Sprint Book Summary (Product Management Book)

Dekker Fraser, MBA
14 Jan 202410:14

Summary

TLDRThe script from 'Sprint' by Google Ventures partners outlines a five-day process for rapid problem-solving and prototyping. It emphasizes focusing on significant issues, forming a diverse team, and creating prototypes that can be tested quickly. The method includes defining challenges, brainstorming solutions, planning, building, and gathering customer feedback. It encourages starting with the end in mind, using 'how might we' notes to identify opportunities, and learning from similar problems in different industries.

Takeaways

  • ๐ŸŽฏ Focus on the most important problems to have the biggest impact.
  • ๐Ÿ” Prioritize areas where the product meets customers for maximum visibility and revenue opportunities.
  • ๐Ÿš€ Aim for big bold bets rather than small incremental optimizations.
  • ๐Ÿ•’ Allocate long, uninterrupted blocks of time, especially for developers.
  • ๐Ÿ‘ฅ Formulate a Sprint team with a decider and experts from various fields like finance, marketing, and design.
  • ๐Ÿ“… A 5-day Sprint is ideal as it creates urgency and allows enough time for prototype creation.
  • ๐Ÿ“ˆ Start the Sprint by defining the challenge and choosing a target on Monday.
  • ๐Ÿ›  Develop a step-by-step plan and storyboard for the prototype by Wednesday.
  • ๐Ÿ—๏ธ Create the prototype in less than 7 hours on Thursday, focusing on the user experience.
  • ๐Ÿ—ฃ๏ธ Interview customers and observe them using the prototype on Friday to gather insights.
  • ๐Ÿ“ Use two big whiteboards to solve problems and start with the end in mind to focus on long-term goals.
  • ๐Ÿง  Great innovation often builds on existing ideas rather than seeking entirely new concepts.
  • ๐Ÿ’ก Sketch solutions without aiming for perfection and recruit users to test your prototype.
  • ๐Ÿ“‘ Prototypes can often be created with presentation tools, simulating real software or experiences.
  • ๐Ÿ”ง Understand that 85% of problems can be identified from just five customer interviews.
  • ๐Ÿ—จ๏ธ When interviewing, start with small talk, ask open-ended questions, and avoid yes/no questions to get deeper insights.

Q & A

  • What is the main focus of the Sprint methodology?

    -The main focus of the Sprint methodology is to tackle the most important problems that can have the biggest impact on a project or business, rather than going after low-hanging fruit or easy wins.

  • Why is it important to prioritize the area where the product meets customers?

    -Prioritizing the area where the product meets customers is important because it often has high visibility, revenue opportunity, and is a place where significant impact can be made.

  • What is the recommended size for a Sprint team?

    -A Sprint team should consist of seven or fewer people, including a decider, finance expert, marketing expert, customer expert, tech/logistics expert, and a design expert.

  • Why is a 5-day Sprint considered ideal?

    -A 5-day Sprint is considered ideal because it creates urgency, cuts out unnecessary debate, and provides enough time to create a prototype, while longer Sprints don't necessarily accomplish more due to diminishing returns.

  • What is the schedule for a 5-day Sprint?

    -The schedule for a 5-day Sprint includes defining the challenge and choosing a target on Monday, coming up with solutions on Tuesday, deciding on a solution and developing a plan on Wednesday, creating the prototype on Thursday, and interviewing customers on Friday.

  • Why is it recommended to use two large whiteboards during a Sprint?

    -Using two large whiteboards helps in sorting problems before working on solutions, which encourages thinking about the most efficient way to solve a problem rather than focusing on technology or tactics.

  • What is the significance of starting a Sprint at the end?

    -Starting a Sprint at the end helps in envisioning what needs to be accomplished to reach long-term goals and identifying what must be true to achieve them.

  • How can the process map help in a Sprint?

    -A process map helps in visualizing the steps involved in a product's journey, from the actors on the left to the desired outcome on the right, and identifying areas for improvement.

  • What is the psychological benefit of using 'how might we' notes?

    -Using 'how might we' notes helps in identifying opportunities rather than just listing problems, which encourages a more positive and solution-oriented mindset.

  • Why is it important to base innovation on existing ideas?

    -Basing innovation on existing ideas is important because often the most successful products are improvements or iterations on what already exists, rather than entirely new concepts.

  • How can a prototype be created quickly and effectively?

    -A prototype can be created quickly and effectively by using presentation tools to create a facade of the real experience, which can be done in less than 7 hours and does not require extensive programming or 3D printing.

  • What is the significance of interviewing customers during a Sprint?

    -Interviewing customers during a Sprint is significant because it provides insights into how they interact with the prototype and helps identify areas for improvement.

  • Why is it suggested to ask 'broken' questions during customer interviews?

    -Asking 'broken' questions, such as trailing off mid-sentence, can help extract insights from customers without influencing their thoughts with preconceived ideas.

Outlines

00:00

๐Ÿ“š Sprint Methodology Insights

The paragraph discusses the Sprint methodology, a time-bound, five-day process for solving problems and testing ideas quickly. It emphasizes focusing on the most impactful problems rather than easy wins and highlights the importance of the product-customer interface. The ideal Sprint team consists of a decider and experts in finance, marketing, customer relations, tech, logistics, and design. The five-day structure is Monday for defining the challenge, Tuesday for brainstorming solutions, Wednesday for selecting a solution and planning, Thursday for creating a prototype, and Friday for customer interviews. The process encourages starting with problems rather than solutions and visualizing the end goal to work backward. It also suggests mapping processes and using 'how might we' notes to identify opportunities.

05:01

๐Ÿ” Building on Existing Ideas

This paragraph stresses that great innovation often builds upon existing ideas rather than creating something entirely new. It suggests looking at similar problems in different industries for inspiration and emphasizes the importance of sketching solutions and recruiting users to test prototypes. The text also discusses the misconception that prototypes require extensive programming or 3D printing, arguing that most can be created with presentation tools in under seven hours. An example is given where Slack's CEO used a team to act as bots to simulate the product. The paragraph concludes with advice on conducting customer interviews, suggesting that insights can be gained from as few as five interviews and providing guidelines for the interview process.

10:04

๐Ÿ—ฃ๏ธ Customer Interview Techniques

The final paragraph focuses on techniques for conducting customer interviews to gain insights. It advises starting with small talk to make participants comfortable and then gradually moving to more detailed questions. The paragraph discourages yes/no questions in favor of open-ended ones that explore why, what, where, when, and how. A unique tip is given to ask 'broken' questions that trail off to prompt customers to fill in the gaps and provide unguided feedback.

Mindmap

Keywords

๐Ÿ’กSprint

A Sprint, as mentioned in the context of the book 'Sprint' by Google Ventures partners, is a time-bound, five-day process designed to solve big problems and test ideas rapidly. It involves a structured approach to rapidly prototype and test solutions. In the video, Sprints are emphasized as a way to tackle the most important problems with urgency and focus, aiming for significant impact rather than incremental improvements.

๐Ÿ’กPrototype

A prototype in this context is a preliminary model of a product used to test ideas and functionalities before full-scale production. The video stresses that 90% of prototypes can be created with simple presentation tools, and they serve to simulate experiences to gather user insights. An example given is Slack's CEO using team members to act as bots during a prototype test to simulate the concept of a bot team.

๐Ÿ’กDecider

The Decider is a key role in a Sprint team, often filled by someone like a CEO or product manager. This person has the authority to make final decisions and is responsible for the direction of the project. The video mentions the importance of having a Decider who can delegate if they are absent, ensuring the Sprint's progress is not hindered.

๐Ÿ’กCustomer Expert

A Customer Expert is a member of the Sprint team who brings deep understanding and insights about customers' needs and behaviors. Their role is crucial in ensuring that the solutions developed are aligned with customer expectations. The video underscores the importance of focusing on the interface where the product meets customers, which is often where the biggest impact can be made.

๐Ÿ’กDesign Expert

A Design Expert plays a pivotal role in the Sprint team by focusing on the user interface and experience. Their expertise helps in creating prototypes that are not only functional but also engaging and intuitive. The video highlights the importance of the interface between the product and customers, where design expertise can significantly enhance visibility and revenue opportunities.

๐Ÿ’กIncremental Optimizations

Incremental Optimizations refer to small, gradual improvements made to a product or process. The video encourages focusing on big bold bets rather than minor optimizations, suggesting that significant breakthroughs often come from tackling larger challenges rather than making small, incremental changes.

๐Ÿ’กUrgency

Urgency in the context of a Sprint is the sense of immediate importance and the need for swift action. The five-day Sprint duration is ideal because it creates a sense of urgency, which helps to eliminate unnecessary debates and focuses the team on achieving rapid results, as mentioned in the video.

๐Ÿ’กWhiteboarding

Whiteboarding is a visual problem-solving technique where ideas are mapped out on a whiteboard to find solutions. The video describes using two large whiteboards to tackle problems, emphasizing the importance of sorting problems before solutions to avoid being biased towards technology or tactics rather than efficient problem-solving.

๐Ÿ’กStoryboard

A storyboard is a visual representation of a sequence of events, used in the Sprint process to plan the prototype's step-by-step plan. The video mentions that the plan for a prototype should look like a storyboard, which helps in visualizing the user journey and experience, such as a user clicking a link, watching a video, and interacting with a chatbot.

๐Ÿ’กHow Might We

How Might We is a problem-framing technique used in the Sprint process to identify opportunities by phrasing them as questions starting with 'How might we...'. The video explains that this method helps in seeing opportunities rather than just listing problems and encourages innovative thinking, as opposed to focusing solely on existing issues.

๐Ÿ’กCustomer Interviews

Customer Interviews are a critical part of the Sprint process where direct feedback from users is gathered to refine prototypes. The video outlines a process for conducting these interviews, emphasizing the importance of observing user reactions and insights, which can be gleaned from as few as five interviews, to understand user needs and improve the product.

Highlights

Focus on the most important problems for the greatest impact.

Prioritize areas where your product meets customers for visibility and revenue opportunities.

Pursue big bold bets instead of small incremental optimizations.

Allocate long, uninterrupted blocks of time, especially for developers.

Formulate a Sprint team with a decider and experts from various fields.

A 5-day Sprint is ideal for creating urgency and allowing time for prototype creation.

Monday of the Sprint is for defining the challenge and choosing a target.

Tuesday is for brainstorming solutions.

Wednesday involves deciding on a solution and developing a step-by-step plan.

Thursday is dedicated to creating the prototype in less than 7 hours.

Friday involves interviewing customers and observing their interaction with the prototype.

Use two big whiteboards to solve problems before working on solutions.

Start at the end of the Sprint to envision what needs to be achieved.

Create a map of processes with actors and outcomes to visualize the product's journey.

Gather input from experts on strategy, customer voice, and previous efforts.

Use 'how might we' notes to identify opportunities instead of just listing problems.

Understand that great innovation often builds on existing ideas rather than starting from scratch.

Look to similar problems in different environments for inspiration.

Sketch solutions without aiming for perfection and recruit users for prototype testing.

90% of prototypes can be created with a presentation to simulate real experiences.

Prototypes should be testable in 15 minutes to gather quick insights.

Observing just five people during customer interviews can reveal 85% of the problems.

Start interviews with small talk to warm people up before asking detailed questions.

Ask open-ended questions to gain deeper insights instead of yes or no questions.

Use 'broken questions' to extract insights without influencing the customer's thoughts.

Transcripts

play00:00

lessons from the book Sprint which was

play00:01

written by Partners at Google Ventures I

play00:04

myself worked for a Google Ventures back

play00:06

startup in Silicon Valley called Rocket

play00:08

Lawyer this is based on proven methods

play00:11

from over 100

play00:14

Sprints as you pursue the Sprints make

play00:16

sure you go after your most important

play00:18

problems there's an attraction to go

play00:21

after the loow hanging fruit or the easy

play00:23

winds but really you want to focus on

play00:25

where you can have the biggest impact

play00:27

and that's with the biggest

play00:28

problems you also want to prioritize the

play00:32

area where your product meets customers

play00:34

so that interface is very important

play00:37

because there's a lot of visibility

play00:38

there there's a lot of Revenue

play00:40

opportunity there it's often where you

play00:42

can have the biggest impact you also

play00:46

want to focus on big bold bets instead

play00:48

of small incremental

play00:50

optimizations and allow long

play00:53

uninterrupted blocks of time which are

play00:55

particularly important for

play00:58

developers you want to formulate a

play01:00

Sprint team and this is seven or fewer

play01:02

people you can have a decider this could

play01:04

be the CEO product manager head of

play01:06

design for example and make sure that

play01:09

whoever is the decider is able to

play01:10

delegate to someone else if that person

play01:12

is absent you have a finance expert a

play01:15

marketing expert customer Expert Tech

play01:18

Logistics expert and a design

play01:21

expert one of the central arguments in

play01:24

this book is that your Sprint should be

play01:26

5 days shorter is exhausting and doesn't

play01:30

allow enough time to create a prototype

play01:32

longer Sprints don't accomplish more so

play01:34

they're diminishing returns there but a

play01:36

5-day Sprint is ideal because it creates

play01:39

urgency cuts out unnecessary debate and

play01:42

allows enough time for the creation of a

play01:45

prototype here's what your schedule

play01:47

could look like with a 5-day Sprint

play01:49

Monday Define The Challenge and choose a

play01:51

Target Tuesday come up with Solutions

play01:55

Wednesday decide on a solution and

play01:58

develop a step-by-step plan and for your

play02:00

prototype that plan is going to look

play02:02

like a storyboard so for example the

play02:04

user clicks a link they watch an

play02:06

animated explainer video and then they

play02:09

have a conversation with chat Bots

play02:11

Thursday is when you actually create the

play02:13

Prototype and you're able to do this in

play02:15

less than 7 hours later I'll explain

play02:17

that one of the reasons for this is that

play02:18

prototypes are 90% of the time just

play02:22

presentations and Friday interview

play02:24

customers and watch them use the

play02:27

Prototype the magic and spring happen

play02:30

when you use two big white whiteboards

play02:32

to solve

play02:34

problems you want to sort your problems

play02:37

before you work on Solutions if you

play02:39

start with Solutions first you often

play02:42

think about the technology and the

play02:44

tactics rather than necessarily thinking

play02:46

about the most efficient way to solve

play02:48

the

play02:49

problem another key perceptual change is

play02:52

to start at the end of the Sprint so

play02:55

imagine the end what would be answered

play02:57

at that point what questions do you want

play02:59

to answer what would have to be true to

play03:02

reach your long-term goal so for example

play03:05

I want to make $5 million what do I need

play03:07

to do to get there what do I need to do

play03:09

to increase the user experience and

play03:12

reduce the amount of time to have a

play03:13

problem solved imagine you failed what

play03:17

might have caused that so an example

play03:19

here let's say you set the goal as more

play03:21

patients enrolled in Trials then you're

play03:23

going to have a series of Sprint

play03:25

questions such as these two can we find

play03:27

matches fast enough we CL change their

play03:30

workflows and I'll show how to do this

play03:32

visually next so what we want to do is

play03:34

draw a map a map of the processes that

play03:37

are happening with our product so list

play03:39

the actors on the left in this case

play03:42

patient doctor coordinator write the

play03:45

ending on the right beginning therapy so

play03:47

that's the outcome that we want and then

play03:49

we add words and arrows in between so

play03:51

the patient makes an appointment

play03:53

appointment to discuss trial enroll and

play03:56

then begin the therapy the doctor and

play03:58

the coordinator search for matching

play04:00

trials and then those people are

play04:04

enrolled that is your

play04:07

map we want to get input from experts on

play04:10

key topics and those key topics are

play04:12

strategy voice of customer how things

play04:15

work in previous efforts so previous

play04:17

efforts is other attempts earlier in the

play04:20

company when they tried to solve this

play04:22

problem or related problems and what

play04:23

worked what didn't there's some

play04:25

historical knowledge there that should

play04:26

be

play04:28

extracted so next we take this map and

play04:31

we write what we call how might we notes

play04:35

and there's a psychological benefit here

play04:37

of sort of seeing where the

play04:38

opportunities lie instead of just

play04:40

listing problems we phrase things in

play04:42

this way how might we use imagery to

play04:45

tell our story how might we recreate

play04:48

search on the web how might we help

play04:51

people realize they can buy coffee

play04:52

online and then what we do is we take

play04:55

these notes and we stick them on the map

play04:57

so I put an example here how might we

play05:00

review EHR faster and we stick it here

play05:04

in the process and then last what you do

play05:06

is you vote on the notes to figure out

play05:08

okay what are the key how might we

play05:13

opportunities as we explore these

play05:15

Sprints we need to understand that great

play05:17

Innovation is built on existing ideas I

play05:20

think there's a tendency in product

play05:22

management and in Business and

play05:23

Entrepreneurship to come up with oh

play05:25

something that's brand new that's

play05:27

totally unique that is groundbreaking

play05:29

and disruptive but often the most

play05:32

successful things are just improvements

play05:34

or iterations on what are already out

play05:36

there and if we look at the leading

play05:38

products in the world often that's what

play05:41

they were they weren't the first they

play05:42

were just the best or uh the one that

play05:45

went the broadest and became the most

play05:47

famous because it fixed perhaps some

play05:49

critical problems or for perhaps the

play05:51

timing was just

play05:52

right look to similar problems in

play05:55

different environments so that can be a

play05:56

great place of inspiration to get out of

play05:58

group things just look at other

play06:00

Industries for

play06:01

example do a sketch of your solution

play06:04

without trying to be

play06:06

perfect and recruit people to use your

play06:09

prototype and you can do that with

play06:11

Craigslist or you can go to specific

play06:13

associations if you have Niche target

play06:15

market you can offer $100 to test your

play06:17

prototype if you're going after

play06:19

Executives you probably want to go

play06:20

higher so for example with this $200

play06:22

Visa gift card I personally often just

play06:26

use PayPal payments Direct Cash instead

play06:28

of messing around with Amazon gift cards

play06:30

Starbucks gift cards but but those work

play06:32

as

play06:33

well okay now with prototypes this this

play06:36

is really interesting because I I think

play06:38

people think oh they need to spend a lot

play06:40

of time programming a prototype or or

play06:43

building something with 3D printing and

play06:45

those can work but really what you're

play06:46

trying to do is just create a facade not

play06:48

the real thing and that can be done in

play06:50

less than 7 hours and a presentation

play06:53

Deck with keynote or canva or PowerPoint

play06:57

can create the Illusion for example Le

play06:59

of real software or a real experience in

play07:02

a magazine or whatever industry you're

play07:04

in you can replicate an experience uh

play07:06

with something built with a presentation

play07:08

perhaps it's designed to look like a

play07:10

video or an interactive slide deck so

play07:14

for example let's say you're an

play07:16

automated personal trainer well you

play07:18

could create that simulated experience

play07:20

using a presentation and the authors

play07:23

argue that 90% of prototypes can be

play07:25

created with a presentation so let's

play07:28

think of an example of a prototype slack

play07:32

the concept of using slack in the office

play07:35

is difficult for office people to

play07:38

imagine so what the CEO decided was he

play07:40

wanted to create the idea of a bot team

play07:43

simulation but programming a series of

play07:46

bots would take a lot of time and within

play07:49

only 7 hours you can't really do that so

play07:51

what they did with the Prototype is they

play07:53

just got the members of the Sprint to

play07:55

act as though they were the robots so

play07:57

they would respond in a robot otic

play07:59

manner to uh people's questions in the

play08:02

prototyping stage so you can see you

play08:04

that you can just hack something

play08:05

together cu the idea is to get the

play08:07

insights not to get

play08:10

Perfection make sure that your prototype

play08:12

itself can be tested in 15

play08:15

minutes 3D printing can help if you're

play08:18

dealing with

play08:20

hardware and when you're doing customer

play08:22

interviews there's a certain process you

play08:25

want to use but before you do that you

play08:27

need to understand that 85% % of the

play08:29

problems can be observed from

play08:31

interviewing just five people so you

play08:33

don't need to interview 30 people

play08:35

hundreds of people for example so here's

play08:37

a general process you would follow you

play08:39

start with a friendly welcome you ask

play08:42

General open-ended context questions so

play08:44

you want to get people in the mindset of

play08:47

being able to answer your questions

play08:49

because if you just go straight into the

play08:50

details they haven't contextualized and

play08:52

it's going to be very hard for them to

play08:54

answer and then what you do is you intro

play08:57

the Prototype then you start asking

play08:59

detailed uh tasks to get a reaction from

play09:03

customers using the Prototype and then

play09:05

you do a quick debrief to get overall

play09:07

thoughts and Impressions so some general

play09:09

guidelines here start with small talk to

play09:11

warm people up so they're less nervous

play09:14

then get gradually more detailed into

play09:16

topic specific

play09:18

questions so for example what kind of

play09:21

work do you do what do you do to take

play09:23

care of yourself so this is a segue from

play09:25

small talk into the area of Fitness for

play09:28

example if you're trying to prototype

play09:30

something to do with uh automated

play09:32

Fitness

play09:34

training don't ask multiple choice or

play09:37

yes or no questions because typically

play09:38

when we're doing interviews or we're

play09:40

doing prototyping what we're looking for

play09:42

are insights not kind of binary

play09:44

quantitative questions uh we want to go

play09:47

deeper ask why what where when why and

play09:50

how instead of yes or no and lastly a

play09:54

trick you can use to get insights is to

play09:56

ask broken questions so for example just

play09:58

say so

play09:59

what is and then kind of Trail off cuz

play10:03

that silence or that trailing is going

play10:06

to extract insights from the customer

play10:09

Without You planting ideas preconceived

play10:12

ideas into their heads

Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
Product DevelopmentSprint MethodGoogle VenturesProblem SolvingInnovationPrototypingCustomer FeedbackStartup StrategyDesign ThinkingTeam Collaboration