The Art of Television Production and Design
Summary
TLDRThe speaker, an architect turned TV designer, shares their accidental yet fulfilling journey into television design. They emphasize the high-paced creativity in TV, contrasting it with the slower pace of architecture, film, and theater. The speaker outlines various TV design categories, highlighting the importance of understanding one's skills and the specific demands of each category. They stress the significance of design in enhancing viewer experience and offer practical advice on using tools like lighting, color, and texture to create compelling sets, urging designers to think beyond traditional applications and always strive for improvement.
Takeaways
- π¨ The speaker, an architect turned TV designer, emphasizes the high level of creativity and rapid pace in television design compared to traditional architecture.
- π The joy of the job is highlighted, with the speaker expressing amusement at being paid to do what they love.
- ποΈ A comparison is made between the slow process of architectural projects and the rapid, high-volume nature of TV design, allowing for more frequent creative output.
- π¨ The speaker warns of the potential dangers and legal implications of failure in architecture, contrasting it with the lower stakes of TV design experimentation.
- πΊ The importance of understanding the different formats of TV shows and how they each require different design approaches and skill sets is discussed.
- π― The concept of the 'TV success matrix' is introduced, suggesting that different TV show formats have varying levels of creativity, pay, stress, and required personality traits.
- πΌ The speaker advises on the importance of targeting specific types of TV shows to align with one's skills and interests, as producers tend to specialize in certain formats.
- π‘ The value of good design is underscored, arguing that even in successful shows, the design can be transformative and enhance the experience.
- π οΈ A list of essential design tools is provided, including light, color, texture, and the effective use of foreground, mid-ground, and background.
- π The speaker shares practical advice, such as not taking client feedback too literally and being open to last-minute improvements to enhance the design.
Q & A
What is the speaker's background and how did they get into TV design?
-The speaker is originally an architect with two degrees in architecture and is a licensed architect. They accidentally fell into designing for TV and found it to be the most creative thing they could do as a designer.
Why does the speaker enjoy working in television design?
-The speaker enjoys the unlimited amount of creativity that television design allows, with the ability to work on numerous projects in a year, unlike architecture where projects take longer to complete.
What are the different types of television projects the speaker has mentioned?
-The speaker mentions half-hour, hour, single-camera, multi-camera sitcom type shows, music award shows, comedy, reality, commercials, and movies of the week as different types of television projects.
What does the speaker suggest is important for someone starting a career in TV design?
-The speaker suggests that it's important to identify where one's skills fit within the TV success matrix, which includes considering the personality requirement, pay grade, stress level, and creative value of different TV project types.
Why is it beneficial to understand the different categories of TV shows for a designer?
-Understanding different categories helps a designer to identify where their skills are best suited and to target the producers and designers who specialize in those categories, which can lead to more opportunities and career growth.
What are the tools the speaker uses to create great-looking sets?
-The tools the speaker uses include light, color, texture, foreground, mid-ground, background, and levels of detail.
How does the speaker encourage thinking beyond the immediate use of a material?
-The speaker encourages looking beyond what a material or form is and considering what it can become, using the example of using office ceiling tiles as a floor texture.
What advice does the speaker give about listening to clients?
-The speaker advises not to listen too closely to clients because they often don't know what they want until they see it. Designers should use their expertise to create what the client wants.
Why is lighting important in set design according to the speaker?
-Lighting is crucial as it not only illuminates the set but also provides texture and depth. The speaker emphasizes that lighting should be considered from the start of the design process.
What is the significance of the gloss floor in the design of sets?
-A gloss floor is significant as it can double the perceived size of a set by reflecting the set elements, providing more visual interest and effectively using the space.
How does the speaker feel about budget constraints in set design?
-The speaker believes that while staying on budget is important, it should not be the only guiding constraint. Designers should strive for great set design, and sometimes going slightly over budget can lead to better results.
Outlines
π Transition from Architecture to TV Design
The speaker, an architect by training, shares their accidental entry into TV design and how they found it to be a highly creative field. They compare the pace and creative opportunities in architecture with those in television, highlighting the faster pace and unlimited creativity in TV design. The speaker emphasizes the importance of understanding one's career goals and the various categories within TV design, such as sitcoms, music award shows, and reality TV, each with its own set of requirements and rewards. They also stress the importance of targeting specific types of TV shows and understanding the producers and designers associated with them to build a successful career in TV design.
π¨ Tools and Techniques for TV Set Design
The speaker outlines the essential tools for creating visually appealing TV sets, including light, color, texture, and the effective use of foreground, mid-ground, and background. They discuss the importance of lighting in set design, sharing insights on how to work with lighting designers from the initial stages of a project. The speaker also shares practical advice, such as thinking beyond the conventional use of materials to create unique textures and using layers to create depth and interest in a set. They emphasize the need to listen to clients but also to use one's expertise to guide the design process, as clients often do not know what they want until it is presented to them.
π‘ The Impact of Design on TV Shows
The speaker discusses the impact of design on the success and perception of TV shows. They argue that good design is crucial at every level, from details to the overall look, and can transform a show's atmosphere significantly. Using examples from their work, they illustrate how even on a tight budget, thoughtful design choices can enhance a set's visual appeal. The speaker also touches on the importance of being flexible and making last-minute improvements to achieve better results. They conclude by stressing that while staying on budget is important, it should not be the sole focus, as design excellence is what ultimately earns recognition and appreciation.
Mindmap
Keywords
π‘Architecture
π‘Television Design
π‘Creativity
π‘TV Success Matrix
π‘Multi-camera Sit-com
π‘Lighting Design
π‘Reality Shows
π‘Budget Constraints
π‘Foreground, Mid-ground, Background
π‘Texture
π‘Design Tools
Highlights
The speaker, an architect by training, found their way into TV design by accident and discovered a highly creative field.
In TV design, one can work on numerous projects in a year, unlike architecture where a project might take one or two years.
The speaker enjoys the freedom to experiment with creativity in TV design without the risks associated with architecture.
The speaker emphasizes the importance of understanding the different types of TV shows and their respective demands on designers.
Designers should identify where their skills fit best within the TV industry, considering personality requirements, pay grade, stress levels, and creative value.
The speaker suggests that designers should target specific types of TV shows and understand the producers and designers associated with them.
Design matters at every level, from details to the big picture, and can significantly impact the success of a TV show.
The speaker lists the essential tools for good design, including light, color, texture, and foreground, mid-ground, background elements.
Innovative use of materials, such as using ceiling tiles as a floor texture, can create unique and cost-effective design solutions.
Designers should always be open to improving their designs, even at the last minute, to enhance the visual appeal of a set.
The speaker highlights the importance of lighting in set design, as it can dramatically change the mood and look of a scene.
Budget constraints should not be the sole driving factor in design decisions, but designers should strive for excellence within budgetary limits.
The speaker shares insights on how to make a set appear larger and more visually interesting by using techniques like gloss floors and layered textures.
In reality TV, set design plays a crucial role in creating a believable and engaging environment for the show's narrative.
The speaker stresses that even on a tight budget, it's possible to create visually compelling sets by focusing on texture and lighting.
Every design decision, no matter how small, can have a significant impact on the final outcome of a project.
Transcripts
I'm an architect originally, I've got two degrees in architecture and I'm a licensed architect, and I fell into designing
for TV, accidentally
and I discovered that its
the most creative thing that
you could do as a designer
I mean, I drive to work some days laughing out loud that
literally, laughing out loud, that I get paid to do what I do
and uh...
What I liked about architecture was that there was
a creativity that was applied to reality.
But you would do one project in a year or two years.
In television
you can do
ten, twenty, thirty, projects in a year. It's unlimited amount of creativity that you get
to tryout in a non,
you know, dangerous way, I mean if your building fails
you know, if you tried something risky uh... good god, you know there's lawsuits. If you
try something adventurous on a TV show it's no big deal.
Film, not the same pace as TV.
uh... Theater, not the same pace as TV.
So when Kent asked me to talk to you guys I thought what would have
I liked to known seventeen years ago
If I was starting out on this path and I wanted to try to be successful at it
and so
I very quickly thru together
the seminal
you know, piece to work on on designing for television.
First of all, I think you got to know
where you're aiming yourself, if TV is what you want to do
and most of you are probably seduced by the glamour of film or theater.
When you get down to it
there's an awful lot of work that happens in TV and I've
only subdivided this into
seven sections, half hour,
hour, single camera,
multi-camera, sitcom type shows, music award shows, comedy,
reality,
commercials, movies of the weeks.
Why do you care?
If you are interested in
uh... being successful whether it's in this or in any other
careerpath, you gotta figure out where your skills are and where they fit. Each one of
these
has a different
and I put it in, what I call the TV success matrix.
It has a different personality requirement
a different
pay grade
a different stress level
uh... you know a different creative
value, effectively
Like multi-camera sit-com, to me that's not very creative
but you know, you're making living rooms, and you're making the mall or what not,
but the money is pretty good.
If you want a wife and kids,
that's the spot for you.
So as you, whether it's in this career path, film, TV, think about
the different aspects, because
there isn't one ideal place
I do a lot of work
and most designers
work, in maybe one or two these categories.
some designers do their whole life in one category. The sitcom guy, let's say.
I'm fortunate enough to work in just about all of them. I don't do Movies of the week,
and I don't do single camera.
The other reason it's important to identify
these targets is
the producers, that produce these types of shows
they rarely produce anything else
and those are the guys, that are your clients.
So as you think about it, then you go hey you know what, awards shows seem like an interesting
thing.
You're not gonna go out there and
learn, uh.. you know, introduce yourself to the producer of that show
but you find out who the designer of that show is and you dog them until uh... you know, they give
you a shot at working with them
and then over time, you learn,
you learn, the different personality's and your career grows.
But the very real, real,
you know, it's sorta a joke, you guys are too young to worry about you know your personal life
or or whether it's four dollar signs of three dollar signs.
But ten years down the road
you know, you want to be in a place where you have the flexibility to do
to do what you want with your life
you know, a lot of people look down at TV
and I just got a call last week for this project this is the set for
uh... Biggest Loser right now
and
uh... you know what, the show is a success it's great
they make a lot of money off it
but it's like working out in a basement.
So why even worry about what it is designed like when you have a incredibly successful
show
well because
it doesn't have to be this for the same amount of money it could be that
which is what, I've just pitched to them
uh... as a new look for, for it, thats inspirational,
aspirational, it's
you know, a place where you could actually feel good
trying to regain your health and fitness rather
than, feeling like you're in a prison yard.
Design does matter
and it matters at every level whether it's details or
the big picture and we'll get into that.
So, in my mind
the tools for good design
I don't have all them up, oh ya I do
These are the tools that I employ to make great-looking sets:
Light, Color
Texture,
f g, m g, b g, foreground, mid-ground, background,
and I'll talk about this stuff as we get into the the slides
levels of detail
every one of the slides that I'm gonna show you is gonna embody
all these aspects and I don't think you can get a great looking show
if you drop any one of them out. Already you can see light, I designed
the lights on just about all of them, all of this lighting
uh... you know this
internal lighting, that's
in the steps and underneath it
I think about and I talked to my lighting designer from the very start
you can't see it, you can't see a set in the dark
so you might as well figure out how to maximize
what you can do with it, what the lighting designer can do with it, there's a lot of
tools to do that.
I've also
filled this, with little tidbits of wisdom that I wanted know seventeen years ago.
When you look at a material or a form look beyond what it is
and instead consider what it can be.
This floor
goes back to Texture,
on that first list
this floor is ceiling tiles the type you'd stick in a drop ceiling in a office building
and they're translucent
turned around put on the floor it makes for a hella nice texture.
Nobody else has it.
you know. But if you think about product in a different way you can find all kinds of
things that you can use
uh... in in uh...
surprising new ways
uh... layers, mid-ground, foreground, background
we're looking through an etched hundred-dollar bill
to the rest of the set
If you
provide tools for the camera to work with
uh... like
foreground
and a mid-ground, not only do you expand the space
uh... but you can create interesting shots that they can pan through, that they can pickup
characters, and it's not limited to
a game show like this
uh... I think its, its
critical to all good design. I always say, its like if you're looking at the night
sky
and there weren't any stars up there, you might as well be in a dark closet, you have no sense
of the expanse of
what the universe is, except for the fact that you have
mid-ground and background.
Never listened to closely what your client says, because they don't really know what they
want, until you show it to them.
That's not to say don't listen to your client,
but most the time they don't really know what they want
and they're counting on you
to use your
infinite wisdom, to create what they want.
This started out
as, (this is the California Lottery) started out as
a junk yard of California artefacts they wanted the Golden Gate Bridge, the Mann Chinese
the Hollywood Hills
and
I said no you don't
that's not
a cutting-edge game show, you want to make the lottery
as hip as Let's Make a Deal or whatever.
Instead I proposed something that picked up on some of the glamour of Vegas, the gold
the lights the
you know, the slick surfaces
and they looked at it and loved it.
So, listen
but don't listen to closely.
You can see lighting is involved in the whole thing.
Even these lights
not only, can you chase em, but you can dim them but they provide a texture in and of themselves
you can you can hit all those
initial seven points again and again
unanimous
This is a reality show we had to put ten people inside this space
until
until they decided which one of them walked out with a million dollars
reality shows are a different animal, they have to be pretty fantastic but
they have to be also believably real
and this where scenery
you know, in a non-scripted shows scenery comes in, it makes the show.
We try to put them in a place
where they
were effectively in limbo they didn't know if they were above ground, below ground,
uh... in a warehouse, an office building.
No one thanks you for being on budget, only for a great set.
Doesn't need any explaining nobody ever comes to me and says
oh god, thank you for being under budget.
It's only a compliment if you've done a really great job on the set.
Now i'll get to the second half of that
which is not to ignore budget.
But don't let it be your only guiding
you know, constraint.
This set is actually interesting, because we made a large um...
pool of water in it, which made it really feel infinite, cuz you didn't know how far down
it was, we painted black.
and uh...
It's also interesting that is lined with mirror
almost on all three sides, cuz there's a camera aisle behind it so you can shoot people from
any angle
and yet you could stand in the middle of the space and not see yourself in any mirror in it
central voting area
again much of the same
premises, backlit surfaces,
you know, practical lighting
uh... texture.
I can't believe this show exist
but it's also a great example of how even on a I really tight budget
you can always do
you know, the things that make for good
visual design.
Everything in here has some kind of a texture.
This is a paint texture
and it's played on simple rectangles against the site.
The site all of them are lighting elements
This is a VacuForm, we pull a lot of our own VacuForm for any pattern we wanna make.
you know this header is a pattern that I just created
and I had the shop manufacture it.
all the lighting that you see, that's internal like this, this, up above,
inside the columns, these things
those are things that I design into the set to begin with, before the lighting designer
even touches it.
It's not enough to light the show
but it's enough to give it a sculpting to fit,
he could never do
with instruments out infront.
Look at the difference between this shot and the next shot
and the point I was going to make with those is that lighting in and of its itself
can be as set
sometimes
you get in camera shot and you have nothing to fill it with
they've changed the angle they're shooting at, you didn't plan for, what do you do
uh... you talk to your lighting designer
and you're asking the throw some beams up
get a little atmosphere in the sky
and all the sudden you've got a background out of vapor.
uh... the point is
look at all the tools that you have to draw on when you get into designing projects.
There is always time to make something better.
We finished rehearsal
and we are looking at close-up shots against these back plates,
and we weren't happy with them. We were taping the next day
I decided to add these lightboxes and we did it overnight,
really simple lightbox, just simple bulbs in it,
screwed it on the next morning and by noon we were taping a show. The close-up shots were
tremendously better.
Again, because we had
a lighting elements to add variety to it.
I can give you a thousand examples of in the last minute
uh... making a change, all for the better.
This is a neat shot because it shows you a cheap way to double the amount of your set.
I love using a gloss floor.
If this was anything but gloss floor
the set would end right here.
It would be from here, up.
But the camera loves it too, I've got twice the scenery for
the cost of one set.
Any which way you turn you've got a great-looking pattern somewhere in that floor.
Master Chef, now you saw this,
some of you saw this,
another reality show,
again most of same techniques, backlit surfaces, layers, we're looking through numerous things,
texture, the the
egg uh.. the cheese grater,
and internally lit elements,
lit floor,
and there's a density that you have to think about if you think about the way you look
at stuff with a hundred eighty degree plus you know, peripheral vision.
You get a lot of visual information
and the world doesn't look so boring.
When you look thru a camera lens and you're really looking at a spot this big suddenly a
wall that only had a small blank spot and it might be the only thing you have in the background
so in a sense, what you are designing for is
a hyper reality
just a little bit more than what you would really do
so that wherever they camera turns it has
it has a uh... background and a texture
and a quality that's pleasing.
Now this goes back to, no one thanks you for
being on budget.
You go over budget three hundred dollars at a time.
Thing to remember, whether you're doing theatre
or you're doing TV, or doing your own kitchen remodel at home
is that any design project
has hundreds of decisions and they're hundreds of
three hundred dollar decisions
Do you buy a hundred-dollar chair, or buy a four hundred dollar chair, do you buy ten of them, or
do you buy three of them
ten three hundred dollar decision
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