Stellar Blade Preview: Sekiro Meets NieR: Automata?

IGN
27 Mar 202406:31

Summary

TLDRStellar Blade emerges as a nerve-wracking action game that defies initial expectations of a casual play similar to Nier: Automata. Inspired by the latter, its director, Kim Hun, crafts a post-apocalyptic world where mastering defensive skills like parrying and dodging is crucial. The game introduces unique mechanics like blink and repulse, rewarding players who learn enemy attack patterns. With a blend of offensive and defensive skills, Stellar Blade encourages a balanced combat approach, allowing for personalized strategies against varied enemies. The game also features exploration, puzzles, and a focus on story development through camps. Set for release on PlayStation 5, it promises depth, challenge, and engaging combat.

Takeaways

  • 🗡️ Stellar Blade is an action game inspired by Square Enix's 2017 hit, with a focus on stylish combat.
  • 🛡️ Defensive skills, such as well-timed parries and dodges, are crucial for success in combat.
  • 🌟 The game introduces unique dodging skills like blink and repulse, which can counter specific enemy attacks.
  • 💡 Mastering attack patterns and enemy behavior is rewarded with satisfying counterattacks and a deep combat experience.
  • 🔥 Both offensive and defensive tools are available, allowing players to develop their own unique combat style.
  • 🔍 Exploration is encouraged with hidden treasure chests, optional enemies, and a city called Zion to discover.
  • 🔧 The game features a beta skill system that can be utilized once a gauge is full, offering additional combat options.
  • 🎮 Stellar Blade offers two difficulty settings, Normal Mode and Story Mode, catering to a variety of player preferences.
  • 🏆 The game includes accessibility options like action assist, which helps with timing for parrying and dodging.
  • 🌌 Stellar Blade provides a rich world with lore through camps, where players can rest, listen to music, and interact with characters.

Q & A

  • What is the main inspiration behind the game Stellar Blade?

    -The main inspiration behind Stellar Blade is Square Enix's 2017 hit game, as mentioned in the script.

  • How does the combat in Stellar Blade differ from other action games?

    -Stellar Blade puts a significant emphasis on defensive skills, including well-timed parries and dodges, which are as important as offensive actions.

  • What are the unique dodging skills introduced in Stellar Blade?

    -Stellar Blade introduces two unique dodging skills: Blink and Repulse. Blink is used by pressing the circle button and moving the analog stick forward, while Repulse requires pressing Circle and moving backwards.

  • How does the game reward players for learning enemy attack patterns?

    -The game rewards players for learning enemy attack patterns by allowing them to perform a special attack called Retribution after successfully parrying or dodging a series of attacks.

  • What is the Beta skill in Stellar Blade and how is it used?

    -The Beta skill in Stellar Blade can be utilized once the player's gauge is full. It can cancel an enemy's attack if the timing is right, and there's also an attack that allows the player to quickly get close to the enemy after dodging from a distance.

  • How does Stellar Blade balance defensive and offensive skills?

    -Stellar Blade provides players with both great defensive and offensive skills, allowing them to adopt different strategies depending on the enemy type, which contributes to the game's depth and variety.

  • What is the significance of the long-range gun type weapon in Stellar Blade?

    -The long-range gun type weapon in Stellar Blade is significant as it provides an additional combat option, especially in instances where its use is required to advance in the game or to deal heavy damage to specific weak spots of bosses.

  • What are the two difficulty settings in Stellar Blade?

    -Stellar Blade has two difficulty settings: Normal mode and Story mode. The latter is more forgiving and includes an accessibility option called Action Assist, which guides players on the right timing for parrying and dodging.

  • How do camps function in Stellar Blade?

    -In Stellar Blade, camps serve multiple functions. They restore health, refill potions, provide shortcuts, and act as a place for relaxation and exploration. They also allow players to buy items, learn new skills, and access additional content like conversations and flashbacks.

  • What kind of puzzles and platforming elements can players expect in Stellar Blade?

    -Players can expect simple puzzles and platforming elements in Stellar Blade, such as entering codes to open doors or moving wooden boards on water surfaces to create a path forward.

  • How does Stellar Blade handle exploration and optional content?

    -Stellar Blade takes exploration seriously, offering detours with hidden treasure chests and optional enemies. In the main game, players can explore a city called Zion and less linear areas, suggesting a focus on providing variety and depth to the player's journey.

Outlines

00:00

🛡️ Combat and Defense in 'Stellar Blade'

The first paragraph introduces the game 'Stellar Blade', highlighting its emphasis on defensive skills and strategic combat. The player assumes the role of an anime-style female warrior in a post-apocalyptic world. The game, inspired by Square Enix's 2017 hit, differs in its focus on well-timed parries and dodges, rewarding players for learning enemy attack patterns. 'Stellar Blade' introduces unique dodging skills like blink and repulse, in addition to the regular dodge mechanic, adding depth to the combat system. The game offers a balanced mix of defensive and offensive tools, allowing players to develop their own combat style. Special skills, activated when the beta skill gauge is full, add another layer to the gameplay. The paragraph also mentions the game's beta skills, which can cancel enemy attacks and facilitate quick approaches after dodging.

05:01

🎮 Game Mechanics and Exploration in 'Stellar Blade'

The second paragraph delves into additional game mechanics and exploration elements in 'Stellar Blade'. It discusses the user interface notifications, particularly when the beta skill gauge is full. The paragraph also touches on the inclusion of simple puzzles and platforming elements, such as entering codes to open doors and swimming sequences, which add variety to the primarily combat-focused gameplay. The exploration aspect of the game is emphasized, with mentions of hidden treasure chests and optional enemies, suggesting a world with depth. The paragraph concludes with a note on the game's release date for PlayStation 5 and a teaser for more upcoming games.

Mindmap

Keywords

💡Stellar Blade

Stellar Blade is the central subject of the video, referring to an action-adventure game with a post-apocalyptic setting. It is characterized by its emphasis on both defensive and offensive combat skills, offering players a deep and varied gameplay experience. The game is mentioned multiple times throughout the script, highlighting its unique mechanics such as parrying, dodging, and the use of special skills.

💡Defensive Skills

Defensive skills in the context of Stellar Blade refer to the player's ability to parry and dodge enemy attacks in a well-timed manner. These skills are crucial for successful combat, as they not only help the player avoid damage but also set up opportunities for counterattacks. The game places a significant emphasis on these defensive maneuvers, rewarding players who invest time in learning enemy attack patterns.

💡Combat Mechanics

Combat mechanics in Stellar Blade encompass the various actions and strategies available to the player during fights. This includes both offensive moves, such as using different types of attacks, and defensive actions, like parrying and dodging. The game's combat is designed to be engaging and skill-based, with a particular focus on the player's ability to time their moves effectively.

💡Post-Apocalyptic World

The term 'post-apocalyptic world' refers to the game's setting, which is a world devastated by some form of catastrophe that has left it abandoned or drastically altered by its previous inhabitants. This setting provides a backdrop for the game's narrative and influences the game's atmosphere, environmental design, and the nature of its challenges.

💡Character Abilities

Character abilities in Stellar Blade refer to the specific skills and techniques that the player's character, Eve, can utilize during gameplay. These abilities include both offensive actions, like using various weapons and attack combos, and defensive tactics, such as parrying and dodging. The game encourages players to master these abilities to succeed in combat and explore the game world effectively.

💡Exploration

Exploration in Stellar Blade is a gameplay element that allows players to discover the game world beyond the main path. This can involve finding hidden treasure chests, optional enemies, and uncovering secrets. The game is designed to reward curiosity and encourage players to seek out all it has to offer.

💡Game Difficulty

Game difficulty refers to the level of challenge presented to players in Stellar Blade. The game offers different difficulty settings, such as normal mode and story mode, to cater to a range of player skill levels and preferences. The difficulty settings adjust the overall challenge and risk in the game, allowing players to choose an experience that suits them.

💡Puzzles and Platforming

Puzzles and platforming are gameplay elements that involve problem-solving and movement challenges, respectively. In Stellar Blade, these elements provide variety to the combat-focused gameplay by requiring players to think strategically and execute precise movements to progress.

💡Game Atmosphere

Game atmosphere refers to the overall mood and feel of the game world, which is influenced by its visual, audio, and narrative design. Stellar Blade's atmosphere is crafted to be immersive and engaging, with attention to detail that enhances the player's experience.

💡Character Development

Character development in the context of Stellar Blade refers to the growth and evolution of the player's character, Eve, throughout the game. This can involve learning new skills, acquiring better equipment, and uncovering the character's backstory and relationships with other characters in the game.

Highlights

Stellar Blade, directed by Kim Hun, is inspired by Square Enix's 2017 hit game.

Stellar Blade emphasizes defensive skills, requiring players to master parries and dodges.

The game introduces unique dodging skills like blink and repulse to counter specific attacks.

Mastering the timing for parries, dodges, and counterattacks is crucial for success.

Stellar Blade offers a balanced combat system with both defensive and offensive skills.

Beta skills in the game can cancel an enemy's attack and open opportunities for counterattacks.

The game allows players to use a long-range gun type weapon in addition to melee combat.

Boss fights in Stellar Blade feature changing attack patterns and phases.

Stellar Blade offers two difficulty settings: normal mode and story mode.

Game design draws inspiration from the Soulsborne genre, with checkpoints and exploration elements.

Camps in the game serve multiple functions, including health restoration and learning new skills.

The game provides flashbacks and events at camps, adding depth to the world and characters.

Stellar Blade includes puzzles and platforming elements for variety.

Exploration is encouraged, with treasures and optional enemies hidden off the main path.

Stellar Blade's release is eagerly awaited for its unique combat and exploration gameplay on PlayStation 5.

Transcripts

play00:00

this place is

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dangerous take my

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hand if stly wielding a sword as an

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anime style Female warrior traversing a

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post-apocalyptic World left behind by

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its inhabitants sounds anything like

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near adada well that's because St blade

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director Kim hun was directly inspired

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by square enix's 2017

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hit I'm probably not the only one who

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imagined Stellar blade would play

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similarly to near as well a styish but

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casual action game that allows you to

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beat the crap out of your enemies

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without too much stress however from the

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moment I got the hold of the controller

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I realized that I was going to have a

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much more nerve wrecking experience than

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I expected but in the best possible way

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Stellar blade puts a much bigger

play00:43

emphasis on defensive skills than I

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would have thought reading the timing of

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enemy attacks for well-timed pares and

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Dodges is almost as important as it was

play00:51

in Securo Shadow died twice parrying

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multiple attacks to disrupt your enemy's

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balance allows you to perform a special

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attack called

play00:58

retribution

play01:02

besides your regular Dodge mechanic

play01:04

Stellar blade introduces blink and

play01:06

repulse both are dodging skills that

play01:08

counter the enemy's attack but they can

play01:10

only be used against specific attacks

play01:12

blink is utilized by pressing the circle

play01:14

button and moving the analog stick

play01:16

forward simultaneously while repulse

play01:18

requires you to press Circle and move

play01:20

backwards at first it can be challenging

play01:22

to instantly know and react to an enemy

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attack that can be countered by blink or

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repulse but once you get the hang of it

play01:28

parrying and dodging a series of attacks

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only to deliver a devastating counter

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attack at the end feels incredible it

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makes you realize just how much Stellar

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blade rewards the time you take to learn

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attack

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patterns in games that put a high

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emphasis on parrying and dodging I often

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find myself playing a bit too

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defensively thanks to a great set of

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offensive tools I didn't have the same

play01:49

problem with Stellar blade beta skills

play01:51

which can be utilized once your gauge is

play01:53

full can cancel an enemy's attack if the

play01:55

timing is right there's also an attack

play01:58

that allows you to quickly get close to

play02:00

the enemy after dodging from a distance

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delivering a series of attacks with the

play02:04

square and triangle buttons canceling

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your enemy's attack with a well Ed beta

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skill only to finish them off with yet

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another combo can feel just as great as

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the parrying and dodging Stellar blade

play02:13

equally provides the player with both

play02:15

great defensive and offensive skills

play02:17

which makes it feel balanced and deep

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being able to take different strategies

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depending on the enemy type is great in

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itself but it feels like Stellar blade

play02:24

has enough depth and variety for players

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to find their own unique style to tackle

play02:27

the challenge in combat

play02:30

at a certain point in the game Eve will

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become able to use a longrange gun type

play02:34

weapon as well while melee combat

play02:36

Remains the main focus some instances

play02:38

require the use of your gun in order to

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advance and apparently some stages are

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designed for this weapon but I didn't

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get to play any of those I did get to

play02:46

use the gun in a fight against stalker

play02:48

one of Stellar blad's creepy bosses by

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successfully countering a specific

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attack with repulse a weak spot is in

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field next to stalker's head heavy

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damage can be dealt if you are quick

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enough to fire at this weak spot I also

play03:00

found myself relying on the gun whenever

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I was out of potions as attacking from a

play03:04

distance wasn't nearly as risky as

play03:06

attacking with my

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blade at the very least the gun should

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function as yet another option instead

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of blad's already robust

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combat the bosses I got to fight all had

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a wide array of attack patterns that

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fundamentally changed once they headed

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into a different phase while

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overwhelming at first after a few tries

play03:25

I realized how the attacks were designed

play03:27

for me to utilize the parrying dodging

play03:29

and Auto skills that stter blade had

play03:31

taught me at that

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point stter blade has two difficulty

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settings normal mode and story mode

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while calling it a soul slide would make

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it sound more difficult than it actually

play03:42

is in normal mode regular enemies can

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kill you if you let your guard down on

play03:46

my first few attempts bosses felt quite

play03:48

challenging as well from a game design

play03:51

perspective St blade does draw a lot of

play03:53

inspiration from The Souls born

play03:57

genre camps feel just like bonfire Teck

play03:59

points you can unlock shortcuts that

play04:01

lead you back to those checkpoints and

play04:03

be prepared for surprise attacks from

play04:04

enemies placed just around the

play04:06

corner when playing a story mode the

play04:09

game feels a lot more forgiving and you

play04:11

can turn on an accessibility option

play04:12

called action assist that tells you the

play04:14

right timing for pairing and dodging in

play04:16

QT

play04:17

fashion I like that camps don't just

play04:20

function as a place that restores your

play04:21

health and refills your potions but

play04:23

provides some actra relaxation for Eve

play04:25

and the player watching Eve kick back on

play04:27

her chair while playing your choice of

play04:28

song on the record player is a good way

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to take a break at these camps Eve

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occasionally has conversations with her

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friends and the game can reward you with

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flashbacks and other events some events

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only occur at specific camps so finding

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all the camps functions as a nice extra

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for completionists or those who want to

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dig deeper into St blades world and

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characters you can buy items and learn

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new skills at camps as well newly

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obtained skills can be tried out in the

play04:51

game's training room but even if you

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don't Stellar blade will remind you of

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that skill during the next combat

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session in the main game Stell blade has

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many small details like this that made

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me feel like I was being taken great

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care of for example whenever the beta

play05:03

skill gauge is full the game's UI will

play05:05

notify you of this while it might sound

play05:07

like an afterthought for someone who

play05:09

often gets caught up in the acent and

play05:10

forgets to look at the gauge like me it

play05:12

goes a long

play05:15

way while Stell blade is combat focused

play05:18

I experienced some simple puzzles and

play05:19

platforming as well entering a code in

play05:22

order to open a door was so

play05:23

straightforward that I didn't even feel

play05:25

bad to refer to the hint

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feature well not particularly

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spectacular platforming sessions like

play05:32

moving wooden boards on a water Surface

play05:33

by swimming to then climb on them and

play05:35

jump to a nearby Lea were decent enough

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to provide some welcome variety speaking

play05:39

of swimming Eve can swim underwater as

play05:41

well which I found somewhat rare for a

play05:43

combat focused action game like Stellar

play05:45

blade in typical video game fashion

play05:47

swimming to the bottom of the water

play05:48

rewarded me with a treasure chest what

play05:50

else would you

play05:53

expect while mostly linear the stage I

play05:55

got to play was wide enough for a few

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detours with other hidden treasure

play05:58

chests and optional enemies I got the

play06:01

impression that Stell blade takes

play06:02

exploration seriously as well at least

play06:04

for an action game in the main game

play06:06

players can explore a city called Zion

play06:08

as well as some less linear

play06:11

areas while the depth of its exploration

play06:14

remains to be seen C Blade's action

play06:16

alone was more than enough for me to get

play06:17

excited for its April 26 release on

play06:20

PlayStation 5 for more upcoming games

play06:23

stick with

play06:28

idea

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Related Tags
Anime-StyleCombat-FocusedPost-ApocalypticDefensive-SkillsExplorationPlatformingPuzzle-SolvingStellar BladeAction-AdventureGameplay-Variety