Why Do Video Game Studios Avoid Blender?

The Cantina
25 May 202406:49

Summary

TLDRThe script discusses why Blender isn't the industry standard for big game studios despite being free and open-source. It lacks official support, which is crucial for corporations relying on professional assistance. While Blender offers a wide range of features, it falls short in specialization compared to focused programs like Maya or ZBrush. The script also touches on the importance of a smooth pipeline for production workflows, which Blender struggles with compared to industry favorites. Lastly, it addresses the resistance to change and the paradox of corporate spending as reasons why companies stick to established tools.

Takeaways

  • ๐Ÿ†“ **Free Software**: Blender is a free program, which is attractive to individuals and corporations due to cost savings.
  • ๐Ÿค” **Lack of Official Support**: Unlike Blender, Autodesk has a dedicated support network of professionals for troubleshooting and feature development.
  • ๐Ÿ› ๏ธ **Feature Specialization**: While Blender is versatile, specialized programs like Maya and Zbrush excel in specific areas like animation and sculpting.
  • ๐Ÿš€ **Innovation Pace**: Corporations prefer established programs that consistently innovate, which Blender struggles with compared to industry giants like Autodesk.
  • ๐Ÿ› ๏ธ **Pipeline Integration**: The ease of integrating Blender into existing production pipelines is not as smooth as other programs, impacting workflow efficiency.
  • ๐Ÿญ **Industry Standard**: The industry standard plays a significant role in adoption, with many studios preferring familiar tools like Maya.
  • ๐Ÿ“ˆ **Resistance to Change**: Corporations are often resistant to change, favoring the status quo over new, unfamiliar software like Blender.
  • ๐Ÿ’ผ **Management Inertia**: Executives may see the adoption of new tools as unnecessary when existing solutions are available, even if they are less efficient.
  • ๐Ÿ’ฐ **Financial Considerations**: Corporations might prefer to spend money on known software rather than risk the unknown with free alternatives like Blender.
  • ๐Ÿ“š **Learning Curve**: Individuals may find it challenging to learn industry-standard software like Maya outside of formal education, impacting career prospects.

Q & A

  • Why is Blender not the industry standard for big game studios?

    -Blender is not the industry standard for big game studios due to several reasons including the lack of an official support network, the need for specialized tools that are often better in other programs, and the complexity of integrating Blender into existing pipelines.

  • What is the main issue with Blender's support network according to the script?

    -The main issue is that Blender has no official support network, which means users have to rely on community forums like Reddit or Stack Exchange, where they can't be sure if the answers they receive are correct or timely.

  • How do companies like Autodesk provide better support for their software?

    -Companies like Autodesk have teams of professional employees whose job is to answer questions and provide support all day long, ensuring a more reliable and immediate response to user queries.

  • What is the role of support groups in shaping future software features?

    -Support groups are not only there to answer questions but also to provide feedback that can help shape future additions to the software, making the development process more responsive to user needs.

  • Why did Autodesk recently introduce generative AI?

    -Autodesk introduced generative AI to enhance their software's capabilities, although the script suggests that the feature might not look good and could take a lot of time to clean up.

  • What does the script suggest about Blender's versatility compared to more specialized software?

    -The script suggests that while Blender is versatile with many features, it may not excel in all areas compared to more specialized software like Maya for animation or Zbrush for sculpting.

  • What is the significance of the pipeline in game development and how does Blender fare in this aspect?

    -The pipeline refers to the workflow from one type of production to the next. Blender makes it easy to stay within its own ecosystem, but integrating with other programs like game engines can be more complex compared to other software.

  • How does the script describe the integration of Autodesk products with game engines?

    -The script describes the integration of Autodesk products with game engines like Unreal as smooth and painless, thanks to direct connections that facilitate a quick transition between different stages of production.

  • What is one of the 'bad' reasons big companies might not adopt Blender according to the script?

    -One of the 'bad' reasons is the resistance to change within corporations. People often prefer to stick with what they know, even if it's not the most efficient or effective solution.

  • How does the script characterize the management's attitude towards adopting new tools like Blender?

    -The script characterizes management as 'lazy' in the sense that they prefer to use existing solutions rather than invest time and resources into learning and adopting new tools.

  • What paradox does the script highlight regarding corporate spending on software?

    -The script highlights a paradox where corporations are fixated on making money but also waste money on software because it's better to spend it than to have it taken by the government in taxes.

Outlines

00:00

๐Ÿ’ป Why Big Studios Donโ€™t Use Blender

Blender is a powerful, free program with a variety of features, making it a great tool for individual users. However, major game studios avoid Blender due to its lack of an official support network. While users can rely on community-driven platforms like Reddit or Stack Exchange for help, Autodesk provides a professional support team available to solve issues, making it more appealing to studios. Additionally, programs like Autodesk, Foundry, and SideFX not only offer support but also influence future program updates to better suit industry needs. Though Blender is open-source, adding new features in a professional game development environment can be time-consuming for devs already busy with other tasks.

05:01

๐Ÿ–ฅ๏ธ Blender's Features vs. Specialized Programs

Blender offers a wide array of features, including modeling, sculpting, rigging, animation, physics simulations, and video editing, making it a 'jack of all trades.' However, its versatility comes at a cost. Blender excels primarily in hard surface modeling, but specialized programs outshine it in other areas. Maya is superior in animation and rigging, ZBrush outperforms Blender in sculpting, and programs like Nuke and Houdini are more robust in node-based editing. Despite criticisms of Mayaโ€™s stagnation, it is still preferable to Blender, and other specialized programs like Modo and Houdini often fill the gaps where Autodesk products falter.

๐Ÿ”„ The Challenges of Blender in the Industry Pipeline

The 'pipeline' refers to the workflow of moving assets from one production phase to the next, and this is an area where Blender struggles compared to other industry tools. While itโ€™s easy to keep everything within Blender, integrating Blender assets into other game engines or programs can be challenging. Autodesk has positioned its software, especially Maya, to work seamlessly with Unreal Engine and other tools, making the process efficient. Though Blender has improved in recent years, it still faces friction in the pipeline due to how other programs engage with it. This lack of smooth interoperability limits its use in larger studios.

๐Ÿ’ธ Corporations Resist Change and Favor Familiar Tools

A major reason large studios stick with expensive software rather than switching to free tools like Blender is simple: corporations fear change. Even if a new tool like Blender could save money or offer benefits, corporate inertia keeps them using established, familiar programs. Managers and executives often prefer sticking with 'tried and true' tools, even if they are outdated or financially inefficient, because change is seen as risky. This reluctance to adopt new technologies is pervasive across industries, not just in game development.

๐Ÿค‘ Corporate Paradox: Spending to Avoid Taxes

While it may seem counterintuitive, big corporations often spend excess money on expensive software rather than saving money with cheaper alternatives like Blender. The reason? Companies want to minimize their taxable profits. Any unspent money is taxable, so corporations prefer to invest in established, costly tools rather than explore free solutions. Additionally, raising funds through stock market investors is prioritized over cost-cutting measures, and as long as growth is shown on paper, shareholders will continue to invest. This mentality has led to a paradox where the gaming industry is booming financially but is also facing a crash due to unsustainable growth strategies.

๐ŸŽฎ Learning Blender vs. Maya in Game Studios

The final section reflects on a Reddit post where a game studio required a developer to learn Autodesk Maya despite already knowing Blender. While some studios may allow flexibility in choosing software, itโ€™s generally not something to expect. Maya remains the industry standard, and learning it without formal education can be difficult. Although one can exploit free trial loopholes to avoid paying for Maya, it's still a challenging road. The video concludes by humorously encouraging viewers to enjoy the content and bid them farewell.

Mindmap

Keywords

๐Ÿ’กBlender

Blender is an open-source 3D creation suite that supports the entirety of the 3D pipelineโ€”modeling, rigging, animation, simulation, rendering, compositing, and motion tracking, even video editing and game creation. In the video, it's highlighted as a free alternative to expensive software, which is appealing to individuals and potentially to corporations due to cost savings. However, the script also discusses why it's not widely adopted as the industry standard despite being free.

๐Ÿ’กIndustry Standard

The industry standard refers to a product or level of quality that is accepted as the norm within an industry. In the context of the video, it discusses why Blender isn't the industry standard for big game studios despite its cost-effectiveness. The term is used to contrast Blender with other software that has become the norm in the gaming and animation industries.

๐Ÿ’กOfficial Support Network

An official support network typically consists of professional teams that provide assistance and training for software users. The video script mentions that Blender lacks an official support network, which is a significant drawback for corporations compared to other software like Autodesk, which has a team dedicated to user support.

๐Ÿ’กOpen Source

Open source describes software for which the source code is made available to the general public with rights to use, study, change, and improve the software. Blender is highlighted as an open-source software in the video, which allows for community contributions but also implies a lack of formal support and updates compared to proprietary software.

๐Ÿ’กGenerative AI

Generative AI refers to artificial intelligence systems that can create new content, such as images, music, or text. The video script uses Autodesk's 'generative AI' as an example of a feature that might not be as efficient as a custom solution, but it illustrates how companies invest in innovation to stay competitive.

๐Ÿ’กHard Surface Modeling

Hard surface modeling is a technique used in 3D computer graphics to create objects with hard edges and surfaces, like mechanical parts or vehicles. The video points out that Blender excels at hard surface modeling, but may not be as advanced in other areas compared to more specialized software.

๐Ÿ’กPipeline

In the context of the video, a pipeline refers to the sequence of steps involved in creating a game or animation, from 3D modeling to the final product. The script discusses how Blender's integration into existing pipelines can be more challenging compared to other software like Maya, which is designed for seamless integration.

๐Ÿ’กAutodesk Maya

Autodesk Maya is a 3D computer graphics application that is widely used in the film, TV, and game industries for modeling, animation, rendering, and compositing. The video script contrasts Blender with Maya, discussing why Maya might still be preferred in the industry despite Blender's lower cost.

๐Ÿ’กZbrush

ZBrush is a digital sculpting tool used to create highly detailed models and textures. The video script mentions Zbrush to illustrate how specialized software can outperform Blender in certain areas, such as sculpting, despite Blender's versatility.

๐Ÿ’กNuke

Nuke is a node-based digital compositing system used in film and television post-production. The video script compares Blender's node-based editing to Nuke, suggesting that while Blender is capable, Nuke is more specialized and advanced for certain tasks.

๐Ÿ’กHoudini

Houdini is a 3D animation software that specializes in visual effects, 3D modeling, and rendering. The video script uses Houdini as an example of a program that might replace Maya if it becomes outdated, indicating the preference for specialized software in the industry.

๐Ÿ’กInvestors

Investors are individuals or entities that provide capital for businesses, expecting a return on investment. The video script discusses how corporations prefer to maintain high growth numbers to attract investors, which can lead to spending more on established software rather than opting for cost-saving measures like using Blender.

Highlights

Blender is a free program that is amazing for individuals and potentially appealing to corporations.

There are complex reasons why Blender isn't the industry standard in big game studios.

Blender lacks an official support network, which is a significant issue for corporations.

Autodesk provides a team of professionals for support, unlike Blender's community-based assistance.

Support groups are crucial for future program development and user experience.

Blender's open-source nature allows for community-driven feature additions but may lack professional development focus.

Autodesk's generative AI feature showcases the rapid development pace of proprietary software.

Blender is versatile with many features, but it may not excel in all areas compared to more focused programs.

Specialized software like Maya and Zbrush often outperforms Blender in specific areas.

The pipeline workflow is critical for game development, and Blender's integration can be challenging.

Autodesk and Unreal have a smooth pipeline connection, which is beneficial for corporations.

Blender's pipeline integration has improved but still lags behind other software.

Corporations often prefer the status quo and are resistant to change, even if it could be beneficial.

Lazy management practices can lead to a preference for established solutions over innovative changes.

Corporations may see่‡ชไธป็ ”ๅ‘ as a waste of time when existing solutions are available.

Corporations often aim to spend money to avoid giving it to the government in taxes.

Investors and stock market growth are more important for corporations than cutting costs.

The gaming industry's paradox of crashing despite record profits is highlighted.

Learning Autodesk Maya is often required over Blender, even if one is proficient in Blender.

The video concludes with a humorous suggestion to fake emails for free trials of Autodesk Maya.

Transcripts

play00:00

blender is an amazing program and it's

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free which to a small guy like myself

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sounds pretty good but you think to a

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money grubbing corporation that would

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sound even better after all they're

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constantly looking for more ways to get

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money into their greasy little pocketses

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but the truth is a little more

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complicated than that and as it turns

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out there are some good reasons why

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blender isn't the industry standard

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there's also some bad reasons though too

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so here's why big game studios don't use

play00:27

blender

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now this may not sound like a big deal

play00:32

to a lot of people out there but to a

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corporation it's a massive problem which

play00:35

is why we're talking about it first

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blender has no official support network

play00:39

so you can go to Reddit or stack

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exchange and just pray that somebody

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will answer your question and if they do

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that it's actually correct but Autodesk

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has a team of employeed professionals

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whose job it is to answer questions like

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that all day long they know the program

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and they're there when you need them but

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these support groups aren't just there

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to answer your questions they're also

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helpful in yielding future additions to

play01:01

the programs I mean maybe not Autodesk

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but companies like Foundry or side

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effects who still care about providing

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you a good experience will certainly do

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that I mean yeah sure blender is open

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source so you could technically add

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anything at any time but a busy team of

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devs barely have time to finish the game

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nonetheless build something entirely new

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as I edit this Autodesk drops their

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latest feature generative AI it doesn't

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even look good it looks awful the amount

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of time it'll take for Debs to

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retopologize this and clean it up they

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could just have made a way better one on

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their own way faster art art art when it

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comes to available features blender has

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a lot of them modeling sculpting rigging

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animation physics simulations painting

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and even video editing a jack of all

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trades master of maybe one of them it's

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hard surface modeling has always been

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its main focus and it does do that

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pretty well but when it comes to

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anything else it is lacking compared to

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a more focused program Autodesk on its

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own has a whole Fleet of them and

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outside of that there are tons of others

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all of which only focus on maybe one or

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two things and do those things

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incredibly well Maya still outpaces

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blender and animation and rigging zbrush

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makes blender sculpting almost infantile

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and while node-based editing is great in

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blender it still can't compete with

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something like Nuke or Houdini of course

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you could argue that Autodesk Maya is

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slowly becoming outdated it really

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hasn't done much to innovate itself in a

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long time but does that mean that

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blender to replace it no because where

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one ungodly product falters another will

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take its place Modo Houdini probably

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some other another good reason

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would have to be the pipeline the

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pipeline is something that I was really

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confused about as a kid trying to learn

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about game development what is this

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mysterious pipeline it just refers to

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the workflow of going from one type of

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production to the next like 3D modeling

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to painting for blender that would be

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super easy if you're going to just use

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blender but going from blender to game

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inine is a bit trickier than it would be

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for other programs autod sells itself on

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being as smooth of a process to the

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pipeline as possible not only between

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its own programs but also between others

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unreal for example has a direct

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connection to Maya making the process as

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quick and painless as you could ever

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imagine and for big companies with

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limited time and tons of employees

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that's a very important aspect blender

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of course has gotten a lot better at

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this over the past few years but its

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fluidity in the pipeline is still

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hemorrhaged by how other programs ch

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choose to engage with it which is

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usually not at all now that obviously

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doesn't mean you can't take something

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from blender into any other program but

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it will have to be the oldfashioned way

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of course that's also assuming that

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blender is trying to fit into the

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pipeline which it isn't always now these

play03:44

have been some great reasons why big

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companies love paying tons of money for

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crazy programs but what about the bad

play03:50

reasons you know the saying don't change

play03:53

what isn't broken well corporations

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prefer the phrase don't change anything

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ever if you've ever worked in some form

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of Industry any really not just game

play04:01

development this rule applies everywhere

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people do not like change especially

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when that change is towards something

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entirely new that no one else is doing

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after all change is scary and it's just

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a whole lot easier to stick with what

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you know then do something new even if

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what you're currently doing is making

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you go bankrupt and speaking of brain

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dead management this brings us into our

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next bullet point a really common claim

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nowadays especially about Bethesda is

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that they're too lazy they don't don't

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want to do stuff which is obviously

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stupid especially about Bethesda since

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they program all of their own stuff they

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built and upgraded the creation engine

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they made the modding tool set the

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creation kit the reality is they're

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actually more active in this department

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than most game studios the true lazy

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ones are the executives who see this as

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a waste of time why should their people

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be making all this stuff when somebody

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else has already done it for them it's

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just a lot easier to throw money at the

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problem than to try and solve it

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yourself especially if you've got money

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to throw but this may actually confuse

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you because it seems to create a bit of

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a paradox after all big corporations are

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always fixated on making money how can

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we squeeze as much profit out of our

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products as possible and you're also

play05:18

probably thinking the best way to do

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that is to stop spending money where it

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isn't needed why spend tens of thousands

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of dollars every month on tons of

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programs when you could spend 0 in

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instead but the reason why that isn't

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actually a good solution is because

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corporations aren't actually looking for

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excess money as a matter of fact it's

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better to waste as much money as

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possible because every dollar you have

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lying around is another dollar you have

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to give to the government and that's

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worse than throwing it in the trash

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quite frankly besides there are a lot

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better ways to raise money than by

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cutting costs the primary way is through

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investors as long as those growth

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numbers keep going up then you can keep

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convincing morons on the stock market to

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buy more more stocks because assuredly

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that will only equal to more growth and

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more money for Everyone by the way this

play06:05

is also why the gaming industry is

play06:07

crashing currently despite making more

play06:09

money this year than it's ever had ever

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before yeah good job guys you did it I

play06:14

decided to make this whole video because

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I saw a Reddit post about a guy who's

play06:17

confused why a game Studio said that he

play06:19

had to learn how to use Autodesk Maya

play06:21

even though he already knew blender and

play06:23

in some cases a studio might just let

play06:25

you use the program of your choice but I

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wouldn't count on it but unfortunately

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trying to learn Maya without going to

play06:30

college is going to be pretty

play06:31

challenging but I mean you could just

play06:33

scum fake emails to get infinite free

play06:34

trials hope you enjoyed this video and

play06:36

I'll see you in the next one goodbye

play06:40

[Music]

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