Gagne's Nine Events of Instruction

Devlin Peck
23 Dec 202011:09

Summary

TLDRThis video script introduces Gagne's nine events, a framework for instructional designers to create effective learning experiences. It emphasizes the importance of gaining attention, stating objectives conversationally, stimulating recall of prior knowledge, presenting content with media, providing guidance and mnemonic devices, eliciting performance through practice, offering timely feedback, assessing performance with assessments, and enhancing transfer and retention for real-world application. The script serves as a guide for new instructional designers to craft comprehensive lesson plans and e-learning storyboards.

Takeaways

  • šŸ“¢ Gagne's nine events are essential conditions for learning and can guide the creation of lesson plans and e-learning storyboards.
  • šŸ‘€ The first event is to gain attention, which can be achieved through various methods like engaging stories or thought-provoking questions.
  • šŸŽÆ The second event is to state objectives in a conversational and simple manner, avoiding overly technical language.
  • šŸ”„ The third event involves stimulating recall of prior knowledge to connect new information with existing long-term memory.
  • šŸ“š The fourth event is presenting content, which should be done using a blend of media and keeping it aligned with the learning objectives.
  • šŸ› ļø The fifth event is providing guidance, which includes scaffolding, mnemonic devices, and tips for efficient learning.
  • šŸ’” Eliciting performance, the sixth event, is about offering practice opportunities where learners can apply new skills in a low-risk environment.
  • šŸ” Providing feedback, the seventh event, should be immediate to help learners correct mistakes and improve performance.
  • šŸ“Š Assessing performance, the eighth event, is crucial for determining if the learner has achieved the learning objectives, often through assessments or observations.
  • šŸ”— Enhancing transfer and retention, the final event, focuses on applying learning to real-world situations and providing job aids for reference.

Q & A

  • What are Gagne's nine events?

    -Gagne's nine events are research-backed conditions necessary for learning to take place. They serve as a blueprint for crafting lesson plans or creating e-learning storyboards, especially useful for new instructional designers.

  • Why is gaining attention the first event in Gagne's model?

    -Gaining attention is the first event because it's crucial to capture the audience's focus before diving into the content. This can be achieved through various methods like engaging stories, videos, animations, audio clips, or thought-provoking questions.

  • What is the purpose of stating objectives in the learning experience?

    -The purpose of stating objectives is to clarify what learners will accomplish by the end of the learning experience. It helps set expectations and guide the learner on what they should focus on.

  • How should instructional designers approach the 'stimulate recall' event?

    -Designers should stimulate recall by connecting new information to the learner's existing knowledge. This can be done by asking questions or referring to previous lessons to bring pre-existing knowledge into working memory.

  • What does it mean to present content in Gagne's model?

    -Presenting content involves using a blend of media, chunking information well, and aligning it with the learning objectives. The goal is to present information in a structured and relevant manner without including unnecessary details.

  • Why is providing guidance an essential part of the learning experience?

    -Providing guidance is essential because it offers learners support, such as scaffolding and mnemonic devices, to help them understand and remember the content more efficiently.

  • How does eliciting performance relate to practice opportunities?

    -Eliciting performance is about providing low-risk practice opportunities where learners can apply new skills. It allows them to make mistakes and learn from them, which is crucial for skill development.

  • What is the significance of providing feedback in the learning process?

    -Providing feedback is significant because it helps learners correct mistakes and understand how to improve. It should be given promptly to align with the practice and guide learners towards the instructional goals.

  • Why is assessing performance important at the end of a learning experience?

    -Assessing performance is important to determine whether the learner has achieved the learning objectives. It provides data that can be used by both the learner to identify areas for improvement and by the designer to refine the learning experience.

  • How can instructional designers enhance transfer and retention of learning?

    -Designers can enhance transfer and retention by mirroring the performance context, providing job aids, and relating content to real-world situations. This helps learners apply their knowledge effectively outside the learning environment.

  • What advice is given for new instructional designers regarding Gagne's nine events?

    -New instructional designers are advised to follow Gagne's nine events in order when designing a learning experience, ensuring each event is addressed to create a comprehensive and effective learning plan.

Outlines

00:00

šŸ“š Introduction to Gagne's Nine Events

This paragraph introduces Gagne's nine events, a framework for instructional design that outlines the necessary conditions for effective learning. The speaker emphasizes the importance of these events for new instructional designers as they provide a concrete blueprint for crafting lesson plans and e-learning storyboards. The first event, gaining attention, is discussed, highlighting the need to capture the audience's focus through various engaging methods such as stories, videos, animations, audio clips, or interactive questions. The paragraph sets the stage for a detailed exploration of each event in the subsequent discussions.

05:01

šŸŽÆ Gagne's Events: Stating Objectives to Enhancing Transfer

The paragraph delves into the subsequent events after gaining attention. It starts with stating objectives, advising to keep them simple and conversational rather than using complex Bloom's taxonomy. The speaker then discusses stimulating recall, emphasizing the importance of connecting new information with pre-existing knowledge in learners' long-term memory. The content presentation is covered, suggesting the use of varied media and clear structuring. Guidance is explained as providing support and mnemonic devices to aid learning. Eliciting performance is about offering practice opportunities where learners can apply new skills in a low-risk environment. Feedback is crucial and should be provided promptly to help learners correct their mistakes. Assessing performance involves evaluating whether the learning objectives have been met, often through assessments or observations. Lastly, enhancing transfer and retention is about ensuring that learners can apply their new knowledge and skills in real-world contexts, using job aids and relating content to real-life situations.

10:06

šŸ” Practical Application of Gagne's Nine Events

In this final paragraph, the speaker encourages applying Gagne's nine events in a sequential order, especially for new instructional designers, to create comprehensive and effective learning experiences. The paragraph suggests that following this framework can lead to better learning outcomes than simply presenting information in a traditional format like a PowerPoint. The speaker also mentions personal experience with clients who have used storyboard templates aligned with these events. The paragraph concludes with an invitation for viewers to explore more about instructional design and to engage with the content by liking the video and checking out related resources.

Mindmap

Keywords

šŸ’”Gagne's Nine Events

Gagne's Nine Events refer to a model of instructional design that outlines nine stages necessary for effective learning. In the video, these events are presented as a blueprint for instructional designers to craft lesson plans and e-learning storyboards. The script emphasizes that these events are particularly useful for new designers because they provide a concrete framework to ensure all necessary conditions for learning are addressed.

šŸ’”Instructional Designer

An instructional designer is a professional who designs and develops educational materials and activities. In the context of the video, the role of an instructional designer is to apply Gagne's Nine Events to create comprehensive learning experiences. The video suggests that instructional designers can use these events to guide their design process, ensuring that learners are engaged and that the learning objectives are met.

šŸ’”Learning Objectives

Learning objectives are specific, measurable goals that outline what learners should be able to do by the end of a learning experience. The video explains that stating objectives is the second event in Gagne's model, and it's crucial to present these objectives in a conversational and simple manner to the learners, avoiding overly technical language. This helps learners understand what they will accomplish and sets the stage for the learning experience.

šŸ’”Cognitivist Perspective

The cognitivist perspective is a learning theory that emphasizes the role of mental processes in acquiring knowledge and skills. In the video, this perspective is used to explain the third event of Gagne's model, which is to stimulate recall of prior knowledge. The instructional designer's job is to bring pre-existing knowledge into working memory to facilitate the encoding of new information into long-term memory, making learning more efficient.

šŸ’”Content Presentation

Content presentation is the act of delivering information to learners in a structured and engaging manner. The video discusses this as the fourth event in Gagne's model, suggesting the use of various media and techniques to present content in a way that is aligned with the learning objectives and does not include irrelevant material. The script advises against a 'dry' presentation and encourages creativity to maintain learner engagement.

šŸ’”Guidance

Guidance in the context of instructional design refers to the support provided to learners to help them understand and master new material. The video describes this as the fifth event in Gagne's model, where the designer provides scaffolding, such as reasoning behind answers, practice questions, and mnemonic devices. This guidance is intended to assist learners in efficiently learning and retaining the content.

šŸ’”Elicit Performance

Eliciting performance is the process of providing learners with opportunities to practice and apply new skills. The video explains this as the sixth event in Gagne's model, emphasizing the importance of low-risk practice opportunities where learners can try out new skills and receive feedback. This practice is crucial for skill development and is a key component of effective instructional design.

šŸ’”Feedback

Feedback in instructional design is the provision of information to learners about their performance, typically after they have attempted a practice task or assessment. The video describes feedback as a crucial companion to practice, where learners can learn from their mistakes and adjust their approach. Timely feedback is emphasized as essential for guiding learners towards the instructional goals.

šŸ’”Assess Performance

Assessing performance involves evaluating whether learners have achieved the learning objectives. The video discusses this as the seventh event in Gagne's model, often involving assessments like multiple-choice questions. This assessment provides data that is useful for both the learner, to identify areas for improvement, and the designer, to refine the learning experience.

šŸ’”Enhance Transfer and Retention

Enhancing transfer and retention is about ensuring that learners can apply their new knowledge and skills in real-world situations beyond the learning context. The video describes this as the final event in Gagne's model, suggesting strategies like mirroring the performance context in the learning experience and providing job aids. These methods help learners to transfer their learning effectively and retain the information over time.

Highlights

Gagne's nine events are essential for designing comprehensive learning experiences.

These events serve as a blueprint for instructional designers, especially for those who are new to the field.

The first event is to gain attention, which can be achieved through various engaging methods.

Stating objectives should be done in a conversational manner to avoid being too dry.

Stimulating recall involves connecting new knowledge with pre-existing knowledge in long-term memory.

Presenting content should be done with a blend of media and should be well-chunked for better understanding.

Providing guidance is crucial, which includes scaffolding and mnemonic devices to aid learning.

Eliciting performance is about giving learners low-risk opportunities to practice new skills.

Providing feedback should be immediate to help learners adjust and improve.

Assessing performance is typically done at the end of a learning experience to evaluate learning outcomes.

Enhancing transfer and retention involves mirroring real-world performance contexts in the learning experience.

Job aids can be used to connect the learning experience with real-world applications.

Relating content to real-world situations helps learners see practical applications of their new knowledge.

Gagne's nine events can be used in any order, but they should be considered at every stage of the design process.

For beginners in instructional design, following Gagne's events in order can be a helpful starting point.

Transcripts

play00:00

if you're looking to designĀ  comprehensive learning experiencesĀ Ā 

play00:03

or become an instructional designer then you'reĀ  going to want to know about Gagne's nine events

play00:18

Gagne's nine events include all of theĀ  research-backed conditions that are necessaryĀ Ā 

play00:23

for learning to take place so you can use theseĀ  events to craft lesson plans or create yourĀ Ā 

play00:30

e-learning storyboards and these events are reallyĀ  good especially for new instructional designersĀ Ā 

play00:36

because they're very concrete and they can serveĀ  almost as a blueprint for your learning experienceĀ 

play00:43

so let's dive into it here are the nine events andĀ  we are going to cover each one of these in detailĀ Ā 

play00:50

so the first one up is gain attention now IĀ  want to say all these events they don't have toĀ Ā 

play00:57

necessarily be done in order but most of the timeĀ  you do want to start by gaining your audience'sĀ Ā 

play01:03

attention and this can be done in in quite a fewĀ  ways I think Gagne presents this as a change inĀ Ā 

play01:09

stimulus with a simple example of like turningĀ  the lights on and off in a classroom to directĀ Ā 

play01:14

everyone's attention to the learning experienceĀ  but you can also do this with an engaging storyĀ Ā 

play01:20

with maybe an engaging video animationĀ  audio clip or even interactionĀ Ā 

play01:27

and a thought-provoking question just to againĀ  orient people to the learning experience and tryĀ Ā 

play01:33

to get everyone focused on what's about to comeĀ  so you can be creative with how you gain attentionĀ Ā 

play01:38

but you do want to you know you do want to payĀ  attention to this event because if you're justĀ Ā 

play01:44

diving right into some really dry content peopleĀ  probably aren't going to be super attentive to it

play01:51

the next event is to state objectives so youĀ  really want to answer the question like whatĀ Ā 

play01:58

are the people going to learn in this learningĀ  experience what are they going to accomplishĀ Ā 

play02:02

by the end of this and the biggest mistakeĀ  people make here is they prevent the very dryĀ Ā 

play02:08

Bloomā€™s taxonomy learning objectivesĀ  that you would use to guide your designĀ Ā 

play02:14

these you don't need to present your instructionalĀ  design objectives to your audience those are forĀ Ā 

play02:20

you to make your design decisions when it comesĀ  to stating the objectives you want to keep itĀ Ā 

play02:24

conversational you know today you'll learn aboutĀ  this by the end of this you'll know how to do thisĀ Ā 

play02:30

we don't need to say you know you'll be able toĀ  recognize each of these three facets like identifyĀ Ā 

play02:36

this and that again keep it conversationalĀ  keep it simple just try to let them knowĀ Ā 

play02:41

where you're going with the learning experience the third event is to stimulate recall so from aĀ Ā 

play02:48

cognitivist perspective you learn by connectingĀ  new knowledge and new skills to knowledge andĀ Ā 

play02:55

skills that you already have in your long-termĀ  memory so your job as the instructional designerĀ Ā 

play03:01

or the facilitator is you want to bring thatĀ  pre-existing knowledge into the working memoryĀ Ā 

play03:06

so that when the new you know when you presentĀ  the new information and the new knowledge and theĀ Ā 

play03:10

new skills it's much easier to connect those twoĀ  pieces and encode that into long-term memory soĀ Ā 

play03:17

again this is cognitive information processingĀ  theory we don't need to dive super far into itĀ Ā 

play03:22

from a practical perspective though you want toĀ  ask questions that cause people to draw on theirĀ Ā 

play03:28

pre-existing knowledge and maybe refer to thatĀ  pre-existing knowledge throughout the course soĀ Ā 

play03:34

you know this might be as simple as referring toĀ  things that you learned in the previous lessonĀ Ā 

play03:38

or it might be referring to thingsĀ  that you would have learned likeĀ Ā 

play03:42

you know decades ago or years ago the ideaĀ  here is bringing any of that relevant infoĀ Ā 

play03:47

that the people have to the forefront so that it'sĀ  easier to learn and connect the new informationĀ Ā 

play03:54

and you want to add that intoĀ  your lesson plan or your design

play03:58

alright this fourth event is to present contentĀ  I think that most teachers, facilitators,Ā Ā 

play04:03

and designers are familiar with this pieceĀ  yeah you know use a blend of media if you canĀ Ā 

play04:09

chunk it well so that you're not jumping all overĀ  the place with your content try to keep it alignedĀ Ā 

play04:14

with your objective so that you're not includingĀ  anything irrelevant or unnecessary again we don'tĀ Ā 

play04:20

need to spend a ton of time on presenting contentĀ  alright the fifth event is to provide guidanceĀ Ā 

play04:26

a lot of designers get i've seen get confusedĀ  with this part but really this is like theĀ Ā 

play04:31

supporting you know scaffolding is one way to doĀ  this in the in the beginning of the experience youĀ Ā 

play04:39

provide more guidance by maybe you help peopleĀ  see the reasoning behind certain answers orĀ Ā 

play04:44

behind certain approaches you give them practiceĀ  questions that might start off more simple and youĀ Ā 

play04:50

and you know you provide more information toĀ  the why and guide them to the right answerĀ Ā 

play04:55

that's what we're referring to here alsoĀ  mnemonic devices so like PEMDAS when you'reĀ Ā 

play05:01

learning like the order of operations in mathĀ  class it's like please excuse my dear aunt sallyĀ Ā 

play05:09

yeah just little tips and tricks to rememberĀ  things to learn the information to practiceĀ Ā 

play05:14

the skills you know I have your tips about howĀ  to study or learn the material maybe you'reĀ Ā 

play05:18

suggesting that they make flash cards piecesĀ  like that you know pieces that aren't exactlyĀ Ā 

play05:24

presenting the content but helping peopleĀ  learn that content in an efficient wayĀ Ā 

play05:29

that's the guidance and that is a necessaryĀ  piece to designing a learning experienceĀ 

play05:36

alright up next we have elicit performanceĀ  another way to think about that it this isĀ Ā 

play05:41

to provide practice opportunities so people learnĀ  new skills when they can actually practice thoseĀ Ā 

play05:47

skills and it's up to you as a designer to makeĀ  sure that those practice opportunities are thereĀ Ā 

play05:52

this is important you know it's low risk if theyĀ  fail a practice question or a practice quiz orĀ Ā 

play05:57

something it's not the end of the world they canĀ  just try again and yeah that's all there really isĀ Ā 

play06:03

to it make sure that people have a chance toĀ  practice don't just dump the content on themĀ Ā 

play06:09

providing feedback it goes hand in hand withĀ  providing those practice opportunities you wantĀ Ā 

play06:14

to provide the feedback as soon as possibleĀ  so when someone is off track or when theyĀ Ā 

play06:19

are answering questions incorrectly they can getĀ  feedback as to why and they can adjust accordinglyĀ Ā 

play06:26

to get closer to where they need to be andĀ  get closer to that instructional goal soĀ Ā 

play06:32

that's that's the real point here giveĀ  people a chance to learn from their mistakesĀ Ā 

play06:37

you can give people all the practice in theĀ  world but if they're practicing incorrectlyĀ Ā 

play06:40

and they don't know why or how to do it theĀ  right way then you're not really helping themĀ Ā 

play06:46

so make sure that feedback is tied to thatĀ  performance or that practice very closelyĀ 

play06:53

next up we have assess performance so thisĀ  is usually comes at the at the end of theĀ Ā 

play06:58

experience it's when we want to see okayĀ  did this person actually learn anythingĀ Ā 

play07:02

and a common way to do this is with these multipleĀ  choice questions or assessments but you can alsoĀ Ā 

play07:08

do this with observation for things that areĀ  a bit more visual when you can see someoneĀ Ā 

play07:13

performing it correctly and we can go muchĀ  deeper into this but that's the main idea hereĀ Ā 

play07:19

when you're assessing that performance andĀ  seeing if someone actually did learn what they'reĀ Ā 

play07:23

supposed to learn you're getting useful data forĀ  both the the person going through that learningĀ Ā 

play07:28

experience and the instructor or the designer soĀ  the person going through the experience if theyĀ Ā 

play07:33

fail that assessment at the end it gives them aĀ  pretty good idea of okay i'm not ready I need toĀ Ā 

play07:39

go back and study this information more I need toĀ  look at some other sources maybe get some coachingĀ Ā 

play07:44

so that I can get on the right track with this andĀ  if you're the designer and you're seeing peopleĀ Ā 

play07:50

not pass that assessment it can give you someĀ  useful data about how to improve that learningĀ Ā 

play07:54

experience or improve that assessment to makeĀ  it more in line with the learning objectivesĀ 

play08:01

and finally one of my favorites enhance transferĀ  and retention so you know you have this learningĀ Ā 

play08:07

experience maybe it's anywhere between 10 andĀ  60 minutes long maybe longer maybe shorterĀ Ā 

play08:13

but you want people to take away what theyĀ  learned and use it on the job or in real lifeĀ Ā 

play08:18

so one of the best ways to do thisĀ  is to mirror the performance contextĀ Ā 

play08:23

so imagine the situation where the personĀ  is going to have to actually use this newĀ Ā 

play08:27

knowledge or these new skills and try to mirrorĀ  that situation in the learning experienceĀ Ā 

play08:33

so this is good for you know simulations when youĀ  when you really put someone in that same situationĀ Ā 

play08:38

they would be in in real life and then you youĀ  give them the guidance they need to use thoseĀ Ā 

play08:42

those skills and that knowledge in that real worldĀ  context job aids are another great way to do thisĀ Ā 

play08:50

you know you just learned what youĀ  learned over this past 30 minutes or soĀ Ā 

play08:54

now you can get it on this nice one pageĀ  job aid and take that with you to the jobĀ Ā 

play08:58

and you can see now that enhanced transfer use theĀ  job aid as like a connector between the learningĀ Ā 

play09:04

experience and the actual job so you can quicklyĀ  reference it without having to go back and spendĀ Ā 

play09:09

another 30 minutes doing that learning experienceĀ  over again whenever you need a quick refresherĀ Ā 

play09:15

and finally yeah this is the idea relateĀ  the content to the real world situationsĀ Ā 

play09:20

help people see how they'll be able to use whatĀ  it is that they're learning in the real worldĀ 

play09:28

so I hope that helped those are Gagne's nineĀ  events again they can be used in any order youĀ Ā 

play09:33

probably want to be thinking about these thingsĀ  at every stage of your design process when youĀ Ā 

play09:39

actually are designing that experienceĀ  you want to weave these things throughoutĀ Ā 

play09:43

and with that being said I have worked withĀ  clients and companies who've had storyboardĀ Ā 

play09:49

templates that follow these events almost toĀ  a t so it starts with getting that attentionĀ Ā 

play09:55

it leads into stating those objectives then youĀ  know there's a section about stimulating recallĀ Ā 

play10:00

and it kind of just goes through this like inĀ  order and that's completely fine especially ifĀ Ā 

play10:05

you are a newer instructional designer or youĀ  haven't designed a learning experience beforeĀ Ā 

play10:11

just try following this in order and checkingĀ  all the boxes and seeing how you do becauseĀ Ā 

play10:17

this is a lot better than just you know presentingĀ  a 45-minute powerpoint presentation like kind ofĀ Ā 

play10:24

like what i'm doing now not 45 minutes butĀ  you get the idea you can design somethingĀ Ā 

play10:28

much more comprehensive and effective byĀ  addressing each one of Gagne's nine eventsĀ Ā 

play10:34

so if this was helpful please go ahead and likeĀ  the video and if you are interested in becomingĀ Ā 

play10:39

an instructional designer you can check outĀ  my full video on that topic which I will linkĀ Ā 

play10:44

in the description below so thanks forĀ  watching and I will see you in the next video

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Instructional DesignLearning EventsEducational StrategyCognitive TheoryE-LearningTeaching MethodsPerformance AssessmentKnowledge RetentionSkill DevelopmentLearning Objectives