Concord Artist VS Korean Artist

Lack Of Entertainment
9 Sept 202410:21

Summary

TLDRThe video script discusses an experiment where non-anime viewers are asked to identify the gender of androgynous characters from a game, revealing a trend in AAA game art towards hyper-masculinized or asexual designs. The speaker criticizes the arrogance of artists and the industry's shift towards unappealing, ideologically driven character designs, which they argue alienates potential customers. The script also contrasts Western and Korean game art, suggesting that the latter is more appealing and successful in the market.

Takeaways

  • 🔍 The video discusses a social experiment where non-anime viewers are asked to determine the gender of androgynous anime characters, revealing a perceived bias in character design.
  • 🤖 The video references AI, specifically 'Chad GPT', which can analyze images and determine character gender, suggesting a tool for objectivity in such discussions.
  • 🎨 The script criticizes the hiring practices of AAA game companies, arguing they recruit artists with a Tumblr-style art aesthetic that may not appeal to a broader audience.
  • 🗣️ It points out the arrogance of some artists and the industry, suggesting they are out of touch with the preferences of their target demographic.
  • 🚫 The video argues that the current trend in character design removes femininity to the point of being off-putting, which could negatively impact sales.
  • 👎 It highlights a perceived overreach in social justice within the industry, where the portrayal of traditional femininity is seen as harmful and is being actively removed.
  • 🏆 The script contrasts Western and Korean character designs, suggesting that the latter is more appealing and dynamic, which could be more successful in the market.
  • 💬 The video challenges the industry's approach to character design, questioning whether the current direction will alienate potential customers, especially teenage boys.
  • 🌐 It discusses the broader implications of these design choices on the global market, noting that certain styles may not travel well across different cultures.
  • ✍️ The script concludes with a call to action for viewers to share their thoughts, emphasizing the importance of open dialogue and self-awareness in the industry.

Q & A

  • What is the challenge the speaker proposes in the script?

    -The speaker challenges the audience to show a picture of certain characters to a female acquaintance who doesn't watch anime and ask her to determine the gender of the characters.

  • What was the outcome of the speaker's experiment with his wife?

    -The speaker's wife identified the character on the right as male and the one on the left as female, which was the opposite of what the speaker expected.

  • Why does the speaker mention using AI like Chad GPT for the experiment?

    -The speaker mentions AI because recent versions can analyze images and determine the gender of characters, which can be used to compare with human responses.

  • What does the speaker criticize about the art style of the characters in the script?

    -The speaker criticizes the art style for being overly masculine, lacking femininity, and being arrogantly defended by the artists, which he believes alienates potential customers.

  • Why does the speaker believe the art style is a problem for AAA companies?

    -The speaker believes the art style is a problem because it's unappealing to heterosexual men, which may result in lower sales, and the artists are not self-aware or open to criticism.

  • What is the speaker's opinion on the portrayal of female characters in American comics?

    -The speaker thinks that female characters in American comics are being masculinized and desexualized to the point of being unappealing and unrecognizable as women.

  • What does the speaker suggest is the reason behind the change in art style in American comics?

    -The speaker suggests that the change in art style is due to an ideological push against traditional femininity and sex appeal, leading to characters that are androgynous or masculinized.

  • How does the speaker describe the body language and expressions of the characters drawn by the artists he criticizes?

    -The speaker describes the body language as closed, off-putting, and cold, with facial expressions that are menacing and uninviting.

  • What does the speaker find appealing in the art style of Korean characters compared to the ones he criticizes?

    -The speaker finds the Korean characters appealing because they have energetic body language, appear inviting, and seem like they would fit into action-packed adventures.

  • What is the main point the speaker is trying to make about the artists and their work?

    -The main point the speaker is making is that the artists are arrogant and unyielding to criticism, which has led to the creation of unappealing art that fails to resonate with the intended audience.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Character DesignWestern MediaAndrogynyFemininityArtistic TrendsAudience AppealAnime vs ComicsCultural ShiftAAA GamesArt Critique