Warframe | Update 37.0: Companion Rework 2.0 Dev Workshop Video
Summary
TLDRThe Warframe companion rework introduces a significant change to the MAA's resource boost mechanic, moving it to a mod for all Beast companions. This mod doubles resources upon item pickup, simplifying gameplay and reducing waiting times. MAA itself will receive buff chances and affinity improvements. Companions will also see weapon and mod updates, including new pet weapons, poster mods, and AI enhancements. Sentinels will get a weapon rework, and precepts will be reworked to be more useful and diverse.
Takeaways
- 🔄 **Resource Buff Rework**: The current resource boost mechanic on MAA (Molecular Apparatus Augur) is being reworked to make gameplay more engaging.
- 🎯 **New Mod System**: The resource buff will be moved into a mod that can be equipped by all Beast companions, simplifying the buff acquisition process.
- 📈 **Increased Buff Chances**: To compensate for the removal of the resource boost from MAA, the chance to get a buff and the affinity part of the buff will be increased.
- 🔩 **Modding Overhaul**: All attack mods will be moved to special pet weapons, freeing up mod slots for other types of mods.
- 🔥 **New Pet Weapons**: Each pet will have unique weapons with special stat blocks, enhancing their combat capabilities.
- 🛠️ **Expanded Mod Pool**: Additional mods will be introduced to fill out the Beast weapon mod pool, offering more customization options.
- 🎮 **Behavioral Improvements**: Systematic improvements to pet movement and attack behaviors will be made to enhance their utility in combat.
- 🛡️ **Sentinel Weapon Rework**: Sentinel weapons are being reworked to make them more interesting and powerful, with some receiving complete overhauls.
- 🧩 **Precept Updates**: Over 20 companion precepts are being updated to make them more useful and to address issues with niche or non-functional precepts.
- 🔧 **Companion Rework Phase 2**: The second phase of companion rework will include new Beast weapons, mods, AI improvements, behavior customization, new Sentinel weapons, and reworked precepts.
Q & A
What is the main issue with the current resource boost on charm in Warframe?
-The issue is that the resource boost on charm has a low probability of occurring, which leads to players waiting around for several minutes to get the buff they need, resulting in gameplay that is not fun and not conducive to the high-speed gameplay of Warframe.
What change is being made to the resource boost mechanic in Warframe?
-The resource boost mechanic is being changed from a cooldown with RNG to a single RNG chance for the resources to double when an item is picked up.
How will the new mod system for Beast companions affect gameplay?
-The new mod system will allow players to have more control over their companion's resource gain without relying on the RNG of the charm buff, leading to more dynamic and less passive gameplay.
What will happen to MAA's charm buff after the rework?
-MAA's charm buff will be buffed to increase the chance of getting a buff and the Affinity part of the buff will also be buffed to compensate for the removal of the resource boost mechanic.
How are the developers addressing the limited mod slots for Beast companions?
-By moving attack mods into new special pet weapons and introducing a poster slot for additional mods, which will free up space in the mod pool for other types of mods.
What is a Beast weapon and how does it differ from the current mod system?
-A Beast weapon is a new type of weapon tied to your pet with unique stat blocks and a special poster slot for additional mods. It differs from the current mod system by offering more customization options and freeing up mod slots.
What improvements are being made to the behavior of pets in Warframe?
-The developers are making systematic improvements to make pet attacks more visible and useful, which will help free up space in mod builds and offer new opportunities for customization.
What changes are being made to Sentinel weapons in the rework?
-The majority of Sentinel weapons are being reworked to have more interesting stats and designs, with some receiving a total overhaul or new mechanics to bring their power up to the level of the current King, the Verglas.
How are the developers addressing the issue of overly niche or non-functional precepts?
-Over 20 precepts are being updated, with some receiving stat adjustments and others undergoing total reworks to make them more viable and interesting.
What was the focus of companion rework Phase 1?
-Companion rework Phase 1 focused on improving companion survivability and introduced Bond mods to encourage new builds.
What can players expect from companion rework Phase 2?
-Players can expect new Beast weapons, mods, AI improvements, behavior customization, new Sentinel weapons, and many reworked precepts in Phase 2 of the companion rework.
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