world's shortest UI/UX design course
Summary
TLDRThis insightful video guides beginners through the essentials of UI and UX design, breaking down the process into manageable steps. It starts with understanding user flow to map out the journey of potential users on your site, followed by wireframing to design corresponding screens. The video emphasizes the importance of a design system, including colors, fonts, and icons to ensure consistency. It covers the fundamentals of actual design work, keeping in mind principles like visual hierarchy and simplicity, and concludes with tips on adding text and visuals. The video not only demystifies the design process but also encourages viewers to practice by contributing to a live site for inspiration.
Takeaways
- π UI and UX design are crucial for creating effective digital products, involving learning fundamental skills, standard procedures, and using helpful resources.
- π The design process starts with a main idea or solution to a problem, serving as the foundation for the project.
- π Step one involves mapping out the user flow to understand the journey of users from landing on the site to achieving their key objective.
- πΌ Step two, wireframing, requires creating layouts for each page or screen based on the user flow diagram, focusing on achieving the key objective through thoughtful layout and analysis.
- βοΈ Modern tools like Balsamiq, InVision Freehand, and Figma have made wireframing more accessible and efficient compared to traditional pen and paper methods.
- π₯ Step three introduces the design system, guiding the visual aspect of the project with reusable components for consistency, like colors, fonts, buttons, and icons.
- π Colors in the design system should reflect the project's industry, value, or brand identity, with variations for comprehensive use across the project.
- π Fonts and icons chosen during the design process impact readability and the project's vibe, with resources available for selection and customization.
- π‘ Step four, the actual designing, involves assembling all elements with attention to design principles like visual hierarchy, contrast, balance, and consistency, followed by testing, iterating, and refining.
- π Bonus step includes adding illustrations or visuals to enhance the project, with the option to create these using tools like Figma or Spline for 3D designs.
- β¨ Continuous learning and practicing by designing more projects are key to mastering UI and UX design, building upon the fundamentals covered in the script.
Q & A
What is the first step in designing a user interface according to the script?
-The first step is to map out the user flow diagram, which involves charting the main journey a user takes from landing on the site to achieving their key objective.
What tools are mentioned for creating wireframes?
-The script mentions Balsamiq, InVision Freehand, Figma, and Adobe XD as tools for creating wireframes.
Why is creating a design system important in UI/UX design?
-A design system is crucial because it provides a guideline that specifies reusable components, ensuring consistency across the design in elements like colors, fonts, buttons, and icons.
How does the script suggest choosing the primary color for a project?
-It suggests choosing colors that reflect the project's industry value or brand identity, and emphasizes using tools like real-time colors to simulate choices on a real site to ensure they're accessible and aesthetically pleasing.
What are the recommended sources for icons and fonts mentioned in the script?
-For icons, Figma's library and plugins are recommended, and for fonts, Google Fonts along with TypeScale for determining readable sizes and ratios are suggested.
What does the script imply about the variety of design styles available?
-The script implies that there is an infinite number of design styles available, and it encourages designers to explore and choose styles that best fit their project's needs.
Which platforms are recommended for design inspiration in the script?
-Dribbble, Behance, and the project being designed itself are recommended as sources of inspiration for design.
What are the six basic design principles mentioned?
-Visual hierarchy, contrast, balance, consistency, simplicity, and interaction feedback are the six basic design principles highlighted in the script.
What is the final step in the UI design process according to the script?
-The final step involves testing, iterating, prototyping, and refining the design based on user expectations and design principles.
How does the script suggest handling text content in the design phase?
-It recommends either using placeholder text like 'lorem ipsum' or, preferably, writing actual content to test and create realistic expectations for different sections before finalizing them.
Outlines
π¨ UI/UX Design Fundamentals and Steps
This segment introduces the essentials of UI and UX design for beginners, emphasizing that while design tools are easy to learn, mastering them requires understanding specific tasks and resources. The process begins with identifying a main idea or solution, such as creating a web application for collecting design inspirations. Key steps include mapping out the user flow to understand the customer journey, wireframing to layout screens or pages, and developing a design system that defines visual guidelines like colors, fonts, and components. Examples include using tools like Figma for wireframing and establishing a color scheme that reflects the project's brand identity. The narrative underscores the importance of these foundational steps in creating a user-centric and visually coherent design.
π Finalizing Design and Adding Details
The concluding part of the video script covers the intricate process of refining and finalizing a design project. It stresses the importance of simplicity, user feedback, and adhering to basic design principles such as visual hierarchy, contrast, and consistency. The script also highlights the iterative nature of design, requiring testing, prototyping, and numerous iterations to meet user expectations effectively. It touches on the necessity of filling the design with realistic content or placeholder text to test and finalize different sections. Additionally, it mentions the optional step of incorporating illustrations or visuals, with tools recommended for creating these elements. Finally, the script concludes by encouraging continuous practice in design to build knowledge and skill, ending with a call to action for viewers to engage with the content and look forward to more.
Mindmap
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Keywords
π‘UI/UX Design
π‘User Flow
π‘Wireframing
π‘Design System
π‘Visual Hierarchy
π‘Typography
π‘Icons
π‘Responsive Design
π‘Feedback
π‘Illustrations
Highlights
UI and UX design essentials are easy to learn but hard to master.
Design starts with solving a problem or addressing a use case.
Step 1 involves creating a user flow diagram to map out the user's journey.
Step 2 focuses on wireframing to design screens or pages based on the user flow.
Modern tools like Balsamiq, InVision Freehand, and Figma have revolutionized wireframing.
Designing for simplicity and accessibility is crucial in UI/UX design.
Step 3 introduces the design system, emphasizing consistency through reusable components.
Choosing colors for your design involves considering accessibility and brand identity.
Fonts and typography play a key role in readability and conveying brand vibe.
Figma offers a massive library of resources and plugins for design elements like icons.
Step 4 is the actual designing phase, applying principles like visual hierarchy and consistency.
Iterative testing, prototyping, and refining are essential parts of the design process.
The importance of incorporating realistic UX copy for testing and setting expectations.
Bonus step: Adding illustrations and visuals to enhance the design without needing fancy software.
Turning designs into live sites enables real-world application and further inspiration.
Continuous designing is key to building up knowledge and mastering UI/UX design.
Transcripts
foreign
but you want to know how to design a
website app game or any other product UI
design tools are easy to learn and hard
to master what helps you master them is
knowing what exactly you need to do so
let's learn UI and ux design no
just what you need to get started
fundamentals standard procedures and
helpful resources a design starts with
the main idea a solution to a problem or
a use case for example I really needed a
web application to collect element
specific designs like these so designers
and developers like you and me can find
inspiration got a good idea let's go
step by step step one user flow the
people you hope to use your product
probably have certain expectations
they're looking for some info want to
buy something or just use the service
you need to map out that main Journey
from the moment they land on your site
till that key objective is achieved in
this project for example when users land
on the site they should immediately find
the category and the websites in it we
call this a user flow diagram Step 2
wireframing from the user flow diagram
we'll try to create corresponding
screens or pages each pager screen is
supposed to contribute to reaching that
key objective in a way if users are
supposed to shop for something then
there's a store Page product page cart
payment page and success page you can
start drawing layouts for different
screens in the form of wireframes which
requires real hard thinking and Analysis
of user Behavior back in 1800s we used
pen and paper to draw wireframes but
thanks to technology nowadays we're
lucky enough to do them on tools like
balsamic and vision freehand or just
figma or fake Jam like a normal person
for example in this project we want a
simple and straight to the point design
so just one single screen we need some
navigation in the header and footer our
main goal is showing users designs in
different categories how could we
Implement that maybe a little drop down
menu a filter hmm it has to be simpler
and more accessible like right in front
of everyone's eyes how about just a
simple sidebar with the categories like
font awesome for example that's a good
inspiration we also want to showcase
different designs a lot of them on this
remaining side we have several sources
of inspiration for this that have proven
to work like dribble so we need our
designs in a little grid over here and
this grid should have a link to the
source of the design its name and just a
simple image preview what we just did
was a brief version of user experience
or ux design it can be extended and have
you go through other steps as well
depending on how complicated your
project is step 3 design system this
marks the beginning of our user
interface or UI design Journey where we
deal with visuals every design project
is led by guideline that specifies
reusable components as you can imagine
this makes everything consistent like
colors fonts buttons forms boxes cards
icons and so on it can be very big or
very small like the one we have here
starting with colors they should reflect
your Project's industry value or brand
identity meaning logo product or brand
colors for this project I just know I
want it to be in dark mode with mostly
neutral colors like black white and gray
and maybe one primary Vivid color I'm
not really sure what I want yet so I'm
using real-time colors to simulate my
color choices on a real site making sure
they're accessible and look good but
generally speaking you want your colors
to be as comprehensive as possible for
example background color text color
primary secondary accent and semantic
colors each of them can have different
variations too like Shades gradients and
transparent versions next up we have
fonts which directly impact the
readability of your content plus the
fonts can give off a certain Vibe look
at these fonts funky elegant serious
childish and oh God what is this again
I'm using real-time colors to test out
some fonts from Google fonts quickly
which lead me to two fonts space
grotesque and Ubuntu then I'm using
typescale to find a good ratio and
readable sizes for these fonts and make
a list of them on figma I'm using the
standard responsive sizes of 18 pixels
for body text 14 pixels for small text
and 32 pixels for the title for icons
there is a massive library of resources
and plugins on fake by itself you can
even make them yourself like I did here
there different types of icons like flat
skeuomorphic glyph duotone 3D outlined
and so on other major parts are buttons
inputs cards and really whatever your
project needs for example for this
project we need buttons category inputs
and website cards this style I'm
choosing is outlined and transparent how
do you choose a style you ask well there
are about five uh 10 no no wait wait
yeah there's an infinite number of
styles actually that's where you come in
to design one good news is that there
are many resources to get inspired like
dribble be hands and even the site we're
designing right now step four the actual
designing now you have all the
ingredients and it's time to cook a
design let him cook keep these six basic
design principles in mind visual
hierarchy helps show the order of
importance among elements contrast helps
distinguish elements and make them
readable or accessible balance helps
moderate the spacing alignment or the
placement of different elements
consistency helps keep elements
harmonical and avoids user confusion
Simplicity keeps things clear and
straightforward for users and for extra
interaction feedback keeps users engaged
and gives them some clear reaction for
their actions now designing is not just
assembling the elements you will need to
test iterate prototype and refine a lot
in this step nowadays we browse tens of
applications and websites on a daily
basis and already have some expectations
so you don't need to escape the matrix
or calculate the answer to life universe
and everything to come up with a design
that users are already accustomed to the
only remaining step is filling it up
with some text like ux copy or marketing
copy you either use some good old lorem
ipsum dollar sit and mad consecutor a
different sync a lid
or hear me out writing some actual
content even if they're not going to be
used at all this helps with testing and
creates realistic expectations of
different sections before finalizing
them by now we're also done assembling
the design for this project but still
one step remains bonus step
illustrations and visuals if you need to
add graphics there are thousands of free
and paid resources that provide you with
them you can make them yourself too
which is much cooler luckily you don't
even need fancy software like Adobe
Illustrator or procreate to make
illustrations you can literally just use
figma for most Styles or a spline for 3D
designing for this project we didn't
really plan for any illustration because
it's supposed to be very minimal the
good news is that I've turned this
design into a live site and now you can
use it to get some Inspirations for
designing your own project elements you
can contribute to it too by adding your
favorite designs to it this is just the
beginning of a journey from here on you
can build up on your knowledge by
designing designing and more designing
and that's all for this video you if you
liked it make sure to do your magic down
there and see you on the next one
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