveal with the portal then

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acting as the reveal where people could

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then go and get up close with the

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product so by staging multiple AR

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experiences we're able to drive people

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down the funnel and we saw here a 69

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lift in Awareness over and above what

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would have been achieved with the BAU

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Alone by adding AR to the campaign 12

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point lifting at recall 61 lower cost

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per ad recall and a two times higher

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click-through rate it's a really strong

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results Again by working AR into the

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campaign we've got a couple more

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campaigns for you that we can look at as

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well uh here's one for um Top Gun this

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was one of mine

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um so this was working with Paramount

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Pictures that we've done some research

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found that uh younger audiences uh were

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less familiar with the original Top Gun

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so when top gun Maverick was coming out

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how do we um draw on that kind of legacy

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and get people excited about it when

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many of the younger audiences the

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original film being so long ago weren't

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really that familiar with the IP I'm not

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just familiar with Tom Cruise strangely

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as well what they did find through

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research though is that the younger

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audiences really thought the fighter

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jets were cool so we built an AR

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experience that puts you in the cockpit

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of the fighter jet uh it's been gamified

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as a selfie effect as an AR flight

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school and we released this sort of as

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an AR trailer drop so as that when the

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trailer was going out for the film we

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intercut the AR experience with the

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trailer to help get people excited from

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the film itself but then drive traffic

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into the AR experience so people could

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feel like they were a part of it we saw

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again off the back of this one 16 point

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lift in standard ad recall 5.5 Point

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lift in action intent which is really

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hard to move for these younger demos as

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well when it comes to intent to go and

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see a film and a 5.1 Point lift in brand

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awareness so really strong results uh by

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basing the AR on that insight and using

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it in a meaningful kind of way

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um and turning to our last key study we

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had one from Mella so it's not always

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just about

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um upper funnel it's not always just

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about awareness this one came out

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recently for Miller uh enabling people

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to try on a range of sunglasses so a

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really straightforward use case really

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fit for purpose when it comes to what we

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can do with ar and what tends to work

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really well people are very familiar

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with these selfie style effects and the

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facial tracking is nice and solid works

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beautifully you can imagine a BAU

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campaign for this is typically going to

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be showing videos of people wearing the

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sunglasses or stills of the sunglasses

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or even just a single kind of product

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shot however when we turn to AR it

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enables people to actually try these

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experiences on try the sunglasses

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explore a range of skus see what they

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look like on their own face and get

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excited about it is there result of this

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integrating AR into the campaign this

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one actually significantly outperformed

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Bae alone uh leading to a 74 lower cost

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per purchase two times intent versus BAU

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and a four times incremental purchase

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for AR plus BAU as well

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so we can see how we can use AR all

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across the funnel uh with some great

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results so next we want to start taking

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a look at how AR actually gets made

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which is always the next question like

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this is looking exciting okay cool how

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do I get started and one of the first

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things that we really need to do is to

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look at Best Practices and come up with

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the right kind of idea to begin with and

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making sure we're stepping off on the

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right foot uh so we've got a bunch of

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principles here that we've kind of

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teased out over time that tend to

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influence positive outcomes for AR

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experiences first of all there's gifts

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not ads so make sure what you're giving

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people is an experience that they want

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rather than trying to push a kind of

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unidirectional uh you know brand message

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at them this is something that we want

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them you know that they indeed

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themselves want to experience and so we

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need to think about how we can give them

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something that they actually want

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whether that is a bit of entertainment

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because they're feeling bored or because

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they're in the market for new sunglasses

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and we want to make it as easy as

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possible for them to find the right pair

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for them next is to think about

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end-to-end Journeys we often start

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thinking they are and we go cool we'll

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design an AR experience that does this

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about how do people enter that

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experience where do they come from what

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is the AR ad media look like where is

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that situated within the campaign is

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upper funnel mid lower funnel and what

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happens afterwards where do we want the

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traffic to go and how do we want people

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to feel after having taken that

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experience and what's the next step we

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want them to take we definitely want to

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think about the business objective is it

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again more upper funnel more lower

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funnel that's definitely going to shape

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the particular approach you have and

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indeed even the placements and the

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particular product selection keep it

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simple it's always um because it's such

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a rich creative canvas it's always

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enticing to think about packing as much

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as we can in there but we find just

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keeping those user Journeys really

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simple keeping the interaction

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modalities as minimal as possible just

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one or two ways of interacting rather

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than having 10 different ways of

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interacting with the experiences people

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can get a little bit lost and lastly

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just remember we need to ask ourselves

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is it possible like none of this is

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Magic ultimately there are still things

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that we can do in AR and things that we

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can't yet do so just being really really

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sure

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um of how this is all Landing

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um that we can actually do what we want

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to do so moving forward when it comes to

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AR workflow we build some software

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called metaspark studio

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um

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uh minutes box studio is a desktop

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application people used to build these

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experiences so we can partner with

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different developer agencies we can then

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take those experiences uh publish them

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from metaspark Studio into the metaspark

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Hub uh anyone with a Facebook login has

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that meta spark Hub uh where we can

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choose to publish to ads or to organic

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and from there we can either pick up

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that paid AR experience inside ads

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manager to attach it to a campaign or we

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can use it in organic it'll appear on

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our Facebook or our Instagram accounts

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and lastly who can help us get this

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stuff built we have a range of brilliant

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metaspark partner network members

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who are really really deep in this space

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um they're all available to us just give

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it Google search or find all those

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people uh based all around the world we

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also have various meta business partners

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as well who increasingly uh bringing AR

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execution skill on board into their

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product offerings so by all means reach

play20:00

out and contact these people and they'll

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be able to help you out or ping us here

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at medor and we can make a connection

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for you so with that we've had a nice

play20:07

big look at the overall uh meta platform

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but that was amazing and thank you for

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like running through that I know there

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was so much to get across in a very

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short space of time and I've been kind

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of chomping at the bit there's been so

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many great questions coming through as

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well I have about a thousand things I

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wanted to ask you but I'm going to

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prioritize our audience uh even though I

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don't really want to I'm going to

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prioritize our audience questions

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um what kind of a bit of a theme Here is

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that we've seen like it working for big

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Brands and there's a question here from

play20:39

Breen saying do you think getting into

play20:41

AR is attained and as is an attainable

play20:45

goal for teams running on a lean budget

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or with low resources

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um I guess you know I'm packing that a

play20:52

little bit

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they're super shiny they're super visual

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it kind of looks potentially a little

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bit scary to get into but do you think

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there's you know um easy routes in when

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you're kind of exploring and

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experimenting with a lower budget mm-hmm

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absolutely we do have a bunch of

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training materials online

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um for at metaspark Studio which I've

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I've helped build myself

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um and they're really really accessible

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like it's actually not a super scary

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space there are even a bunch of

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templates

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um right there when you first open up

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metaspark Studio that you can just

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reskin you can swap assets out and then

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there you go you've got a game or you

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want to do it like a beauty try on

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experience or so on uh these types of

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things can be really really light left

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and so if you have internal design

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resource who are familiar for example

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with Adobe Creative Suite or other

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creative packages can be pretty uh Swift

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and easy to pick this stuff up then when

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it comes to the production of the media

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assets for AR ads

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um again like ugc tends to work best so

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you don't necessarily need like a huge

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polished kind of budget to build out

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those video assets either of course if

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you're going organic and going earned

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media alone then um you know you don't

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even need to worry about the the ad

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media either

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awesome yeah I would I would say like

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download it and try it because it

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actually is especially if you're you

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know have any kind of creative

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background

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uh I use it a lot for prototyping and

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just you know if I'm validating an idea

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and then just getting it there in

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people's hands it's so it's so it's so

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much less scary than people think it is

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and I think there's the tools that metal

play22:26

have built make it you know so so

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accessible and then try it's such a you

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know such a it's such a good thing to

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try

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um got a question here from Monica

play22:35

how or what methods did you use to find

play22:38

out what the younger demos found

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interesting in their kind of Top Gun

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example because I think that's a really

play22:43

good point is

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that Insight informed the execution is

play22:49

there anything you can speak to on that

play22:51

yeah obviously in that case this is a

play22:53

big movie studio

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um it's going out with a bit of kind of

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pre-screening and research and stuff

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into the demos and and how this is

play23:00

landing and so on

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um so in that case uh dedicated research

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market research before and um it was you

play23:07

know likely to yield these types of

play23:09

insights but even if it's a smaller

play23:11

campaign it's kind of best practice from

play23:13

that creative strategist um kind of

play23:15

perspective you always start off with

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well what's the business objective who

play23:19

is who are the target demos you just

play23:21

take those two things like bash them

play23:23

into your search engine of choice and

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then type in like insights for example

play23:27

like gen Z insights

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um you know films fighter jets that kind

play23:32

of stuff and and see what comes back

play23:34

there are so many reports and so much

play23:36

good stuff out there but definitely like

play23:37

anchoring your creative uh on an Insight

play23:42

uh from the very beginning is always

play23:44

really really helpful

play23:46

yeah I mean totally agree I'm always

play23:48

agreeing with you so I've got another

play23:50

good one here

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um how do you see AR changing how social

play23:54

commentary happens like showing off why

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a painting is important to a whole

play23:59

community

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do you see that creating a better

play24:02

conversation between groups of people

play24:04

who like so that's slightly outside of

play24:05

the ad well but like how is it using is

play24:07

a kind of yeah an empowering tool to

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kind of maybe democratize or or to

play24:13

promote conversations anything yeah this

play24:17

is a fantastic question and I love it

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like I I always think of the AR platform

play24:21

as creative democratization like we have

play24:23

hundreds of thousands of creators on the

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platform people who have just you know

play24:27

gone about publishing their own their

play24:28

own experiences um as Phil was saying it

play24:31

is a really really accessible platform

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um and I think being able to digitize

play24:35

you know cultural artifacts and be able

play24:37

to democratize those out so multiple

play24:40

people like many more people can

play24:41

experience them rather than just those

play24:43

people who are physically present in

play24:45

that space and helping to interpret and

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get people kind of up close and personal

play24:48

uh with cultural artifacts or

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experiences or paintings or whatever

play24:52

they may be

play24:53

um can certainly help in terms of kind

play24:55

of distribution and reach but then

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there's also interpretation

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um so being able to highlight different

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regions regions of something adding

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extra context over the top of it it may

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simply be that it's that it is actually

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a physical mural for example in a space

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and we want to bring more context over

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the top of this and that could be audio

play25:13

it could be video it could be all sorts

play25:15

of things

play25:16

um but definitely it's um simply a

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really really rich medium for

play25:20

communication and we can use it I like

play25:23

what we wish in that regard yeah man I'd

play25:25

I would Echo that it's my favorite thing

play25:27

about the medium is that it exists in

play25:29

the world that we exist in and you know

play25:32

that kind of into you know uh kind of

play25:36

juxtaposition between physical and

play25:37

digital and it's just it's a really rich

play25:40

territory to to play around with

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um I'm going to get into the prediction

play25:44

space now and this is quite targeted

play25:46

this question so maybe you might better

play25:48

answer it but what are your predictions

play25:50

for augmented reality in Pharma or

play25:53

medical Communications now and I'll just

play25:56

tag a little bit onto that is

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maybe that's like making the invisible

play26:00

visible is there anything in in there do

play26:02

you think yeah I mean we're already

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seeing um example experiences uh with uh

play26:07

AR glasses that do exist now that

play26:09

operate more like a heads-up display

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where we see surgeons for example

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bringing up X-rays of what they're

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operating on as a part of their heads-up

play26:18

display while wearing glasses so they

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don't need to keep looking up at X-rays

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and kind of turning around it's always

play26:22

just floating there in front of them and

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I think as the technology gets more and

play26:26

more mature and being able to project uh

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those you know x-rays whatever they may

play26:30

be directly over the top of what they're

play26:32

operating on obviously high stakes

play26:34

really important to make sure we get

play26:35

this right that those opportunities are

play26:38

getting bigger and bigger I think then

play26:39

there's things like accessibility for

play26:41

example when it comes to Farmer you know

play26:43

maybe someone with impaired Vision could

play26:45

just hold up a you know packet in front

play26:47

of them and have the glasses read to

play26:50

them what it is they're actually holding

play26:51

like there are so many different

play26:52

applications for this space awesome man

play26:55

I mean I could do this all day but I've

play26:58

got the uh kind of producers in my ear

play27:01

saying it's time to wrap it up but I do

play27:03

you want to say thank you Dan thank you

play27:05

for taking the time out uh in passing

play27:07

your knowledge and yeah if you search

play27:09

for metaspark on YouTube Young on you're

play27:12

on quite a lot of the training so if you

play27:14

want to see more from him uh you'll be

play27:16

able to find him pretty easily but thank

play27:17

you for for joining us down and thank

play27:19

you for your time well thanks so much

play27:20

Phil thank you team Christina

play27:25

foreign

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[Music]

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