NEW PATCH! Huge Ranger and Summon Changes, XP Fixes & More! (Core Keeper)
Summary
TLDRIn the 1.0.0.6 patch for Terraria, Jillypatch discusses numerous updates that enhance gameplay balance and performance. Key changes include doubling minion lifespan, reducing minion cost, and making early game farming more viable with cheaper summoning Idols. The patch also improves slippery movement effects, bolt handling in boats, and addresses various bugs like incorrect pet XP gains and visual glitches. It ensures pets gain XP from ranged attacks and minion actions, and fixes issues like double explosion effects from amoeba bombs. The quick response to bugs post-1.0 release reassures players of the game's ongoing support and improvement.
Takeaways
- ๐ **Game Balance Updates**: Minions' lifespan has been doubled, and their cost reduced, impacting the Ranger build's DPS and attack speed gains.
- ๐ **Book Management**: Upgraded books are now more manageable, making minion damage more relevant to builds.
- โฑ๏ธ **Crystal Skull Shards**: Time to combine crystal skull shards has been reduced, improving the early game experience.
- ๐ฐ **Boss Farming Viability**: Cost reduction for summoning Idols and teleporters near bosses makes early game farming more viable.
- ๐ **Slippery Movement**: The effect of slippery movement has been reduced, addressing a gameplay issue that caused unexpected character behavior.
- โต **Boat Handling**: Bolt handling in boats has been improved, enhancing the travel experience for players.
- ๐พ **Pet XP Gain**: Pets, including bird pets, now gain XP through both melee and ranged attacks, as well as minion attacks.
- ๐ **Bug Fixes**: Various bug fixes include issues with inventory management, game mechanics, and visual glitches.
- ๐ฎ **Performance Improvements**: The game's performance has been optimized with fixes for several minor annoyances and major issues.
- ๐ง **Quick Fixes Post-1.0**: The development team has been proactive in addressing issues following the 1.0 release, ensuring a smooth gameplay experience.
Q & A
What significant change was made to minions in the 1.0.0.6 update?
-The lifespan of minions was doubled and the cost of minions was reduced, which is a huge change especially for the ultimate Ranger build that utilizes minions for attack speed gains.
How does the increased lifespan of minions affect gameplay?
-The increased lifespan of minions means more overall DPS and makes minion damage more relevant to the build, as they can now be more effective in combat for a longer period.
What was the issue with crystal skulls that the update aimed to address?
-The time to combine crystal skull shards was reduced, making it less tedious for players who were frustrated by the lengthy process.
Why was reducing the cost of the giant slime gorm and Hive mother important for early game farming?
-Reducing the cost makes farming for their drops early in the game more viable, allowing players to access important items like the Ranger set, the Flint Lock Musket, and Rift lenses sooner.
What was the problem with slippery movement that the update aimed to fix?
-The effect of slippery movement was reduced to prevent unexpected deaths or control loss, as experienced by the player when they stepped on a slime and couldn't control their character.
How was the bolt handling in boats improved in the update?
-Bolt handling was improved to make traveling by boat less painful, addressing a common complaint where players would avoid using boats due to the difficulty in controlling them.
What was the issue with the Glurch Waypoint and how was it resolved?
-The Glurch Waypoint was not very close to the core, which made it inconvenient. The update made it more sensible by adjusting its location.
What was the bug with the pet XP system that was fixed in the update?
-Pets, including the bird pet, were not gaining XP from defeating monsters. This was fixed so that pets will now gain XP through ranged attacks and minion attacks count as well.
What was the problem with the game's performance when damaging walls?
-The client would incorrectly predict health after damaging walls, causing a visual glitch where the player appeared to be inside the wall. This was fixed to improve the game's performance.
How did the update improve the experience for players using guest mode?
-Players added as admins no longer have inventory restrictions when guest mode is active, and connecting with a new character to a server with guest mode enabled no longer breaks the intro sequence.
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