CONCURRENCY IS NOT WHAT YOU THINK
Summary
TLDRThis video script explores the concept of concurrency in computing, which allows multiple processes to run simultaneously on a single CPU. It traces the evolution from mainframes to personal computers, explaining how early operating systems enabled multitasking. The script delves into CPU operation, detailing how processes are managed through queues and scheduling. It contrasts cooperative and preemptive scheduling, highlighting the importance of hardware support for effective multitasking. The video concludes by discussing the role of multi-core systems in enhancing parallelism and the future of complex computing concepts.
Takeaways
- π‘ Multitasking has been possible since the era of single-core CPUs, challenging the misconception that it's solely a feature of multicore systems.
- ποΈ Early mainframe computers were massive, expensive, and limited in number, leading to the development of multitasking to maximize their usage.
- π The process of running a program in early computers involved multiple steps, including loading compilers and assemblers, which was time-consuming and inefficient.
- π₯ The advent of time-sharing operating systems like Multics allowed multiple users to connect to a single computer, improving resource utilization.
- π The concept of concurrency was pivotal in allowing the execution of multiple processes by interleaving them, giving the illusion of simultaneous execution.
- π₯οΈ Personal computers initially could only run one program at a time, but with the influence of systems like Unix, they evolved to support multitasking.
- π€ CPUs handle instructions in a cycle of fetch, decode, and execute, with jump instructions allowing for non-linear execution paths.
- π Operating systems manage process execution through a scheduler, which assigns CPU time to processes in a queue, ensuring fairness in resource allocation.
- β° Preemptive scheduling, enabled by hardware timers, prevents any single process from monopolizing CPU resources, enhancing system security and responsiveness.
- π© Multi-core systems enhance processing power by allowing true parallelism, but concurrency remains essential for efficient resource management when there are more processes than cores.
Q & A
What is the main focus of the video script?
-The main focus of the video script is to explain the fundamentals of concurrency, a technique that allows computers to run multiple processes simultaneously, even with a single CPU.
How did early computers manage to run multiple programs despite having a single processor?
-Early computers managed to run multiple programs by breaking down programs into smaller segments and interleaving them so that the CPU could execute them in an alternate order, creating the illusion of multitasking.
What is the significance of the invention of transistors in the context of the script?
-The invention of transistors allowed mainframes to become smaller and more affordable, which eventually led to the development of personal computers and the need for multitasking capabilities.
Why were early computers designed to be used by one user at a time?
-Early computers were designed for single-user use due to their high cost and limited availability. They were massive and expensive, making it impractical for multiple users to access them simultaneously.
What is the role of an operating system in managing multiple processes on a single CPU?
-An operating system manages multiple processes by using a scheduler to allocate CPU time to each process, ensuring that each process gets a fair share of processing time and that the CPU is never idle.
What is the difference between cooperative scheduling and preemptive scheduling as explained in the script?
-Cooperative scheduling relies on processes voluntarily giving up control of the CPU, whereas preemptive scheduling uses hardware timers to forcibly take control of the CPU from processes that do not relinquish it in a timely manner.
Why was the development of multi-core systems significant for multitasking?
-Multi-core systems allow for true parallelism and simultaneous execution of multiple processes, as each core can handle a separate process, reducing the need for context switching and improving overall performance.
How does the CPU handle instructions as described in the script?
-The CPU handles instructions through a cycle of fetch, decode, and execute. It uses special registers like the instruction register and the address register to manage the flow of instructions.
What is the purpose of a hardware timer in the context of process scheduling?
-A hardware timer is used to implement preemptive scheduling by setting a time limit for a process's CPU usage. Once the timer expires, it triggers an interruption, forcing the process to relinquish control of the CPU.
What is the role of interruptions in the interaction between user programs and the operating system?
-Interruptions serve as signals to the CPU, allowing user programs to request services from the operating system, such as file operations or memory allocation, and to regain control of the CPU when necessary.
Why did personal computers initially struggle with multitasking?
-Personal computers initially struggled with multitasking because they were designed for single-tasking and lacked the hardware and software mechanisms to efficiently manage multiple processes simultaneously.
Outlines
π» The Evolution of Computer Multitasking
This paragraph introduces the concept of multitasking in computers, challenging the common belief that multicore systems are the only solution for running multiple programs simultaneously. It highlights that even single-core computers have been capable of multitasking since the days of early computing systems like the Commodore Amiga and Apple Macintosh. The paragraph sets the stage for an exploration of concurrency, a technique that allows multiple processes to run at the same time on a single CPU. It also touches on the history of mainframe computers, their evolution, and the challenges faced in the early days of computing, such as the complexity of programming and the high costs associated with computer operation and maintenance.
π The Mechanism of Task Switching
This section delves into how task switching is achieved in operating systems. It explains that while computers execute instructions sequentially, they can be broken down into smaller segments and interleaved to create the illusion of simultaneous execution. The paragraph introduces the concept of time-sharing operating systems, like Multics, which was one of the first to implement this technique. It also discusses the transition of computers from mainframes to personal computers and how the latter initially could not multitask but eventually adopted concurrency techniques to allow a single user to run multiple programs at once. The explanation includes a brief overview of CPU registers and the process of fetching, decoding, and executing instructions, which is fundamental to understanding how task switching is managed by the operating system.
π CPU Scheduling and Process Management
This paragraph focuses on the inner workings of CPU scheduling and process management within an operating system. It describes the process queue managed by the scheduler and the dispatcher, which selects processes for execution when the CPU is available. The paragraph explains how the operating system regains control of the CPU through interruptions, which are signals that pause the current task and allow the operating system to handle essential tasks, such as I/O operations. It also introduces the concept of cooperative scheduling, where processes voluntarily relinquish control, and preemptive scheduling, which uses a hardware timer to ensure the operating system can regain control even if a process does not release the CPU voluntarily. The paragraph emphasizes the importance of hardware support for implementing preemptive scheduling and touches on the historical use of these scheduling methods in operating systems like Windows and Multics.
π Multi-core Systems and True Parallelism
The final paragraph discusses the advent of multi-core systems and their impact on multitasking and concurrency. It explains that while rapid process switching can create the illusion of simultaneous execution, the increasing number of processes can lead to lag. To address this, both software and hardware solutions have been developed. On the software side, more complex schedulers can manage processes more efficiently, while hardware solutions, such as increasing CPU speed or adding multiple processing units to a chip, enable true parallelism and simultaneous execution. The paragraph concludes with a distinction between concurrency and parallelism, emphasizing that concurrency deals with managing many tasks at once, whereas parallelism is about executing many tasks at once. It also encourages viewers to explore more complex concepts like scheduling, threads, and race conditions in future episodes.
Mindmap
Keywords
π‘Concurrency
π‘CPU (Central Processing Unit)
π‘Multicore Systems
π‘Operating System
π‘Multitasking
π‘Compiler
π‘Assemble
π‘Interruptions
π‘Process
π‘Scheduling
π‘Preemptive Scheduling
Highlights
Multicore systems are not the only way computers can run multiple programs simultaneously; concurrency allows it even with a single CPU.
Multitasking has been possible since the days of single-CPU computers, as seen in the Commodore Amiga and Apple Macintosh from the mid-80s.
Early mainframe computers were massive, expensive, and limited in access, leading to the development of time-sharing systems.
The evolution of computers from mainframes to personal computers saw a shift from multi-user to single-user systems.
Operating systems like MultiCS and Unix enabled multitasking by interleaving program segments for execution.
Modern personal computers have adopted multitasking capabilities, allowing a single user to run multiple programs at once.
CPUs handle instructions through a cycle of fetch, decode, and execute, which is fundamental to understanding multitasking.
The CPU's address register is crucial for the operating system to switch between different processes.
Interruptions are a hardware-level signal that allows the operating system to regain control of the CPU for essential tasks.
Cooperative scheduling, where processes voluntarily relinquish control, can lead to security risks if a process enters an infinite loop.
Preemptive scheduling, which relies on hardware timers, ensures that the operating system can regain control even if a process is uncooperative.
Multi-core systems allow for true parallelism by distributing processes across multiple processing units.
Concurrency is about managing many tasks at once, while parallelism is about executing many tasks simultaneously.
The video promises future episodes exploring more complex concepts like scheduling, threads, and race conditions.
The sponsor, Brilliant, offers interactive learning experiences to enhance problem-solving skills in computer science.
The video concludes by emphasizing the importance of understanding concurrency and parallelism for grasping more advanced computer science topics.
Transcripts
have you ever wondered how your computer
is able to run thousands of programs at
the same time you are probably thinking
about multicore systems which is not
unexpected given the recent Push by CPU
manufacturers suggesting that more cores
means better performance what some
people ignore is that multitasking has
been around since those days when
computers had a single CPU today we are
going to learn the fundamentals about
concurrency a technique that lets
computers run multiple processes
simultaneously even if they're equipped
with just one
CPU hi friends my name is George and
this is core
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brilliant more about them
later back in the mid 80s computers like
the Commodore Amiga and Apple Macintosh
already could run multiple programs at
once despite having only one processor
so how did they do it to understand we
need to go back further in computer
history as is well known early computers
were very primitive these monsters also
known as mainframes were massive
machines that filled entire rooms they
were so expensive that only governments
big companies and some universities
could afford them and considering that
these things were top technology in the
entire world not even these wealthy
entities could afford many of them not
to mention the operation and maintaining
costs I mean just imagine having one of
these things for each accountant in your
company or each researcher in a
university access to computers was very
limited back then often requiring
appointments scheduled weeks in
advance mostly due to the invention of
transistors eventually main frames
became smaller though still pricey but
efforts were not only focused on
shrinking the size but also on boosting
processing speed although computers were
becoming faster operating them was still
complicated if you have no idea what I'm
talking about let me give you an
example to run a program written in some
programming language Fortran for
instance the computer couldn't just take
the source code and execute it as we do
with languages like python in modern
days before the compiler needed to be
loaded onto the computer at that time it
was common to store programs in magnetic
tapes so it was the programmer's
responsibility to mount this tape and
wait for the compiler to be loaded in
main
memory only when the compiler was ready
to run the programmer would input the
source code to be translated to Assembly
Language which still couldn't be
executed by the computer because it
needed to be compiled again down to
machine code by another program called
an assembler so temporarily it was
necessary to store the assembly output
whether on tapes punched cards or other
storage methods of the time the
procedure required mounting another tape
with the assembler requiring the
programmer to wait once
again once loaded the assembler would
take the compiler output and translate
it into machine code that the computer
can run only then the program could be
executed
as you can see a significant amount of
setup time could be involved in the
running of a single program and if
something went wrong it might have meant
starting all over
again this setup time was a real problem
while tapes were being mounted or the
programmer was typing commands the CPU
sat idle but even though it was doing
nothing other programmers still couldn't
use it because computers were designed
to be used by one user at a time and
remember in the early days few computers
were available as they cost Millions
thus computer time was extremely
valuable and owners wanted their
computers to be used as much as possible
to get as much as they could from their
Investments this is when early operating
systems were born the rest of this story
deserves its own video what's pertinent
for us right now is that researchers
eventually conceive the notion of
enabling multiple users to connect to a
single computer simultaneously but with
the operating system arbitrating access
to the
hardware under this approach each user
accessed the computer through some type
of input and output device such as a
teletype writer or a dumb terminal by
the late '70s dumb terminals were the
preferred IO device don't let this thing
confuse you it might seem like a vintage
computer but it is just a screen with a
keyboard used to send commands to the
computer and display the
output when these things were
disconnected from the computer they were
completely useless hence the interesting
name the story of terminals is kind of
fascinating as an interesting fact this
is why that little program you use to do
something on your computer by writing
commands is called a
terminal this Arrangement enabled the
computer to execute one user's programs
While others were either loading theirs
or awaiting user
input but what if multiple users were
ready to run their programs
simultaneously well in that situation
things get more complicated as the
computer disposes of one Processing Unit
users would have to share it somehow
remember that a program is just a
sequence of instructions for the
computer's CPU to execute one by
one if multiple programs are ready for
execution the straightforward approach
would be to execute them
sequentially however even though the CPU
would always be utilized here users
would have to wait a long time to start
seeing results from their
programs to address this problem
programs can be broken down into smaller
segments and interleaved so that the CPU
can execute them in an alternate
order now you might think that this
makes no sense since everything is still
being executed sequentially but keep in
mind that computers even early ones were
thousands of times faster than humans at
performing calculations so these tiny
fractions of a program would ideally be
executed very fast so fast that we as
persons would be under the illusion that
all programs are being executed at the
same
time
this kind of operating system received a
special name multic was one of the first
time sharing operating systems of all
time later in the late '70s early 80s
computers started arriving on the Home
Market as they were intended to be used
by one user at a time they got the name
personal computers which somehow remains
until
today however when personal computers
first came into play they were designed
to run one program at a time and were
uncapable of
multitasking but multics which inspired
the creation of Unix had been around for
quite a while at that point since
concurrency was already a known
technique it didn't take too much time
until PC manufacturers started shipping
personal computers capable of
multitasking instead of using
concurrency to allow multiple users to
use the same computer at the same time
it was used to allow a single user
running multiple programs at the same
time if you know a bit about how
computers run in instructions you
probably understand that we can't just
divide programs and mix them together in
this animation I'm not saying programs
are actually divided and loaded into
memory like that instead it demonstrates
the sequence of processes being carried
out how this is achieved is exactly what
we'll discuss next but before getting
into it we need to understand how CPUs
handle instructions which is exactly
what I'm going to show you after a quick
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below and now back to the video inside
the CPU there are special registers like
the instruction register and the address
register the address register holds the
memory location of the next instruction
the CPU will
execute when the CPU is ready for the
next instruction it fetches this value
and copy it to the instruction register
the CPU then decodes this to know what
to do next an addition a subtraction a
copy operation whatever after the
instruction is executed the address
register value increases pointing to the
next instruction
this is basically how CPUs go through
instructions step by step repeating this
cycle fetch decode and
execute there are also jump instructions
they change the address register value
making the CPU jump to a specific
instruction instead of the next one in
line This is key for dealing with
conditions and Loops in
programs
because of this programs don't have to
be literally split and mixed instead
they're loaded normally and the
operating system makes the CPU switch
between them by changing the address
register value our concern right now is
when is the operating system itself
executed because remember the operating
system is also software it needs the CPU
to do its
job when a program starts running it's
labeled as a process the operating
system system employs a specific data
type to store the details of each
running process these processes are
lined up in a queue which is overseen by
a special part of the operating system
known as auler when the CPU becomes
available another component called the
dispatcher steps in it selects the
topmost element from the queue reads the
process information and configures the
address register so that the CPU can
access that process in memory keep in
mind that I'm omitting a lot of
information here this is actually way
more complicated and I'm only only
telling you what's necessary for this
video but don't worry because a
dedicated video about CPU scheduling is
already planned okay but we still
haven't answered the question how does
the operating system manage to run
itself to do all of this
work when we write programs we don't
explicitly code instructions to give the
CPU back to the operating system right
well that's what we might
think in practice programs depend on the
operating system to perform essential
tasks when we use functions to open a
file read and write to it or things like
requesting memory we are interacting
with the operating system these
interactions occur through interruptions
at the hardware level interruptions act
as signals to the CPU when an
interruption occurs the CPU pauses its
current task saves its state by taking a
snapshot saving it in memory and
immediately jumps to a predefined
location in memory where the interrupt
service routine associated with that
specific Interruption resides this
routine is somewhere in the memory
region allocated to the operating system
itself programs use interruptions
extensively especially for Io operations
as only the operating system kernel can
handle interactions with
Hardware this is how the operating
system regains control of the CPU now
that the address register is pointing to
the operating system code the operating
system can use the CPU not only to
handle the interruption but to attend
other tasks including scheduling
processes
since IO operations often take time the
process that initiated the interruption
is temporarily placed back in the queue
while waiting for the hardware response
but before the process's captured state
is stored within the process
information then the dispatcher selects
another process from the queue and sets
the CPU to execute
it now this process can utilize the CPU
until at some point it needs some sort
of IO operation requiring giving control
back to the operating
system this cycle repeats continuously
until it's the turn of our process
again when the process is taken from the
queue its state is read and restored in
the CPU jumping to the correct location
in the user program to resume exactly
where it left
off and this is the process that allows
the operating system to alternate CPU
usage among multiple
processes but there is a huge problem
with this approach
once the CPU is allocated to a process
it retains control until the process
voluntarily releases either by
terminating or entering a waiting state
by invoking the operating
system consider an infinite Loop
scenario if there are no interruptions
inside the loop the CPU will endlessly
execute those instructions if a process
intentionally or unintentionally avoids
making interruptions the operating
system will never regain
control in modern modern times this
poses a serious security risk as
malicious programs can exploit this
vulnerability to monopolize CPU
resources preventing other programs from
accessing
them this scheduling method reliant on
process cooperation is known as
Cooperative scheduling or non-preemptive
scheduling unfortunately there's no
software fix for this issue so Hardware
intervention is
necessary to prevent any user program
from completely taking over the CPU a
hardware timer is deployed its function
is straightforward a time limit is set
and it begins counting down once the
time expires the timer triggers an
interruption the timer is typically
implemented within the CPU itself so
before allocating the CPU to any process
the operating system dispatcher uses a
privileged instruction to set and start
the
timer while processes can still
relinquish the CPU by triggering
interruptions if a process takes too
long to do so the timer ensures that the
operating system will eventually regain
control this mechanism known as
preemptive scheduling offers increased
security however an operating system can
only implement it if the hardware
supports
it if you look at the history of Home
Computing you'll find out that Windows
used Cooperative scheduling up until
version 3 from Windows 95 and subsequent
versions Windows has been used using
preemptive
scheduling interestingly enough multic
was designed to support preemptive
scheduling right from the start this is
particularly fascinating given that
we're discussing systems developed back
in the
1960s and finally what's the deal with
multi-core
systems well it's simple rapidly
switching between processes can create
the illusion of simultaneous execution
but as the number of running processes
increases the time it takes for each
process to regain C puu access also
increases leading to noticeable
lag to address this there are both
software and Hardware Solutions on the
software side a more complex scheduler
can help manage processes more
efficiently we will discuss this in a
future episode as for Hardware Solutions
one option is to increase the CPU speed
allowing processes to regain CPU time
faster however this approach has its
limits due to physical
constraints the Breakthrough came with
the addition of multiple processing
units to the same chip creating
multi-core systems with multiple cores
the Schuler can allocate different
processors to different programs
enabling true parallelism and
simultaneous
execution despite this there can still
be more processes than cores requiring
concurrency to efficiently distribute
processing resources among numerous
processes in multi-core
systems and just for reaching this part
of the video I'll leave you with this
beautiful phrase concurrency is about
dealing with lots of things that at once
but parallelism is about doing lots of
things at once and this is all you need
to understand this topic now you are
ready for more complex Concepts like
scheduling threads and race conditions
which we will explore in future episodes
this video has been quite lengthy but I
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