How to Draw Anime Face Like a Pro

Art Senpai
6 May 202309:01

Summary

TLDRThis video tutorial offers an upgraded approach to drawing anime faces, emphasizing the importance of mastering basic shapes and geometries for a more accurate and dynamic representation. It introduces the box method as a superior alternative to the sphere method for capturing perspective and proportion, and delves into the significance of understanding skull structures for realistic facial expressions and shading. The video also presents a polygon-based technique for simplifying facial features and enhancing the portrayal of light and shadow, ultimately aiming to improve the viewer's anime drawing skills.

Takeaways

  • 📚 Start with foundational techniques like drawing a sphere for beginners, but progress towards more advanced methods for accurate facial structures.
  • 🎨 Understand the limitations of basic shapes like the sphere method, which lacks perspective and accurate proportions for complex facial expressions.
  • 🏙️ Master basic shapes and geometries as they form the foundation for creating more complex forms and structures in drawing.
  • 🟫 Avoid drawing isometric cubes as they lack perspective distortion, which is essential for realistic drawings.
  • 📐 Learn to incorporate perspective into your drawings, starting with simple cube exercises and moving onto more complex subjects.
  • 💀 Study the skull structure to enhance your understanding of facial features and their placement, which is crucial for realistic and expressive character drawings.
  • 🌑 Pay attention to the effects of lighting and shadows, especially around the eye sockets and cheekbones, to convey emotions and depth in your characters.
  • 📐 Use the box method for a more solid structure with defined edges and planes, making it easier to maintain perspective and understand the 3D form of the head.
  • 🏹 Experiment with polygon representation to simplify the facial structure into more manageable parts, aiding in the visualization of angles, planes, and shading.
  • 🌈 Adapt the polygon facial structure technique to suit different character designs, angles, and expressions for dynamic and visually appealing drawings.
  • 🎨 Practice and experiment with various techniques to improve your anime drawing skills and find the method that best suits your style and comfort.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is about improving anime face drawing skills by introducing advanced techniques and methods.

  • Why is the sphere method not recommended for more complex facial structures and expressions?

    -The sphere method is not recommended for complex facial structures and expressions because it doesn't accurately show the perspective and proportions of the face, making it difficult to capture intricate details and expressions.

  • What is the box method, and how does it help in drawing anime faces?

    -The box method involves using a cube or box shape as a base for the head structure. It provides a more solid structure with defined edges and planes, making it easier to understand and maintain perspective, which in turn helps in drawing anime faces more accurately and realistically.

  • How does understanding the skull structure contribute to drawing better anime faces?

    -Understanding the skull structure helps in accurately portraying the form, contours, and three-dimensionality of the face in drawings. It allows artists to create more convincing expressions, lighting, and shadows, bringing depth and life to the characters.

  • What are the key facial bones discussed in the video?

    -The key facial bones discussed in the video include the frontal bone, lower jawbone (mandible), cheekbones (zygomatic bones), nose bone, and upper jawbone (maxilla).

  • How does the polygon representation technique help in drawing facial features?

    -The polygon representation technique simplifies the face into multiple small polygons, making it easier to work with. This method helps to give a clearer picture of the angles and planes of the face, allowing for better visualization of shading and lighting effects on the character.

  • What is the significance of the T-bone, eye sockets, and cheekbones in drawing facial expressions?

    -The T-bone, eye sockets, and cheekbones are significant in drawing facial expressions because they help to understand where to position the eyes and how the face looks under different lighting conditions. By adding highlights and shadows to these areas, artists can create a more natural and consistent facial structure that conveys the character's emotions effectively.

  • How does the video suggest practicing to improve anime face drawing skills?

    -The video suggests practicing by experimenting with different techniques until artists find the one they are comfortable with. It emphasizes that practice makes perfect and encourages continuous learning and improvement.

  • What additional resources are offered for those who want to further improve their anime drawing skills?

    -For those who want to further improve their anime drawing skills, the video offers the option to sign up for the creator's Patreon, where they can gain access to all the Photoshop files used in the video and receive more exclusive content.

  • How can viewers support the video creator and potentially receive a commission?

    -Viewers can support the video creator by liking, subscribing to the channel, following on Twitter, and signing up for the creator's Patreon. They can also DM the creator if they want to commission a drawing.

  • What is the importance of incorporating perspective in drawing cubes?

    -Incorporating perspective in drawing cubes is important because it creates a sense of depth and realism in the drawing. It accounts for the natural way we perceive depth and distance, where objects become smaller as they get further away from the viewer. This perspective distortion is essential for creating realistic three-dimensional drawings.

Outlines

00:00

🎨 Upgrading Anime Face Drawing Techniques

The video begins with an introduction to a new tutorial on drawing anime faces, highlighting the progress made since the last tutorial three years ago. The speaker emphasizes the importance of moving beyond basic techniques, such as using a sphere to represent the head, and instead learning professional methods to accurately capture perspective and proportions. The video delves into the fundamentals of shapes and geometries, explaining how they form the basis for more complex drawings. It critiques the limitations of drawing isometric cubes and advocates for incorporating perspective to achieve realistic depth. The segment concludes with a discussion on using the box method for drawing heads, which provides a more solid structure and defined edges and planes, facilitating better understanding and maintenance of perspective.

05:02

💀 Exploring Skull Structures for Anime Character Drawing

This paragraph focuses on the intricacies of the skull's structure and how it influences the drawing of anime characters. The speaker introduces various bones of the skull, including the frontal bone, mandible, zygomatic bones, nose bone, and maxilla, and explains their roles in shaping the face. The importance of the T-bone, eye sockets, and cheekbones in creating the facial structure is also discussed. The video then demonstrates how understanding these bone structures can help in drawing characters with specific emotions and expressions, such as tiredness, by emphasizing certain areas like the eye sockets and cheekbones. The concept of using polygons to simplify the facial structure for easier drawing and shading is introduced, and the benefits of this technique in creating dynamic and visually appealing anime faces are highlighted. The video concludes with an encouragement to practice and explore different techniques to improve anime drawing skills.

Mindmap

Keywords

💡Anime Face Tutorial

The term 'Anime Face Tutorial' refers to a set of instructions or guidelines designed to teach individuals how to draw faces in the distinctive style of anime, a form of Japanese animation. In the context of the video, the tutorial is upgraded to a more professional level, moving beyond basic techniques like the sphere method to incorporate more complex concepts such as perspective and the box method for a more accurate and dynamic representation of anime characters.

💡Sphere Method

The 'Sphere Method' is a basic technique used in drawing where a sphere is utilized as the base shape to establish the head structure of a character. While it is straightforward and easy for beginners, it has limitations in accurately representing the perspective and proportions of a face, especially for more complex facial structures and expressions.

💡Box Method

The 'Box Method' is an advanced drawing technique that uses geometric shapes, particularly cubes or boxes, to create a more solid and defined structure for drawing faces. This method allows artists to better visualize and maintain perspective, making it easier to understand the 3D structure of the head and to draw more accurately.

💡Perspective

In the context of the video, 'Perspective' refers to the visual representation of objects in a drawing, where they appear to recede, decrease in size, or change shape based on their relative position to the viewer. Accurate perspective is crucial for creating a sense of depth and realism in a drawing, and the video emphasizes the importance of incorporating perspective into the drawing process.

💡Skull Structures

The term 'Skull Structures' refers to the bones that make up the skull, including the frontal bone, mandible, zygomatic bones, nose bone, and maxilla. Understanding these structures is essential for accurately drawing facial features and expressions in anime, as they provide the underlying framework for the face.

💡Polygon Representation

Polygon Representation is a technique where the face is broken down into multiple small polygons or geometric shapes to simplify the drawing process. This method helps artists to better visualize the angles and planes of the face, making it easier to shade and light the drawing accurately.

💡Shading and Depth

Shading and Depth refer to the techniques used in drawing to create the illusion of light and shadow on a two-dimensional surface, which in turn gives the drawing a three-dimensional appearance. Proper shading can significantly enhance the realism and expressiveness of a drawing, making the characters appear more lifelike and dynamic.

💡Facial Expressions

Facial Expressions are the visible changes in a person's face that convey their emotions. In the context of the video, understanding and accurately drawing facial expressions is crucial for bringing the anime characters to life, as it allows the artist to effectively communicate the character's feelings and state of mind.

💡Lighting Effects

Lighting Effects in drawing refer to the way light interacts with the subject, influencing the perception of form, texture, and depth. Properly applying lighting effects can greatly enhance the realism and mood of a drawing, making the characters and scenes more visually appealing and convincing.

💡Character Design

Character Design involves creating the visual appearance and personality of a character for a story, which includes their physical features, clothing, and accessories. In the context of the video, a good understanding of character design is essential for artists to draw anime faces that are not only accurate but also expressive and consistent with the character's personality.

Highlights

A new video about legendary anime classics has been released on the anime Senpai Channel.

It has been three years since the first anime face tutorial was made, and now an upgraded version is presented.

The tutorial introduces how to draw an anime face like a pro, emphasizing the importance of learning the 'pro way' over the easiest method.

The sphere method is a basic way to draw the face, especially for beginners, but it has limitations in showing perspective and proportions.

Mastering basic shapes and geometries is essential in drawing as they form the foundation for creating complex forms and structures.

The isometric cube is introduced as a type of 3D drawing that lacks natural perspective distortion, making it less ideal for realistic drawings.

Incorporating perspective into the drawing of a cube is crucial for creating a sense of depth and realism.

The box method for drawing faces provides a more solid structure with defined edges and planes, making it easier to maintain perspective.

Understanding skull structures is important for accurately drawing the head in 3D and visualizing facial expressions.

The frontal bone, mandible, zygomatic bones, nose bone, and maxilla are key parts of the skull that define the overall shape of the face.

The T-bone, eye sockets, and cheekbones are important for positioning the eyes and understanding the face under different lighting conditions.

A technique of drawing the entire face into multiple small polygons is introduced to simplify the facial structure for easier shading and lighting effects.

The polygon-based facial structure can be adapted to suit different character designs, angles, and expressions, enhancing the versatility of the drawing technique.

By understanding the underlying facial structure, artists can better portray form, contours, and three-dimensionality in their drawings.

Practice is essential for mastering these techniques and finding the one that an artist is comfortable with.

Access to Photoshop files used in the video is available for patrons, offering further resources for improving anime drawing skills.

Transcripts

play00:01

before I start the video I have a new

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video about legendary anime Classics

play00:05

that were aired in Spring 2010 on my

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anime Senpai Channel make sure to check

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it out

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so it's been three whole years since I

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made my first anime face tutorial since

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then I've been researching various

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techniques and exposing myself to a

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variety of sources to find the best way

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to draw an anime face safe to say my

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quest has come to fruition as now I'm

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back with a brand new and upgraded

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version of the tutorial introducing how

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to draw anime face like a pro

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oh oh I know how to draw first start by

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drawing a sphere our Circle to represent

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the hit and then draw the two guidelines

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one horizontal one vertical after that

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draw the jaw the chin and the ears next

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draw the eyes nose and mouth lastly draw

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the hair GG easy well yes and no but say

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bye you taught us to draw this way yeah

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I know the sphere method is indeed an

play01:00

easy way to draw the face especially for

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beginners basically you use a sphere as

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the base shape to establish the head

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structure then you add the facial

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features and details on the sphere

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accordingly this is a very

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straightforward and easy way of drawing

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the face however there are downsides to

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this method it doesn't really show the

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perspective and proportions of the face

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accurately especially when you are

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trying to draw a more complex facial

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structure and expression so if you want

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to draw a better face you need to learn

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the pro way not just the easiest way let

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me show you how

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first up let's talk about shapes and

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geometries mastering basic shapes and

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geometries is essential in drawing

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because they serve as the foundation for

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creating more complex forms and

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structures what's so hot about drawing

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boards and Minecraft blocks I've

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mastered it already let's move to the

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next step my fellow co-host are you

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certain that you have drawn those cubes

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correctly let me guess this is probably

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how you draw cubes you first draw a

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square as the front plane and another

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Square as the back plane then you

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connect the ends of these lines to form

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the top and bottom faces of the cube am

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I right well that's pretty standard I

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would say or you can choose the

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unorthodox way like what I usually do

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which is something like this this kind

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of cube is called an isometric Cube

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which is a type of three-dimensional

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drawing that represents objects in a way

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where all three axes are equally spaced

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this creates a uniform scale for all

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Dimensions giving the illusion of depth

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without any Distortion or foreshortening

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this is the reason why they are not

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ideal for creating realistic drawings

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due to the absence of perspective in

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other words isometric cubes violate the

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natural way we perceive depth and

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distance

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in real life objects become smaller as

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they get further away from the viewer

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and this natural perspective Distortion

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is essential for creating a sense of

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depth and realism in a drawing isometric

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cubes do not account for this

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perspective Distortion which can make

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drawings look somewhat fake and flat so

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in order to draw it the pro way you need

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to start incorporating perspective into

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your Cube's drawing I know it may seem

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easy to draw a cube with an accurate

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perspective but trust me it's not as

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simple as you think alright let's start

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withdrawing a cube don't worry too much

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about getting it perfect just draw it

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freely because we'll fix the perspective

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later now let's assume we're looking at

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the cube from this Edge right here since

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this Edge is the focus point the left

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and right sides will vanish into a point

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called the vanishing point there's also

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a vanishing point at the bottom this is

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pretty much all you need to know about

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three-point perspective super simple

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alright now we can draw two perspective

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lines one to the left and another to the

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right as for the third vanishing point

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it's not really crucial unless we were

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drawing something like a building but

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for anatomy purposes these two Vanishing

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points on the horizontal lines are more

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than enough with these two Vanishing

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points acting as anchors you can check

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if the rest of the lines are in the

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correct perspective so here we can see

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that this line is a little off this one

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as well and that is why we need these

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guidelines because they're super helpful

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so how is perspective related to

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becoming a pro at drawing faces well

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just look at how accurate it is to draw

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the head using the box method a like a

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sphere a cube offers more Dimension and

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makes it easier for us to visualize the

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head in 3D in summary the box method

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provides a more solid structure with

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defined edges and planes making it

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easier to understand and maintain

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perspective the sphere method on the

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other hand can be quite challenging due

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to its curved surface which makes it

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harder to draw an accurate perspective

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so give the box method a try and see if

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your face looks any better

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[Music]

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now that we've mastered the art of the

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queue it's time to enter the Mysterious

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World of skull structures

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foreign

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[Music]

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that our ancestors I'm talking about the

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skulls of r2d waifus first thing first

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let me introduce you to the frontal bone

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this is the bone that forms our forehead

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and it plays a crucial role in defining

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the overall shape of our face yes this

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is the part where you draw a big frontal

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bone if your character has macrosophili

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or brain cancer next up we have the

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lower Jawbone aka the mandible this is

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the only movable bone in the skull and

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it's responsible for the movement of our

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mouth when we are talking or choking on

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a banana

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moving on to the cheekbones aka the

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zygomatic bones which form the Contours

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of our face then we have the nose bone

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this part of the skull is responsible

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for the structure of the nose last but

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not least we have the upper Jawbone aka

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the maxilla this bone plays a

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significant role in determining the

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shape and size of the mouth as well as

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the position of the teeth apart from

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that these parts of the skull are very

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important as well they are the T-bone

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eye sockets and cheekbones let's start

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with the T-bone which is the protruded

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area where the frontal bone meets the

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two parietal bones in the skull what

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sits underneath it are the eye sockets

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which are located at the sunken Hollow

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cavities in the skull different shape

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and depth of the eye sockets will affect

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the shadow of the eyes finally let's

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discuss the cheekbones they help us

play06:00

understand where to position the eyes

play06:02

and how the face looks under different

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lighting conditions alright now it's

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time to put our understanding of the

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facial bone structure into drawing our

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subject someone who's on the day before

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no not November for this drawing we want

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to carry character to look tired and

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weary which is why we should emphasize

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on the eye sockets and the cheekbones in

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order to create a sunken appearance

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these subtle cues can make a significant

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difference in conveying the characters

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emotions and overall state in terms of

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shading and depth Watch How I add the

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Shadows beneath the eyes remember the

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eyes were seated in the sunken Hollow

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cavities hence they should always appear

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dark unless there's a frontal light that

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shines on the face also pay attention to

play06:40

the T-bone and the cheekbones by adding

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some highlights at the upper jaw

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cheekbones and T-Bone we can make them

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look more natural and consistent with

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the rest of the facial structure

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this method might seem novel or strange

play06:53

to you but I promise you it's really

play06:54

effective basically you just draw the

play06:57

entire face into multiple small polygons

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the forehead and the cheekbones can be

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represented by a flat plane while the

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sides of the face form a triangular

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shape the nose can be simplified into a

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pyramid as well also the chin and

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jawline can be represented by a triangle

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as for the lips you can ignore it so now

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we have created a simplified geometric

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representation of the face that's much

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easier to work with the next step is to

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shade it when there's a light source

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above your head the forehead T-Zone and

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cheekbones will brighten up the eye

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sockets on the other hand will be

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covered in Shadow now that we have our

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polygon based facial structure we can

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use it as a foundation for drawing anime

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faces as you draw the facial features

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you'll notice how the polygon structure

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helps to give a clearer picture of the

play07:40

angles and planes of the face allowing

play07:43

you to better visualize the shading and

play07:44

lighting effects on your character the

play07:46

best part about this technique is its

play07:48

versatility you can adapt polygon facial

play07:50

structure to suit different character

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designs angles and expressions once

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you've mastered this technique you'll

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find your anime face drawings become

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more accurate Dynamic and Visually

play08:00

appealing whether it's studying skull

play08:02

structure or polygon representation the

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purpose of learning these aspects is to

play08:06

accurately draw and shade our characters

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by having a deeper understanding of the

play08:10

underlying facial structure we can

play08:12

better portray the form Contours and

play08:15

three-dimensionality of the face in our

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drawings which in turn allows us to

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create more convincing Expressions

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lighting and shadows that bring depth

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and Life to our characters remember

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practice makes perfect so keep

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experimenting with different techniques

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until you find the one that you are

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comfortable with if you have enjoyed

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this video and you want to take your

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anime drawing skills even further you

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can sign up for my patreon and gain

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access to all the Photoshop files I've

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used in this video feel free to support

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me on patreon I really appreciate it

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please drop a like subscribe to my

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channel and follow me on Twitter DM me

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if you want a commission from me alright

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that's all from me Jannah wise

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[Music]

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thank you

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