Will Black Ops 6 Be a Good Call of Duty? | (Final Beta Review & Feedback!)

TheXclusiveAce
10 Sept 202421:00

Summary

TLDRIn this video, Ace shares his final impressions of the Black Ops 6 beta. He discusses the significant improvements in desync and spawn issues from the first to the second weekend, as well as his positive experience with the Omni movement. Ace also highlights areas needing refinement, such as stuttering, desync for other players, and spawn adjustments. He expresses concerns about the initial map lineup and the matchmaking system. Additionally, he points out minor issues like the lack of flash or stun audio cues and the high cost of streaks. Despite these, Ace is optimistic about Black Ops 6, excited to see final adjustments and launch.

Takeaways

  • ๐ŸŽฎ The Black Ops 6 beta had a mixed reception, with the first weekend experiencing significant issues like desync and spawn problems, while the second weekend saw improvements.
  • ๐Ÿ”ง Despite improvements, the beta concluded with several key areas needing attention, including stutters, desync, and spawn issues that require further refinement.
  • ๐Ÿ‘ Positive aspects highlighted include the Omni movement system, which, despite a learning curve, was well-received, and the simplified attachment system.
  • ๐ŸŽ–๏ธ The specialties system, offering additional perks when matching three perks of the same color, was appreciated but raised concerns about potentially limiting perk variety.
  • ๐Ÿ”ซ The game's headshot mechanics were criticized for not providing an advantage unless specific attachments were used, which could lead to a less skillful gameplay dynamic.
  • ๐Ÿ—บ๏ธ Map design was a point of contention, with some feeling that the maps in Black Ops 6 did not meet the high standards set by previous Treyarch titles.
  • ๐ŸŽ‰ The second weekend's introduction of double weapon XP was praised for allowing players to experiment with different weapon setups and attachments.
  • ๐Ÿ‘ฅ Matchmaking and disbanding lobbies were identified as areas of dissatisfaction, with the latter seen as a significant change that could detract from the game's community experience.
  • ๐Ÿž Minor bugs and UI issues, such as the inability to call in streaks correctly or settings resetting themselves, were noted and are hoped to be addressed before launch.
  • ๐Ÿ† The Winner Circle feature was generally accepted, but the ability for players to spam emotes was seen as unnecessary and disruptive to the post-game experience.

Q & A

  • What was the general sentiment of the Black Ops 6 beta according to the reviewer?

    -The reviewer had a mixed experience during the beta. The first weekend was hit or miss with significant desync issues, but the second weekend was much more enjoyable with improved desync and spawn adjustments.

  • What were the main issues the reviewer faced during the first weekend of the beta?

    -During the first weekend, the reviewer experienced horrible desync issues, making it feel like they were dying instantly but taking a long time to kill enemy players.

  • How did the reviewer's experience improve in the second weekend of the beta?

    -In the second weekend, the desync issues disappeared for the reviewer, and spawn adjustments were made that improved the game flow and predictability.

  • What is Omni movement and what did the reviewer think about it?

    -Omni movement is a new movement system in Black Ops 6. The reviewer initially found it a bit clunky but after getting used to it, they liked it and found it smooth by the end of the second weekend.

  • What did the reviewer appreciate about the second weekend's gameplay experience?

    -The reviewer appreciated the disappearance of desync issues, improved spawn adjustments, and the introduction of double weapon XP which allowed them to max out several guns and experiment with different setups.

  • What are some of the bigger issues the reviewer thinks need attention before the game's launch?

    -Some of the bigger issues mentioned by the reviewer include stutters in the game, ongoing desync issues for some players, spawn adjustments, and concerns about the quality of the maps.

  • What was the reviewer's opinion on the Tonto 22 SMG in the game?

    -The reviewer loved the Tonto 22 SMG, finding it well-balanced with a lot of power potential but also unforgiving due to its slow rate of fire.

  • What features did the reviewer look forward to that were not available in the beta but are coming for the launch?

    -The reviewer is looking forward to the advanced stats feature, which was not available in the beta but is planned for the game's launch.

  • What are some of the minor bugs or issues the reviewer noticed during the beta?

    -Some minor issues included the lack of flash or stun audio cues, problems with calling in streaks, and texture streaming issues that made certain areas look like they were from a previous generation game.

  • How does the reviewer feel about the Winner Circle feature in Black Ops 6?

    -The reviewer doesn't mind the Winner Circle but finds it annoying that players can spam emotes during it, suggesting a limit to one emote per player.

  • What is the reviewer's overall outlook on Black Ops 6 after the beta?

    -Despite some issues and concerns, the reviewer is optimistic about Black Ops 6 and feels it will be a Call of Duty that they personally vibe with, especially if the mentioned issues are addressed.

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Related Tags
Black Ops 6Beta ReviewGameplay FeedbackOmni MovementSpawn IssuesDesync ProblemsCall of DutyGaming BugsBeta ExperiencePerformance IssuesMap Design