Yakuza's Most Overlooked Flaw

Maxwell Paynewell
2 Sept 202415:33

Summary

TLDRThe speaker expresses disappointment with the direction of recent Yakuza games, specifically since Yakuza 7. They criticize the repetitive humor, poorly developed characters, over-reliance on nostalgia, and lack of meaningful storytelling, particularly regarding the underdeveloped character of Yumi. The speaker highlights the series' misuse of callbacks and missed opportunities to deepen relationships and character arcs, particularly Kiryu’s. They also express concern over the absence of series creator Toshihiro Nagoshi, fearing his departure led to these issues. The video concludes with a hope for future improvements or spinoffs focusing on underused characters like Yumi.

Takeaways

  • 😕 The user dislikes the direction of recent Yakuza games, particularly after Yakuza 7, despite not minding the Western name change.
  • 😠 Frustration stems more from writing issues than gameplay, especially regarding characters existing without proper development or purpose.
  • 😂 The overuse of wacky humor and recycling jokes in the series feels lazy and repetitive, with characters being forced into comedic scenarios.
  • 💔 The over-reliance on tragic backstories for every major character, instead of meaningful character development, detracts from the narrative.
  • 😡 Nostalgic callbacks to older Yakuza games (particularly Yakuza 1) feel disrespectful, serving only as fan service rather than enriching the story.
  • 👎 The absence of series creator Toshihiro Nagoshi is deeply felt, and the user suspects the pandering trends in recent games might have been limited under his guidance.
  • 💡 Yakuza Zero missed an opportunity to develop Yumi’s character, who plays a crucial role in later games but is mostly underdeveloped in the series.
  • 🤔 Kiwami 1 and 2 also failed to expand on Yumi's importance, leaving her character largely unexplored and neglecting the potential for deeper narrative.
  • 🧐 Kiryu's emotional regression in Infinite Wealth feels unnecessary and forced, especially after his character had seemingly moved on from past trauma.
  • 🤷 The user expresses disappointment that the relationship between Kiryu and Yumi was never given the attention or emotional depth it deserved, despite its significance in the series.

Q & A

  • What aspect of the recent Yakuza games does the speaker criticize the most?

    -The speaker criticizes the Yakuza games for focusing too much on callbacks to previous titles and relying on repetitive jokes and poorly developed characters, rather than meaningful story or character progression.

  • Why does the speaker believe the recent Yakuza games are following a downward trend?

    -The speaker believes the games are declining because of weak character writing, overuse of nostalgic callbacks, repetitive humor, and an overemphasis on fan service rather than deepening the storyline.

  • What does the speaker dislike about the recurring joke in the Yakuza games?

    -The speaker dislikes how the recurring joke in the games revolves around self-aware 'wacky' scenarios, which feel repetitive and uninspired, especially when the same joke is reused from previous games but louder.

  • How does the speaker feel about characters being reused in later games?

    -The speaker dislikes how some characters are brought back in later games even though their relevance is only tied to a previous plot. This feels forced and artificial to the speaker, especially when their presence serves little purpose.

  • Why does the speaker feel the references to Yakuza 1 in recent games are disrespectful?

    -The speaker feels the references to Yakuza 1 are disrespectful because they do not contribute meaningfully to the plot and are used only to bait nostalgia, undermining the original story’s legacy.

  • What does the speaker say about Toshihiro Nagoshi’s departure from the series?

    -The speaker mentions that Toshihiro Nagoshi, the original creator of Yakuza, left the studio in 2021. They worry that his absence is being felt more in recent games, suspecting that some of the current issues might have been prevented if he were still involved.

  • What is the speaker's main issue with how Yumi is treated in Yakuza 0?

    -The speaker criticizes how Yumi is introduced in Yakuza 0 but then almost entirely forgotten, with very little focus on her despite her importance to the overarching story, which feels like a missed opportunity to develop her character.

  • What potential does the speaker see in Yumi's character that was left unexplored?

    -The speaker believes Yumi’s story—how she was relocated, met Jingu, opened a bar, and dealt with losing Haruka—had great potential to expand Kiryu’s backstory but was squandered due to poor writing choices.

  • How does the speaker view Kiryu’s character development in the recent games?

    -The speaker feels Kiryu’s character development regressed in recent games. They believe that his unresolved grief over Yumi is forced, considering his character had already moved past these emotions by Yakuza 3.

  • What is the speaker’s hope for Yumi's character in future projects?

    -The speaker hopes that future projects, including the upcoming Yakuza TV show or potential new games, will finally give Yumi’s character the development she deserves, moving beyond the shallow treatment she’s received so far.

Outlines

00:00

🎮 Criticism of Yakuza's Direction Since Yakuza 7

The author expresses dissatisfaction with the direction the Yakuza series has taken since Yakuza 7, emphasizing that the issues aren't gameplay-related. They criticize the use of characters who only have plot relevance in one game but still appear in future installments. The repetitive jokes and reliance on overly tragic backstories also frustrate the author. Additionally, they believe the series has begun disrespectfully relying on nostalgia, particularly with references to Yakuza 1 and Gaiden, which alienate long-time fans. The departure of Toshihiro Nagoshi, Yakuza's creator, raises concerns about the series' future.

05:01

🤔 Missed Opportunities with Yumi in Yakuza 0

The author discusses the missed potential for Yumi, a key character, in Yakuza 0. They highlight that while other characters get development and subplots, Yumi's role is barely mentioned, despite being pivotal in Yakuza 1. This lack of focus feels like a missed opportunity to explore her character in relation to Kiryu and Nishiki. The author suggests that her importance could have been reinforced with more screen time or context, rather than being reduced to two brief mentions.

10:01

🎭 Underdeveloped Yumi in Kiwami and Kiwami 2

In Yakuza Kiwami, the author notes that Yumi remains underdeveloped, despite being central to the plot. While the remake offered a chance to expand on her character, it left her story mostly unchanged. The author criticizes the writers for prioritizing Nishiki's backstory over Yumi's, feeling that it detracted from her significance. Kiwami 2 missed another opportunity to explore Kiryu's evolving feelings toward Yumi, focusing instead on side stories that felt irrelevant to the emotional depth of the main plot.

15:02

💔 Yumi's Absence in Infinite Wealth and Soul Friends Scene

The author is particularly upset about Yumi's absence from the 'Soul Friends' scene in Yakuza: Infinite Wealth. They express frustration that the dog and other characters are considered 'soul friends' while Yumi, Kiryu's supposed great love, is left out. This exclusion seems emblematic of the broader problem of how Yumi has been treated in the series, further downplaying her importance in Kiryu's life and the narrative.

📺 Concluding Thoughts and Future Content

The video wraps up with the author thanking viewers and discussing future content plans. They mention ongoing series like 'Month of Movie' and 'The Last Good Sonic Game,' encouraging viewers to check them out. The author hints at more offshoot videos on topics like games and movies, and thanks viewers once again for their support, promising more passionate content in the future.

Mindmap

Keywords

💡Yakuza Games

This refers to the popular video game series developed by Ryu Ga Gotoku Studio, known for its deep storytelling, action-oriented gameplay, and focus on the Japanese criminal underworld. The video criticizes the direction of the most recent Yakuza games, particularly post-Yakuza 7, highlighting a shift in writing and character development that the creator finds problematic.

💡Ichiban Saga

The Ichiban Saga refers to the storyline introduced in Yakuza: Like a Dragon (Yakuza 7) which features a new protagonist, Ichiban Kasuga. The video creator is critical of this saga, not because of the JRPG gameplay, but due to issues with character writing and forced narrative elements that fail to resonate with the legacy of the series.

💡Nostalgia Bait

Nostalgia bait refers to the practice of evoking past memories or elements to elicit an emotional response from fans. The video creator accuses the recent Yakuza games of heavily relying on nostalgia to appeal to longtime fans, especially through the overuse of callbacks to the original Yakuza games, particularly Yakuza 1.

💡Toshihiro Nagoshi

Toshihiro Nagoshi is the original creator of the Yakuza series. His departure from Ryu Ga Gotoku Studio in 2021 is seen by the video creator as a turning point, potentially leading to a decline in the quality and integrity of the series. Nagoshi's absence is cited as a reason for some of the recent games' perceived shortcomings.

💡Kiwami

Kiwami refers to the remake versions of the first two Yakuza games. While these games sought to update the visuals and gameplay, the video criticizes Kiwami for failing to improve certain narrative elements, especially regarding the character Yumi, who remains underdeveloped despite being central to the plot.

💡Yumi Sawamura

Yumi Sawamura is a pivotal character in the original Yakuza games, particularly Yakuza 1, as Kiryu's love interest. The video critiques how her character is underdeveloped despite her central role in the storyline, lamenting the missed opportunities to explore her in more depth, especially in remakes like Kiwami.

💡Character Regression

Character regression refers to the reversal or deterioration of a character's development. The video accuses the recent Yakuza games, especially the Ichiban Saga and Infinite Wealth, of regressing Kiryu's character by reintroducing unresolved emotional conflicts that were already addressed in earlier games.

💡Fan Service

Fan service is the inclusion of content meant to please long-time fans of a series, often through references or callbacks to previous entries. The creator argues that the recent Yakuza games have overused fan service in ways that feel shallow and detract from meaningful storytelling, particularly in how they reference Yakuza 1.

💡Plot Repetition

Plot repetition in the video refers to the recycling of similar jokes, scenarios, and character arcs across multiple games in the series. The creator criticizes the Yakuza series for reusing comedic and dramatic elements without adding anything new or substantial, leading to predictable and less impactful narratives.

💡Character Development

Character development is a key theme in the critique, as the creator feels that many of the new characters in the Yakuza series are poorly developed or are only introduced to serve the plot of one game. In contrast, older characters like Kiryu are often mishandled, with missed opportunities to explore their growth or emotions.

Highlights

The user criticizes the direction of the Yakuza series after Yakuza 7, expressing concern over a downward trend in non-gameplay aspects.

The user doesn't dislike the shift to JRPG mechanics but is more concerned about character writing and repetitive jokes.

They express frustration over characters who exist for one game but are carried over to the next without proper development.

Repetition of the same jokes from previous games is cited as a major issue, where humor relies on 'wacky' scenarios with little innovation.

The user critiques the over-reliance on tragic backstories instead of building deeper character traits.

Puppeting previously beloved characters for nostalgia pandering without progressing their arcs is another source of discontent.

They specifically mention the Judgment series as exacerbating many of the same problems found in Yakuza.

The constant referencing of past games, particularly Yakuza 1, is viewed as lazy and disrespectful to the series' legacy.

The departure of key developer Toshihiro Nagoshi is viewed as a turning point, with concerns about how his absence may affect the quality of future games.

The lack of development for Yumi, an important character in Kiryu's life, is pointed out as a missed opportunity in Yakuza 0 and Kiwami.

The decision to include Yumi briefly in Yakuza 0 without elaborating on her significance is seen as a major storytelling flaw.

In Kiwami, the user feels Yumi’s character is underdeveloped, despite having potential for a more meaningful narrative.

The failure to develop Kiryu’s internal struggles, particularly his feelings about Yumi, is highlighted as a missed narrative thread in Yakuza Kiwami 2 and subsequent titles.

The user criticizes Infinite Wealth’s handling of Kiryu’s character regression and his lack of meaningful introspection.

They express disappointment with the way Yumi was left out of key moments, such as Kiryu's 'Soul Friends' list, emphasizing how this reflects poor writing choices.

Transcripts

play00:00

I don't like the direction the most

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recent Yakuza games have been taking

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disregarding the name change which I

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don't actually mind all that much since

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it's only a change for the West I think

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that the games since Yakuza 7 have been

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following a severe downward Trend that I

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don't see stopping for the foreseeable

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future there's a lot of reasons for that

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and most of them aren't gameplay focused

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I'm sure someone out there is just

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expecting me to be the type of guy that

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hates jrpgs hearing that someone doesn't

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like the most recent like a dragon games

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I don't I'm not that kind of guy

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what I do hate is their habit of writing

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characters that only exist to have plot

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relevance for one game but still exist

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in the next installment because it'd be

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weird if they were absent I hate when

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the only joke the writers seem to come

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up with is wow isn't this a wacky

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scenario this is a wacky scenario and

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we're aware of that and you're also

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aware of that and we're laughing with

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you at our own joke because we're so

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good at writing it doubly so when said

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joke is just the same joke from the last

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game but louder I hate when writers make

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it blatantly obvious characters are

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supposed to be instantly iconic I hate

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when every character worth a damn has a

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secret tragic backstory instead of

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actual character traits I hate puppeting

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the corpse of a once incredible

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character for the sake of keeping fair

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weather fans who would only care about

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the next game if they heard that it had

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the sequel to Dam D in it and has the d

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d guy in it not all of these problems

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are specific to the Ichibon Saga in fact

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I'd say that most of them are a lot

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worse in the Judgment games but they're

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a lot worse here than they were before

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Yakuza 6

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however one of the most apparent

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problems that I don't see many people

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talking about is the ridiculous extent

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to which rgg has been referencing and

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calling back to Yakuza one in guiding an

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infinite wealth mostly I think it's just

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disrespectful none of the call backs do

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anything substantial besides Nostalgia

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baate all of the people who are only

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playing these games because they won't

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let kiru bow out of the series in a

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remotely dignified manner plus all of

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this happening right after neosi leaves

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the studio for greater Ventures really

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rubs me the wrong way makes me worry

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that they were trying to do this kind of

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pandering before but he wouldn't let

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them if you don't know who that is uh in

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very short toshihiro neoi is the guy who

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basically invented Yakuza obviously

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several others were involved in the

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production of the first game and then

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even more were on the development team

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but the conception of ryugoku was pretty

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much him alone he left the studio in

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2021 with lost judgment being the last

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game he directly worked on and I really

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hope his absence isn't something that's

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going to become more and more obvious as

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the years pass because I'm really

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feeling it right now anyway even without

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considering his absence the references

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and callbacks I was talking about are

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doing more than disrespecting him and

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the series Legacy they're also putting a

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massive Spotlight on one of the series

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most blatant problems in such a way that

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magnifies it to an even bigger scale

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than it ever was before what was once a

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slightly bothersome issue turned into a

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moment of severe Miss potential which

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then turned into some of the worst

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writing I've ever seen in any game that

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I've played

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picture this you're playing yaku a zero

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because everyone who's watching this

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definitely started with zero chapter 2

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rolls around Tachi banaana sits down to

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dinner and gives a minutes long

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roundabout nothing Burger over reveal

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that he in fact knows Kaza shocker he

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Nam drops him the sunflower orphanage

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and Nishi but he also drops another name

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Yumi saura ring any bells you know

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haruka's Mom kiru's one love the girl he

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did everything for and Yakuza won and

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then tragically lost which literally

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changed the course of his life forever

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and now nearly 20 years later they've

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decided that he hasn't gotten over the

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death of yeah that you me she comes up

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one more time in the game to any

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meaningful degree anyway later on in a

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scene with Nishi and Raina and Serena

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they mentioned that she's currently in

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high school and that Raina ought to hire

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her as a Hostess since she's such a

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charmer hu protest Nishi changes his

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mind Raina calls him an old man everyone

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has fun the scene ends on that note

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and then Yumi disappears from the plot

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of yaku zura this is a horrible decision

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on several levels to bring her up in

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this game and not elaborate on anything

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meaningful about her is downright

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bizarre especially when she's introduced

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as someone on the same level of

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importance as Kuma and Nishi numerous

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characters with lasting impacts on the

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series get dedicated sub stories

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throughout the game with some showing up

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multiple times to reinforce how

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important they are Yumi gets no such

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treatment as I said she's barely

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mentioned outside of these two instances

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if at all you'd think that maybe someone

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would have realized that with a story

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that puts kiru and nishi's doomed

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Brotherhood under a microscope that

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maybe including the other super

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important character to both of them

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would have been a good idea if not for

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that then couldn't they have at least

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had her physically present for one scene

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making her only two textual references

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in the game one being an explanation of

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why she's important and the other being

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an explanation of why she's not here

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despite her importance seriously

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downplays how important she's going to

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be in the very next game of the

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series to those who would say that the

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story of zero is already too cluttered

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with side characters and subplot setting

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up future events I agree with you some

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calling would need to be done in order

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to facilitate yumi's relevance in an

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ideal plot personally I would just get

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rid of Sarah from the entire game he's

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nothing but a Deus X makina that causes

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complications for his appearance in

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kiwami but this isn't a story surgery

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video this is a me complaining about how

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horribly the games have mishandled a

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crucial part of kiru's character video

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that said let's move on to kiwami we all

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know how it goes a love triangle

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forcefully ripped apart and left

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unchecked for 10 years while one person

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remain the same the other two changed on

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a fundamental level one problem that's

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been around since the beginning of the

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series is how underdeveloped Yumi is for

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someone around whom the entire plot

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revolves she's not only offc screen for

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most of it she's completely unexplored

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as a character and as a love interest

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her false life gets more development

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than the actual Yumi does we know next

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to nothing about about her besides her

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questionable taste in men when she lost

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her memory she's clearly a person of

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strong moral convictions but was she

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like that before dojima murder or was

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she a naive young woman destined to be

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used by the Yakuza because of her best

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friend's pths in life we'll never know

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because not only did she die on screen

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which means they can't bring her back

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please they couldn't bring her back

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anyway without nullifying a massive

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emotional crutch that giden and infinite

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wealth lean on kiwami had the perfect

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chance to rectify this as a remake of

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the first game it could have reframed

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the story to allow much more onscreen

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time for Yumi to both develop her

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character and represent how she plays

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into the greater narrative but then they

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left the story completely unchanged

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because they didn't have the time or

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budget to reanimate the cut scenes or

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alter the script but even with that they

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were willing to spend the time writing

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and animating a new back story for Nishi

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despite zero pretty much perfectly

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showing a lot of the potential reasons

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for why he and kiru would have drifted

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apart with time especially when kiru

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wasn't there to keep his Ambitions in

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check after all the things kiru put him

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through in zero it makes perfect sense

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why they would have drifted apart so why

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waste those cutcenes on Nishi when it

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would have been so much more worthwhile

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to show us the circumstances behind

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yumi's disappearance I want to see how

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Kuma relocated her how she met and

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formed a relationship with jingu because

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believe me I really need that explained

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to believe it for even a second I want

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to see how she managed to open a bar in

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the highest spot in karoo how she coped

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with losing Hara how she stole the 10

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billion yen there's an incredible story

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there and instead of telling it they

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told the story of how Nishi isn't

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actually a bad guy he was just told by

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everyone in the world that he cares

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about that he'll never amount to

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anything so he killed someone and now

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his heart is corrupted by Darkness they

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continued to squander those

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opportunities with kiwami 2 skipping

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over six because I feel like for the

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most part the ways that it calls back to

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and references one mean something in

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terms of the story especially because

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that was actually supposed to be kiru's

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last game plus they reference more than

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the first game but I'm getting ahead of

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myself kiwami 2 they could have expanded

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on kiru's internal trouble with his

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blossoming feelings for K but instead of

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that they made a substory where he voice

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acts and yahoi and another one where he

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sniffs panties it's like watching the

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perfect fast ball sore right past the

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batter three times in a row and then

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they stand there waiting for the fourth

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one so that they can take the walk

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despite the fact that they've already

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struck out because they did stand there

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and wait for the fourth one they waited

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over 5 years between kiwami 2 and gaen

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regardless of when giden actually began

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development because that is a whole can

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of worms I don't want to get into to

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release a game that would finally do

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some work in developing the relationship

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between kiru and Yumi not what I wanted

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at all especially right now when kiru

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should have been gone but sure let's get

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some introspection on how he's doing all

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these years later we don't don't get

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that we get kiru wallowing in a misery

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that hasn't existed since the second

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game and was pretty much gotten over by

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the third game and don't act like this

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is just a random relapse or something

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prompted by a revelation that his life

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is coming to an end his life already

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came to an end they had a whole game

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about that he can't stop himself from

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talking about how over his life is

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within the story he has no reason to

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suddenly regress as a character as a

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person which he isn't but I'll entertain

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the notion he's got no reason to

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suddenly be sad about Yumi again when

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the origin of his depression seems to

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mostly come from the idea that his

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children will grow up fine without him

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again so much potential there make him

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selfish make him dependent on his

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children that once entirely depended on

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him this plot thread has existed since

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yaka of five with that Christmas gift

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substory capitalize on it it's right

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there sitting on the table you already

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made it so do something with it and now

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we're at infinite wealth where we get

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some of the most insulting parts of this

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entire

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situation best example is probably the

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prior mentioned bakam Tha 2 where we get

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a list of kazuma's Soul friends we call

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this smash ultimate cuz everyone's here

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Nishi D Nishi majima Saima Nishi Daigo

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Nishi and Mame I'm going to not lose my

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[ __ ] about this list making no sense at

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all mainly and why it isn't limited to

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to dead friends to make more of an

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impact or why Ria and akiyama aren't on

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it I'm going to try very

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hard instead let's Ponder why Yumi isn't

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on the list because she was more than a

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friend I would say that counts under

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Soul friends but sure if you genuinely

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think that all he considers Nishi and

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Daigo to be our friends then sure even

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soul friends doesn't describe the

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brothership he shared with Nishi and he

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straight up called Daigo the son he

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never had in six but they're here and

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Yumi isn't if it's so important that she

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not get friendzoned then they should

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have just changed the name of the list

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she needs to be somewhere that matters

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koki is as close to a glimpse into these

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character Souls that we can get in this

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series and they didn't think that maybe

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kiru should acknowledge his late

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apparently still beloved in a song it's

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just stupid also he even knows Saima

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Beyond seeing him sometimes in four and

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five and don't say that he spent years

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training him on how to run his family

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because no he didn't Saima apparently

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went right back to jail after four he

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shouldn't be here why is the dog here

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like Soul friends are you really going

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to tell me that the dog is more of a

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friend to kiru than

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Ria I'm really upset that Ria is not on

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the list anyway kiru brings up Yumi

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later in the game as the one woman he

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ever loved I remember when the trailer

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with this moment dropped and people

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thought he was talking about cowo you

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remember that too I'm sure I remember

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hoping this moment would fade into a

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flashback of their relationship

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officially dissolving sometime after she

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moved to America in Yakuza 3 I remember

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thinking that these people cared about

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their characters then giden came out and

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I stopped hoping then I got infinite

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wealth and I stopped

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caring yeah he's talking about Yumi and

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the cowo moment in the game doesn't even

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do anything to address or develop his

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feelings about his relationship with her

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they just acknowledged that it was a

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thing that happened you remember how in

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max pay 3 when Max said he quote hadn't

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forgiven himself for the Mona business

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that one line is ladened with more

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thematic importance character

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development and Intrigue than anything

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done with kiru since Yakuza 6 certainly

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more than been done with his

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relationship with Yumi even counting the

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first game and that's really the core of

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it there's no heart to their

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relationship it's partially because Yumi

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isn't much of a character but it's also

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in no small part due to how reluctant

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they are to have K you say anything

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about it that goes deeper than it

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happened and now I'm sad they won't have

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him reminisce on any of the moments that

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Drew them together in the first place

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they won't make him upset that she died

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the way she did they won't give him any

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lingering anger for jingu or Nishi or

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Sarah or Kaza or any of the people

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directly or indirectly involved with her

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death

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there's no complex emotions to be found

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no emotions at all to be found if I'm

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being honest just the fact plain and

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simple that she was there and they

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apparently loved each

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other it was regrettable but acceptable

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in one it was almost developed on in two

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and it was dropped in three then it was

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ignored in five which was a game about

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kiru and hara's relationship so I

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understood something else was taking

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precedence there

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but then it was ignored in Zero from

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there it just kept getting worse and

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worse then giden rolled around and acted

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like it had something to fan service

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when in reality it would have been the

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first game to actually develop something

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that it could then turn into fan service

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and it didn't even do that and now

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infinite wealth is come and gone and

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we're no closer to Yumi being a

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character than she was on her deathbed

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it's easily one of the most tragic

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failures of this series and I hope to

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God

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that the new show does something

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interesting with her that or we could

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get a game about her something anything

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is infinitely better than

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[Music]

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nothing thank you for watching this

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video about something I am incredibly

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passionate about if you're a previous

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viewer then you already know what else

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I've got on this channel but if you're

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new here I've got a couple things

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planned out in the long term the first

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one is a month of movie the most recent

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episode of which you can watch here

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below that is the most recent episode of

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the last good Sonic game the best let's

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play to come out in the last year

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hopefully so maybe you'll consider

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giving that one a watch but it's funny I

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promise aside from those two things I

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plan on making more offshoot videos like

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these about whatever I'm interested in

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at the moment expect games and movies uh

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discussions reviews anything really

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again thank you very much for watching

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and I'll see you next time

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[Music]

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Related Tags
Yakuza critiqueIchiban sagagamewritingcharacter developmentmissed potentialnostalgia trapsYumi underdevelopmentfan serviceRGG studiosplot failures