Gagne's Nine Events of Instruction
Summary
TLDRThis video script introduces Gagne's nine events, a framework for instructional designers to create effective learning experiences. It emphasizes the importance of gaining attention, stating objectives conversationally, stimulating recall of prior knowledge, presenting content with media, providing guidance and mnemonic devices, eliciting performance through practice, offering timely feedback, assessing performance with assessments, and enhancing transfer and retention for real-world application. The script serves as a guide for new instructional designers to craft comprehensive lesson plans and e-learning storyboards.
Takeaways
- š¢ Gagne's nine events are essential conditions for learning and can guide the creation of lesson plans and e-learning storyboards.
- š The first event is to gain attention, which can be achieved through various methods like engaging stories or thought-provoking questions.
- šÆ The second event is to state objectives in a conversational and simple manner, avoiding overly technical language.
- š The third event involves stimulating recall of prior knowledge to connect new information with existing long-term memory.
- š The fourth event is presenting content, which should be done using a blend of media and keeping it aligned with the learning objectives.
- š ļø The fifth event is providing guidance, which includes scaffolding, mnemonic devices, and tips for efficient learning.
- š” Eliciting performance, the sixth event, is about offering practice opportunities where learners can apply new skills in a low-risk environment.
- š Providing feedback, the seventh event, should be immediate to help learners correct mistakes and improve performance.
- š Assessing performance, the eighth event, is crucial for determining if the learner has achieved the learning objectives, often through assessments or observations.
- š Enhancing transfer and retention, the final event, focuses on applying learning to real-world situations and providing job aids for reference.
Q & A
What are Gagne's nine events?
-Gagne's nine events are research-backed conditions necessary for learning to take place. They serve as a blueprint for crafting lesson plans or creating e-learning storyboards, especially useful for new instructional designers.
Why is gaining attention the first event in Gagne's model?
-Gaining attention is the first event because it's crucial to capture the audience's focus before diving into the content. This can be achieved through various methods like engaging stories, videos, animations, audio clips, or thought-provoking questions.
What is the purpose of stating objectives in the learning experience?
-The purpose of stating objectives is to clarify what learners will accomplish by the end of the learning experience. It helps set expectations and guide the learner on what they should focus on.
How should instructional designers approach the 'stimulate recall' event?
-Designers should stimulate recall by connecting new information to the learner's existing knowledge. This can be done by asking questions or referring to previous lessons to bring pre-existing knowledge into working memory.
What does it mean to present content in Gagne's model?
-Presenting content involves using a blend of media, chunking information well, and aligning it with the learning objectives. The goal is to present information in a structured and relevant manner without including unnecessary details.
Why is providing guidance an essential part of the learning experience?
-Providing guidance is essential because it offers learners support, such as scaffolding and mnemonic devices, to help them understand and remember the content more efficiently.
How does eliciting performance relate to practice opportunities?
-Eliciting performance is about providing low-risk practice opportunities where learners can apply new skills. It allows them to make mistakes and learn from them, which is crucial for skill development.
What is the significance of providing feedback in the learning process?
-Providing feedback is significant because it helps learners correct mistakes and understand how to improve. It should be given promptly to align with the practice and guide learners towards the instructional goals.
Why is assessing performance important at the end of a learning experience?
-Assessing performance is important to determine whether the learner has achieved the learning objectives. It provides data that can be used by both the learner to identify areas for improvement and by the designer to refine the learning experience.
How can instructional designers enhance transfer and retention of learning?
-Designers can enhance transfer and retention by mirroring the performance context, providing job aids, and relating content to real-world situations. This helps learners apply their knowledge effectively outside the learning environment.
What advice is given for new instructional designers regarding Gagne's nine events?
-New instructional designers are advised to follow Gagne's nine events in order when designing a learning experience, ensuring each event is addressed to create a comprehensive and effective learning plan.
Outlines
š Introduction to Gagne's Nine Events
This paragraph introduces Gagne's nine events, a framework for instructional design that outlines the necessary conditions for effective learning. The speaker emphasizes the importance of these events for new instructional designers as they provide a concrete blueprint for crafting lesson plans and e-learning storyboards. The first event, gaining attention, is discussed, highlighting the need to capture the audience's focus through various engaging methods such as stories, videos, animations, audio clips, or interactive questions. The paragraph sets the stage for a detailed exploration of each event in the subsequent discussions.
šÆ Gagne's Events: Stating Objectives to Enhancing Transfer
The paragraph delves into the subsequent events after gaining attention. It starts with stating objectives, advising to keep them simple and conversational rather than using complex Bloom's taxonomy. The speaker then discusses stimulating recall, emphasizing the importance of connecting new information with pre-existing knowledge in learners' long-term memory. The content presentation is covered, suggesting the use of varied media and clear structuring. Guidance is explained as providing support and mnemonic devices to aid learning. Eliciting performance is about offering practice opportunities where learners can apply new skills in a low-risk environment. Feedback is crucial and should be provided promptly to help learners correct their mistakes. Assessing performance involves evaluating whether the learning objectives have been met, often through assessments or observations. Lastly, enhancing transfer and retention is about ensuring that learners can apply their new knowledge and skills in real-world contexts, using job aids and relating content to real-life situations.
š Practical Application of Gagne's Nine Events
In this final paragraph, the speaker encourages applying Gagne's nine events in a sequential order, especially for new instructional designers, to create comprehensive and effective learning experiences. The paragraph suggests that following this framework can lead to better learning outcomes than simply presenting information in a traditional format like a PowerPoint. The speaker also mentions personal experience with clients who have used storyboard templates aligned with these events. The paragraph concludes with an invitation for viewers to explore more about instructional design and to engage with the content by liking the video and checking out related resources.
Mindmap
Keywords
š”Gagne's Nine Events
š”Instructional Designer
š”Learning Objectives
š”Cognitivist Perspective
š”Content Presentation
š”Guidance
š”Elicit Performance
š”Feedback
š”Assess Performance
š”Enhance Transfer and Retention
Highlights
Gagne's nine events are essential for designing comprehensive learning experiences.
These events serve as a blueprint for instructional designers, especially for those who are new to the field.
The first event is to gain attention, which can be achieved through various engaging methods.
Stating objectives should be done in a conversational manner to avoid being too dry.
Stimulating recall involves connecting new knowledge with pre-existing knowledge in long-term memory.
Presenting content should be done with a blend of media and should be well-chunked for better understanding.
Providing guidance is crucial, which includes scaffolding and mnemonic devices to aid learning.
Eliciting performance is about giving learners low-risk opportunities to practice new skills.
Providing feedback should be immediate to help learners adjust and improve.
Assessing performance is typically done at the end of a learning experience to evaluate learning outcomes.
Enhancing transfer and retention involves mirroring real-world performance contexts in the learning experience.
Job aids can be used to connect the learning experience with real-world applications.
Relating content to real-world situations helps learners see practical applications of their new knowledge.
Gagne's nine events can be used in any order, but they should be considered at every stage of the design process.
For beginners in instructional design, following Gagne's events in order can be a helpful starting point.
Transcripts
if you're looking to designĀ comprehensive learning experiencesĀ Ā
or become an instructional designer then you'reĀ going to want to know about Gagne's nine events
Gagne's nine events include all of theĀ research-backed conditions that are necessaryĀ Ā
for learning to take place so you can use theseĀ events to craft lesson plans or create yourĀ Ā
e-learning storyboards and these events are reallyĀ good especially for new instructional designersĀ Ā
because they're very concrete and they can serveĀ almost as a blueprint for your learning experienceĀ
so let's dive into it here are the nine events andĀ we are going to cover each one of these in detailĀ Ā
so the first one up is gain attention now IĀ want to say all these events they don't have toĀ Ā
necessarily be done in order but most of the timeĀ you do want to start by gaining your audience'sĀ Ā
attention and this can be done in in quite a fewĀ ways I think Gagne presents this as a change inĀ Ā
stimulus with a simple example of like turningĀ the lights on and off in a classroom to directĀ Ā
everyone's attention to the learning experienceĀ but you can also do this with an engaging storyĀ Ā
with maybe an engaging video animationĀ audio clip or even interactionĀ Ā
and a thought-provoking question just to againĀ orient people to the learning experience and tryĀ Ā
to get everyone focused on what's about to comeĀ so you can be creative with how you gain attentionĀ Ā
but you do want to you know you do want to payĀ attention to this event because if you're justĀ Ā
diving right into some really dry content peopleĀ probably aren't going to be super attentive to it
the next event is to state objectives so youĀ really want to answer the question like whatĀ Ā
are the people going to learn in this learningĀ experience what are they going to accomplishĀ Ā
by the end of this and the biggest mistakeĀ people make here is they prevent the very dryĀ Ā
Bloomās taxonomy learning objectivesĀ that you would use to guide your designĀ Ā
these you don't need to present your instructionalĀ design objectives to your audience those are forĀ Ā
you to make your design decisions when it comesĀ to stating the objectives you want to keep itĀ Ā
conversational you know today you'll learn aboutĀ this by the end of this you'll know how to do thisĀ Ā
we don't need to say you know you'll be able toĀ recognize each of these three facets like identifyĀ Ā
this and that again keep it conversationalĀ keep it simple just try to let them knowĀ Ā
where you're going with the learning experience the third event is to stimulate recall so from aĀ Ā
cognitivist perspective you learn by connectingĀ new knowledge and new skills to knowledge andĀ Ā
skills that you already have in your long-termĀ memory so your job as the instructional designerĀ Ā
or the facilitator is you want to bring thatĀ pre-existing knowledge into the working memoryĀ Ā
so that when the new you know when you presentĀ the new information and the new knowledge and theĀ Ā
new skills it's much easier to connect those twoĀ pieces and encode that into long-term memory soĀ Ā
again this is cognitive information processingĀ theory we don't need to dive super far into itĀ Ā
from a practical perspective though you want toĀ ask questions that cause people to draw on theirĀ Ā
pre-existing knowledge and maybe refer to thatĀ pre-existing knowledge throughout the course soĀ Ā
you know this might be as simple as referring toĀ things that you learned in the previous lessonĀ Ā
or it might be referring to thingsĀ that you would have learned likeĀ Ā
you know decades ago or years ago the ideaĀ here is bringing any of that relevant infoĀ Ā
that the people have to the forefront so that it'sĀ easier to learn and connect the new informationĀ Ā
and you want to add that intoĀ your lesson plan or your design
alright this fourth event is to present contentĀ I think that most teachers, facilitators,Ā Ā
and designers are familiar with this pieceĀ yeah you know use a blend of media if you canĀ Ā
chunk it well so that you're not jumping all overĀ the place with your content try to keep it alignedĀ Ā
with your objective so that you're not includingĀ anything irrelevant or unnecessary again we don'tĀ Ā
need to spend a ton of time on presenting contentĀ alright the fifth event is to provide guidanceĀ Ā
a lot of designers get i've seen get confusedĀ with this part but really this is like theĀ Ā
supporting you know scaffolding is one way to doĀ this in the in the beginning of the experience youĀ Ā
provide more guidance by maybe you help peopleĀ see the reasoning behind certain answers orĀ Ā
behind certain approaches you give them practiceĀ questions that might start off more simple and youĀ Ā
and you know you provide more information toĀ the why and guide them to the right answerĀ Ā
that's what we're referring to here alsoĀ mnemonic devices so like PEMDAS when you'reĀ Ā
learning like the order of operations in mathĀ class it's like please excuse my dear aunt sallyĀ Ā
yeah just little tips and tricks to rememberĀ things to learn the information to practiceĀ Ā
the skills you know I have your tips about howĀ to study or learn the material maybe you'reĀ Ā
suggesting that they make flash cards piecesĀ like that you know pieces that aren't exactlyĀ Ā
presenting the content but helping peopleĀ learn that content in an efficient wayĀ Ā
that's the guidance and that is a necessaryĀ piece to designing a learning experienceĀ
alright up next we have elicit performanceĀ another way to think about that it this isĀ Ā
to provide practice opportunities so people learnĀ new skills when they can actually practice thoseĀ Ā
skills and it's up to you as a designer to makeĀ sure that those practice opportunities are thereĀ Ā
this is important you know it's low risk if theyĀ fail a practice question or a practice quiz orĀ Ā
something it's not the end of the world they canĀ just try again and yeah that's all there really isĀ Ā
to it make sure that people have a chance toĀ practice don't just dump the content on themĀ Ā
providing feedback it goes hand in hand withĀ providing those practice opportunities you wantĀ Ā
to provide the feedback as soon as possibleĀ so when someone is off track or when theyĀ Ā
are answering questions incorrectly they can getĀ feedback as to why and they can adjust accordinglyĀ Ā
to get closer to where they need to be andĀ get closer to that instructional goal soĀ Ā
that's that's the real point here giveĀ people a chance to learn from their mistakesĀ Ā
you can give people all the practice in theĀ world but if they're practicing incorrectlyĀ Ā
and they don't know why or how to do it theĀ right way then you're not really helping themĀ Ā
so make sure that feedback is tied to thatĀ performance or that practice very closelyĀ
next up we have assess performance so thisĀ is usually comes at the at the end of theĀ Ā
experience it's when we want to see okayĀ did this person actually learn anythingĀ Ā
and a common way to do this is with these multipleĀ choice questions or assessments but you can alsoĀ Ā
do this with observation for things that areĀ a bit more visual when you can see someoneĀ Ā
performing it correctly and we can go muchĀ deeper into this but that's the main idea hereĀ Ā
when you're assessing that performance andĀ seeing if someone actually did learn what they'reĀ Ā
supposed to learn you're getting useful data forĀ both the the person going through that learningĀ Ā
experience and the instructor or the designer soĀ the person going through the experience if theyĀ Ā
fail that assessment at the end it gives them aĀ pretty good idea of okay i'm not ready I need toĀ Ā
go back and study this information more I need toĀ look at some other sources maybe get some coachingĀ Ā
so that I can get on the right track with this andĀ if you're the designer and you're seeing peopleĀ Ā
not pass that assessment it can give you someĀ useful data about how to improve that learningĀ Ā
experience or improve that assessment to makeĀ it more in line with the learning objectivesĀ
and finally one of my favorites enhance transferĀ and retention so you know you have this learningĀ Ā
experience maybe it's anywhere between 10 andĀ 60 minutes long maybe longer maybe shorterĀ Ā
but you want people to take away what theyĀ learned and use it on the job or in real lifeĀ Ā
so one of the best ways to do thisĀ is to mirror the performance contextĀ Ā
so imagine the situation where the personĀ is going to have to actually use this newĀ Ā
knowledge or these new skills and try to mirrorĀ that situation in the learning experienceĀ Ā
so this is good for you know simulations when youĀ when you really put someone in that same situationĀ Ā
they would be in in real life and then you youĀ give them the guidance they need to use thoseĀ Ā
those skills and that knowledge in that real worldĀ context job aids are another great way to do thisĀ Ā
you know you just learned what youĀ learned over this past 30 minutes or soĀ Ā
now you can get it on this nice one pageĀ job aid and take that with you to the jobĀ Ā
and you can see now that enhanced transfer use theĀ job aid as like a connector between the learningĀ Ā
experience and the actual job so you can quicklyĀ reference it without having to go back and spendĀ Ā
another 30 minutes doing that learning experienceĀ over again whenever you need a quick refresherĀ Ā
and finally yeah this is the idea relateĀ the content to the real world situationsĀ Ā
help people see how they'll be able to use whatĀ it is that they're learning in the real worldĀ
so I hope that helped those are Gagne's nineĀ events again they can be used in any order youĀ Ā
probably want to be thinking about these thingsĀ at every stage of your design process when youĀ Ā
actually are designing that experienceĀ you want to weave these things throughoutĀ Ā
and with that being said I have worked withĀ clients and companies who've had storyboardĀ Ā
templates that follow these events almost toĀ a t so it starts with getting that attentionĀ Ā
it leads into stating those objectives then youĀ know there's a section about stimulating recallĀ Ā
and it kind of just goes through this like inĀ order and that's completely fine especially ifĀ Ā
you are a newer instructional designer or youĀ haven't designed a learning experience beforeĀ Ā
just try following this in order and checkingĀ all the boxes and seeing how you do becauseĀ Ā
this is a lot better than just you know presentingĀ a 45-minute powerpoint presentation like kind ofĀ Ā
like what i'm doing now not 45 minutes butĀ you get the idea you can design somethingĀ Ā
much more comprehensive and effective byĀ addressing each one of Gagne's nine eventsĀ Ā
so if this was helpful please go ahead and likeĀ the video and if you are interested in becomingĀ Ā
an instructional designer you can check outĀ my full video on that topic which I will linkĀ Ā
in the description below so thanks forĀ watching and I will see you in the next video
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