Design for Manufacturing Course 8 Part 1: CNC - DragonInnovation.com
Summary
TLDRThe video script delves into the intricacies of machining and stamping, highlighting the four-step process: part overview, technique pros and cons, process workings, and material considerations. It underscores the versatility of machining, with its wide material range and ability to create complex geometries without tooling. The discussion contrasts machining's precision and repeatability with its potential for long cycle times and waste from the subtractive process. Design guidelines are provided to optimize machining, emphasizing ease of production and material selection. The script also touches on various machining operations like lathe, milling, drilling, and grinding, and the importance of considering machine capabilities in part design.
Takeaways
- π Machining, often referred to as CNC (Computer Numerical Control), is a process where a computer controls the cutting tool, while manual machining on a Bridgeport is more suitable for prototyping and not high-volume production.
- π© Machining is ideal for creating precision parts like gears and fittings that require metal for strength, corrosion resistance, or other environmental factors.
- β Advantages of machining include a wide range of machinable materials, no requirement for uniform wall thickness, the ability to create complex geometries, and no need for expensive tooling as in injection molding.
- β±οΈ Machining offers shorter lead times from design to finished part and allows for quicker design iterations and validations compared to processes that require tooling.
- π° The cost of machining is influenced by machine overhead and labor, with longer cycle times generally resulting in higher costs.
- β Limitations of machining include long cycle times for complex geometries, difficulty in machining hollow vessels, and the subtractive nature leading to material waste.
- π οΈ There are four main types of machines in machining: lathes (horizontal or vertical), mills (vertical or horizontal), drills, and grinders, each serving different part-making functions.
- π§ Design guidelines for machining include minimizing material removal, using standard components, choosing easy-to-machine materials, and considering the machine's capabilities and limitations in part design.
- π§ Machining requires consideration of factors like clamping and tool geometry to ensure parts are held securely and machined accurately without interference.
- π Material selection for machining spans a wide range including steel, stainless steel, aluminum, titanium, copper, and plastics, though plastics are less common due to more cost-effective production alternatives.
Q & A
What are the four different steps typically involved in machining and stamping processes?
-The four different steps typically involved are: 1) Overview of typical parts, 2) Pros and cons of each technique, 3) How the process works and design guidelines, and 4) Common materials used.
What is CNC and how does it differ from manual machining?
-CNC stands for Computer Numerical Control, where a computer drives the cutting tool. This is different from manual machining, which is done on a Bridgeport and is better for prototyping but not for high-volume production.
What are some examples of machine parts that might be produced through machining?
-Examples include precision gears, different fittings like flanges for connecting parts, and drive components to transfer power.
What are the advantages of using machining over other techniques?
-Advantages include a wide range of material options, no requirement for uniform wall thickness, ability to create complex geometries, no need for tooling like in injection molding, and the capacity for quick design changes and validation.
How does machining compare to injection molding in terms of tooling and design flexibility?
-Machining does not require tooling like injection molding, which can take six to eight weeks to build and is expensive. Machining allows for quicker design changes and validation without the need for extensive tooling.
What are some downsides to machining?
-Downsides include potentially long cycle times, limitations on certain geometries, and the subtractive process leading to material waste which adds to cost.
What are the four main types of machines used in machining?
-The four main machines are lathes (horizontal or vertical), mills (horizontal or vertical), drills, and grinding machines.
How does the cycle time for machining compare to that of injection molding?
-The cycle time for machining can be longer compared to injection molding, which is usually between 25 to 45 seconds.
What are some design guidelines to consider when creating parts for machining?
-Design guidelines include minimizing material removal to save time and cost, using commercially available components when possible, choosing easy-to-machine materials, and designing parts that are easy to grip and machine without interference from the chuck or cutting head.
What materials are commonly used in machining and why might plastic not be a common choice?
-Common materials include steel, stainless steel, aluminum, titanium, copper, and plastic. Plastic is not commonly machined because it can often be produced more cheaply through other methods like injection molding.
How does the aspect ratio of tools affect the machining process?
-The aspect ratio of tools is critical; a depth equal to three times the diameter is a good rule of thumb. Beyond five times the diameter, the risk of tool breakage increases.
Outlines
π Overview of Machining and Stamping
The speaker begins by expressing excitement about discussing machining and stamping, focusing on four key steps: an overview of typical parts, pros and cons of each technique, process workings, design guidelines, and common materials. Machining, often referred to as CNC (Computer Numeric Control), involves a computer-controlled cutting tool, while manual machining is done on a Bridgeport, suitable for prototyping but not high-volume production. Examples of machined parts include precision gears and various metal fittings. Advantages of machining include a wide range of materials, no requirement for uniform wall thickness, and the ability to create complex geometries. It also doesn't require expensive tooling like injection molding and allows for quick design validation and iteration. However, machining can have long cycle times and is not ideal for hollow vessels due to strength and cutting force limitations. It's a subtractive process, starting with a blank of material and removing it to shape the part, which can add to cost. The speaker also touches on the four main types of machines used in machining: lathes, mills, drills, and grinders.
π© Deep Dive into Machining Operations
This section delves deeper into the various machining operations, starting with lathe work, which is used for creating round features and involves the material spinning while the cutting tools remain stationary. The speaker explains different processes like turning, boring, threading, and parting off. The discussion then moves to milling, which is used for creating rectangular or planar parts. The operations include surfacing, edge cleaning, straddle cutting, drilling, and angled machining. The video provides a practical example of a drone component being machined, highlighting the use of an end mill for rough cuts. The absence of lubrication fluid during the process is noted, which is typically used for cooling and chip removal. The speaker also mentions the long cycle times associated with machining, especially when compared to injection molding, and how this affects part cost. The importance of precision in machining is emphasized, with tolerances playing a significant role in pricing. The summary concludes with a brief mention of the versatility of lathes in handling large parts and the efficiency of CNC-controlled machining.
π© Advanced Machining Techniques and Design Considerations
The third paragraph explores advanced machining techniques such as drilling, which is essential for creating holes in parts, and grinding, which is used for achieving precise thickness and surface finishes. The speaker discusses the various levels of precision that can be achieved through reaming and the use of grinding wheels. Design guidelines for machining are then outlined, emphasizing the importance of minimizing material removal to save time and cost. The use of commercially available components is encouraged over custom machining, and the selection of easily machinable materials is highlighted. The speaker advises on designing parts that can be machined in one setup to avoid the need for re-indicating and re-clamping, which adds to the cost. Aspect ratios for tooling are discussed, with a rule of thumb provided to avoid tool breakage. The importance of avoiding undercuts in design and ensuring that the chuck does not interfere with the part during machining is also mentioned. The paragraph concludes with a discussion on the variety of materials suitable for machining, with a focus on metals and the consideration of part geometry when selecting materials for machining versus other manufacturing methods like injection molding.
π© Multi-Axis Machining and Future Trends
In the final paragraph, the focus shifts to the trend of combining machines to perform multiple operations, such as turning and milling on the same machine. This approach, while expensive initially, can lead to cost savings by reducing the need for multiple setups and operations. The speaker also touches on the blurred lines between what constitutes a mill and a lathe, especially with the advent of multi-axis machines that can perform complex operations. The paragraph concludes with a mention of the artistry involved in machining, comparing the precision and skill required to that of an artist like Michelangelo. The discussion highlights the advanced capabilities of modern machining, including the ability to balance cutting forces and the potential for machines to perform intricate and detailed work.
Mindmap
Keywords
π‘Machining
π‘CNC (Computer Numerical Control)
π‘Prototyping
π‘Injection Molding
π‘Material Selection
π‘Geometry
π‘Tooling
π‘Cycle Time
π‘Subtractive Manufacturing
π‘Design Guidelines
π‘Lathe
π‘Milling
Highlights
Overview of machining and stamping processes, focusing on four key steps: part types, pros and cons, process workings, design guidelines, and material considerations.
Machining, often referred to as CNC, involves computer-driven cutting tools, contrasting with manual processes like those on a Bridgeport.
Examples of machined parts include precision gears and various metal fittings for strength and power transfer.
Advantages of machining include a wide range of machinable materials and the ability to create complex geometries without uniform wall thickness requirements.
Machining does not require expensive tooling like injection molding, which can take weeks to build and is costly to modify.
The process allows for quick design validation and iteration, with changes made easily in software rather than through physical alterations.
Machining is very repeatable and precise, making it ideal for parts requiring high precision.
Drawbacks of machining include potentially long cycle times, which can be a goal to minimize in high-volume manufacturing.
Limitations in what can be machined, such as one-piece hollow vessels, due to the strength of the tool and cutting forces.
Machining is a subtractive process, starting with a blank of material and removing it, which can add to cost due to material waste.
Design considerations for machining include minimizing material removal to save time and cost, and using commercially available components where possible.
Materials for machining range from steel and stainless steel to aluminum, titanium, copper, and plastics, though the latter is less common due to cheaper alternative production methods.
The lathe is used for creating round features, with operations like turning, boring, threading, and parting off.
Milling is for making rectangular parts, with operations including surface finishing, edge cleaning, straddle cutting, drilling, and angled machining.
Drilling is a fundamental operation for creating holes in parts, with various levels of precision achievable.
Grinding offers precise control over part thickness and surface finish, with options for rough and precision grinding.
Design guidelines for machining emphasize minimizing material removal, choosing easy-to-machine materials, and considering the machine's capabilities and limitations.
The discussion highlights the importance of understanding the differences between machining and other processes like injection molding for part design.
Transcripts
well thank you all for coming really
excited to talk about machining and
stamping today so wills basically
approach each process looking at these
four different steps we'll take an
overview of sort of typical parts that
you might find we'll talk about the pros
and cons of each technique look at how
the process works design guidelines and
then some of the common materials that
you might use so starting with machining
and we often call it CNC or computer
numeric control in that the computer is
actually driving the the cutting tool
the other way is just a manual process
on a Bridgeport which is great for
prototyping but it doesn't really apply
for high-volume so these are just an
example of a couple machine parts for
precision gears if you need the extra
strength of a metal gear is a good
example different fittings are flanges
connecting two parts drive components to
transfer transfer power for example so a
couple of the advantages of machining
one is you've got a really wide range of
materials like you can machine almost
anything some are obviously easier to
machine than others we would typically
in volume production think about
machining when you have to use metal so
it's either again something that you can
injection mold or something you really
need the extra strength that metal
provides or corrosion or environmental
being able to withstand with
environmental factors one of the great
things is it doesn't require uniform
wall thickness
unlike injection molding you can also
create geometry that would be very
difficult to injection mold so for
example you can do undercuts and things
like that it doesn't require tooling in
the sense meaning a big injection mold
so this is a huge constraint that's been
lifted if you're gonna build a molded
part often we'd find spend six to eight
weeks just building the tool so you can
build the part and it's very hard to
change a tool afterwards whereas with
this you can set it up you can machine
in part see how it works machine ten
parts see how that works so it's a great
way that it not only shortens your time
from design to part that you can hold in
your hand but it also makes it much
cheaper you know a tool if this is
probably vacuum-formed but if it was
injection molded a tool to do this
you're probably looking at about ten
thousand dollars for injection molding
whereas the machine it will be much much
cheaper and you can just validate the
design and make sure it works before you
before you ramp it up so that allows you
to make these changes really quickly if
you find that you have to move a hole
around or things like that it's just
changing software it's not changing
atoms and it's also very repeatable and
precise for things that require that
that precision on the downside of
machining depending on the geometry it
can have relatively long cycle times and
always the goal in high-volume
manufacturing is to get a shorter cycle
time so you can produce more of them
there are limitations on what you can
machine so it's not good for one piece
hollow vessel as we're just talking
about in the previous set of lectures
with with roto molding features exactly
just due to the strength of the tool
it's hard to there's always cutting
forces at the end of the tool so right
if you had a three with steep is a
feature by
exactly yep so you are limited from if
you were trying to drill a a deep hole
or anything like that there might be
other ways to to do it
it's a subtractive so 3d printing is
additive
this is subtractive you're starting with
the blank of material and then removing
it so that's going to all be waste which
will add to the cost and then you also
have doing your design consider clamping
because you need a way to hold that the
part and then the cutting head will have
its own geometry that can interfere if
you're not careful so those are things
you have to factor in in terms of the
machining process as we talked about
it's a subtractive process there's
basically four main machines you can
look at and we'll take a look at all of
them the lathe and it's both can be
horizontal or vertical likewise with the
mill yeah I think you can drill holes
and you can drive grind parts and
basically the way machining works is you
either fix at or the material and then
the other one will will move relative to
it cutting away parts you can do rough
cuts and finish cuts so often if you
have to remove a lot of material you do
a more aggressive rough cut to get it
and then for the finish cut just take a
very slick very thin slice to get a
really nice surface finish and make sure
that it's it's precise so that the the
bending of the tool due to the cutting
forces is minimized and really only
think of cost you know what drives the
cost
what's the overhead of the machine in
the labor so if it takes longer to build
a part then that part is in a linear
sense gonna be more expensive and then
these are just some basic tolerances so
you know ten thousand too bad
mm the price starts to go up
considerably so just breaking it down
into the main different operations lathe
is used to create round features or
anything with axis of revolution and
typically what happens is the material
finn's and cutting tools stay still and
there's all sorts of different processes
from turning to clean off the face too
boring where you drill a hole through it
you can thread it and then you can you
can part off a piece this is a giant
right here as a giant lathe so this is a
chuck right here and that whole part
would spin so you can make some really
massive parts so here we're just
cleaning off the face and then we're
turning down the diameter so this is a
single point cutting tool and then it's
hard to see but the material is actually
spinning
so you can see relative to
injection-molding where the cycle time
is usually anywhere from 25 to 45
seconds it's a fairly long cycle time if
you want to want to build complex parts
do you know what they're making there
this one I believe is just a demo of
that other of the machine you can see
it'd be a very hard part to a die cast
due to that you know the different wall
thicknesses and be very difficult to get
that to cool or to have their precision
and you'd also in die casting have a
parting line where this will be smooth
all the way around so that's a just a
straightforward example of turning and
it's obviously under computer numeric
control or CNC so milling is a process
typically you'll use to make rectangular
planar parts where lathe they're turning
you'll make round parts and typically
that as most people are most mechanical
engineers are trained under Bridgeport
which is a vertical turret mill there's
always also horizontal mills and your
basic operations are you can surface a
part to make it flat you can clean the
edges you can do a straddle cut which is
we'd have two cutting edges if you
wanted to control the width of a certain
part drill holes and then machine things
with an angle in it and this is a that
was pretty cool it's machining a drone
cooperate so this is not a this isn't a
part for sale this is potentially a tool
to uh to make a injection mold for a
drone you can see the material is
clamped here and then this is an end
mill that's doing some rough cuts to
clean out the are basically like
Michelangelo to release the mold from
from the block
so that's uh that's how milling works
how come there's no lubrication fluid
being sprayed on that yeah typically
you're right there would be for to
lubricate and also to cooling to get rid
of the chips
yep you often see that in fact often
there's such a great flow of it that you
can't even see the part being cut you
just see a big fire hose let's see the
next process is drilling which is
basically just to put a hole in any sort
of part and there's different levels of
precision you can get if you want a
really clean surface finished thing
you'll end up reaming it afterwards with
either a straight flute or a spiral
flute and then the last one we'll talk
about here is grinding alright and so in
this case these are parts being held on
a magnetic Chuck spinning in and this is
a grinding wheel here and you can very
carefully control the thickness or the
precision of whatever part you're you're
grinding and there's also different
levels you can do grind it down rough
and then at the very end just put a
great surface vision finish on it with
that precision grinding so in terms of
design guidelines as you think about
machining or designing parts for
machining what you want to do is
appreciate the part as much as you can
just remembering time is money so the
more you have to hog away the more
expensive it is the longer it takes it
also reduces the overall costs if you
can use commercially off-the-shelf
components rather than having to machine
your own chances are they're built in a
much higher volume and you can put them
in so if you have a precision screw or
things like that it's obviously much
easier to buy it then the machining your
own you want to pick materials that are
easy to machine so make life easy for
the factory if possible use only one
machine sometimes if you're designing
something or a more efficient design
would be have the ability to say
there are Miller a lathe to be able to
do all the features it gets more
expensive if you have to take it from a
mill say and then put it on a lathe
because you have to re indicate it to
get everything true and then clean it
and again time is money so that would be
a more expensive part likewise you want
to avoid having to recheck it or turn it
over to grab different parts to be able
to machine the underside typically
external diameter should get bigger just
so that you don't need a tool with an
undercut on it and in the same way
internal diameter should get smaller as
you go down and then as Andrew is
talking about you want to be conscious
of just the aspect ratio of your tools
so a great rule of thumb is you know a
depth equal to three times the diameters
okay after you get to five times your
you're stretching it and there's a good
chance of breaking the tool and then as
you're machining it you want to make
sure that the Chuck doesn't actually
interfere or bump into your part because
that creates a giant nightmare and that
you can imagine if your machine is a a
piece of sheet metal that may be very
difficult to hold depending on how you
look at it so you do want to design
parts that are easy to grip and then
this one is kind of obvious but you
can't drill a curved hole you probably
approach it a few different ways you may
drill a few holes and then another one
and put a plug in it whereas in 3d
printing it's easy so that's one of the
areas sometimes we see people get into
trouble is that you can 3d print
anything you can design but just because
you can 3d print it doesn't mean you can
machine it and you have to be careful of
the two in terms of the materials
there's a huge array of materials that
you can pick from from steel stainless
steel aluminum titanium copper plastic
we typically in production wouldn't
machine plastic because you could
probably produce it other ways that are
that are cheaper it's used a lot for
plastic
dick yes right so it sounds like in that
case it'd be a uniform wall thickness
issue or the geometry was such that you
didn't want to have to shell it out
exactly so a good thought exercise would
be if you had a part how would the
design look if you were to machine it
versus injection molded typically
injection molding there would be massive
coring but if for machining that's the
last thing you wanted to just because it
adds so much time and money it actually
might be a fun exercise at some stage
just look at the same part through two
different lenses so anyhow that's the
machining or CNC any any questions on
that I would just want one common
applicator CNC would be the post for
both machining of cast organs absolutely
yes so for a casting it's typically
gonna have a very rough like a sand
casting will have a rough surface finish
and you'll want to go and touch it for
any areas that require a precision and
that's a great point Bob and in doing
that it does add to the cost of it that
it's one extra operation you got to
figure out how to get it on the machine
tool get it indicated and so on so yeah
every time you touch something yeah you
had money there's also a huge push
amongst machine manufacturers do combine
machines build turns and multi axes yes
and they're very expensive up front but
if you design your partner really it
means you don't have to touch it very
much and they can actually be quite
cheap yeah I was as I was looking for
some of the video here that the line
between what's a mil and what's a lathe
bores like know where to put this stuff
yeah borrow dollars it's crazy like
you've got the lathe going but then
there's spinning cutting head sense yeah
I had one I didn't end up including but
it was machining it might have been in
like a Lamborghini crankshaft just
watching everything dance a lot of times
I'll have two tools they can balance the
cutting forces very cool yeah it since
it's like an artist screaming this thing
I mean it's just it's insane
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